Werewolf Creature by Dmitriy Gusev
- 4 skins (Light skin, Brown skin, Dark skin, Grey skin)
- 4K ultra high-quality PBR textures (metallic workflow)
- 18.5k polygons mesh
without Fur - 7.6k
- 40 animations (Crouch x4, Attack x5, Death x2, Hit x5, Idle x4, Jump x3, Scream x1, Turn x2, Throw x3, Run x6, Walk x5)
Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency.
- Model is fully textured with all materials applied.
- No special plugin needed to open scene.
- Model does not include any backgrounds.
Price $29.99
Old Bed by Tatiana Gladkaya
Universal Rendering Pipeline.
Old Bed it's a lowpoly game ready model with unwrapped UVs and PBR textures.
Number of Unique Meshes: 2
Number of Prefabs: 2
Polycount: Bed with bed cloth - 5464 tris; Bed without bed cloth - 786 tris
Unwrapped UVs: channel 0: overlapping (for Albedo, Normal, Metallic, AO); channel 1: non-overlapping (for baking lightmaps)
Textures resolution: 4096x4096px, 2048x2048px (Albedo, MetallicSmoothness, Normal, AO). Textures format: TGA.
Price $5.99
Fujin God of Wind by Willpowaproject
Number of textures : 24
Texture dimensions : 1024 x 1024 ~~ 4096 x 4096
Polygon count of model[LOD0/LOD1/LOD2]
- Fujin (47,428 / 11,856 / 5,928)
- Gunbai Warfan (3,537)
Rigging: Yes
Animation count: 13
Animation type:
- Root Motion 3
- In-Place 10
UV mapping: Yes
Types of materials and texture maps : PBR
Realistic detailed God of Wind character with 13 animations ready to be a part of your fantasy themed projects!
Price $19.99
Assassin Girl - Game Ready Model by MortuusIntus
Number of textures: 16
Texture dimensions: 2048x2048
Maximum polygon count: 25324
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 11
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Assassin Girl - Game Ready Model
2048x2048 PBR Textures. 4 materials, 16 texture maps.
Animations:
- Running
- Walking (x2)
- Walking Backward
- Idle (x2)
- Jumping
- Falling Death
- Kick
- Punch (x2)
Polycount: Faces: 12812 Verts: 13428 Tris: 25324
Price $15.00
Medieval_house 3d model by Nicu_Tepes_Vulpe
Number of textures: 140
Texture dimensions: 4096x4096
Polygon count: 205956
Minimum polygon count: 205956
Maximum polygon count: 205956
Number of meshes/prefabs: 1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a Medieval house 3d model with textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.
Price $30.00
Cyber_Samurai by Vadim Prus
Contains 2048*2048 texture maps
Faces-14106
Tris-28212
Verts-31225
Number of Materials and Material Instances: 4
Number of Textures: 20
Number of meshes/prefabs: 2/2
Rigging: Yes
UV mapping: Yes
Textures - PBR
Price $10.00
Ciber girl by Ancheiras
Number of textures: 58
Texture dimensions: 4096x4096, 2048 x 2048 - map: albedo, normal, metallic+gloss, emission, 3 variants of video textures with a resolution of 1024x1024
Maximum polygon count: 10 166
Number of meshes/prefabs: 2/3
Rigging: Yes
Animation count: 11
UV mapping: Yes
LOD information (count, number of levels): no
Types of materials and texture maps (e.g., PBR): yes
The character is designed for space-themed games or cyberpunk style. High-resolution textures provide the opportunity to use close-ups for the genre of first-person action and RPG. 1 prefab has video textures, they display 3 different animation options on the helmet glass. asset has 3 skins for the character.
Price $15.99
Pure Tween by Devil Art
Pure Tween is a really small and clean implementations of Robert Penner's easing functions.
It just contains a Tween static class with many interpolation functions, a TweenTest script that generates curve images of these functions based on Unity.TestFramework, and some pictures have already been generated.
