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Realistic ARPG VFX Starter Pack - Lightning Spells by Piloto Studio

Asset Store newest packages - 2025, August 18 - 19:00
A hand-crafted collection of realistic combat and magic effects with bold shapes, glowing auras, and painterly energy. Perfect for top-down action games, roguelikes, and spell-slinging adventures.

This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game! This pack is updated very frequently with new content, and its price gets adjusted periodically to reflect that.

All VFX are well optimized and ready for mobile and console.

We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).

Key Features ✨

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • 1 Shader for all 3D Models
  • Includes one asset overview scene, and a contextual example of usage.
  • Compatible with ALL rendering pipelines
  • Realistic Art Style
  • Drag and Drop!

Price $29.99

Dagger's Asset Cleanup by DaggerDev

Asset Store newest packages - 2025, August 18 - 16:33
Detect and safely delete unused assets from specific folders in your Unity project. Includes dry run mode, filters, and auto empty-folder cleanup. Highly recommended to save up space.

Tool Type: Unity Editor Extension
Namespace: Dagger.AssetCleanupTool
Target Use Case: Unused asset cleanup
Supported Unity Versions: Unity 2021.3 LTS or later
Platform Support: Editor-only, does not affect builds


Behavior Details:

  • Files are only scanned inside folders you manually select.
  • Asset usage is determined based on scene references and Resources/ folder contents.
  • Files with extensions .cs, .unity, and .dll are always ignored.
  • Deletion automatically removes empty folders after asset cleanup.
  • Dry run reports are grouped by asset type and support in-editor review.
  • Selection changes are cached for performance in large projects.
  • The full asset list supports sorting by filename, path, and file size.
  • Filtered asset types include Textures, Models, Audio, Materials, Shaders, Prefabs, and Others.

Clean your Unity project with confidence.


Dagger's Asset Cleanup is a Unity Editor utility that helps you quickly identify and remove unused assets from your project. Whether you're preparing for a release, reducing build size, or organizing a large project, this tool gives you full control over what stays and what goes. Highly recommended after importing large or multiple assets to save up space.

🚀 Features:

  • 🎯 Folder-based scanning — Scan only the content folders you care about.
  • 🎬 Scene-scoped reference checks — Only assets used in selected scenes are marked as used.
  • 🧪 Dry Run Mode — Simulate deletion and review a categorized report before committing.
  • 🔍 Search and filter — Focus on specific asset types like textures, models, audio, etc.
  • 🗂 Grouped asset reports — View results in collapsible, sortable tables with filenames, sizes, and full paths.
  • Per-file selection — Choose exactly what gets deleted.
  • 🧹 Automatic empty folder cleanup — No unused folders left behind.
  • 🧾 Live size estimates — See total file size and selected size instantly.

The tool will appear under the "Tools" tab in the Unity Editor. Be sure to follow the usage instructions carefully.


⚠️ Warning:
This tool performs real file deletions. Always back up your project before use. Assets referenced dynamically or via scripts may not be detected and could be mistakenly flagged. The author is not responsible for any lost data.


Additionally, it is strongly discouraged to include your entire Assets/ folder in the scan, as this may lead to unintended behavior or the removal of critical files.



Price $0.00

Missing Reference Pinger by CandleLit Studio

Asset Store newest packages - 2025, August 18 - 15:42
Missing Reference Pinger is an Editor tool designed to find Missing, Null or Mismatched references and display them in a list that allows you to ping the problematic objects in unity editor.
  • Compatibility: Unity 2019.4 or higher
  • Dependencies: Requires TextMeshPro (TMPro) for full functionality. No other external dependencies.
  • Supported Platforms: Works in the Unity Editor on Windows, macOS, and Linux.
  • Scripting Language: C#
  • Editor Extension: Built as a custom EditorWindow, accessible via the Unity "Tools" menu.
  • Components Supported: Unity UI (Image, Button, Toggle, Slider, InputField, ScrollRect, etc.), Renderers (SpriteRenderer, MeshRenderer, SkinnedMeshRenderer, BillboardRenderer etc), Colliders/Colliders2D (BoxCollider, MeshCollider, CapsuleCollider etc), AudioSource, and more Custom MonoBehaviours and ScriptableObjects. Allows adding more types buy including additional assemblies.
  • Customizable search limits to balance performance and thoroughness.Features:
    Scans for null references, missing scripts, and type mismatches.
    Configurable component and field filters with persistent settings via EditorPrefs.
    Supports inactive GameObjects with toggleable inclusion.
    Detailed issue reporting with clickable entries for quick navigation in the Unity Editor.
  • File Size: Approximately 20 KB (single C# script)
  • Ease of Use: No setup required; simply add the script to your project and access it via the "Tools/Null Reference Pinger" menu.

