Advanced Lights - House Ceiling lamps by Esteban Meneses
How its archive?
We carefully design our lights physically accurate and run a ray trace base shadow capture, Into Unity´s Cookie Light feature, that way all the softness and precision of ray trace is capture into a single cube image
Fetures
• Custom color for all the lamps
• Easy control of the light via script
• Every lamp works with only one light, Reducing the cost of performance
• Translucent materials
Price $15.99
Action Pack 1 for Game Creator by Pivec Labs
This Action Pack for Game Creator provides additional features for Game Creator that are not available in the core product. With the theme of Time and Space, this pack contains:
⚡ 2 x Drag to Move/Rotate Objects in 3D space
⚡ 3 x Float/Move/Shake 3D Objects in worldspace
⚡ 7 x 3D TextMesh Pro Actions such as rotate towards Camera
⚡ 3 x Randomise Actions with probability and no repeat features
⚡ 1 x Custom Timer Action to execute results
⚡ 1 x Navmesh Action with example usage
All features are activated and controlled using Game Creator Actions, no coding is required.
These Actions can be used for creating Random events in your game, creating timed events, moving and dragging 3D objects using the mouse, and manipulating 3D TextMesh Pro objects in realtime.
With this Asset, you get:
⚡ 17 New Detailed and Unique GC Actions
⚡ 3 Detailed Example Scenes
Documentation and Tutorials can be found at docs.piveclabs.com.
These additional Actions are an essential extension for Game Creator. They will not work without Game Creator being installed first.
Make your game different and exciting using these unique Actions.
Other great Game Creator Modules from Pivec labs are:
⚡ UI Components Module.
⚡ Tools Module.
⚡ Accessibility Module.
(Models shown in video are not included)
Price $15.00
UIElements Expansions: Form by mathru.net
This asset primarily adds the following features to the UnityEditor:
1.Form Functions
Provides functionality similar to HTML form tags.
Form tags surround interactive UXML such as TextField and EnumField
You can click SumbmitButton to retrieve the values of the enclosed fields.
It is also possible to initialize these fields using values already provided.
Initialization and retrieval are done with a callback function.
You are free to write a script to handle this.
Unity normally stores serialized data in scenes and scriptable objects.
This is useful when you want to store values in a local or remote database.
2.Additional fields and Form design
For more control,
Provides a new UXML tag, such as a slider that allows you to see numbers and a PopupField
that allows you to populate data items from within UXML.
Within the Form tag, it also provides a design closer to the more modern forms of the Web.
3.Upload Form
Provides an upload form that allows you to upload files both internally and externally.
For the upload itself, you need to create an upload process to your own server.
Select other files, filter files to upload, and sample uploaded files function.
4. UIElements Expansions Common Features
In addition to the above, common useful tags and functions are provided.
Please see the following page for details.
https://mathru.net/unity/2202/
Unity Asset Store legal and license information:
http://unity3d.com/legal/
Installation and Usage
https://mathru.net/unity/2828/
Documents
https://mathru.net/docs
Price $8.99
PBR IBC Container by VIS Games
Polycount between: 4600 and 9800
Texturesizes: 4k.
Materials contain Albedo, Smoothness, Metallic, AO and Normal.
The objects/textures work with Unity Standard-Shader and HDRP Lit-Shader.
The objects will work with Unity 5, 2017, 2018, and 2019.
Price $4.99
Orc 02 by Maksim Bugrimov
I present to you a new character. Characters has 92 Animations
ANIMLIST https://drive.google.com/open?id=1JdBZtHVgGhoNnZZhsa82DYSoW0FI7NRI
Character
PBR textures.
-Albedo
-AO
-Metallic
-Normal 2
(all 4096-4096 size)
Polys: 23,717
Tris: 45,556
Verts: 23,228
Weapon
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
(all 42048-2048 size)
Polys: 798
Tris: 1,464
Verts: 818
Price $14.99
Insight Soccer by Insights
Features:
- AAA looks game UI;
- Stunning and realistic game play;
- Select (Side, Team, Kit,);
- Team management (Squad, Formation, Tactics);
- All graphic UI Assets source Included;
- Play Football Game, real teams and real players!
