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Random City Generator by Leven

Asset Store newest packages - 2020, August 31 - 08:21
The generator can create a random city using prefab tiles.

Use the generator in Edit Mode or in Play Mode!

You can create a city with your own models.

Click the button “Generate City” in the Inspector window of RandomCityGenerator object in Edit Mode or Play Mode to create a new city.

Package contains:
- City generator script
- LowPoly City Tiles
- Demo Scene
Price $9.99

Dark architecture set by Dmitriy Dryzhak

Asset Store newest packages - 2020, August 31 - 08:18
Here you can find a lot of classic evil architecture constructor elements and pregathered example scene (exterior only).
Triangles counts:
Chain1 - 9216 triangles
Chain2 - 4176 triangles
Cyl1 - 28 triangles
Cyl2 - 28 triangles
DarkArchElements_A1 - 580 triangles
DarkArchElements_A2 - 248 triangles
DarkArchElements_A3 - 264 triangles
DarkArchElements_A4 - 288 triangles
DarkArchElements_A5 - 492 triangles
DarkArchElements_A6 - 428 triangles
DarkArchElements_C1 - 288 triangles
DarkArchElements_C2 - 704 triangles
DarkArchElements_C3 - 1104 triangles
DarkArchElements_C4 - 904 triangles
DarkArchElements_C5 - 504 triangles
DarkArchElements_C6 - 28 triangles
DarkArchElements_C7 - 432 triangles
DarkArchElements_C8 - 1104 triangles
DarkArchElements_C9 - 520 triangles
DarkArchElements_CD1 - 424 triangles
DarkArchElements_CD10 - 60 triangles
DarkArchElements_CD2 - 872 triangles
DarkArchElements_CD3 - 688 triangles
DarkArchElements_CD4 - 168 triangles
DarkArchElements_CD5 - 756 triangles
DarkArchElements_CD6 - 456 triangles
DarkArchElements_CD7 - 680 triangles
DarkArchElements_CD7 1 - 168 triangles
DarkArchElements_CD8 - 612 triangles
DarkArchElements_CD9 - 480 triangles
DarkArchElements_Dt1 - 244 triangles
DarkArchElements_Dt10 - 160 triangles
DarkArchElements_Dt11 - 436 triangles
DarkArchElements_Dt12 - 106 triangles
DarkArchElements_Dt13 - 358 triangles
DarkArchElements_Dt14 - 226 triangles
DarkArchElements_Dt15 - 102 triangles
DarkArchElements_Dt16 - 216 triangles
DarkArchElements_Dt17 - 56 triangles
DarkArchElements_Dt18 - 84 triangles
DarkArchElements_Dt18 1 - 102 triangles
DarkArchElements_Dt19 - 40 triangles
DarkArchElements_Dt2 - 244 triangles
DarkArchElements_Dt20 - 40 triangles
DarkArchElements_Dt21 - 240 triangles
DarkArchElements_Dt22 - 100 triangles
DarkArchElements_Dt23 - 148 triangles
DarkArchElements_Dt24 - 436 triangles
DarkArchElements_Dt25 - 264 triangles
DarkArchElements_Dt3 - 348 triangles
DarkArchElements_Dt4 - 318 triangles
DarkArchElements_Dt5 - 72 triangles
DarkArchElements_Dt6 - 928 triangles
DarkArchElements_Dt7 - 40 triangles
