Ambient Soundtrack Bundle: Air by Ada Maskil
Hear the rustling of a breeze.. the gust of wind.. feel the rush of Air..
This bundle is designed to create an atmosphere that will bring natural environments to life, while giving the Developer full creative control with fully customizable and interchangeable loops. This collection of songs seamlessly loop, easily transition, and instantly add a vast feeling to your game experience.
Perfect for Vast Open-Worlds, Adventures through Nature, and Post-Apocalyptic!
Listen to the PREVIEW
Characteristics: [Soft Strings, Spacious Synths, Mangled Woodwinds]
Themes Included [+ Ambient/Bass/Strings Variations]:
Sky
Cirrus
Exhale
Tempest
Flying
Stratosphere
Vacuum
Falling
Cumulus
Tornado
Heavens
Suffocate
Any issues or questions, including custom music additions, contact me at: maskil.ada@gmail.com
Price $4.99
25 Fabric Materials Ready, Volume. 1 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 77 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
In addition, high customizable adjustments are introduced as well, including contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Secondary Normal | Far Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Fabric Materials Ready, Volume. 1 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
4) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
5) Far Field Fall-off
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
Downtown Alley by EmranBayati
Over View:
This is a combination of more than 30 modular pieces to create different building variation and more than 100 props to fill up your levels with, it also comes with a showcase map featuring a good detail setups which makes it suitable for lighting practice.
Features:
* High-quality game-ready assets
* Very reasonable price for what you get
* PBR materials
* RGB Packed Textures
* Equal texel density
* Floor Maker Prefab (a tool made to give different floor variation elements all in one place)
* Power-Pole Prefab (a tool made to connect cables automatically and give more features)
Technical Details:
Texture Sizes: 512*512 to 4096*4096
Vertex Count: 2 vrts (for small objects) to 33000 vrts (for hero objects)
Number of Meshes: 150
Number of Materials and Material Instances: 65
Number of Textures: 87
Supported Development Platforms: Windows
Supported Target Build Platforms: PC, Xbox One, PS4
Notes:
This pack is using HDRP workflow for rendering, make sure to get all the latest packages.
Showcase Video
Demonstration Video
Art Station Page
Price $29.99
Casual 10 - Anime Girl Characters by Lukebox
Features:
• Casual outfit
• 5 hair styles
• +30 facial expressions using BlendShapes
• 5 hair colors
