The Great Wall by Easy Game Studio
This is a beautiful The Great Wall. It is a landmark building in China. You can use it in your game scene.I hope you will like it.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 1 roles, 1 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 4096*4096
5. Texture type: default
Contact Us
If you have any questions, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $15.00
Dragonfly Swift Cute Series by Meshtint Studio
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If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
Cute series hero characters are modular and easy to use. Humanoid mecanim ready.
Cute Series 3D robots and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Tem Tem, Mario, casual / educational, tower defense, RPG games and more.
Cute series environments are modular and easy to use. Just drag and drop to the scene!
See Forum Thread
Cute Series Dragonfly Swift
This pack contains 1 x 'Evolution 3' monster: Dragonfly Swift. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: 2270 triangles. Rigged and animated. Generic mecanim rig set up. Total 17 animations.
Animations:
- Underground
- Spawn
- Idle Insect
- Fly forward in place Insect
- Fly forward with root motion Insect
- Fly forward fast in place Insect
- Fly forward fast with root motion Insect
- Turn left
- Turn right
- Bite attack
- Spin attack
- Kick attack
- Projectile attack
- Stab attack
- Cast spell
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
CUTE SERIES
and more!
Price $12.90
Humanoid Static Poses by Evelyn GameDev
Since this is animation data, it can be used in all render pipelines without any problems.
[BuiltIn] [URP] [HDRP]
The demo scene is created with built-in.
Only the default shaders are used, so if you want to see the demo scene in another render pipeline, please migrate the materials.
Humanoid Static Poses contains 110 types of pose data for Humanoid.
All you have to do is play the Animation Clip, so it's easy to use.
## Example of use
- 3D character posing application
- Character preview display, etc.
- Museum-style presentation
## Directory structure
```
Humanoid Static Poses/
├ Animations/ (This directory is the core of the assets.)
├ Demo/ (This is a demo scene, so if you don't need it, please delete it.)
```
## This pose data is used in my posing apps.
## Contact
Good luck with your Game Development.
Price $7.99
Simple Memory Game by WaveCave Games
This game is mainly designed for PC. Mobile support need a bit modification.
A very simple memory game. Turn 2 same cards over to eliminate them. Clean all cards to win the game. Include full source code so you can change it to make more features.
Price $20.00
Incremental Day & Night Cycle by FrodoUndead
A complete Day & Night System that has everything you need to create a realistic game environment. This system is completely customizable, keeps accurate in-game time, and includes working analog and digital clocks. You can also move the Sun in increments rather than continuously for more stable shadows.
Features include:
-Realtime continuous or Incremental sun movement
- 8 different Time-of-Day phases to customize
- 8 Accurate changing moon phases
- Accurate in-game time displayed on Analog and Digital Clocks
-Day and date display with different format options
-Variable day and month name for different language options
- Date that accounts for leap years
- Days passed counter
-Realistic starry nights
Asset uses “50mm Zoom Flare” under Asset Store EULA; see Third-Party Notices.txt file in package for details.
Price $10.00
OpenVCE for OpenSim 2022
The OpenVCE OpenSim Archive (OAR) file provides a collaboration and meeting area suitable. It can be loaded onto any OpenSim region to provide a range of useful facilities for a group or community. The OpenVCE virtual world assets were originally provided by Clever Zebra working with the OpenVCE project at AIAI, University of Edinburgh for an international project in 2009. An improved OAR file has been provided at 27-Feb-2022 via http://openvce.net/downloads/2022/.
OpenVCE and I-Room Assets
The OpenVCE OAR provides a ready to load open source virtual collaboration environment with a range of formal and informal meeting spaces, instrumented meeting rooms, exposition facilities, etc.
The “I-Room” is a simplified version of the “Virtual Space for Intelligent Interaction” with some AI task support connected facilities not enabled.
