OfficeFurniturePack by INiemiec
Technical details
List the key features of your package
High Quality Textures - 2048 pixels
Number of Textures : 61
Number of Prefabs : 47
Assets:
Binder features
Vertices:380
Triangles: 652
Textures:2
Materials:2
Carpet features
Vertices: 8
Triangles: 10
Textures: 2 (3 Variants)
Materials: 1 (3 Variants)
Chair features
Vertices: 218
Triangles: 410
Textures: 2
Materials: 1
CheeseWall features
Vertices: 366
Triangles: 569
Textures: 1
Materials: 1
CoffeeTable features
Vertices: 336
Triangles: 656
Textures: 1
Materials: 1
Couch features
Vertices: 519
Triangles: 1010
Textures: 2
Materials:1
Cup features
Vertices: 112
Triangles: 212
Textures: 1 (5 Variants)
Materials: 1 (5 Variants)
FlowerPot features
Vertices: 800
Triangles: 1540
Textures: 2
Materials: 1
Hanger features
Vertices: 56
Triangles: 76
Textures: 0
Materials: 2
Holder features
Vertices: 56
Triangles: 84
Textures: 1
Materials: 1
Lamp features
Vertices: 146
Triangles: 238
Textures: 2
Materials: 2 (2 Varianst)
Laptop features
Vertices: 308
Triangles: 582
Textures: 2
Materials: 1
NoteBook features
Vertices: 36
Triangles: 68
Textures: 2 (5 Variants)
Materials: 1 (5 Variants)
Picture features
Vertices: 16
Triangles: 26
Textures: 2 (6 Variants)
Materials: 1 (6 Variants)
Pillow features
Vertices: 429
Triangles: 854
Textures: 2
Materials: 1
Pouffee1 features
Vertices: 176
Triangles: 348
Textures: 2
Materials: 1
Pouffee2 features
Vertices: 332
Triangles: 660
Textures: 2
Materials: 1
RockWall features
Vertices: 312
Triangles: 614
Textures: 2
Materials: 1
Shelf1 features
Vertices: 424
Triangles: 748
Textures: 2
Materials: 3
Shelf2 features
Vertices: 440
Triangles: 764
Textures: 1
Materials: 3
Shelf3 features
Vertices: 88
Triangles: 106
Textures: 1
Materials: 1
Wardrobe1 features
Vertices: 768
Triangles: 1380
Textures: 1
Materials: 4
Wardrobe2 features
Vertices: 72
Triangles: 66
Textures: 2
Materials: 1
Wardrobe3 features
Vertices: 336
Triangles: 606
Textures: 1
Material: 1
Table features
Vertices: 44
Triangles: 46
Textures: 2
Materials: 2
TV features
Vertices: 334
Triangles: 650
Textures: 0
Materials: 3
Rigging: No
LOD Level: One
FurniturePack contains:
Binder,
Carpet (3 Variants),
Chair,
CheeseWall,
CoffeeTable,
Couch,
Cup (5 Variants),
FlowerPot,
Hanger,
Holder,
Lamp (2 Variants),
Laptop,
NoteBook (5 Variants),
Picture (6 Variants),
Pillow,
Pouffee (2 Variants),
RockWall,
Shelf (3 Variants),
Wardrobe (3 Variants),
Table,
TV
Price $15.00
Interface by Nexerate
Inherited from UI Toolkit
Rendering - What you see on the screen
Layout - How elements are positioned and scaled
Text - Text rendering and text modification and selection
Events - What happens when I click this key on the keyboard or this button on the mouse?
Transitions - Make the transition from state A to state B look smooth.
Interface
Canvas - Bridge between the GameObject and UI world.
Nodes - Machines building elements in your UI.
Node Graphs - ScriptbleObjects holding your node hierarchies. Compiles a node hierarchy
into a list of instructions.
Node Components - Components used to modify the output of a Node.
Styles - Describes the layout and visuals of an an element.
StyleSheet - List of styles.
Tag System - System to keep track of element state and for conditional styling.
Package Dependencies: Nexerate Nodes | Unity Mathematics | Burst
Make sure you have all of the dependencies installed before you download Interface.
What is Interface?
Interface has two sides to it that work together to create a user interface.
On the editor side you have the editor tooling that enables you to build UI using Styles, Nodes and NodeGraphs. Using only the editor side of Interface, you can make interactive user interfaces. But in most cases you want your UI to not only look and feel good, but also do something specific to your game or application.
This is where the framework side of Interface comes in. Using the Interface framework, you create a bridge between your code and the UI that allows the UI to "speak" to the code and vice-versa. The framework also makes it easy to modify the UI or create UI programatically.
