Mech 10 by Jang Brao
Number of textures: 30
Texture dimensions: 4k
Polygon count of Mech 10: 15015
Number of meshes/prefabs: 1
Rigging: Yes
Animation count:15
Animation type list:
- idle
- walk 01
- walk gun ready
- walk fire
- walk 02
- run
- fire 01 - 06
- die 01 - 03
UV mapping: Yes
LOD information (count, number of levels):1
Types of materials and texture maps (e.g., PBR):BaseColor, Glossiness, Metallic, Roughness, Specular, AmbientOclussion, Normal DorectX, Normal OpenGL
3 types of camouflage texture.
Game ready 3d model of Mech 03- Goliath
Model perfomed in Blender. Rigged and animated in Blender.
Unity project with simple C# script included (for preview test only).
Just run game and press Q-F keys to check animations in Unity.
15 animations:
- idle
- walk 01
- walk gun ready
- walk fire
- walk 02
- run
- fire 01 - 06
- die 01 - 03
Lots of PBR textures are included: BaseColor, Glossiness, Metallic, Roughness, Specular, AmbientOclussion, Normal DorectX, Normal OpenGL
3 types of camouflage texture. Just combine.
Price $20.00
Save Data Firebase Storage by GameDeveloper20
Features
Supported OS
Link to documentation
The assets contains one scenes landscape and necessary scripts to implement in your project game and easy way to make save data work with Firebase storage system. This is allows you to start first module for your game. You can save data every day to your player and don’t lose any data. Need just to access player data. The source (sprite) is the file you will save in storage as (file.png). If the file name exits you will not be able to upload again.
Please note: You need to have Firebase Storage already installed on Unity to use this assets, need Firebase Storage package, and Device Simulator to work properly.
Firebase Storage
Benefits: This is a Firebase Storage where your app's data magically syncs across all devices, usually within a few hundred milliseconds. It's great features, syncing your user's saved data game across devices.
It Includes:
- Upload Data
- Download Data
Price $5.00
MONSTER H by BobGrandmaster
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-6 249.
Verts-6 235.
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-6 249.
Verts-6 235.
Price $9.00
Modular Car Wash by Gest
Number of textures: 24
Texture dimensions: 4096x4096px
Polygon count of [Model Name] ~1000-6000 per model
Number of meshes/prefabs: 17 meshes.
UV mapping: Yes
Types of materials and texture maps: PBR
This asset runs with Universal Render Pipeline materials. If you use Standard Render Pipeline all materials will appear pink, to solve this select all materials from the asset and change Material shader to standart (metallic).
This asset contains a pack of HQ auto (car) wash props for your game or 3D visualization.
Everything was made specially for High Quality games.
All models are low-poly with PBR materials ( Albedo, Metallic+Roughness+AO, Normal map).
There are 17 model prefabs and 4 modular prefabs.
Models (: Container, Ground, Water Gun, Hose, Metal Pillar A, Metal Pillar B, Metal Pillar C, Money register, Plastic Wall A, Plastic Wall B, Roof, Stand, Wall, Lamp and etc.
*Car not included
There isn’t a model that you specifically need? You can request one! :)
Email: yrayushka@yahoo.com
WEB: https://gest.lt/
This asset runs with Universal Render Pipeline materials. If you use Standard Render Pipeline all materials will appear pink, to solve this select all materials from the asset and change Material shader to standart (metallic).
Textures: 4096x4096px
Verts: ~1000-6000 per model
Price $20.00
Zeus Unite - Game Core by Zeus Unite
Game Core with Game States: Game Start - Game Pause - Game Over
Settings Manager: Control Graphic and Audio Settings
Scene Fader: Transition smoothly with Loading Screen
Time Manager: Can be used to Manage Time relevant Features inside the Project.
Templates for Intro Menu and Game Scene
** Introduction of Zeus Unite Game Core **
The Zeus Unite Game Core is a Unity asset and template for a game setup.The
Event-Driven Pattern Core system can be connected to existing game logic or used to quickly and easily create your own game logic.