A demonstration of the OpenVCE region is available on OSGrid via hop://hg.osgrid.org:80/OMI/124/128/23
Collaboration Spaces
-
Central Plaza – hop://hg.osgrid.org:80/OpenVCE/124/128/23
Map Board – Teleporters – hop://hg.osgrid.org:80/OpenVCE/150/100/23
I-Room – Clickers – Virtual Space for Intelligent Interaction hop://hg.osgrid.org:80/OpenVCE/128/88/23
Classroom – Clickers – hop://hg.osgrid.org:80/OpenVCE/82/128/23
Expo Pavilion A – hop://hg.osgrid.org:80/OpenVCE/100/185/23
Expo Pavilion B – hop://hg.osgrid.org:80/OpenVCE/156/185/23
Dome – hop://hg.osgrid.org:80/OpenVCE/50/50/23
Amphitheatre – hop://hg.osgrid.org:80/OpenVCE/34/222/23
Breakout Rooms – hop://hg.osgrid.org:80OpenVCE/42/214/23
Project Space 1 – hop://hg.osgrid.org:80/OpenVCE/172/214/23
Project Space 2 – hop://hg.osgrid.org:80/OpenVCE/235/214/23
Group Suite Yellow – hop://hg.osgrid.org:80/OpenVCE/245/200/24
Group Suite Blue – hop://hg.osgrid.org:80/OpenVCE/245/178/24
Hilltop Viewpoint- hop://hg.osgrid.org:80/OpenVCE/178/75/44
Cavern Campfire – hop://hg.osgrid.org:80/OpenVCE/191/65/21
Picnic Tables – hop://hg.osgrid.org:80/OpenVCE/46/70/22
Offshore Canyon – hop://hg.osgrid.org:80/OpenVCE/240/110/22
There are a number of media and presentation screens available.
- The “Clever Zebra Presentation System” in the Amphitheatre can have multiple screens operating on separate channels and uses a laptop to control the slides sent to any screen via the selected channel. The slides are loaded into the laptop and presented in alphabetical order. A slide named “logo” is used for the “off” texture. Control is possible by any avatar that has the selected group active with the default scripts.
- The Freeview Screen can show any slide for textures added into the screen on a manual basis or loop through them. It can also be set to show a wide range of media, web pages, movies, etc. using the single “media texture” of the land plot it is on (set via the “Parcel Details”/”About Land” Media tab for those with appropriate permission). Control is possible by any avatar that has the selected group active with the default scripts.
- The OpenVCE SlideShow screen can present any texture loaded into it, with thumbnails displayed along its bottom edge. This screen is usually open to any user. Control is possible by any avatar that has the selected group active with the default scripts.
- OpenVCE Presenter is a screen which can show media set up within the screen or via URLs from web sites, such as PowerPoint presentations. It requires a web service to operate, so may not be available in all setups.
- Media on a Prim (MOAP) screens can show the contents of a URL including embedded video, etc, useful for YouTube videos including live streams. Usually any user can set the URL though group or social arrangements may be in place to ask you to avoid changing URLs being shared. For web sites where a login is required you usually see your own view personal of the content.
- GraffitiBoard is a simple mechanism for displaying text messages.
Clickers
Voting or acknowledgement “clickers” are available in two of the meeting spaces, in the I-Room and the Classroom. A control button clears the clickers in the specific space.
Voice
All spaces are enabled for Vivox 3D positional voice, which will drop off depending on distance from avatar camera. At present, to keep things simple, the spaces are not given boundaries to separate voice channels for different meetings areas, though that can be done if it becomes useful.
Permissions and Land Zones
OpenSim allows for a wide range of permissions for building on regions, controlling objects in world, taking copies of items, etc. These can be on an individual avatar basis, or for members of groups, etc. The object group settings and permissions may need to be adjusted to allow for specific group members or those with specific roles within the group to be given access to screens, etc. Areas of land on a region can be made into separate land plots ort zones to control the propagation of voice and allow for different access and functionality.
