Polaris - Vegetation Studio Pro Integration by Pinwheel Studio
This module provide integration with Vegetation Studio Pro for Polaris 2020.
FEATURES
- Quickly setup VSP for mesh terrain workflow.
- Convert Polaris foliage data to VSP data.
- Spline mask.
- Mask painting.
LEARN MORE
Online ManualPrice $0.00
Hanging Plants - Volume Three by Mr Andrew Chapman
A selection of hanging plants.
In this volume are a variety of hanging plant meshes in 12 main groups.
* Door/Window Canopy
* Garden Arch
* Garden Arch - Cross Section
* Garden Arch - Link Section
* Garden Arch - Straight Section
* Garden Arch - Tee Section
* Garden Arch Passageway
* Garden Fork with Wooden Bucket
* Glass Pitcher on its side
* Plain Road Tyre
* Road Tyre in a mound of earth
All models supplied and fully mapped.
Door/Window Canopy - 4 Plant mesh variations
Garden Arch - 11 Plant mesh variations
Garden Arch Cross Section - 10 Plant variations
Garden Arch Link Section - 6 variations
Garden Arch Straight Section - 9 variations
Garden Arch Tee Section - 5 variations
Garden Arch Passageway - 10 variations
Garden Fork with Wooden Bucket - 5 variations
Glass Pitcher on its side - 6 variations
Plain Road Tyre - 3 variations
Road Tyre in mound of earth - 5 variations
Flower variations - 18 variations
Leaf variations - 7 variations
Stem - 1
Using all the variations of mesh, flower and leaf combinations, this will give 1,000's of individual creations.
Most of the textures used are 1k resolution. For greater performance, you can restrict their size to 256x256. Each leaf and flower is supported by 2 polygons. Prefabs of every mesh, combined with a chosen selection for both Flower and Leaf, is available.
With such a high variety of plant meshes available, you can create greater variety by combining plant meshes in a group.
Price $8.64
MONSTER: GRYLLUNGUIS by PROTOFACTOR, INC
This odd looking small monster could be the unwanted crossing between a grasshopper, an anglerfish and a toad. But don’t get fooled this thing will lunge at you and tear you down to shreds!
Geometry is 12.6 Ktris. Rig is 42 bones. Model uses 1 material with a 4096*4096 PBR texture set.
A set of 15 animations is included (3 being root motion variations).
Price $24.99
Jahro Console by Crysberry Studio
Jahro Console is a brand new plugin for Unity 3D. It strives to provide an amazing development experience by an opportunity to use the console for executing commands in a Unity Project directly or in a build of an app on a target device.
Jahro plugin is designed for two platforms: mobile devices and native applications for Unity 3D.
Strengths
✔️ Undemanding to resources and light as a feather.
✔️ Non-developers’ oriented UX and UI.
✔️ Flexibility of customization and effortless control.
✔️ Simple access to commands during runtime.
✔️ Easy parameters input for commands.
Highlights
➖ Possibility to select Assemblies as commands source easily.
➖ Easy removal from a build without any harm and stress.
➖ Customizable launch options for both mobile and desktop versions.
➖ Keyboard shortcuts for launching, closing, switching modes.
➖ Innumerous command parameter types support: from Int to Vector and Enum.
➖ Console or Visual view for running commands.
➖ Plain and understandable design for anyone.
Two operating modes:
Following the call of your dev’s heart and duty, pick up your favorite input style: visual view or old school console mode.
Cross Platform Support:
Created from an idea to provide an easy to use a tool on any platform, Jahro supports mobile or desktop platforms controlled by Android, iOS, or Windows. The support of WebGL is not left overboard as well.
Extremely Easy Installation:
Few clicks to import the plugin and Jahro is at your service.
Innumerable Parameters Support:
Striving to provide the best developer’s experience, Jahro has no restrictions in working with different data types (separately or in combination).
Non-developers Friendly:
Jahro is a buddy for everyone, who works hard on Product Development: developers, product owners, level designers, quality assurance... and even non-technical “who are these” guys.
No Deadly Cut Off And Rebirth:
Taking mom-style care about the project's data, Jahro deactivation or re-activation will not affect the source code and the performance of a build.
Child’s Play Usage:
The confluence of the user convenience and plain design is key for inspiring your fast and furious work.
Whatever happens, better call Jahro Console!
Visit jahro.io to find more!
Price $24.99
Anime Girl Characters - Protagonist 3 by Lukebox
Features:
• Protagonist outfit
• +30 facial expressions using BlendShapes
• 5 hair styles
• 5 hair colors
• Separate full body model
• Underwear, 2 color variations
• Custom eye color
• .fbx models, poly count 14k tris
• .png textures, resolution 512x512 to 2048x2048
Problems, feedback, suggestions?
