Chanterelle by Feyloom
Number of textures: 2
Texture dimensions: (4096x4096)
Polygon count :
Minimum polygon count: 2431
Maximum polygon count: 2431
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 14
Animation type list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
Character:
- Polygons: 2431
- Vertices: 2850
- Triangles: 4720
Animation list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Price $15.00
KHS - Jibokjae House, Gyeongbokgung Palace by KOREA HERITAGE SERVICE
Features:
- complex of Jibokjae
- Jibokjae
- Palujeong Pavilion
- Hyeopgildang Hall
Number of Unique Meshes: 375
Collision: Yes
Vertex Count: 10 - 1,337,579
LODs: No
Number of Materials and Material Instances: 72
Number of Textures: 218
Texture Resolutions: (32*32, 1024*1024, 2048*2048, 4096*4096, 8192*8192)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
These 3D assets were produced by Korea Heritage Service as a project to build raw resources for the production and supply of Korean heritage digital contents in 2024.
For commercial use, you can mark the 'Korea Heritage Service' as the source.
Link : KOREA HERITAGE SERVICE [KHS]
The Korea Heritage Digital Service is a service that releases various national heritage data, so that companies, regions, and the public can easily find high-quality national heritage data. It is expected to be of great help to the public as well as companies, local governments, universities and research institutes by releasing national heritage data such as 3D data, drawings, photos, reports and videos that are difficult for the public to access.
You can easily access the data by using conditional search functions such as designated items, regions, eras and production years, and also can easily check information such as 3D scanned videos and web VR contents provided by Korea Heritage Service through services such as '3D Asset' and 'Theme Contents'.
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
This building looks different than traditional Korean architecture. Jibokjae means ‘place for accumulating treasure.’ Then it means that it is the treasure store of the Joseon royal family. The treasure is books, which some value beyond precious metals and stones. King Gojong dreamed of building a strong and prosperous country and put a lot of effort into learning about the developments of advanced nations. He gathered over 40,000 books about Western science and machine technology. Thus this place came to be called the Royal Library. The books are currently housed at Seoul National University. In addition to its function as a library, Jibokjae was where King Gojong received American and Japanese ambassadors and Austrian emissaries. At that time, these meetings were significant because the Donghak movement was spreading like wildfire throughout Joseon, while on the international scene the Sino-Japanese War was looming. Meetings that discussed the future of Joseon were probably held here.
Palujeong Pavilion 팔우정
This is a pavilion with an octagonal roof. Although traditional Korean pavilions have no windows and people generally had banquets sitting on the floor, this pavilion has a glass window on the outer wall and the inner space feels like a library. It was made as a personal room, rather than a pavilion for banquets. It is located at the west of Jibokjae, which is linked through a passage.
Hyeopgildang Hall 협길당
This has the shape of ‘L’. The furnace and chimney suggest that it has an ondol. According to records, King Gojong met five foreign envoys from Japan, the UK, Austria, and others here in 1893, making this a stage of diplomatic activities. The inner space of Hyeopgildang consists of the daecheong floor and rooms, maintaining the features of traditional Korean houses.
Price $0.00
KHS - Hyangwonjeong, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- complex of Hyangwonjeong
Number of Unique Meshes: 88
Collision: Yes
Vertex Count: 6 - 67,044
LODs: No
Number of Materials and Material Instances: 53
Number of Textures: 158
Texture Resolutions: (32*32, 512*512, 1024*1024, 2048*2048, 4096*4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
These 3D assets were produced by Korea Heritage Service as a project to build raw resources for the production and supply of Korean heritage digital contents in 2024.
For commercial use, you can mark the 'Korea Heritage Service' as the source.
Link : KOREA HERITAGE SERVICE [KHS]
The Korea Heritage Digital Service is a service that releases various national heritage data, so that companies, regions, and the public can easily find high-quality national heritage data. It is expected to be of great help to the public as well as companies, local governments, universities and research institutes by releasing national heritage data such as 3D data, drawings, photos, reports and videos that are difficult for the public to access.
You can easily access the data by using conditional search functions such as designated items, regions, eras and production years, and also can easily check information such as 3D scanned videos and web VR contents provided by Korea Heritage Service through services such as '3D Asset' and 'Theme Contents'.
