PBR Modern Clocks by VIS Games
Texture sizes: 2048x2048 and 4096x4096
Polygon count: 1000 and 4700.
Included Maps: Albedo, Normal and Maskmap (Metallic, AO and Smoothness)
The digital clock also inlude an emission map.
Scripts for the animation of the clocks are included.
The package comes with Standard-Shader, but the textures are prepared to also work with HDRP and LWRP.
This package contains 2 modern clocks (PBR), a digital and an analogue one.
Both clocks include simple scripts to animate them.
Price $4.99
PBR Old Clocks by VIS Games
Polycounts between 400 and 4800.
Texturesizes Wallclocks: 2048x2048
Texturesizes Grandfather clocks: 4096x4096
All clocks are PBR-textured and include Albedo (with/without alpha), Normal and Maskmap (Metallic, AO, Smothness).
The packages uses the Standard-shader, but everthing is prepared to work with LWRP and HDRP too!
The objects and textures will work with all Unity version from Unity5 and higher.
In total more than 250 variations!
A simple script to animate handles and pendulum is included.
Price $20.00
Monster Mutant10 by Andryuha1981
Number of textures 17
Texture dimensions 4096
Maximum polygon count 11862
Number of meshes/prefabs 4
Rigging: Yes (castom rigg)
Animation count 26
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low-poly model of the character MutantMonster10
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack map 4096x4096
four skins
4 materials
17 textures
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 26 animations
atack (x6)
walking (x6)
running (x2)
Straif LR (x4)
idle (x3)
death (x3)
jump
rage
gethit(x3)
faces 11862
verts 11164
tris 21772
Price $45.00
Factory Builder Template by Piotr T.
- Asset works with any render pipeline because materials for models use standard unity shaders which can be upgraded to URP or HDRP
- If you want to create your own scripts based on my framework you have to have knowledge of how to program in C#
- However, some machines use unity events to communicate their state so if you f.e. want to turn on smoke particles when smelter is smelting you don't have to write any code
The template that will help you to quickly create your own factory builder/simulation game! You can easily add new items, crafting recipes, put your own models and create custom machines!
Please note included models are basic and are meant to be placeholders to showcase how the template works
Features:
-Abstract framework - every machine type inherits from the same base class Machine.cs making code cleaner and easier to work with
-Inventory system with items as scriptable objects - you can easily create new items in Unity inspector and add inventory to any game object by attaching just one script
-7 machine types ready to be used - smelter, crafting machine, storage container, miner, conveyor belt, conveyor belt splitter, conveyor belt connector
-Save/Load system - all machines can be serialized/deserialized into/from JSON file
-Machines use Unity Events to communicate their state allowing easy integration with models, particles, and custom scripts f.e. turn on smoke particles when smelter is working, play crafting animation during the crafting process (see included examples) without any coding!
-UI integration - every machine has its own corresponding UI panel, f.e. crafting machine has a custom UI panel where you can change selected crafting recipe, see required ingredients and recipe products
-Building system - a simple player tools system allowing players to place machine's prefabs freely or in grid mode to then connect them with conveyor belts
-Custom loop for machines updates - a loop that ticks at a lower frequency than the game update to save on performance
-First-person player controller
-Compatible with all Render Pipelines - this template is all about code and all materials use standard Unity shaders which are upgradable (instruction included in the documentation)
-Compatible with all platforms*
-Full source code included
Included Machines:
-Conveyor belt - made using line renderer, renders items using instancing when possible
-Splitter and connector - connect or split conveyor belts to create advanced transportation systems
-Miners and ores - base products like coal, iron ore can be mined using miners from ores
-Smelter - transport mined ore to the smelter and turn it into a bar
-Crafting machine - configurable to have as many inputs and outputs as you need, turn the smelted bar into the next product on the assembly line
-Storage container - store crafted items in containers
Included Models, Items, and Prefabs:
-Package includes model and prefab for every machine type and item (all visible on the last screenshot), please note these models are basic and are meant to be placeholders to showcase how my template works
Included scriptable objects:
-Items: coal ore, iron ore, iron bar, iron rods, iron plate, iron frame (+UI icons)
-Crafting recipes: iron bar recipe, iron rod recipe, iron plate recipe, iron frame recipe
Included Demo:
-Demo consists of an assembly line example that starts from mining ore and ends on crafting iron frames (coal + iron ore -> iron bar -> iron rods and iron plates -> iron frame)
Experimental features:
-Running machines logic on a separate thread to save performance
Documentation and downloadable windows demo
*On some platforms saving to text file may need modification if System.IO.File.WriteAllText method or Application.persistentDataPath is not supported (the biggest platforms support these)
Price $45.00
Pro Achievements and Leaderboards Integration by ProCode
Key features:
- Submit achievements and scores with minimal setup.