• Underwear, 2 color variations
• Custom eye color
• .fbx models, poly count around 10k tris
• .png textures, resolution 512x512 to 2048x2048
Problems, feedback, suggestions?
Email me
Price $6.99
2D Animated Character - MISS BAZOOKA by BrainDamageAssets
This pack contains:
Adobe Photoshop file. Size 700px x 1024px.
Exported character parts in PNG format.
Spine2D source files - Spine Project, Atlas.txt, JSON and texture PNG, allowing to modify or create new skins and animations.
Spine version 3.8.99.
Main animations:
Damage_1
Hit_1
Idle_1
Jump_1
Lose_1
Run_1
Walk_1
Walk_Low_1
Only hands and guns (for mixing animations):
Gun_Shoot_Grenade_1
Gun_Shoot_Pistol_1
Gun_Shoot_RPG_1
Gun_Shoot_Shotgun_1
Gun_Shoot_Submachine_1
Gun_Shoot_Submachine_2
Hands_Gun_ColdWeapon_1_Jump
Hands_Gun_ColdWeapon_1_Damage
Hands_Gun_ColdWeapon_1_Idle
Hands_Gun_ColdWeapon_1_Run
Hands_Gun_ColdWeapon_1_Walk
Hands_Gun_Grenade_1_Jump
Hands_Gun_Grenade_1_Damage
Hands_Gun_Grenade_1_Idle
Hands_Gun_Grenade_1_Run
Hands_Gun_Grenade_1_Walk
Hands_Gun_Pistol_1_Jump
Hands_Gun_Pistol_1_Damage
Hands_Gun_Pistol_1_Idle
Hands_Gun_Pistol_1_Run
Hands_Gun_Pistol_1_Walk
Hands_Gun_RPG_1_Jump
Hands_Gun_RPG_1_Damage
Hands_Gun_RPG_1_Idle
Hands_Gun_RPG_1_Run
Hands_Gun_RPG_1_Walk
Hands_Gun_Shotgun_1_Jump
Hands_Gun_Shotgun_1_Damage
Hands_Gun_Shotgun_1_Idle
Hands_Gun_Shotgun_1_Run
Hands_Gun_Shotgun_1_Walk
Hands_Gun_Submachine_1_Jump
Hands_Gun_Submachine_1_Damage
Hands_Gun_Submachine_1_Idle
Hands_Gun_Submachine_1_Run
Hands_Gun_Submachine_1_Walk
Hands_Gun_Submachine_2_Jump
Hands_Gun_Submachine_2_Damage
Hands_Gun_Submachine_2_Idle
Hands_Gun_Submachine_2_Run
Hands_Gun_Submachine_2_Walk
Jump states:
Jump_Part_1
Jump_Part_2
Jump_Part_3
Animations wtih guns:
Damage_ColdWeapon_1
Damage_Grenade_1
Damage_Pistol_1
Damage_RPG_1
Damage_Shotgun_1
Damage_Submachine_1
Damage_Submachine_2
Idle_Gun_ColdWeapon_1
Idle_Gun_Grenade_1
Idle_Gun_Pistol_1
Idle_Gun_RPG_1
Idle_Gun_Shotgun_1
Idle_Gun_Submachine_1
Idle_Gun_Submachine_2
Run_Gun_ColdWeapon_1
Run_Gun_Grenade_1
Run_Gun_Pistol_1
Run_Gun_RPG_1
Run_Gun_Shotgun_1
Run_Gun_Submachine_1
Run_Gun_Submachine_2
Walk_Gun_ColdWeapon_1
Walk_Gun_Grenade_1
Walk_Gun_Pistol_1
Walk_Gun_RPG_1
Walk_Gun_Shotgun_1
Walk_Gun_Submachine_1
Walk_Gun_Submachine_2
Walk_Low_Gun_ColdWeapon_1
Walk_Low__Gun_Grenade_1
Walk_Low__Gun_Pistol_1
Walk_Low__Gun_RPG_1
Walk_Low__Gun_Shotgun_1
Walk_Low__Gun_Submachine_1
Walk_Low__Gun_Submachine_2
Shoot_ColdWeapon_1
Shoot_Grenade_1
Shoot_Pistol_1
Shoot_RPG_1
Shoot_Shotgun_1
Shoot_Submachine_1
Shoot_Submachine_2
Jump_ColdWeapon_1
Jump_Grenade_1
Jump_Pistol_1
Jump_RPG_1
Jump_Shotgun_1
Jump_Submachine_1
Jump_Submachine_2
Price $4.99
2D Animated Character - RUST by BrainDamageAssets