MAIN FEATURES
Keywords
- Great Performance
- Inspired by web technologies
- Simple workflow (Node hierarchy based)
- Customizable and extendable
- Most styling features that CSS has (UI Toolkit inherited)
- Similar layout engine as the one used on the web (UI Toolkit inherited)
Inherited Capabilities Of UI Toolkit
Interface is built on top of UI Toolkit, which means they share the same render, layout, event and text engine. But here is the difference; Interface has taken an object-oriented approach to the editor tools used to creating the UI. For you, the user, this means scalable and performant user interfaces that are easy- and fast to create, and a workflow not so different from the one you are already used to.
Tag System
Tags are used to describe the state of an element. Styles will only be applied if all of their tags exist on the target element. This system allows for conditional styling, such as a hover highlight or
Handy Snippets
The Interface framework contains a collection of handy snippets useful for quickly modifying existing elements or create UI elements programatically.
Framework
The framework has done most of the heavy lifting in terms of customization. To create a custom template for example, all you need to do is create a class derived from NodeGraph, and override the BuildHierarchy() function. All of the back-end work such as compiling the graph into something that is actually usable, has been done by Interface. Custom nodes and node components can be created in a similar fashion. Derive from a class, override some function(s), and you are good to go.
Custom Editors
By deriving from classes such as InterfaceEditor and InterfaceDrawer, you can create custom editors and custom property drawers using the Inteface framework. Interface editors are more performant than the old IMGUI editors because the UI does not have to be recreated every frame.
Node
A node creates an individual element in the UI hierarchy. It can in many ways be compared to selectors such as <div> <p> and <input> in HTML. Specific nodes create specific elements. You can make your own nodes or use the already included nodes in Interface.
Node Graph
A node graph can function both as a scene and a template. At its core, it is a ScriptableObject that contains a node hierarchy. The best comparison here would be Unity scenes and prefabs. A node graph functions as a scene for your nodes to exist. You can also create classes derived from NodeGraph to enforce a certain hierarchy structure for a template.
Node graphs also possess the ability to be embeded into each other as sub-graphs. This makes it easier to edit complex scenes where certain elements can be moved to their own graph. It also makes it possible to make an element once and use it everywhere.
Style
A style holds a set of style values that are applied to elements using the style. These values say something about the layout of the element and how it should look.
Controls
- Slider
- Dropdown
- Checkbox (Toggle)
- Switch (Toggle)
- Button
- Text Field
Elements
- Element
- Label
- Image
- Text Input
- Zoom Container
Nodes
- ElementNode
- LabelNode
- ImageNode
- TextInputNode
- SubGraphNode
- ZoomContainerNode
- ButtonNode
- DropdownNode
- SliderNode
- ToggleNode
- LineChartNode
2022 ROADMAP
2021 LTS
- Improved documentation
- More demos
- Eventual bug fixes
- Tidying up code and API
- Candlestick chart
- Bar chart
- Scroll View (UI Toolkit already has one, but want to make one for Interface)
2022.1
- Better LineCharts with UI Toolkit vector drawing API
- Tools for vector elements
- [Open for suggestions]
2022.2
- [Open for suggestions]
*Some features such as:
- Custom shaders
- World space UI
- Depth ordering
- Grid layout
- Keyframed animation
will be added when UI Toolkit adds support for them. For a complete overview of the UI Toolkit roadmap, see THIS link.
Price $60.00
Robot_1 by cglib
Number of textures: 21
Texture dimensions: (4096x4096)
Polygon count of [Robot 1]: 19152
Number of meshes/prefabs: 1/17
Rigging: Yes
Animation count: 0
UV mapping: Yes
LOD information: (LOD0)
Types of materials and texture maps (PBR)
Low poly robot model, ready to be integrated into your project. Suitable both for becoming the main character and for the role of NPC.
With good optimization, you can place many models in a scene without significant performance degradation. Compatibility with an epic skeleton will allow you to use all the animations available for this skeleton. Textures with numerous color schemes give you the opportunity to choose the look that suits you.
Price $39.99
Funny satyr by Strellok
Number of textures - 6
Texture dimensions - 4096 and 512
Polygon count of 31550
Number of meshes/prefabs - 1
Rigging: Yes
Animation count 20
Animation type list (atack - 5, get hit - 2, death - 2, idle - 2, jump - 1, reversal -1, run - 2, strafe - 3, walk - 2)
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (PBR)
Game ready 3D model of the character Satyr
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
contains 20 animations:
idle - 2
walk - 2
run - 2
strafe - 3
reversal -1
jump - 1
get hit - 2
atack - 5
death - 2
Textures pack map 4096x4096 and 512x512
2 materials
6 textures
faces 31550
verts 24000
tris 31550
Price $19.99
40 Fence Walls Pack with Gates by STE Games
100+ textures
2048 * 2048 texture dimension
Average poly count: 600
Min poly count: 326
Max poly count: 2133
40 wall prefabs, 33 gate prefabs.