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Hyangwonjeong Pavilion of Gyeongbokgung Palace 경복궁 향원정
Hyangwonjeong Pavilion stands on an islet at the center of a square pond named Hyangwonji, which is located in the rear garden of Gyeongbokgung Palace. According to Sejo sillok (Annals of King Sejo), a pavilion named Chwirojeong was constructed in the area now occupied by Hyangwonji Pond in 1456 (the 2nd year of the reign of King Sejo of the Joseon Dynasty) with lotus flowers planted around it. The square-shaped Hyangwonji Pond (4,605㎡) has rounded corners, and is inhabited by carp and water plants including lotus flowers. The water of the pond originates from Yeolsangjinwon Well, which is located on a small hill to the north of the pond. In 1873, a wooden bridge named Chwihyanggyo was installed in the northern part of the pond, allowing people to reach Hyangwonjeong from Geoncheonggung.
Yeolsangjinwon Well has been a royal spring since the founding of Gyeongbokgung Palace (1395), and its clear and cold water has been used as a drink since ancient times. The well lid with the inscription was made when Gyeongbokgung Palace was rebuilt (1868). The water from the spring was bent twice at right angles to gently flow into the pond.
Price $0.00
KHS - Donsipjagak, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- complex of Dongsipjagak
Number of Unique Meshes: 137
Collision: Yes
Vertex Count: 5 - 227,626
LODs: No
Number of Materials and Material Instances: 51
Number of Textures: 150
Texture Resolutions: (512*512, 1024*1024, 2048*2048, 4096*4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
These 3D assets were produced by Korea Heritage Service as a project to build raw resources for the production and supply of Korean heritage digital contents in 2024.
For commercial use, you can mark the 'Korea Heritage Service' as the source.
Link : KOREA HERITAGE SERVICE [KHS]
The Korea Heritage Digital Service is a service that releases various national heritage data, so that companies, regions, and the public can easily find high-quality national heritage data. It is expected to be of great help to the public as well as companies, local governments, universities and research institutes by releasing national heritage data such as 3D data, drawings, photos, reports and videos that are difficult for the public to access.
You can easily access the data by using conditional search functions such as designated items, regions, eras and production years, and also can easily check information such as 3D scanned videos and web VR contents provided by Korea Heritage Service through services such as '3D Asset' and 'Theme Contents'.
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Dongsipjagak of Gyeongbokgung 동십자각
Dongsipjagak was originally connected with the wall of Gyeongbokgung. It is a watchtower on which the guards climbed to stand on guard. In the past, there were stairs for the guards to climb up and down from the watchtower. Because it has a roof for shutting out the rain and a protective wall called ‘yeojang’ to protect the guards from arrows and bullets, this was an excellent combat facility. However, the east wall of Gyeongbokgung was damaged during the Japanese colonial era. Because the front wall was also moved back to broaden the front road, this building was removed from the body of Gyeongbokgung.
Price $0.00
KHS-Mungyeongjeon, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- Complex of Mungyeongjeon
Number of Unique Meshes: 116
Collision: Yes
Vertex Count: 5 - 227,625
LODs: NO
Number of Material Instances: 17
Number of Textures: 49
Texture Resolutions: (1024*1024, 2048*2048, 4096*4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (No)
This is components of Korean Gyeongbokgung Palace; the complex of Mungyeongjeon.
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Mungyeongjeon, Gyeongbokgung Palace 문경전
This is the building of Gyeongbokgung Palace. It was northwest of Gyeongbokgung Palace and southeast of Taewonjeon. It is a soul hall. Honjeon is a place where the king, queen, and queen dowager held memorial tablets until the end of the three-year mourning period after their deaths. Since Honjeon was intended to be used briefly during state funerals, a separate building was not built, but some buildings in Pyeonjeon or Chimjeon were used. Then, in the 1860s, when Gyeongbokgung Palace was rebuilt, a separate building was built exclusively for marriage, and if the queen died during the king's lifetime, the memorial tablet could be kept in the place where it was originally enshrined and only after the king's death could it be enshrined in Jongmyo Shrine, so it was prepared for a line portrait. To do this, two battlements were built.
Price $0.00
KHS-Mangyeongjeon, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- Complex of Mangyeongjeon
Number of Unique Meshes: 83
Collision: Yes
Vertex Count: 5 - 127,440
LODs: NO
Number of Material Instances: 20
Number of Textures: 58
Texture Resolutions: (1024*1024, 2048*2048)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (No)
This is components of Korean Gyeongbokgung Palace; the complex of Gwolnaegagsa.
