Monster: Insectum by Lord Enot
Low-poly model of the insectum.
Suitable for games of different genre: RPG, strategy, etc.
Includes 5 types of color map.
Cotains following textures (2048x2048):
– Color map;
– Normal map;
– Roughness map;
– Height map.
Polycount:
11708 triangles, 5969 verices.
The model contains 17 animations:
– Atack (x4);
– Walk (x4);
– Idle (x2);
– Death (x2);
– WakeUP;
– Sleep;
– Rage;
– Hit (x2).
Price $15.00
Military Helmet Pack by nadiia_3d
Number of Meshes: 12
Collision: Yes
Triangle Count: 6.121 - 23.086
LODs: No
Number of Textures: 12
Texture Resolutions: 2048x2048
Not rigged and not animated.
This pack contains of 12 low poly military helmet variations, including night vision goggles, headset, camera, torch and signal light.
The photo with the Tri-Count for each model variation is included.
Price $19.99
Score Soundtracks Vol1 by Marvin Simon Music
drug_trip
Decisive_fight
echo_of_the_end
End_of_the_reign
Forwards
Last_step
Light_against_darkness
Lord_of_the_dark_souls
Paradise_will_fall
Skirmish
the_agent
the_end_remastered
the_final_fight
the_new_era
The_Path_of_Doom
World_of_darkness
You_are_not_welcome
Price $19.99
Ancient Stone Tablets by wb-gameart
Ancient Stone Tablets created in low-poly as one object with two LODs.
Topology LOD0: Ø 3000 Tris Topology LOD1: Ø 1000 Tris Topology LOD2: Ø 100 Tris
PBR Textures (Standard):
5x Albedo Map (4096x4096) 5x Normal Map (4096x4096)
5x Specular/Glossiness Map (4096x4096) 5x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
5x Basecolor Map (4096x4096) 5x Normal Map (4096x4096)
5x Mask Map (4096x4096) 5x Specular Map (4096x4096)
Mesh: .fbx Format
Textures: .tiff Format (AO in .png)
PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!
Price $8.00
Orc Troll by Emj3dArt
Stylized character with 19 animations
All assets in the screenshots are included in the pack.
In this package you can find:
Models (x 1)
·Orc: 7533 Triangules
Animations(x19)
·Atack01
·Atack02
·Atack03
·Atack04
·Block
·Death
·Death02
·Idle
·Jump
·RunForward
·RunBackWard
·Damage
·Damage02
·TurnLeft
·TurnRight
·WalkForward
·WalkBackward
·WalkLeft
·WalkRight
Materials(x1) ·BodyOrc
3 Textures 2048x2048
Albedo,Metallic and NormalMap
Price $9.99
Car interior 11 by Final Form Studio
Number of textures : 3 (interior, dashboard, gauges)
Texture sizes : 2048 x 2048
Polygon count : 13.758 tris
Number of meshes/prefabs : 1 prefabs
Rigging: No
Animation count -
Animation type list -
Unwrapping : YES
LOD information (count, number of levels) -
Types of materials and texture maps - only albedo maps
This package contains and interior of a car that can be used on any car that you want
The model was made especially for mobile games and since it uses only albedo maps, it will help you to lower your game size.
The gauges and the steering wheel are functional. Be sure to have the pivot set on "Local"
The side windows are detached and if you want to animate them to lower them down, feel free to do it. If you need all the windows to be merged in a single mesh, drop a message and we will do it for free.
The mirrors can be easily adjusted by rotating the camera according to each mirror
Good to know :
- What's behind the driver is not created
- Other vehicles visible in the renders are not available in this package
- The renders on the cliff scene were made using URP and the renders from the bridge scene were made using the standard engine. The cliff scene can be downloaded for free from our library. Look our for the "Sedan Car 01" package. The Bridge scene will be provided for free if the buyer will request it
- We recommend to place the interior at the same level as your car. The prefab is set to position/rotation to 0 and scale to 1, according to unity asset store submission guide but you can scale it as you like
- Please place your car exterior on a different layer so that you can exclude if from the interior camera. This way, you will achieve the same result as in the showed images. And of course, you also need to place the interior on a different layer that you will exclude form the exterior camera
For support and custom work , drop us a message, we will be glad to help :)
Price $19.00
Magic Icon by Opti
Hand-drawn icons of abilities and objects of various elements and magic.