DarkArchElements_Dt8 - 116 triangles
DarkArchElements_Dt9 - 48 triangles
DarkArchElements_F1 - 192 triangles
DarkArchElements_F10 - 706 triangles
DarkArchElements_F2 - 172 triangles
DarkArchElements_F3 - 268 triangles
DarkArchElements_F4 - 176 triangles
DarkArchElements_F5 - 1048 triangles
DarkArchElements_F6 - 472 triangles
DarkArchElements_F7 - 482 triangles
DarkArchElements_F8 - 566 triangles
DarkArchElements_F9 - 540 triangles
DarkArchElements_FW1 - 298 triangles
DarkArchElements_FW2 - 286 triangles
DarkArchElements_Gath_1 - 1212 triangles
DarkArchElements_Gath_10 - 968 triangles
DarkArchElements_Gath_11 - 3256 triangles
DarkArchElements_Gath_12 - 840 triangles
DarkArchElements_Gath_2 - 2660 triangles
DarkArchElements_Gath_3 - 816 triangles
DarkArchElements_Gath_4 - 1227 triangles
DarkArchElements_Gath_5 - 5900 triangles
DarkArchElements_Gath_6 - 4352 triangles
DarkArchElements_Gath_7 - 4220 triangles
DarkArchElements_Gath_8 - 5000 triangles
DarkArchElements_Gath_9 - 2308 triangles
DarkArchElements_Gath_C1 - 4416 triangles
DarkArchElements_Gath_C10 - 2340 triangles
DarkArchElements_Gath_C2 - 1664 triangles
DarkArchElements_Gath_C3 - 392 triangles
DarkArchElements_Gath_C4 - 2628 triangles
DarkArchElements_Gath_C5 - 712 triangles
DarkArchElements_Gath_C6 - 1534 triangles
DarkArchElements_Gath_C7 - 1784 triangles
DarkArchElements_Gath_C8 - 4700 triangles
DarkArchElements_Gath_C9 - 5804 triangles
DarkArchElements_K1 - 152 triangles
DarkArchElements_K10 - 52 triangles
DarkArchElements_K12 - 24 triangles
DarkArchElements_K13 - 128 triangles
DarkArchElements_K14 - 24 triangles
DarkArchElements_K2 - 324 triangles
DarkArchElements_K22 - 426 triangles
DarkArchElements_K3 - 296 triangles
DarkArchElements_K4 - 224 triangles
DarkArchElements_K44 - 202 triangles
DarkArchElements_K5 - 284 triangles
DarkArchElements_K6 - 28 triangles
DarkArchElements_K7 - 128 triangles
DarkArchElements_K8 - 128 triangles
DarkArchElements_K9 - 84 triangles
DarkArchElements_Pl1 - 60 triangles
DarkArchElements_Pl10 - 92 triangles
DarkArchElements_Pl11 - 304 triangles
DarkArchElements_Pl12 - 40 triangles
DarkArchElements_Pl13 - 112 triangles
DarkArchElements_Pl14 - 16 triangles
DarkArchElements_Pl15 - 120 triangles
DarkArchElements_Pl2 - 1092 triangles
DarkArchElements_Pl3 - 262 triangles
DarkArchElements_Pl4 - 20 triangles
DarkArchElements_Pl5 - 84 triangles
DarkArchElements_Pl6 - 40 triangles
DarkArchElements_Pl7 - 346 triangles
DarkArchElements_Pl8 - 176 triangles
DarkArchElements_Pl9 - 80 triangles
Fastening - 97 triangles
Flag_1 - 296 triangles
Flag_2 - 296 triangles
Flag_3 - 296 triangles
Flag_4 - 296 triangles
Ring - 256 triangles
Torch_1 - 710 triangles
Torch_2 - 2254 triangles
Torch_3 - 1914 triangles

