American Football Character Touchdown 06 by NewAssets
Character
- American Football Character Number 06
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 06 st team, white skinned character.
You can check my user page for other teams.
Price $25.00
American Football Character Touchdown 05A by NewAssets
Character
- American Football Character Number 05A
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 05A st team, black skinned character.
You can check my user page for other teams.
Price $25.00
American Football Character Touchdown 05 by NewAssets
Character
- American Football Character Number 05
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle"
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 05 st team, white skinned character.
You can check my user page for other teams.
Price $25.00
American Football Character Touchdown 06A by NewAssets
Character
- American Football Character Number 06A
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 06A st team, black skinned character.
You can check my user page for other teams.
Price $25.00
Warped Explosions Pack 8 by Ansimuz
- hand drawn pixel-art
- 16bit style
- old school vibes
A Collection of 9 different explosive animations made in crispy Pixel Art.
The sprite's Size proportions are approximately 32x32 to 64x64 pixels from smaller to bigger.
Types of explosions:
- Fire/Burn
- Vapor/Steam
Price $4.99
Survival Pack 1 - Everything Bundle by Music Schmusic
umber of Audio Wavs: 101
Number of Audio Cues: 101
Sample rate / bit rate: 48K/ 16 bit
Does music loop: (Yes/No) Yes
Minutes of audio provided: 45 min
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: www.musicschmusic.com
Sound demos: www.soundcloud.com/musicschmusicmusic
Within the Everything Bundle, is included the URBAN, VILLAGE, NATURE, and DUNGEON Survival Packs.
As a bonus for purchasing the Everything Bundle, we also have included the TITLE and BOSS packs, which also include full WAV FILES, LOOPS, and STEMS.
There are 3 folders included in each of the Survival packs, WAV FILES, LOOPS, and BGS.
You will find the full WAV files of each level of intensity in the WAV FILES folder.
In the WAV FILES folder, you’ll find full WAV files of four different intensities for this cue. Explore, Danger, Danger Plus, and Battle. They’ve been composed to seamlessly fade in and out of one another, so you don’t have to fuss with any edits.
In the LOOPS folder, you will find intro, outro and loop files that you can use to create perpetually infinite scenes for your project! Also included are stingers that you can use to accentuate changes in intensities.
The BGS folder is composed of our DAY and NIGHT BACKGROUNDS. These backgrounds have been sonically matched to be used with the music included in this pack. Use them to create an auditory bed for your soundscape, and use the BG STEMS to make your environment dynamic! Shut those crickets up with an explosion or gunshot. Bring out that knockabout when the wind picks up!
Package contents:
Dungeon Pack
Music
- Explore - Crossfade Loop - Branching Intro - Branching Outro
- Danger - Crossfade Loop - Branching Intro - Branching Outro
- Danger Plus - Crossfade Loop - Branching Intro - Branching Outro
- Battle - Crossfade Loop - Branching Intro - Branching Outro
BG Sound Design
- Dungeon with Zombies - Crossfade Loop
- Dungeon without Zombies - Crossfade Loop
Nature Pack
Music
- Explore - Crossfade Loop - Branching Intro - Branching Outro
- Danger - Crossfade Loop - Branching Intro - Branching Outro
- Danger Plus - Crossfade Loop - Branching Intro - Branching Outro
- Battle - Crossfade Loop - Branching Intro - Branching Outro
BG Sound Design
- Nature day with Zombies - Crossfade Loop
- Nature day without Zombies - Crossfade Loop
- Nature night with Zombies - Crossfade Loop
- Nature night without Zombies - Crossfade Loop
Urban Pack
Music
- Explore - Crossfade Loop - Branching Intro - Branching Outro
- Danger - Crossfade Loop - Branching Intro - Branching Outro
- Danger Plus - Crossfade Loop - Branching Intro - Branching Outro
- Battle - Crossfade Loop - Branching Intro - Branching Outro
BG Sound Design
- Urban day with Zombies - Crossfade Loop
- Urban day without Zombies - Crossfade Loop
- Urban night with Zombies - Crossfade Loop
- Urban night without Zombies - Crossfade Loop
Village Pack
Music
- Explore - Crossfade Loop - Branching Intro - Branching Outro
- Danger - Crossfade Loop - Branching Intro - Branching Outro
- Danger Plus - Crossfade Loop - Branching Intro - Branching Outro
- Battle - Crossfade Loop - Branching Intro - Branching Outro
BG Sound Design
- Village day with Zombies - Crossfade Loop
- Village day without Zombies - Crossfade Loop
- Village night with Zombies - Crossfade Loop
- Village night without Zombies - Crossfade Loop
Dungeon Pack
Music
- Explore - Crossfade Loop - Branching Intro - Branching Outro
- Danger - Crossfade Loop - Branching Intro - Branching Outro
- Danger Plus - Crossfade Loop - Branching Intro - Branching Outro
- Battle - Crossfade Loop - Branching Intro - Branching Outro
BG Sound Design
- Dungeon with Zombies - Crossfade Loop
- Dungeon without Zombies - Crossfade Loop
Nature Pack
Music
- Explore - Crossfade Loop - Branching Intro - Branching Outro
- Danger - Crossfade Loop - Branching Intro - Branching Outro
- Danger Plus - Crossfade Loop - Branching Intro - Branching Outro
- Battle - Crossfade Loop - Branching Intro - Branching Outro
BG Sound Design
- Nature day with Zombies - Crossfade Loop
- Nature day without Zombies - Crossfade Loop
- Nature night with Zombies - Crossfade Loop
- Nature night without Zombies - Crossfade Loop
Urban Pack
Music
- Explore - Crossfade Loop - Branching Intro - Branching Outro
- Danger - Crossfade Loop - Branching Intro - Branching Outro
- Danger Plus - Crossfade Loop - Branching Intro - Branching Outro
- Battle - Crossfade Loop - Branching Intro - Branching Outro
BG Sound Design
- Urban day with Zombies - Crossfade Loop
- Urban day without Zombies - Crossfade Loop
- Urban night with Zombies - Crossfade Loop
- Urban night without Zombies - Crossfade Loop
Bonus
Boss
- Battle - Branching Loops - Branching Intro - Branching Outro
Title Theme
- Branching Loops - Branching Intro - Branching Outro
Thank you again for purchasing our survival pack. If you are satisfied with our pack, please let us know, we appreciate any and all feedback!