Usage

  1. Add the script to your Unity project.
  2. Open the tool via Tools > Null Reference Pinger in the Unity Editor.
  3. Select scanning modes (Scene, Assets, or both) and configure component filters.
  4. Run a search to identify issues, navigate through results, and ping objects directly in the Editor.
  5. Customize field inclusion in the Settings panel to focus on relevant properties.

Support

For questions, bug reports, or feature requests, contact candlelitstudio@yahoo.com or visit www.candlelitstudio.com page for more details and instruction. 

Enhance your Unity development workflow with Missing Reference Pinger, an essential tool for detecting and managing null or missing references across your scenes and assets. This editor extension empowers developers to quickly identify problematic fields in components, ScriptableObjects, and prefabs, ensuring your project runs smoothly.

Key Features:

  • Comprehensive Scanning: Detect null references, missing scripts, and mismatched types in scenes, assets, and custom scripts.
  • Customizable Filters: Choose specific components (e.g., UI, TextMeshPro, AudioSource) and fields to scan, tailoring the tool to your project's needs.
  • Interactive UI: Intuitive interface with foldouts, toggleable filters, and issue navigation for efficient debugging.
  • Ignore List: Temporarily ignore specific issues to focus on critical problems without losing track of others.
  • Custom Script Support: Allows to include custom MonoBehaviours and ScriptableObjects for thorough inspection.
  • EditorPrefs Integration: Save and load your filter settings for consistent workflows across sessions.
  • Performance Optimized: Includes a search limit with an option to override, ensuring fast scans even in large projects.

Whether you're a solo developer or part of a large team, Null Reference Pinger saves time and reduces errors by pinpointing issues before they cause runtime problems. Perfect for polishing your game or application for release.


Price $4.99

Traffic Engine - Vehicle by Blackbyte Games

Asset Store newest packages - 2025, August 18 - 15:18
High-performance DOTS-based vehicle simulation plugin with physics-based movement, AI traffic behavior, and LaneGraph integration for realistic traffic systems in Unity.

Vehicle Components & Systems

  • VehicleAuthoring: Main vehicle configuration with classification, dimensions, movement properties, and physics settings
  • LightAuthoring: Individual light setup for headlights, brake lights, turn signals, and hazard lights with automatic day/night cycles
  • SpawnerAuthoring: Intelligent spawning system with vehicle collision avoidance and lane compatibility detection
  • SpawnSystem: High-performance entity-based spawning with spatial collision avoidance using optimized 2D grid
  • MovementSystem: Unity.Vehicles physics integration along with kinematic movement for fallback support.
  • PerceptionSystem: Vehicle-to-vehicle awareness, traffic signal, and lane state awareness using Native collections for efficient lane-based queries
  • ObstacleAvoidanceSystem: Dynamic obstacle classification with emergency braking and lane change validation
  • LaneChangingSystem: Smooth lane transitions with gap detection and turn signal coordination
  • LaneGraphSingletonSystem: Thread-safe blob asset integration for 10,000+ lane networks with 0.1s sync intervals to update lane states for intersection component.

Performance & Scalability

Leverages Unity's DOTS architecture with Entity Component System, Job System, and Burst Compiler for maximum performance. Handles large-scale traffic scenarios while maintaining smooth framerates across all platforms.


Critical Setup Requirements

  • Lane Connectivity: Proper lane connections essential - even small gaps on the lane component setup can cause vehicles to get stuck or behave unpredictably
  • LaneGraph Initialization: Must be initialized at runtime before vehicle spawning or the spawner system will not function
  • Lane Curvature Design: Gradual curves recommended over tight turns - physics-based steering works better with flexible curves to avoid oversteer
  • Auto Transmission Requirement: Physics movement only works with Unity.Vehicles auto transmission enabled (automatically configured during setup)
  • SubScene Workflow: Vehicle spawners must be placed within SubScenes for optimal DOTS performance

Technical Implementation

  • Physics Integration: Dual-mode system supporting full Unity.Vehicles physics or kinematic movement fallback
  • Vehicle Lights: Compatible with all render pipelines - requires materials with _BaseColor, and _EmissionColor or _EmissiveColor properties
  • Global Lighting Settings: TimeOfDay (0-1 range), WeatherDarkness, and automatic headlight threshold controls
  • Movement Customization: Configurable steering constants, following distances, and acceleration parameters

Perfect for developers creating realistic traffic simulations with authentic vehicle physics and intelligent AI behavior.