Price $25.00
Simple Game Music Pack by RobotSound
TRACKS INCLUDED (with loop versions):
1. Minimal GamePreview
2. Simple Maze GamePreview
3. Game BoyPreview
4. Mini GamePreview
5. Cute Game BassPreview
All tracks are seamless wave files at 44,100 Hz, 16 Bit, Stereo.
About RobotSound
We are a team that specializes in making professional quality music and sound FX for games. For private commissions or enquiries please contact info@robotsound.net
Check us out at
robotsound.net
Price $24.99
Minions Series - Monsterset 3 by Downrain DC
- Reaper (1591 vertex)
- Mummy (1232 vertex)
- Mimic (949 vertex)
- Ghoul (1413 vertex)
- Goatman (1570 vertex)
- Werewolf (2337 vertex)
- Each character own 6 colors textures ( 2048*2048 png )
- Each character own 11 basic animations
- Idle
- Walk
- Run
- Attack x3
- Damage x2
- Stunned
- Die
- GetUp
Price $20.00
Use articulation bodies to easily prototype industrial designs with realistic motion and behavior
In Unity 2020.1 we have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate robotic arms and kinematic chains with realistic physics and movement. Along with other improvements from PhysX 4.1, Unity is more capable than ever of simulation for industrial applications. Unity 2020.1: delivering better physics With Unity 2019.3 we […]
The post Use articulation bodies to easily prototype industrial designs with realistic motion and behavior appeared first on Unity Technologies Blog.
Isle of Lore 2: Strategy Figures by Steven Colling
Isle of Lore 2: Strategy Figures is a set of villagers, workers, fighters, animals, monsters and more to fill all your strategy game needs: mark the position of units on your medieval or fantasy map or use them as interface icons. They are highly compatible with my Isle of Lore 2: Hex Tiles Regular set, a pack of hex tiles to create vast maps.
Contents
● 80 Figures
● 16 Compositions (made out of figures, like a group of orcs)
Additional Information
● 180×180 px in size
● as single png files and as sprite sheets
● with a white border around them and without
● source files which separate linework from coloring and different body parts from each other, to make adaptations and re-colorings easier
● note, that the hex tiles in the example image and within the demo scene are not part of this pack, but from Isle of Lore 2: Hex Tiles Regular
Price $9.99
10 Tracks - Album of Emotions by SD Sound Tracks
Track 1 - Sadness - 3min 52s
Reflecting on recent sadness, when bad things happen and time slows down.
Stems include:
Track 1 - Evo 1
Track 1 - Evo 2
Track 1 - Piano
Track 1 - Piano version 2
Track 2 - Subtle Horror - 4min 7s
Somethings going to happen, but you’re not quite sure what it is, who’s hiding in the darkness?
Stems include:
Track 2 - Anvil
Track 2 - Atlas Synth
Track 2 - Easter Island Drums
Track 2 - Hydra Synth
Track 3 - Ethereal Happiness - 3min 49s
The quiet after the storm, the rainbow after the rain, a sign of better things to come.
Stems include:
Track 3 - Horn
Synth
Track 4 - Busy Content - 3min 53s
The hustle and bustle of every day life.
Stems Include:
Track 4 - Harp
Track 4 - Piano
Track 4 - Strings
Loops:
Track 4 - Loop 1 - 16s
Track 4 - Loop 2 - 16s
Track 5 - Dark Rooms - 4mins 36s
A sequence of negative events, a heavy feeling hangs over these rooms.
Stems:
Track 5 - Drums
Track 5 - Elec Piano
Track 5 - Evo Grid
Track 5 - Frozen Strings
Track 5 - Super Sul Tasto Strings
Track 5 - Synths
Track 5 - Voices
Different layers:
Track 5 - Bottom Layer
Track 5 - Main Room
Track 5 - Room 1
Track 6 - Dark Fairy Tale - 3min 58s
The silent screams of space.