Price $25.00

Ruth2 v4

Austin Tate's Blog - 2020, August 30 - 12:00

Ruth2 v4 Revision 2020-09-02
Based on Blender Mesh from https://github.com/RuthAndRoth/Ruth2 (was Ada Radius Draft 11). Use a viewer which supports Bakes on Mesh, e.g. Firestorm.

Ruth2 is a low-poly mesh body specifically designed for OpenSimulator and which can also be used in Second Life. It is built to use standard Second Life UV maps using a scratch-built open source mesh by Shin Ingen, Ada Radius and other contributors from the RuthAndRoth Community. Ruth2 v4 is the fourth version of the mesh avatar updated to be built and rigged using Blender 2.8 and with improved documentation of the workflow to make it reliably repeatable and credits to all the asset creators involved.

AVAILABILITY

USER GUIDE

https://github.com/RuthAndRoth/Ruth2/wiki/User-Guide

BAKES ON MESH

Ruth2 v4 is provided as a single mesh that is designed to work well with Bakes on Mesh. It has a simple alpha capability without needing separate mesh parts and alpha masks can be worn to give more control over hidden areas. rather than use Bakes on Mesh, skin textures may be applied, but you should then add a full body alpha mask to hide the underlying system avatar.

The “Ruth2 v4 – Mesh Avatar” box contents are designed so that they form a complete initial avatar using Bakes on Mesh. You can switch to your own shape, skin, eyes and hair and/or use the HUD to change your appearance. Some example hair, underclothing, hair bases and a range of alpha masks are provided in the “Ruth2 v4 – Extras” box. Skins as used in the HUD and more can be found in a “R2 Skins – Female” box.

HUD

Ruth2 v4 uses a single combination HUD, created by Serie Sumei, for alpha masking, skin and eye texture application, finger and toe nail colour, and other features. The skins and eyes that are available are set via a notecard (!CONFIG) in the Contents of the HUD which can be edited to incorporate your own skins (11 slots are available) and/or eye textures (5 slots are available).

The Skin Alpha Mode can be changed between Alpha Masking with cutoff=128 (the initial setting) and Alpha Blending. Depending on the Alpha Mode that is used on hair, clothing or other attachments that use partial alpha it may be useful to be able to change the setting used on the mesh body to avoid some parts not displaying correctly.

BOX CONTENTS

Ruth2 v4 – Mesh Avatar – This is the normal distribution box and is designed so that once unpacked its contents can be “worn”. It contains basic “classic” avatar shape, skin, eyes or hair to form a complete outfit, but these can be replaced with the users own preferred content.

  • !README, !LICENSE and
    !CHANGES
  • Ruth2 v4 (Body+Hands+Head)
  • Ruth2 v4 Eyes
  • Ruth2 v4 Eyelashes
  • Ruth2 v4 (posable) Flat Feet, and Fixed Medium and Fixed High Feet
  • Ruth2 v4 Toenails for the feet options
  • Ruth2 v4 Five options for fingernails
  • Ruth2 v4 HUD
  • Initial skin, shape, basic eyes and basic hair
  • Basic underwear

Ruth2 v4 – Mesh Avatar Business – A special version of the Ruth2 v4 Mesh Avatar for G-Rated or Business usage is provided with a modified body shape and skins which have simple baked-on underwear.

Ruth2 v4 – Extras – This is a box of useful extra elements and options.

  • !README-EXTRAS and !LICENSE
  • Ruth2 v4 Body (only)
  • Ruth2 v4 Business (Body+Hands+Head)
  • Ruth2 v4 Business Headless (Body+Hands)
  • Ruth2 v4 Hands
  • Ruth2 v4 Head
  • Ruth2 v4 Headless (Body+Hands)
  • Ruth2 v4 Head+Vneck (section of body)
  • Ruth2 v4 Elf Ears
  • Alpha masks
  • Sample hair and hair bases

Ruth2 v4 – Resources – This box is not normally needed. It contains textures and other resources with original UUIDs as used within the other assets. This can be useful if moving the assets across grid, or to repair elements.

Ruth2 v4 – Mesh Uploads – This box is not normally needed. It contains mesh for all Ruth2 v4 elements as originally uploaded and before attaching a root prim or any texturing.

R2 Skins – Female – Skins and related skin textures as used in the Ruth2 v4 HUD and alternatives from https://github.com/RuthAndRoth/Skins.

APPEARANCE SLIDERS

See this Wiki page for information on Bento Mesh Bodies and Heads… http://wiki.secondlife.com/wiki/Project_Bento_Resources_and_Information

The following avatar appearance slider controls are not supported due to technical constraints as described in this Wiki page… http://wiki.secondlife.com/wiki/Project_Bento_Skeleton_Guide

  • Head Shape
  • Eyelash Length
  • Eye Pop
  • Ear Angle
  • Attached Earlobe
  • Jowls
  • Chin Cleft
  • Upper Chin Cleft

