NFCi1:NPC Female Citizens Vol.1 by VoiceRec
This product focuses on the voices of NPC characters in games, and is a collection of voice materials recorded with the reactions and actions of NPC characters in conversation and event scenes in mind.
It contains 10 voices per character, for a total of 120 voice files.
120 high-quality voices
10 voices for each character (greeting, angry, hammering, reply (questioning), thinking, worried, laughing, happy, surprised, frightened/shouting).
Short voices that are easy to handle regardless of the scene.
Recorded in a studio with professional voice actors and high-quality microphones
Recorded in wav (16bit/44,1kHz, mono)
※Character images are not included in the product.
The full voice list HERE.
The audio preview HERE.
■Recorded Image Characters
01
high‐spirited female blacksmith
02
Fat, jolly middle-aged female merchant
03
lowly middle-aged female merchant
04
Foreign young lady merchants
05
Cheerful young lady merchants
06
Energetic, Middle-aged female innkeeper
07
Friendly, beautiful young lady shopkeeper
08
Ditzy young lady shopkeeper
09
Nervous young lady shopkeeper
10
Hard-working girl clerk
11
Friendly old lady clerk
12
Mysterious female fortune teller
Price $34.99
Cybernetic Rave by Epic Sounds and FX
Product details:
* 413 total files
* 160 loops
* 164 one shots
* 89 midi files
* 458.6 MB of loops & one shots
* All in high-quality 48k/24-Bit WAV
* 25+ minutes of sound
* 100% royalty-free
* Embedded with soundminer metadata
* 10 Atmosphere loops
* 20 Bass loops
* 60 Drum loops
* 70 Melodic loops
* 15 Bass one shots
* 110 Drum one shots- claps, crashes, hi-hats, kicks, percussion, rides and snares
* 124 Synth one shots
* 15 Vocal one shots bass one shots
* All files form, key, & bpm labeled
* Compatible with PC/Mac and all DAW’s
Take your creativity to new heights with over 410+ files featuring melodic synths, harmonic vocals, powerful drums, strong percussions, distinct atmosphere and more! One listen and you will be hooked, Cybernetic Rave has everything you need to help create your next music production & tracks.
* 324 audio files
* 89 midi files
* 160 loops
* 164 one shots
* 458.6 MB of loops & one shots
You may also be interested in:
Dark Hybrid Trailer Rhythms & Loops
Ultimate Game Music Loops - Rock
Bring the 90s back with some flair!
Why stick with a single genre? Cybernetic Rave encompasses styles ranging from beat-less ambient music to hardcore, with house music, techno, drum and bass, dubstep and trance, among the most-notable examples. There is no shortage of options in the Cybernetic Rave, inside you will find production ready loops & one shots that will bring your project to the next level.
Everything is organized into understandable folders & meticulously form, bpm and key tagged. We’ve added Sound-miner metadata into the samples to help you find the right sound at the right time. All files are Royalty-Free and supplied to you in high quality 24-Bit .wav audio file format and can be used in the most popular samplers, DAWs, and plugins with drag & drop plugin features.
Price $35.00
Trailer Force - Cinematic Sound Effects Tool Kit by Epic Sounds and FX
Product details:
- 564 movie trailer sound effects
- 2.42 GB of cinematic trailer audio samples
- All in 96k 24bit .wav
- Includes embedded Soundminer metadata
- UCS Compliant
- 1 hour & 9 minutes of audio
- 44 accents, pings, tonals
- 46 benders, bass dives, drops
- 23 booms, LFE sub, low hits
- 30 braams blasts and flavors
- 36 drones
- 144 hits, impacts, slams
- 33 loops - pulses, clocks, ticks
- 26 risers in a variety of aesthetics
- 59 signals - sci-fi, computer, glitch, radio imaging sfx
- 65 transitions - massive, passby, rising, swells, industrial
- 58 whoosh, swoosh
- All sound effects are youtube friendly & royalty free
- RTU-OTB (Ready to be used out of the box)
An intense and powerful collection of highly sought after cinematic trailer sound effects. Welcome in, Trailer Force, a specialized boutique movie trailer sound effects library tool kit filled with all the essentials. Designed to add industry standard brute sonic force to your mixes and strikes big cinematic energy within your productions. Inside you’ll hear beefy trailer hits, rising whooshes, punchy impacts, eerie tension drones, a vibrance of textures and aesthetics, all layered to perfection. Create compelling motion graphics, cinematic cutscenes, FX, trailers and epic audio dynamics.
