HDR Metropolis Skies (Scrapers) by 70:30
This package contains the Scrapers skyboxes for all daytimes: Day, Sunset, Night.
Go to: Complete Package - Day Package - Sunset Package - Night Package
Get this HDR package including 3 beautiful cubemap skybox-images for Unity in city and town environments.
IMPORTANT: The .hdr files are of very high quality and of big filesize when importing. Therefore, the import process can take up to several minutes. Please don't end Unity when the progress bar stays at 83%. This is normal and just needs some more time, so please be patient! You will be able to compress the texture to the preferred file size and quality for your project, once it has been imported.
Only the use of these HDR images allows you to take full advantage of the Physically Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Normal .jpg, .png, and .tif Skyboxes will not give you the same results. You need to use a HDR image like these.
The images are very high quality equirectangular .hdr files specifically calibrated for Unity and attached to cubemap skybox materials - ready to use in your Unity project!
The Package includes following HDR skyboxes:
Scapers (day, sunset and night)
For questions and suggestions, please contact 70:30
Price $8.90
Go to: Complete Package - Day Package - Sunset Package - Night Package
Get this HDR package including 3 beautiful cubemap skybox-images for Unity in city and town environments.
IMPORTANT: The .hdr files are of very high quality and of big filesize when importing. Therefore, the import process can take up to several minutes. Please don't end Unity when the progress bar stays at 83%. This is normal and just needs some more time, so please be patient! You will be able to compress the texture to the preferred file size and quality for your project, once it has been imported.
Only the use of these HDR images allows you to take full advantage of the Physically Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Normal .jpg, .png, and .tif Skyboxes will not give you the same results. You need to use a HDR image like these.
The images are very high quality equirectangular .hdr files specifically calibrated for Unity and attached to cubemap skybox materials - ready to use in your Unity project!
The Package includes following HDR skyboxes:
Scapers (day, sunset and night)
For questions and suggestions, please contact 70:30
Price $8.90
Classic chandelier 8 by Moonglade
A luxurious classical chandelier will perfectly complement your interior in a similar style.
Textures:
512x512 - 2048x2048
Tris: 25 172 The topology is as simple as possible, but unfortunately you need to pay for the beauty with a lot of tris.
Light bulb and glass materials is separate from the main for detailed settings
Thanks for buy.
Price $7.99
Textures:
512x512 - 2048x2048
Tris: 25 172 The topology is as simple as possible, but unfortunately you need to pay for the beauty with a lot of tris.
Light bulb and glass materials is separate from the main for detailed settings
Thanks for buy.
Price $7.99
Trading Engine AI by VR Cardboard Buddies
This is and advanced package in which the developer can create a market between different cities using 4 different resources: gold, food, military and energy. The different resources are sorted in three specific layers: city level, country level and continent level. Each of those levels summarizes the resources of the element, using a chart that is displayed on the game scene. Trading occurs when the offer and the demand is satisfied, which means that a city has enough resources to sell them and another city needs those resources. For further information about the package structure and its features, please refer to the video of the asset.
--------------------------------------
TEST THE GAME FOR PC
--------------------------------------
Europe
Solar system
This package includes:
1. Scripts that control camera movement.
2.Scripts that control the interaction with cities, countries and continents.
3.Two different layouts arranged in two scenes: Europe and Solar System.
4.Scripts that draw the resources using specific charts.
5.Prefabs that can be customizable to change the cities, charts and other elements.
6. All the textures, gameobjects, materials shown in the video.
Full support pre-sales and post-sales at michael.soler.beatty@gmail.com. From cardboard buddies we pretend to give the best customer service, so we are available 24/7 for all doubts, errors in code development and potential modifications.
Price $24.99
--------------------------------------
TEST THE GAME FOR PC
--------------------------------------
Europe
Solar system
This package includes:
1. Scripts that control camera movement.
2.Scripts that control the interaction with cities, countries and continents.
3.Two different layouts arranged in two scenes: Europe and Solar System.
4.Scripts that draw the resources using specific charts.
5.Prefabs that can be customizable to change the cities, charts and other elements.
6. All the textures, gameobjects, materials shown in the video.
Full support pre-sales and post-sales at michael.soler.beatty@gmail.com. From cardboard buddies we pretend to give the best customer service, so we are available 24/7 for all doubts, errors in code development and potential modifications.
