StateMachine Generator by Kevin Castejon
- Open the StateMachineGenerator window by using the Window menu and selecting StateMachineGenerator.
- Enter a name for the enum that will hold the states.
- Add/remove states and modify their names through the list.
- Set parameters to customize the script.
- Generate the skeleton script by clicking the Generate button.
Generate StateMachine skeleton scripts with various parameters to customize them.
Price $0.00
Melee Weapons Sound Effects Pack 1 by David Dumais Audio
Total Audio Files: 1216 (with bonus content: 1245)
Total Wav: 1216 (with bonus content: 1245)
Total Minutes of Audio: 00 hours 26 minutes 30 seconds
Sample rate: 96k kHz
Bit rate: 24 bit
Does the audio Loop? NO
Target Platform: All
Documentation Included: Asset list only (see link above)
Important/Additional Notes: No
Additional: Stereo
Click here for the VIDEO PREVIEW
FREE SAMPLES of this pack here
Get a complete arsenal of original melee weapon sound effects for your game with Melee Weapons Sound Effects Pack 1. All sounds are drag-and-drop ready for your project. Every audio file is easily searchable as they were meticulously organized into categories to make it easy to find the perfect sound for your project.
Make your selection from designed categories that include multiple variations so that your weapons never sound the same. Discover a wide range of sounds perfect for melee weapons such as swords, hammers, axes, blades, daggers, maces, spears, and shields.
Acquire sounds for all your weapon needs including weapon swings, slashes, gore, sheathing and unsheathing, and impact sound effects among many others. Professionally recorded and designed, these sounds are a must-have to bring your game that polish you are looking for.
Discover
- 1200+ sound effects that you can import directly into your project
- HQ weapon swings, impacts, sheathing, attacks, and scrape sounds designed for weapons of different sizes
- Multiple variations of all weapon sounds for added diversity
- Over 1GB of HQ audio content
- Super HQ audio recorded and designed at 192k 32bit and delivered at 96k 24bit
- Easily and quickly find sounds with richly embedded metadata (Basehead)
Included in this pack:
Designed Impacts (88 files)
Metal Gore Impact (8 files)
Metal Hits (67 files)
Metal Scrape (90 files)
Metal Scrape Impact (64 files)
Slash Gore (22 files)
Slash Impact (24 files)
Slash Impact Gore (31 files)
Swing Impact (60 files)
Swing Metal Scrape (34 files)
Swing Metal Scrape 2 (73 files)
Sword Slash Designed Impact (11 files)
Sword Slash Impact (90 files)
Weapon Swing (102 files)
Impacts (272 files)
Swings (180 files)
Bonus Content (29 files)
Find the complete asset list HERE
Price $59.99
SCI-FI WEAPONS GAME SFX by Wes Sound Products
Number of Audio Waves:131
Number of Audio Cues:131
Sample rate / bit rate: 44.1k 16bit .wav
Do Sound FX loop: No
Supported Development Platforms: All platforms
Windows: Yes
Mac: Yes
This sound pack includes 130 high-tech gunfire reloads and gear sounds. The sounds are in .wav format and they are all high quality sounds. Each of the gunfire sounds is formatted as loopable. Sounds are filed and organized as "Gear_Reload" and "Gunshots".
**If you like the products you bought, please do not forget to comment and rate. Thanks.**
Price $9.99
Horror Bundle - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 2343
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: - Documentation
Important/Additional Notes: Check the work of the female voice actress. Alice - Twitter.
The cover illustrations are in the public domain distributed by oldbookillustrations the artist of the illustrations are Tegner, Hans and Nanteuil, Célestin
Hello Developer!
Introduction
This asset contains more than 1000 new and exclusive sound effects, plus 8 audio libraries, in total you will acquire more than 2000 files perfect for horror games.
I think it is extremely important that in addition to numbers, sounds are useful. Bearing this in mind, you can watch the videos for the application of various sounds in this pack, and listen to them all before you buy so you can make sure you're getting something of quality.