This pack contains:
Adobe Photoshop file. Size 700px x 1024px.
Exported character parts in PNG format.
Spine2D source files - Spine Project, Atlas.txt, JSON and texture PNG, allowing to modify or create new skins and animations.
Spine version 3.8.99.
Main animations:
Damage_1
Hit_1
Idle_1
Jump_1
Lose_1
Run_1
Walk_1
Walk_Low_1
Only hands and guns (for mixing animations):
Gun_Shoot_Grenade_1
Gun_Shoot_Pistol_1
Gun_Shoot_RPG_1
Gun_Shoot_Shotgun_1
Gun_Shoot_Submachine_1
Gun_Shoot_Submachine_2
Hands_Gun_ColdWeapon_1_Jump
Hands_Gun_ColdWeapon_1_Damage
Hands_Gun_ColdWeapon_1_Idle
Hands_Gun_ColdWeapon_1_Run
Hands_Gun_ColdWeapon_1_Walk
Hands_Gun_Grenade_1_Jump
Hands_Gun_Grenade_1_Damage
Hands_Gun_Grenade_1_Idle
Hands_Gun_Grenade_1_Run
Hands_Gun_Grenade_1_Walk
Hands_Gun_Pistol_1_Jump
Hands_Gun_Pistol_1_Damage
Hands_Gun_Pistol_1_Idle
Hands_Gun_Pistol_1_Run
Hands_Gun_Pistol_1_Walk
Hands_Gun_RPG_1_Jump
Hands_Gun_RPG_1_Damage
Hands_Gun_RPG_1_Idle
Hands_Gun_RPG_1_Run
Hands_Gun_RPG_1_Walk
Hands_Gun_Shotgun_1_Jump
Hands_Gun_Shotgun_1_Damage
Hands_Gun_Shotgun_1_Idle
Hands_Gun_Shotgun_1_Run
Hands_Gun_Shotgun_1_Walk
Hands_Gun_Submachine_1_Jump
Hands_Gun_Submachine_1_Damage
Hands_Gun_Submachine_1_Idle
Hands_Gun_Submachine_1_Run
Hands_Gun_Submachine_1_Walk
Hands_Gun_Submachine_2_Jump
Hands_Gun_Submachine_2_Damage
Hands_Gun_Submachine_2_Idle
Hands_Gun_Submachine_2_Run
Hands_Gun_Submachine_2_Walk
Jump states:
Jump_Part_1
Jump_Part_2
Jump_Part_3
Animations wtih guns:
Damage_ColdWeapon_1
Damage_Grenade_1
Damage_Pistol_1
Damage_RPG_1
Damage_Shotgun_1
Damage_Submachine_1
Damage_Submachine_2
Idle_Gun_ColdWeapon_1
Idle_Gun_Grenade_1
Idle_Gun_Pistol_1
Idle_Gun_RPG_1
Idle_Gun_Shotgun_1
Idle_Gun_Submachine_1
Idle_Gun_Submachine_2
Run_Gun_ColdWeapon_1
Run_Gun_Grenade_1
Run_Gun_Pistol_1
Run_Gun_RPG_1
Run_Gun_Shotgun_1
Run_Gun_Submachine_1
Run_Gun_Submachine_2
Walk_Gun_ColdWeapon_1
Walk_Gun_Grenade_1
Walk_Gun_Pistol_1
Walk_Gun_RPG_1
Walk_Gun_Shotgun_1
Walk_Gun_Submachine_1
Walk_Gun_Submachine_2
Walk_Low_Gun_ColdWeapon_1
Walk_Low__Gun_Grenade_1
Walk_Low__Gun_Pistol_1
Walk_Low__Gun_RPG_1
Walk_Low__Gun_Shotgun_1
Walk_Low__Gun_Submachine_1
Walk_Low__Gun_Submachine_2
Shoot_ColdWeapon_1
Shoot_Grenade_1
Shoot_Pistol_1
Shoot_RPG_1
Shoot_Shotgun_1
Shoot_Submachine_1
Shoot_Submachine_2
Jump_ColdWeapon_1
Jump_Grenade_1
Jump_Pistol_1
Jump_RPG_1
Jump_Shotgun_1
Jump_Submachine_1
Jump_Submachine_2
Price $4.99
2D Animated Character - JAKE by BrainDamageAssets
This pack contains:
Adobe Photoshop file. Size 700px x 1024px.
Exported character parts in PNG format.
Spine2D source files - Spine Project, Atlas.txt, JSON and texture PNG, allowing to modify or create new skins and animations.
Spine version 3.8.99.