- 564 movie trailer sound effects
- 2.42 GB of cinematic trailer audio samples
- All in 96k 24bit .wav
- Perfect for any level of game or sound designer
You may also be interested in:
Fantasy Worlds: Interactive Game Music Loops
Movie Trailer Sound Effects For Sonic Expression
With a focus on hybrid and classic film trailer sound design, Trailer Force, blends both styles by combining the two to create a truly unique overall sonic character heard throughout the sound pack. Trailer Force quickly becomes a go to addition to your audio arsenal when working in post production because you get so many stock and solid assets that are versatile in many situations. Inside you’ll find and hear passionately hand crafted, rich & signature samples laced with modern day trailer sounding feels.
UCS Compliant & Soundminer Metadata
All sound effects labeling is UCS compliant & is organized into categories to make it easier to navigate with understandable folder structures: Accents, Benders, Booms, Braams, Drones, Hits, Loops, Risers, Signals, Transitions, and Whooshes. On top of UCS, Trailer Force features extensive metadata embedded in the files using soundminer metadata to help you find the right sound at the right time.
All of the 564 sound files are designed to make your life easier, production workflow faster and delivered in 96kHz/24bit .WAV file format to maintain top-notch audio fidelity.
Price $59.00
University Lecture Theater 03 by Edit Point
3D model of University Lecture Theatre 03 for virtual reality, Augmented reality And Games
SUBDIVISION LEVEL
Polygon Count : 74266
Tringle Count : 153526
Verts Count : 84915
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
FEATURES:
1) Baked textures are 4k in PNG size format.
2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.
3) Low Poly modeling with proper UV unwrapped, no overlapping.
4) Preview are real-time rendering light baked version from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any HDRP,Walkthrough,camera post processing effect,post-production plugin.
8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery-GPU light mapper which sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking new Light Map, You can delete My Bakey Folders and Import Updated Bakery Package Or replace With Old one
12)Light Probes included.
13)Play your video on screen.
14)Player setting (Color Space) Linear for same color saturation output.
Price $59.00
100 Fantasy Characters Mega Pack by Blackthornprod
n
Bring your game to life with these 100 fully animated fantasy characters! From squishy beasts and disturbing undead to golden heroes and mysterious wizards, you'll find a large variety you can use in your 2D platformers, metroidvanias or card games!
- 10 Factions (Goblins, Enlightened Mechs, Reptilian Warriors, Scaby Undead, Pig Folk, Gleaming Lords, Furry Beasts, Wacky Peasants, Tree People, Draconic Nightmares)
- 100 Hand drawn characters by Noa Calice (Blackthornprod)
- 3 Animations for every single character (idle, move, attack)
Technical Details:
Characters range from 3*3 unity units to 1*1 unity units. (between 50 pixels wide and long to 200 pixels wide and long).
Price $0.00
Saw Rush by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
Rewarder by Dragon Arts
Fully Customizable Drop Tables & Timers
Implement ANY Rewarding System
Documented
https://dragonarts.sk/docs/rewarder
Support
support@dragonarts.sk
Reward your Players
Rewards are one of the essential parts of any Game. Each game have to implement its own rewarding system, which in most cases make use of Drop Tables & Timers. This could take a lot of time to implement such a system from scratch. Don't worry! We did the hard work for you, so you can focus your energy elsewhere. With the help of Rewarder you are able to implement ANY rewarding system in matter of few minutes.
Dependencies (applies to examples only):
Read More:
https://dragonarts.sk/projects/rewarder
Documentation:
https://dragonarts.sk/docs/rewarder
Are you not sure about purchase?
Try Rewarder FREE and come back later!