Check the sounds
- Preview
- Usage
- Trailer
Packs Included:
Exclusivities:
To record this package I went to a house in my city that is over 100 years old, where I recorded wooden knocks/footsteps on old floorboards/breaking ceramic and wooden things/closets/doors sounds and even a kitten haha.
I also hired one of the Brazilian voice actress who worked on alot of awesome games to do female voices, given that most ghosts in games are women, I thought it was essential to have female voices in this package.
Variety:
You will have the sounds used in horror games like Zombies/Ghosts/Gore/Haunted Houses/Bass but in addition to these you will also have sounds that can be useful in many other situations:
Doors/Monsters/Kitchen/Paper/Bells/Plastic bags, among many others.
This will definitely help because there are moments in horror games that are more relaxed with everyday objects and not all are jumpscares with great impact sounds, to fill this gap this bundle has the alternatives mentioned above and several others.
Ease:
The sounds are super simple to use, and in the "mood and ambience definers" folder you will easily create soundscapes for your game, the sounds are ready to use but if you feel like you need to edit something to better fit your game, go ahead :)
Music
You'll also get 25 exlusive music loops for your game! :D
Additional Information:
- The Pack will have an update in November/December. (Why this month?) during this period there is an event in my city where exhibitors sell old things that belonged to their ancestors, that is, several different sources of sounds.
- Inside the package you will find a folder called 'videos', this folder contains the sounds OF THESE VIDEOS I did it this way because I found it easier to organize for you who will invest, just watch the video, if you liked the sound, go to the folder and use it :)
- As a bonus you will get one with some noises and body and brakes / the brakes are extremely useful to create scenarios if you lower the pitch or go up, as it is something more specific and that maybe needs editing I left them as a gift, none amount is charged by them :)
Helping each other:
When you invest in this package, in addition to taking all the aforementioned things, you still help me and motivate me to continue creating new materials for developers.
Important point:
Any questions please do not hesitate to contact me via email, thank you!
License:
non-exclusive license – you’re free to use these packs in your commercial games. No license to claim/resell as your own work.
Price $49.99
Dreamy Weekend (Meditative, Peaceful Soundscape; 11 Versions) by CTMusic
Eleven files total
Audio file types Wav
Sample rate 44100
Bit depth 16 kbps
Loopable: No
Dreamy Weekend is a soothing, meditative ambient instrumental. Featuring peaceful synth and numerous electronic flourishes, this relaxing track is very versatile. This track is royalty free and ready to use for a wide array of projects!
- Dreamy Weekend (Full Track): 3:25
- Dreamy Weekend (111): 1:11
- Dreamy Weekend (90): 1:30
- Dreamy Weekend (60): 1:00
- Dreamy Weekend (45): 0:45
- Dreamy Weekend (30): 0:30
- Dreamy Weekend (15): 0:15
- Dreamy Weekend (10): 0:10
- Dreamy Weekend (5): 0:05
- Dreamy Weekend (Two Minutes): 2:00
- Dreamy Weekend (Three Minutes): 3:00
Price $4.99
Steampunk mech by Dorlak_1989
Texture dimensions 4096x4096
Polygon count 56400
Number of meshes/prefabs 2
Rigging: Yes, Humanoid skeleton
Animation count 0
UV mapping: Yes
Steampunk mech game-ready 3d model.
The model includes 4k PBR 2 textures set.
Textures at different parts of
Body 4096x4096
Hand 4096x4096
Leg 4096x4096
Rigged to Humanoid skeleton
total 56400 triangles, 30337 vertex
If you liked this model, please leave a review! This will help me create even better products and make you happy! Creativity is for you! If you have any questions, write to me.
Price $40.00
42 buildings by Aren cg
Technical details:
Number of Unique Meshes: 42.
Collision: Yes, custom.
average Tris Count: 6627 (1331-76685).
LODs: yes(LOD0-LOD1-LOD2).
Number of Materials: 42 material
Number of Textures: 129
Texture Resolutions: 2048px x 2048px.
uv: non overlabed
Supported Development Platforms:
Windows: Yes. Mac: Yes. Android: Yes. iOS: Yes.
This package includes 42 buildings.