With Ready to Use Scene Templates like Intro, Main Menu and Game Level. The Game Core provides with his full Graphic and Audio Settings Controller a AAA Quality Start Point for any Type of Game while being ready for Built-In-Pipeline and the Universal-Renderer-Pipeline. (HDRI Not Tested)
Different Fader provides smooth transitions between Scenes to give a AAA Quality Look. Animations, Fader, Interfaces can be Customized with your own preferences. An easy to use Setup will Guide you through the Basics.
The System is independent and can be Added inside any Unity Project, Existing or New Ones. It can be easily Integrated in existing Projects and Mechanics can be hooked up to the Simulation Event Driven Game Controller to Start and End the Game.
The Zeus Unite Game Core comes with roughly 450-500 carefully crafted executable Lines of Code and is a Powerful Game Kit for any Unity Game Project.
* * Features
* Simulation Core
The Simulation class implements an event driven pattern, that can be used to control Transitions, Game States and to Simulate Game Logic.. Events get Scheduled in a Pool and Executed. It also offers a Timed Scheduler. Game Logic can be executed after a certain Time Period.
* Scene and GameState Controller
With the help of the Simulation Core, States like Start, Pause, Game Over are handled. Additional Systems can be easily hooked up to the Game State to guarantee and provide a smooth transition between Scenes and Game States.
Additional Game States can be integrated and existing ones can be Changed. The Interfaces are accessible inside the Project Folder as Prefabs which can be manipulated.
* Settings Controller
The Settings System comes with a Graphics Controller, Audio Player and Manager. Audio Sources get created on Runtime and Pooled inside a fast and easy Pooling System specially Designed to Play Audio Clips within the Game Core System from any Point inside the Game. The Game Settings can be accessed during the Game Play Mode.
* * * Audio Controller Features:
● Prepared Audio Mixer to define Audio Groups for Volume Control
● True Logarithm Slider for precise Audio Volume control
● Round Robin Audio Shot System,, Setup multiple Audio Clips and the Audio Player will play them randomly
● Audio Settings get saved as PlayerPrefs Local
● Easy to Extend, Easy to Hook Up to Existing Audio Mixer
* * * Graphics Controller Features:
● Universal Render Pipeline Ready
● Pulls Graphic Quality Settings from the Project to Display and Select.
● Graphic Settings get Saved local as PlayerPrefs
* * * Settings Controller Features:
The Settings Controller gets Instantiated at Runtime at any Point you will make use of the Settings Controller. This makes the Controller available in all Scenes you gonna Access the Controller without the need of a Setup. Because of this flexibility it is easy to use the Settings Panel in existing Projects and Hook the settings up on an existing User Interface.
* Time Manager
Control the Time inside the Game. The Time Manager offers various options to Manage the Time Scale inside Unity. It can be used to create Time Effects or simply Stop the Time to Pause or Resume.
The Simulation Core comes with a Pause Manager and a Game Speed Controller. The Game Speed Controller can be individually Configured in the Setup.
* Reconstructive
The systems are built to reconstruct themselves during runtime. So whenever you call something from the Game Core, the necessary data and objects are loaded at runtime.
There is no need to instantiate or set up scenes for your Basic Game Core anymore!
* * Templates
* Intro Scene
A Intro Template that provides your Game a Starting Point. The Intro can be used to Load Settings and other Stuff before the actual Game Starts. It also prevents the Game from accessing the Menu Scene before the Player presses a Key to confirm he's Ready. In Games with Networking this helps to prevent unnecessary Traffic before the Player really starts the Game.
* Menu Scene
The Menu Template provides you a Navigation through the Main Parts of the Asset and later your Game. This Scene can be modified with additional Needs or you can Hook up your already Created Scene and Change just the Buttons to work with the Game Core.
