Merge & Hit Weapons Game Template by FMGames
Upgrade system
Popular merge gameplay
Knife Hit style level system
Offline reward system
Cute characters to shoot
In-App purchases – Buy coins in the shop
Unity Advertisements (rewarded ads and interstitials)
Detailed documentation attached about how to set up ads, configure analytics and IAP
Merge the knives, daggers and swords to make more and more powerful weapons to complete the upcoming levels.
Throw the weapons to the planets and bosses to damage them.
Can you beat all the stages?
The game is originally mixing the merging gameplay with the Knife Hit gameplay creating a whole new experience.
Merge
Merge the weapons to create better ones. Upgraded weapons have more damage and income (every weapons produce coins in every 5 seconds)
Upgrade shop
There are 2 upgrades:
Improved Weapons - increases the level of weapons from chests
Faster Chests - reduced the time of spawning chests
The template contains a documentation about how to configure IAP
Weapon Selector
Choose your weapon. If you merge a new one it will appear on the list.
Shooting Game
The stages have higher and higher health so you need to merge more powerful weapons to complete the levels.
The levels are challenging, avoid the obstacles and the other knives.
Offline Earnings
To boost retention, there is an offline earning system. Every time the player comes back, he gets coins based on the away time.
Price $49.99
EZPZ MultiTag by EZPZ Tools
Features:
- Easily add, remove, and prioritize tags
- MultiObject Editing supported
- Fast searching through a custom prefab
- Full scripting support to give you total control over the tags
Price $4.99
Game Interface Sound Pack by Background Sounds
All files are .WAV, 44.1kHz 16-bit Stereo.
Listen here to the sound effects included in this pack: https://soundcloud.com/bgs_stockaudio/game-interface-sound-pack
Price $9.99
Angel Statue Kneeling HD by Attila Zold
Photo-scanned, with HD textures. The hero model, which consists of 30.000 triangles and 8192 x 8192 px texture is good for close-up shots in cinematics, and the other versions of the model, ranging from 15.000 down to 700 triangles are optimized to populate your game scenes.
What you get:
- 6 unique models (hero version + 5 "low-poly" versions for LOD usage)
- 8k, 4k, 2k and 1k textures (with normal maps)
Other angel statues:
ANGEL STATUE HD
Whole cemetery pack:
OLD CEMETERY PACK
Enjoy, and please feel free to contact support for any questions!
Price $9.00
Race Kart 08 by PolyCraft
Unity Vehicle system implemented - Ready to Drive.
Technical Details:
- Kart model use 4 materials (Body, Glass, Wheels and BrakeFlare)
Texture size:
- Body paint and parts: 2048 x 2048
- Wheels: 1024 x 512
- Lights Emissive: 512 x 256
Model has 2 LOD's:
- LOD0: 10500 tris
- LOD1: 4090 tris
- All materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Driver/Character model not included in the package.
- Emissive texture for lights included.
- Emissive texture for wheels included.
- PSD source files included.
- You can make Your own custom painting for body using included PSD file.
- Clear and optimized geometry.
- Collision Meshes included
- Model is properly scaled and aligned along Z-axis.
- Separated and properly aligned four wheels with brake discs. Works perfectly with Unity Vehicle and other vehicle systems.
- Separated and properly aligned Steering Wheel
- Separated Brake Light object
- LOD's correctly implemented to all parts of the car.
- 10 Car prefabs ready to drive with different sets of materials.
- 5 Wheel materials
- All materials, textures and other parts of package properly named and organised.
- 2 Demo scenes included.
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
If You like this product, please rate and comment.
Price $10.00
Strike the Can 99 balls by Goldlog
Features:
- Works on all platforms, PC, Mac, iOS, Android, etc
- Optimized game control allows you to play the game smoothly even on minimal phone.
- 90 challenging levels.
- Xtra Can (Green) - you will get Xtra ball.
- Explosive Can(Red) - when you hit this can an explosion will occur.
- Bomb ball - you will get a bomb ball which lets you to knock down as many cans with single strike.
- Easy to Reskin.
- Simple to understand C# code.
- All assets included: graphics, sounds, and code.