Sources and Downloads
The OpenSimulator Archive (OAR) file that allows the entire region and its resources to be duplicated on other OpenSim grids or elsewhere is available via:
Licencing and Attribution
The OpenVCE region models, originally for Second Life and OpenSimulator, are openly and freely available and openly licenced using the permissive GNU Lesser General Public License (Version 3, 29 June 2007). But an alternative licence for those that may prefer it is Creative Commons By-Attribution (CC BY 4.0).
https://www.gnu.org/licenses/lgpl-3.0.en.html
https://creativecommons.org/licenses/by/4.0
Attribution:
-
Design and Development: Clever Zebra (http://cleverzebra.com)
Inputs from AIAI, University of Edinburgh (Austin Tate, Stephen Potter)
The development of these resources was supported by a grant from the OpenVCE project (http://openvce.net).
The OpenVCE approach makes use of modular components from many other open source contributors and communities, and are available under their respective licences. Most parts are available from their normal open source download site.
Truck 1_V5 by Mehdi Rabiee
* Low-poly
* Average poly count : 38,000
* Average number of vertices : 33,000
* Textures : 4096 / 2048
* High quality texture.
*The color of the truck body can be changed.
*Isolated parts (Door, steering wheel, wheels, body).
*Its dashboard is simple.
*You can use this model in all games. 2022
Price $69.00
Edgar Pro - Procedural Level Generator by OndrejNepozitek
Graph-based approach
You decide exactly how many rooms you want in a level and how they should be connected, and the generator produces levels that follow exactly that structure. Do you want a boss room at the end of each level? Or a shop room halfway through the level? Everything is possible with the graph-based approach.
Handmade room templates
The appearance of individual rooms is controlled with so-called room templates. These are pre-authored building blocks from which the algorithm chooses when generating a level. They are created with Unity tilemaps, but they can also contain additional game objects such as lights, enemies or chests with loot. You can also assign different room templates to different types of rooms. For example, a spawn room should probably look different than a boss room.
Before you buy
Even though the generator is quite powerful, it is relatively simple to prepare an input that is just too hard to generate. For example, you might have too many rooms/cycles in your level graph, or maybe you have too restrictive room templates. So, if you want to generate complex levels but do not want to invest some time into understanding the core concepts of the generator, this asset is probably not for you.
Key features
- Describe the structure of levels with a powerful level graph editor
- Control the appearance of rooms with handmade room templates
- Easy to customize with custom post-processing logic
- Multiple example scenes with different setups of the generator
- And much more...
PRO features
- Customizable Fog of War effect
- Easy Minimap setup
- Enter the Gungeon and Dead Cells inspired examples
- Door sockets
- Directed level graphs and entrance/exit doors
- And more (custom rooms, custom inputs, coroutines)
Support
If you want to try the free version of Edgar with limited functionality, you can find it on github.
Price $40.00
Free Pack Woden Planks by Lord Enot
This package contains the following maps format .tga, ready for any game engine:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Height 2048x2048.
Each texture is 2048x2048
Provided Maps: Base Color, Ambient Occlusion, Height, Normal, Roughness
Also, check our Super Pack Stylized Texture and Super Pack Stylized Texture 2
Price $0.00
MurderButch by Shumn1y
Number of textures 21
Texture dimensions 4096
Maximum polygon count 15549
Number of meshes/prefabs 1
Rigging: Yes
Animation count 18
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) Yes
Gameready Low-poly model of the character MurderButch.
You can use it in different game genre.
5 Materials
21 texture map
High resolution texture pack (4096x4096)
18 animation
Attack(x3)
Backwalk(x1)
Death(x2)
Gethit(x2)
Idle(x2)
Run(x1)
Jump(x2)
Shoot(x1)
Strafe L, R (x1)
Walk (x2)
Faces: 15549
Tris: 15549
Verts 10999
Attention: Model has no gun animation.
Price $49.99
Nurse - Stylized RPG Shooter Modern Casual Realistic Modular Character by David Grette
- Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)
- Important note: Love you!