KNOWN ISSUES AND TROUBLESHOOTING

  • Ruth2 v4 with attached Bento head will work with most shapes. The headless body, to use with system head or other mesh head, will work well with the sliders except body fat, and extremes to neck length and thickness, because of the neck seam. There are a few head sliders that don’t work: Head Shape, Ear Angle, Jowls, Chin Cleft.
  • Texture Alpha Mode – Alpha Blending or Alpha Masking? Ruth2 v4 is set initially with mode Alpha Masking with a mid cutoff of 128 (the cutoff range can be 0 to 255) as this may work well with the addition of clothing and hair that use Alpha Blending as transparent edges can appear if too many overlapping items use the same alpha mode. But Alpha Blending can often look smoother. The Eyelashes are set to Alpha Blending mode for this reason since they act more like a hair attachment.
  • The Ruth2 v4 mesh near the toes is adjusted to avoid the toenail area of the skin, as many skins bake in toenails. Ruth2 v4 is designed to make use of separate mesh toenails. For best result, paint over the system toenails and remove as much detail as you can from your foot skin that is probably designed for the system avatar’s duck feet.
  • The HUD Options Tab allows for the posable flat foot pose to be altered and an “ankle lock” facility attempts to keep animations from moving a joint or two. The ankle lock is sometimes needed to counter-act an interaction between some poses/animations and non-flat feet that otherwise bends the foot back another 45-60 degrees. Not every raised foot needs it due to variations in rigging and if the feet were posed with animations already or not.
  • Multiple fingernail shapes are available. The HUD is not currently enabled to support selection between these. Just add and remove the option you wish to use.
  • Due to the scripting facilities used in the HUD, Ruth2 V4 scripts will not work on early versions of OpenSim such as 0.8.2.1 (now five years old). Please update.
    But to help, a box with unscripted versions of the main mesh avatar is available on OSGrid on the RuthAndRoth region. This version does not include the HUD, the body parts are unscripted except for relaxed hand pose activation in Ruth2 v4 (Body+Hands+Head). This version should work for BoM with an appropriate viewer, or apply skins and manually apply alphas where needed.

AVATAR COMPLEXITY

Ruth2 v4 is designed to have low “avatar complexity” when worn to reduce lag. Asset sharing of the meshes and textures has been encouraged wherever possible with all assets made freely available to allow for reuse.

RUTHANDROTH COMMUNITY

Please contribute via the GitHub Repository and send your feedback by posting to the Discord Channel.

CREDITS

LICENSE

See https://github.com/RuthAndRoth/Ruth2 Documentation/Packaging/LICENSE.txt

The main Ruth2 v4 mesh components have an AGPL license and other components have Creative Commons or other open source licenses. Basically, you can use and distribute the materials as you wish, but any modifications to the AGPL meshes that are distributed or made available in a service must be made publicly available at no cost and released under the same terms granted in the LICENSE.

CONTRIBUTORS

Various Authors and contributors to the Git Repository in alphabetical order are:

  • Ada Radius
  • Ai Austin
  • Chimera Firecaster
  • Elenia Boucher
  • Fred Beckhusen
  • Fritigern Gothly
  • Joe Builder
  • Kayaker Magic
  • Lelani Carver
  • Leona Morro
  • Mike Dickson
  • Noxluna Nightfire
  • Sean Heavy
  • Serie Sumei
  • Shin Ingen
  • Sundance Haiku
  • Other contributions and testing by members of the OpenSimulator and RuthAndRoth Communities.

The ‘R2’ logo may be used to indicate projects or products that are either based on or compatible with the RuthAndRoth project mesh bodies.

Unlock access to over a billion new players for your Android mobile game

Unity Blog - 2020, August 28 - 14:04

The Unity Distribution Portal (UDP) can help you reach the massive international market of players beyond Google Play – all with just one build managed from a single dashboard. The competition in today’s mobile game market is fierce. To succeed, you need to get your game in front of as many potential players as possible. Google […]

The post Unlock access to over a billion new players for your Android mobile game appeared first on Unity Technologies Blog.

HDRP & URP Water Shader by Corvostudio di Amadei Marco

Asset Store newest packages - 2020, August 28 - 11:28
A lightweight fully customizable water shader working for the new Unity render pipelines.

HDRP & URP Water Shader let you create any custom water material for oceans, lakes, rivers, ponds and more, with several features:

Setup Guide
Shader Graph API

Quick Setup
First of all, this water shader can work directly out of the box.
The package comes with two already setted up materials, one for a big ocean and one for a small pond (No matter the scale of your world or the shape of your water plane!), where you can start by easily editing the parameters and settings directly from the inspector.

PBR Material and realistic effects
Our water shader tries to simulate every water effect needed on a standard unity project:
You can set up foam near surface and shores, different transparency on different water depth, configurable reflectivity and distance noise as anti-tiling system.
Also, the shader fully supports reflection probes!