If you import this asset to Unity3d 2019, please follow this step to switch the scripting runtime version to .Net 4.x:
Go to Edit>Project Settings>Player, then select Other Settings tab and in Configuration block try switching Scripting Runtime Version to .NET 4.x Equivalent.
Price $69.99
Easy Event Manager by TIGERFORGE
Easy Event Manager is a lightweight Event Manager system very easy to use. All the Scripts are well commented so to make clear what they do and how they work.
HOW TO START
Simply create an Empty GameObject in your Scene and drag the EEventManager Script on it. Now you can use the Event Manager system in your C# Scripts.
TIGERFORGE NAMESPACE
To avoid class names conflicts, the Event Manager class is inside TigerForge namespace. Just put a "using TigerForge" at the beginning of your C# Scripts.
HOW IT WORKS
An Event can be seen as a message that is sent globally in the Scene. This message can be sent by anyone who is in the Scene and can be listened to by anyone who is in the Scene.
This means that the Event Manager is able to emit an Event (to send a message) and to listen to an Event (to listen to a message).
Moreover, the Event Manager can store any kind of data when an Event is emitted and can release this data to who is listening.
EMIT AN EVENT
You can emit an Event in any point of your C# Script simply using the EmitEvent() method specifying the name of this Event. The name is used to identify this specific Event among other Events:
EEventManger.EmitEvent("MY_EVENT_NAME");
Optionally, you can call this method attaching any kind of value (integer, float, boolean, string, GameObject, etc.). For example:
EEventManger.EmitEvent("MY_EVENT_NAME", 10);
LISTEN TO AN EVENT
Because an Event is emitted globally in the Scene, anyone is able to intercept emitted Events.
In your C# Script, use the StartListening() method specifying the name of the Event to listen to and the name of a function to call every time that Event is emitted:
EEventManger.StartListening("MY_EVENT_NAME", MyFunctionToCall);
Pay attention that the StartListening() method must be called once only inside your C# Script. Generally, can be a good way to put it in a Start() or Awake() Unity event.
READ AN EMITTED VALUE
If you use EmitEvent() method specifying a value, you can read this value after that Event is emitted.
The Event Manager has a generic GetData() method that releases the data as object. In this case, you must convert (cast) the value in the proper way. For example, in your MyFunctionToCall():
void MyFunctionToCall() {
var myData = EEventManger.GetData("MY_EVENT_NAME");
}
However, the Event Manager has specific methods to get the emitted value already converted in a specific data type. Pay attention that you always have to know what kind of data you're managing.
For example, if your EmitEvent() method has emitted an integer value, you can use this method to get it:
void MyFunctionToCall() {
int myIntegerData = EEventManger.GetInteger("MY_EVENT_NAME");
}
At the moment, the Event Manager has specific "Get" methods for Integer, Float, Boolean, String and GameObject data type.
STOP LISTENING
It's a good practice to stop listening to an Event if you don't need it anymore or, in general, if you need to suspend the listening:
EEventManger.StopListening("MY_EVENT_NAME", MyFunctionToCall);
Pay attention that you have to specify both the Event name and your call back function name.
OTHER METHODS
The Event Manager offers various methods to get information about the system, delete unneeded data, and so on.
MAKE PERSISTENT
The Event Manager exposes a "Make Persistent" option unselected by default.
If you select it, the GameObject the Event Managers is attached to will became persistent and always available in your whole game.