Price $19.99
Rewarder FREE by Dragon Arts
Fully Customizable Drop Tables & Timers
Implement ANY Rewarding System
Documented
https://dragonarts.sk/docs/rewarder
Support
support@dragonarts.sk
Reward your Players
Rewards are one of the essential parts of any Game. Each game have to implement its own rewarding system, which in most cases make use of Drop Tables & Timers. This could take a lot of time to implement such a system from scratch. Don't worry! We did the hard work for you, so you can focus your energy elsewhere. With the help of Rewarder you are able to implement ANY rewarding system in matter of few minutes.
Dependencies (applies to examples only):
Read More:
https://dragonarts.sk/projects/rewarder
Documentation:
https://dragonarts.sk/docs/rewarder
NOTE: This is a LIMITED version only for simple scenarios. For advanced usage look at FULL version - Rewarder
Price $0.00
AudioStreamIce by Martin Cvengroš
- all code is pure managed C#/.NET using several OSS libraries, with upstream patches where necessary
- uses only UnityWebRequest for all networking which is customizable by user
- has Autodetect format option which tries to guess the stream format
- supports MPEG 1 & 2 Decoder for Layers 1, 2, & 3, Vorbis, and OPUS formats in Ogg container in streamed fashion as delivered via network
// note: since UnityWebRequest doesn't currently support WebGL in a way which would enable incremental delivery of compressed data, this platform is currently not supported.
Otherwise the asset should run on any platform which has System.Threading namespace available.
[if macOS refuses to run downloaded demo, please run:
xattr -d com.apple.quarantine AudioStreamIceDemo.app
and
codesign --deep -s - -f AudioStreamIceDemo.app
in the folder where it's downloaded]
Icecast logo By Xiph.Org - wiki.xiph.org/Logos, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=52488057
Select store images found on Pixabay used accordingly
see LICENSE/COPYING for each asset used in the demo, and OSS libraries used
Supports common MPEG, Ogg/Vorbis and Ogg/OPUS (most 'ogg' streams) audio formats, including Icy- server metadata and tags for each file format.
Delivers decoded audio straight into Unity AudioSource, tags/metadata including images are available via UnityEvents.
This also overcomes current UnityWebrequest limitation in that it can't stream and play networked audio media until it's completely downloaded.
On iOS a custom app controller is provided which supports background running and complete remote commands (a.k.a. 'iPhone lock screen and Command Center') customization based on content being played.
Demo builds:
Documentation for latest version
Support forum:
Price $39.00
Solitaire Collection Bundle (3-in-1) by Selv Assets
City park - cemetery by Mixall
Number of unique models/prefabs: 28/296;
Number of polygons: from 1 to 34200;
Number of textures: 151;
Textures: All texture maps PBR;
Texture size: 1024x1024, 2048x2048, 4096x2048, 4096x4096;
Types of texture maps: Albedo, Normal, Metallic, Occlusion;
UV mapping: Yes.
Polygon count of:
arch_wallV2 14.6k tris
bench 474 tris
border_dop 140 tris
bricks01 16 tris
bricks02 2 tris
bricks02_01 2 tris
cathedral 47.8k tris
cathedral_props 5.3k tris
chain_pillar 19.5k tris
crypt_modules_assembled 5.2k tris
DayNight_lamp 20k tris
doors 34.2k tris
flower_bed 26.2k tris
lamp_navigation_plate 9.1k tris
memorial_gazebo_assembled 56.9k tris
path 2.9k tris
roof 342 tris
sculpture 9.7k tris
steps_bricks 224k tris
stoneWall 112 tris
tile_triangl 1 tris
tombstones 1.6k tris
tombstones 11.8k tris
towerProps_handrails 8k tris
Trees 38k tris
wall 1.3k tris
wall_arcg 6k tris
wall_circle 610 tris
Mixall studio presents a good solution for your games, VR projects and simulators: City park - cemetery.
Most assets have 2 Texture sets to apply to your materials (Normal and Moss). Every asset is modular, to be used in VR and traditional views.
★ Key Features ★
- unique atmosphere of a European cemetery
- modular environment
- interior of crypts and temple
- game ready demo scene
★ Assets ★
- Terrain: Tree.
- Cemetery environment: Modular crypts, Modular memorial gazebo, Modular walls, Tombstones, Cathedral, Doors, Sculpture, Handrails.
- Other: Flower beds, Chain pillar, Lamps, Navigation plate, Bench.
