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Wide blade axe by Jenbu

Asset Store newest packages - 2021, January 14 - 16:46
A 3D model of two handed axe with wide blade.
The wooden handle is wrapped by red leather, the top is decorated with crossed leather loops and rivets. There are some dents and scratches on the axe head surface.

3D model details:
- triangles: 25910
- vertices: 14725
- textures resolution: 4096x4096 px
- rig: no
Price $4.99

Dinning Set by Luna Lea

Asset Store newest packages - 2021, January 14 - 16:44
Dinning Set

This Project is in URP by Default but can be used on different pipelines if you convert the materials.
These are low poly assets all containing 4K textures including ,base map ,Specular Map, Ambient Occlusion and Normal Map where Necessary.
This a also Includes Walls and the Floor but they aren't counted towards the total as they are basic Unity Cubes.

Dinner Table
Poly Count: 848
Vertex Count: 733

Big plate
contains Lods:
LOD0 Poly Count: 560
LOD1 Poly Count: 188
LOD2 Poly Count: 108
LOD0 Vertex Count: 410
LOD1 Vertex Count: 192
LOD2 Vertex Count: 106

Fork+Knife
Poly Count: 916
Vertex Count: 892

Mug
Poly Count: 604
Vertex Count: 454

Regular Chair
Poly Count: 2670
Vertex Count: 1877

Total Count:
Total Poly count: 2238
Total Vertex Count: 4366
Price $0.00

Low Poly Hospital 2.0 by Kiberfank

Asset Store newest packages - 2021, January 14 - 16:41
A low poly asset pack of hospital interior.
Great for hyper casual and mobile games environment creation.
Can be used with all types of lighting and rendering pipelines.

Contains 74 unique prefab assets with single material.
Texture resolution is 1024x512
Average polygon count per object is 500-2000 tris.
Price $10.00

Simple Flat GUI Pack V2 by D.F.Y. STUDIO

Asset Store newest packages - 2021, January 14 - 16:37
Simple Flat GUI Pack V2 is a clean, minimalist,flat UI Pack.It contains a complete set of demo and many basic UI elements.

1.The canvas prefabs were ready in unity 3d ,so you can easy to use them! Sliced sprites were ready,so you can customize the size and color of each element in unity 3d.

2.Each element is separate, so you can use your own icon, text, etc.

3.The complete layered and editable psd files can meet any advanced customization requirements.

Asset Content
• Loading
• Start
• Levels
• Main scene
• Sign in
• Sign up
• Settings
• Shop
• Gems shop
• Inventory
• Messages
• Ranking
• Missions
• Level up
• Victory
• Defeat
• Pause
• Quit
• Components
• Icons

Titles,Buttons,Panels,Popups,Emit light,Backgrounds,Icons,Switch,Radio,Checkbox,Loading bars,Progress bars,Slider,Dialog,Map,Life,Stars,etc.


More Assets:
https://assetstore.unity.com/publishers/39517

If you have any questions or have better suggestions about this asset, please contact us immediately.Thanks.
If you need to add more UI elements or game pages, we are happy to customize the UI for you.

Support: cc312598169@gmail.com

Price $14.99

2D SD Characters For Season2 Pack V.1 by pancakegames

Asset Store newest packages - 2021, January 14 - 16:09
This package contains a cute 2D SD character source and Animation.
(Animation was made using 2D Anima provided by Unity)
▶3 Characters For Animation
▶ Each unique weapon
Warriors, soldiers and young knights for 'Idle', 'Victory', 'Attack', 'Run', 'Hit', and 'Dead' animations.
Facebook
Email
Price $5.99

FREE Lomo Camera by Monqo Studios

Asset Store newest packages - 2021, January 14 - 12:54
A FREE Lomo Camera for your projects

◼ Content ◼

- 1 game ready Lomo Camera Prefab
- Full 2k textures

Vertice count: 3669 vertices

◼ Publisher information ◼

Free updates coming soon and the best is yet to come! Thank you all for purchasing this pack! If you have questions or comments, feel free to send us an email to info@monqo.net
Price $0.00

25 Fabric Materials Ready, Volume. 4 by Interactive Arts

Asset Store newest packages - 2021, January 14 - 12:54

Shader Smart: Fabric and Cloth Specified | Details & User Guide

Introduction

This package contains a set of 25 ready-to-use materials for mobile applications. A set of 77 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:  

1) Surface Dirt

Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.

