Dystopia Soldier 02 by Maksim Bugrimov
Hello,
If you need a character to game in the style of Dystopia, I think a soldier 02 is perfect for you. The character has weapons as well as cloth physics.
The character has no animations but has a rigg humanoid
Textures PBR and MOS for URP
The character has 39 legacy animations
ANIMLIST :https://drive.google.com/file/d/1Ml8rjW5G9tDBE8dAl2d_BCp3fW69o6RJ/view?usp=sharing
Character:
PBR textures.
-Albedo 2
-AO 2
-Metallic 2
-Normal 2
(all 4096-4096 size)
Polys: 71,427
Tris: 140,242
Verts: 70,840
Weapon:
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
(all 4096-4096 size)
Polys: 13,547
Tris: 26,468
Verts: 13,398
Price $19.99
Swamp hut by Dmitriy Dryzhak
List of assets gorups which you can find here (I usually sell same assets separately):
Swamp dweller character
Giant stump and prefabricated wooden hut
Swamp tussoks
Mossy trunks and roots
Prefabicated swamp trees
Prefabricated totems
Branches for totems
Small elements for totems (as dried heads, bones etc.)
Swamp plants
Swamp mushrooms
Swamp mossy rocks
Mossy wooden planks and logs
Ropes, knots and fabric strips
Crystall totems
Clay jugs
Vines and curles
Boat, torch, kerosene lamp, hooks and other fishing things
Character animations list:
Attack 1
Attack 2
Run
Walk
Death
Idle
Hit front and back
Turn left and right
Price $80.00
Elven Village pack by Matheus Antonio
5 elven style houses
1 Tower
1 Fountain
1 Well
1 Archery academy
1 Forge
1 Barn
1 Garden
6 Plants
7 Rocks
37 Other small props
All of them are lowpoly and fit in the Fantasy Elven Theme
They could be great in top down camera games and also platform games and 3rd person games .
The textures are in 1024x1024, 512x512 and 2048x1024
There are also an emission map that make de lights and windows glow if your are using the models in a night scene
Price $6.49
Pirate Race - Complete Game Template - Admob + Facebook Ads by UDEV
This Game is a funny game template. The Game supports Android, iOS, WindowsPhone8, and web player builds.
Package includes
- All scripts
- All art assets
- All sounds
Package Features:
- Attractive Gameplay and Graphics.
- Endless Level.
- Mobile performance-optimized.
- Shop, Quest, Collectible, Skill system.
- Daily Gift System.
- Multi-Maps.
- Google Leaderboard.
- Level Editor Built-in ( Create level never easy like that )
You can modify very easily with documents, including in-game project.
Price $29.99
Kong Land - Endless Unity Game Template - Admob + Facebook Ads by UDEV
This Game is a simple, attractive, and funny game template. The Game supports Android, iOS, WindowsPhone8, and web player builds.
Package includes
- All scripts
- All art assets
- All sounds
Package Features:
- Admob, Facebook Ads Controller
- Player Controller
- Mobile performance-optimized
- Endless-generate level
- Attractive Graphic
You can modify very easily with documents, including in-game project.
Price $14.99
Kong Bounce - Endless Unity Game Template - Admob + Facebook Ads by UDEV
This Game is a simple, attractive, and funny game template. The Game supports Android, iOS, WindowsPhone8, and web player builds.
Package includes
- All scripts
- All art assets
- All sounds
Package Features:
- Admob, Facebook Ads Controller
- Player, Enemy Controller
- Mobile performance-optimized
- Endless-generate level
- Attractive Graphic
You can modify very easily with documents, including in-game project.
Price $14.99
75 Brick Materials Ready, Volume. 2 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 352 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Tessellation
Users have full control over the tessellation including tessellation multiplier, tessellation displacement amplitude, tessellation map strength, and an overall tessellation gray scale level offset shift.
2) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 150
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Meshes: 2
Tessellation | Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $29.99
25 Brick Materials Ready, Volume. 1 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile application development. A set of 277 seamless textures in 512 by 512 resolution. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $9.99
50 Brick Materials Ready, Volume. 1 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced and mobile. A set of 402 seamless textures are included, resolutions varying from 1024 by 1024 and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $19.99
Turret Settings Asset by DarkGogas
allow to automatize your turrets models.
Script do not have complicated and unoptimized methods with a ton of math or complex logic.
It does not need any special turrets model. Every turret can be adjusted with this setting.
