Made With Unity Creations to Be Showcased at New Frontier at the 2017 Sundance Film Festival
ASTEROIDS!, Life of Us, and Heroes to debut in Park City
Sea City
TV21 Annual 1971 published a story about a Pilkington Glass Age Development Committee design study of a “Sea City” for a community living offshore. A model was created and cutaways and renderings of the model appeared in the press. Details can be found at http://www.aiai.ed.ac.uk/~bat/sea-city.html
OpenSimulator Project
A possible project to build a virtual reality recreation of the model in the OpenSimulator virtual world platform or as a Unity3D VR Experience is under consideration…
hop://login.osgrid.org/Sea City/128/128/30Unity Probuilder – Creating 3D Content in the Unity Editor
Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced version allows for complete UV unwrapping, export of models to OBJ, etc.
Sine.space – Creating Avatar Attachments
As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments…
I used the freely available NASA 3D models for the Space Helmet and NASA Extravehicular Mobility Unit (EMU).
- Following and adapting the method described on the Sine.space Wiki page on making clothing & attachments:
- and noting the item upload review guidelines:
In a new Unity Scene with the EditorPack-….unitypackage installed, the Sine.space “2015 Male” asset is placed at 0,0,0. An empty object to act as a container for the attachment is placed also at 0,0,0. The attachment itself is then brought in and positioned appropriately relative to the avatar, and then put inside the container object. Two Unity components are added to the attachment container object: Clothing Item Settings and Virtual Good. Instructions to complete those are in the Sine.space wiki page. The container object is then dropped into the Unity assets window to create a prefab. This prefab is the item that then can be selected and uploaded to the Sine.space content servers.
NASA EMU and Space Helmet on avatar at Space Station Region in Sine.space
Gender Specific Variants
At the moment Sine.space requires attachments to be gender specific, so separate male and female variants of each attachment need to be created and uploaded. In the Clothing Item Settings change the mesh model from “2015 Male” to “2015 Female” and adjust the position of the item to fit the different body shape and size, then resave the prefab and upload that.
Creating a Complete Replacement Avatar – Static Mesh and Non-Animated
It is possible to completely replace the standard Sine.space avatar and add in a mesh (static or rigged) by providing a “Costume”…
https://wiki.sine.space/index.php?title=Full_Body_Replacement_Costumes
Create an empty game object and add components for the “Clothing Item Settings” and “Virtual Good” as before, but keep the actual mesh to make the replacement avatar separate. That needs to be a prefab and dropped onto the Extended Settings -> Custom Skeleton -> Root template slot. The empty component is then made a prefab and uploaded.
On the advice of Adam Frisby at Sine Wave, he provided a custom empty animation controller… and this needs to be added to the Clothing Item Settings, with the slots filled in as indicated in the diagram to the right…
Simpler NASA Astronaut EVA Avatar
The EMU mesh (and the Sintel mesh below) both proved to be quite complex meshes. A simpler NASA 3D model of an astronaut in an EVA suit was used instead. I used the freely available 3D Astronaut Nr 1 (Collada .dae format) by Max Grueter and Byr2008. Again set as a complete avatar replacement “Costume”.
RGU Diver
A Sine.space outfit was also created using the meshes from OpenSim made by Colin Hetherington for his RGU Diver suit for use in training simulations in virtual worlds for training oil and gas drilling rig workers (see this blog post). It is not intended for distribution beyond the demonstrations on the “Oil Rig” region on Sine.space.
Sintel Rigged Avatar
With the experience of trying a replacement static mesh model outfit/costume as indicated above for the NASA EMU, I tried the Blender.org CC-BY-NC Sintel avatar (see http://www.aiai.ed.ac.uk/~ai/unity/resources/sintel/)… which is a rigged mesh avatar. On the advice again of Adam Frisby at Sine Space, its important that the rigged model prefab has the “Root Motion” unticked. Its ticked in the original avatar model. Also, as its greyed out and non-editable in the original asset, drag the one in the Assets into the Scene/Hierarchy, modify it to untick the root motion tick box, then drag it back into the Project/Assets view. Then use the new one from the project view to fill the slot skeleton template slot.
Authenticity Mix and Match Expressions for Genevieve 7 and Genesis 3 Females
Maximum customization possibilities! A must have!