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Mangyeongjeon, Gyeongbokgung Palace 만경전
One of the buildings in Bokgung Palace. It was destroyed when Gyeongbokgung Palace burned down during the Japanese invasions of Korea, and was rebuilt on the north side of Jagyeongjeon during the restoration work of Gyeongbokgung Palace during the reign of King Gojong. When a fire broke out during the civil war at Changdeokgung Palace in 1917, several buildings in Gyeongbokgung Palace were demolished and Daejojeon and Huijeongdang were built using the wood. At that time, Mangyeongjeon was also demolished.
Price $0.00
KHS - Noksan, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- complex of Noksan
Number of Unique Meshes: 57
Collision: Yes
Vertex Count: 5 - 41,701
LODs: No
Number of Materials and Material Instances: 24
Number of Textures: 73
Texture Resolutions: (32*32, 1024*1024, 2048*2048, 4096*4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Noksan complex of Gyeongbokgung 녹산 지역
Noksan is a hill area located in the northeast corner of Gyeongbokgung Palace, and there is a forest like a garden in Changdeokgung Palace. Currently, only Hyangwonjeong Pavilion remains, and all other facilities, including Yukwoojeong and Namyeogo, have been damaged and do not exist.
Price $0.00
KHS-Gwolnaegagsa, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- Complex of Gwolnaegagsa
Number of Unique Meshes: 185
Collision: Yes
Vertex Count: 4 - 1,622,466
LODs: NO
Number of Material Instances: 76
Number of Textures: 249
Texture Resolutions: (512*512, 1024*1024, 2048*2048, 4096*4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (No)
This is components of Korean Gyeongbokgung Palace; the complex of Gwolnaegagsa.
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Gwolnaegagsa, Gyeongbokgung Palace 궐내각사
Sujeongjeon is a building on the west side of Geunjeongjeon, with Gyeonghoeru Pavilion to the north. The area where Sujeongjeon is located corresponds to the area of Gwolnaegaksa Temple, where Jiphyeonjeon was the headquarters of civil affairs, including the creation of Hangul, and was an institution that conducted academic research during the reign of King Sejong and advised and suggested major policies to the king. To the east is the royal palace of Sajeongjeon. At this point where the realm and the realm of subjects meet, the government offices within the palace are located. Sujeongjeon was rebuilt during the reign of King Gojong and was briefly used as a royal palace. It was demolished during the Japanese colonial period, and now only the main building, Sujeongjeon, remains.
Price $0.00
KHS-Seonwonjeon, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- Complex of Seonwonjeon
- Number of Unique Meshes: 80
- Vertex Count: 5 - 127,440
Collision: Yes
LODs: No
Number of Material Instances: 19
Number of Textures: 56
Texture Resolutions: (1024*1024, 2048*2048)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (No)
This is components of Korean Gyeongbokgung Palace; the complex of Seonwonjeon.
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Seonwonjeon of Gyeongbokgung 선원전
Seonwonjeon is a building where portraits of past kings of the Joseon Dynasty were enshrined and ancestral rites were held. It is said that Jongmyo was located outside the palace, and Seonwonjeon was located inside the palace. It is a structurally simple building with no unnecessary decorations, and is an important example of a building used for royal ancestral rites during the Joseon Dynasty.
Price $0.00
KHS-Gugbyeoljangjigso, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- Gukbyeoljangjigso
Number of Unique Meshes: 85
Collision: (Yes)
Vertex Count: 5 - 123,410
LODs: (No)
Number of Materials and Material Instances:17
Number of Textures: 49
Texture Resolutions: (1024*1024, 2048*2048, 4096*4096)
Windows: (Yes)
Mac: (No)
This is components of Korean Gyeongbokgung Palace; the complex of Gugbyeoljangjigso.
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Gugbyeoljangjigso of Gyeongbokgung 국별장직소
This is the department that protects the palace’s patronage. Beyond the western wall surrounding Gyeonghoeru, moving from south to north, are the Buksowijangjikso, Mugyeomjikso, and Gukbyeoljangjigso.
