Airbrush Sound Effects Pack by Stormwave Audio
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16bit
Channels: Stereo
Loopable: No
A set of 17 recordings of a large electric air compressor motor.
File List:
Airbrush Air Release 1
Airbrush Air Release 2
Airbrush Air Release 3
Airbrush Multiple Strokes 1
Airbrush Multiple Strokes 2
Airbrush Multiple Strokes 3
Airbrush Stroke 1
Airbrush Stroke 2
Airbrush Stroke 3
Airbrush Stroke 4
Airbrush Stroke 5
Airbrush Stroke 6
Large Electric Air Compressor Motor Loop 1
Large Electric Air Compressor Motor Loop 2
Large Electric Air Compressor Motor Loop 3
Large Electric Air Compressor With Airbrush Release 1
Large Electric Air Compressor With Airbrush Release 2
Price $4.99
Dragon Predator Robot Cute Series by Meshtint Studio
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If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
Cute series hero characters are modular and easy to use. Humanoid mecanim ready.
Cute Series 3D robots and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Tem Tem, Mario, casual / educational, tower defense, RPG games and more.
Cute series environments are modular and easy to use. Just drag and drop to the scene!
See Forum Thread
Cute Series Dragon Predator Robot
This pack contains 1 x 'Evolution 3' robot: Dragon Predator Robot . Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Polycount: 3736 triangles. Rigged and animated. Generic mecanim rig set up. Total 16 animations.
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Bite attack
- Projectile attack
- Bite attack low
- Projectile attack low
- Cast spell
- Blast attack
- Wing attack
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
CUTE SERIES
and more!
Price $17.90
woman warrior 1 by jesster
Number of textures
Texture dimensions 4096x4096, 2048x2048, 900x900,
Polygon count of woman warrior 1 64,853
Number of meshes/prefabs 2
Rigging: Yes
Animation count no
Animation type list 0
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Woman warrior Suitable for games of different genres RPG, strategy, shooter etc.
The weapon is included:
- sword polygon 948 Vertex 924
PBR textures TARGA Body_head (4096x4096) robe (4096x4096) eye and teeth (2048x2048) eyelashes (900x900) hair (4096x4096) sword (4096x4096)
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- emissive
Additional bones that are added : breast_l/r, skirt_back_l/r_01-06, skirt_r/l_01-06
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
The body is cut and censored due to the store rules!
IF YOU NEED A FULL BODY WITH UNCENSORED TEXTURES PLEASE WRITE ME ON EMAIL
Price $60.00
Stone Altar by Snowforge
Candles using the same Texture ( 1024 x 1024 ) ( Albedo + Smoothness + Normal )
[Altar]
LOD0 = 1140 Tris
LOD1 = 570 Tris
Texture = ( 2048 x 2048 ) ( Albedo + Smoothness + Metallic + Normal + Emission )
[Platform]
LOD0 = 174 Tris
Texture = ( 2048 x 2048 ) ( Albedo + Smoothness + Metallic + Normal )
[Candle01]
LOD0 = 238 Tris
LOD1 = 150 Tris
[Candle02]
LOD0 = 218 Tris
LOD1 = 151 Tris
[Candle03]
LOD0 = 218 Tris
LOD1 = 152 Tris
[Candle04]
LOD0 = 214 Tris
LOD1 = 149 Tris
Stone Altar including a Platform and different variants of Candles. Water , Orb and Leafs of the Altar are Seperate Objects so they are removeable. Also a Spining orb Animation is included. Altar has glowing orb + gylphs when using the emission map.
Altar and Candles do have an additional LOD, for further information see down below.
Price $7.00
Rigged VR hands by Animvs Game Studio
Features:
- All models are in FBX file Format
- Modell have prefbs.
- Rigged Models
- 4K textures
- Number os unique models: 17
This 3D model pack consists of hands-first focused models for virtual reality.
The pack has seventeen uniquely themed hands, all hands are already rigged, textured in high quality and with PBR shader.
You can use it in your virtual reality projects, in 3D games and many other possibilities.
Price $34.99
Texture Channel Packer Pro by Rambos Studios
About:
In game development it is common practice to pack as much information as possible inside a single image file. Each image has 4 channels (RGBA), in which you can store up to 4 grayscale textures or 1 RGB + 1 grayscale texture. Texture Channel Packer allows you to do just that, removing the need for third party applications and improving workflow.
Features:
- Quick and easy to use interface.