* Game Scene
The Game Scene is an Empty Scene just to Demonstrate the use of the Game Core. You can Start the Game, Pause the Game, Restart the Game, Exit the Game
* Test the Demo Scene:
You can Test the Demo Scene of our Zeus Unite Game Core, which is working on all Platforms Unity 2021 can Compile to. Including Mobile and Web. The Game Core is also suitable to handle Mobile Games, however the UI Templates are only available for 16:9 Screens.
The Demo can be found on our Itchio Website
Stusse Games - Zeus Unite - Itchio Page
Includes our Script Library from:
Zeus Unite Free Script Library
With lots of Unity Ready to use Scripts to Create your Game!
Check the Zeus Unite Online Manual for the most recent Version and detailed Information::
Zeus Unite - Game Core Online Manual
Support Integration
● Documented
● Open Source Code
● How To Use Inside The Editor
● Discord and E-Mail Support
● Discord Bug Tracker and Submission
** Zeus Unite **
Zeus Unite offers Unity Editor Extensions around Databases. The studio creates useful Unity editor information and material for free on the Zeus Unite Website.
Join Our Discord Server for Support, Feedback, and Suggestions
** Check Our other Assets on Unity Asset Store **
Zeus Unite - Item Database Management System, Create and Manage Databases with Items and Blueprints inside your Unity Game Project
** Check Our Website **
Our Website contains a lot of useful information about Unity and Game Design andDocuments around the Game Core System
● Zeus Unite - Item Database Management
Price $19.99
Virtual Simulation UI Pack by D.F.Y. STUDIO
✪ FEATURES ✪
1.Each element is carefully designed and can be applied to virtual simulation platform.
2.Prefabs for individual elements were ready ,so you can easy to use them! Sliced sprites were ready,so you can change size and color easily in unity 3d.
3.Each element is separate, so you can use your own icon, text, etc.
4.Support open GL, PC and Mobile.
✪ ASSET CONTENT ✪
● Textures: 208 png textures(from 128px*128px to 2560px*1440px)
● Prefabs: 152 prefabs for individual elements
● Scene: 1 Demo Scene (15 canvas)
● SourceFiles: 14 editable psd files
● Scripts: 4 clean scripts
More Assets: D.F.Y. STUDIO
If you have any questions or have better suggestions about this asset, please contact us immediately.Thanks.
Support:dfy_studio@163.com
Price $29.99
Young man with tattoo on arms wearing blue jeans and jacket by Agarkova_CG
PBR textures
Body
-Albedo
-Normal map
(all 4096-4096 size)
Clothes
-Albedo
-Metallic
-Normal map
(all 4096-4096 size)
Lashes
-Opacity
(all 4096-4096 size)
Hair
-Albedo
-Normal
-Alpha
(4096-4096 size)
Tris: 36202
Verts: 19063
Normal map format – Open GL.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $9.99
FantasySkeletonRogue1 by SBox
Number of textures 18
Texture dimensions 4096
Maximum polygon count 8365
Number of meshes/prefabs 8
Rigging: Yes
Animation count NO
UV mapping: Yes
LOD information (count, number of levels) NO
Types of materials and texture maps (e.g., PBR) YES
Low-poly game redy model of the character FantasySkeletonRogue1
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
8 materials
18 texture maps
4K Textures - normal, albedo, emiss, ao, metall+gloss
Rigged with Humanoid.
Easy Animations retarget in Unity
faces 8365
verts 7887
tris 15742
Price $19.99
Aged Kitchen Props - Basics by Aslant Field
Assets use 2048x2048 PBR texture maps made for the Universal Render Pipeline. Meshes are packed as two FBX files. High-poly 3D models* have been baked into finely detailed normal maps for incredibly efficient assets and no compromises on visual fidelity. An included set of Prefabs with a single 4096 x 4096 Atlased Material is perfect for low budget platforms such as VR and Mobile.