No rigging, no Animation
UV map
PBR: color and Normal maps only
Featuring:
40 prefabricated fence walls.
33 accompanying gates (big and small entrance).
5 lamps.
3 anti-climbers.
They all are in PBR format, coming with their respective Normal maps to give realistic appearance.
They are optimised for Mobile and PC use.
Can be used in SRP or URP or any other pipline.
Price $50.00
Buttons Set by KartInnka
The package contains only graphics in PNG and PSD.
Use font Passoin One
The font is not included in the package, it is free
Layered Photoshop. PSD files included for any advanced customization you might need.
Package Includes:
- 30 buttons. Screens with buttons in PSD and PNG.
Price $0.00
Spaceship Z4 - Cargo by ΞLΞMΞNTO ®
Number of textures: 5
Number of materials: 1
Texture dimensions: 4,096 x 4,096
Size of Spaceship Z4(cm): 200 x 200 x 355
Maximum vertices count: 181,403
Number of prefabs: 1
Number of meshes: 20(parts)
Rigging: Yes
Rigged to Human scale: Yes
Animation count: 7
Animation type list: (In-place)
UV mapping: Yes
Baked Normals: Yes
Baked AO: Yes
Types of materials and texture maps: PBR
Spaceship Z4 - Cargo is the individual version of the Z4 Ships. One passenger only.
This is AAA quality asset with custom Animations and 4k Materials. The Ship was designed to be a hybrid ground vehicle that can Fly at any time. Includes 1 custom Skins and 7 custom Animations (radar on, turbine up, turbine down, cabin open, cabin close, wings open, wings close).
The Asset is ready for use in Games, Movies or any 3D project.
Price $39.99
warrior minotaur by jesster
Number of textures 13
Texture dimensions 2048x2048, 4096x4096
Polygon count of warrior minotaur 57,644
Number of meshes/prefabs 1
Rigging: Yes
Animation count no
Animation type list no
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Warrior Minotaur Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
PBR textures
Body_and_cloth (4096x4096) Hair (4096x4096)
- Albedo
- Rougness
- AO
- Normal
- Alpha
- Metalic
low_poly base_mesh polygon 42256 Vertex 67788 weapon Axe polygon 2196 Vertex 3160
Price $35.00
Firestorm VR Mod 6.5.3
[IN PREPARATION – BLOG POST IS A STUB JUST NOW]
Firestorm 6.5.3 + P373R VR Mod: This build includes P373R’s VR Mod 6.3.3 changes merged into Firestorm 6.5.3.xxxxx release branch (forthcoming).
Download the release from https://github.com/humbletim/firestorm-gha/releases/tag/v6.4.21-vr-alpha-0
[NOTE 6.4.21 IS CURRENTLY THE LAST RELEASE]
Firestorm VR Mod 6.5.3 is created using “GitHub Actions” (GHA) thanks to @humbletim. Minor manual changes are made for the merge of the VR Mod code. The App name has been changed to “FirestormVR” so installation can exist side-by-side with stock Firestorm. Settings are stored in the user folder AppData/Roaming/FirestormVR_x64. Some of the code for performance metrics wants to be just ahead of rendering, which is where the VR Mod inject points also wanted to be. Since they are independent it’s just a matter of explaining to git they are unrelated and can exist in any order. The cmake/scripts are also amended to auto-include openvr.dll.
The user instructions are identical to Firestorm VR Mod 6.4.12 which is described at
https://blog.inf.ed.ac.uk/atate/2020/12/11/firestorm-vr-mod-6-4-12/
Blade Runner in Second Life
A Second Life build by Hera (zee9) depicting the city scene from the 1982 film Blade Runner. Visit via the arrival portal on the Cloud Lake region via https://maps.secondlife.com/secondlife/Cloud%20Lake/98/100/395
and then click on the board to Blade Runner… http://maps.secondlife.com/secondlife/Cloud%20Lake/124/148/46
See also Inara Pey’s Blog Post on Hera’s Blade Runner build in Second Life (6-Feb-2022).