Custom shader graph nodes
Not fully satisfied from what our shader can do?
You can still edit your own shader using the custom shader graph nodes, that allows you to easily integrate all of the water effects on every shader you want.

Need some water buoyancy and physic?
We have an asset that is fully compatible with HDRP & URP Water Shader for that!

*Notice: To have the shader working on play mode in URP "Depth Textures" must be enabled on your camera settings.
Price $8.99

Dirt Terran Pack 5 by 32cm

Asset Store newest packages - 2020, August 28 - 11:17
8 different dirty and muddy ground seamless PBR textures.

4096x4096px size with Albedo (also with gloss in alpha), Normal, Displacement, Roughness, Metalness, AO and gloss. PNG and TGA seamless textures.

Textures consist in a mix of soil, mud, gravel, puddles and dirt.

All ready for tessellation shaders.

Suitable for forests, construction sites, mountain, wasteland, beaches, caves, mines, etc.....
Price $4.99

Coronavirus SARS-CoV-2 COVID-19 Virus Model by 3DGME by Sergey Danchenko

Asset Store newest packages - 2020, August 28 - 10:29

Important. This product uses Built-In Rendering Pipeline and Post-Processing Stack (v2).


Coronavirus / SARS-CoV-2 / COVID-19 / Corona Virus Disease low-poly 3D model with PBR textures. Includes cross-section version with RNA spiral exposed. High-quality and production-ready. Brought to you by the professional 3D artist Sergey Danchenko.


Kindly read the description for the complete overview of this product.


####### FEATURES #######


- One Coronavirus / SARS-CoV-2 low-poly 3D model with PBR textures prefab plus one cross-section version prefab.
- This 3D model design was based on the image in Public Domain that was released by Centers for Disease Control and Prevention and is expected to be free of any copyright issues.
- Model parts are separate objects/meshes: Envelope, Spike Glycoprotein, Hemagglutinin-Esterase Dimer (HE), E-Protein, M-Protein, RNA (6 sub-meshes in total).
- PBR textures for Unity's Standard Shader (Metallic/Smoothness version).
- Collider components on both prefabs.
- Clean geometry, good surface flow and mesh topology.
- The product is ready to be animated (no animations out of the box are included).
- Quick usage documentation in PDF format.


####### TECHNICAL DETAILS #######


- The integral object has 45512 vertices and 82150 triangles. The cross-section version is 25762 vertices and 45794 triangles.
- All geometry meshes are triangulated. All polygons are triangles (ensures normal map consistency).
- Polygons are single-sided.
- There are no LOD objects included for this asset.
- Not a real-world scale object (the original object is microscopic).
- Units system is metric. 1 unit = 1m.
- Dimensions of the object / physical sizes: diameter of approx. 0.25m / 0.25 units. Kindly scale the object(s) to suit your requirements if necessary.


#######


- UV-mapped and unwrapped with minimum distortions. UVs are packed for maximum texel density.
- Only the Envelope UVs are uniquely mapped. Other sub-meshes have overlapping UVs.
- Texel density for all sub-meshes except the Envelope is ~185 px/cm for a 4096x4096 texture map. The Envelope is UV mapped to ~85 px/cm.
- Only one UV-channel (map1) on meshes. No second UV channel for lightmap baking is provided out of the box.
- Texture bitmaps are 4096x4096 pixels (high-res 4k textures) in a TARGA file format (.TGA).
- Three texture bitmaps in total: BaseColor, Normal Map and Occlusion. For Metallic and Smoothness direct values are used (no textures necessary).


####### USAGE NOTES #######


Your project configuration may affect how the asset looks and renders upon import. I've used Project Settings from the standard project template "3D With Extras" to produce preview images. The Color Space in Player settings should be set to Linear.


To get in the demo scene(s) a similar look in terms of shadows as shown on preview images, configure your project to Shadow Distance of 35 and use four shadow cascades. Alternatively, use standard project template "3D With Extras" as a base for your project.


The main camera by default is configured to render object(s) like demonstrated on the first preview image. For different camera angles and positions don't forget to tweak Depth of Field post-processing effect.


Post-processing effects are controlled by the volume profile located in the Settings folder.