Stems:
Track 6 - All 8 Speakers
Track 6 - Drums
Track 6 - Evo Guitar
Track 6 - Locusts
Track 6 - London Atmos
Track 6 - Night Tube
Track 6 - North Cir.
Track 6 - Talking
Track 7 - Twisted - 2min 10s
The adventure of a toddler.
Stems:
Track 7 - Percussion
Track 7 - Piano
Track 7 - Strings
Track 7 - Woodwind
Track 8 - Time to Sleep - 2min 30s
Procrastination: the action of delaying or postponing something.
Version with clock and without clock
Stems:
Track 8 - Bells
Track 8 - Cello
Track 8 - Clock
Track 8 - Moon Guitar
Track 8 - Music Box
Track 8 - Talking
Track 8 - Xylophone
Track 9 - Once Upon a Time - 2min 30s
That feeling you get when you sit down after a good day.
Version with voice over and version without
Stems:
Track 9 - Piano 3
Track 9 - Beats
Track 9 - Elec Piano
Track 9 - Reverse Piano
Track 9 - Reverse Piano 2
Track 9 - Voice Over
Loops:
Track 9 - Loops 1 - 32s
Track 9 - Loops 2 - 32s
Track 9 - Loops 3 - 32s
Track 10 - Comedy - 2min 40s
Something funny and playful.
Track 10 - Section 1 - 59s
Track 10 - Section 2 - 1min 9s
Track 10 - Section 3 - 50s
Stems:
Track 10 - Bass
Track 10 - Bassoon
Track 10 - Drums/Perc.
Track 10 - Oboe
Price $7.50
Dirt Terrain Pack 3 by 32cm
4096x4096px size with Albedo (also with gloss in alpha), Normal, Displacement, Roughness, Metalness and AO. PNG and TGA seamless textures.
Textures consist in a mix of soil, mud, rocks, dirt, puddles and sand.
All ready for tessellation shaders.
Suitable for forest, fields, tundra, farmlands, gardens, steppes, summer, highland etc...
Price $4.99
Multiple Keypad System by SpeedTutor
The Multiple Keypad System is a complete template for implementing unlimited styles of UI keypads. The has 3 included variants: Modern, Scifi and full keyboard - These allow you to input a varied string code to the length of your choice, which if matched by the player will allow some type of interaction. I have included a PBR Door and controller for testing!
CORE FEATURES
►Raycast System
►3 Custom UI Keypads:
►Modern Keypad UI
►Sci-fi Keypad UI
►Full Keyboard UI
►1-Infinity Keypad Input
►Door Interaction
►Sprites / Textures Included
►Basic sound effects
►Fully prefabed
►Full Documentation
►Full C# Source Code
If you have any problems or have a question, don't hesitate to contact me via email
Price $9.99
EdMOLT – Week Four
4.3 Design Brief Action Plan – Edinburgh Model Group 15
A task to explore collaborative development of a course plan to present to a board of studies to show how the team would involve students…
You are part of a new course team developing a course to be delivered online at the start of the next academic year. Due to student feedback and high online attrition at other universities, your Programme Board are particularly keen to support online courses that students becoming active participants of the University of Edinburgh community. You have to prepare an action plan for your Programme Board. The action plan will outline how teaching staff will ensure that students on the new online course feel part of the University of Edinburgh community and a part of their course and programme cohort.
Trying Microsoft Teams for coordination between the 4 team members and a course leader. Observation AT: Microsoft Teams is not a great tool for making team members aware of activity or fostering a sense of community or team spirit. I never turn on notifications from any tool as I am involved in so many online communities, so tools that are poor at summarising the status and progress of discussions or work items when you return possibly after some time away don’t work very well for me.