Hera also created wonderful atmospheric Second Life builds of Gotham (see this blog post – 17-Nov-2021), Whitby (see this blog post – 17-Oct-2021) and Whitechapel (see this blog post – 17-Nov-2021).
Glitch Shader - Built-in by Easy Game Studio
Introduction
This is a great glitch effect. If you don’t want to write a shader, but need to achieve an unparalleled glitch effect, then this asset is prefect for you. It contains a 2d shader and 3d shader. And it can be easily integrated into your project. There are many configuration parameters that can be adjusted by yourself. You can use these parameters to adjust more and more cool effects. Because of these cool effects achieved by using shader, all performance loss is small, and the mobile platform can also run perfectly.
Only support Built-in Renderer Pipeline.
Main Features:
1. Easy to integrate into your project, no need to write any shader or code.
2. Only support Built-in Renderer Pipeline.
3. Support 2D and 3D.
4. The shader properties that can be configured are: rate, emission color,width,direction,ect.
5. Support Android, IOS, Windows and other platforms.
6. Clear demo
7. Good support
Contact Us:
If you have any questions, please feel free to contact us.
Email: sgzxzj13@163.com
Price $15.00
Highway Adventure Bundle (Low Poly) by Immortal Factory
[Save around 25% by default, without considering sales]
87.96$ -> 65,00$
A bundle of 6 excellent environment packs full of high-quality low poly assets ready to use for your low-poly / stylized game!
The packages consist of various assets to build your environment with.
[Mobile friendly]
[UR Pack] -> More info in the "About" section on the publisher profile.
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
Features:
- Convenience Store (Low Poly)
- Highway Environment (Low Poly)
- Low Poly Gas Station Set
- Low Poly Arid/Desert Environment
- Diner (Low Poly)
- Garage (Low Poly)
Content:
912 unique assets including:
- Vehicles, Character
- Rocks, Pebbles, Stones, Cliffs
- Landscapes, Terrains
- Shelves, Counters, Baskets
- Drinks, Foods, Consumable Items
- Roads, Signs, Brickwalls
- Tunnels, Transmission Lines, Blockages
- Kitchenware, Vessels, Pots, Mugs
- Tables, Chairs, Modular Seats
- Lights, Metal Rods, Toolboxes
- Trees, Shrubs, Bushes
- Cacti, Flowers, Grass
- Mountains
- Castle
- Boat
(for more info, check the assets by clicking on their respective links)
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Textures included are in the following resolutions:
1024x1024, 2048x2048.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are not included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
Price $65.00
Low Poly - Shipwreck Environment Pack by Immortal Factory
Tons of high-quality stylized assets ready to use for your low poly / stylized game!
The package consists of various assets to build grand and impressive shipwreck scenes.
It has a distinct look that resembles modern concept arts for movies and video games!
[SSR Pack] -> More info in the "About" section on the publisher profile.
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
[Mobile friendly]
Features:
- Shipwreck assets, environments, and more!
- Color customization with texture atlases
- Suitable for first-person, third-person, or top-down games
- Characters and Vehicles with fully customizable materials
Content:
- Shipwreck
- Ship with various parts (intact)
- Rocks, Boulders, and Cliffs
- Large Landscape meshes
- Mountains
- Ruins (and other related props)
- Monuments & Large Stone Structures
A demo for a sample shipwreck scene is included.
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are not included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
Price $16.00
Islands - Stylized Low Poly by Immortal Factory
Tons of high-quality stylized assets ready to use for your stylized game!
The package consists of various assets to build island scenes with.
[Mobile friendly]
[SSR Pack] -> More info in the "About" section on the publisher profile.
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
Features:
- Color customization with texture atlases
- Suitable for first-person, third-person, or top-down games
Content:
- Terrains, Island Templates & more
- Palms & Small Vegetation
- Rocks, Cliffs, and Stones
- Small Hut
- Props and Accessories
A demo for a sample island scene is included.
