Puzzling Tunes by SD Sound Tracks
Audio File type: Wav
Sample Rate: 44.1hz
Bit Depth: 16 bit
Loopable: YES
Stereo
Want to listen to every second of every track your going to get before purchasing? CLICK ME I'll let the music speak for itself.
Price $15.00
Indie Vibes by SD Sound Tracks
Audio File type: Wav
Sample Rate: 44.1hz
Bit Depth: 16 bit
Loopable: YES
Stereo
Want to listen to every second of every track your going to get before purchasing? CLICK ME I'll let the music speak for itself.
Price $19.99
EasyRoulette by walkinrey
No code, long setup and errors. It is installed by pressing two buttons or adding two prefabs to the stage, in return you immediately get a ready-made roulette wheel that you can already play.
Features:
1. Easy to install
2. Ability to customize the roulette system and bets
3. Ready sounds and roulette sprites
4. Documentation and demo scene
Documentation
Video
Price $4.99
Boar 3D Animal by Sigmoid Button
Boar Polygon 1624 triangles
Render Pipeline HDRP or URP
Number of Shader Unlit Graphs 1
Number of Boar Materials 1
Number of Boar Textures 1
Texture size 1024 x 1024 pixels
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Animation List
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attack
attack_charge
brake
charge
damage
down
idle
jump_1rise
jump_2descent
jump_default
meat
run
run_attack
sniff
sniff_shift
walk
Price $5.00
Heavy Metal Vol. V by The Indie Devs Nation
Sample Rate \ Bit Rate: 44.1 kHz, 16bit Stereo WAVs
Loopable: Yes
The Heavy Metal Vol. V pack focuses on extremely powerful music driven by the unique sound of modern high-end eight-string guitars. The purpose of these thunderous tunes is not, however, to provide the level of bravery needed to fight the toughest enemies. On the contrary, they were produced to create the feeling that the player himself is the boss that needs to feared, prepared to unleash the ultimate downfall of any demonic forces that cross his path.
The pack includes 10 original tracks (5 long tracks and 5 short tracks), as well as a total of 58 loops (every track has full loops available for simple use and the long tracks also include various short loops for custom/complex music layering). A 15 sec. preview of each long track is available on Soundcloud: https://soundcloud.com/t-i-d-n-music/heavy-metal-vol-v-15-sec-sampler
Price $15.00
Low poly cartoon building by ANKOR studio
WHAT'S INCLUDED
- 2 scenes.
The first scene with prefabs. Second scene demo
- 16 building models.
All buildings are optimized for mobile devices.
- 7 different cars.
Each car has several colors.
- 8 different trees.
Optimized for mobile devices.
- 24 models of props.
Optimized for mobile devices.
- 4 texture sizes.
One texture 512x512, 1024x1024, 2048x2048, 4096x4096
Polygons: 31017
Vertices: 21989
DETAILED INFORMATION
A modular set of surroundings consisting of buildings, trees, cars and props.
WITH
with this kit you can:
Create your own cities and villages
All models are optimized for mobile devices.
All models use only one texture.
Price $14.99
POLY_SPACEPORT by A.R.S|T.
P> the total number of polygons in the project is 227614. In addition, 2-512x512, 2-1024х1024 images were used, the number of materials was 5 </ p>
<p>The SPACEPORT asset includes 472 objects</p>
<p>Hangar and corridors 🏟</p>
<p>Carrying beam, crane, crane rail, hangar dead end, wall with entrance, beginning of carbon deposits, wall with fasteners, hangar wall (x4), platform (x3), corridor wall (x5), ceiling and platform, corner corridor (x2), transitional wall (х3), dead end, small corridor (х11), corner of small corridor (х4), one-piece corridor, intersection, gateway,</p>
<p>Robots🤖</p>
<p>robot guard, kamandos, technician</p>
<p>Transport 🚍</p>
<p>heavy transport, light transport, starship, fighter starship, reconnaissance starship</p>
<p>Props 🔩</p>
<p>part of the station (x10), part of the barrack (x14), pipe (x11), barrack holder, ladder, port, rocket, pole with wires (x4), container (x2), terminal, computer (x3), control unit (x2) , chair (x4), energy center, stabilizer, agitation ekan, shield, reactor, sun flower, limiter, turbine, lamp, radiator, water tank, gun, submachine gun, heater, power plant, antenna, barrage, coil, station refueling, side with reagents, tank with fuel, compressor, soda, electric motor, ventilation point, tablet (x2), transformer, server, test point, control panel, teleport, rest capsule, storage, splitter, hatch, freshening point, ventilation, drainage, galagenic meter, case with reagents, barrel, box (х2)</p>
<p>Earth and clouds 🌏☁️</p>
<p>Cloud (x5), relief (x10), mountain (x6)</p>
Price $35.00
Tiny Tales: Dungeons Vol.2 2D Tileset Asset Pack by MegaTiles
This pack Includes:
An assortment of walls, floors and autotiles to create dungeons!