Main animations:
Damage_1
Hit_1
Idle_1
Jump_1
Lose_1
Run_1
Walk_1
Walk_Low_1
Only hands and guns (for mixing animations):
Gun_Shoot_Grenade_1
Gun_Shoot_Pistol_1
Gun_Shoot_RPG_1
Gun_Shoot_Shotgun_1
Gun_Shoot_Submachine_1
Gun_Shoot_Submachine_2
Hands_Gun_ColdWeapon_1_Jump
Hands_Gun_ColdWeapon_1_Damage
Hands_Gun_ColdWeapon_1_Idle
Hands_Gun_ColdWeapon_1_Run
Hands_Gun_ColdWeapon_1_Walk
Hands_Gun_Grenade_1_Jump
Hands_Gun_Grenade_1_Damage
Hands_Gun_Grenade_1_Idle
Hands_Gun_Grenade_1_Run
Hands_Gun_Grenade_1_Walk
Hands_Gun_Pistol_1_Jump
Hands_Gun_Pistol_1_Damage
Hands_Gun_Pistol_1_Idle
Hands_Gun_Pistol_1_Run
Hands_Gun_Pistol_1_Walk
Hands_Gun_RPG_1_Jump
Hands_Gun_RPG_1_Damage
Hands_Gun_RPG_1_Idle
Hands_Gun_RPG_1_Run
Hands_Gun_RPG_1_Walk
Hands_Gun_Shotgun_1_Jump
Hands_Gun_Shotgun_1_Damage
Hands_Gun_Shotgun_1_Idle
Hands_Gun_Shotgun_1_Run
Hands_Gun_Shotgun_1_Walk
Hands_Gun_Submachine_1_Jump
Hands_Gun_Submachine_1_Damage
Hands_Gun_Submachine_1_Idle
Hands_Gun_Submachine_1_Run
Hands_Gun_Submachine_1_Walk
Hands_Gun_Submachine_2_Jump
Hands_Gun_Submachine_2_Damage
Hands_Gun_Submachine_2_Idle
Hands_Gun_Submachine_2_Run
Hands_Gun_Submachine_2_Walk
Jump states:
Jump_Part_1
Jump_Part_2
Jump_Part_3
Animations wtih guns:
Damage_ColdWeapon_1
Damage_Grenade_1
Damage_Pistol_1
Damage_RPG_1
Damage_Shotgun_1
Damage_Submachine_1
Damage_Submachine_2
Idle_Gun_ColdWeapon_1
Idle_Gun_Grenade_1
Idle_Gun_Pistol_1
Idle_Gun_RPG_1
Idle_Gun_Shotgun_1
Idle_Gun_Submachine_1
Idle_Gun_Submachine_2
Run_Gun_ColdWeapon_1
Run_Gun_Grenade_1
Run_Gun_Pistol_1
Run_Gun_RPG_1
Run_Gun_Shotgun_1
Run_Gun_Submachine_1
Run_Gun_Submachine_2
Walk_Gun_ColdWeapon_1
Walk_Gun_Grenade_1
Walk_Gun_Pistol_1
Walk_Gun_RPG_1
Walk_Gun_Shotgun_1
Walk_Gun_Submachine_1
Walk_Gun_Submachine_2
Walk_Low_Gun_ColdWeapon_1
Walk_Low__Gun_Grenade_1
Walk_Low__Gun_Pistol_1
Walk_Low__Gun_RPG_1
Walk_Low__Gun_Shotgun_1
Walk_Low__Gun_Submachine_1
Walk_Low__Gun_Submachine_2
Shoot_ColdWeapon_1
Shoot_Grenade_1
Shoot_Pistol_1
Shoot_RPG_1
Shoot_Shotgun_1
Shoot_Submachine_1
Shoot_Submachine_2
Jump_ColdWeapon_1
Jump_Grenade_1
Jump_Pistol_1
Jump_RPG_1
Jump_Shotgun_1
Jump_Submachine_1
Jump_Submachine_2
Price $4.99
2D Animated Character - LISA by BrainDamageAssets
This pack contains:
Adobe Photoshop file. Size 700px x 1024px.
Exported character parts in PNG format.
Spine2D source files - Spine Project, Atlas.txt, JSON and texture PNG, allowing to modify or create new skins and animations.
Spine version 3.8.99.
