Simple Localizer by Nick Kaczor
Requires TextMeshPro.
Features:
- Lightweight
- Simple Setup (just a country code and a reference to a text file per language)
- Easily add and update languages
- TextLocalizer component that will update texts automatically when switching languages
- Easily edit translations in simple text files
- Dropdown support
- Language selection dropdown included
Simple setup:
Just create a LanguageData file for each language; set a country code and add a text file with translations for the added language and you are ready to start.
Simply add a TextLocalizer component to any text, set the translation key and the tool will do the rest, even update the text when switching languages without any extra code!
Price $9.99
Simple Racing Kit by duq GAMES
Included:
- Car Controller
- Ai Car Controller
- Checkpoint and Positioning System
Here is a racing kit that puts emphasis on simplicity so you can more easily use it to build your game. It's very lightweight but does its job well.
It's job is to provide you with a car controller, an ai car controller, and a checkpoint and positioning system. These are core components to any racing game.
This is a kit, but you can use the pieces included in the package individually if that's all you need. The car controller doesn't need the checkpoint and positioning system, and vice versa.
However, the ai car controller does need both the original controller and the checkpoint system in order to work.
The code is cleanly written with the intention to be readable and easily customized.
Price $15.99
Viaan Alston by OOO Superposition Principle Inc.
Asset “Viaan Alston” Includes:
📌 ”C418” - has tempo 127 bpm, key - Cmin. Melody, which can be used for the main theme or location theme. Also, it will also be very well used in commercial media projects.
📌 “Danger” - melody which has 145 bpm and F#min tonality. This melody is perfect for a tense and a mysterious situation with the development of certain events.
📌 ”Digital Future” - has 84 bpm and Gmin tonality. ”Digital Future” is a melody with futuristic vibes, which can be used in different situations.
📌 “Helping Moove” - has 125 bpm, key - Dmin. This melody has a minor sound and a dramatic or even tragic tone with the development of the melody.
📌 “Hide And Seek” - melody which has 150 bpm and Amaj tonality. Rhythmic melody with a mysterious character, which has a certain development.
📌 “Long Trip” - has bpm 130 and F#min tonality. This melody is ideal for sound travel design or for different cutscenes. Fire rhythm and groove will help you to diversify any location or situation.
📌 “Memphis” - guitar melody which has 170 bpm and C#min tonality. Atmospheric guitar melody that will design any game events and player actions.
📌 “Running Vibes” - has tempo 155 bpm, key - Dmin. This fast melody is ideal for game pursuit. It has a certain rhythm and dynamics.
📌 “Second Feeling” - melody which has 150 bpm and Fmin tonality. Аtmospheric melody that causes a feeling of something unknown, secret and mystical.
📌 “Expansion” - atmospheric melody which has 86 bpm and A#maj tonality. This melody motivates players to discover the boundless expanses of space. It has a very atmospheric tone.
📌 ”Changes” - has tempo 150 bpm, key - Amaj. This melody is perfect for finiles titles or ending the game. Сan cause nostalgia.
📌 “Short Dash” - has bpm 86 and Dmaj tonality. Fast temp melody for tense situations in your game.
Asset Pack "Viaan Alston" is a compilation of different styles of music for variety game situations, locations, quests, etc. This pack is recommended for 2D and 3D games, videos, animations, etc. Asset “Viaan Alston” includes melodies for main themes, dungeons, pursuits, space, for the final, dramatic and comedy scenes.
OOO Superposition Principle Inc. offers for each creator quality 12 melodies that can attract your attention and your audience for any product!!!
Price $4.99
Equip Set-Armor and Weapon by Arlynoon
All icons are well designed for your games. Good quality with different images that will for sure meet your requirements like RPG games, whatever.
● Features ●
Size: Each icon is 512X512 pixel
Counts: 827 icons in total.