🔥 EARLY ACCESS PRICING - The most affordable full-physics traffic system on the market! Price increases as features are completed. SO grab'em now!


100% Real Physics. 100% DOTS Performance. Unbeatable Value.


TrafficEngine delivers authentic Unity.Vehicles physics simulation at an unprecedented price point. Experience genuine vehicle dynamics with suspension, tire physics, and realistic steering - all optimized with Unity's cutting-edge DOTS architecture for exceptional performance.


⚡ Advanced Systems at Entry-Level Pricing


Physics Implementation

  • Full Unity.Vehicles integration with real suspension and tire grip dynamics
  • Physics-based steering that responds naturally to road curves and conditions
  • Genuine vehicle mass, acceleration, and braking characteristics

Enterprise-Grade DOTS Architecture

  • Built from ground-up with Entity Component System for maximum efficiency
  • Job System and Burst Compiler integration for multi-threaded performance
  • Handle thousands of vehicles simultaneously with smooth framerates
  • Memory-efficient blob assets for 10,000+ lane networks

Sophisticated AI Systems Already Implemented

  • Intelligent perception system with vehicle-to-vehicle awareness using spatial hashing
  • Dynamic merge behavior with intelligent gap detection and timing
  • Advanced lane-changing with turn signals and smooth transitions
  • Obstacle avoidance with emergency braking and recovery behaviors
  • Different vehicle responses for various obstacle types (debris, slopes, speed bumps)
  • Predictive speed control for curves and intersection management
  • Vehicle lights system with brake lights, turn signals, and automatic headlights
  • Professional LaneGraph integration for complex road networks

🚀 Upcoming Features (Justifying Future Price Increases)

  • LOD system along with physics-kinematic conversion for distant vehicles
  • More vehicle types (trucks, buses, trailers)
  • Spatial Audio System with engine and tire sounds
  • Conversion of lights system to full GPU-based shader
  • Lateral offset to lane path driving for realistic positioning
  • Extended API for spawning/despawning and runtime control
  • More comprehensive editor tools and visual configuration

Experience the future of traffic simulation today. TrafficEngine combines cutting-edge technology with accessible pricing - a combination that won't last long.


Note: Assets shown in promotional videos are not included - TrafficEngine provides the traffic simulation system only.


Price $50.00

Dragon1 - 2D Animated Character by JUAN CARLOS BRAVO ESCOBAR

Asset Store newest packages - 2025, August 18 - 15:16
A pixel art 2D dragon character with flying, attack, and damage animations. Perfect for platformers or action games. Ready to use in any Unity project.

Technical details

Pixel art 2D character: Dragon1

  • Includes 3 animations: Fly, Attack, Damage
  • Unity Animator Controller with parameters ready to use
  • Movement script with 4-directional control (WASD / Arrows)
  • Compatible with Unity 2021.3+
  • Works on Built-in and URP
  • Includes sample scene and UI buttons
  • Bonus: Button sprites for input visualization

Art specifications:

  • Format: PNG (32-bit RGBA, transparent background)
  • Total frames: 7
  • Sprite dimensions: 800 × 600 px
  • Color depth: 32-bit
  • Transparency: Yes

Dragon1 is a pixel art 2D animated character designed for Unity.
It includes smooth flying, attack, and damage animations, ideal for platformer, metroidvania, or action games.
All animations are customizable, and the asset is lightweight and easy to integrate.
Use it freely in commercial or personal projects — just don’t redistribute or resell the asset directly.
Created with care by Juan Carlos Bravo Escobar.


Price $14.99

16-Bit Sci Fi by Bit By Bit Sound

Asset Store newest packages - 2025, August 18 - 15:12
5 Sci-Fi tracks inspired by the SNES era of gaming!

File type: WAV

Sample Rate: 44.1 kHZ

Bit depth: 16-Bit

Loopable: Yes

Stereo

Add that 16-Bit flair to your project with my 16-Bit Sci-Fi pack.

This bundle features 5 sci fi inspired tracks with an authentic SNES sound.

Lightweight in size, but heavy hitting in vibe!

Runtime: 7:44


Price $5.00

Texture Array Toolkit by Papermaker

Asset Store newest packages - 2025, August 18 - 14:45
This tool allows packing multiple textures into texture arrays, this can be useful for reducing draw calls and reusing materials across more assets.

Streamline your texture workflow with an intuitive editor toolkit for creating and managing Texture2DArrays in Unity.


Texture Array Toolkit is a comprehensive tool designed to simplify the process of combining multiple textures into optimized texture arrays. This editor-only solution offers both automated and manual workflows to suit different project needs and development styles.