See video-demo and description to check all opportunities (modularity, animations, blendshapes, gameplay etc).
You may also be interested in:
Meet the Nurse! This is continue the series of stylized models - subscribe to our mailing list so you don't miss out on new items!
Here's some useful information:
+Tablet and stethoscope are included. Two skin types (with and without stockings) included.
+ You can hang a stethoscope around your neck and it will simulate in a natural way (already configured, you can check it on demo video)
+The package includes a Third Person Character Controller, so you can play and test animations right from the box
+Fully customized physic of the character. Simulation of hair, stethoscope are included.
+The project also contains a full body; Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+Two customized skin options for the character, also you can change the color of skin, eyes, hair and clothes.
+Shaders contain fine tuning based on blueprints.
+If you need an uncensored version as well as a breast simulation, feel free to text me on email help.davidgrette@gmail.com
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers - we send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged, PBR textures
+Polycount: 48123 faces
+Rigged using Blender
Important notes:
- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
- The demo video and screenshots show the work of HDRP pipeline.
- Feel free to email help.davidgrette@gmail.com with any questions.
Thank you, David Grette and Big Toys Studio team ^_^
Price $59.00
Futuristic Music Pack: Impulse by The Blue Driver
The sequel to the Resonance package (here), Impulse is designed for first person shooter, survival, cyberpunk or post-apocalyptic themed games.
You will find ambiance, boss fight or combat songs in the package, which is divided into atmospheric and dynamic.
Dynamic
- The Rare Poison
- The Anvil
- Temblor
- The Psychic
- The Psychic 2
- Slang
- Resonance
- Jammed
- Reckoning
- Mechatronic
- Just Say No
- Denial
- Artillery
- The Powerless
- The Leech
- Surveillance
- Wildfire
- Operation Moon Beam
- Wireframe
- Wireframe 2
- Oxide
- Dangerous
- Haywire
- Teargas
- Caliber
- Curveball
Atmospheric
- Delusion
- Diffusion
- Dead Silver
- Dead Silver - No Drums
- Psycher
- Lockdown
- Acidic
- Undertow
- Euthanasia
- Wraith
- Obsidian
- Acid Rain
- Acid Rain 2
- Distraction
- Dark Matter
- Grain
- Impulse
- Rime
- Gazer
- 45 unique songs.
- Most of the songs can loop seamlessly.
- Professionally applied mixing and mastering in a studio environment.
- Tempo (BPM) information is specified in each file.
- The compositions were designed to fit programs such as Fmod Studio.
Price $40.00
LOW POLY - Alien Creatures - Beetle - 01 by Fantasy Haven Assets
1 Mesh with 750 tris
1 Simple prefab
9 different animations
5 Different materials for simple color changing
This beetle is perfect as an opponent or even as an ally in an alien world! But even if he has a hard shell does not mean that he has no soft heart. Especially when he has found something tasty this makes his heart jump for joy!
Price $4.99
lofi world vol 1 (7 free music tracks) by kummelmusic
MP3 and WAV versions of each track
All WAV tracks are loopable
Bit Depth: 16
Sample Rate: 44100
Free music pack that contains 7 unique lofi tracks to help bring the chill vibes to whatever project you’re working on. Whether it’s a reveal of a new area in your RPG, a spaceship flyby in your Space Adventure, or tunes to loop while you spend way too much time talking to the shopkeeper, just sit back and enjoy the atmospheric vibes.
Track list:
paradise wasteland [2:22]
sol beach (day) [2:15]
rain on mars [2:24]
spaceship earth [2:16]
mpk plaza [1:27]
lunar lounging [2:05]
flight home [1:44]
Price $0.00
Real Size: Measure and Resize with Real World Units by Keith Swanger
Features
- Works with mesh renderers, skinned mesh renderers, and GameObjects that do not contain meshes
- Measure objects using the built-in size units, or define custom size units to measure objects
- Measure objects using Local Space or World Space
- Easy installation, simply import Real Size and start measuring and resizing instantly!