Price $0.00
KHS - Gwanghwamun Complex, Gyeongbokgung by KOREA HERITAGE SERVICE
Features:
- complex of Gwanghwamun
Number of Unique Meshes: 100
Collision: Yes
Vertex Count: 12 - 32,882
LODs: No
Number of Materials and Material Instances: 33
Number of Textures: 94
Texture Resolutions: (64*64, 1024*1024, 2048*2048, 4096*4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Gwanghwamun 광화문 [景福宮 光化門]
In 1395 (the 4th year of King Taejo’s reign), the palace was built to create Gyeongbokgung Palace. It was destroyed during the Japanese Invasion of Korea in 1592 (25th year of King Seonjo's reign), and Gwanghwamun was also built with the reconstruction of Gyeongbokgung Palace in 1865 (2nd year of King Gojong's reign).
During the Japanese colonial period, when the Joseon Government-General building was built in the Heungnyemun area of Gyeongbokgung Palace, it was moved to the north of Geonchunmun Gate, the eastern gate of Gyeongbokgung Palace. It was blown up by bombing during the Korean War and the entire gate tower was destroyed.
Gwanghwamun, built of concrete, was demolished in 2006, and in 2010, Gwanghwamun was restored to its original location as it was when it was rebuilt during the reign of King Gojong.
Price $0.00
Elf Assasin Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
4 Pre Made Characters!
2 Weapons!
Character: tris 50 205 - 63 665 , verts 30 342 - 41 619
Dagger: tris 1 312, verts 760
Scabbard: tris 794, verts 441
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04 u_Cloth_05
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Outfit, Weapon
2K Textures - Hair
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metalic, roughness, albedo, AO, opacity, emissive
6 Texture sets
1 Haircut
Each Cloth has 5 Color Variations
Cloth has 2 length options
Eyes have 7 Color Variations
All the colors can be mixed to get new look
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 45
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Outfit
Only default shader
Low poly Modular Elf Assasin. Rigged to Humanoid with additional bones
Only default shader
Price $79.99
Edge Fusion: Smooth Surface Contacts by Kronnect
- Requires Unity 6.0 (or later) and URP.
- Legacy URP compatibility mode not supported.
- Transparent objects are not blended.
- Tested on Windows, Mac, Android and iOS.
- WebGL & VR not supported.
Edge Fusion is a post-processing effect for Universal Render Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.
🌟 Key features:
- Edge blending: smooths transitions between meshes, terrain, and props without changing materials or geometry.
- Global control via Volume: intensity, world‑space radius, max blend distance, and max screen radius.
- Intra-object fusion (optional): blends within the same mesh based on normal/depth discontinuities.
- Per-object overrides with Edge Fusion Object: custom radius (0 disables), include children with layer mask.
- Performance tuning: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity/scale), shadow protection.
- Blend layers: choose precisely which objects participate in blending.
- Debug views: object IDs, Edges, Blending, Normals, and Depth.
- Editor friendly: optional Scene View rendering; can run even if the camera’s post processing is off.
🎯 Ideal usecases:
- Modular environments: hide seams between tiles, walls, floors, cliffs.
- Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ...
- Kitbashing/mixed packs: unify assets from different styles and PBR setups.
- Photogrammetry: soften scan boundaries when merging with terrain/meshes.
- Foliage/debris contacts: reduce harsh intersections for more believable placement.
- Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes.
- Cinematics/marketing: fast polish without editing materials or geometry.
- Prototyping/blockouts: Instant cohesion while iterating layouts.
➡️ Getting started:
1) Add the Edge Fusion Render Feature to your URP Renderer.
2) Create a Global Volume (or use an existing one) and add “Kronnect/Edge Fusion”.
3) Adjust intensity and radius; set your blend layers.
4) Optionally add Edge Fusion Object to specific GameObjects for fine control.
📖 Support & docs:
Online guide · Forum · Discord
Price $39.99
Animation Control Hub by Latin Tools
Requirements:
- Unity 2019.3 LTS or higher (recommended).
- Works with both Animator Controller and Legacy Animation.
Render Pipeline Support:
- ✅ Built-in Render Pipeline
- ✅ Universal Render Pipeline (URP)
- ✅ High Definition Render Pipeline (HDRP)
Platform Compatibility:
- Editor only (not required at runtime).
- Compatible with Windows, macOS, and Linux editors.
Dependencies:
- No external dependencies.
- Fully integrated with Unity’s native Animator and Animation systems.
Performance:
- Lightweight editor tool, no runtime overhead.
- Optimized for large projects with many animation clips.
Limitations:
- Designed for use inside the Unity Editor (not for in-game animation control).
- Does not replace the Animator Controller — works as a visualization and management tool.