Price $24.99
Post Processing Effects by NTEC
Post Processing Effects - Useful custom effects for Post Processing Stack v2 provided along with various profiles, LUTs and textures needed for particular effects.
Effects were created using Post Processing Ultimate, what makes them easily editable using visual scripting, even without programming knowledge!
HOW TO INSTALL | LIST OF SHADERS | SUPPORT FORUM
Content:
★ Blur - Great for 'Game Over' screens!
★ Chromatic Abberation - Use it for retro style!
★ Color Curves - Adjust colors using precise spline curves!
★ Crossed Eyes - Seeing two dispersed images at once!
★ Distortion - Modyfing image using custom made textures!
★ Drunk - Must-have for every sandbox game!
★ Edge Detection - Useful in many other shaders such as anti-aliasing!
★ Eight Colors - Whole game in only 8 colors!
★ Eight Colors 2 - Whole game in only 8 blended colors!
★ Fade - With useful tutorial script!
★ Fog - Add mysterious atmosphere to Your game!
★ Frame - Easily change aspect ratio by adding black bars!
★ Glitch - Magenta blinking square all over the screen!
★ Glitch 2 - Noise and shifting lines!
★ Horizontal Bloom - Nice and futuristic!
★ Industrial Camera - Great for spying game!
★ Infrared - Bright is red!
★ Invert - Black is white!
★ Noctovision - Greyscale, but greenish and with higher contrast!
★ Noise - Colorful or grey!
★ Old Film - Ideal for a retrospection scene!
★ Overlay - Could be useful for jump scares!
★ Pixelize - Simulate a game from 8-bit era!
★ Posterize - Reduces amount of colors, works great with pixelize!
★ Radial Blur - Blur with linear from center to corners intensity!
★ Radial Blur 2 - Pixels averaged by other pixels in specific direction!
★ Scan Lines - Like an old TV screen on a video tape!
★ Screen Space Shadows (Ambient Occlusion) - Add some nice shadows!
★ Select Color - One color to rule all the greyscale!
★ Sepia - Classic retrospection scenes!
★ Sharpen - Make it razor sharp!
★ Splatter - Overlay with from center to corners intensity!
★ Threshold - Black or white!
★ Post Processing Stack v2 profiles!
★ 300 LUTs with selection window and mixing interface!
And more!
SUPPORT: assetstore.ntec@gmail.com
Price $25.00
Effects were created using Post Processing Ultimate, what makes them easily editable using visual scripting, even without programming knowledge!
HOW TO INSTALL | LIST OF SHADERS | SUPPORT FORUM
Content:
★ Blur - Great for 'Game Over' screens!
★ Chromatic Abberation - Use it for retro style!
★ Color Curves - Adjust colors using precise spline curves!
★ Crossed Eyes - Seeing two dispersed images at once!
★ Distortion - Modyfing image using custom made textures!
★ Drunk - Must-have for every sandbox game!
★ Edge Detection - Useful in many other shaders such as anti-aliasing!
★ Eight Colors - Whole game in only 8 colors!
★ Eight Colors 2 - Whole game in only 8 blended colors!
★ Fade - With useful tutorial script!
★ Fog - Add mysterious atmosphere to Your game!
★ Frame - Easily change aspect ratio by adding black bars!
★ Glitch - Magenta blinking square all over the screen!
★ Glitch 2 - Noise and shifting lines!
★ Horizontal Bloom - Nice and futuristic!
★ Industrial Camera - Great for spying game!
★ Infrared - Bright is red!
★ Invert - Black is white!
★ Noctovision - Greyscale, but greenish and with higher contrast!
★ Noise - Colorful or grey!
★ Old Film - Ideal for a retrospection scene!
★ Overlay - Could be useful for jump scares!
★ Pixelize - Simulate a game from 8-bit era!
★ Posterize - Reduces amount of colors, works great with pixelize!
★ Radial Blur - Blur with linear from center to corners intensity!
★ Radial Blur 2 - Pixels averaged by other pixels in specific direction!
★ Scan Lines - Like an old TV screen on a video tape!
★ Screen Space Shadows (Ambient Occlusion) - Add some nice shadows!
★ Select Color - One color to rule all the greyscale!