- Load images from anywhere on your system and export to anywhere on your system.
- Invert channel colors (great for converting roughness maps to smoothness).
- Convert images to PNG format.
- Scale images.
How to open:
Texture Channel Packer can be found under Window/Texture Channel Packer.
How to use:
1. Drag and drop textures inside the texture slots, or click to open a file browser. Right click texture slots to clear them.
2. Drag and drop the desired color channels onto the output channel buttons below the texture preview. Right click to clear the output channel or invert it's colors.
3. Choose a path, filename and image size and press the export texture button.
Price $0.00
Easy Mesh Combine Tool by ALIyerEdon
- Generate lightmap UV
- Optimize mesh buffer
- Take a backup from original game objects
- Works with 32 bit or 16 bit mesh index format
- Display vertex and triangles count
- Add mesh collider component into to the combined mesh
Works on all pipelines and platforms
This is a very easy to use mesh combine tool iside unity...
Tested in action in a lot of cases to have the lowest bugs and issues
Workflow is very easy:
1. Select your game object in your scene
2. Press Group and combine button to combine your selected game objects into a single mesh at a same position of the original game objects with the new mesh light map uv generation
Note: Mesh combine solution is useful for some cases that you have a lot of small parts for your models... For example a building that made by a lot of modular parts
=> Features
- Generate lightmap UV
- Optimize mesh buffer
- Take a backup from original game objects
- Works with 32 bit or 16 bit mesh index format
- Display vertex and triangles count
My other assets:
HDRP Lighting Box 2 : NextGen Lighting Solution
Lighting Box 2 Next-Gen Lighting Solution
Interior Lighting Kit (VR-Mobile-Standalone)
Interior Lighting Template Vol.2
My other game templates / kits:
Price $0.00
Elf girl_01 by Vadim Sitnikov
Number of textures:4 (color.normal.metal.roughness)
Texture dimensions: 4096
Types texture(PBR)
Triangles count:16.704
Rigging: Yes
Animation count:11
Animation type list: walk,run,idle(4),spell,no,yes,thank you,hi-bye.
UV mapping: Yes
The 3D character is a little girl who can cast spells. You can use both NPC and the main character of the game. I made a stylization of the Middle Ages. Good Elf Healer.
Price $14.99
120 Pixel Art Texture Pack - 16x16 by Rec Pixel
Details:
- Many stone types from cobblestone to bricks for building pathways or walls. Includes mossy variations and dungeon tiles.
- Includes terrain textures for your environment such as grass, dirt, mud, sand, lava, and ice.
- Includes multiple types/colours of roof tiles, wooden floor panels and window textures for your houses and rooms.
- Includes tree textures and a few coloured leaves for foliage.
- Some metal textures such as metal bricks, panels and patterns.
- Also includes several types of ore.
Description:
This is a texture pack of 120 pixel art textures for you to use in your creations. They are for use with the Unity terrain system or your preferred modelling tool.
All of these textures are 16x16.
Price $4.99
DISMAYS - HORROR KIT by VEXKAN
- Customized Demo scene.
- Ready-made and customized third-person character controller.
- The system of interaction with objects such as: doors, switch, note, flashlight, battery, first aid kit, etc.
- Character Health system.
- Footstep system.
- The system of operation of the flashlight.
- Two versions of screamers.
- Artificial intelligence.
- Documentation.
The asset is fully ready for use. With the help of a prepared test scene and detailed documentation, you can implement your ideas without much difficulty.
Our team is always happy to help you and if you have any questions, please contact us by mail: vexkan@gmail.com
Price $24.99
Sci-fi rifle package by nikita_pr
Format FBX.
Rifle-28,256 triangles, 14,493 vertices
Scope-2,796 triangles, 1,435 vertices
Bullet-492 triangles, 250 vertices
Table-30 triangles, 20 vertices
PNG-Format, Normal (DirectX)
Low poly. Rendered in Marmoset Toolbag. The set includes "Albedo, Metallic, Normal, AO, Height, Emission" cards.
Normal map was baked from a high poly model.
If you need a different texture resolution, please write to me.
Price $11.00
Voxel-like 3D Low Polygon Characters 7th by Browser Land
Based on the simple shape of voxel art, the hybrid characters with high visibility by the marching cubes method are ideal for games with a large number of people such as tower defense and strategy.