- Full source code included
- Documentation included
Tested with Unity versions:
2020.3 LTS
2021.2.7f1
2022.1.0b6
Disclaimer:
Prior to Unity 2020, baking the mesh of a Skinned Mesh Renderer does not use the transform’s scale. Therefore, Skinned Mesh Renderer bound measurements will only be accurate when their scale is set to 1.
Due to the way Skinned Mesh Renderers bake their mesh, Real Size is not fully compatible with Skinned Mesh Renderers for the following Unity versions:
2019.4 LTS (Partial Skinned Mesh Renderer support)
2018.4 (Partial Skinned Mesh Renderer support)
Real Size is an editor tool that extends the Transform component inspector for all GameObjects. There’s no need to add extra components to your GameObjects, it just works! Add realistic dimensions to your objects, and keep your world's scale consistent!
Real Size calculates the bounds of a selected object, including or excluding its children. Bounds are color coded with their respective axis colors, and lengths are labeled conveniently in the scene view. Color and visibility settings are completely customizable.
Price $9.99
Procedural Sign Generator by Tapnik Software
Designed for URP. Most tools will also work with any pipeline, but the SignColorReplacer shader requires the URP
Procedural Tools and templates to generate signs for your levels.
Main Features:
- Procedural Text Generation based on replacement rules.
- Generate random, cohesive color schemes.
- Apply Texture Offsets for random crops or graphic symbols.
- Apply generated colors to materials or even custom patterns with the SignColorReplace shader.
- Runtime Prefab Placer for randomly generated procedural content
- Randomly Toggle accessories or variants on sign templates.
- Modern Low-poly city and Role Playing Game PBR sign templates included
- Easy to build your own template prefabs to fit with your art style.
- "Customizer" system to configure sign generation without scripting
Use the sign generator and included templates (or make your own) to quickly add variety and details to the level design process.
Sign Generator is meant to be used with one of two workflows: In the Level Design workflow, a game developer uses Sign Generator to quickly place and generate signs in a level, but those signs do not change at runtime. This workflow can be a quick way to add variety and detail to an authored level.
In the Runtime Generation workflow, a game developer uses Sign Generator to place prefabs in their level that will be replaced at runtime with randomly generated signs. This workflow is best for games with procedural levels, such as an infinite runner style game.
Don't forget, these procedural tools are useful for any kind of randomization and generation, not just signs!
Asset uses fonts "Old London" and "Art Brush" fonts, under Free for Commercial Use license; see Third-Party Notices.txt file in package for details.
Price $29.99
SPACE & SCI-FI GAME SFX by Wes Sound Products
Audio file types : .wav
Sample rate: 44.1 k
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
This package includes 200 exclusive space and sci-fi themed sound effects. You will find ambient sounds, footstep sounds, character interaction sounds, spaceship sounds etc. in this package.
Price $9.99
Basic Footsteps SFX Pack by Alejandro Loera
Audio file type: .WAV
Sample rate: 2822 kbps
Loopable: Yes
Footstep SFX with different materials:
Gravel Run: 21 Files
Gravel Walk: 21 Files
Leaves Run: 17 Files
Leaves Walk: 17 Files
Stone Run: 21 Files
Stone Walk: 17 Files
Twigs Run: 25 Files
Twigs Walk: 25 Files
Wood Run: 47 Files
Wood Walk: 47 Files
This pack includes over 200+ files containing footstep foley. Each folder contains "Run" files and "Walk" files with different materials making up each category.
Gravel category was recorded using a mixture of pebbles and rocks.
Leaves category was recorded using paper and dirt.
Stone category was recorded using stone tiles.
Twigs category was recorded using acorns, pebbles and rocks.
Wood category was recorded using wood flooring.
All of the files in the pack are .WAV files.
If you would like an original custom track for your game don't be afraid to email me at alejandrojloera@gmail.com.
Price $7.00