Some Inputs and thoughts… Our Community Orientated Online Course
1. a (brief) summary of the cohort demographics and geographical locations of the cohort as you understand them to be. This needn’t be precise, just a sketch.
Idea AT: Shall we assume international, multi-time zone, multi-cultural, multi-age?
2. a (brief) overview of community specific activity that you will design into this new course, and the virtual spaces where this activity will take place. You can focus on the community (University of Edinburgh), the cohort (the fellow students within this specific course or more broadly on your programme) or both.
Idea AT: How about getting them all to create their own digital artifact related to how the subject matter of the course relates to their own personal interests. Any format, any media. To briefly explain their personal interest and then how the subject matter or readings in the area might apply to or be used in their area of interest. When (or if) ready they can invite classmates to look at their artifact and give constructive inputs and ideas. A weekly virtual get together that runs over a 48 hour period across all time zones in a persistent meeting space with poster boards round the walls will allow anyone willing and ready to put up a poster with a URL to their artifact and this will indicate they are open to inputs from classmates. Classmates can make asynchronous inputs about posters to help their classmates. Some encouragement inputs and gentle persuasion from class leaders will be made as appropriate to keep up some momentum. Occasional video made to allow those without easy access to platform chosen to see what is happening. Ask for community volunteers to act as a bridge into the platform and posters for those without suitable access or skill.
3. a (brief) overview of how you might know the activity was working in was fostering a sense of community. Again, no need to be elaborate here but rather just a few metrics you might be looking for.
Idea AT: Look at how many people get to the stage of making their artifact accessible via a URL. Then how many take it to the stage or making a poster in the persistent meeting space for weekly sessions. And how many people actually comment and give feedback.
4. an indication of how your plan caters for inclusivity and accessibility.
Multiple time zones support, dip in access, any level of involvement, no need to go public with the artifact.
4.4 The 3 C’s – community, campus, cohort
Support for Communities of Practice. Notes…
We supported a community of several hundred people (a volunteer sub-group of a world wide community of some 1,300 experts in academic, government and industry) involved in supporting government agencies and multi-national efforts in emergency response situations. We explored and conducted usability and effectiveness evaluations of a set of tools for distributed collaboration suitable for supporting their inputs and activity in both training and live emergency contexts…
Whole of Society Crisis Response Community exercises e.g. with USJFCOM, Army Research Labs, Virginia State, Hampton City and others…
- http://blog.inf.ed.ac.uk/atate/2009/09/23/viws-1-event-for-woscr-community-in-preparation-openvce-woscr/
- http://blog.inf.ed.ac.uk/atate/2010/01/15/i-room-for-federal-virtual-world-challenge-2009/
- http://web.archive.org/web/20160401071848/http://openvce.net/federal-virtual-worlds-challenge
- http://blog.inf.ed.ac.uk/atate/2009/09/18/federal-virtual-worlds-challenge-2009/
EADS Astrium (Airbus) Homeland Security and Non-combatant Evacuation Scenarios
The Heretic: VFX Character out now
At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it as a project on the Unity Asset Store, so you can see for yourselves how we have approached the design of this complex character, and manipulate it directly in the Unity […]
The post The Heretic: VFX Character out now appeared first on Unity Technologies Blog.
Medieval Fantasy - Nightmare Crawler by Lukebox
Features:
- 3 premade color variations (Red, black, green)
- Easily add your own color variations by changing the material color
- Poly count 1800 tris, .FBX model
- 2048x2048 Palette texture, .PNG
Animations
- Idle
- Move
- Attack
- Attack 2
- Death
Problems, feedback, suggestions?
Email me
Price $4.99
Hero Knight 2 by Luiz Melo
Idle - 11 frames
Run - 8 frames
Jump - 4 frames
Fall - 4 frames
Dash - 4 frames
Attack - 6 frames
Take Hit - 4 frames
Death - 9 frames
This package can be used freely and commercially - CC0(creative commons zero).
Credits are not required but I would appreciate it.
Price $0.00