The ultimate tool to visualize, organize, and control animations in Unity.
Built to speed up your workflow and give you complete control over every detail of your animation clips.
✨ Key Features
- Full animation explorer: view all animations from any object with Animator or Animation.
- Favorites & advanced search: save key clips and find them instantly with powerful filters.
- Interactive timeline: scrub forward or backward smoothly, adjust playback speed, or step through frame by frame.
- Event manager (Key Events): quickly add, edit, and assign functions with parameters using a built-in search bar.
- Detailed insights: check total frames, duration, events count, frame rate, loop time, legacy mode, and more.
- Export models as FBX in the exact pose of the animation at the selected playback time.
- Preview animations directly in the Animator or Animation component for a quick look without setup.
- Smart shortcuts: locate clips in the project, switch playback to slow motion or fast-forward, and streamline navigation.
- Automatic assistant: no Animator/Animation? Just drag and drop clips to instantly assign them to a new Animator or legacy Animation component.
🛠️ Perfect for:
- Developers who want productivity when managing animations.
- Technical artists and animators needing precise control over animation clips.
- Indie creators and studios aiming for a faster, more efficient workflow in Unity.
✅ Compatibility
Supports both Animator Controller and Legacy Animation.
Works with Unity URP, HDRP, and Built-in Pipeline.
Price $25.00
Kemono Anime Girls Pack 1 by smoky_fox
Number of textures: 30+
Maximum polygon count:47k
Number of meshes/prefabs: 4
Rigging: Yes
Animation type list: Walking
UV mapping: Yes
Sex: Female
Rig: Humanoid
Polygons: 45k
Texture Resolution: 4K Textures
Texture Maps: Diffuse
Shader: Unity-chan Shader
Facial Expressions: Facial rig or Blendshapes
Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.
Pose in render not included.
Support: Unity 2018.1 & Above
Pipeline: Standard Only (For other pipelines such as LWRP or HDRP, kindly switch the Shader to one supported on that platform
Price $64.99
Fina Anime Fitness Girl by smoky_fox
Number of textures: 6
Maximum polygon count:47k
Number of meshes/prefabs: 1
Rigging: Yes
Animation type list: Walking
UV mapping: Yes
Sex: Female
Rig: Humanoid
Polygons: 45k
Texture Resolution: 4K Textures
Texture Maps: Diffuse
Shader: Unity-chan Shader
Facial Expressions: Facial Expressions are provided as Blendshapes (Shape keys). There are lots of Blendshapes for each Elements of the face which you can use to make any expression you like. Also contains Visemes Blendshapes required for lip-sync in VR programs.
Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.
Pose in render not included.
Support: Unity 2018.1 & Above
Pipeline: Standard Only (For other pipelines such as LWRP or HDRP, kindly switch the Shader to one supported on that platform
Price $0.00
Moxy Anime Fantasy Girl by smoky_fox
Number of textures: 8
Maximum polygon count:47k
Number of meshes/prefabs: 1
Rigging: Yes
Animation type list: Walking
UV mapping: Yes
Sex: Female
Rig: Humanoid
Polygons: 45k
Texture Resolution: 4K Textures
Texture Maps: Diffuse
Shader: Unity-chan Shader
Facial Expressions: Facial Rig
Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.
Pose in render not included.
Support: Unity 2018.1 & Above
Pipeline: Standard Only (For other pipelines such as LWRP or HDRP, kindly switch the Shader to one supported on that platform
Price $24.99
Reina Deer Anime Fantasy Girl by smoky_fox
Number of textures: 17
Polygon count:50k
Number of meshes/prefabs: 1
Rigging: Yes
UV mapping: Yes
1 type character in CasualGirl
Sex: Female
Rig: Humanoid
Polygons: 50k
Texture Resolution: 1K-4K Textures
Texture Maps: Diffuse
Shader: VRM Shaders in package
Facial Expressions: Face-Rig
Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.
Pose in render not included.
Support: Unity 2018.1 & Above
Price $24.99
Ultimate Game Music Collection Cozy, Exploring, 8-Bit, Fantasy, Jungle by Format Games
Bring life and atmosphere to your Unity 3D projects with this soundtrack pack inspired by cozy games, fantasy worlds, jungle exploration, and dreamy acoustic adventures. Each track is crafted to fit perfectly in indie, pixel art, and exploration games, adding depth and emotion to menus, environments, or storytelling scenes.