  • Create Texture arrays automatically from selected textures following naming conventions.
  • Unify different sized textures either by resizing to smallest, largest, or a custom resolution.
  • Use intuitive Graph editor to pack texture channels into single texture arrays eg, combine Normal, Metalness, Smoothness maps into single texture.
  • Export Json data for automatic material setup and assignment in Blender via Free Extension or make your own custom pipeline.
  • Reduce Drawcalls, and unify texture usage across a project.

Price $15.00

Panda Mobile Ready by AndryuBaby

Asset Store newest packages - 2025, August 18 - 14:40
Low-poly model of the character Panda mobile ready Suitable for games of different genre: RPG, strategy, mobile game, etc.

Textures pack map 1028x1028

three skins

3 materials

5 textures

PBR textures


Attention This model uses its own standard skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.


faces 990

verts 953

tris 1902


Price $15.00

Zombie Rush Survival - Complete Mobile Game Template by Clawbear Games

Asset Store newest packages - 2025, August 18 - 14:37
Complete hyper-casual mobile game template. Ready to publish out-of-the-box.
  • Addictive one-touch gameplay
  • Smooth control, eye-catching blocky graphics
  • 100++ levels (more levels will be added soon)
  • Very easy to add new levels with built-in level editor
  • 11 player soldiers with different abilities, ready to unlock and upgrade
  • 10 zombies with close combat
  • 10 poisoner monsters with poison ability
  • 10 flamethrower monsters with ability to ignite flames
  • 10 bomber monsters with ability to crit-damage
  • 15 strong bosses with different abilities
  • 5 different maps with nice looking blocky style
  • Leaderboard system using Dreamlo
  • Notification system for Android/iOS
  • Daily reward system for better retention
  • Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
  • Commented C# code with detailed documentation
  • Optimized for mobile
  • Free-to-use assets (fonts, sounds, music, models, etc.)
  • Ready to publish out-of-the-box

Zombie Rush Survival is an exciting endless level-base game in which you deploy the soldiers onto the battleground to fight with the monsters. Watch as waves of monster spawn from the enemy castle, charging into thrilling real-time combat. You can also collect cash after a monster is destroyed and use it to unlock new soldier, upgrade existing soldiers to deal with stronger monsters, bosses and complete the level. Defend your kingdom and conquer your enemies in this action-packed castle defense game template! Featuring two rival kings, epic soldier battles, and fast-paced strategic gameplay, this project is the perfect starting point for your next hit game. Fully customizable for unique visuals, units, and strategies, this template is perfect for developers who want to create fast-paced, addictive gameplay. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. Supports for PC/Mac, iOS, Android, etc…!

This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!

This asset uses third-party assets; see Third-Party Notices.txt file in package for details.

Demo APK

Support email: clawbeargames@gmail.com

Your rating, review and feedback are greatly appreciated!


Price $34.95

Hay and Haystacks - Volume 2 by Lugia 3D

Asset Store newest packages - 2025, August 18 - 13:30

Total number of Materials: 20

Total number of Textures (URP): 65

Total number of Textures (HDRP): 52

Texture sizes: 1k up to 4k

Number of prefabs: 65.

Meshes: 34

UV mapping: Yes.

LODs: No.

Rigging: No.

