AAA Game Character Sci-fi Robot by Epic Sounds and FX
Activate a robotic artificial life form in your next audio production with AAA Game Character Sci-fi Robot, a unique collection of futuristic cyborg styled voice-over sound files created for sci-fi games & trailers. This voice-over library features a male protagonist game character inspired by FPS & RPG games.
AAA Game Character Sci-fi Robot voiceover sound library provides you with more than 340+ immersive, game-ready voiceover sound files, vocalizations, battle cries, custom dialogue lines, and everything needed to create compelling cinematic scenes and outstanding gameplay audio experiences. The Robot’s voice texture is dry, and slightly pitch-shifted. He is perfect for an assistant, side-kick, NPC, or any helpful game characters needed. His voice is ready to go out of the box but is clean enough for further audio processing.
All of the recordings are delivered in 96khz/24bit .wav file format, giving you the best quality for heavy sound editing, pitching shifting and fx processing while keeping a top-notch level of clarity and precision.
AAA Game Character Sci-fi Robot voiceover sound effects is not only packed with high-quality voice recordings but includes thought out, cohesive scripted dialogue and vocalizations to help you build dynamic sci-fi stories, game trailers, in-game characters, dramatic moments and so much more.
Price $29.00
QMSH-Plugin for Unity by Codemine-Ind.
This asset enables you to assemble 3D mesh procedurally in Unity by writing simple generative scripts in the Quick-Mesh Scripting-Language - both in-editor (ahead-of-time) and in-player (at runtime).
Note: this plugin depends on the QMSH-Kernel.
WHAT-CAN-IT-BE-USED-FOR?
Including, but not limited to:
- Generating architectural structures.
- Generating furniture models and props.
- Generating electronic device models.
- Creating 3D iconography and widgets.
- Structure-preserving LOD (level-of-detail) models.
- Generating object-families and dynamic-entities.
- General-purpose 3D procedural modelling.
KEY-FEATURES:
- Create 3D entities using the Quick-Mesh Scripting-Language.
- Automatically generates minimal-vertex (optimised) GameObjects.
- Configures MeshFilters, MeshRenderers and (optionally) MeshColliders.
- External-Kernel-Architecture for low-resource-overhead operation.
- Supports Gouraud-shading mesh smoothing-groups.
- Supports in-editor (ahead-of-time) mesh assembly.
- Supports in-player (runtime) mesh assembly (Desktop-Builds-Only).
- Custom Entity Editor-Scripts for easy use in-editor.
- Compatible with earlier versions of Unity (from 5).
LIMITATIONS:
- Imposes a per-entity 65K (65336) vertex-limit (Plugin-Only).
- No-UVs: supports per-vertex RGBA and/or 3D-procedural-shaders Only.
- ASCII-OBJ-File-Interchange: slower than binary formats.
- Currently lacks supports for QMSH's Parameter-Definitions.
- Runtime-Invocation for Linux, Mac-OS and Windows builds only.
GETTING-STARTED:
- Introductory Tutorial Video
DOCUMENTATION:
- In-editor tooltips, hints and explanations of options.
- Thoroughly documented source-code (all public-members).
- Includes detailed accompanying PDF documentation.
- Example-Scenes demonstrating ahead-of-time and runtime use.
HELP & SUPPORT:
- If you any need help or support - get in touch: support@qmsh.org
FEEDBACK:
- Got a question, suggestion or an idea? Contact: feedback@qmsh.org
- If you make something cool with QMSH in Unity - it'd be great to hear!
ADDITIONAL-NOTES:
- Permissive Plugin Source-Code License: MIT, Apache.
- Tested under Mac-OS and Windows operating systems.
For more information you can also refer to the QMSH project's homepage.
Price $0.00
TogakiMaker - scenarios edit & play by DoilWorks
The story files written by the scenario writer are imported into the tool and modified in various ways.
A visual novel implementation is included as a standard feature, which alone allows you to create a game.
The main tools are implemented in uGUI.
You can manipulate the uGUI main tool while playing Unity and create data while playing and checking it on the fly.
It is easy to test and error, and requires very little learning time to create data.
TogakiMaker is designed specifically for scalability.
If you have a programmer assigned to your project, it can be extended for a variety of uses!
Wizards allow you to add as many playback features and decoration commands as you like within a single project, making it easy to create project-specific effects.
Price $85.00
Warrior Crocodile by Maksim Bugrimov
I present to you a new character.
Attention.
For full functioning of the tail, you will need a Dinamyc Bone
https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
Characters has 92 animations.
ANIMLIST
https://drive.google.com/file/d/1JdBZtHVgGhoNnZZhsa82DYSoW0FI7NRI/view?usp=sharing
Character
PBR textures.
-Albedo
-AO
-Metallic
-Normal 2
(all 4096-4096 size)
Polys: 35,224
Tris: 67,856
Verts: 34,419
Weapon
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
(all 4096-4096 size)
Polys: 7,247
Tris: 14,080
Verts: 7,084
Price $14.99
Asset Organizer by Cikoria
You just need to specify where each asset type should be placed and the tool will take care of the rest! When automatic organization is activated, the tool will make sure newly created, moved or imported assets always end up in the right folder.
Tested and verified on
• 2019.4.7f1
• 2020.1.0f1
• 2020.1.1f1
• 2020.1.2f1
Price $18.00
2D Isometric Cartoon Forest by Soniduy
The 2D Isometric Cartoon Forest is with 252 pcs images and most images have a resolution of 256x256, but many forest images have a resolution of more than 1000 pixels size (PNG); it is suitable for various games. Particularly, it is perfect for use in mobile games.