Each building has 1 material.
All buildings have customized collider.
Disclaimer:The buildings are exterior only and have no doors or windows to open
Price $15.00
WS Viking Shield set 02 by Wild Stuff
You'll find here 12 high quality models based on real Viking's shields from medieval times.
This package contains:
- 3x model
- 12x kite shields
- 12x materials
- 36x textures map seperated to Albedo, Normal and Metalic
Polycount:
tris: 1700
Verts: 5000
The package includes 12 x3D models in FBX and textures (Albedo, Metalic, and Normals). Models were based on real shields done in a realistic style. This set of assets will improve the quality of any game (not only related) to medieval or fantasy. Match very good with RPGs, fighting games, strategies, etc. Those assets can also be used as props, awards, achievements, or decorations.
For SUPPORT and CONTACT_ ---- Questions, Suggestions, Help Needed?
Contact
email – artur-huk@rt-pro.com
website: www.rt-pro.com
FaceBook Page: https://www.facebook.com/kickmot
Price $4.99
Children's toy props v.02 by NaBee
Number of Unique Meshes: 41
Total Meshes: 48
Total Polys Count: 10,215
Number of Materials: 18
Number of Textures: 66
Texture Resolutions: 512, 1K, 2K
Supported Development Platforms: PC
This Product is Made with URP
This product contains 48 Children's toy props.
Price $6.99
Using Ready Player Me Avatars in Second Life and OpenSim
This blog post provides resources and information for a route to take Ready Player Me avatars through Blender into Second Life and OpenSim to travel across the Hypergrid.
- Blender 3.2.0 and 3.3.0
Check the glTF Import/Export and FBX Import/Export Addins are enabled (they usually are by default, or tick them in Edit -> Preferences -> Addon). - bentobuddy_v3_0_5_blender_2_8x_to_3x_fix1.zip
- Phoenix-FirestormOS-Releasex64-6-6-3-67470_Setup.exe
Download the avatar .glb and import to Blender. [You may wish to delete the default camera and light beforehand]
Use Blender’s Shading or Texture Paint mode to extract and save all the textures.
Export the “Selection Only” to .fbx using Blender with the instructions at
https://support.readyplayer.me/hc/en-us/articles/360020740897-How-do-I-use-a-GLB-model-in-Unity-
It may also be worth unticking the “Bake Animation” box though the model does not actually have animations in it. [May be unnecessary: Under Armature -> uncheck “Add Leaf Bones”.]
This FBX avatar and its textures can be inserted into a Unity project’s assets directly (for example). I suggest uploading the textures to a folder first, accepting any recommendation to “Fix” the normal map images. Then add the FBX model to ensure that the materials all are correctly setup with bumpiness normals.
But for Second Life and OpenSim the avatar should be set to the “T-Pose” before being exported to Collada (.dae). This can be done in two ways…
- Adjust the skeleton to the T-Pose directly in Blender with the Bento Buddy addin: Place the rig into T pose, and possibly adjust the fingers, then rebind using the “Rig Tools/Rebind associated mesh” feature.
- An alternative is to upload the exported .fbx avatar into Mixamo and Download again as .fbx with the T-Pose option set. Then Load the T-Pose .fbx into Blender. Ensure that the “Animation” box is ticked to ensure the T-Pose is maintained (should be on by default). “[May not be necessary: Set the FBX Importer “Armature” options for “Ignore Leaf Bones” and “Automatic Bone Orientaton” on.]
https://www.youtube.com/watch?v=gTRb-SwmBZw
https://www.youtube.com/watch?v=mBqoX7tv2PE
https://www.mixamo.com/
Using the Bento Buddy “Character Converter” tab load the (1) readyplayerme.bbm map or the (2) mixamo_fbx.ccm (if you have that available) or mixamo_no_prefix.bbm map (from earlier versions of Bento Buddy) and click “Convert”.
[May not be necessary: Set “Project full Rig” on in the Converted Mesh Export options.] Leave “Process Volume Bones” and “Rotate for SL” on.
Use “Export Mesh for SL/OpenSim” to create the Collada .dae version.