It is fully open source, free and well designed.There is no strange API, no extra integration, no unuseful codes.It is pure. You can do anything you want with it (just legal things).
Price $0.00
AI System (Finite) by jcsilva-Projects
Do you want an AI System?
Then this tool is for you, we developed a friendly AI System that you can implement in your game without much effort.
Feature Overview:
1. Easy implementation;
2. Easy Integration;
3. Automatic Waypoint Creator;
4. You can create new behaviors as you like.;
How to use it:
1. Bake a Navigation Pane on your scene;
2. Make sure to add to your NPCs a Nav Mesh Agent Component;
3. Add the AI State Machine Script to your NPC;
4. Press the Button to create waypoints and set them in the world;
5. Add your Player Reference to the AI State Machine Script;
6. Play and have fun!
Although we will keep updating this tool we would love to hear your feedback!
Price $0.00
(LITE) Splash of Color - Unique Photogrammetry Plants by Flash Haze Mutimedia
- 4 Unique plant species
- 4 Different PBR material options for each plant
- 23x4 Total plant prefabs
- 6 High resolution (2048x2048) textures
- Level of distance (LOD) rendering support, assets with billboards and LOD components pre-configured and ready to drag and drop in a scene
- 3 Medium resolution atlased textures (2048x2048)
- 2 Billboard textures (2048x2048)
- An average of 90 trigons per plant
Ready to drag and drop into any scene, these assets are designed to be viewed in large numbers on medium performance or high performance machines. Atlased textures allow for minimal material calls using medium resolution prefabs, or use high resolution materials for amazing detail. individual leaves and stems that have been included in case you would want to use them with particle systems or add variation to the prefabs I've assembled.
The full version with 33 total plants instead of just 4 is available here: https://assetstore.unity.com/packages/3d/vegetation/plants/splash-of-color-unique-photogrammetry-plants-211137
For something a little more green, check out this Unity Store asset pack: https://assetstore.unity.com/packages/3d/vegetation/plants/pbr-low-grow-flora-212217
Price $0.00
Indie Horror Game Starter Kit 3D by ByteVeil
The asset pack includes the following features/systems:
1) Player movement: A movement system implemented from scratch. The movement system includes walking, running, crouching, and jumping.
2) Stamina: A stamina system is implemented to allow the player to sprint for short distances. The system drains the stamina while the player is running, and replenishes the stamina when they aren’t.
3) Footsteps: Player movement produces footstep sounds, and different sounds can be set for various terrains, and different movement types (like running or walking) can be configured to impact the footstep sound playback speed.
4) Collision Detection: A crouching collision detection is used to prevent the player from standing up when there is an object above them.
5) Inventory: A Complete inventory system, including viewing, combining, discarding, using, and equipping items. All inventory items have properties such as quantity, name, and description, and can be assigned custom use functions from the inspector. All items can also be configured to spawn prefabs on custom spawn points when equipped (which are then destroyed when the items are unequipped). Different items can also be configured to play distinct sounds when equipping or unequipping them.
6) Item Combination: Inventory items can be combined into new items. All item combinations and the resulting items can be configured via item recipes.
7) UI Management: A UI Management system that keeps track of all opened windows, allowing the player to close the windows in the order that they were opened by simply using a single key. The system is also interconnected with other systems, like the pop-up system, monitoring whether an input is required from the player, and preventing the player from accidentally closing important windows.
8) Pop-Up Windows: Dedicated pop-up windows can be triggered for alerts, as well as quantity and confirmation prompts.
9) Interactable Object: All objects within the game can be configured as interactable and assigned the corresponding functions by simply attaching a single script on them. A dedicated system is active at all times to track whether the player is currently looking at an interactable object. If the player is within a certain (configurable) distance from the object, they can interact with it.
10) Custom Cursor: A cursor management system has been implemented to change the cursor when the player is looking at interactable objects, or interacting with UI windows.