Price $0.00
Ancient Egypt Music Pack by W.O.W Sound
Main Music Track Preview: Soundcloud
Album Contains:
[ Music ]
1. AE_Golden_Age_FULL_Loop (2:07)
+ noMel_Loop
+ Short_Loop (0:54)
+ Short_Per_Loop (0:54)
2. AE_Hidden_City_FULL_Loop (2:20)
+ noPer_Loop
+ Short_Loop (0:45)
3. AE_Royal_Tomb_FULL_Loop (2:16)
+ Drone_Loop_1 (0:35)
+ End_Stinger (0:22)
+ LessMel_Loop (2:16)
+ Short_Loop (0:31)
4. AE_Sahara_Desert_FULL_Loop (2:17)
+ noDarbouka_Loop
+ noMel_Loop
+ Short_Loop (0:59)
5. AE_Scorpion_King_FULL_Loop (2:20)
+ moreElements_Loop
+ noMel_Loop
+ Short_Loop (1:05)
+ Short_Per_Loop (0:40)
[ Stingers and SFXs ]
1. Attack_Stinger_1 (0:02)
2. Attack_Stinger_2 (0:03)
3. Battle_Start (0:05)
4. Lose_Stinger_Loop (0:10)
5. Lose_Stinger (0:03)
6. New_Chapter (0:03)
7. Notification_Negative (0:02)
8. Notification_Neutral (0:01)
9. Notification_Positive (0:02)
10. Win_Stinger_Loop (0:03)
11. Win_Stinger (0:15)
[ Format ]
wav - stereo, 48Hz, 16bit
[ Support Email: hello@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $34.90
Paranormal Ambiences by SilverPlatter Audio
Drawing your audience into the soundscape you want is always a challenge, but when you hit the sweet spot, there's nothing like it.
If you need dark, eerie atmospheres and events, this sound library may be just what you are looking for. Swirling ghostly textures, supernatural doors opening, intense ripping supernatural energy, distant macabre movements and pulsing, and much, much more.
Full metadata tagging, included metadata description spreadsheet for easy tracking outside of Soundminer, Basehead, etc.
See image preview area for full list of audio files as well as audio preview.
FILES: 63 Audio Files
Over 30 minutes of audio
Price $15.99
Supermarket / Store Shelves by Kobra Game Studios
All meshes are cleanly made and optimized for maximum performance in games.
All textures are 4096x4096, PBR configured and include albedo / metal / gloss / normal
Many of the models come with a couple of skin variations ( metal / wood / different color )
Triangle counts for each of the models range from about 550 --> 4,000.
Each prop comes with 2 or 3 different LODs.
Price $17.99
Sci-Fi Robot by Karnok
Rigged game low-poly 3d-model of Sci-Fi Robot (Rigged in 3ds max)
Model is built to real-world scale Units used: Centimeter (height - 175cm)
Polys: 46857
Tris: 90906
Verts: 45655
Textures (4 set):
8192 X 8192 Body (with head)
8192 X 8192 Parts (arms and legs)
2048 X 2048 Joints (the connection between the limbs, made separately to be quickly replaced with a single emissive)
4096 X 4096 Glass (made separately so you can transport the video to the texture)
Types of texture:
Albedo;
Metallic;
AO;
Roughness;
Normal;
Sci-Fi Sword is not included. You can buy it separately in my profile
The combat stance was made for demonstration only and is not included.
For any questions please contact me, be sure to help to understand!
Price $99.00
Pressure washer by Dark Play
Compatible with mobile platforms.
Absolutely must-have asset!
• MOBILE, PC, VR friendly
• HQ Low poly model
Technical detail:
• Model: 5000 tris
Texture size:
• All texture: 1024px
Asset Contains :
• Model
• Prefab
• Textures
• Demo Scene
If You like this product, please rate and comment.
Support Email: app.games.dev@gmail.com
Price $4.99
EzChart by Chen Xinyan
Features:
- Support line chart, bar chart and pie chart
- Fully customizable chart color theme and component size
- Automatically generate chart layout
- Automatically adjust chart range
- Automatically adjust X-axis labels
- Support chart title and sub title on the top
- Support chart legend with bottom horizontal layout or right vertical layout
- Support multiple data sequences
- Support negative chart values
- Support integer and float chart values
- Display tooltip when mouse is over chart item
Contact me:
chenxinyan9@gmail.com
Price $14.99
HexWorld by birchgames
HexWorld is a hexagonal grid based map editor for Unity that includes many low poly models and tiles that lets you create huge maps with minimal effort. HexWorld is created by 2 students we are eager to improve HexWorld and add more features with your feedback.
What are the features of HexWorld? * Custom-sized hexagonal grids with custom hexagon radius.
* Understandable and engaging custom UI for map editing.
* 3D Low-Poly model pack.
* Various tile presets that feature our 3D Low-Poly model pack.
* Ability to create and use custom tile presets.
* Save and Load maps and scenes easily.
* Easy camera setup.
