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Hazard Signs Volume 1 by S.B. Laboratory

Asset Store newest packages - 2017, March 14 - 16:53
This package contains:
1) Game-ready low poly model of hazard sign.
2) Realistic looking substance what generate all textures for their material.
3) Painted concreate substance as bonus.

You can use one of 5 ready signs on your choice:
1) Radiation sign
2) Virus sign
3) Bacteria / parasite sign
4) Electric hazard sign
5) Deadly (scull with bones) sign
6) Or any your own image what was generate as hazard sign.

Features:
1) Rust spreading
2) Spreading smoothness
3) Vernish damage scale
4) Drips intensity
5) Drips samples amount
6) Drips smoothness

Hazard sign substance can by used with metallic and specular shaders.

For technical support: SBLaboratory@yandex.ru
FREE DOWNLOAD

Rock Music Vol. I by T.I.D.N.Music

Asset Store newest packages - 2017, March 13 - 23:43

The Rock Music Vol. I pack focuses on upbeat rock music influenced by the works of successful alt rock / grunge / hard rock artists. The music on this pack is perfect for racing games and any other genre that requires a good dose of rock energy and optimism.

The pack includes 5 original tracks, all available as both full tracks and seamless loops, so that you can very easily use them in your games. A 15 sec. preview of each track is available on SoundCloud.

All of the tracks are available as high quality 16 bit wav files.


Price $5.00

Tiled Old Bricks by Pashazoz

Asset Store newest packages - 2017, March 13 - 23:26
Tiled procedural brick wall. Made with Substance Designer
Price $4.00

Blue Marble by GemMine Media

Asset Store newest packages - 2017, March 13 - 23:16
Blue Marble is a free Earth model with atmospheric scattering and separate cloud layer

Blue Marble uses an ico sphere with proper UV coordinates for a great look, even at the poles.

Textures were taken from the http://www.shadedrelief.com website and are in the public domain. The skybox is not contained in this package.

Features
- shader for day/night
- separate cloud layer
- night lights
- atmospheric scattering
- c# script to set light to actual time
- sample scene
- fbx models in three different resolutions
- touch script for rotation on android phones


FREE DOWNLOAD

Desert Kits 64 by 256px

Asset Store newest packages - 2017, March 13 - 23:13
Over 64 optimized prefabs to deck out your desert scenes with, grouped in sub-kits: pyramids, columns, modular paths, modular temple, random blocks and of course, a Sphynx!

Total polycount is 11,636 Tris, the largest model tri-count is 686 for the Sphynx. All structure models are on a single texture atlas (PSD, editable) and are very scale-friendly. The sand meshes are on a tilable texture that can be applied on any terrain you might build.
Price $15.00

Google Maps View by Dead Mosquito Games

Asset Store newest packages - 2017, March 13 - 23:12
Have you ever wanted to embed native GoogleMapView inside you Unity-Android game? Now you can do that. NOT a web-view and NOT a Texture, a native GoogleMapView with all the options is displayed in any rect of your screen.

Currently works only on Android, iOS coming soon.

Watch Demo Video

Read Documentation

Have questions? Contact me!

PLEASE READ ABOUT FUNCTIONALITY AND LIMITATIONS BEFORE PURCHASING!

Features:
- Display native GoogleMapView, not a web view or texture!
- Display at any place on the screen, view can be any size you want
- Smooth UI and performance
- Completely interactable
- Completely configurable what place to show and how, which gestures enabled etc.
Price $13.00

Banshee Voice Pack by Urszula Kustra

Asset Store newest packages - 2017, March 13 - 23:10
If you want to implement spooky enemies in your game, this package might interest you. It contains over 60 phrases, perfect for RPG, horror or action games.

Number of Audio tracks: 65
Format: 44.1 kHz, 16bit Stereo WAVs
Price $10.00

Procedural MiniMap by youcef abderrahmane boukit

Asset Store newest packages - 2017, March 13 - 23:05
This is a simple MiniMap written in C#. Can be used for any type of game, Easy to implement and takes few steps.

Features :
- A Simple Demo Shooter game included.
- 1 Demo skin and 2 icons.
- The objects farther than the map radius can be hidden or can stick to the border by changing the alpha color.
- Different size and color for objects that are farther than map radius (optional)
-Procedurally instantiate and destroy icons with objects.
-Short documentation

More features will be added in the next update, taking your reviews into account.
Price $2.99

Character Selection Screen by Bruno Mattos

Asset Store newest packages - 2017, March 13 - 22:07
With this asset you can easily have your character selection screen, just drag the prefab (there’s one from each of the screen orientations, portrait or landscape). The info about each character can be configured in the script interface (check the images below).

The package contains an example scene and one example script that shows how to communicate with the main script (things such as initializing the screen and instantiating the selected character).

The documentation explains all the fields from the main script and also important stuff about the package as a whole. Click here to see it online

Click here to test the example scene
Price $10.00

Chickenbot by Artcitizen

Asset Store newest packages - 2017, March 13 - 22:01
Sketchfab

This is a low poly animated Chickenbot character.