Types of materials and texture maps: PBR


Polygon Count


SM_Hay_B_Pile - 2.2k tris, 2.3k vertices

SM_Hay_B_Rectangle - 3.2k tris, 3.2k vertices

SM_Hay_B_Square - 2.1k tris, 2.1k vertices

SM_hay_bale_01 - 1.6k tris, 1.1k vertices

SM_hay_bale_02 - 1.6k tris, 1.1k vertices

SM_hay_bale_03 - 1.6k tris, 1.1k vertices

SM_hay_Debris_01 - 1.1k tris, 855 vertices

SM_hay_Debris_02 - 2k tris, 1.6k vertices

SM_hay_Debris_03 - 1.2k tris, 1k vertices

SM_hay_Debris_Burnt_01 - 1.1k tris, 855 vertices

SM_hay_Debris_Burnt_02 - 2k tris, 1.6k vertices

SM_hay_Debris_Burnt_03 - 1.2k tris, 1k vertices

SM_hay_Pile_01 - 3.2k tris, 1.7k vertices

SM_hay_Pile_02 - 914 tris, 909 vertices

SM_hay_Pile_burnt_01 - 5.3k tris, 3.3k vertices

SM_hay_Pile_burnt_02 - 2.8k tris, 1.8k vertices

SM_hay_Square - 2.2k tris, 1.2k vertices

SM_hay_Stackable - 19.8k tris, 13.2k vertices

SM_hay_Tarp - 593 tris, 376 vertices

SM_hay_Tarp_Wall - 2k tris, 1.1k vertices

SM_haybale_Round_02 - 1.1k tris, 966 vertices

SM_haybale_Round_03 - 1.1k tris, 966 vertices

SM_haybale_Round Burning - 1.5k tris, 1.3k vertices

SM_haybale_Round Burnt_01 - 1.1k tris, 966 vertices

SM_haybale_Round Burnt_02 - 1.5k tris, 1.3k vertices

SM_burnt_log_01 - 332 tris, 185 vertices

SM_burnt_log_02 - 240 tris, 127 vertices

SM_burnt_log_03 - 366 tris, 197 vertices

SM_burnt_log_04 - 252 tris, 133 vertices

SM_burnt_log_05 - 234 tris, 130 vertices

SM_plank_01 - 396 tris, 200 vertices

SM_plank_02 - 232 tris, 118 vertices

SM_plank_03 - 124 tris, 64 vertices

SM_plank_04 - 168 tris, 86 vertices



Mid-Poly (Available for most meshes)


SM_midPoly_hay - 2.9k tris, 1.7k vertices

SM_midPoly_hay_bale_01 - 6.4k tris, 3.9k vertices

SM_midPoly_hay_bale_02 - 6.4k tris, 3.9k vertices

SM_midPoly_hay_bale_03 - 6.4k tris, 3.9k vertices

SM_midPoly_hay_Debris_01 - 2.9k tris, 1.9k vertices

SM_midPoly_hay_Debris_02 - 5.6k tris, 3.8k vertices

SM_midPoly_hay_Debris_03 - 5k tris, 3.2k vertices

SM_midPoly_hay_Debris_Burnt_01 - 2.9k tris, 1.9k vertices

SM_midPoly_hay_Debris_Burnt_02 - 5.6k tris, 3.8k vertices

SM_midPoly_hay_Debris_Burnt_03 - 5k tris, 3.2k vertices

SM_midPoly_hay_Pile - 12.9k tris, 6.7k vertices

SM_midPoly_hay_Pile_02 - 3.6k tris, 2.6k vertices

SM_midPoly_hay_Pile_burnt_01 - 8.1k tris, 5k vertices

SM_midPoly_hay_Pile_Burnt_02 - 4.7k tris, 3k vertices

SM_midPoly_hay_Stackable - 19.8k tris, 13.2k vertices

SM_midPoly_hay_Tarp - 2.3k tris, 1.3k vertices

SM_midPoly_haybale_Round_02 - 4.5k tris, 2.9k vertices

SM_midPoly_haybale_Round_03 - 4.5k tris, 2.9k vertices

SM_midPoly_haybale_Round Burning - 6k tris, 4.2k vertices

SM_midPoly_haybale_Round Burnt_01 - 4.5k tris, 2.9k vertices

SM_midPoly_haybale_Round Burnt_02 - 5.4k tris, 3.8k vertices

This asset pack includes 55 meshes, including low poly and mid poly variants, plus 65 ready-to-use prefabs.

Everything is consistent, lightweight and functional.


Features:

- Optimized geometry.

- Ready for HDRP and URP.

- High quality textures.

- Scale in centimeters.

- Clean UVs and Consistent Texel Density.

- User Friendly names.

- Optimized materials. (Multiple meshes share the same materials)


Please note: Rendered scene is not included. (Background assets are from kitbash3d)


Price $16.00

Inventory and Trading System (with NPC interaction) by BRAINET

Asset Store newest packages - 2025, August 18 - 13:26
A complete and modular inventory and trading system with NPC interaction. This package helps you quickly implement item collection, storage, and exchange with characters.

Key Features:

  • ✅ Modular inventory system with customizable slots
  • ✅ Item stacking, pickup, and dropping support
  • ✅ Fully functional trading system between player and NPCs
  • ✅ Trade conditions: required items → reward items
  • ✅ NPC interaction with visual prompts and triggers
  • ✅ Simple and extendable codebase (C#)
  • ✅ Built-in inventory and trading UI (easily skinnable)
  • ✅ Demo scene included
  • ✅ Works out of the box — minimal setup required

Inventory and Trading System (with NPC interaction) is a complete and customizable solution for implementing item management, looting, and trading between the player and non-player characters (NPCs).

This system is ideal for RPGs, survival games, open-world adventures, or any project that requires dynamic item interaction.