2) Color Desaturation:

Surface dirt color can be adjusted and desaturated based on the chosen color Tone.

3) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

In addition, high customizable adjustments are introduced as well, including contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

 

Tech Details and Specifications

Numbers of Shaders: 1

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 2

Numbers of Demo Scenes: 3

Numbers of Demo Assets: 1 (debug material)

Surface Dirt | Dirt Color Desaturation | Secondary Normal | Far Fall-off | Independent Tiling and Offset

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $14.99

Bubble Arena Pack by Monqo Studios

Asset Store newest packages - 2021, January 14 - 12:53
Glass Bubble Arena pack
Perfect for all kind of projects

◼ Content ◼

- 2 base arenas
- 3 additional parts
- 2k textures
- Colliders included
- Vertice count ranging between ~400 and ~2000 vertices

NOTE: The doors are animatable and removable

◼ Publisher information ◼

Free updates coming soon and the best is yet to come! Thank you all for purchasing this pack! If you have questions or comments, feel free to send us an email to info@monqo.net
Price $4.99

Lowpoly Town Square by Milena Guseva

Asset Store newest packages - 2021, January 14 - 12:51
A simple lowpoly square asset, suitable for any toon styled game.

Content:
- Fountain
- Ice Cream shop
- Small bush (4 variations)
- Big bush (3 variations)
- Bench
- Street light
- Trash can
- Square foundation

You can also check out this assets at sketchfab: https://skfb.ly/6WStP
Price $4.99

StylizedFire by sdqq1234

Asset Store newest packages - 2021, January 14 - 12:48
A stylizedFire Effect such as genshin impact made by amplify shader editor1.8.6
Mobile can use
Shader have Chinese version
Mail:
zhangsdqq1234@gmail.com Or
zhangsdqq1234@fox.com
Price $9.99

50 Fabric Materials Ready, Volume. 4 by Interactive Arts

Asset Store newest packages - 2021, January 14 - 12:29

Shader Smart: Fabric and Cloth Specified | Details & User Guide

Introduction

This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:  

1) Surface Dirt

Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.

2) Color Desaturation:

Surface dirt color can be adjusted and desaturated based on the chosen color Tone.

3) Transparency

Surface transparency is introduced, where users have full adjustable feature of this function.

4) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

5) Far Field Fall-off

Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Far Field: Decay Distance | Vanish Distance | Base Color Reduction

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

 

Tech Details and Specifications

Numbers of Shaders: 2

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 2

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (debug material)

Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $24.99

75 Fabric Materials Ready, Volume. 4 by Interactive Arts

Asset Store newest packages - 2021, January 14 - 12:29

Shader Smart: Fabric and Cloth Specified | Details & User Guide

Introduction

This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 302 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:  

1) Parallax Height

Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).

2) Surface Dirt

Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.

3) Color Desaturation

surface dirt color can be adjusted and desaturated based on the chosen color Tone.

4) Transparency

Surface transparency is introduced, where users have full adjustable feature of this function.

5) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

6) Far Field Fall-off:

Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Far Field: Decay Distance | Vanish Distance | Base Color Reduction

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | Strength | Min/Max Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders.

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Professional Materials: 25

Numbers of Professional Material Textures: 125

Professional Texture Resolution: 2048 by 2048 (seamless)

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 2

Numbers of Demo Scenes: 9

Numbers of Demo Assets: 1 (debug material)

Parallax Height| Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $34.99

Vintage Bookcase and Books by Valday Team

Asset Store newest packages - 2021, January 14 - 12:28
Realistic Vintage Bookcase and Books with High Quality PBR Textures.