Demo scene(s) uses real-time directional lights with real-time soft shadows. Baked Global Illumination is not used.


Environment lighting Source is Color. No light probes or reflection probes present in the demo scene(s).


####### ARTIST'S NOTES #######


If you have any questions or need support with my products do not hesitate to contact me. I will get back to you as soon as possible.


I kindly ask that you review this product if you're satisfied with your experience. Your feedback helps me bring you better products!


Thank you for your support.


Support email: support@3dg.me



Price $29.00

Riko V2: Anime-Style Character For Games And VRChat by A2 Games

Asset Store newest packages - 2020, August 27 - 18:08

An Anime-style character for use in games, VR, VRChat with several blend shapes (Shape keys) and animations.


Character: Riko

Sex: Female

Rig: Humanoid

Polygons: 25.7K

Texture Resolution: 1024 Average

Texture Atlas: Yes, 8K Resolution

Facial Expressions: Facial expressions are provided as blend shapes (shape keys). There are several blend shapes for mouth, eyebrows, eyes etc. which you can use to make any kind of facial expression.

Mixamo Animations: Supports all kinds of mixamo animations or any other animation with humanoid rig.

***Contact us for Full package or VRChat-ready package of this character***

This character has a full package which contains VRChat-ready unity package (all setup with full body tracking, gestures & physics), Blender source file, FBX file etc.
But we cannot provide this package here on Assetstore. If you need the full package, please contact us with your invoice no. and we will provide you a link to download the package.

A readme file is provided inside the package to help you. If you still need help or encountered an error contact us via our website or email us at contacta2games@gmail.com

*We also take order for custom 3d character commission. Just contact us with the details.
Price $20.00

Shelly New: Anime-Style Character For Games And VRChat by A2 Games

Asset Store newest packages - 2020, August 27 - 18:08

An Anime-style character for use in games, VR, VRChat with several blend shapes (Shape keys) and animations.


Character: Shelly

Sex: Female

Rig: Humanoid

Polygons: 58.9K

Texture Resolution: 1024 Average

Texture Atlas: Yes, 8K Resolution

Facial Expressions: Facial expressions are provided as blend shapes (shape keys). There are several blend shapes for mouth, eyebrows, eyes etc. which you can use to make any kind of facial expression.

Mixamo Animations: Supports all kinds of mixamo animations or any other animation with humanoid rig.

***Contact us for Full package or VRChat-ready package of this character***

This character has a full package which contains VRChat-ready unity package (all setup with full body tracking, gestures & physics), Blender source file, FBX file etc.
But we cannot provide this package here on Assetstore. If you need the full package, please contact us with your invoice no. and we will provide you a link to download the package.

A readme file is provided inside the package to help you. If you still need help or encountered an error contact us via our website or email us at contacta2games@gmail.com

*We also take order for custom 3d character commission. Just contact us with the details.
Price $20.00

Sophie V2: Anime-Style Character For Games And VRChat by A2 Games

Asset Store newest packages - 2020, August 27 - 18:08

An Anime-style character for use in games, VR, VRChat with several blend shapes (Shape keys) and animations.


Character: Sophie
Hoodie on the head can be activated or deactivated as required.

Sex: Female

Rig: Humanoid

Polygons: 32.6K

Texture Resolution: 1024 Average

Texture Atlas: Yes, 8K Resolution

Facial Expressions: Facial expressions are provided as blend shapes (shape keys). There are several blend shapes for mouth, eyebrows, eyes etc. which you can use to make any kind of facial expression.

Mixamo Animations: Supports all kinds of mixamo animations or any other animation with humanoid rig.

***Contact us for Full package or VRChat-ready package of this character***

This character has a full package which contains VRChat-ready unity package (all setup with full body tracking, gestures & physics), Blender source file, FBX file etc.
But we cannot provide this package here on Assetstore. If you need the full package, please contact us with your invoice no. and we will provide you a link to download the package.

A readme file is provided inside the package to help you. If you still need help or encountered an error contact us via our website or email us at contacta2games@gmail.com

*We also take order for custom 3d character commission. Just contact us with the details.
Price $20.00

Lime: Anime-Style Character For Games And VRChat by A2 Games

Asset Store newest packages - 2020, August 27 - 18:08

An Anime-style character for use in games, VR, VRChat with several blend shapes (Shape keys) and animations.