🧰 Key Features:

  • 🧳 Modular inventory with drag-and-drop support
  • 🔁 Trading system with required and reward items
  • 🧍 NPC interaction using simple triggers
  • 🧩 Easy integration and extendable code architecture
  • 🖱️ UI included (fully customizable)
  • 🎮 Ready-to-use demo scene

🎮 Suitable for:

  • RPG, survival, and sandbox games
  • Crafting or quest-based systems
  • Projects that require player-to-NPC exchange mechanics

Price $9.99

AISHA EXT| LOWPOLY CHARACTER : Additional Outfits by ATIVUS STUDIO

Asset Store newest packages - 2025, August 18 - 13:13
AISHA, the perfect character to use in almost any type of game or animation, with varieties of clothes,shirts, pants, gloves, shoes etc. You can customize the way you think is best !

Number of textures: 4

Number of materials: 6

Texture dimensions: 64px * 64px.

Polygon count: 2700 - 3500 triangles per model.

Number of meshes: 110.

Number of prefabs: 1.

UV mapping: Yes.

LOD: No.

Types of materials: Standard.

Please see the Note tab below.


This asset is not dependent on the AISHA asset. However, if you have already purchased the Aisha asset and would like them to be fully compatible, please send an email to receive both assets integrated into one file. Be sure to include the order ID of both assets!


====================

a pack with 30 different modular outfits,

This package contains the 'Overview Character Customizer'

as an EXTRA package (free for you)

also contains:

- Basic Animations (pattern Unity)(free for you)

=====================

Mecanim | Fully supports mecanim humanoid animation system.

Mixamo | Characters can be animated using mixamo

If you have any questions, you can message me on my

Facebook page | or Email (recommended)

this package will receive severe updates regarding customization in the future, if you have any suggestions please contact us

READY PC/MOBILE !!!


Notes:

*Basic Animations (pattern Unity)


thank you very much ;D


Price $30.00

Razor's Melee Sci-Fi Pack by Razor3D

Asset Store newest packages - 2025, August 18 - 13:11
Unleash Futuristic Fury with 10 New Melee Weapons! Prepare to arm your characters with an arsenal of close-quarters combat tools designed for the future.

Number of textures : 66

Texture dimensions : 2048x2048

Polygon count of [G. Sword - 502 / Sword - 736 / Dagger - 721 / Shield - 1030 / Spear - 1.626 / Hammer - 1.282 / Bow - 3.620 / Arrow 1 - 498 / Arrow 2 - 612 / Axe - 1.089 / G.Dual Blade - 940 / Disck Blade - 344]

Number of meshes : 12

Rigging: No

Animation count : No animations

UV mapping: Yes

Types of materials and texture maps (PBR)

What's Included in the Pack?

  • Great Sword: A formidable two-handed blade for devastating swings.
  • Sword: A versatile, one-handed weapon for balanced combat.
  • Dagger: Quick and deadly, perfect for stealth and rapid strikes.
  • Disk Blade: A unique, spinning weapon for disorienting and slicing through enemies.
  • Bow with Arrows: Includes both explosive and standard arrows for ranged attacks with a punch.
  • Hammer: Crush your foes with this heavy, high-impact weapon.
  • Axe: A brutal weapon designed for powerful cleaving attacks.
  • Great Dual Blade: Master the art of dual-wielding with these impressive blades.
  • Spear: Maintain distance and strike with precision.
  • Shield: For defensive players, providing crucial protection in combat.

Each weapon in this pack has been optimized for performance and visual fidelity, ensuring they look great and run smoothly in your games.


Price $59.99

2D Platformer Game Making Pack by Mero Store Studios

Asset Store newest packages - 2025, August 18 - 13:07
A complete 2D platformer toolkit with player, boss AI, and mobile/PC support—perfect for fast game development.

Dual Platform Support – Seamlessly switch between PC and Mobile controls via the Unity Inspector.


🎮 Ready-to-Use Player Controllers – Includes 3 pre-configured player prefabs with support for movement, jumping, crawling, and attacking.


🤖 Fully Functional Boss AI – Boss can patrol, detect players, and execute attacks with customizable range and behavior.


🧠 Customizable Scripts – Modify movement speed, jump force, detection range, attack range, and more from the Inspector.


🧩 Modular Setup – Drag-and-drop components with minimal configuration. Just assign references like Rigidbody2D, ground checks, and transforms.


🎨 Animation Ready – Easily replace player sprites and animations to create unique characters without touching the code.


📱 Mobile UI Buttons – Built-in support for mobile gameplay with on-screen controls for movement, jump, attack, and pause.


🖼️ Bonus Art Assets – Includes additional sprites and decorations (backgrounds, props) to quickly prototype scenes.


🎧 Dynamic Audio Integration – Footsteps, jumps, attacks, deaths, and motivational clips are included and managed through AudioSources.