◼ Key Features ◼
Characters (x6)
- Lizardman Basic | Verts:351 | Tris:698
- Lizardman Warrior | Verts:352 | Tris:700
- Lizardman Archer | Verts:326 | Tris:648
- Lizardman Knight | Verts:328 | Tris:652
- Lizardman Wizard | Verts:379 | Tris:750
- Lizardman King | Verts:427 | Tris:846
(Per one Character, there is three material)
Weapons (x8)
- Axe | Verts:42 | Tris:80
- Shoulder Guard | Verts:44 | Tris:84
- Bow | Verts:38 | Tris:72
- Quiver | Verts:93 | Tris:193
- Shield Iron | Verts:26 | Tris:48
- Sword M | Verts:51 | Tris:102
- Wand | Verts:10 | Tris:16
- Sword L | Verts:36 | Tris:68
(Weapons are adjusted to be placed at the position of the character's hand placed at the coordinates (0,0,0) when dropped on the hierarchy.)
Texture (x26)
Comes with texture data for 3D models of characters and weapons.
Feel free to change the color scheme of your character as needed.
All texture files are 1024x1024px in dimensions.
Animations are not included.
Price $10.00
LITTLE PLANET by Beaver Sound
Features:
Number of Audio Wavs: 5
Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs
Does music loop: YES
Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: STEREO
LITTLE PLANET tracks are ready for your travel to the little planet.
Produced by Peter Dalwoo Kim
Written by Peter Dalwoo Kim
▶ Preview
Price $4.99
Simple GUI Creator by Mercury Games
Note:
- Must follow the template provided in the folder
For manual visit: Simple GUI Solutions — Mercury Games
Simple GUI Maker Package
Greatly simplifies GUI Creations
Create a GUI for your game to edit and create levels.
Version 1.0
Optimized for c#
Features:
Simplifies rect.
Simplifies Gstyle.
Create
-Buttons
-Labels
-TextFields
-TextAreas
-FloatFields
-IntField
-Vector2 Fields
-Vector2Int Fields
-Vector3 Fields
-Vector3Int Fields
-Color Fields
-Object Fields
-Toggle Fields
-SelectionGrid Fields
-HorizontalSlider Fields
-VerticalSlider Fields
-ScrollPosition Fields
Other:
-SpriteToTexture Conversion
-DrawTexture
Notes:
Replaces Rect with simple xy position and Width and Height.
Price $10.00
Free Fantasy Music - Orchestral Ambience by North Fantasy Music
Four audio wav. files (44,1k sample rate, 16bit, stereo)
Dark Journey.wav [00:59]
Bright Beginning.wav [00:46]
March of the Brave.wav [00:34]
Solemn Place.wav [00:54]
All tracks loopable
Perfect for creating atmosphere in your fantasy themed game, specially RPGs. One track is created as a continuous loop track with drum rhythm. Other ones can be looped if wanted or used as small inserts to create atmosphere.
Price $0.00
Horizontal Blocks Template + Blocks Engine 2 by MeadowGames
Features:
- 17 Horizontal Blocks
- Drag & Drop
- Inspector Block Builder setup to create Horizontal Blocks
- Ready to play Sample Scene
- Source Code
- Documentation
-> Avoid errors by previously adding the Blocks Engine 2 in the project.
🤩 Important: The Horizontal Blocks Template is an 🚀 expansion for the Blocks Engine 2.
👉 Get the Blocks Engine 2 first and the Horizontal Blocks Template will be 70% OFF!
OR
👉 Get the Horizontal Blocks Template first and the Blocks Engine 2 will be FREE to download!
🛒 After having the first asset in your account, go to the Store page of the second one, it will show up with the ✨ discount ✨ based on the full price.
The Horizontal Blocks Template for Blocks Engine 2 adds another intuitive way to program using the Horizontal Blocks making it suitable for different game styles.
The horizontal blocks were limited to Trigger, Simple, Loop and Condition blocks that have none or only one input.
Even though it is possible to have Operation blocks and use them along with the horizontal blocks, they were kept out of this template to maintain a direct and easy way to code.
Price $50.00
Armoret Car by AB3DX
1:A_Gun_l
2:A_Gun_l_Rewind
3:A_Gun_l_Stop
4:A_Gun_r
5:A_Gun_r_rewind
6:A_Gun_r_stop
7:A_move_l
8:A_move_l_rewind
9:A_move_l_Stop
10:A_move_r
11:A_move_r_Rewind
12:A_move_r_Stop
13:A_moveback
14:A_Movement
Compatible with plug-in system.