Load the mesh into Second Life or OpenSim via Build -> Upload -> Mesh Model.
Set Level of Detail Lowest to 0. Select Physics as “lowest”.
Include skin weights and Include joint positions must both ticked. If you leave out Include joint positions, the avatar may look splindly.
You can attach the mesh to the avatar, e.g. attach to “Avatar Center”.
To “relax” the hands when not in a pose use the RuthAndRoth “bentohandrelax” script and “bentohandrelaxP1” animation. These are available in the Ruth2 v4 and Roth2 v2 distributions in Second Life and openSim or via the RuthAndRoth “Ruth2” GitHub repository. See, for example, https://blog.inf.ed.ac.uk/atate/2020/08/30/ruth2-v4/
Texture the Avatar in Second Life or OpenSim
Texture and add bumpiness “normal” textures to the mesh inworld.
To texture the teeth you may need to Disable the Camera Constraints (Preferences -> Advanced) to be able to swing the camera inside the mesh head to select that mesh part.
The hair colour is a simple coloured image. You can alternatively change the hair colour using the “Blank” texture and setting a colour.
The skin colour can be changed also in a similar way.
Image Mapping to Avatar Mesh Faces
Ready Player Me Avatars will have a certain number of associates textures depending on the parts they have. A typical setup is shown below, though if parts such as hats, glasses and weapons are attached there could be more. They usually occur in the alphabetic order of the named part.
Blender version 3.3.* and later maintains useful names for the textures. Earlier versions such as 3.2.0 simply name the images as “Image_N).
Outfits with Top and Bottom (16 textures)
Image_0 is the eye texture Image_1 is the body normal map Image_2 (small coloured square) is the body texture Glasses normal map, texture and an unused "hilf" image could be included here if 19 textures Image_3 is the hair normal map Image_4 (medium coloured square) is the hair texture Image_5 is the face texture Image_6 is the outfit bottom normal map Image_7 is the outfit bottom texture Image_8 (yellow, pink, etc.) is unused (bottom hilf image) Image_9 is the outfit footwear normal map Image_10 is the outfit footwear texture Image_11 (red and orange?) is unused (footwear hilf image) Image_12 is the outfit top normal map Image_13 is the outfit top texture Image_14 (yellow and pink?) is unused (top hilf image) Image_15 is the teeth texture.Outfits with Top Only (e.g. a Dress) (13 textures)
Image_0 is the eye texture Image_1 is the body normal map Image_2 (small coloured square) is the body texture Image_3 is the hair normal map Image_4 (medium coloured square) is the hair texture Image_5 is the face texture Image_6 is the outfit footwear normal map Image_7 is the outfit footwear texture Image_8 (red and orange?) is unused (footwear hilf image) Image_9 is the outfit top normal map Image_10 is the outfit top texture Image_11 (yellow and pink?)is unused (top hilf image) Image_12 is the teeth texture.Other Resources
Avatar Creation with Ready Player, Mixamo, & Blender
https://www.youtube.com/watch?v=elKAx8OQyrI
2D Modular Cards KIT by Pixel Life
Format:
Transparency PNG
Animated:
YES
51 Sprite Sheets of varied animations (14 sprites each)
Modular Cards (4 sprites sheets):
Back body 1 sprite sheet (30 sprites).
Front body 1 sprite sheet (30 sprites).
Frames 1 sprite sheet (30 sprites).
Effects 1 sprite sheet (36 sprites).
Ornaments 1 sprite sheet (60 sprites).
Details (216 sprites).
Elements (54 sprites).
Items samples (75 sprites).
Icons (36 sprites).
Additional:
Pixel art based.
Constraints:
All animations are configured and ready to use.
This is just sprites and pre-build Modules with pre configured Prefabs on a demo scene. No code included.
This Package contains 9 sprites sheets of a 2D Modular Cards and Items that is suitable for Card games.
The texture size is 128x128 including animation safe frame.
The true resolution is roughly around 120x120 (depending on animation frame).
INCLUDES.
- 30 Variations of the back panel.
- 30 Variations of the front panel.
