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Procedural MiniMap by youcef abderrahmane boukit

Asset Store newest packages - 2017, March 13 - 23:05
This is a simple MiniMap written in C#. Can be used for any type of game, Easy to implement and takes few steps.

Features :
- A Simple Demo Shooter game included.
- 1 Demo skin and 2 icons.
- The objects farther than the map radius can be hidden or can stick to the border by changing the alpha color.
- Different size and color for objects that are farther than map radius (optional)
-Procedurally instantiate and destroy icons with objects.
-Short documentation

More features will be added in the next update, taking your reviews into account.
Price $2.99

Character Selection Screen by Bruno Mattos

Asset Store newest packages - 2017, March 13 - 22:07
With this asset you can easily have your character selection screen, just drag the prefab (there’s one from each of the screen orientations, portrait or landscape). The info about each character can be configured in the script interface (check the images below).

The package contains an example scene and one example script that shows how to communicate with the main script (things such as initializing the screen and instantiating the selected character).

The documentation explains all the fields from the main script and also important stuff about the package as a whole. Click here to see it online

Click here to test the example scene
Price $10.00

Chickenbot by Artcitizen

Asset Store newest packages - 2017, March 13 - 22:01
Sketchfab

This is a low poly animated Chickenbot character.

Models:
- 1316 vertices
- 1956 triangle polygons

Textures:
- 2048*2048 png diffuse texture

Animations:
- idle
- walk
- run
- turn_left
- turn_right
- sidestep_left
- sidestep_right
- hit_front
- hit_back
- hit_left
- hit_right
- shot_front
- shot_up
- shot_down
- die_left
- die_right


Price $10.00

Dream Head Soccer by Pony game

Asset Store newest packages - 2017, March 13 - 21:58
This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
Have you got the Golden Boot? Skills and speed? Lace up your boots and pull your shirt on: this game was made for you.
Pick your team, play as your favorite footballer and score as many goals as you can! Pass, shoot, dribble, foul—it’s all here. Play in single player mode.

Features
- Full game ready to use.
- Easy to customize.
- Ads implementation(Admob interstitial ads).
- Detailed documentation.
- More than 90 cartoon hand puppets
- Over 30 football sock puppet teams
- Silky skilful gameplay
- Smooth physics for ball and mad goals
- AI player
- Simple and easy to understand fully commented and documented C# code.
- Works on all platforms, PC, Mac, iOS, Android, etc
Video Preview
Try with Android
Document
Please rate my file, I greatly appreciate it.
Price $25.00

Unity Without Borders

Unity Blog - 2017, March 8 - 00:00
A few weeks back, we announced our support for developers worldwide in response to the United States’ travel and immigration restrictions.  As part of that announcement, we stated our intentions to send 50 developers affected by the restrictions to Amsterdam in June to attend our Unite event. We are excited to now officially launch the […]

The story of Crash Analyzer: The quest of automating crash handling at Unity

Unity Blog - 2017, March 7 - 15:22
My name is Igor and I am a Toolsmith at Unity, which means I am part of the team that build tools to increase productivity of Devs and QA in Unity with the aim to improve the overall quality of the product and the experience of our Users. What was there before… Let’s start with […]

Unity Devs Shine on Switch

Unity Blog - 2017, March 3 - 14:28
It’s here! Today we’re celebrating the launch of the Nintendo Switch, Unity’s newest target platform that is now available for purchase. With the option to play docked console-style or handheld on-the-go, the Nintendo Switch offers a compelling opportunity for creators to think a bit differently about their games. And made with Unity devs have done […]

Narrative Design in Virtual Reality [VRDC]

Unity Blog - 2017, March 1 - 22:58
Yesterday at our VRDC presentation Narrative Design in Virtual Reality, we brought a challenge to the VR industry: create better narratives. The difference between a story (what happens) and a narrative (the representation of what happens) is a crucial distinction for virtual reality — a medium where ‘narrators’ have designed not just the words of […]

Updates from Unity’s GDC 2017 Keynote

Unity Blog - 2017, February 28 - 20:21
Our GDC 2017 Keynote just ended a few moments ago here in San Francisco. For those who couldn’t join live, you can watch the recording here: CEO John Riccitiello was joined on stage by CTO Joachim Ante, Technical Director Lucas Meijer, Founder David Helgason, along with other Unity Technologies staff and some of our esteemed […]

Unity Announces Upcoming Releases of 5.6 and Unity 2017 Beta

Austin Tate's Blog - 2017, February 28 - 18:27

Unity Technologies Special Keynote, GDC 2017, San Francisco -- February 28, 2017 -- Today at GDC Unity Technologies announced that Unity 5.6 will release on March 31, 2017, marking the final installment of Unity 5. The company also provided an early look at Unity 2017, the next generation of Unity with version 2017.1 Beta arriving in April.