Main animations:
Damage_1
Hit_1
Idle_1
Jump_1
Lose_1
Run_1
Walk_1
Walk_Low_1
Only hands and guns (for mixing animations):
Gun_Shoot_Grenade_1
Gun_Shoot_Pistol_1
Gun_Shoot_RPG_1
Gun_Shoot_Shotgun_1
Gun_Shoot_Submachine_1
Gun_Shoot_Submachine_2
Hands_Gun_ColdWeapon_1_Jump
Hands_Gun_ColdWeapon_1_Damage
Hands_Gun_ColdWeapon_1_Idle
Hands_Gun_ColdWeapon_1_Run
Hands_Gun_ColdWeapon_1_Walk
Hands_Gun_Grenade_1_Jump
Hands_Gun_Grenade_1_Damage
Hands_Gun_Grenade_1_Idle
Hands_Gun_Grenade_1_Run
Hands_Gun_Grenade_1_Walk
Hands_Gun_Pistol_1_Jump
Hands_Gun_Pistol_1_Damage
Hands_Gun_Pistol_1_Idle
Hands_Gun_Pistol_1_Run
Hands_Gun_Pistol_1_Walk
Hands_Gun_RPG_1_Jump
Hands_Gun_RPG_1_Damage
Hands_Gun_RPG_1_Idle
Hands_Gun_RPG_1_Run
Hands_Gun_RPG_1_Walk
Hands_Gun_Shotgun_1_Jump
Hands_Gun_Shotgun_1_Damage
Hands_Gun_Shotgun_1_Idle
Hands_Gun_Shotgun_1_Run
Hands_Gun_Shotgun_1_Walk
Hands_Gun_Submachine_1_Jump
Hands_Gun_Submachine_1_Damage
Hands_Gun_Submachine_1_Idle
Hands_Gun_Submachine_1_Run
Hands_Gun_Submachine_1_Walk
Hands_Gun_Submachine_2_Jump
Hands_Gun_Submachine_2_Damage
Hands_Gun_Submachine_2_Idle
Hands_Gun_Submachine_2_Run
Hands_Gun_Submachine_2_Walk
Jump states:
Jump_Part_1
Jump_Part_2
Jump_Part_3
Animations wtih guns:
Damage_ColdWeapon_1
Damage_Grenade_1
Damage_Pistol_1
Damage_RPG_1
Damage_Shotgun_1
Damage_Submachine_1
Damage_Submachine_2
Idle_Gun_ColdWeapon_1
Idle_Gun_Grenade_1
Idle_Gun_Pistol_1
Idle_Gun_RPG_1
Idle_Gun_Shotgun_1
Idle_Gun_Submachine_1
Idle_Gun_Submachine_2
Run_Gun_ColdWeapon_1
Run_Gun_Grenade_1
Run_Gun_Pistol_1
Run_Gun_RPG_1
Run_Gun_Shotgun_1
Run_Gun_Submachine_1
Run_Gun_Submachine_2
Walk_Gun_ColdWeapon_1
Walk_Gun_Grenade_1
Walk_Gun_Pistol_1
Walk_Gun_RPG_1
Walk_Gun_Shotgun_1
Walk_Gun_Submachine_1
Walk_Gun_Submachine_2
Walk_Low_Gun_ColdWeapon_1
Walk_Low__Gun_Grenade_1
Walk_Low__Gun_Pistol_1
Walk_Low__Gun_RPG_1
Walk_Low__Gun_Shotgun_1
Walk_Low__Gun_Submachine_1
Walk_Low__Gun_Submachine_2
Shoot_ColdWeapon_1
Shoot_Grenade_1
Shoot_Pistol_1
Shoot_RPG_1
Shoot_Shotgun_1
Shoot_Submachine_1
Shoot_Submachine_2
Jump_ColdWeapon_1
Jump_Grenade_1
Jump_Pistol_1
Jump_RPG_1
Jump_Shotgun_1
Jump_Submachine_1
Jump_Submachine_2
Price $4.99
Space Invaders Like Shooter Complete Game Template by EZ Game Templates
A Space Invaders like template with a twist, also comes with a traditional mode.
This template is ideal for those looking for a simple space shooter base to expand or use as is. Also acts as a good tutorial / learning project.
Features:
-Compatible with WebGL, Android, iOS and many more platforms
-Comes with comprehensive documentation with setup
-Can easily be adapted for 2D or 3D assets
-Comes with a scene for keyboard or touch controls for mobile devices
-No separate dependencies required, uses vanilla Unity
-Useful comments in code
-Tested to work in Unity 2017 and the latest 2020
-Very lean minimal package, can be used to integrate into another project
-Full source provided
-All assets + sounds included
Price $20.00
1v1 yakuza animset by wemakethegame
yakuza animset includes 34 Animations (idle included)
This asset consists of an attacker(A) and a victim(B).
Recommend: action RPG game
Main Animation List:
versus_01_A
versus_01_A_1-4
versus_01_B
versus_02_A
versus_02_A_1-3
versus_02_B
versus_03_A
versus_03_A_1-2
versus_03_B
versus_04_A
versus_04_A_1-2
versus_04_B
versus_05_A
versus_05_B
versus_06_A
versus_06_A_1-4
versus_06_B
versus_07_A
versus_07_B
versus_08_A
versus_08_A_1-2
versus_08_B
The best way to contact me is e-mail.
contact@wemakethegame.com
I always appreciate your great comments and feedback.