- All icons are hand-painted.
- Icons have a resolution of 128x128px and 512x512px
- Available transparent and black background of your choice.
- All objects are in PNG format
- For all icons there is a PSD file
Thank :)
Price $7.00
Revived dead by jewelryshop
- The character is ideal for first person, strategy and adventure RPG.
PBR texture
The model consists of one texture map.
- body - texture format 4096x4096
-Albedo (.tga)
-Metallic (.tga)
-Normal (.tga)
-Roughness (.tga)
-Occlusion (.tga)
Emmisive (.tga)
The model contains 10 animations: attack (x2), walk (x1), idle (x1), death (x1), run (x1), damage (x1), dodge (x1), Scream (x1), Look around (x1 )
Faces 12600
Tris 25186
Verts12587
Price $30.00
Realistic Soap Foam - Complete Material by juhewe
-A diffuse/albedo/color texture
-A normal map
-A roughness map
-A metallic map (with smoothness as alpha)
-A displacement/height map
-An ambient occlusion map
each of which has a resolution of 4096 by 4096 pixels.
-And a preconfigured material, ready to be applied to a surface
The whole texture is seamlessly loopable and all texture files are in PNG format.
Price $4.99
M1911 - FPS WWII by Aniworld Design
- Geometry: 25000 trianges (mag and bullets included).
- Fully rigged.
- Six skins.
- PBR textures: albedo, normal, metallic and ambient occlusion (all 2K).
- Not animated.
- No logos, no trademarks.
Price $7.99
Galactic Fox by SLAVOGRAD
Number of textures: 44
Texture dimensions:
Body: 4096x4096 px.
Armour: 4096x4096 px.
Hair: 2048 px.
Eya/Eyalashes/Pupil/Cornea: 1024 px.
Polygon count of Galactic Fox: 37071 [34831 alternative version]
Verts Count: 68455 [41445 alternative version]
Tris: 73536 [69061 alternative version]
Minimum polygon count:37071
Maximum polygon count:34831
Number of meshes/prefabs:2/10
Rigging: Yes
Animation count:0
UV mapping: Yes
LOD information (count, number of levels): no LOD
Types of materials and texture maps (e.g., PBR): PBR Unity standart metallic [AlbedoTransparency] [AO] [Emission] [MetallicSmoothness] [Normal]
Features
-The Model is built to real-world scale
-Unit System: Cm
-Fully optimized for games and videos.
-The Model is Named, Grouped & Layered Professionally.
-The Model is fully unwrapped UVs.
-5 different armour skin.
Geometry
-Clean and optimized topology.
-This model consists of Quads and Tris only .
-The geometry is Low Poly.
Galactic Fox:
Poly Count: 37071 [34831 alternative version]
Verts Count: 68455 [41445 alternative version]
Tris: 73536 [69061 alternative version]
Textures
-All textures are tailored and applied for high quality graphics results.
-All Textures are TGA format.
Price $39.99
Realistic Wood Pressboard - Complete Material by juhewe
-A diffuse/albedo/color texture
-A normal map
-A roughness map
-A metallic map (with smoothness as alpha)
-A displacement/height map
-An ambient occlusion map
each of which has a resolution of 2048 by 2048 pixels.
-And a preconfigured material, ready to be applied to a surface
The whole texture is seamlessly loopable and all texture files are in PNG format.
Price $4.99
Sound Of POP, Dance by MOVEMENT RECORDS
Features:
- Dynamic Sound, industry-leading quality expression.
- Extreme immersion, full-genre digestible.