See images and get them here: Authenticity Mix and Match Expressions for Genevieve 7 and Genesis 3 Females
- Jordi R. Cardona www.hiperia3d.com
Avelyn Hair for Genesis 3 Females
Avelyn Hair is a fresh, young straight hair that can look great in all kinds of characters, from action girls and spies to fashion models, also fantasy warrioress, and any female character.It has 93 morphs in 12 categories and many hair dyes.
See images and get it here: Avelyn Hair for Genesis 3 Females
- Jordi R. Cardona www.hiperia3d.com
Virtual World Platforms – CPU and GPU Load Comparisons
I have done some performance monitor and CPU/GPU load comparisons for established virtual worlds like Second Life (Linden Lab viewer 5.0.0) and OpenSim (Firestorm Viewer 5.0.0) and emerging virtual world platforms like High Fidelity and Sine Space.
Windows 10 Xeon E5-1650 v2 @3.50GMz (6 core, 12 processor), 32GB memory, SSD drives, Nvidia GTX 980 GPU, 1920×1200 screen. VR Mode off (no Oculus Home, Steam and Steam VR).
- Baseline (Idle): CPU: 3% GPU Load: 0%
- Linden Labs Viewer in Second Life (ultra graphics, 512m view distance) (5K object region): CPU: 13% GPU Load: 16%
- Firestorm Viewer in OpenSim (ultra graphics, 512m view distance) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 8% GPU Load: 11%
- Sine Space (Unity3D based) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 21% GPU Load: 40%
- High Fidelity (Custom region with 5 large mesh objects and two NPCs): CPU: 12% GPU: 16%
Baseline (Idle): CPU: 3% GPU Load: 0%
Linden Lab Viewer in Second Life on “Vue” region (ultra graphics, 512m view distance) (5K object region): CPU: 13% GPU Load: 16%
Firestorm Viewer in OpenSim on OSGrid “Oil Rig” region (ultra graphics, 512m view distance) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 8% GPU Load: 11%
Sine Space on “Oil Rig” region (Unity3D based) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 21% GPU Load: 40%
High Fidelity (Custom region with 5 large mesh objects and two NPCs): CPU: 12% GPU: 16%
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- Jordi R. Cardona www.hiperia3d.com
Sansar
Linden Lab announced a number of community and social network feeds on 4th January 2017 as they prepare for the public opening of the platform sometime in 2017.
- Sandar.com Website
- Sansar YouTube Channel
- Twitter Feed – @SansarOfficial
- Sansar Forum
EJ Barbara For Genesis 3 Female
Barbara is a very versatile character for Genesis 3 Female, with lots of features that you can use to get many different looks: two bodies (one more muscular, one more slender), unique facial features, stilletto nails, long squared nails, fangs, two special eyes, four special fantasy makeups, and tattoos that you can put where you like. A must have!
See images and get her here: EJ Barbara For Genesis 3 Female
- Jordi R. Cardona www.hiperia3d.com
Demolition Guy Mix and Match Expressions for Darius 7 and Genesis 3 Male
See images and get it here: Demolition Guy Mix and Match Expressions for Darius 7 and Genesis 3 Male
- Jordi R. Cardona www.hiperia3d.com
So Beautiful Mix and Match Expressions for Monique 7 and Genesis 3 Female
So Beautiful is a pack of expressions organized in three folders (Full Face, Upper Face, and Lower Face) for Monique 7 And Genesis 3 Female(s), and you also have pose control ERC dials to apply each full face expression, and you can mix them all.
See images and get them here: So Beautiful Mix and Match Expressions for Monique 7 and Genesis 3 Female
- Jordi R. Cardona www.hiperia3d.com
Sharonda Hair and Street Fashion Beanie for Genesis 3 Female
See images and get it here: Sharonda Hair and Street Fashion Beanie for Genesis 3 Female
- Jordi R. Cardona www.hiperia3d.com
Second Life – Winter Wonderland 2016
@InaraPey has provided an overview of the 2016 Winter Wonderland themed areas in Second Life…
https://modemworld.me/2016/12/15/the-all-new-new-portal-parks-open-in-second-life/
Fireworks
On the hour, every hour in Winter Wonderland…
“Automated” Ice Skating
The skating though does take some (keyboard) work! For a more “automated” experience with solo, couples and trick dancing try “CALAS GALADHON’S 2016 HOLIDAY SIM, EREBOR” and just sit back and watch the dance displays at…
OpenSimulator Community Conference 2016
The OpenSimulator Community Conference 2016 (#OSCC16) took place over the weekend of December 10th to 11th 2016 on the OpenSim-based OpenSim Community Conference grid (grid URI http://cc.opensimulator.org:8002 and WiFi front end http://cc.opensimulator.org:8005/wifi).