⏸️ Pause and Scene Management – Ready-made pause menu and functions to resume, quit, or return to the main menu.Ask ChatGPT


The 2D Platformer Game Maker Pack is a comprehensive and developer-friendly toolkit designed to streamline the creation of 2D platformer games in Unity. It includes fully functional, customizable scripts for player movement and boss AI, along with ready-to-use animations, background assets, and mobile/PC control support.

This package is ideal for beginners and experienced developers alike. Players and bosses are modular—just drag them into the scene and assign references like Rigidbody2D, ground checks, or transforms through the Unity Inspector. The system is designed to allow easy switching between PC and mobile modes with a single toggle.

The included BossBot features patrol, detection, and dual attack animations, while the Player_Controller supports jumping, attacking, crawling, and flipping based on movement. Developers can easily change player sprites and animations to create personalized characters without altering core logic.

Whether you're building an action-adventure game, a story-driven platformer, or a casual runner, this pack saves you hours of setup time and provides a flexible base to build upon.

Contains no third-party content.


Price $4.99

Nature Assets - Italian Cypress by Lugia 3D

Asset Store newest packages - 2025, August 18 - 13:00
A small collection of tall, natural trees for your scenes. Simple, clean, and easy to drop into any project.

Number of Materials Used by Mesh: 1.

Total number of Materials: 1.

Number of textures (URP): 5 (Standard Material + SSS Map)

Number of textures (HDRP): 4. (Standard Material + SSS Map)

Total number of Textures: 9 (URP+HDRP)

Texture sizes: 4K. (SSS Map is 1K)

Number of meshes: 11.

Number of prefabs: 11.

UV mapping: Yes.

LODs: Yes. (0-3)

Rigging: No.

Types of materials and texture maps: PBR


Polygon Count:

Tree (Small - 2.7 Meters) - 700 tris, 600 verts - LOD0-LOD3

Tree (Medium- 4 Meters) - 900 tris, 800 verts - LOD0-LOD3

Tree (Medium - 4.5 Meters) - 1.2k tris, 1.1k verts - LOD0-LOD3

Tree (Large - 7 Meters) - 2.5k tris, 2.3k verts - LOD0-LOD3

Tree (Large - 7.2 Meters) - 2.1k tris, 1.8k verts - LOD0-LOD3

Tree (Massive - 10 Meters) - 3.3k tris, 3k verts - LOD0-LOD3

Tree (Growing - 1.9 Meters) - 2.1k tris, 1.8k verts - LOD0-LOD3

Tree (Growing - 1.7 Meters) - 900 tris, 800 verts - LOD0-LOD3

Tree (Growing - 2.9 Meters) - 2.1k tris, 1.8k verts - LOD0-LOD3

Tree (Growing - 2.5 Meters) - 700 tris, 600 verts - LOD0-LOD3

Tree (Growing - 1.7 Meters) - 900 tris, 800 verts - LOD0-LOD3

This small pack includes 11 detailed Italian Cypress tree models, ready to drop into your game scenes. Clean, optimized, and built to look great up close or at a distance.


Features:

- Optimized geometry.

- Ready for HDRP and URP.

- 4K texture resolution.

- Scale in centimeters.

- Clean UVs and Consistent Texel Density.

- User Friendly names.

- LODs groups included.

- Lightweight. (All plants share the same material!)


Please note: Rendered scene is not included. (Background assets are my own and from Megascans!)


Price $10.00

RPG Poly Pack - Desert Ruins by Gigel3d

Asset Store newest packages - 2025, August 18 - 12:54
Gigel3d presents the RPG Poly Pack series.

Number of assets: 406

Polygon count:

  • Props (74-1430)
  • Nature (38-612)
  • Modular parts (2-5590)
  • Buildings
    • LOD0 (5320-47670)
    • LOD1 (3180-26200)
    • LOD2 (2000-14270)
    • LOD3 (947-7830)

Materials: All main assets use a single material. Additional material for the sky. The pack also includes floor textures and terrain textures for Unity Terrain.

LODs: Buildings only (no modular parts)

Colliders: Yes

URP compatibility: Manual configuration required (Changing materials to URP, configuring Default Render Pipeline in Project Settings menu).

Stylized, flat-shaded 3D environment pack with 406 assets. It fits the theme of ancient Egypt or the ruins of a mysterious abandoned city.