- The only audio tool for the success of your project.
Number of Audio Wavs: 22 (Song : 14 / Loop : 8]
Sample rate / bit rate:
44,100Hz Sample Rate / 320Kbps Bit rate / 24Bit int depth
Does music loop: Yes
Minutes of audio provided: Loop 01:30 / Music 2:00 ~
Supported Development Platforms: All
Windows: Yes
Mac: Yes
PREVIEW MUSIC ▼
https://soundcloud.com/boyz3raudio/sound-of-pop-dance-music-ue4-marketplace
PREVIEW LOOP ▼
https://soundcloud.com/boyz3raudio/sound-of-pop-dance-loop-ue4-marketplace
High-quality Dance/Rhythm or VR Game music or loops.
Enjoy!
Price $10.99
Controllable Ferris Wheel by Kinosei
Included on the package:
- Fully Controllable and animated by Script (C#)
- Functions to speed up, slow down, open and close the doors
- Gondola Physics Animation
- Demo scene with speed and door controls
- 3x 4K PBR Materials for each part:
- 2 separate materials for the structure, 1 for Gondolas
- 6 different Albedo textures for the gondolas' colors
- Contains Albedo/Transparency, Metalic/Smoothness, Normal, Ambient Occlusion and Emission maps
- Modular Pieces in Prefabs:
- Gondola with animated doors (1 prefab for each color)
- Each structure beam is separated, connected as a 1/18 piece of the wheel
- Station
- Legs/Supports
- Rotation Axis
- Motor with rotating wheel
- Lights sets separated by part
- 423k polygons total (with the 18 gondolas)
Price $15.00
Solace by Halal Dog
Audio file types WAV
Sample rate 44.1
Bit depth 24
Loopable: Yes/No
Additional: Stereo
Contains 85 WAV short and long specially designed for Video Game Audio.
30 Short (single strike thunder)
20 Long Atmospheric rain and thunder
35 Long Mix of Atmospheric thunder, rain and wind
Great pack for creative atmospheric natural and sci-fi scenes.
Price $9.99
Sound Of SlotMachine by MOVEMENT RECORDS
Features:
- Dynamic Sound, industry-leading quality expression.
- Extreme immersion, full-genre digestible.
- The only audio tool for the success of your project.
Spec :
Number of Audio Waves: 105
Number of Audio Cues: 105
Sample rate / bit rate:
44,100Hz Sample Rate / 320Kbps Bit rate / 24Bit int depth
Do Sound FX loop: Yes ( Short Loop )
Minutes of audio provided: 2~10 sec
Supported Development Platforms: All
Windows: Yes
Mac: Yes
PREVIEW FX, LOOP▼
https://soundcloud.com/boyz3raudio/sound-of-slotmachine-fx-loop-ue4-marketplace
High-quality Casino, Slot Machine, Game sound effect!
Enjoy!
Price $9.99
Pixel Kit - Underwater Pack by Clirgo Store
-All images painted in 4x style by default
-If you need use it in 1x style (1 image pixel = 1 screen pixel),
you should use sacle 0.25 in your project
-Texture filtration is point by default
2D Hand Painted Underwater Pack is a good choise for platformers, virtual aquarium, fishing and exploration games.
This package contains:
- 9 unique submarines
- 12 diferent ocean fishes
- 4 big alga collages
- 4 background images
- 10 rocks collages
- over 20 misc decorations
Price $8.99
Vissity by Caelo Labs
Key Features:
• The Time Controller component allows you to speed up, slow down, pause, and reverse the simulation.
• The Network Importer component parses a network file (.inpx) and imports PTV Vissim network objects as primitive GameObjects in Edit Mode. Currently, the following network objects can be imported: link segments, desired speed decisions, priority rules (stop lines), stop signs, and signal heads.