Price $99.99
Death Dancer by Inari_Green
PBR texture (metal and other textures)
The model consists of 6 parts:
4096 * 4096 Body textures,
4096 * 4096 Weapon texture ,
4096 * 4096 Armor texture,
2048 * 2048 Eyes textures,
4096 * 4096 Hair textures,
4096*4096 Head textures.
Verts: 25459
Faces:22199
Tris: 44010
PLEASE note, read before buying the model: - The character has a pair of weapons two daggers and two swords.
- Character is ready for PC and consoles
- In Unity the skeleton is redirected to Humanoid.
- There are no animations included, but the character is tested on free animations that are available on the unity platform.
Price $40.00
Sci-fi Panels NOM set by Nick Svan
3D modelled sci-fi pattern panels with 4 - 8 material ID’s for multiple customization abilities. Can be used as floors, walls, ceiling and for other multiple environment purposes.
Pack containing 10 different models and 19 handmade HDRP materials.
NOM Panels / Triangles
NOM_Panel_1 (180 polygons)
NOM_Panel_2 (604 polygons)
NOM_Panel_3 (580 polygons)
NOM_Panel_4 (640 polygons)
NOM_Panel_5 (1274 polygons)
NOM_Panel_6 (1170 polygons)
NOM_Panel_7 (240 polygons)
NOM_Panel_8 (984 polygons)
NOM_ramp (862 polygons)
NOM_ramp_corner (1034 polygons)
Materials included
All textures are 2048 in size.
Cobalt Damaged, Gold, Iron Grinded, Iron RAW, Iron Rough, Marble (Bonus,) Metal Rough, Steel, Steel Rough and Steel Stained.
Price $4.99
Elevator Music & Effects by SD Sound Tracks
Elevator Music & Effects
All the music and sound effects you'll ever need for an Elevator/lift. including the terrible music we all hate, your robotic lift lady telling you the floor, doors opening, doors closing AND 21 weird effects for your not so normal ride in an Elevator/lift.
List of Elevator/Lift Music (2)
- Bad Lift Music (No Effects) - 1min seamless Loop
- Bad Lift Music (With Effects) - 1min seamless Loop
List of Normal Sound Effects (17)
- 1st Floor
- 2nd Floor
- 3rd Floor
- Doors Closing 1
- Doors Closing 2
- Doors Closing and lift moving
- Doors Opening 1
- Doors Opening 2
- 1st Floor & Doors Opening
- Going Up
- Lift Moving SFX
- Pushing Button 1
- Pushing Button 2
- Pushing Button 3
- Pushing Button and lift moving
- Pushing Button in Lift
- Pushing Button in Lift 2
List of Weird Sound Effects (21)
- 1st Floor
- 1st Floor 2
- 2nd floor
- 3rd floor 1
- 3rd floor 2
- 3rd floor 3
- 3rd floor 4
- 3rd floor 5
- dooooorrrss no reverb
- dooooorsss
- Doors closing
- doors going uppppp
- Going up doors
- Low Beep
- Second Floooooor
- second floor 2
- second floor 3
- second floor 4
- Second floor
- um g boop
- um g
Price $4.99
AutoLOD by Léo Chaumartin
- Minimalist and really easy to use
- Works in both edit and play mode
- Works on prefabs instances (no need to unpack them)
- Comes with a "Fast Quadric Mesh Decimation" C# implementation
- Can be used to optimize an existing mesh
- Generates up to 8 LOD for a single object
- Will not break your UVs
- Compatible with submeshes
- Creates adapted colliders for simplified meshes
- Has a balance option between high performance and seemless result
- Can be used for simple distance culling too
- Independent from the render pipeline
This asset uses MeshDecimator under MIT License; see Third-Party Notices.txt file in package for details.
Price $5.99
Sitting MoCap 02 by Morro Motion
This package features 25 motion capture animations for a bipedal humanoid character engaging in various sitting and standing movements around a desk. MoCap at 60 & 30 FPS along with custom made chair animations. Updated Morro Man included.
See these animations in action at the following links:
Sitting MoCap 02
Compatible with Morro Motion's other packages and Unity's Mecanim system, Sitting MoCap 02 has your desk mobility needs covered.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
If you have any questions or experience any problems (no way, not possible) please feel free to contact our support staff at: support@morromotion.com
*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
Price $15.00