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are NOT included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
Price $20.00
City Builder: Collection One (HDRP) by ReversedInt
City Builder: Urban + Mega Props: Urban
Mega Props: Urban
Texture Atlas 1 & 2 (4K)
8 X Traffic lights (2k - 7k tris)
6 X Street lamps (1k - 3k tris)
1 X Security camera (2k tris)
1 X Solar panel (900 tris)
Texture Atlas 3 (4K)
3 X Wooden benches (900 - 2k tris)
3 X Metal Menches (800 - 1.7k tris)
Texture Atlas 4 (4K)
10 X Plastic road blockades (200 - 1.3k tris)
2 X Cement road blockades (250 - 600 tris)
2 X Wood road blockades (200 tris)
Texture Atlas 5 (4K)
5 X Concrete plant beds (100 - 400 tris)
2 X Plastic plant beds (800 - 900 tris)
2 X Metal plant beds (50 tris)
1 X Marble plant bed (800 tris)
1 X Tree bed (1400 tris)
Texture Atlas 6 (4K)
5 X Trash Cans (1k - 2k tris)
4 X News venders (700 tris)
2 X Mailboxes (1k tris)
2 X Plastic street blocks (300 tris)
2 X Metal Fences (600 - 2k tris)
1 X Fire Hydrant (1.8k tris)
1 X Concrete street block (200 tris)
City Builder: Urban
4 X 4096 atlases materials (Average triangles 300)
Streetlamp
2 X Traffic lights
Trashcan
3 X Fencing
3 X Rails
Bus stop
2 X Bollards
2 X Plant beds
Road cone
Water tower
4 X Air-cons
Scaffolding
Steam vents
5 X Drains
3 X Awnings
Fire escape
Neon signs X3
Roof window
2 X Roadblocks
Food cart,
Flag
2 X Rail tracks
4 X Paths
8 X Billboards
Water tower support
Road surface
3D Text A-Z
13 mix and match stackable building parts with LODs (Average triangles 4k)
All 4096 texture resolution
4 X Shop faces
9X Stackable building extensions
10 X Building trims/ separators all batched to 4096 atlases (Average triangles 500)
9 Building styles = 600 - 3400 tris
3 shop faces = 70 - 300 tris
5 paths shapes 2 - 80 tris
20 Adverts and billboards = 44 - 1600 tris
4 blank canvas ad frames = 1300 - 1900 tris
6 Air cons = 200 - 800 tris
3 benches = 800 - 2000 tris
trash 6 = 80 - 200 tris
4 trash cans = 170 tris
3 vending = 650 tris
3 plant bends = 110 - 410 tris
19 lights = 100 - 2200 tris
lsmp posts and traffic lights = 370 - 1800 tris
3 Conopys = 200 - 480 tris
6 wires and pipes = 180 - 240 tris
Balcony = 400 tris
3 fences = 180 - 1970 tris
2 Bollards = 140 tris
4 roofs = 50 - 100 tris
Texture dimensions = 1k - 4k
Number of textures = 145
Number of prefabs = 109
Types of materials = PBR
83 high-quality prefabs - streetlamps X2, Aircon X4, trash X11, holographic advert frames X7, pipes X3, holographic road signs X4, glass elevator frame + elevator, wires X5, railings X5, elevated path X3 Paths X4, roofs X2 illuminated signs X11, window covers X8. Custom sign A-z. (Avrage texture resolution 4096) (Average triangles 2000)
7 mix and match modular building faces over 1 4K atlas(Average triangles 40)
(HDRP Only)
URP and 3D packages coming soon with a free upgrade path.
3 packages with a combined prefab count of 370 prefabs for the high-definition render pipeline.
Included in this bundle:
City Builder: Urban + Mega Props: Urban
City Builder: Urban contains 2 packages totaling 178 high-quality assets designed in a new york style for fast and affordable city creation.
City Builder: Urban 2 is a high-quality asset designed in a Japanese style for fast and affordable city creation.
City Builder Cyberpunk is a high-quality asset pack designed for quick Cyberpunk style city building
Price $74.99
Scandinavian Troll by Andryuha1981
Maximum polygon count 13339
Number of meshes/prefabs 4
Rigging: Yes
Animation count 35
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
two textures pack one 4096x4096 and 2048x2048
four skins
all skins have:
12 materials
34 texture maps
additional bones
Bone_jaw
Bone_eyes
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 35 animations
attack (x6)
walking (x3)
running (x2)
Strafe LR (x4)
idle (x6)
death (x6)
rage
gethit(x6)
faces 13339
verts 17631
tris 26677
Price $50.00
University Lecture Theatre 02 by Edit Point
SUBDIVISION LEVEL
Polygon Count : 157946
Tringle Count : 308884
Verts Count : 173695
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
FEATURES:
1) Baked textures are 4k in PNG size format. As per your requirement, you can reduce size in JPEG format.
2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.
3) Low Poly modeling with proper UV unwrapped, no overlapping.
4) Preview are real-time rendering light baked version from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any lights,Walkthrough,camera post processing effect,post-production plugin.
8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery- GPU light mapper which sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking new Light Map, You can delete My Bakey Folders and Import Updated Bakery Package Or replace With Old one
12)Light Probes included.
13)Play your video on screen.
14)Player setting (Color Space) Linear for same color saturation output.
Price $57.00