Contact us directly on our website!
Musicschmusic.com
Price $100.00
Sakura Falling Mirage Game Music by ISAo
Features:
- Total 15 High-Quality Mastered Music Tracks
- 1 Vocal Track and 14 Instrumental Tracks
- 44.1kHz 16bit Stereo WAV Files
- Ogg Vorbis Seamless Loop of Each Track
- MPEG-4 (AAC files) of Each Track
- 60sec Short Loop Version of Each Track
- All Tracks are Royalty-Free
This collection of music asset, the 12th in the series, contains 15 emotional pieces using gentle piano, strings instruments, and Japanese instruments that evoke historical stories.
The relaxing and rich melodies, with an emphasis on the Japanese atmosphere, create a beautiful Japanese scene. Also included are a number of music tracks that fit perfectly into battle scenes! The majestic and intense musical material of Japanese instruments will make your story moving.
Some of the most popular songs from the past have been remade and re-arranged in this work.
The first song, "Koborezakura," features singer-songwriter "Kaito Akatsuka" as vocalist and lyricist "Obore Sakuni" as lyricist. The songs with unique haiku-inspired Japanese lyrics that combines "Trap Beat" and "Japanese-style" will be the only game music material in the world.
The songs can be used in various game genres, such as Japanese Asian novel games and RPGs. We hope you will work on your own game projects with this new sensible style music!
In this package you'll find totally 15 music tracks(1 vocal Track and 14 music tracks).
All of the wav tracks are available as high quality 16 bit, and high quality re-mastered for using in games. To improve the usability, a short version of the WAV data, which is about 60 seconds, long have been enclosed. And, this pack includes ogg vorbis seamless loop and mpeg-4 aac version of each music track.
Before you use, Please confirm you agree to our terms and conditions for use. https://airyluvs.com/policies/terms-of-service
Track list:
01. 零々桜 Koborezakura (1:57)
02. 古郷 Furusato (3:16)
03. 腕白 Wanpaku (1:14)
04. 華舞 Hirara (2:32)
05. 邂逅 Kaikou (3:18)
06. 秘剣 Hiken (1:56)
07. 壇ノ浦 Dan-no-ura (2:52)
08. 詭計 Kikei (2:35)
09. 仮初の宿 Karisome-no-yado (2:58)
10. 紅白雪 Benishirayuki (6:06)
11. Melty II (4:49)
12. み雪 Miyuki (2:36)
13. Away From The Moment II (5:58)
14. 澪を標 Miwotsukushi (2:06)
15. 零々桜 -Instrumental- (1:57)
Listen demo on YouTube:
Price $69.99
Electronic Cinematic vol. 1 by Brooklyn Game Audio
15 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
15 Loopable Electronic Cinematic Tracks. Intense, emotional, and powerful. An important and relevant sound in today's modern gaming. Ideal for Adventure, Action, RPGs, FPS, Dungeon Crawlers, Strategy etc.
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- A Dungeon Crawl Glitch
- A Warm-Up Before The Fight
- A Youth's Perspective
- Are You On This Side
- Battlegrounds Go a Belonging
- Big Time Win Needed
- Crash That Beat
- I Can See Hope
- Piano In The Dark
- Praise To Discover
- Reverse That Piano
- Simple Acoustics
- Slam Down Now
- Warped Perception
Price $39.99
Modular Low Poly Truck Pack by POLYSPHERE STUDIO
Number of textures: 0
Texture dimensions: NO
Average polygon count: 361
Number of meshes/prefabs not duplicated: 48
Number of meshes/prefabs duplicated: 58
UV mapping: NO
LOD information (count, number of levels): NO
Types of materials and texture maps (e.g., PBR): NO
Polygon count of:
- Cabin #1 - 549
- Cabin #2 - 570
- Cabin #3 - 570
- Cabin #4 - 713
- Bumper #1 - 125
- Bumper #2 - 115
- Bumper #3 - 123
- Bumper #4 - 123
- Bumper #5 - 131
- Bumper #6 - 115
- