WWII Low Poly US Tanks Pack #2 by Kado3D
M4A4 Sherman Firefly
M24 Chaffee
M26 Pershing
Jeep Willys
GMC CCKW 353
- 1k textures included, textures in psd format, example decals and AO placed on separated layers.
-Each model has separated turret (if present), gun mount and barrel.
Tracks and wheels are on separate object and have the separate texture (one for all vehicles in package)
-Models have real proportions and are based on real vehicles.
Price $7.90
Apocalyptic weapons by ModelStore
Apocalyptic weapons contains 12 HQ model of weapon. These model perfectly suited for post-apocalyptic first person shooter
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, Occlusion map.
- PBR Shader.
- Ready to be animated.
- File complete - .OBJ
- Textures - .PNG
Polycounts:
- Pistol (6,066 tris and 5,299 vertices)
- Smg (22,738 tris and 23,396 vertices)
- Pistol2 (3,884 tris and 3,805 vertices)
- Smg2 (7,299 tris and 5,994 vertices)
- Karambit (5,492 tris and 3,809 vertices)
- Katana (4,290 tris and 2,730 vertices)
- Basseball bat (2,262 tris and 1,910 vertices)
- Bat (8,179 tris and 7,579 vertices)
- Axe (624 tris and 425 vertices)
Shovel (5,910 tris and 4,110 vertices)
Tomahawk (4,522 tris and 2,622 vertices)
Tribal knife (1,806 tris and 1,140 vertices)
Do not forget to leave comments. Thx.
Price $30.00
Richard Nixon caricature by Veg3D
Check out my other pack: politicians caricature pack
Textures are 4K pbr. Color map, normal map, spec map and AO map are included. Textures can be reduced to 1K without significant loss in quality.
One custom demo animation is included. You can preview animation in video
Examine model in 3D viewer on sketchfab: 3D viewer Nixon
Browse my asset store to see more of my work.
If you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work:
tomislav.veg@gmail.com
Price $69.00
Character for multiplayer FPS game by gogolaky
Price $25.00
Shiva - 2.5D Isometric engine by RepoGames
-Precise per-pixel draw order
-No artifacts, no manual cutting sprites
-Grid independent, not tight neither to hex nor rhombs
-Sprites react to light as if they were 3D
-Point light / Spotlight / Directional light
-Normal mapping for 3D Sprite illusion
-No semi-transparency issues
-Sprite tiling(repetitive background)
-Sprite atlas support
-No 3D, only flat 2D sprites
-Easy configuration - only 1 script
Video: https://www.youtube.com/watch?v=ut5GhBzGbCk
Price $19.99
Nebula Galaxy by Wolfniey
Main Features:
- Supports Unity 5.4 and above
- Customizable colors, color change rate
- Move in any direction
- Special particle fading shader
- Example scene with flycam
- Low price
Price $1.99
Warship vessel 3d model "Talwar" by 3dhome
Game ready low poly warship 3d model "Talwar" with high quality texture which comes with 2048 pixel size.
This model is divided into 2 part. Each part comes with diffuse, glossy, specular and normal map.
Texture size - 2048 x 2048 pixels.
Texture formate - PNG and TGA. Specular TGA file has alpha channel with glossy.
Faces - 16500
Vertices - 1000
Price $85.00
Social SDK by Margrave Technologies, Inc.
(Requires Unity 5.6 Beta or later; Google VR is supported, support for other platforms coming soon)
Price $1.00
Emissive Materials Demo | OctaneRender for Unity Sample Asset by OTOY, Inc.
OctaneRender for Unity is now available in preview, demonstrating physically accurate rendering for the first time inside of the game engine. The release is the first phase of a partnership that will bring a GPU-accelerated rendering pipeline into Unity, delivering cinematic path-tracing to Unity’s new scene composition tools, Timeline and Cinemachine. This powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.
The preview release features functionality of the industry-leading OctaneRender Standalone application directly in the Unity Editor. Beginning with Unity 2017.1, users will be able to take advantage of Octane’s GPU-accelerated, physically accurate rendering in-engine. Complex materials and multiple camera types like panoramic, 360, and turntable cameras will enhance what you can do in Unity today. Easily output hyperrealistic VR-ready formats such as high-resolution, 18k stereo cubemaps, that Oculus CTO John Carmack has called “the best I’ve ever seen.”
This sample is an example of a Octane (ORBX) asset that can be brought into a Unity scene. Please visit unity.otoy.com for project guides to learn more about the integration, in particular the guide Importing ORBX Files into Octane for Unity Guide.
Features of the integration will be coming online during 2017, and the Preview provides an early look at what’s to come. To get started, please check out our Installation Guide and Introduction to Octane for Unity tutorial, then visit the Unity Asset Store to download sample scenes. You can also read the Octane for Unity Manual, visit the OTOY Forums, or submit a ticket for more in-depth questions.
Price $0.00
Caustics Demo | OctaneRender for Unity Sample Asset by OTOY, Inc.
OctaneRender for Unity is now available in preview, demonstrating physically accurate rendering for the first time inside of the game engine. The release is the first phase of a partnership that will bring a GPU-accelerated rendering pipeline into Unity, delivering cinematic path-tracing to Unity’s new scene composition tools, Timeline and Cinemachine. This powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.