★ Sepia - Classic retrospection scenes!
★ Sharpen - Make it razor sharp!
★ Splatter - Overlay with from center to corners intensity!
★ Threshold - Black or white!
★ Post Processing Stack v2 profiles!
★ 300 LUTs with selection window and mixing interface!
And more!
SUPPORT: assetstore.ntec@gmail.com
Price $25.00
Firebase News And Notifications by Evans Kiragu
Firebase News And Notifications is a template that allows you to send your players news and notifications straight from Firebase.
NOTE: This assets does not offer push notifications serivices. It pulls news from the database and displays them to the player, when they open the game.
Push notifications only appear for a while and once clicked, disappear, use this asset to retain the news/notification in the game everytime the user wants to view
This asset is a quick way round a developer wanting to communicate to users about in-game news or events through a 'News' section inside the game.
Use the asset to create news, push to Firebase, and your users will all receive the news/notifications in the news section when they open your game. Traditionally, one would use email list updates/newsletters to keep players updated. This asset makes it easier for you, as all news/updates will be available in the game too
A piece of news/notification consists of:
- News Heading
- News Body
- News Image/Icon
- News Time stamp
Asset contains an Admin Scene that connects to firebase to create news locally, and a client scene which displays the news from firebase. The Client Scene is what the players will be seeing
The news will be visible in your game as long as it is on the database.
This asset will display new notifications/news to the user and indicate the ones that have/ have not been read
Use it to keep your users in the know.
Requirements
- Unity 2019.2.1 or newer
- Scripting Runtime Version: .NET 4X
- Firebase Storage SDK (Firebase 6.5 or newer for .NET4)
- Firebase database SDK (Firebase 6.5 or newer for .NET4)
Platforms:
This asset works on:
-Android
-iOS
-Standalone
Price $30.00
NOTE: This assets does not offer push notifications serivices. It pulls news from the database and displays them to the player, when they open the game.
Push notifications only appear for a while and once clicked, disappear, use this asset to retain the news/notification in the game everytime the user wants to view
This asset is a quick way round a developer wanting to communicate to users about in-game news or events through a 'News' section inside the game.
Use the asset to create news, push to Firebase, and your users will all receive the news/notifications in the news section when they open your game. Traditionally, one would use email list updates/newsletters to keep players updated. This asset makes it easier for you, as all news/updates will be available in the game too
A piece of news/notification consists of:
- News Heading
- News Body
- News Image/Icon
- News Time stamp
Asset contains an Admin Scene that connects to firebase to create news locally, and a client scene which displays the news from firebase. The Client Scene is what the players will be seeing
The news will be visible in your game as long as it is on the database.
This asset will display new notifications/news to the user and indicate the ones that have/ have not been read
Use it to keep your users in the know.
Requirements
- Unity 2019.2.1 or newer
- Scripting Runtime Version: .NET 4X
- Firebase Storage SDK (Firebase 6.5 or newer for .NET4)
- Firebase database SDK (Firebase 6.5 or newer for .NET4)
Platforms:
This asset works on:
-Android
-iOS
-Standalone
Price $30.00
Swarmify by BlitzZart
Swarmify is a simple swarm, motion planning, and collision avoidance simulation based on a potential field method.
The idea of this project is to provide a basic easy-to-integrate and easy-to-use swarm manipulation toolbox.
Without going into detail. Every agent (Follower) has its own sensor range. Within that, it reacts to other agents by moving away from them. Also, every agent has a target (Leader) which it tries to reach. In other words. The movement directions results of the sum of all repulsive parts (other agents) and the attractive part (target). Properly set up and tweaked this leads to pretty fluent and also collision-free motion/path planning.
Price $4.99
The idea of this project is to provide a basic easy-to-integrate and easy-to-use swarm manipulation toolbox.
Without going into detail. Every agent (Follower) has its own sensor range. Within that, it reacts to other agents by moving away from them. Also, every agent has a target (Leader) which it tries to reach. In other words. The movement directions results of the sum of all repulsive parts (other agents) and the attractive part (target). Properly set up and tweaked this leads to pretty fluent and also collision-free motion/path planning.
Price $4.99
Gap Ball 3D by DEMENCI
Demo
Ready for publish on Android and iOS
Gap Ball 3D is one finger control game.Player need to protect ball from different objects and reach the finish line.
