Voxel Character Pack #2 by AOF Entertainment
10 different characters for each job
It includes 20 kinds of weapons.
(You can buy Voxel Character Pack#1 for character animation.)
Character Mesh : Less than 2000 Triangles
Weapon Mesh : Less than 600 Triangles
Texture : 256x1 PNG Common Texture
■ Voxel characters are as follows.
*With Common Texture
1. Father
2. Sister
3. Shaolin Chief Monk
4. Shaolin Monk
5. SWAT
6. Highway Patrol(MotorOfficer)
7. Dracula
8. Circubus
9. Wrestler
10. The French soldier
■ Weapons
1. Pipe
2. Handgun
3. Shotgun
4. RPG (with bullet)
5. Bazooka (with bullet)
6. Spear
7. Trident
8. WoodenStick
9. Hammers
10. Morning Star
11. Dagger
12. Sword
13. AK47
14. Bow(including arrows)
15. Goblin bat
16. Boxing Gloves
17. Shovels
18. Crutches
19. Hand axe
20. Battle Axe
The purchase of the set is a great help to the manufacturer.
Thank you.
Price $15.00
HDR Metropolis Skies (Water) by Scrycoast
Go to: Complete Package - Day Package - Sunset Package - Night Package
Get this HDR package including 3 beautiful cubemap skybox-images for Unity in city and town environments.
IMPORTANT: The .hdr files are of very high quality and of big filesize when importing. Therefore, the import process can take up to several minutes. Please don't end Unity when the progress bar stays at 83%. This is normal and just needs some more time, so please be patient! You will be able to compress the texture to the preferred file size and quality for your project, once it has been imported.
Only the use of these HDR images allows you to take full advantage of the Physically Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Normal .jpg, .png, and .tif Skyboxes will not give you the same results. You need to use a HDR image like these.
The images are very high quality equirectangular .hdr files specifically calibrated for Unity and attached to cubemap skybox materials - ready to use in your Unity project!
The Package includes following HDR skyboxes:
Water Metropolis (day, sunset and night)
For questions and suggestions, please contact 70:30
Price $8.90
HDR Metropolis Skies (Equilibrium) by Scrycoast
Go to: Complete Package - Day Package - Sunset Package - Night Package
Get this HDR package including 3 beautiful cubemap skybox-images for Unity in city and town environments.
IMPORTANT: The .hdr files are of very high quality and of big filesize when importing. Therefore, the import process can take up to several minutes. Please don't end Unity when the progress bar stays at 83%. This is normal and just needs some more time, so please be patient! You will be able to compress the texture to the preferred file size and quality for your project, once it has been imported.
Only the use of these HDR images allows you to take full advantage of the Physically Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Normal .jpg, .png, and .tif Skyboxes will not give you the same results. You need to use a HDR image like these.
The images are very high quality equirectangular .hdr files specifically calibrated for Unity and attached to cubemap skybox materials - ready to use in your Unity project!
The Package includes following HDR skyboxes:
Equilibrium City (day, sunset and night)
For questions and suggestions, please contact 70:30
Price $8.90
Introducing Shader Graph’s new Master Stack
In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the user experience overall and introducing the Graph Inspector, Graph Editor performance has been greatly improved. As the end point of the Graph, the Master Stack is now a modular collection of feature blocks, […]
The post Introducing Shader Graph’s new Master Stack appeared first on Unity Technologies Blog.
Undead RTS Building Set - Proto Series by BitGem
Set also includes many prefab building blocks that you can use to create your own buildings and scenes.
Main buildings
- Altar x3
- Cauldron x3
- House x3
- Factory x3
- Barracks x3
- Mine x3
- Woodcutter x3
- Smithy x3
- Tower x3
- Throne x3
- Banner
Don't forget to check out the Human RTS set
Price $29.99
Sport Balls Collection v1 by Luc Versleijen
- 18 Different balls
- Every ball has its own materials with a 1024x1024 diffuse texture map.
Poly Count:
Football, Tennisball, Volleyball, Baseball, Basketball, Golfball, Cricket Ball, Pingpong Ball, Bowling Ball, Poolball, Beachball: 648 polygons.
American Football: 610 polygons.
Skippyball: 924 polygons.
Dice: 62 polygons.
Frisbee: 745 polygons.
Marble: 508 polygons.
Badminton: 6480 polygons.
Hockey Puck: 580 polygons.
Bowling pin: 896 polygons.