- Same code for both Android and iOS platforms.
- Just import the Google Play Games SDK - no additional setup is required for Android
- No additional SDK is required for iOS.
- Achievements and Leaderboards scores are submitted using auto-generated enums for an easy, error free usage in your code.
Compatible with the following visual scripting tools:
- Bolt
- Game Flow
This asset is also included in Mobile Tools. A more complex pack that includes In App Purchase, Ads and Save solutions. All are integrated in a complete game, also included, so you will have a complete example of how to use each one.
Contact us: procode.assets@gmail.com
Currently supported platforms:
- Android - Google Play Services
- iOS - Game Center
Price $4.99
Famas G2 PBR by Garkain
- Proper real world scale
- High quality PBR textures
- Elements which require animation have been detached, and named.
Important: Weapon model and textures only
Technical Details:
Tris:
13 449 gun
1 387 mag
671 suppressor
2 132 bipod
1 088 rail adapter
1 760 red dot
Vertices:
7215 gun
705 mag
349 suppressor
1078 bipod
597 rail adapter
1 017 red dot
4k gun texture
Price $48.00
Protector Golem [Fantasy] by ArtCoding
◼ Key Features ◼
- One models, two submeshes.
- 1500 triangles.
- Fully rigged (Generic, not Humanoid).
- Animations: standing x4, walk, run, attacks x4, injured x2 and death.
- Textures: two diffuse (1024).
- Unity 2019.4 and above.
- Built-in, URP and HDRP.
- Mobile friendly.
❤️ And save money with our packs ❤️
- Fantasy Starter Pack.
- Fantasy Dragons Pack.
- Orc Tribe.
- Dwarf Clan.
- Goblins Tribe.
- Magic Staffs.
- Epic Mounts Pack.
Price $8.00
SCI-FI UI Components by D.F.Y. STUDIO
1.Each element is carefully designed and can be applied to any sci-fi game, VR or AR project.If you are looking for a sci-fi style UI, this will be a good choice.
2.Prefabs for individual elements were ready ,so you can easy to use them! Sliced sprites were ready,so you can change size and color easily in unity 3d.
3.Each element is separate, so you can use your own icon, text, etc.
4.Diversified sci-fi elements give you more choices. White elements let you customize your UI at will.
5.Support open GL, PC and Mobile.
✪ Asset Content ✪
[SCI-FI UI Components]
● Textures: 1034 png textures(from 128px*128px to 3840px*2160px)
● Prefabs: 481 prefabs for individual elements
● Scene: SCI-FI UI Components (17 canvas)
More Assets: D.F.Y. STUDIO
If you have any questions or have better suggestions about this asset, please contact us immediately.Thanks.
Price $24.99
Pixel Effects Pack 3 by Sven Thole
Package contains:
🔹 Skull 1 frame
🔹 Bone Piles 2 frames
🔹 Blood Pools 6 frames
🔹 Small Fire 5 frames
🔹 Medium Fire 5 frames
🔹 Large Fire 5 frames
🔹 Flame Vortex 12 frames
🔹 Portal 15 frames
🔹 Healing pool 7 frames
🔹 Small Torch 6 frames
🔹 Torch 6 frames
🔹 Campfire 5 frames
A total of 75 hand drawn frames.