The preview release features functionality of the industry-leading OctaneRender Standalone application directly in the Unity Editor. Beginning with Unity 2017.1, users will be able to take advantage of Octane’s GPU-accelerated, physically accurate rendering in-engine. Complex materials and multiple camera types like panoramic, 360, and turntable cameras will enhance what you can do in Unity today. Easily output hyperrealistic VR-ready formats such as high-resolution, 18k stereo cubemaps, that Oculus CTO John Carmack has called “the best I’ve ever seen.”
This sample is an example of a Octane (ORBX) asset that can be brought into a Unity scene. Please visit unity.otoy.com for project guides to learn more about the integration, in particular the guide Importing ORBX Files into Octane for Unity Guide.
Features of the integration will be coming online during 2017, and the Preview provides an early look at what’s to come. To get started, please check out our Installation Guide and Introduction to Octane for Unity tutorial, then visit the Unity Asset Store to download sample scenes. You can also read the Octane for Unity Manual, visit the OTOY Forums, or submit a ticket for more in-depth questions.
Price $0.00
The Forest | OctaneRender for Unity Sample Asset by OTOY, Inc.
OctaneRender for Unity is now available in preview, demonstrating physically accurate rendering for the first time inside of the game engine. The release is the first phase of a partnership that will bring a GPU-accelerated rendering pipeline into Unity, delivering cinematic path-tracing to Unity’s new scene composition tools, Timeline and Cinemachine. This powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.
The preview release features functionality of the industry-leading OctaneRender Standalone application directly in the Unity Editor. Beginning with Unity 2017.1, users will be able to take advantage of Octane’s GPU-accelerated, physically accurate rendering in-engine. Complex materials and multiple camera types like panoramic, 360, and turntable cameras will enhance what you can do in Unity today. Easily output hyperrealistic VR-ready formats such as high-resolution, 18k stereo cubemaps, that Oculus CTO John Carmack has called “the best I’ve ever seen.”
This sample is an example of a Octane (ORBX) asset that can be brought into a Unity scene. Please visit unity.otoy.com for project guides to learn more about the integration, in particular the guide Importing ORBX Files into Octane for Unity Guide.
Features of the integration will be coming online during 2017, and the Preview provides an early look at what’s to come. To get started, please check out our Installation Guide and Introduction to Octane for Unity tutorial, then visit the Unity Asset Store to download sample scenes. You can also read the Octane for Unity Manual, visit the OTOY Forums, or submit a ticket for more in-depth questions.
Price $0.00
The Courtyard | OctaneRender for Unity Sample Scene by OTOY, Inc.
OctaneRender for Unity is now available in preview, demonstrating physically accurate rendering for the first time inside of the game engine. The release is the first phase of a partnership that will bring a GPU-accelerated rendering pipeline into Unity, delivering cinematic path-tracing to Unity’s new scene composition tools, Timeline and Cinemachine. This powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.
The preview release features functionality of the industry-leading OctaneRender Standalone application directly in the Unity Editor. Beginning with Unity 2017.1, users will be able to take advantage of Octane’s GPU-accelerated, physically accurate rendering in-engine. Complex materials and multiple camera types like panoramic, 360, and turntable cameras will enhance what you can do in Unity today. Easily output hyperrealistic VR-ready formats such as high-resolution, 18k stereo cubemaps, that Oculus CTO John Carmack has called “the best I’ve ever seen.”
This sample is an example of a Unity scene rendered in Octane. Please visit unity.otoy.com for project guides to learn more about the integration.
Features of the integration will be coming online during 2017, and the Preview provides an early look at what’s to come. To get started, please check out our Installation Guide and Introduction to Octane for Unity tutorial, then visit the Unity Asset Store to download sample scenes. You can also read the Octane for Unity Manual, visit the OTOY Forums, or submit a ticket for more in-depth questions.
Price $0.00
Multi-material: Using custom Inspectors and Scriptable Objects for UDIM materials
Violin Next-Gen PBR by Maddhatt LLC
This asset includes 4 LODs levels for both the violin and the bow.
LOD0: Original
LOD1: 75% of the original
LOD2: 25% of the original
LOD3: 12.5% of the original
Texture files included are formatted into lossless targa (.tga) format in 2048 x 2048 resolution. The albedo of this texture uses an alpha channel to use as a cutout. You can easily compress these textures under your import settings for your desired platform and purpose.
This asset was modeled within Maya LT 2017 & textured using the Quixel Suite.
Price $16.00
Realistic Engine Sounds - Lite by slaczky
There are total 25 Wav audio files in this package.
There are total 14 prefabs in this package.
Features:
- Compatible with Unity 5
- 3 ready to use engine sound packages
- 4 Demo Scenes
- User friendly editor script
- Easy to use
- Compatible with Unity car (Standard Assets), demo scenes and prefabs are provided
- Easly edit your engine sound file's pitch and volume
- Mobile support
- Multiple car engine sound types
- Sounds for rpm limiting
- Sounds for reverse gear
- Set dopler amount
- Enable/disable rpm limit and reverse gear sounds for reducing audio sources
- Each engine types have 8 wav files for exterior and interior camera views
You can find tutorials on Youtube and in the documentation pdf.
If you have suggestions or problems, feel free to contact me via Email or post in the Forum
Price $15.00