Script fully commented and can be modified for personal purpose easy.
It has some effects like a laser and bullet, you should use your own effect.
• Understandable and easy to use script
• Fully commented code
• One optimized turret model with textures and prefab as example
• Two type of turrets fire in one script (Laser and Kinetic)
• Turret with kinetic type can predict target position which moving
• Locked targets with a layer instead tags, that good for optimization
• Most of parameters can be set by developer personal or use methods in script via other scripts
• This asset has two scripts, you do not need modified every turret, all “Turret Settings” changed with “Turret” script that contain all methods and functions.
That is my first asset, so I glad to see some comments and estimating.
If you find any bugs or broken logic be free write a bug report or contact me.
Price $8.00
Pipe constructor by James Lowart
16 unique sections:
straight 0,5 - 992 polygons
lockup 0,5 - 798 polygons
straight 1 - 992 polygons
lockup 1 - 798 polygons
straight 2 - 1040 polygons
lockup 1 - 846 polygons
3 way with lockup - 1663 polygons
crosshair - 2428 polygons
corner 90 - 1326 polygons
connector - 4822 polygons
corner 1 with lockup - 1614 polygons
corner 2 with lockup - 1662 polygons
end - 399 polygons
spiral left - 1304 polygons
spiral right - 3274 polygons
two spirals - 4578 polygons
Texture (x2)
deffuse 2048x2048
normal 2048x2048
Price $0.00
Sitting MoCap 03 by Morro Motion
This package features 25 motion capture animations for a bipedal humanoid character engaging in various actions while sitting at a desk. MoCap at 60 & 30 FPS along with custom made chair animations. Updated Morro Man included.
See these animations in action at the following links:
Sitting MoCap 03
Compatible with Morro Motion's other packages and Unity's Mecanim system, Sitting MoCap 03 is a perfect addition to your sitting animation collection.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
If you have any questions or experience any problems (no way, not possible) please feel free to contact our support staff at: support@morromotion.com
*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
Price $15.00
Learn 3D art optimization for mobile with Arm
Our new course, 3D Art Optimization for Mobile Applications, is designed for technical artists and content creators. Upskill your mobile game dev skills with 8 hours of materials on optimizing geometry, shaders, lighting and more. Mobile games can demonstrate a range of problems. A game may exhibit low frame rates, appear jumpy, make your phone […]
The post Learn 3D art optimization for mobile with Arm appeared first on Unity Technologies Blog.
Cyberpunk Material Pack - SIX High Quality Materials by Ethan Taylor
1 - Blue Patterned Metal
2 - Poured Concrete Slab
3 - Vertical Metal Sheeting
4 - Luxury Marbled Floor
5 - Square Paving Tile
6 - Yellow Painted Metal Plating
Materials supported by the HD Render Pipeline
Textures are included at 2048x2048 resolution as
Base, Mask Map & Normal Map
Price $0.00
Makinom 2 Free: Game Toolkit by Gaming is Love
Create all kinds of 2D or 3D game genres: Roguelikes, platformers, shooters, action-adventures, 1st- or 3rd-person, and many more!
Website | Demos | Documentation & Tutorials | Support | Unity Forum
Schematics
Create reusable, node-based blueprints of what you want to do. Schematics work similar to flow charts, each node performs a task and decides the next node that'll be executed. There are over 400 nodes available, ranging from simple things like playing an audio clip, spawning a prefab or increasing a counter to complex operations like moving/rotating over time or fading to a new camera position.
Schematics are used to create player/camera controls, game mechanics, dialogues and other interactions, cut-scenes, AI and handle animations, movement and many other things.
Machines
Machine components are used to play your schematics (but schematics can also play other schematics). There's a machine for every use case, e.g. Tick Machines handle update-based functionality like player/camera controls, Trigger Machines can start when an object enters an area or Collision Machines when a bullet hits a target.
Tagged Machines are used to create a uniform setup for your game mechanics, e.g. starting whatever happens when something is killed or destroyed via the same tag (e.g. 'kill'), for items and other pickups this can trigger collection, while on enemies it'll play their death animation and drop loot or increase the score.
Often used machines can be set up as templates for easy reusability.
Languages
The best approach to localization during development is to not worry about it. Define the content in your native/preferred language and use Makinom's language export/import functionality to easily add additional languages at a later time. You can also add notes to the translators when defining your content, e.g. to emphasize the context or let them know not to translate a name or word.