● Asset content ●
1, Weapons
2, Armor
3, Boots
4, Gauntlet
5, Bow and arrow
6, Shield
7, Avatar
8, Clothes
9, Spades
10, Maces
11, Bayonets
12, Rings
13, Knives
14, Hammers
15, Instruments
16, Books
17, Crafts
18, Banners
19, Trophy
If you have any question or suggestion about this asset, please contact us and we are sure to feed back as quickly as possible. Wishing you like our assets.
Price $17.99
Skeleton 3 by Njordmund
Number of textures 41
Texture dimensions 4096
Maximum polygon count 22352
Number of meshes/prefabs 1
Rigging: Yes
Animation count 41
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The model is suitable for your projects of thegenre: RPG, strategy, etc.
ONLY DEFAULT UNITY SHADER (DOUBLE-SIDED)
NO HDRP/URP
Textures:
4K PBR Textures(tga) - normal, metallic+gloss, albedo, occlusion, emissive.
41 textures
10 materials
Animations:
Animation and rigging in maya.
Model contains 41 animations:
attack(x6)
walk(x3)
run(x2)
walkback(x2)
strafe LR(x4)
turn 180(x2)
rage
jump(x2)
idle(x7)
gethit(x4)
death(x4)
Polycount:
Character
Verts: 22352
Faces: 19116
Tris: 36143
Weapon
Verts: 1156
Faces: 990
Tris: 1938
Price $35.00
Flexible save system by KROIA-Productions
- Save reference to ScriptableObjects or other GameObjects
- Respawn objects using the save file.
- Reload data using the save file.
For a detail description see: Flexible save system\Documentation\Flexible save system.pdf
The flexible save system is a easy to use implementation to store runtime data for different GameObjects.
You can save and load at runtime, deleted objects will get back spawned if they were saved and exist as prefab.
- You can save any serializable struct of data for each object.
- You can save objects which are prefab based to let them respawn automaticly when the get loaded back in the game.
- You can save nasted objects.
- You can save the data of non prefab objects, but its not possible to spawn them back when they got deleted at runtime. Only the data will feed back to them when the save gets loaded.
- Position, rotation and scale of savable objects will get saved automatically.
- You can create scriptableObjects with an ID to save the reference to them. Usecases:
- ItemTypes which shuld be stored in a Inventory.
- Configuration of Objects, e.g. Crafting Recipe for machines.
The use is described in the demo scenes.
Price $0.00
TV Remote Support for Fire TV, Android TV and Google TV by BrutalHack
- Seamlessly integrates with Unity's new Input System
- No code required
- Works with Fire TV, Android TV and Google TV
- Supports Media Buttons (Play/Pause, Rewind, Fast Forward)
Disclaimer: This asset is not endorsed by or associated with Amazon.com, Inc or Google LLC.
This asset adds support for Fire TV remotes and Android/Google TV remotes to Unity's new Input System package, enabling you to deploy to Fire TV and Android TV.
Quick and Easy
After the asset is imported, the new device appears in the Input Actions Window (Other -> Android/Fire TV Remote).
No Coding Required
Just map the new TV Remote controls to your Input Actions. Everything else works as usual.
Source Code Included
Full source code included to reduce risk for your projects.
Sample Available
We included a sample scene including a sample Input Actions configuration.
Documentation
We included a pdf documentation to help get you started.
Assembly Definition Available
Enable our assembly definition file at TvRemoteSupport/Scripts/BrutalHack.FireTvRemote.asmdef.template by removing the .template ending
Price $18.99
Hop Clock by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
Village Music RPG by Potion Audio
Audio file types: WAV
Sample rate: 44.1Khz
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
Village Music RPG
Add fantasy, atmosphere and an exploration vibe to your games with these 10 village themes (divided in 47 tracks so you can create interactive music) that will take the music of your game to new heights at a low price. 1 hour and 4 minutes of music.
🔊 YouTube Preview - Listen to the tracks
(optional) 🔊 Listen to the track individually on Soundcloud
More about the pack:
- This pack can be complemented with: RPG/Fantasy Music Pack
- This pack can be complemented with: Ambience Sounds Vol.1
- The songs on the pack are useful for village themes, exploration, calm moments, , cinematics, etc...