If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project
Features
- Addictive one-touch gameplay.
- Easy to Reskin
- Ready to publish.
- 60 levels.
- Optimized for mobile.
- Unity Ads and Admob
- Rewarded video ads
- Great support.
If you have any question please contact us Email: g.demencicom@gmail.com
Price $24.99
Ready for publish on Android and iOS
Gap Ball 3D is one finger control game.Player need to protect ball from different objects and reach the finish line.
If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project
Features
- Addictive one-touch gameplay.
- Easy to Reskin
- Ready to publish.
- 60 levels.
- Optimized for mobile.
- Unity Ads and Admob
- Rewarded video ads
- Great support.
If you have any question please contact us Email: g.demencicom@gmail.com
Price $24.99
Rain Ripple by Jim
You will get a realistic rain ripple with this asset.
**Video Preview**
**WebGL Demo**
**Mac Demo**
**Windows Demo**
INSIDE:
- RainRipple Shader
- RainDrop Particle System
- One Demo Scene - Any thing you see in the demo is included in asset
Please do not hesitate to email me if you have any questions about this asset.
Price $7.80
**Video Preview**
**WebGL Demo**
**Mac Demo**
**Windows Demo**
INSIDE:
- RainRipple Shader
- RainDrop Particle System
- One Demo Scene - Any thing you see in the demo is included in asset
Please do not hesitate to email me if you have any questions about this asset.
Price $7.80
CLine Action Editor by SuperCLine
CLine Action Eidtor is a powerful visual animation skill editor that generates JSON format data by editing characters, weapons, skills, AI, and BUFF attributes. At the same time, ActionEngine extracts various skill release processes such as animation, particle effects, sound effects, camera shake, attack definition, BUFF, hit effect, and interruption into highly extended and common skill fixed pipelines. And various types of games are developed using the data generated by the editor and custom algorithms.
Programmer: Customizable events and algorithms, just add the EditorProperty keyword to the custom data. The editor will automatically get new functions through the reflection mechanism, which is convenient for editing and generating driver data for the game. Fixed pipelines and reflection mechanisms make it easy to implement various types of game interfaces for designers, such as ACT,FPS,TPS etc.
Designer: You can complete the action skill effect without writing code. More importantly, you can visually edit and watch the skill release effect at any time. More powerful, you can edit animation, particle effects and other skills effects with frame-by-frame.
Editor highlights:
● Free function customization, customize anything according to your favorite and functional needs.
● A powerful reflection mechanism that instantly maps your customizations to the editor.
● Real-time visualization, watch skills at any time.
● Engine provides efficient performance optimization.
● Includes full editor and engine C# source code.
● User friendly, no installation required.
more details on website: https://www.supercline.com/
Price $99.00
Localized Display Name by ContinueButton
This plugin allows you to localize the name of your app on "iOS" and "Android" home screens right from the Unity editor.
There is also a free version.
Test it with the free version first!
https://assetstore.unity.com/packages/slug/154246
* Tested on Unity 2019 and Xcode 10.
* To use it in Unity 2018 or lower, set the "Api Compatibility Level" to ,NET 4.x in Project Settings.
* If you are building Android on max os you will need to install the "jar" command-line tool.
https://www.java.com/en/download/mac_download.jsp
Price $19.99
There is also a free version.
Test it with the free version first!
https://assetstore.unity.com/packages/slug/154246
* Tested on Unity 2019 and Xcode 10.
* To use it in Unity 2018 or lower, set the "Api Compatibility Level" to ,NET 4.x in Project Settings.
* If you are building Android on max os you will need to install the "jar" command-line tool.
https://www.java.com/en/download/mac_download.jsp
Price $19.99
Free - Localized Display Name by ContinueButton
This plugin allows you to localize the name of your app on "iOS" and "Android" home screens right from the Unity editor.
This plugin is free, so only the default language(English) and Ukrainian are supported.
See the link below for the full version.
https://assetstore.unity.com/packages/slug/141833
* Tested on Unity 2019 and Xcode 10.
* To use it in Unity 2018 or lower, set the "Api Compatibility Level" to ,NET 4.x in Project Settings.