Prefabs have simple colliders, so that objects can sit comfortably within the cups and bowls.
This pack contains:
- 30 Prefabs
- 32 Meshes
- 16 Materials
- 42 Texture Maps
- 1 Sample Scene with simple scene assets
Polycounts are as follows:
- Averse_Prop_Knife : 140 Tris
- Averse_Prop_Fork : 188 Tris
- Averse_Prop_Spoon : 220 Tris
- Averse_Prop_KnifeKitchen : 356 Tris
- Averse_Prop_Spatula : 568 Tris
- Averse_Prop_Cup : 160 Tris
- Averse_Prop_Mug : 192 Tris
- Averse_Prop_Plate : 256 Tris
- Averse_Prop_Bowl : 448 Tris
- Averse_Prop_FruitBowl : 256 Tris
- Averse_Prop_Pan : 804 Tris
- Averse_Prop_Pot : 804 Tris
- Averse_Prop_PotLidGlass : 320 Tris
- Averse_Prop_PotLidSolid : 732 Tris
- Averse_Prop_Tray : 156 Tris
- Averse_Prop_CuttingBoard : 172 Tris
*High-Poly models are unsuitable for Unity and are not included in this pack.
Included in this asset pack is a set of cutlery, a kitchen knife, spatula, cup, mug, bowl, plate, fruitbowl, frying pan, pot with lid, baking tray, and a cutting board. These props are perfect for kitchens, breakrooms, dining rooms, restaurants, camping gear and more!
This pack is part of my "Averse" series. The design goals of this series were to create a photorealistic, timeless style, which could fit comfortably in many different environments and time-periods. Nostalgic but foreign. Familiar but unassuming. Warm and comfortable but distant and mysterious. Perhaps not hand made but well worn and sturdy.
Price $12.00
3D Prop Kitchen by Julia Kozariv
Number of textures: 2
one texture for 16 objects
Texture dimensions: 2048х2048
Polygon count:
simple models : 400 - 800 triangles
complex models : 1000 - 3000 triangles
Number of prefabs: 32
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR
This wonderful set of 3d models of kitchen utensils will come in handy
You can use low-polygonal 3D models
in different types of games (casual, children, cognitive, puzzles, stylized, match, etc.)
The package includes:
basket
brazier
chairs - 2
coffe maker
cups - 2
frying pan
gas stove
geyser coffee maker
glass -2
hood
ice mold
kettle
kitchen utensils
Microvawe
mixcer
pan
pitcher
plate
refrigerator
rolling pin
salt shaker
sandwich grill
squeezer
stove
tables - 2
tablet and knife
teapot
toster
Contains a preview scene.
Price $4.99
Hanbok - Korean traditional clothing (Male) by TGRAM
3D Model of Korean Traditional Costume, Man's Version of Hanbok
Model Info:
- Included model types : 4 (Hat, Cloth, Shoes, Accessories)
- Polygon(tris) Count : 13,361
- PBR Texture Pack Count : 3
- Textures Size : 2048 x 2048 px
- proper UV unwrapped, no overlapping.
FEATURES:
- High Quality PBR Textures
- Includes 3 types of textures
- Ready for Mobile Devices
- Characters are not included. Only costumes are included. (Not rigged)
Price $30.00
Assassin Rose by AlexanderFilatov
Number of materials: 27
Number of textures: 93
Texture dimensions: 4096x4096
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 21
UV mapping: Yes
Low-poly character Assassin_Rose
- Model Height: 168.
The model is modular, you can remove or add any part you want. in the archive, the basic mesh(Fbx and maya)
PBR textures.
-Albedo
-AO
-Metallic+Gloss
-Normal
-Emissive
(textures 4096x4096 .TGA) SubStance Painter
In the model it is desirable to use a shader with a two-sided display of polygons.
In the archive, the basic mesh (fbx, maya).
- faces: 68686
- verts: 103812
- tris: 134453
- Hair: Faces-3000, Verts-63990, Tris-60000.