Mr Carton – The world’s first cartoon series MadeWithUnity

Unity Blog - 2017, February 23 - 14:11
My name is Mathieu Muller and I am a Field Engineer in EMEA and a film specialist at Unity. Last November, during Unite Los Angeles, I organized a panel called “Unity For film”, presenting various usage of Unity in the cinematic industry (The Gift by Marza Animation Planet, Disney’s Jungle Book Previz, the Adam short […]

Hackers, InterWebz, and Fish Tacos

Unity Blog - 2017, February 22 - 14:20
In the harsh chill of a San Diego February… Well, it was a little drizzly and we couldn’t wear shorts (most of the time). Anyway… 120 devs from all over Unity — most of whom showed up for the photo — gathered for a services-oriented hack-a-thon. An event we dubbed HACKWEEK-FISH-TACO. Who are these services-oriented […]

Sine.space – 2001: a Space Odyssey

Austin Tate's Blog - 2017, February 15 - 17:08

A “2001: a Space Odyssey” Sine.space scene has been created using the Unity3D VR Experience which uses 2001 movie related 3D models of the freely available 3D Warehouse Sketchup Models of the 2001 Space Station by Filip and the Orion III PanAm Shuttle made by Daniel M.


Join Unity at GDC 2017

Unity Blog - 2017, February 15 - 17:06
Winter into spring always means one important thing for the gaming community: GDC. Yes, it’s that time of year and Unity is going to be at GDC in full force. From February 27 to March 3 we will be at the world’s largest professional game industry event at the Moscone Convention Center in San Francisco […]

Second Life – Gardens by the Bay

Austin Tate's Blog - 2017, February 14 - 21:00

Maddy (Nibby Riddler) has constructed an artistic build in Second Life that is based on the Singapore gardens by the bay with it’s “Supertrees” and night lighting.


Visit via http://maps.secondlife.com/secondlife/LEA15/179/122/22

See also Inara Pey’s Blog Post about the location.

Our own visit to the Gardens by the Bay early in 2016 is depicted here…

EJ Karisma for Genesis 3 Female

Asset Store newest packages - 2017, February 14 - 09:25
Our new product for our Daz 3D store: EJ Karisma for Genesis 3 Female.
Karisma has been designed to perfectly represent a woman of exotic beauty, with dark golden skin and gorgeous facial features. She can embody many of your characters, no matter if they come from a fantasy world of epic legends, or from real world ethnic groups like Indian, Gypsy or ancient Egyptian. We have made her so she is versatile for lots of character concepts, but also has a strong touch of exotism, with henna tattoos and special makeups. A must have!
Karisma is a very versatile character for Genesis 3 Female, with lots of features that you can use to get many different looks
See images and get her here: EJ Karisma for Genesis 3 Female


- Jordi R. Cardona www.hiperia3d.com

Unity Supports Developers Worldwide

Unity Blog - 2017, February 13 - 13:12
We have three core values that we live and breathe every day at Unity: Democratize development, solve hard problems, and enable success.  These core values transcend development and are the cultural foundation that Unity is built on.  It is through that lens that we make decisions that help and benefit our users. We recently announced […]

Creators discuss interactivity & agency at Unity press event

Unity Blog - 2017, February 10 - 19:22
“2017 is going to be a watershed year for cinematic VR,” says Tony Parisi, our Global Head of VR and AR, after returning from the Sundance Film Festival, New Frontier. (You can also watch his recent interview with Bloomberg.) The New Frontier showcase is where VR/AR technology meets film, art, live performance and music. Needless […]

Deprecating Asset Server Support

Unity Blog - 2017, February 6 - 14:01
Today we are announcing that 5.6 will be the final version of Unity compatible with our legacy Asset Server product. Read on to learn what this means for you. Unity Asset Server is an asset and version control system with a user interface integrated into Unity. It was designed to be an integrated solution for […]

GGJ Splash Clash – Post Mortem

Unity Blog - 2017, February 2 - 13:55
Global Game Jam 2017 recently ended. It was a mad weekend where 36,000 game makers gathered in more than 700 venues around the world, and made 7000 games based on a common theme: “Waves”. Instead of organising in Rome, this year I flew to Prague and made a game with a graphic artist named Jana […]

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