Character: Lime

Sex: Female

Rig: Humanoid

Polygons: 37.4K

Texture Resolution: 1024 Average

Texture Atlas: Yes, 8K Resolution

Facial Expressions: Facial expressions are provided as blend shapes (shape keys). There are several blend shapes for mouth, eyebrows, eyes etc. which you can use to make any kind of facial expression.

Mixamo Animations: Supports all kinds of mixamo animations or any other animation with humanoid rig.

***Contact us for Full package or VRChat-ready package of this character***

This character has a full package which contains VRChat-ready unity package (all setup with full body tracking, gestures & physics), Blender source file, FBX file etc.
But we cannot provide this package here on Assetstore. If you need the full package, please contact us with your invoice no. and we will provide you a link to download the package.

A readme file is provided inside the package to help you. If you still need help or encountered an error contact us via our website or email us at contacta2games@gmail.com

*We also take order for custom 3d character commission. Just contact us with the details.
Price $20.00

Cute Octopus by SURIYUN

Asset Store newest packages - 2020, August 27 - 16:24
Cute Octopus
Website
Cute Octopus_A: 1744 Polygons.
Cute Octopus_B: 2222 Polygons.
8 Characters Prefab.
Texture Color 2048x2048 (x4) Normal Map 2048x2048

5 Animations.

Recommend :
Monsters Water Pack
Monsters Darkness Pack
Monsters Fire Pack
Monsters Forest Pack
If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.

Price $10.00

Cute Starfish by SURIYUN

Asset Store newest packages - 2020, August 27 - 16:24
Cute Starfish
Website
Cute Starfish_A: 120 Polygons.
Cute Starfish_B: 152 Polygons.
14 Characters Prefab.
Texture Color 2048x2048 (x14) Normal Map 2048x2048

5 Animations.

Recommend :
Monsters Water Pack
Monsters Darkness Pack
Monsters Fire Pack
Monsters Forest Pack
If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.

Price $6.99

Cute Shellfish by SURIYUN

Asset Store newest packages - 2020, August 27 - 16:24
Cute Shellfish
Website
Cute Shellfish_A: 568 Polygons.
Cute Shellfish_B: 748 Polygons.
Cute Shellfish_C: 700 Polygons.
9 Characters Prefab.
Texture Color 2048x2048 (x9) Normal Map 2048x2048

5 Animations.

Recommend :
Monsters Water Pack
Monsters Darkness Pack
Monsters Fire Pack
Monsters Forest Pack
If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.

Price $6.99

Spawn_Random_Items Tool by Devy_Assets

Asset Store newest packages - 2020, August 27 - 15:59
Rolls to see if an item will spawn and randomly selects an object to spawn from your array of prefabs. Easy to use out-of-box! To Use: 1. Drop the Prefab "SpawnRandomItem_Prefab" into your scene. 2. Add any prefab objects ("items") to the Items variable in the Inspector window. 3. Slide the "Probability of Spawn Percentage" to your desired value. 0 - Will Not Spawn 100 - Will Definitely Spawn 4. READY! Now your "SpawnRandomItem_Prefab" is ready to use. The object will run automatically on Start().
Price $19.99

Scene Pilot by ShrinkRay Entertainment

Asset Store newest packages - 2020, August 27 - 15:56

LAUNCH SALE! Get 50% for the first two weeks! Only $5, regular price will be $10 thereafter. GET IT TODAY!!!


Fly around your scene in a fast and fun way!

If only you could just click where you want to go, and suddenly be there?

Now you can! It's like Fast Travel for the Unity Editor.


YOU'RE GONNA LOVE THIS!


If you're like us, you get frustrated having to WASD your way over to a far away spot as the scene view slowly accelerates in speed. If your scene is large and your rig is slow, getting around this way can be very frustrating and laggy.


Once you try this you'll wonder how you ever lived without it.