★ Other Assets ★
Combine this asset pack with our other assets:
-Medieval Cemetery - Full Pack
-Goblins -characters with animations
-Horror - modular interior and props
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $39.99
Title FX Pack by Oranged Keys
RenderPipe Support : SRP / URP / HDRP
TITLE FX Pack
//---------------------------->
-----| Asset's Page
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Don't hesitate to rate or comment if you like it!
Price $15.99
Enemy Galore 4 - Pixel Art by Admurin
- Sprites are pixel art
- Sprites are animated
- Enemies are two directional
- Total Enemies: 8
- Total sprite sheets for animation: 53
- Total Frames: 389
- Sprite Dimensions: Most are 64x64px
- Effects are provided in a separate file
Enemy Galore 4 includes sprite sheets of 8 skeletal pixel art enemies mostly sized 64x64. These enemies are perfect for side-scroller projects. Upon defeat, these enemies can drop items found on my Item pack.
Get an extra 5 free enemies and more by checking my other packs!
Feel free to keep updated with my art or future content by clicking HERE and do not forget to rate and review! More feedback lets me know that the packs require additional enemies!
What is included in the pack?
- Number of enemies: 8
Gladiator
- 41 frames
- 0 FX frames
- 7 Animations (Attack, Block, Death, Hit, Idle, Run, Summon)
Marksman
- 40 frames
- 0 FX frames
- 3 Projectile frames
- 8 Animations (Arrow Projectile, Attack, Block, Death, Hit, Idle, Run, Summon)
Pianists (Minstrel, Troubadour)
- 37 frames x2
- 16 FX frames
- 7 animations (Attack A & B, Death, End, Hit, Idle, Start) x2
Death
- 66 frames
- 0 frames
- 17 Projectile frames
- 6 animations (Attack A & B, Fly, Hit, Magic projetile, Summon)
- SIZE: 176x80px
Pirates (Captain, Quartermaster)
- 39 frames x2
- 3 FX frames
- 6 animations (Ability, Attack, Death, Hit, Idle/Fly, Projectile) x2
Triple Skulls
- 47 frames
- 4+ FX frames
- 6 Animations (Attack, Death, Fly, Hit, Idle, Projectile)
Price $15.00
Farm Land by CACTUS YAZILIM VE BİLİŞİM HİZMETLERİ TİCARET LİMİTED ŞİRKETİ
Polygon count of [ scarecrowbody ] :9624
Polygon count of [ agac_cam.001 ] :108
Polygon count of [ barn.001 ] :600
Polygon count of [ building.001 ] :3644
Polygon count of [ corn.003 ] :3872
Polygon count of [ Cube.002 ] :94
Polygon count of [ Cube.006 ] :232
Polygon count of [ Cube.010 ] :108
Polygon count of [ Cube.070 ] :192
Polygon count of [ Cube.089 ] :148
Polygon count of [ Cylinder.021 ] :604
Polygon count of [ mushroom.003 ] :1730
Polygon count of [ fencedoor.002 ] :248
Polygon count of [ grass.015] :2106
Polygon count of [ klube.025] :2614
Polygon count of [ modulerdirt.031 ] :364
Polygon count of [ pumkin.002 ] :1756
Polygon count of [ seed.001 ] :8708
Polygon count of [ tree.001] :750
Polygon count of [ tree.003 ] :80
Polygon count of [ farmer ] :14660
Polygon count of [ goat ] :7716
Polygon count of [ spear ] :420
3D Assets:
- 5 building
- 4 tree
- 1 rock
- 2 fence
- 2 fence door
- 1 mushroom
- 1 modular dirt
- 1 seed
- 1 pumpkin
- 5 props
Price $4.99
Enemy Galore 3 - Pixel Art by Admurin
- Sprites are pixel art
- Sprites are animated
- Enemies are two directional
- Total Enemies: 9
- Total sprite sheets for animation: 36
- Total Frames: 243
- Sprite Dimensions: 64x64px
- Effects are provided in a separate file
Enemy Galore 3 includes sprite sheets of 9 pixel art enemies sized 64x64. These enemies are perfect for side-scroller projects. Upon defeat, these enemies can drop items found on my Item pack.