Email me
Price $8.99
PhysKit AniBone by Heathen Engineering
This asset uses "MIConvexHull" under "The MIT License (MIT)"; see ConvexHullLicense.txt file in package for details.
AniBone is a component of PhysKit that allows you to quickly and easily apply physics based dynamic animations to armature bones and transforms. A single script added to a character can control multiple trees of nodes and the easy to use settings system lets you define common configuration settings as scriptable objects for easy referencing.
PhysKit AniBone can respond to global and local velocity changes as well as gravity, wind and collisions. Easily tune your settings for accurate and efficient simulation. Let PhysKit help you add some bounce to your game!
PhysKit AniBone is included in PhysKit Complete. Save on all of Heathen Engineering's Physics tools with PhysKit Complete!
Have questions? Join us on Discord and talk to the devs!
Looking for code documentation? find it on Git Hub
You can also find articles on our developer network here
Based on Heathen's System Core, Heathen's PhysKit takes a modular approach and leverages scriptable variables, events and references to empower the designer and programmer alike.
Tools Included (In addition to all of Heathen's Systems Core)
➼ Physics BoneAttach to the rig of your skinned mesh and apply physics simulation to branches with a simple designer friendly inspector. Supports wind, gravity, root and per-node velocity change, collision and effect radius limits with typical use property controls (drag, spring and firmness)
➼ Physics Wind Helper
Attach to a Unity Wind Zone to expose Wind Zone settings to scriptable variables and to simulate wind force vectors for use with rigid bodies and other objects in your game. Physics Bone can interface directly with Physics Wind Helper or be driven by scriptable variables.
➼ Force Effect Field
attach Force Effects (modular objects) to your Force Effect Field to produce a tailored force effect on actors in a trigger area or global to the scene. This system can be used to apply wind simulation to rigidbodies, create a force field, tractor beam and so much more!
➼ Physics Data object
Builds and maintains physical information about the object and enables quick and efficient calculations in other Heathen tools or your own custom behaviors. The Physics Data accounts for mass, geometry and velocity and works with Drag Helper and other tools.
➼ PhysKit Maths
This static class contains helpful physics related equations and constants used throughout the kit and handy for general use in your game.
➼ Utility Functions such as
'Force To Reach Velocity' which accounts for the mass and current velocity of your rigid body and returns the appropriate force vector to apply in order to reach the desired velocity.
Have questions or feedback? join our Discord server and let us know! Heathen Assets
Price $20.00
Pixel Card Sprites Pack by Solunar Productions
The back sprites includes a variety of themes, including classic, weapons and terrain!
------
This package contains: - 4 front card sprite sheets with 20 card sprites each
- 1 back card sprite sheet with 28 card sprites
- Sprite sheets folder with 2x and 3x scales versions of front and back sprite sheets
- 108 cards sliced to 32x48 sprites
- Readme.txt
------
If you have a specific requirement or request, we will be happy to look at it!
Contact: admin@solunar.com.br
Price $9.99
30 - 4K PBR Archviz Materials by Andragor Inc.
Free for a limited time !
All textures are tiled, and optimised for PBR Metallic workflow
Compatible with parallax/displacement shaders
Includes : Bricks, Walls, Floors, Tiles, Roofs, Concretes, Grass, and Gravel.
Ideal for use in architecture visualization
Each material contains :
- Albedo
- Normal
- Metallic/Smoothness
- Heightmap
- Occlusion
4096x4096 Resolution
Size range from 2x2m to 3x3m
Price $0.00
AUTOCANNON by 3DRedBox
Autocannon for modern or futuristic FPS games.
The animations are really well thought out as well as the detachable parts.
PBR high quality textures 2048x2048.
Albedo, Normal, Metallic, AO.
Format FBX.
Points: 75459
Polygons: 75581
Ready for game, all materials is assigned.
Painted in Substance Painter.
Rendered in Marmoset 3.
Price $7.99
Copy Rig by Caleb Langley
Copy Rig is an editor extension tool that allows you to efficiently save time posing character rigs by copy and pasting poses between similar character rigs. This tool also allows you to copy poses from animation previews.
Simple to use
Copy Rig is simply copy and paste, no programming required. Easy, fast and efficient.
Contact
For any inquiries please contact gamesbycaleb@gmail.com
Links
Video Demo
Documentation
Price $6.99
Zaz 966 Rally edition by AlVet Studio -112dB
Similar models participated in real rally races recently, colors were taken from open Internet sources and slightly modified.
If you want to create games in retro style, then this package is for you!
4 color cool schemes included:
->> red / yellow
->> blue / black
->> green / white
->> orange / blue
In addition, there are 2 colors of the car interior in the package:
->> beige leather / blue fabric
->> beige leather / cherry fabric
The car is designed to the smallest detail:
->> the doors are open
->> windows are open
->> door handles, window opening handles move
->> sun visors open and close
->> the hand brake lever moves
->> all pedals move (gas, brake, clutch)
->> of course the steering wheel rotates and the wheels spin =)
->> and much more!