Modular UI
Build HUDs, dialogues, menus and flying texts (e.g. damage numbers). HUDs can also be used for virtual controls.
The UI system is modular and completely separated from the rest, allowing you to switch it out if needed. Makinom currently comes with the Unity UI module (requires Unity UI and TextMeshPro) and will support UI Elements in the future (when it's available for in-game use).
Other Features
- Input system (extensible, support for local multiplayer and control styles)
- Save game system (and custom save data support)
- Game states (automatic and manual state changes and as conditions for machines)
- Variables (with different scopes: global, object-bound and local, e.g. in running schematics)
- Audio and music management
- Game object pooling
- Formula system (node-based)
- Built-in documentation for each setting
- Paths and waypoints
- Supports Mecanim, legacy animation and custom animation systems
- Grid feature (e.g. for match 3 gameplay or level architecture)
- And more ...
Free Version
Makinom Free has no feature limitations and no watermark, it's free and the complete package!
Get Makinom Pro to get access to the full C# source code.
Compatibility
Makinom supports publishing to Windows, Mac OSX, iOS and Android.
Makinom requires Unity 2019 or newer, using the Unity UI module requires Unity UI and TextMesh Pro.
Upgrade from Makinom 1
Looking to upgrade your Makinom 1 project to Makinom 2?
Check out the Makinom Upgrade Tool!
Price $0.00
Snow Floor by alexsam_developer
The surface is highly customizable.
Create your own surface or use a ready-made template, the asset provides several use cases with tires, legs, primitive elements.
Technical details:
For implementation we use custom render texture and shader.
It currently supports a built-in pipeline.
Tested on desktop and mobile devices.
With suggestions and questions you can write to alexsampublic@outlook.com
Price $10.00
Vidora Female from Tafi by Tafi
Vidora is a uniquely beautiful character for Genesis 8 Female. She can transform from a fresh-faced coed to Elven Princess to Punk Rocker depending on your preference. Get her for your next fantasy, magic, or Sci-Fi project!
Converted from Daz 3D Genesis 8-based asset Vidora
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,736 Tris (7 to 16 Materials),
• Morphed Character: 32,736 Tris (7 to 16 Materials, Custom Shape & Textures) • Morph Kit: 700+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Textures: Comes with a set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Over 700 Morphs, including;
• Facial Expressions (Afraid, Angry, Flirting, Frown, Shock, Surprised & more)
• Face Types (Square, Round & more)
• Speech Phonemes
• Body Shape & Size (Weight, Muscularity, Starvation & more)
• Detailed control over most anatomical features
• Animation Blend Morphs
• Fantasy elements (e.g. Elf Ears)
• ... and much more!
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00
Morganna Female from Tafi by Tafi
Morganna is a young elvish female character.
Converted from Daz 3D Genesis 8-based asset Morganna
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,736 Tris (7 to 16 Materials),
• Morphed Character: 32,736 Tris (7 to 16 Materials, Custom Shape & Textures) • Morph Kit: 700+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Textures: Comes with a set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Over 700 Morphs, including;
• Facial Expressions (Afraid, Angry, Flirting, Frown, Shock, Surprised & more)
• Face Types (Square, Round & more)
• Speech Phonemes
• Body Shape & Size (Weight, Muscularity, Starvation & more)
• Detailed control over most anatomical features
• Animation Blend Morphs
• Fantasy elements (e.g. Elf Ears)
• ... and much more!
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00
Snerg for Ogre Male from Tafi by Tafi
Customize your Ogre with Snerg the grumbling! Snerg is a character add-on for Snerg is ready to defend the cave holding his club or sit fireside while roasting his prey. Get Snerg for Ogre today. Converted from Daz 3D Genesis 8-based asset Addon: Snerg for Ogre
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,392 Tris (7 to 16 Materials),
• Morphed Character: 32,392 Tris (7 to 16 Materials, Custom Shape & Textures)
• Morph Kit: 800+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Note: Clothing & hair used in screenshot not included, assets sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Over 700 Morphs, including;
• Facial Expressions (Afraid, Angry, Flirting, Frown, Shock, Surprised & more)
• Face Types (Square, Round & more)
• Speech Phonemes
• Body Shape & Size (Weight, Muscularity, Starvation & more)
• Detailed control over most anatomical features
• Animation Blend Morphs
• Fantasy elements (e.g. Elf Ears)
• ... and much more!
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00