The package contains:
--Buildings:Over 78 lovely images including farm architectures, various farm buildings, windmills, carousels, musical instruments, city walls, statues, bicycles and bus, etc.
--Grounds: Over 137 different grounds including country roads, garden grass, green map, stake road, all kinds of trees and various grass, In particular, some high-resolution realistic forest images etc.
--Over 35 articles, including different cute elves, farm tools, fences and railings, fantasy signs, as well as all kinds of toon characters, etc.
It can be built into many different effect forest scenes you need for lovely, adventure toon experience. With your imagination, different scenes can be built, such as historical town, farms, forests, livestock farms, etc. The Cartoon Pack is equipped with all necessary objects.
Of course, if you have more imagination, these components can fulfill all your dreams.
Price $12.99
Free Game Music Collection by The Indie Devs Nation
The Free Game Music Collection is the very first crowd-funded music collection directed primarily to indie game development.
Consisting initially of shorter tracks made during the production of our paid Elite and Colossal collections, this project has now turned into something much bigger. With your help we want to be able to keep elevating the quality and quantity of our free music, allowing indie gamedevs worldwide to freely use it both commercially and non-commercially, on any type of interactive media projects.
Every time a new milestone is reached on Patreon, 20 new original tracks (each with its own seamless loop version) will be added to the collection. A small contribution is all we ask from you. With already thousands of downloads across different stores, if every single downloader contributed just the minimum tier, we would already have reason to make several hundreds of tracks!
Music previews: https://soundcloud.com/t-i-d-n-music/sets/free-game-music-collection
Price $0.00
Shooting Sound by B.G.M
Contains 13 files.
It is free. It is freely usable.
Do not resell.
--------Contents-----
cannon_01.wav
cannon_02.wav
card.wav
crossbow.wav
electronic_01.wav
electronic_02.wav
heal.wav
laser_01.wav
laser_02.wav
machine_gun.wav
magic_01.wav
magic_02.wav
magic_03.wav
Price $0.00
MJActivity by Mujahid
Beside the text editor, this component allow user to manage instruction & activities directly on the inspector!.
here what is does
1. create variable directly on the inspector
2. manipulate variable directly on the inspector
3. calling function through inspector (function can have as much as arguments & could return the result to the created variable)
4. control where to execute operation & function (on playmode/edit/both)
5. control when to execute operation & function:
- on enable, awake, start, update, lateupdate, fixedupdate, on application start/quit, on mouse down/up/drag/over/up as button, on collision/trigger, and some other.
5. generate activity detail on the console (human readable text)
6. show total variable, logic, operation & function created.
cons:
1. function: generic argument not support
2. function: generic type not support
3. enum: generic type not support
Documentation: http://tinyurl.com/y3jewanb
Price $10.00
Stick To Path - Follow an object while staying on path. by Laythe industries
It can be very handy for example if you want to make something like a car GPS where the car icon stay on the closest road even when the GPS think you are 100 meters away from the road.
After Installation please read the documentation PDF found in the "docs" folder and try the demo !
Contact :
support mail : laythecolonist@gmail.com
Discord : Fosowl#3377
Price $0.00
Edvard Cyberpunk Character by Darkich
Low poly, Game Ready ,Rigged, Animated, PBR textures
Verts-10470
Faces- 10172
Tris- 19956
Animations Fbx (22)
walk-4
Running-4
Strafe-4
Damage reaction-4
Jump-1
Idle-2
Kick-1
Weapon pose-1
Death-2.
Textures(PBR):
Metallic ,Albedo, Occlusion, Normal
Material:(4)-Resolution
Body- 4096x4096
Head- 2048x2048
Bomber- 2048x2048
Pistol- 2048x2048
Have a nice day!
Price $20.00
Old Road Signs PBR by Aleksn09
Price $0.00
FC User Interface SFX by fcaudio
Features:
- 15 custom designed User Interface SFX, pre-mixed and ready for easy integration into games.
- New content added every month.
All sounds are available as 4800K 24bit wav files.
Price $4.99
SchoolGirl_MegaBundle by Mochimagro
(Not include Animation)
Character Models
BlendShape is implemented in these character models, and the facial expression and eye height can be changed by changing the values.
File Type : .fbx
Rig Type : Humanoid
-ModelPolygonsTemplate-
BlazerA(3,208 polygons)
BlazerB(3,232 polygons)
BlazerB_WithScarf(3,832 polygons)
CutterShirtA(3,220 polygons)
SailorA(3,288 polygons)
SailorB(3,112 polygons)
SailorB_WithSweater(3,648 polygons)
SailorC(3,140 polygons)
SailorC_Normal(3,116 polygons)
SweaterA(3,060 polygons)
SweaterB(2,972 polygons)
SweaterB_withPartker(3,764 polygons)
Stage
File Type : .fbx
Rig Type : Generic
Count of Total Polygons
ClassRoom : 3,083 polygons
Corridor : 510 polygons
Ground : 11,264 polygons
Shoebox : 1,712 polygonns
Price $44.15
Sci-Fi Ambience and Drones SFX Library by SilverPlatter Audio
In this massive, forward feeling library, you’ll find spaceship decks and control rooms, maintenance hallways, cooling rooms, vents and shafts, eerie drones and tensions, and much much more.
Full metadata tagging, included metadata description spreadsheet for easy tracking outside of Soundminer, Basehead, etc.
See image preview area for full list of audio files as well as audio preview.
FILES: 65 Audio Files
SIZE(unzipped): 1.73 Gb, Over 50 mins of audio
Price $30.99