Also worked out the suspension of the car.
In total, each model (color) consists of 7 materials, 28 PBR textures. (Albedo, Specular, Normal Map, Occlusion)
The shader used is "Standart (Specular setup)"
The three-dimensional model consists of:
96k polygons
111k points
This package is ideal for both computer games and mobile devices.
Before buying, carefully look at the screenshots and the model on sketchfab (among the screenshots)!
Please leave comments after your purchase! It makes us happier and motivates us to do a new job! Thank!
Price $44.99
Sci Fi Modular Level Building Toolkit by STEAKandGAMES
Currently at 4120 prefabs, and 885 meshes.
Quickly build out futuristic levels for your Sci Fi games. Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements.
-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details.
Perfect for FPS, 3rd Person, and Top-Down game designs.
All models currently include 4 different texture variants.
Metal01
Metal02
Plastic01
Rust01
Version 1.0
Prefabs
392 interior walls (4 variations of the set of 98) Completed
136 exterior walls ((4 variations of the set of 34) Completed
208 interior stairs (4 variations of the set of 52) Completed
8 exterior stairs (4 variations of the set of 2) Completed
104 ceiling panels (4 variations of the set of 26) Completed *
48 doors (4 variations of a set of 6, animated and non-animated) Completed **
780 floor tiles (4 variations of the set of 195) Completed
224 wall mounted lights (4 variations of the set of 14, in 4 light colors) Completed
48 ceiling mounted lights (4 variations of the set of 3, in 4 light colors) Completed
16 pillars (4 variations of the set of 4) Completed
36 interior triangle walls (4 variations of the set of 9) Completed
44 exterior triangle walls (4 variations of the set of 11) Completed
872 exterior frames for buildings (4 variations of the set of 218) Completed
120 bases for raising out of terrain (4 variations of the set of 30) Completed
1016 roofs (4 variations of the set of 254) Completed ***
68 cores (for designing the shapes of buildings prior to setting them up) Completed
* Ceilings -Additional lighting included in some of the ceiling panels
** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the "Player" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations.
*** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights
All prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them.
Package is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic.
Looking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works.
Visit the Unity Forum thread!
Price $30.00
A better way to track events in your game
Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking. In order to make the most of your analytics and engagement tools, it’s essential to track the right events and collect the right data. Analyzing games requires a specific approach that ignores certain instincts […]
The post A better way to track events in your game appeared first on Unity Technologies Blog.
Stone Props Pack by Monqo Studios
Perfect as decoration for your projects
◼ Content ◼
- 24 game ready prefabs
- 19 detailed models
- 2k textures
- Albedo maps, metallic maps, normal maps and specular maps included
- Colliders included
◼ Polygon information ◼
Rocks
- Rock 1 Model (447 vertices)
- Rock 2 Model (185 vertices)
- Rock 3 Model (57 vertices)
- Rock 4 Model (47 vertices)
- Rock 5 Model (31 vertices)
Soil
- Soil 1 Model (128 vertices)
- Soil 2 Model (113 vertices)
- Soil 3 Model (185 vertices)
- Soil 4 Model (206 vertices)
- Soil 5 Model (128 vertices)
Stone walls
- Stone Wall 1 (285 vertices)
- Stone Wall 2 (242 vertices)
- Stone Wall 3 (214 vertices)
- Stone Wall 4 (225 vertices)
- Stone Wall 5 (102 vertices)
- Stone Wall 6 (76 vertices)
Totems
- Totem 1 (38 vertices)
- Totem 2 (28 vertices)
- Totem 3 (169 vertices)
◼ Publisher information ◼
Free updates coming soon and the best is yet to come! Thank you all for purchasing this pack! If you have questions or comments, feel free to send us an email to monqogames@gmail.com
Price $4.99
"No Frills" Inventory by Gregory W Lyons
A simple “No Frills” system designed to help you easily add Inventories and Items!
Check out the documentation to gain more insight into the package before buying! I dare you!
[ Full Documentation ]
The Inventory is a Scriptable Object, easily add new ones to anything! The Item is also a Scriptable Object, BAM!
"No Frills" means simple and nothing extra or unnecessary is added to the package. This doesn't contain bloated Editor Windows and doesn't lean on any external dependencies.
Price $5.00
50 - 4K PBR Sci-Fi Materials vol.2 by Andragor Inc.
All textures are tiled, modular, and optimised for PBR Metallic workflow
Compatible with parallax/displacement shaders
Perfect for use with ProBuilder
Multiple variations
Each material contains :
- Albedo
- Normal
- Metallic/Smoothness
- Heightmap
- Occlusion
4096x4096 Resolution
Price $20.00