- Bookcase: 2880 Tris (1744 Vertices)
- Book 1: 124 Tris (76 Vertices)
- Book 2: 138 Tris (86 Vertices)
- Book 3: 122 Tris (78 Vertices)
- Book 4: 176 Tris (112 Vertices)
- Dirty and Clean Textures
- 4096px (Bookcase) and 4096px (Books) Albedo, Metallic/Smoothness, Normal and Occlusion textures
- Bonus: Textures for HDRP
Price $5.00

Goblin Bomber by Anna Sveshnikova

Asset Store newest packages - 2021, January 14 - 12:23
Low-poly 3D-model
Game character "Goblin Bomber"
Verts: 18844
Faces: 17851
Tris: 34860

Rigging -Controllers from Maya 2019

42 animations (In place):
see the screenshot for a list of animations

21 PBR textures(Metallic Shader) 2048x2048
-Base color
-AO
-Metallic
-Normal
-Roughness
-Transparency

Price $30.00

Endless Tunnel - Infinite Hyper Casual Game - Complete Project by Aleksa Racovic

Asset Store newest packages - 2021, January 14 - 12:23
Test it here (WebGL)

Or download apk and test it on your android device.

Drag the finger left and right to rotate the tunnel and to avoid obstacles.
As it progress it becomes harder and harder.
Price $9.99

Zombies: Tank by Mingdongman 3D

Asset Store newest packages - 2021, January 14 - 10:54
A colossal zombie, perfect for your horror and apocalyptic games.

This package contains:
◼ Model (6200 triangles).
◼ Fully rigged, 12 animations included.
◼ Textures: albedo (1K), normal (1K), specular (1K) and emissive (1K).

Price $7.99

25 Fabric Materials Ready, Volume. 3 by Interactive Arts

Asset Store newest packages - 2021, January 14 - 10:54

Shader Smart: Fabric and Cloth Specified | Details & User Guide

Introduction

This package contains a set of 25 ready-to-use materials for mobile applications. A set of 77 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:  

1) Surface Dirt

Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.

2) Color Desaturation:

Surface dirt color can be adjusted and desaturated based on the chosen color Tone.

3) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

In addition, high customizable adjustments are introduced as well, including contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

 

Tech Details and Specifications

Numbers of Shaders: 1

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 2

Numbers of Demo Scenes: 3

Numbers of Demo Assets: 1 (debug material)

Surface Dirt | Dirt Color Desaturation | Secondary Normal | Far Fall-off | Independent Tiling and Offset

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $14.99

50 Fabric Materials Ready, Volume. 3 by Interactive Arts

Asset Store newest packages - 2021, January 14 - 10:54

Shader Smart: Fabric and Cloth Specified | Details & User Guide

Introduction

This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:  

1) Surface Dirt

Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.

2) Color Desaturation:

Surface dirt color can be adjusted and desaturated based on the chosen color Tone.

3) Transparency

Surface transparency is introduced, where users have full adjustable feature of this function.

4) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

5) Far Field Fall-off

Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Far Field: Decay Distance | Vanish Distance | Base Color Reduction

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

 

Tech Details and Specifications

Numbers of Shaders: 2

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 2

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (debug material)

Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $24.99

75 Fabric Materials Ready, Volume. 3 by Interactive Arts

Asset Store newest packages - 2021, January 14 - 10:54

Shader Smart: Fabric and Cloth Specified | Details & User Guide

Introduction

This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 302 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:  

1) Parallax Height

Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).

2) Surface Dirt

Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.

3) Color Desaturation

surface dirt color can be adjusted and desaturated based on the chosen color Tone.

4) Transparency

Surface transparency is introduced, where users have full adjustable feature of this function.

5) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

6) Far Field Fall-off:

Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Far Field: Decay Distance | Vanish Distance | Base Color Reduction

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | Strength | Min/Max Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders.

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Professional Materials: 25

Numbers of Professional Material Textures: 125

Professional Texture Resolution: 2048 by 2048 (seamless)

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 2

Numbers of Demo Scenes: 9

Numbers of Demo Assets: 1 (debug material)

Parallax Height| Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $34.99

Zombies: Walker #2 by Mingdongman 3D

Asset Store newest packages - 2021, January 14 - 10:54
A classic zombie, perfect for your horror and apocalyptic games.

This package contains:
◼ Model (3500 triangles).
◼ Fully rigged, 10 animations included, two sets.
◼ Textures: albedo (1K), normal (1K), specular (1K) and emissive (1K).

Price $7.99

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