A collection of various balls that you can use in your sport games. It includes the following balls:
- Football
- Tennisball
- Volleyball
- Baseball
- Basketball
-Golfball
- American Football
- Cricket Ball
- Badminton Puck
- Hockey Puck
- Pingpong Ball
- Bowlingball
- Poolball
- Bowling Pin
- Beachball
- Skippyball
- Dice
- Frisbee
- Marble
Price $9.99
25 Brick Materials Ready, Volume. 16 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile application development. A set of 77 seamless textures in 512 by 512 resolution. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $4.99
50 Brick Materials Ready, Volume. 16 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced and mobile. A set of 202 seamless textures are included, resolutions varying from 1024 by 1024 and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $9.99
75 Brick Materials Ready, Volume. 16 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 317 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Tessellation
Users have full control over the tessellation including tessellation multiplier, tessellation displacement amplitude, tessellation map strength, and an overall tessellation gray scale level offset shift.
2) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 150
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Meshes: 2
Tessellation | Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
25 Brick Materials Ready, Volume. 15 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile application development. A set of 77 seamless textures in 512 by 512 resolution. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $4.99
50 Brick Materials Ready, Volume. 15 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced and mobile. A set of 202 seamless textures are included, resolutions varying from 1024 by 1024 and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $9.99
75 Brick Materials Ready, Volume. 15 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 317 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Tessellation
Users have full control over the tessellation including tessellation multiplier, tessellation displacement amplitude, tessellation map strength, and an overall tessellation gray scale level offset shift.
2) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 150
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Meshes: 2
Tessellation | Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
25 Brick Materials Ready, Volume. 14 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile application development. A set of 77 seamless textures in 512 by 512 resolution. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $4.99
50 Brick Materials Ready, Volume. 14 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced and mobile. A set of 202 seamless textures are included, resolutions varying from 1024 by 1024 and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $9.99
Oryon by Arkaya Venture Limited
High quality and low poly model of Oryon.Oryon is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Oryon is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Oryon- Faces:33849,Vertices:34160,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
3 Variation of textures
Oryon_model_Variation_1
Oryon_model_Variation_2
Oryon_model_Variation_3
Diffuse map,2048x2048
Normalmap,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
31 Animation List -
Attack_1,Attack_2,Biting,Crawl,Dancing,Dying_1,Dying_2,Idle,Injured walk,Jump over,Jump,looking around,Reation hit, Reation,Run backward,Run forward,Running jump,Running,Scream,Stand up,Standing Melee Attack Horizontal, Standing Melee Run Jump Attack,Start Climbing Ladder,Surprise Uppercut,Talking,Tripping,Trun,Walk forward_1,Walk forward_2, Waving,Wheelbarrow Dump.
all appropriate animations are attached to a single prefab
Website: https://sites.google.com/arkayaventure.co.uk/creative
Animation Demo Link
Model Demo Link
Model Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $34.99
RPG Hyenas Pack by Mingdongman 3D
This package contains:
◼ Five models (1600 to 3500 triangles).
◼ Fully rigged, 10 animations per model included.
◼ Ten skins.
◼ Textures: five albedo (1K), five normal (1K) and five specular (1K).
Price $14.99
Mouse Polyart by Rifat_Bilalov
All model has 2600 tris.
10 types of mice in different colors
73 animations (IP/RM)
Attack 1-2, death, hide (start,idle,end), hit (back,front,midle), idle 1-3, jump IP, jump forward, jump (start, idle up, idle horisontal, idle down, end), lie (start,idle,end), sleep(start,idle,end), run attack, run (forward,left,right),walk (f-b-l-r-bl-br), swim(f-b-l-r-bl-br), turn (left,right(90-180)) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $10.00
Buttons&Levers props (10 pcs, animated) by Lopper_Petro
Technical Details
List of animations
-button 1: ON, OFF;
-button 2: pressing;
-button 3: open cover, close cover, pressing;
-button 4: open cover (revers for close), pressing;
-button 5: pressing;
-lever 1: push, push back;
-lever 2: push, push back;
-lever 3: push down, push up;
-lever 4: ON, OFF;
-lever 5: left-right, right-left.
Some skeletons have an extra bone that is not being used in animations. The bone is required for correct importing animations and does not affect the appearance
Vertex Count: 39 - 2264
LODs: Yes
Number of Materials: 11
Number of Textures: 40
Each props uses 4 textures: Albedo, MetalicSmoothness, Normal, Occlusion
Texture Resolutions: 2048
Price $9.99
Old Bridge 2. by DEXSOFT-Games, 3DModels-textures
There are 24 textures in TGA and PNG formats in total. Including Albedo, Normal, Metallic and Specular maps.
Technical details:
Number of Prefabs: 1
Number of Materials:6
Number of Textures: 24
Texture Resolutions: up to 4K
Texture formats: TGA and PNG
Polycount: 10142
Price $9.99