Highly detailed Armored Car 3D model with realistic appearance.A low poly model built with game development in mind.
All objects in the pack are fully UV matched with the corresponding textures.
Elements which require animation have been detached, and named.
Optimized for game engines.
Model unwrapped manually to make most efficient use of the UV space.
Model scaled to fit actual version existing models.
Features:
High Quality Models
Low Poly Models
Detachable Meshes
Optimized
Number of Unique Meshes: 1
Collision: (Yes automatically generated)
Vertex Count:
Armored Car:61.523
Number of Materials: 3
Number of Textures: 9
Texture Resolutions: (2048X2048)
Texture Maps:AlbedoTransparency, MetallicSmoothness and Normal
Price $29.99
SmartPoint - Checkpoint and Spawning System by SirisGames
While this asset is compatible with 3D, HDRP, and URP, the example scenes in this project have URP materials. These must be changed manually to properly view these scenes.
This asset is also compatible with Unity 2019.4.0f1, but functions optimally on 2020.3.0 and newer.
Before purchasing, make sure this asset is right for you
This asset is useful if you need to set checkpoints for your player as they move along a prebuilt environment. SmartPoint is NOT recommended if you are looking to store Save and Load data for a procedurally generated world. Though it is possible to use SmartPoint to do so. SmartPoint does NOT have any built in Save and Load functionality, it only stores data about whether a checkpoint has been activated, as well as its position, bounds, direction, etc..
While SmartPoint is designed to be used solely from the inspector, there are a multitude of functions available in both the SpawnController and CheckPointController that allow for further customization. To get the most out of SmartPoint, it is recommended that you have at least some experience programming in Unity C#.
Below is a list of features that SmartPoint provides:
- Customizable collision boxes for each checkpoint
- Different methods of activating checkpoints
- Sequential checkpoint activation
- Looping checkpoint sequences (e.g, a race track)
- Spawning objects at checkpoints
- Customizable spawning areas
- And much more...
See the linked videos for a better idea of what SmartPoint entails.
Summary
While smartpoint can be setup and used solely from the inspector, there are also a plethera of public methods allowing for runtime customization of the checkpoint and spawner functionality. Using the inspector tools provided, its possible to spawn enemies based on set probabilities, create weapon and ammo drops that refill automatically, guide the player towards the next checkpoint along a path, etc...
CheckPoint Controller
The CheckPointController allows you to design checkpoints with customized positions, collision boxes, directions, and active states. A player can activate and interact with checkpoints through various means specified in the inspector. See the videos above for more info.
SpawnController
The SpawnController allows you to spawn GameObjects such as ammo drops, weapons, enemies, projectiles, and whatever else you can think of. Objects can be spawned at regular intervals, or in a burst. A max number of entities can be set, and the spawn areas can be customized in different shapes, such as a rectangular prism, sphere, rectangle, point, etc..
Finally, both the spawn controller and checkpoint controller have various event callbacks that allow you to set your own methods to trigger when an entity spawns, a checkpoint activates, etc...
For more info see the videos above as well as the example scenes if you already own the product.
Price $15.00
Blow Up Horns - 59 Horn Loops by SergeyScorin
Bright sound of rich and dynamically wide horns was captured on Neuman mics in carefully treated room to bring top notch sounds to the end user.
Thoughtfully curated session bring you the cleanest material that is ready to be processed,
chopped and reversed on your own teste. These loops were mixed and mastered with our professional in-house team,
so just import it in your project and it is ready to go.
Price $6.99
Store Front - Vol 3 PBR by DevDen
Number of textures - 243
Texture sizes - 2048x2048
No of materials - 76
Total Polygon count - 307502
Total Tris count - 521816
Number of meshes/prefabs - 18/34
UV mapping: Yes
This exclusive Low poly, Store Front Vol - 3 PBR pack can be used to fill up your fictional game environment. With 2k resolution, PBR textures, and 30+ Prefabs you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with a Physically Based Rendering(PBR) workflow. The texture folder also contains five texture maps as follows Albedo map, Metallic map, Normal map, Occlusion Map, Emission.
List of Stores
- Bakery Store
- Hotel
- Meat Store
- Music Instrument Store
List of Props
- Barricade
- BillBoards
- Fence
- Footpath
- Grass floor
- Posters
- Tree
- Street lights
- Walls
NOTE: The pack contains only the front side of the stores. The stores don’t have interior details and roof details. Please check for all screenshots before purchasing.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $45.99