Models:
- 1316 vertices
- 1956 triangle polygons

Textures:
- 2048*2048 png diffuse texture

Animations:
- idle
- walk
- run
- turn_left
- turn_right
- sidestep_left
- sidestep_right
- hit_front
- hit_back
- hit_left
- hit_right
- shot_front
- shot_up
- shot_down
- die_left
- die_right


Price $10.00

Dream Head Soccer by Pony game

Asset Store newest packages - 2017, March 13 - 21:58
This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
Have you got the Golden Boot? Skills and speed? Lace up your boots and pull your shirt on: this game was made for you.
Pick your team, play as your favorite footballer and score as many goals as you can! Pass, shoot, dribble, foul—it’s all here. Play in single player mode.

Features
- Full game ready to use.
- Easy to customize.
- Ads implementation(Admob interstitial ads).
- Detailed documentation.
- More than 90 cartoon hand puppets
- Over 30 football sock puppet teams
- Silky skilful gameplay
- Smooth physics for ball and mad goals
- AI player
- Simple and easy to understand fully commented and documented C# code.
- Works on all platforms, PC, Mac, iOS, Android, etc
Video Preview
Try with Android
Document
Please rate my file, I greatly appreciate it.
Price $25.00

Unity Without Borders

Unity Blog - 2017, March 8 - 00:00
A few weeks back, we announced our support for developers worldwide in response to the United States’ travel and immigration restrictions.  As part of that announcement, we stated our intentions to send 50 developers affected by the restrictions to Amsterdam in June to attend our Unite event. We are excited to now officially launch the […]

The story of Crash Analyzer: The quest of automating crash handling at Unity

Unity Blog - 2017, March 7 - 15:22
My name is Igor and I am a Toolsmith at Unity, which means I am part of the team that build tools to increase productivity of Devs and QA in Unity with the aim to improve the overall quality of the product and the experience of our Users. What was there before… Let’s start with […]

Unity Devs Shine on Switch

Unity Blog - 2017, March 3 - 14:28
It’s here! Today we’re celebrating the launch of the Nintendo Switch, Unity’s newest target platform that is now available for purchase. With the option to play docked console-style or handheld on-the-go, the Nintendo Switch offers a compelling opportunity for creators to think a bit differently about their games. And made with Unity devs have done […]

Narrative Design in Virtual Reality [VRDC]

Unity Blog - 2017, March 1 - 22:58
Yesterday at our VRDC presentation Narrative Design in Virtual Reality, we brought a challenge to the VR industry: create better narratives. The difference between a story (what happens) and a narrative (the representation of what happens) is a crucial distinction for virtual reality — a medium where ‘narrators’ have designed not just the words of […]

Updates from Unity’s GDC 2017 Keynote

Unity Blog - 2017, February 28 - 20:21
Our GDC 2017 Keynote just ended a few moments ago here in San Francisco. For those who couldn’t join live, you can watch the recording here: CEO John Riccitiello was joined on stage by CTO Joachim Ante, Technical Director Lucas Meijer, Founder David Helgason, along with other Unity Technologies staff and some of our esteemed […]

Unity Announces Upcoming Releases of 5.6 and Unity 2017 Beta

Austin Tate's Blog - 2017, February 28 - 18:27

Unity Technologies Special Keynote, GDC 2017, San Francisco -- February 28, 2017 -- Today at GDC Unity Technologies announced that Unity 5.6 will release on March 31, 2017, marking the final installment of Unity 5. The company also provided an early look at Unity 2017, the next generation of Unity with version 2017.1 Beta arriving in April.

Mr Carton – The world’s first cartoon series MadeWithUnity

Unity Blog - 2017, February 23 - 14:11
My name is Mathieu Muller and I am a Field Engineer in EMEA and a film specialist at Unity. Last November, during Unite Los Angeles, I organized a panel called “Unity For film”, presenting various usage of Unity in the cinematic industry (The Gift by Marza Animation Planet, Disney’s Jungle Book Previz, the Adam short […]

Hackers, InterWebz, and Fish Tacos

Unity Blog - 2017, February 22 - 14:20
In the harsh chill of a San Diego February… Well, it was a little drizzly and we couldn’t wear shorts (most of the time). Anyway… 120 devs from all over Unity — most of whom showed up for the photo — gathered for a services-oriented hack-a-thon. An event we dubbed HACKWEEK-FISH-TACO. Who are these services-oriented […]

Sine.space – 2001: a Space Odyssey

Austin Tate's Blog - 2017, February 15 - 17:08

A “2001: a Space Odyssey” Sine.space scene has been created using the Unity3D VR Experience which uses 2001 movie related 3D models of the freely available 3D Warehouse Sketchup Models of the 2001 Space Station by Filip and the Orion III PanAm Shuttle made by Daniel M.


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