Different styles available; variations of previous sets, as well as brand new sets for snowy palaces, fortresses and castles!
Some extra tiles to decorate your dungeon, like brand new lab equipment!
Price $9.99
Loot - A drop table solution by Nefisto
Almost every game has some kind of randomization for drops and most of them aren't exactly about dropping items. Let's see some examples of where this plugin can help you.
- Loot box: You will be covered if you plan to have some kind of loot box in your game.
- Custom condition-based loot: Do your harvesting results are based on your character skill? maybe the season? or who knows, the lifetime of a tree matters before you cut it? or even all of them? Loot will turn it into a breeze to implement.
- Draw from a deck: As we randomize drops for each request, drawing a card from a fair deck will not be different than getting a drop with removal from a table.
- Battle encounter: Sometimes we want to randomize which monsters we will encounter based on location, Loot can make this look really easy.
- Monster loot: But maybe you just want the base case, drop after killing some monster, for this case, we can help not only with the drops but also making easy to have a table that drops other tables which will help your designers to boost their time creating common family drops and only dragging it where is necessary.
---
Features:
We offer some features to simplify the process of getting a drop from a set of custom rules, all these settings can be changed on the fly in code.
- Guaranteed: When the drop is a constant in your loots.
- Lock: When the drop starts locked and will be unlocked by some conditions set in code
- Filter: Custom filters your drop list to try a drop from a subgroup of your drops list.
- Modifiers: Customize your drops values (percentage, amount rage, settings) on the fly based on some custom condition.
- Custom logic: You can have full control over your drop behavior creating custom logic for your game.
- Clone table instance: You can easily get a clone instance of your current table that will carry your previously setup callbacks, modifiers and filter. This allows you to safely change your table configuration without the need to worry about your base table.
Price $15.00
AR Dart Game - Augmented Reality Game by Code3Interactive
Its a Augmented Reality project and it can only be tested on AR support Android or iOS devices. Project can only be tested on device.
We are using Unity game engine Augmented Reality(AR) capabilities with AR Foundation to develop this game. AR Techniques used in this project can be utilized in any of your projects. So you can develop your own AR idea in an easy way.
These are few highlights that are covered in this project.
- Adding Visuals to detected Surface
- Restrict Scan only to Vertical Area
- Changing or beautifying the surface detection scanning visuals
- Create a Placement Indicator
- Place a Dartboard on the Wall
- Restrict to Place a Single Dartboard
- Disable Marker and Surface Detection after placing Dartboard
- Instantiate a Dartboard and Throw a Dart and Load Next Dart
- Dart Stick to Dartboard using Colliders
- Show Player Distance From Dartboard in Real Time
- Sound Integration
Note: If you are new to Augmented Reality. User Guide is provided in documentation folder to setup this project and test on device.
Price $15.00
Hyper Casual fidget by Reberu Game Studio
Total Prop: 12 Prop Polycounts:
hypercasual_fidget_mid_top 1,174 Poly,
hypercasual_fidget_center 906 Poly,
hypercasual_fidget_mid 938 Poly,
hypercasual_fidget_right_corner 1,046 Poly,
hypercasual_fidget_rightup_corner 1,044 Poly,
hypercasual_fidget_bottom 934 Poly,
hypercasual_fidget_top 934 Poly,
hypercasual_fidget_left 934 Poly,
hypercasual_fidget_left_corner 1,076 Poly,
hypercasual_fidget_right 902 Poly,
hypercasual_fidget_mid_bottom 1,174 Poly,
hypercasual_fidget_leftup_corner 1,176 Poly,
You will get; Unity package (import your project) 8x Materials (Unity) 12x Models
Models ready, just drag and drop material into a models. With toon shader and Post processing you will get better result.