- 18 Variations of decorative frames.
- 36 Variations of decorative shadow masks.
- 12 Variations of text ribons.
- 36 Variatons of 16x16 Icons.
- 12 Variations of Text frames crystals.
- 72 Variations of flags.
- 12 Variations of text box.
- 12 Variations of picture frames.
- 36 Variations of decorative crystals.
- 75 Unique items for helping to create your firts cards.
We do not included fonts or text in this asset.
Modules are designed to work interchangeable.
No code included/needed.
Price $15.99
Spider_Creature by Njordmund
Number of textures 10
Texture dimensions 4096
Maximum polygon count 10671
Number of meshes/prefabs 3
Rigging: Yes
Animation count 35
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Textures:
4K PBR Textures(tga) - normal, metallic+gloss, albedo, occlusion, emissive.
3 meterials
10 textures
Animations:
Model contains 35 animations:
atack(x10)
walk(x3)
run(x2)
strafe(LR)
rage(x2)
idle(x5)
gethit(3)
death(x4)
walkback
turn180
jump
dodge
Polycount:
Verts: 10671
Faces: 9502
Tris: 18580
Price $40.00
2D Painted Nature pack by GiroFuse
all items are of png format and pixel size: 512x512
items:
1. Plants (30 in total)
1.1 Tropical Plants: 3
1.2 Bushes: 5
1.3 Berry Bushes: 13
1.4 Saplings: 9
2. Trees (80 in total)
2.1 Apple Trees: 4
2.2 Fruit Trees: 4 (exotic fruits)
2.3 Oak Trees: 7
2.4 Pine Trees: 13
2.5 Palm Trees: 4
2.6 Tropical Trees: 36 (loved making these <3)
2.7 Normal Trees: 12 ("normal" meaning they don't really belong in any specific category)
3. Potted Plants (91 in total) (Way too many :p)
3.1 Small Plants: 63
3.2 Big Plants: 28
4. Flowers (50 in total)
4.1 Dressy Flowers: 28 (With "Dressy" I mean: you could find it on a wedding or something)
4.2 Natural Flowers: 22
5. Mushrooms (12 in total)
6. Piles of Rocks: (10 in total)
6.1 Rocks with moss on them: 6
6.2 Rocks without moss on them: 4
This pack is made for those who are looking for plenty of plants and trees to build a map full of vegetation with large variety (but in the same style of course). The images provided will give you a feel of what to expect from the pack. I have done my best to provide vegetation of all sorts. I have also played around with it myself to build beautiful forests.
If there are any gaps or improvements you would like to see, just let me know :) I'm friendly.
For more specifics, see the technical details.
Price $9.99
Flower Hydrange by VuStudios
- 4 prefab with flower Saussurea Involucrata static
- 5 materials for adjusting different flower color
- Polycount: 282421polys /519866 tris/282144vert
- PNG Texture size: 1024 x 1024
Mobile Optimize Scene This is model 3D Flower Hydrange in the Big Pack (Cartoon Flower Colections) with over 5 types color!
All objects are ready to use in your visualizations.
-1024x1024, texture maps
-Poly Count : Average 282421polys /519866 tris/282144vert
Price $5.99
Metal and Glass Railing by Sombie's Worlds
Number of textures : 21
Texture dimensions : 2042x2042
Polygon count of [Model Name] : 20075
Number of meshes/prefabs : 11
Rigging : No
Animation count : 0
Animation type list : 0
UV mapping : Yes
LOD information (count, number of levels) : N/A
Types of materials and texture maps (e.g., PBR) : PBR
This package includes 11 prefabs to create a stylish archviz railing in almost any space and is easily editable.
Price $4.99
GRU - SQLite ORM and DB repo manager by Spatium Interactive
- GRU allows you to write queries like:
- entity.Include(x=>x.propA).ThenInclude(x=>x.propAChildProp)
- entity.Select(x=>x.propA).OrderBy(x=>x.something).ToList()
- entities.Where(x=>x.something).FirstOrDefault()
- Code first approach to SQLite DB management
- Easily extend from GRU's EntityBase class
- Set up foreign key relationships, indexes, column constraints, and more using attributes
- Manage your databases and DB repositories using custom editors
- Built-in Validation rules and messages:
- so that we don't leave you wondering why some editor button is disabled
- to alert you if you try deleting something that you might not want to delete (like db handler in the scene)
- The "Hook" approach to referencing DB repos
- makes connecting to a database (from anywhere!) a matter of writing a one-liner in your Start method!