* If you are building Android on max os you will need to install the "jar" command-line tool.
https://www.java.com/en/download/mac_download.jsp
Price $0.00
This plugin is free, so only the default language(English) and Ukrainian are supported.
See the link below for the full version.
https://assetstore.unity.com/packages/slug/141833
* Tested on Unity 2019 and Xcode 10.
* To use it in Unity 2018 or lower, set the "Api Compatibility Level" to ,NET 4.x in Project Settings.
* If you are building Android on max os you will need to install the "jar" command-line tool.
https://www.java.com/en/download/mac_download.jsp
Price $0.00
Unity acquires ChilliConnect
You’ve heard us talk about bringing LiveOps to your game management, and at Unity, we believe in having a choice when looking for the right tools to fit your needs. Today we’re excited to confirm that Unity has acquired ChilliConnect, the live game management services company. With the addition of ChilliConnect to the Unity ecosystem, […]
Dissonance For TNet3 by Placeholder Software
Dissonance makes it easy to add real-time voice communication to a multiplayer game using any network system. This package integrates Dissonance with TNet3, for other network systems see here.
With this package installed no scripting is required to setup voice chat in your TNet3 based game - simply drop a few components into your scene for instant high quality voice chat. To get started check out the TNet3 Quick Start Tutorial.
Using this package requires that you have already purchased and installed Dissonance Voice Chat and TNet3.
Price $0.00
Cartoon Items Pack Vol.1 by Baria CG
Items 3d model pack in cartoon style.
84 Models included in this package!
- Flower
- Capsule
- Aid Box
- Pizza
- Ham
- Cheese
- Chicken Leg
- Bone
- Candy
- Milk
- Steak
- Watermelon
- Wrench
- Map
- Potion
- Shield
- Treasure Chest
- Gift Box
- Magnet
- Sword
- Sack
- Bomb
- Dynamite
- Traffic Cone
- Laser Gun
- Dice
- 3 Diamonds
- Trophy
- Lock
- Key
- Gold Bar
- Gold Coin
- Crown
- Arrow Symbol
- Thunder Symbol
- Plus Symbol
- True Symbol
- False Symbol
- Heart
- Star
- House
- Magnifying Glass
- Pencil
- Paper Box
- Angel Wing
- Cartoon Alphabet A-Z, 0-9
Price $29.00
84 Models included in this package!
- Flower
- Capsule
- Aid Box
- Pizza
- Ham
- Cheese
- Chicken Leg
- Bone
- Candy
- Milk
- Steak
- Watermelon
- Wrench
- Map
- Potion
- Shield
- Treasure Chest
- Gift Box
- Magnet
- Sword
- Sack
- Bomb
- Dynamite
- Traffic Cone
- Laser Gun
- Dice
- 3 Diamonds
- Trophy
- Lock
- Key
- Gold Bar
- Gold Coin
- Crown
- Arrow Symbol
- Thunder Symbol
- Plus Symbol
- True Symbol
- False Symbol
- Heart
- Star
- House
- Magnifying Glass
- Pencil
- Paper Box
- Angel Wing
- Cartoon Alphabet A-Z, 0-9
Price $29.00
Abstract backgrounds by swG2
High quality backgrounds? We have 10 textures available. Enjoy!
Size: 2048x2048.
More??? Visit: Composer UI
If you like this pack - feel free to rate it. :)
SWG2 - Visual Solutions
Price $0.00
Size: 2048x2048.
More??? Visit: Composer UI
If you like this pack - feel free to rate it. :)
SWG2 - Visual Solutions
Price $0.00
#NVJOB FPS Counter and Graph - simple and fast by #NVJOB
FPS counter has a buffer in which it stores values, then the mean arithmetic value is calculated from these values.
The graph is drawn after a given time (graphUpdate variable), and not once per frame.
Coroutine responsible for drawing the graph is run once in void Awake ().
Graph lines are stored in a static pool and are subsequently taken from there and returned there.
You can use FPS counter as a class by calling it from anywhere else.
Price $0.00
The graph is drawn after a given time (graphUpdate variable), and not once per frame.
Coroutine responsible for drawing the graph is run once in void Awake ().
Graph lines are stored in a static pool and are subsequently taken from there and returned there.
You can use FPS counter as a class by calling it from anywhere else.
Price $0.00