⭐ Ratings & Downloads are much appreciated
⚡ Interested in more art? Check out my Assets here
Created by Sven
Price $9.99
Pixel Effects Pack 4 by Sven Thole
Package contains:
🔹 Death Bolt 4 frames
🔹 Ice Bolt 4 frames
🔹 Lightning Bolt 4 frames
🔹 Poison Bolt 4 frames
🔹 Sun Bolt 4 frames
🔹 Impact Explosion 7 frames
🔹 Meteor Shower 16 frames
🔹 Zombie Grasp 15 frames
A total of 58 hand drawn frames.
⭐ Ratings & Downloads are much appreciated
⚡ Interested in more art? Check out my Assets here
Created by Sven
Price $9.99
Water Shader (URP & LWRP) by Easy Game Studio
Water Shader (URP & LWRP)
Introduction
This is a water shader. If you want to use a beautiful water surface effect in your game. Then this asset is perfect for you. This asset includes two totally different style water shaders. It can make your game more realistic. You don't need to write any shader by yourself, you can use this package directly to achieve the effect you want, and it can be integrated into your project very easily. The graph shader file exposes multiple parameters for you to adjust. Let you adjust the water effect of many different parameters by yourself. Due to the cool effect achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly.
PS:Only support URP(Universal Renderer Pipeline),LWRP(Light Weight Renderer Pipeline)
In order to show this effect better, I imported 1 free asset from unity asset store, which means that you also need to import them when you use this asset. Don't worry that they are all free. After importing, you need to upgrade their materials to URP. Here is the asset store link:
https://assetstore.unity.com/packages/3d/environments/landscapes/rpg-poly-pack-lite-148410
Main Features:
1. Easy to integrate into your project, no need to write any shader and code
2. Water surface effect with foam
3. Contains 2 water materials that have been adjusted
4. Support URP (Universal Renderer Pipeline), LWRP (Light Weight Renderer Pipeline)
5. You can modify the attributes exposed by the shader.
6. Support Android, IOS, Windows and other platforms
7. Clear demo
8. Cheap
If you have any questions, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $15.00
Cave Golem [Fantasy] by ArtCoding
◼ Key Features ◼
- One models, one submesh.
- 1500 triangles.
- Fully rigged (Generic, not Humanoid).
- Animations: standing x4, walk, run, attacks x4, injured x2 and death.
- Textures: one diffuse (1024).
- Unity 2019.4 and above.
- Built-in, URP and HDRP.
- Mobile friendly.
❤️ And save money with our packs ❤️
- Fantasy Starter Pack.
- Fantasy Dragons Pack.
- Orc Tribe.
- Dwarf Clan.
- Goblins Tribe.
- Magic Staffs.
- Epic Mounts Pack.
Price $8.00
Modular Skeleton Archer by Ida Faber
Technical details
NO HDRP, ONLY DEFAULT!
Full Armored Skeleton: faces 18799, tris 36221, verts 18656
Bow: faces 1154, tris 2232, verts 1198
Arrow: faces 394, tris 772, verts 440
Skeleton Without Clothes: faces 15898, tris 30469, verts 15393
Rigged with Humanoid Skeleton.
The jaw is rigged too so you can open his mouth.
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, AO, opacity
Textures can be downscaled.
8 Texture sets - Skull, Skeleton, Armor, Bow, Arrow, Chest, Hood, Fur (for Arrow)
Skull and Skeleton has 6 Color Variations - Sand, Sand Blood, Sand Moss, Black, Black Blood, Black Moss
Everything can be very easily mixed so you can get your own unique color combination!
Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor or bones.
Skeleton Archer is rigged to Humanoid Skeleton, very easy to retarget animations. All parts can be separated. Please read technical details for more info.
ONLY DEFAULT SHADER!
Price $34.99
Dog - French Bulldog by Radik_Bilalov
Number of textures: 6
Texture dimensions: 2048x2048 and 512x512
Minimum polygon count: 1912 tris
Maximum polygon count: 9778 tris
Rigging: YES
Animation count: 74
UV mapping: Yes
LOD information: 4 level
Types of materials and texture maps: PBR
This asset has realistic FRENCH BULLDOG model.