- Supports integration with free, popular, third-party DB programs, directly from the inspector!
- Demo scene with 10 basic CRUD examples and "bookshop" example database
- CrossPlatform solution (works on PCs, androids, iOS...)
- Covered with 65+ unit tests that allow you to extend the package even further without worrying about breaking the existing code base
- Detailed user documentation
GRU is both an ORM for SQLlite and an in-editor database manager.
Unlike many other SQLite assets out there, GRU actually supports the usage of foreign keys and entity-framework-like syntaxes (see technical details for more). It works on many different platforms and probably covers 99% of your data management needs, regardless of the type of project you're working on. Whether a mobile app that handles user data or an inventory system for a PC game, GRU will have you covered!
It detects DB table classes in your assemblies and then auto-generates DB repos and interfaces accordingly. It comes with a bunch of different editor extensions and helpers that allow you to integrate with popular third-party DB tools.
The loosely coupled codebase was written using one of the best practices and industry standards, making it easy for developers to extend and customize its features even further if needed.
Price $59.00
Prehistoric World Adventure by AI GAME
Prehistoric World Adventure
-------------------------------------
DEMO ANDROID (APK file)
-------------------------------------
-------------------------------------
FEATURE:
+ Total 3 worlds
+ Total 18 sample levels with 3 BOSS FIGHT levels (watch video clip to add more level)
+ Total 23 Enemies ( 3 BOSSES)
+ Admob, UnityAd and In-App Purchase are integrated
+ Many obstacle objects
+ Total C#, easy to learn and coding
+ Animation with Sprites/Sprite sheet => easy to reskin
+ 3 stars system
+ Shop system
+ Level system
-------------------------------------
KEYBOARD CONTROL: Can change the key, read the tutorial file
+ Move left/right/down: A/D/S
+ Jump: Space
+ Melee Attack: J
+ Throw dart: K
-------------------------------------
You can read the tutorial file in the project folder to know more
-------------------------------------
PROVIDE THE RESKIN/CUSTOM SERVICE for $220
If you have any questions: aigame.contact@gmail.com
Price $70.00
Scriptable Dynamic Crosshair - Extras by Obscure045
- Includes thirteen unique crosshairs.
- Compatible with Scriptable Dynamic Crosshair.
Following Holds for Scriptable Dynamic Crosshair:
- Beginner-Friendly Script
- Pre-defined methods for crosshair
- Fully Configurable
- Basic First Person Controller with cinemachine
- Compatible with Unity's Input System
- Documentation Included
This package includes 13 crosshairs compatible with Scriptable Dynamic Crosshair. Each crosshair has its unique style.
NOTE: This package isn't standalone. You must download the Scriptable Dynamic Crosshair package (free) to use this. And, the assets used in the sample scene of this project are not mine. They are taken from Poly Haven and 3Dtextures.me.
The goal of Scriptable Dynamic Crosshair is to hasten the creation of FPS games. This package simplifies the procedure of transforming the crosshair into dynamic. Any script may obtain real-time access to it and make changes to it.
With only one line of code, you may quickly and easily alter the SIZE OR COLOR between two values when using Scriptable Dynamic Crosshair. The size may also be multiplied by any floating-point value. Size and color each have independent smoothing time settings. Along with the targeted item and the crosshair's hit point's position in the world space, the crosshair's current size is also accessible in real-time.
DEPENDENCIES:
Scriptable Dynamic Crosshair is required for this package. This sample given in the Scriptable Dynamic Crosshair package uses the Unity input system and cinemachine. But Old Input System can also be used with the Scriptable Dynamic Crosshair package without cinemachine. So overall you can say no dependencies.
Price $4.99