11) Mirrors: RT-Texture mirrors (Camera based).
12) 3D Models: Custom made 3D models.
13) Flashlight: Flashlight alongside batteries. The flashlight can be configured to have custom levels of brightness. Each brightness level can be configured to drain batteries at a certain rate.
14) Door: Doors have also been implemented, allowing the player to toggle them between a state of opening and closing with a single button. In addition, if the player collides with a door, the latter automatically stops moving. The rotation of the door can be configured alongside with the speed to its movement. In addition to doors, coffers, drawers and other objects can be similarly opened, closed, and locked, by attaching a single script. Distinct systems exist for rotating (like doors), and moving objects (like drawers).
15) Light Switches: Light-switches have been added to allow toggling room lights. The light switches themselves can also be animated.
16) Ceiling Fan: A ceiling fan with rotating fan blades. The fan comes with sound and lights, and can be toggled on and off.
17) TV: A fully functioning TV with video playback, screen lights, and sound. The TV can be turned on and off.
18) Sound: Custom sounds can be configured for opening and closing individual UI windows, interacting with objects, and navigating the UI.
19) Lights: Both normal and flickering lights. Flickering lights are highly configurable, with the configuration including brightness levels and flicker intervals.
20) Trigger Zones: Trigger zones can be used to call methods when the player enters or exits those zones.
21) Notes: A dedicated note-reading system, allowing the player to pick up and read notes. Notes can also be configured to be stored in the journal for future review. All notes can have multiple pages, and event events attached to each individual page (events triggering when the player reaches that page).
This asset is designed as a template / starter kit for indie & indie horror game projects. All components of the package are fully customizable, and the asset can be used by new and advanced users alike, for both learning and development purposes. The asset has been carefully crafted to allow for integration with most 3D indie projects, and includes a demo / template scene which has all the components, objects, and UI pre-configured.
Price $34.99
Stylized Wizard Room by StylArts
Texture Map Types:
Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials:
This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Key Textures:
-Props: Paintings, Bottles, Chairs, Tables, Candles, Fireplace, Consoles, Windows, Brushes etc. [Resolution 4096x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Walls, Ceilings, Ground [Resolution 4096x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Stylized Wizard Room with 37 Assets. There is a lot of different type of Assets to help you create or polish your Environments. All Assets made with unique concepts and Showcased Example level is also included in Project.
Environment is made by talented Artist Horia Mocanu.
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Technical Details
Features:
- High Attention to Details
- Game-ready / Optimized
- Unique Concepts of Assets
- High-Quality Assets
Number of Unique Meshes: 37
Collision: Yes
LODs: Yes
Number of Materials and Material Instances: 40
Number of Textures: 81
Texture Resolutions: 512, 1k, 2k, 4k
Average Poly Count: 2k-15k depending on complexity
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer
This environment is designed to work in HDRP by default, and currently it is not compatible with any other render pipelines.
Price $24.99
Copy Paste Buttons for UnityEvents by Tellosoft
Simple & Quick | Saves a lot of time | Documentation
Buttons Details:
Copy U. Events (Button in inspector):
Press the button to copy UnityEvent Functions to be pasted on another UnityEvent.
Clear (Button in inspector):
Press the button to clear all functions attached to UnityEvent.
After pressing the Copy U. Events button all unity events will have paste buttons visible next to them.
Paste All (Button in inspector):
It will paste all copied functions to UnityEvent.
Buttons Below Paste All:
All the buttons below the paste all button can be used to paste just a single function. It will show a maximum of 6 buttons for the first 6 functions attached to copied UnityEvent.
Parameterized functions & extended UnityEvents are supported.
Price $10.00
Simple Crypto WebGL Templates by Puppy Gaming
Ready out of the box!
It's as simple as changing the WebGL template in your Project Settings. Each template we include will work with a different chain but will all pass the same data to the build. There's no need to worry about changing your game to switch to a different blockchain.