Price $14.00
Tiny Tales: Human NPC Advanced Sprite Pack by MegaTiles
This pack Includes:
100 NPCS of 16 x 20px split by the following categories:
Adventurer Fighter Mage Rogue Sailor Soldier Townspeople (3 Types) Warrior Bonus: Sprite Template Base + 10 extra sprites!
Price $29.99
Shifter by Dary Palasky
Number of textures: 75
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 9156
Maximum polygon count: 12775
Number of meshes/prefabs: 23
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Mail: Sine.95@mail.ru
Rigged Low-poly game ready model
Feature:
10 Face blend shapes/morph target
Separate mesh parts
Has humanoid rig
Polycount:
Character
- Polygons: 9156
- Vertices: 10579
- Triangles: 17696
Skull
- Polygons: 1332
- Vertices: 1675
- Triangles: 2526
Pants
- Polygons: 646
- Vertices: 789
- Triangles: 1285
Blouse
- Polygons: 333
- Vertices: 416
- Triangles: 664
Horns1
- Polygons: 1110
- Vertices: 1244
- Triangles: 2216
Horns2
- Polygons: 520
- Vertices: 602
- Triangles: 1002
Horns3
- Polygons: 1308
- Vertices: 1712
- Triangles: 2576
Horns4
- Polygons: 644
- Vertices: 770
- Triangles: 1286
Horns5
- Polygons: 984
- Vertices: 1246
- Triangles: 1922
Price $15.00
Stylized Human Additional Content by N-hance Studio
Render Pipelines: Built-In
Rigged: Yes
Number of prefabs: 116
Vertex count: 46,363
Triangle count: 48,700
Texture Resolutions: 256x256, 512x512, 2048x2048
Number of Textures: 77
Number of Scripts: 38 Mono Scripts
Number of Materials: 69
Join the N-hance Studio community on: Discord and Facebook
THIS ASSET IS AN ADDITIONAL PACKAGE FOR Modular Fantasy Stylized Human Female and Modular Fantasy Stylized Human Male!
This pack contains:
- 8 Additional faces(4 per gender) for both human Male and Female for all skin colors
- 10 Hairs (5 per gender)
- 2 Beards for Human Male
- 8 Earrings for Human Female
- 4 Piercings for Human Female
- 4 New Eye styles
- 4 Bonus Hats
PBR Stylized Material:
- 65 Handpainted Diffuse Maps
- 9 Normal maps
- 1 Opacity map for Eye
Price $24.99
Chupocabra by Andryuha1981
Number of textures 21
Texture dimensions 4096
Maximum polygon count 13339
Number of meshes/prefabs 4
Rigging: Yes
Animation count 31
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
two textures pack one 4096x4096
four skins
all skins have:
8 materials
21 texture maps
additional bones
ear_01_02_r_l
jaw
tail1_1_5
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 31 animations
attack (x7)
walking (x4)
running (x1)
Strafe LR (x4)
idle (x4)
death (x4)
rage
gethit(x6)
faces 13339
verts 17631
tris 26677
Price $60.00
Input Abstraction by Building Blocks
Integrate player controls in an invisible way to all other scripts player or non player.
Uses Unity's New Input System. This is not device support or configuration.
Synchronize and/or interlock control behavior between a player button push and a script “button push”. High level gravity setting or input smoothing. This can be very noticeable in some games especially a rotation for instance where a keyboard press needs an acceleration and a script would have sharp or mismatched acceleration while having the same items or stats. Essentially an abstraction layer between your game and player inputs.
- Integrate custom input behaviors
- Adds the familiar gravity function to inputs. High level input smoothing.
- Adds player input override interlock for script control of player actions. Input override.
- Adds a pressed event reducing the need for coroutines at the end points.
- Several input behaviors are premade. 1D, 2D, Immediate, OnChange
- AI requests through the same pathway for controls. Player and non-players subscribe the same way to an action.
- Minimal script upkeep to maintain synchronization with the Unity Input Actions Manger.
- Compile time errors if an input is missing.
- All scripts subscribe to the same architecture of input actions. Player or non-player.
- Each player or non-player has a Control component which contains the template for actions and events available to the owner player, or non-player, and child items or function scripts.
- Lots of helpful explanatory comments in the scripts.
- All inspector fields have ToolTips.
Price $14.99