- This music tracks are perfect to set up a village atmosphere.
- Made with mainly orchestral instruments but also with ethnic elements.
- The pack contains stems so you can create interactive music.
- Every theme comes with an additional non-looped version.
- The songs on the pack can be used in various situations in the gameplay.
- Intuitive file naming.
----------------------
[Format]
All files are in:
WAV - Stereo 44.1 Khz, 16bit
[Use them again & again]
Use the music over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the music in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: potion.audio@gmail.com
Price $15.00
2D Solitaire Starter Pack + Demo by CubrHash
This package comes with 2D Solitaire Starter Pack & Demo Scene.
01. The 2D Solitaire Starter Pack contains:
- Full deck of 52-piece Solitaire Opened Cards
- 4 sets of Solitaire Closed Cards Design
- 4 sets of Solitaire Game Background
- Font file
- Full set of GUI used in Solitaire Game (Icons, buttons, modal backgrounds and all other graphical assets as advertised)
02. The Demo Scene includes:
- Home UI
- Gameplay UI
- Settings UI
- Leaderboard UI
- Rewards UI
- Daily Gift UI
- Promo Pack UI
- Shop UI
This package is suitable for Game Creators who are starting a brand new 2D Solitaire Game project. To make content more customizable, all GUIs are provided as raw graphics for Creators to develop their game in a flexible & fuss-free way. All game assets in this package may also be used for non-Solitaire Game development.
Package details:
4 Backgrounds (1080x2100)
2 Gameplay Panels (1080x210, 960x192)
60+ Solitaire cards & slots (138x195)
20+ Icons (78x78)
20+ Buttons (510x210, 600x150, 480x150, 180x180, 180x90)
8 Pop-ups (1080x2100, 960x900, 960x1200, 960x1500)
Asset uses Google Fonts under the Open Font License; see Third-Party Notices.txt file in package for details.
Price $49.99
MAD Easy Physics Conveyor System by Mad Ferret Digital Design
Physics base Conveyor system:
12 modular Prefabs
5 Helpful Scripts
URP Material For Moving Belts
Easily create a rigidbody physics based conveyor system using these prefabs/scripts.
Scripts included;
Conveyor
Destroy
Flip
Paint
Spawn
Prefabs Included;
Spawner
Straight
Short Bend Right
Short Bend Left
Long Bend Right
Long Bend Left
Pit
Painter
Up
Down
End
Shredder
Price $15.00
Element Bending FX PACK HDRP by frybreadFX
Texture sizes range from 2048x2048 (spritesheets) to 128x32
Features
-18 Elemental ParticleSystems
categorized in
FIRE
- Fireblast (x2)
- Fire Ring
- Fire wall
- Fire whip
WATER
- Waterbending (morphing water effect with trail for movement)
- Splash Impact
- water whip
- water wave
ROCK
- Wave of rocks
- Rock podium (plattform)
- Rock Tower
- Rock Spear
- Rock Ball
AIR
- Wind Push
- wind spiral
- wind shield
- wind whip
- 1 Character Mesh for preview purpose
- 1 TestScene
Also contains
12 custom shadergraph shaders + 5 subgraphs
Price $24.99
Medieval Armor Sound Fx Pack by KeyHz
This is an armor medieval sound pack that I have made for video games but it can be used for other purposes.
This Pack is fully customizable, is just needed to layer the material's sounds together, every armor material is in its own folder.
There are also footsteps for 5 different materials both walk and run
Every Audio asset is exported at -3 dB so you can mix them together and in-game without problems
Price $50.00
Fantasy Asset Pack Weapon by Gtap Studio Inc
Package include:
6 models of fantasy weapons (axe, bow, mace, scythe, staff, trident)
4K textures, which includes the following texture maps:
- BaseColor
- Height
- Metallic
- Normal
- Roughness
Specifications:
- Axe (2,256 tris)
- Bow (2,660 tris)
- Mace (2,314 tris)
- Scythe (3,390 tris)
- Staff (3,518 tris)
- Trident (10,716 tris)
Price $14.99