The model has 47 bones and 4 LODs:
- 9778 tris;
- 6500 tris;
- 3700 tris;
- 1912 tris.
The mobile version has 1912 triangles and a texture size of 512x512.
The main textures are 2048x2048.
<br>
74 animations (IP/RM):
Attack 1-4, attack run, attack trot, hit front, hit back, hit middle, death 1-2, idle 1-5, eat 1-2, drink, lie 1-2, sleep, fall (edge, high, low, land), crouch (f-b-l-r), walk (f-b-l-r), trot (f-b-l-r), run (f-b-l-r), swim (f-b-l-r), turn (l-r, 180, 90), jump_up, jump run, jump trot, jump place, sitting, etc.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
Warp Grid by Kemble Software
- Simple grid/lattice-based warping system.
- Intuitive but advanced tools for warping a sprite directly in the Scene editor window.
- Modify sprites without creating any new asset files.
- Crop the borders of a sprite.
- Create transparent "holes" in the middle of a sprite.
- Fade-out the edges of a sprite for easy blending with other sprites.
- Add simple colour highlights to a sprite to break up repetitive textures.
- Use custom materials and shaders.
- Works with any renderer: It just uses a Mesh Renderer component with a default sprite material on it to display the generated mesh.
- Works in 3D scenes, but the warping is always on a flat plane.
Warp Grid is a simple component for displaying a texture with some warping applied to it via a grid/lattice system, which can be edited directly in the Scene editor window with an intuitive set of brushes. Warp Grid can be used in 3D scenes, but the warping only happens on the local 2D plane of the object the component is added to.
It works by allowing you to subdivide a grid into as many rows and columns as you need. The points in the grid can then be moved around, sculpted, and coloured with various types of brushes.
This asset has been at minimum tested on Unity 2020.3.12f1 with the built-in renderer and on Unity 2021.1.2f1 with the URP scriptable render pipeline.
Features
- Simple grid/lattice-based warping system.
- Intuitive but advanced tools for warping a sprite directly in the Scene editor window.
- Modify sprites without creating any new asset files.
- Crop the borders of a sprite.
- Create transparent "holes" in the middle of a sprite.
- Fade-out the edges of a sprite for easy blending with other sprites.
- Add simple colour highlights to a sprite to break up repetitive textures.
- Use custom materials and shaders.
- Works with any renderer: It just uses a Mesh Renderer component with a default sprite material on it to display the generated mesh.
- Works in 3D scenes, but the warping is always on a flat plane.
Price $19.99
Detective Themed Visual Novel GUI Pack by Calcatz
Features:
- UI Elements
- UI Script Examples
- Demo Scenes
- Supports for multiple screen sizes
- Inkscape SVG File
Assets:
- 5 Demo scenes
- 98 PNG Assets part
- 3 Dummy items for evidence
All scenes and parts are easily customizable and can be adjusted for your needs.
Fonts are not included in this pack, you can download the fonts here:
- Heading Font: Mischievous
- Body Font: Roboto
Asset uses in demo images is licensed under CC0 1.0. See Third-Party Notices.txt file in package for details
If you have any feedback for our product, feel free to contact us at contact@calcatz.com
Price $12.50
Fighting Game Character - Kenshin by Game Developers Republic
Rigging: Yes
UV mapping: Yes
What is included:
° 3D Character Model - Polys: 7,150
° 3D Character Model High - Polys: 60,050
° 3D Punching Bag Model - Polys: 6,400
° Special move particle effects & models
° Hit Particle effects
° 21 Animations.
° Mechanim Animation controller.
° 15 Original character Audio files
° 2 PBR Texture variants - all 2048x2048 size
-Albedo
-AO
-Metallic
-Normal
° Demo Scene
° 4 C# scripts
Animations included:
°Kenshin_Idle_Fighting
°Kenshin_Idle_Blocking
°WhirlwindKick
°Walk-01
°Walk-03
°Jump
°Punch_Straight_Hard_Right
°Punch_Hook_Mid_Hard_Left
°Punch_Jab_Light_Left
°Kick_JumpKick_Right
°Kick_High_left
°Kick_High_Right
°Kick_Mid_Right
°Hit_High_Light
°Hit_High_Hard
°Hit_Medium
°Hit_Mid_Light
°Hit_Mid_Medium
°Hit_Mid_Hard
°Hit_Hard-01
°Hit_Hard-03
Inspired by street fighter, Kenshin is a fully rigged, animated, textured, & Mechanim ready Character.