- Body: Faces-2924, Verts-2939, Tris-5834.
- Head: Faces-5806, Verts-5746, Tris-11291.
- Clothes: Faces-25478, Verts-26347, Tris-48692.
- Weapon: Faces-3846, Verts-3820, Tris-7404.
21 Animations
- attack(x4)
- idle(x4)
- death (x1)
- run(x1)
- Walk(x1)
- Gethit(x3)
- Strafe LR(x2)
- BackWalk(x3)
- Dodge(x1)
- Jump(x1)
If you need a mesh and textures with nipples, write to the mail.
If you have any questions, you can write to me here or at natsu32@mail.ru.
I would be grateful if you take the time and leave your feedback about this model !!!
Thank you for your time!
Price $44.99
Sci-fi Cyborg by Dorlak_1989
Rigged: Yes
Rigged to Humanoid skeleton: Yes
Number of Animations: 0
Number of characters: 1
Vertex counts of characters: 13162
Number of Materials and Material Instances: 3
Number of Textures: 13
Texture Resolutions: 4096x4096
Supported Development Platforms:
Cyborg game-ready 3d model.
The model includes 4k PBR 3 textures set.
Rigged to Humanoid skeleton
total 25848 triangles, 13162 vertex
If you liked this model, please leave a review! This will help me create even better products and make you happy! Creativity is for you! If you have any questions, write to me.
Price $39.99
Free Cinematic Trailer Music by Gregor Quendel
All tracks on this album are licensed under the CC 4.0 Attribution License. For more info visit: creativecommons.org/licenses/by/4.0/
A collection of 12 cinematic trailer music tracks.
Tracklist:
- 01 - Cinematic Oriental Trailer - I
- 02 - Cinematic Orchestral Action Trailer
- 03 - Cinematic Piano Trailer
- 04 - Cinematic Action Percussion Trailer
- 05 - Cinematic Modern Orchestral Trailer
- 06 - Cinematic Cello Arpeggio Trailer
- 07 - Cinematic Minimal Orchestral Percussion Trailer
- 08 - Cinematic Chanting Throat Singing Percussion Trailer
- 09 - Cinematic Piano Logo / Ident
- 10 - Cinematic Piano Fairy Tale Intro
- 11 - Cinematic Fairy Tale Trailer
- 12 - Cinematic Oriental Trailer - II
Price $0.00
Loch Ness Monster - 3D Rigged Model by Blu Marble
Number of meshes: 8
Vertices: 4,782
Edges: 12,066
Faces: 7,300
Triangles: 9,532
Number of Textures: 1
Texture dimension: 2048 x 2048
Rigged: Yes
3D model of Loch Ness monster. It is made in Blender 3.1. It is rigged so it can easily be used in games. It is low poly count hence it can be used in mobile and PC.
Price $9.99
3D Voxel Model - Viking Character by MrMustache
Triangles: 1.7k
Number of textures: 32
Animations: 7
Info
Im not planing to add more animations to characters !!!
* (Gift) This character comes with some basic animations.
- Idle
- Run
- Jump
- Doge
- Hit
- Attack
- Death
If you want to create your own animations :
You will find a model in T positon so you can Rig it (Humanoid type).
* As humanoid you need to fix his position to work .
If you like them i'll consider it to add more or even make a collection !
Thank you
MrMustache
Price $5.99
GreaterDemon3 by Leks
Number of textures 8
Texture dimensions 4096
Maximum polygon count 8448
Number of meshes/prefabs 2
Rigging: Yes
Animation count 16
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-poly model of the character GreaterDemon3. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096 (down to 1024х1-1024)
Materials 2
Textures 8
The model contains animations 16
Attack (x5)
Walking (x3)
Run
Idle (x2)
Taking damage (x2)
Jump
Death
React
faces 8448
verts 8407
tris 16650
Price $40.00