Mtree - tree creation by Maxime
Mtree is a powerful tree creation tool for the unity editor.
Every game needs vegetation, and while there are numerous vegetation packs for sale on the asset store, nothing beats the usefulness of having total control over the look and performance of the assets.
Mtree will not only create beautiful looking vegetation, it will streamline your workflow by removing the need of modelling, unwrapping, importing your vegetation models from another software, and doing it all over again when you need to change a small detail. With Mtree, there will be less iterations over your models, and they will be quicker.
Mtree trees are made in unity, for unity, the material is right, the dimensions are right, and everything is simple.
Moreover, a good mesh is not enough in order to have a believable vegetation asset, you need a good shader, a good wind displacement solution, and vertex data to feed those; Mtree will answer every one of these needs.
Mtree offers an intuitive, simple, yet complete solution for crafting AAA trees in a matter of minutes.
With Mtree you can:
• Create a trunk of any shape.
• Add branches, grow them, split stem, add more branches.
• Add leafs of any shape.
• Bake the ambient occlusion in the vertex data.
• Control the polygon count, get the most out of the fewest triangles.
• Save your finished tree as a prefab that is convenient to use.
What Mtree will do for you:
• Automatically create LOD levels.
• Create and assign materials to the bark and leaves of your trees.
• Make branches react to the colliders of your scene.
• Create and render a billboard when you save the tree as prefab.
• Bake the ambient occlusion when you save the tree as prefab.
• Create vertex color data that will be used to drive the wind simulation and random color variation.
And most of all, Mtree will create realistic looking trees by default !
What Mtree does, it does it well.
Why use Mtree and not the unity tree creator ?
Because creating trees with unity's default tool is a pain. Making a realistic and good looking tree with the standard tree creator is possible, but hardly ever done because the tool is not user friendly, does not produces realistic results by default, and has an unintuitive LOD system. Mtree offers PBR shaders, prefabs with LOD groups, and good looking results; basically what users want.
Price $25.00
UnityScript to C# Conversion Tool
Sci-Fi NPC by Artcitizen
animated and ready to Mecanim.
Models:
- 2615 vertices
- 5226 triangle polygons
PBR materials with 2048*2048 albedo,
normal, ao and metallic maps.
Animations:
-Idle
-LookAround
-LookDown
-LookUp
-FixPants
-Run
-RunLeft
-RunRight
-Run_RM
-Walk
-WalkLeft
-WalkRight
-Walk_RM
-Wave
Price $15.00
Mobile Album Android by SFONIC
These plugins are useful for developers who are to develop mobile applications or games in Unity.
This package is simple solution about treating photos access of mobile device.
It can be used as following features.
Features:
Load album from Android Pictures.
Creating custom album on Android Pictures.
Select and load multiple image and video from Android Pictures.
Show custom album lists.
Edit album (Add or Delete item).
Delete album.
Save custom album only specific location(Android Pictures)
Video Thumbnail catch with plugin
GIF Animation
Included Files:
Example Scene
Android Plugin
Image, Video Prefab
Image and Video Control Scripts
Mobile Album Controller
Supported Platform:
Android API 24 or later
[Demo APK]
Android Nougat(API 24) or later
[Version 1.3]
- Modify Android Image Picker.
- Bug fix in EditView.
If there are any questions or suggestions, please send me email(sfrom40@gmail.com)
Price $39.99
Mobile Album iOS by SFONIC
These plugins are useful for developers who are to develop mobile applications or games in Unity.
This package is simple solution about treating photos access of iOS device.
It can be used as following features.
Features:
Load album from iOS Camera roll.
Creating custom album on iOS Camera roll.
Select and load multiple image and video from iOS Camera roll.
Show custom album lists.
Edit album (Add or Delete item).
Delete album.
Save custom album only specific location(iOS Camera Roll)
Video Thumbnail catch with plugin
GIF Animation
Included Files:
Example Scene
iOS Plugin
Image, Video Prefab
Image and Video Control Scripts
Mobile Album Controller
Supported Platform:
iOS 11 or later
[Version 1.3]
- Modify iOS Image Picker.
- Bug fix in EditView.
If there are any questions or suggestions, please send me email(sfrom40@gmail.com)
Price $39.99
MobCharacters-Archer by ArtwlDesign
・The animation type of the rig is humanoid.
Archer
- 2993 Tris
- 1024 x 1024 texture
Bow
- 220 Tris
- 1024 x 1024 texture
Arrow
- 29 Tris
- 1024 x 1024 texture
Quiver
- 48 Tris
- 1024 x 1024 texture
Animations
-idle
-walk
-run
Price $9.00
Block Lighting Engine 2D by Robronic Games
Block Lighting Engine 2D provides everything you need for a propagating light framework that penetrates the ground. This engine includes a two-layer system to also simulate a lesser back-layer falloff, as you would expect in cave environments. It is fully 2D and works with Unity's Tilemap system.
Features
- Ambient lighting and colored lights, all customizable in color and strength;
- A highly optimized algorithm ensuring incredibly fast light updates that aren't bound to the number of active lights directly for every action, such as placing tiles, removing tiles, placing a light and removing a light. You can have hundreds of lights in view with only a fraction of performance loss;
- A simple terrain generator with a matching user interface and basic tools to fully experiment with every aspect of the engine;
- Inspector variables to further tweak the engine, such as light penetration, global ambient light color, even the amount of darkening the back layer gets compared to the front layer and more;
- A guide explaining the asset as well as fully documented code for each script.
Requirements
- Unity 2017.2 or greater for direct download and play functionality with Unity's Tilemap system is highly recommended. Earlier versions of Unity should work if hooked up to your own block data structures with reference tweaking.
Future plans
- A thorough expansion of engine functions to make it easier to manipulate the engine;
- Further polish and optimizations where needed.
Contact me
Feel free to contact me not only if you found a bug or have questions, but if you have feedback or if there's a feature you'd like to see in this engine too. I'll respond as fast as I can!
Price $25.00