The asset consist of both a low & High Poly version of the character. Each are optimized to work for any platforms including mobile. It is also compatable & comtains materials & demo scenes for both the URP & Unity's Default Legacy Pipline.
This package includes 21 animations, the full demo scene with punching bag, GUI, hit effects, c# scripted combat, special attack effects, character voice over, & much more.
The package also includes an alternative color scheme for both the character & punching bag, and a Material Mask for even further customization.
Textures are using the PBR metalness workflow, perfect for both the universal & legacy unity render pipline, and includes the textures nescecary such as albedo, normal, metalness and roughness maps. As well as a custom shader for particle & special move effects.
It also includes 4 C# scripts, for blinking, character combat demo script, Special move script, & punching bag script. It also includes 15 Original character audio VO sound files ranging from Winning & losing dialog, grunts & attacks, & specal move dialog.
Price $10.00
Stylized Ground Textures Pack01 by Safesim_UG
- materials: 12
- textures: 18 in 512x512, 18 in 2048x2048
- hand painted
- seamless
- 512x512 + 2048x2048
- contains 6 materials in two texture sizes
- contains diffuse, normal, height maps
Price $4.99
Terrain Streaming System by GISTech
Once the data is downloaded via the GIS data downloader, Terrain Streaming can easily load them from StreamingAsset folder or from any location in the hard disk.
All Generated Terrains are geo-referenced automatically to WGS84, that give us the ability to Get/Set any Vector3, Transfrom or Gameobject position from/to Unity World Space <--> Real World Space.
*** FEATURES ***
· Accurate area Bounds selection (From maps or by coordinate).
· Download GIS data( DEM-Raster-Vector) easily via GIS data downloader interface.
· Generate Heightmaps and Textures tiles for streaming purpose.
· Save/Load Area to file for future using.
· Auto/Custom Tiles number.
· Unlimited number of generated terrains.
· Ability to avoid overwriting downloaded files save downloading time.
· Ability to generate geo-referenced raster, which can be imported into any GIS software.
· Get the best tiles account to optimize streaming.
· Customized GUI interface.
· Full source code included.
· Save memory and FPS of your game.
· Customized GUI for Terrain System preferences.
· Ability to scale up/down generated world.
· Ability to modify terrains preferences at runtime.
· Generate randomly trees around the player or by loading from Vector data.
· Customize terrains material for HD pipeline purpose.
· Get-Set Coordinates in multiple projections.
• Elevation providers:
- SRTM v4.1 resolution of 90 meters per pixel;
- SRTM30 resolution of 30 meters per pixel.
• Raster providers:
- ArcGIS Maps;
- Mapbox Maps;
- Virtual Earth (Bing Maps);
• Vector providers:
- OpenStreetMap;
*** SUPPORT ***
· Full source code included ;
· Compatible with Unity’s terrain system;
· Easy to use with video & documentation;
· Tested with unity 2018,2019,2020;
· Active support through emails and forum posts.
This asset uses Third-Party :
- Ionic.Zip under License (MIT);
See Third-Party Notices.txt file in package for details.
Userd assets for only demo scene purposes (To Remove safely)
-Base Helicopter Controller under Asset Store End User License Agreement
-Runtime File Browser under Asset Store End User License Agreement
See Third-Party Notices.txt file in package for details.
Doc | Forum | Terrain Example
Terrain Streaming is a Unity plugin designed to generate a huge geo-referenced real world close to the reality environments.
Thanks to multiple synchronized functions and sectors intersection, the plugin is able to load the real world data (DEM-Raster-Vector) in a smart behavior to dynamically load and unload terrains around the player.
Using the plugin gives us the ability to generate high terrains resolution and easily manage arbitrary amounts of terrain in real-world terrain simulation and open-world video games.
Price $45.00