Note: Because link segments are imported as primitive cubes, there will be gaps between the segments. Vissity does not include a functionality that fills in these gaps. The intended use of the Network Importer component is to import the network objects into Unity to more easily align the traffic model in the game environment and use them as a reference when building the scene. Typically, roadway geometry is imported into Unity from another source or is created with a road creation tool.
• A Materials List is a data container that is assigned to a Network Importer component. It defines which materials the Network Importer should apply to the PTV Vissim network objects when they are imported in Edit Mode.
• The Traffic Manager component reads trajectory data from a vehicle record file (.fzp) or a pedestrian record file (.pp) and facilitates the smooth animation of traffic in Play Mode.
• A Traffic Assets List is a data container that is assigned to a Traffic Manager component. It defines which prefabs the Traffic Manager should spawn for the PTV Vissim vehicle types or PTV Viswalk pedestrian types in Play Mode.
• The Signal Changes Manager component reads a signal changes protocol file (.lsa), loads traffic signal timings for each signal group from all signal controllers, and creates a field for each signal state. Each field can be assigned one or more mesh renderers in Edit Mode. In Play Mode, this component activates and deactivates the mesh renderers to animate traffic signal changes. This component supports a variety of signal controller types: Fixed Time, Built-in, VAP, Ring Barrier Controller (RBC), and more.
Setup:
LTS Unity versions are recommended for stability (2019.4.x or 2020.3.x). In a Unity project, import the Vissity package. Navigate to GameObject > Caelo Labs > Vissity. Alternatively, right-click in the Hierarchy and select Caelo Labs > Vissity. A GameObject named Vissity is created with a Quick Start Guide component attached. Four child GameObjects are additionally created, each with a correspondingly named component attached: (1) TimeController, (2) Network Importer, (3) Traffic Manager, and (4) Signal Changes Manager.
Vissity takes advantage of custom inspectors wherever possible, which provide clear instructions every step of the way.
Project Settings Requirements:
• API Compatibility Level .Net 4.x
Support, Feedback, and Community:
If you need support, have feedback, or would like to engage with an active community of Vissity users, join our Discord server. For details, see the last page of the documentation or the Quick Start Guide component.
Disclaimer:
• Vissity does not include source code.
• Vissity does not include game ready assets (vehicles, traffic elements, etc.). The Prefabs folder contains vehicles and a pedestrian created with primitive GameObjects to demonstrate how vehicles and pedestrians should be set up to work with Vissity. The Unity Asset Store has a large number of assets, some of which are free, that can be used in conjunction with Vissity.
• Vissity does not include a license for PTV Vissim or PTV Viswalk.
• Vissity does not offer a co-simulation feature with PTV Vissim or PTV Viswalk.
• End user is responsible for ensuring that no license agreements are violated in their use of Vissity.
Vissity lets you visualize PTV Vissim traffic and PTV Viswalk pedestrians in Unity. Import network objects from a network file (.inpx), simulated vehicle traffic from a vehicle record file (.fzp), simulated pedestrian traffic from a pedestrian record file (.pp), and signal timings from a signal changes protocol file (.lsa). With Vissity, you can create highly realistic animations, visualizations, and immersive experiences with your simulated traffic.
Please read the technical details section in its entirety to determine if Vissity is right for your project.
Demos:
WebGL Demo: Signalized Crosswalk
This demonstration shows a "skeleton" build of a signalized crosswalk. (In this context, a skeleton build means that the links, signal heads, and vehicles are primitive GameObjects.) The purpose of this demonstration is to exemplify the synchronicity between the Traffic Manager and Signal Changes Manager. In this example, there are two Traffic Managers: one spawns vehicles that follow trajectories in a vehicle record file (.fzp) and the other spawns pedestrians that follow trajectories in a pedestrian record file (.pp). The Signal Changes Manager reads a signal changes protocol file (.lsa) with a signal controller of type VAP and is responsible for changing the signals.
Use "+" and "-" on your keyboard to increase and decrease the simulation speed factor by 1, respectively. Reversing time is possible.
This example is included in the Vissity package.
Price $59.99