From soft acoustic melodies to nostalgic 8-bit vibes, this pack blends warm tones with magical fantasy energy. ideal for projects that need an immersive audio experience. Whether you’re developing a platformer, puzzle, RPG, simulation, or even a VR or mobile experience, these soundtracks adapt seamlessly to Unity 3D environments.
Features:
- 30+ original soundtracks (WAV, 44.1 kHz, Stereo)
- Perfect for cozy, jungle, dreamy, and fantasy themes
- Optimized for looping and ambient background use
Price $150.00
PlayerPrefs Editor & Manager by Notorious Creations
### 🔍 **All Tab - Complete Overview**
- View all PlayerPrefs in your project with their types and values
- Search functionality with real-time filtering
- Type-based filtering (int, float, string, or all)
- Alternating row colors for better readability
- Bulk operations support
### 📌 **Pin Tab - Favorite Management**
- Pin frequently used PlayerPrefs for quick access
- Persistent pinning across Unity sessions
- Toggle pin/unpin with star indicators
- Organized view of only your most important settings
### ⚡ **Live Tab - Real-time Monitoring** (Alpha)
- Monitor PlayerPrefs changes in real-time
- Sort by last updated time
- Track when values were modified
- Ideal for debugging and testing scenarios
### 🔒 **Hide & Seek Tab - Advanced Filtering**
- Create custom hide filters based on string patterns
- Exception lists for specific keys you want to keep visible
- Tab-specific hiding (configure which tabs show/hide filtered items)
- Multiple filter rules with individual controls
- Perfect for hiding Unity/third-party library PlayerPrefs
### 🔔 **Notifications Tab - Change Tracking**
- Enable notifications for specific PlayerPrefs
- Real-time change detection with visual alerts
- Sliding notification windows from top-right corner
- Track value changes, deletions, and new additions
- Persistent tracking across Unity sessions
## Installation
1. Copy the `Notorious Creations` folder into your Unity project's `Assets` directory
2. The tool will automatically appear in Unity's menu system
3. Access via **Tools → Notorious Creations → PlayerPrefs Editor**
## Usage
### Opening the Tool
Navigate to **Tools → Notorious Creations → PlayerPrefs Editor** in Unity's menu bar.
### Navigation
The tool features a tabbed interface at the top:
- **All**: Browse all PlayerPrefs
- **Pin**: View pinned favorites
- **Live**: Real-time monitoring (Alpha feature)
- **Hide & Seek**: Configure filtering rules
- **Notifications**: Set up change tracking
### Basic Operations
#### Viewing PlayerPrefs
- All PlayerPrefs are displayed with their key names, types (int/float/string), and current values
- Use the search field to filter by key name
- Select type filter dropdown to show only specific data types
#### Creating Test Data
- Use the "Create Test Prefs" button to generate sample PlayerPrefs for testing
- Creates `test_string`, `test_int`, and `test_float` entries
#### Bulk Operations
- "Delete All Prefs" button removes all PlayerPrefs (with confirmation dialog)
- Export/Import functionality for backing up and restoring PlayerPrefs
### Advanced Features
#### Pinning System
1. Navigate to any tab showing PlayerPrefs
2. Click the star icon (☆) next to any PlayerPref to pin it
3. Pinned items (★) appear in the Pin tab for quick access
4. Click again to unpin
#### Setting Up Notifications
1. Go to the **Notifications** tab
2. Check the box next to any PlayerPref you want to monitor
3. When that PlayerPref changes, a notification window will slide in from the top-right
4. Notifications persist across Unity sessions
#### Configuring Hide Filters
1. Open the **Hide & Seek** tab
2. Click "Add Hide Filter" to create a new filter rule
3. Enter a string pattern that keys should contain to be hidden
4. Configure which tabs the filter applies to
5. Add exceptions for specific keys you want to keep visible
6. Use "Remove" to delete individual filters or "Clear All Filters" to reset
#### Data Export/Import
- **Export**: Creates a JSON file with all current PlayerPrefs
- **Import**: Restores PlayerPrefs from a previously exported JSON file
- Useful for backing up settings or transferring between projects
The PlayerPrefs Editor & Manager is a powerful Unity Editor window that provides a complete solution for working with Unity's PlayerPrefs system. It offers multiple views and features to help developers efficiently manage game settings, user preferences, and persistent data during development and testing.
Price $0.00