* Many features to come...
Bridge_01 | Triangle: 900 | Vertices:1724
Bridge_02 | Triangle: 1008 | Vertices:1955
Bridge_03 | Triangle: 560 | Vertices:823
Bridge_04 | Triangle: 612 | Vertices:1132
Campfire_01 | Triangle: 220 | Vertices:572
Campfire_02 | Triangle: 690 | Vertices:1939
Campfire_03 | Triangle: 832 | Vertices:2400
Grass | Triangle: 172 | Vertices:363
House_1 | Triangle: 858 | Vertices:1536
House_2 | Triangle: 581 | Vertices:1048
Kiss_of_Kursad | Triangle: 1862 | Vertices:3556
Lighthouse_01 | Triangle: 1286 | Vertices:3284
Lighthouse_02 | Triangle: 414 | Vertices:769
Mountaint_03 | Triangle: 49 | Vertices:147
Mountain_01 | Triangle: 18 | Vertices:38
Mountain_02 | Triangle: 30 | Vertices:71
Pyramid_01 | Triangle: 958 | Vertices:1409
Pyramid_02 | Triangle: 6 | Vertices:16
Road_1-2 | Triangle: 13 | Vertices:15
Road_1-2_3 | Triangle: 18 | Vertices:20
Road_1-2_3_4 | Triangle: 21 | Vertices:23
Road_1-2_3_4_5 | Triangle: 33 | Vertices:35
Road_1-3_4_5_6 | Triangle: 33 | Vertices:35
Road_1-4_5 | Triangle: 14 | Vertices:16
Road_1-4_5_6 | Triangle: 21 | Vertices:23
Road_1-5 | Triangle: 12 | Vertices:14
Road_1-5_6 | Triangle: 19 | Vertices:21
Road_1-6 | Triangle: 17 | Vertices:19
Road_1_4 | Triangle: 2 | Vertices:4
Rock_01 | Triangle: 140 | Vertices:416
Rock_02 | Triangle: 140 | Vertices:416
Rock_03 | Triangle: 136 | Vertices:400
Rock_04 | Triangle: 94 | Vertices:278
Rock_05 | Triangle: 164 | Vertices:486
Rock_06 | Triangle: 126 | Vertices:378
Rock_07 | Triangle: 98 | Vertices:290
Rock_08 | Triangle: 98 | Vertices:288
Rock_09 | Triangle: 98 | Vertices:292
Rock_10 | Triangle: 98 | Vertices:290
Rock_11 | Triangle: 98 | Vertices:288
Rock_12 | Triangle: 98 | Vertices:294
Rock_13 | Triangle: 98 | Vertices:284
Rock_14 | Triangle: 98 | Vertices:292
Rock_15 | Triangle: 98 | Vertices:286
Rock_16 | Triangle: 98 | Vertices:288
Rock_17 | Triangle: 56 | Vertices:162
Sack_01 | Triangle: 438 | Vertices:1163
Sack_02 | Triangle: 438 | Vertices:1168
Sack_03 | Triangle: 232 | Vertices:640
Shipwreck | Triangle: 470 | Vertices:891
Stone_01 | Triangle: 312 | Vertices:563
Stone_02 | Triangle: 62 | Vertices:120
Stone_03 | Triangle: 92 | Vertices:176
Stone_04 | Triangle: 52 | Vertices:96
Stone_05 | Triangle: 312 | Vertices:565
Temple | Triangle: 3478 | Vertices:6866
Tower_1 | Triangle: 536 | Vertices:976
Tree_01 | Triangle: 90 | Vertices:240
Tree_02 | Triangle: 669 | Vertices:1344
Tree_03 | Triangle: 382 | Vertices:926
Tree_04 | Triangle: 283 | Vertices:845
Tree_05 | Triangle: 52 | Vertices:108
Tree_06 | Triangle: 649 | Vertices:1279
Tree_07 | Triangle: 106 | Vertices:272
Tree_08 | Triangle: 422 | Vertices:859
Tree_09 | Triangle: 288 | Vertices:738
Tree_10 | Triangle: 564 | Vertices:1434
Tree_11 | Triangle: 838 | Vertices:2150
Tree_12 | Triangle: 684 | Vertices:1762
Tree_13 | Triangle: 370 | Vertices:748
Volcano | Triangle: 264 | Vertices:754
Wheat | Triangle: 1148 | Vertices:2168
Windmill_01 | Triangle: 1308 | Vertices:2414
Windmill_02 | Triangle: 488 | Vertices:857
Contact
Just send an email to us at:connect@birchgames.com for any problem, feature request or advice.