My report on the experience of attending OSCC13 is described in this blog post, in 2014 in this blog post and some activities in the 2015 event in this blog post.
The 2016 event kicked off with a panel involving the core developers of OpenSim… with approx. 86 participants in the session, peaking at 95 avatars…
OpenSim Code Commits 2016
Nebadon Izumi produced a visualisation of the code commits into OpenSim for the last year, as he has done for previous years of activity.
Overview of the OSCC Grid Regions
Virtual Robotics: Creating, Collaborating and Constructivist learning in a Virtual World
A session by Carina Girvan and John “Pathfinder” Lester described an EU funded project to teach using turtle graphics visualised as 3D shapes and colours in OpenSim using the SCRATCH visual programming environment.
External Application Development for OpenSim Applications such as Large Scale Urban Simulation
OSCC16 talk by OpenSim core dev Christa Lopes of University of California at Irvine (@DivaCanto) on using virtual worlds for large scale urban simulation…
Winter in Second Life
As usual there are some wonderful Christmas and winter regions in Second Life… one of the “Destination Guide” locations in Winter 2016 is the Erebor region by Calaas Galadhon.
http://maps.secondlife.com/secondlife/EREBOR/155/106/22Sine.space Regions
As described in an earlier blog post (Sine.space – OpenVCE Region) there is a route to take content created in OpenSimulator, save that as an OpenSim Archive (OAR) file, convert it to Collada mesh via the OAR Converter tool, and load that in as content to Unity3D to merge with the Sine Space “EditorPack” unitypackage. This content can then be uploaded to Sine.space servers and made available to others in the Sine.Space community either through each user’s free region (an allowance of one 128MB download region with up to 10 concurrent avatars)) or via paid subscriptions.
Some of the initial testing done on regions used OpenSim OAR content and other Unity3D experiences created using freely available mesh models.
The OpenVCE region is “live” in Sine.space and can be visited in any WegbGL compatible browser via http://go.sine.space/openvce or http://sine.space/locations/openvce
Other tests of Sine.space for Gerry Anderson’s Black Rock Laboratory (Supercar) and Space City (Fireball XL5) regions, RGU Oil Rig and NASA International Space Station (ISS) are in separate posts. These are not publicly accessible and are mounted on development servers for testing only.
Virtual University of Edinburgh (Vue) on Sine.space
The Virtual University of Edinburgh (Vue) has now taken out a subscription for three regions each with an allowance of 512MB download size and up to 30 avatars concurrently present. The regions will likely use the Second Life/OpenSim layout brought across via OAR Converter initially, and then develop Sine.space specific content for testing of collaborative facilities in virtual worlds. In the meantime, temporary content may be in place for testing.
- Remember to use a WebGL compatible browser such as Firefowin32 (148mb), webgl (82mb), android (130mb), ios (205mb)
x or Chrome - http://sine.space/locations/vue (Currently using OpenVCE Content)
webgl (78mb), win32 (128mb), android (64mb), ios (63mb) - http://sine.space/locations/space-station (Temporary Demo Only)
webgl (82mb), win32 (148mb), android (130mb), ios (205mb) - http://sine.space/locations/oil-rig (Temporary Demo Only)
webgl (46mb), win32 (126mb), android (125mb), ios (121mb)
Unity Technologies Hires Dr. Danny Lange as VP of AI and Machine Learning
San Francisco, CA - December 7, 2016 - Unity announced that it has hired Dr. Danny Lange as VP of AI and Machine Learning. He joins from Uber, where he was head of machine learning.
At Uber, Lange led the efforts to build the world’s most versatile Machine Learning platform to support Uber’s hyper growth. As head of machine learning, Lange will lead Unity’s efforts around AI (Artificial Intelligence) and Machine Learning.
NASA Eyes
See the current or historic positions of spacecraft, planets and solar system bodies with @NASA_Eyes app for Windows and Mac. Download from http://eyes.nasa.gov. Checked out the view from Cassini during the flyby of Titan on 29th November 2016…
There are a number of special computer simulations of mission highlights.. e.g. the Mars Science Laboratory (Curiosity) landing sequence…
NASA Eyes has a “Simple Mode” which provides a thumbnail of spacecraft missions, planetary and other destinations, and recent news items…