The Demo scene lets you instantiate a card prefab for every owned NFT it finds.
Basic & Simple templates
The WebGL templates are extremely simple so you can use them as a blank canvas. Use basic HTML/CSS or Javascript to change how your page looks and make it your own!
Current supported blockchains
- Solana
more to be added soon....
Access everything you need!
The data is all passed to a GameObject in your scene that can be accessed by any script.
NFT metadata is stored in an instantiated Scriptable Object which is all kept in a list you can easily reference.
Keeping it tidy
This asset inclues well commented scripts so you know what each part is doing making it easier to follow and edit where you want.
Demo Supplied
Included is a simple demo with a button to first login to Phantom browser extension wallet then another button that will populate the area with a sample prefab of NFTs. It will give you an idea of how to use the data that is gathered.
You can also find a hosted demo at PuppyGaming
Planned updates
- GIF support for NFT images
- More blockchains
- More metadata
- Improved Demo
Running into trouble?
This asset has been developed using Unity 2021.2.9f1 and will not work below 2021.
Documentation is provided in package and online and you can also join the Support Discord
If you are looking for a quick & simple solution to start using Crypto Assets in your WebGL game then this asset could get you started in no time at all. It's as simple as just creating the build!
Price $20.00
Playground [Props Pack] by Abandoned World
This pack includes:
- 63 Meshes
- 163 Prefabs
- 48 PBR Materials
- 2 Shaders
- 100 Texures
- Texture Sizes: 100x 4096*4096
- Textures Maps: BaseColor, Normal, ORM
- ORM Shader combining maps Ambient Occlusion, Roughness and Metallic into one texture
Range of Tris:
- Carousels: 2604-9128 tris
- Concrete Elements: 704-13194 tris
- SM_Children_car_1: 3000 tris
- Metal Slides: 6726-14254 tris
- SandBox Set: 80-2110 tris
- Swing Set: 2722-4488 tris
- Other: 216-14324 tris
A set of objects for creating scenes with old playgrounds in the post-Soviet style. The set contains both the usual metal attractions and concrete sculptures, which were also found on playgrounds in post-Soviet countries.
Features:
- Hight Quality Model & Materials
- PBR Materials
- Reasonable poly count
- Optimized the density of the textures
- A few of the texture sets to the certain meshes
- Maps Occlusion, Roughness, Metallic are collected in ORM packages
Price $24.99
2D Living room furniture pack by UpadlySzczurek
The pack includes:
– Four couches and armchairs in different colors
– Two type of TV sets
– Two sets of living room furniture containing: wardrobe, bookcase, tv bench, cabinets and shelves
– Paintings, hanging plant and plants in pots, five type of lamps
– Box, candles, bookend and many books in different sizes and colors
Images are in various sizes: the biggest is wardrobe 507x757px, the smallest is bookend 45x48px
Price $4.99
2D Kitchen furniture pack by UpadlySzczurek
The pack includes:
– Opened and closed fridges, dishwashers, and oven
– Two different sets of kitchen cabinets (brown and white colors)
– Sinks, range hoods, trash bins and microwave
– Kitchen tools like knifes, spatula and steak hammer
– Pot, pan and kettle
- Mugs, jars, kitchen gloves
Images are in various sizes: the biggest is fridge 334x758px, the smallest is kitchen hook 33x43px
Price $4.99
2D Bathroom furniture pack by UpadlySzczurek
The pack includes:
– Two open and closed showers, toilets and washing machine
– Two different bathtubs, sinks, mirrors and heaters
– Various types of bathroom towels and toilet papers
– Bathroom accessories in many colors: toothbrushes, razors, bottles, toothpaste, rubber duck
– Shelves, taps, laundry basket
Images are in various sizes: the biggest are shower 384x760px and bathtub 639x248px, the smallest is dental floss 31x33px
Price $4.99