Visit our website at:birchgames.com
Price $20.00
Cyber Sword by Karnok
Animated game low-poly 3d-model of Sci-Fi Sword.
Images were taken in Marmoset Toolbag 3
Model is built to real-world scale.
Polys: 1042
Tris: 1741
Verts: 958
Textures (1 set):
4096 X 4096 Albedo;
4096 X 4096 Metallic;
4096 X 4096 Normal;
Textures ready for:
The animation is illustrated in the video!
Price $19.00
Political caricatures pack 4 by Veg3D
See POLITICIANS MEGA PACK For more characters of the same topic.
Included in pack:
Joe Biden
AOC
Nancy Pelosi
Macron
Andrew Yang
You can test to see if my caricatures will be suitable for your projects before buying by downloading my free: Elizabeth Warren
Characters are light with polygons (approx 6000-7000 polys, 6000 verts each). Textures are 4K. Color, spec and normal maps are included.
Characters are rigged for humanoid mecanim. To use thousands of mecanim animations from asset store on them, use humanoid prefabs from "Humanoid prefabs" folder.
Demo animations are included for each character. Animations are legacy type.
Browse my asset store to see more of my work.
If you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work:
tomislav.veg@gmail.com
Facebook: Veg3D
Price $99.00
Hawai'i - Volume 1 by Frequently Asked Music
* Blocked users can preview the collection on Audiomack
"Hawai'i - Volume 1" features 10 hawaiian island style themes suitable for your tropical worlds. The arrangements include premium tenor ukulele, steel guitar, marimba, guitars and many types of percussions. Every music theme comes with multiple loops and shorter edits for further usage.
Turtles: Full length (01:34), 2 Short edits, 5 Loops
Hawaiian Jam: Full length (01:36), 2 Short edits, 7 Loops
Kaneohe Moon: Full length (2:51), 2 Short edits, 7 Loops
White Sand: Full length (01:24), 2 Short edits, 8 Loops
Suppa Flash Ukulele: Full length (01:37), 2 Short edits, 7 Loops
Hawaiian Luau: Full length (01:31), 2 Short edits, 8 Loops
Kalakaua Avenue: Full length (00:35), 1 Short edit, 3 Loops
Strumming My Ukulele In Waikiki: Full length (02:49), Solo, 4 Short edits, 11 Loops
Bubbles: Full length (01:41), 2 Short edits, 5 Loops
Hawaiian Lava: Full length (02:05), 3 Short edits, 6 Loops
Total number of audio files: 102
Minutes of audio provided: 81:04
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
Feel free to contact me for further editing and additional versions at studio@frequentlyaskedmusic.com
Price $14.99
Happy Days by Louise Annette Smart
Price $0.00
FancyDoll – C016D by Blue Goblin Store
New design with beautiful color background! Be ready for any horizontal scrolling game!
This package included:
+ One cute animated doll:
- Idle
- Walk
- Run
- Jump
- Attack (with/ without weapon)
- Magic
- Defend
- Hit
- Fall
+ One cute animated enemy:
- Idle
- Walk
- Attack (with/ without weapon)
- Hit
- Fall
+ One scrollable background, bonus with animated coin and items.
+ Effects: fire, explosion.
Everything is ready for an interesting game!
Please feel free to leave comment here or email to:
game.bluegoblin@gmail.com
Price $9.99
ShockWave_LWRP by JustinGarza
Awesome ShockWave Effect! (for the LightWeight Render Pipeline)
WebGL Demo
Features
Customize your ShockWave style with AnimationCurves
Unity Free friendly
Fully commented C# code
Awesome demos!
...Reach out to me to request new features!
Link to ReadMe
Contact me/Request Features
Note: If you use this asset in your game, please put my name in the credits.
Price $7.00