Get an extra 5 free enemies and more by checking my other packs!
Feel free to keep updated with my art or future content by clicking HERE and do not forget to rate and review! More feedback lets me know that the packs require additional enemies!
What is included in the pack?
- Number of enemies: 9
4 Behres (Balk, Grizzle, Pande, Pole)
- 21 frames x4
- 4 FX frames x4
- 4 animations (Death, Hit, Idle, Run) x4
2 Hoppers (Kango, Rabbeet)
- 19 frames x2
- 6 FX frames x2
- 4 animations (Death, Hit, Idle, Run) x2
3 Titans (Elephantto, Dinio, Hispo)
- 22 frames x3
- 9 FX frames x3
- 4 animations (Death, Hit, Idle, Run) x3
Price $15.00
Collectable System by Labgames Studio
Here presented are the most relevant features of this product:
- Create your own class of collectable items in seconds
- Create collectable items in seconds
- Collect your collectables
- First Person Controller
- Custom Editor Window (Collectable Manager)
- Save System
- Folder Creation System
- Check if all items are collected and if so mark class as "DONE"
The Collectable System is perfect for creating a class for collectable Items. Spice up your game by giving the player an extra challenge!
No matter what kind of game or application you are developing, with this system you can create your own class of collectible items in seconds.Give your players the feeling of gaining something and being rewarded for their time in your game, build collectables into your story or just use it as a cool achievment. Time to get creative!
Most AAA Studios use collectable Items in their titles, or even make collecting these Items to their main story. With this System you can do the following:
- Create your own collectable class directly over an editor window (No coding)
- Create collectable Items that your player can collect to gain progress or rewards
- Display how many collectables the Player collected and still needs to collect
- Save your progress with an extra Function Library special created for this System
- Add more content to your games
- Make your story more unique
- Give the Player a feeling of reward for playing your Game
Price $15.99
Skeleton Dark Warrior by MortuusIntus
Number of textures: 16
Texture dimensions: 4096x4096
Maximum polygon count: 43478
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 22
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Skeleton Warrior - Game Ready Model.
4096x4096 PBR Textures. 4 Materials, 16 Textures, 22 Animations.
Contains shader with a two-sided display of polygons.
Asset Includes: Skeleton and Skeleton Warrior.
Skeleton Warrior
Animations:
- Attack (x2);
- Death;
- Get Hit (x2);
- Idle (x2 with and without sword);
- Provocation;
- Jumping (with and without sword);
- Running (with and without sword);
- Strafe Right (with and without sword);
- Strafe Left (with and without sword);
- Walking (with and without sword);
- Walking Back (with and without sword).
Faces - 21899
Verts - 22525
Tris - 43478
Skeleton
Animations:
- Idle (x2);
- Jumping;
- Running;
- Strafe Right;
- Strafe Left;
- Walking;
- Walking Back.
Faces - 12272
Verts - 12680
Tris - 24280
Price $35.00
Ultimate A* Pathfinding Solution by aoiti
Usage:
Pathfinder<T>() mypathfinder= new Pathfinder<Vector3>(HeuristicDistance, ConnectedNodesAndStepCosts,calculatorPatience);
mypathfinder.GenerateAstarPath( A, B, out path);
T: Any class or struct that has a way to measure distance between its instances. Examples are; Vector3, Vector2, Vector3Int etc. It can even be a custom class as long as there is a measurable distance between its instances.
HeuristicDistance: any method name that takes two T instances and returns an aproximate distance
ConnectedNodesAndStepCosts: any method name that takes a T instance and returns a dictionary of its neighbours as the keys and distances to the neighbours as the values.
calculatorPatience: the number of steps that the algorithm calculate before giving up. It is a safety precaution for testing. I advise starting with 100 or less and increasing to 9999 or more after testing.
GenerateAstarPath: returns true if exists a path from starting instance to ending instance, and outputs an array of adjacently connected T instances that lead to the target (path).
This A* pathfinding solution contains Pathfinder class designed to fit any situations as long as the class is supplied with a method that calculates a heuristic approximation of distance between two nodes/points or any other objects, and a method that returns connected nodes/points or objects of same type and their distances as floats.
Price $0.00