DISCORD | YOUTUBE | X


FEATURES

  • 406 assets
  • Modular building parts
  • Ruined Buildings
  • Flat Shaded artstyle
  • Demo scene

ASSETS

  • Nature (x25): sand dune, sky, rocks, small rocks, tiny rocks, grass, palm trees, dead trees
  • Props (x71): baskets, beds, benches, bowls, braziers, cages, food containers, hangers, ladders, planks, pots, sacks, shelves, shields, stone pile, chairs, tables, tools rack, torches, vases, wagons
  • Modular parts (x293): ceiling, doors, door frames, floor, exterior stairs, pillars, walls, damaged walls, wall top, wall trims, windows, basement
  • Buildings (x15): exterior buildings

More assets from this series here: RPG POLY PACK


COMPATIBILITY

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)
  • Unity 2022.3.22 or higher

SUPPORT

If you have any questions, bug reports or suggestions, you can contact me on Discord or via email: gigel3d@gmail.com


Price $39.99

Peasant Tob by Feyloom

Asset Store newest packages - 2025, August 18 - 11:16
Peasant Tob - Game ready character

Number of textures: 2

Texture dimensions: (4096x4096)

Polygon count :

Minimum polygon count: 3665

Maximum polygon count: 3665

Number of meshes/prefabs: 3x1

Rigging: Yes

Animation count: 0

Animation type list: 0

UV mapping: Yes

LOD information: No LODs

Types of materials and texture maps:

Albedo, Normal in TGA Format

Rig: Humanoid


Polycount:

  • Polygons: 3665
  • Vertices: 4165
  • Triangles: 7226

Price $15.00

Demon_Executioner by TeinKrioss

Asset Store newest packages - 2025, August 18 - 10:11

Animated: Yes

Number of Characters: 1

Number of Prefabs: 33

Vertex Count: 20 457

Triangle Count: 40 594

Number of Textures: 12

Texture Resolutions: 2048x2048

Number of Materials: 8

Number of Animations: 17

Social Links YouTube | ArtStation


VIDEO PREVIEW


That animated and detailed Stylized Modular Demon Executioner Creature character model is suitable for your fantasy style project.


The model contains:


1. Custom animations:

🔹 Idle (1-2)

🔹 Run (F)

🔹 Walk (F_B_R_L)

🔹 Hit (1-3)

🔹 Die (1-2)

🔹 Attack (1-3)

🔹 Rage (1) 

🔹 Win (1)

_____________________________________________________________________________


2. Modules:

🔹 Weapon asset

🔹 Modular armor


There is also a completely one-piece version of this model.

_____________________________________________________________________________


3. Type skins:

🔹 Red

🔹 Dark

🔹 Green

🔹 Blue

___________________________________________________________________________


Technical Info:


1. Polycount:

🔸 Tris - 40 594

🔸 Vert - 20 457

🔸 Face - 20 344


2. PBR Textures:

🔸 12 textures

🔸 2k (2048)

🔸 8 materials


Version Unity 2021.3.45f1 and higher support


Price $29.99

Stylized Textures - Vol 192 - Desert by Yoge

Asset Store newest packages - 2025, August 18 - 08:17

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

12 seamless textures


Price $7.99

Lecture Hall_Auditorium by Edit Point

Asset Store newest packages - 2025, August 17 - 19:55

3D model of Lecture Hall_Auditorium for virtual reality, Augmented reality And Games.


SUBDIVISION LEVEL:

Polygon Count: 89753

Tringle Count: 163440

Verts Count: 86120


RESOLUTION OF THE TEXTURES:

DIFFUSE MAP:512X 512 1024X1024(seamless)

SPECULAR MAP: 512X 512 1024X1024(seamless)

NORMAL MAP:512X 512 1024X1024(seamless)

LIGHTBAKED MAP:4096 X 4096

TOTAL NUMBER OF TEXTURES USED: 47


FEATURES:

1) Baked textures are 4k in PNG size format.

2) Parts are correctly named, and grouped with a textures name, so It can be easy to find with a Mesh name.

3) Low Poly modelling with proper UV unwrapped, no overlapping.

4) Previews are real-time rendering light-baked versions from Unity.

5) Default textures are seamless(Diffuse, Normal, Specular Map) and can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size in JPEG format.

6) Every model has been checked with the appropriate software.

7)Model does not include any HDRP, Walkthrough, camera post-processing effect, or post-production plugin.

8)Lightmap is done by Bakery-GPU Ligthmapper(Not included only lightmap provided).

9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery-GPU light mapper which is sold separately by Mr.F)

10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene

11)For Baking a new Light Map, You can delete My Bakey Folders and Import an Updated Bakery Package Or replace it With an Old one

12)Light Probes included.

13)Play your video on the screen.

14)Player setting (Color Space) Linear for same colour saturation output.


Price $29.99

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