FEATURES

♣ Teleport quickly with JUST ONE CLICK
♣ Convenient PREVIEW BOX shows you exactly where you'll end up
♣ Fine tune the ROTATION and POSITION prior to travel
♣ Get the perfect view with PRECISION MODE
♣ Customize HOT KEYS to ensure compatibility with your other must have assets
♣ Configure ALMOST EVERYTHING to your liking
♣ Great way to SHOW OFF YOUR LEVEL to friends and colleagues


HOW IT WORKS

Just hover over the Scene View and hit SHIFT+CTRL (configurable) and you'll see a preview box pop up with your destination. Right Click and BAM! You're there!


If you instead hold down the Right Button and drag around you can adjust your final rotation!


Also press and hold your Middle Button and pan your position up/down/left/right.


You can use the Scroll Wheel to walk forwards or backwards into your ideal position.


Press ALT and all adjustments will be very small and precise.


Now just release and YOU'RE THERE!


Don't worry, this is all designed to feel very intuitive, you'll get the hang of it in no time! All movements can be inverted to your preference.


CUSTOMER SUPPORT IS OUR HIGHEST PRIORITY AND WE WELCOME FEEDBACK AND SUGGESTIONS!


Price $5.00

Krake by SURIYUN

Asset Store newest packages - 2020, August 27 - 15:55
Krake

Website
Krake: 1644 Polygons.
3 Characters Prefab.
Texture Color 2048x2048 (x3) Normal Map 2048x2048

5 Animations.

Recommend :
Monsters Water Pack
Monsters Darkness Pack
Monsters Fire Pack
Monsters Forest Pack
If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.

Price $10.00

Cute Crab by SURIYUN

Asset Store newest packages - 2020, August 27 - 15:54
Cute Crab
Website
Cute Crab_A: 1456 Polygons.
Cute Crab_B: 1720 Polygons.
Cute Crab_C: 1492 Polygons.
9 Characters Prefab.
Texture Color 2048x2048 (x3) Normal Map 2048x2048

5 Animations.

Recommend :
Monsters Water Pack
Monsters Darkness Pack
Monsters Fire Pack
Monsters Forest Pack
If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.

Price $8.99

Puffe by SURIYUN

Asset Store newest packages - 2020, August 27 - 15:53
Puffe
Website
Puffe_A: 452 Polygons.
Puffe_B: 508 Polygons.
Puffe_C: 468 Polygons.
3 Characters Prefab.
Texture Color 2048x2048 (x3) Normal Map 2048x2048

5 Animations.

Recommend :
Monsters Water Pack
Monsters Darkness Pack
Monsters Fire Pack
Monsters Forest Pack
If you please, kindly take a few minutes to leave us rating or review. Your time and feedback is greatly appreciated and also help us continue developing asset in this style.

Price $5.99

Gore Blood and Bones Sound Effects Pack by Headshot Sound Lab

Asset Store newest packages - 2020, August 27 - 15:53
99 sounds effects of bloody impacts and bone cracks! Every type of sound has versions for perceived weight (small, medium, large). The long looped textures for background landscapes or any sort of looped events are also included.

All sounds in this pack was recorded with Tascam DR60mk2 recorder and trusty Oktava MK12 mics. I’ve edited the recordings and cut them to game ready assets with Reaper and iZotope RX audio software. The promo image was done by my spouse. Without a doubt you are looking at a product made with great passion and love!

What is inside:
- mono_main folder: I design all sounds in mono because this is the format that I’ve found to be most useful through years that I’m working with game audio. So this is the primary content.
- stereo_bonus folder: Same sounds as in mono folder but with simple stereo delay applied. These sounds might work for you or might not (they seem to be more harsh most of the time), so just see if you can find any usage for them. I thought this simple trick is worth doing, because it is just a few minutes for me, while some strangely beautiful game developer might be very thankful for this, who knows!

Naming convention is simple:
- [manufacturer(HS) and pack name(g)] _ [type of material(blood or bone)] _ [type of action (impact, crack or texture loop)] _ [perceived weight of the sound (s=small, m=medium, l=large)] _ [short or long (if applicable)] _ [number] _ [stereo or not]
- For example here is how short medium blood impact look like: HSg_blood_impact_m_short_02

Thanks for your interest to this sound pack! I hope it suits your project needs and if you will be in the mood for doing something extra (just as me with stereo bonus sounds) - I will be glad if you could leave some short review here.

Love you all, take care!

For any comments/support, please write me to peter@headshotlab.com
Price $9.99

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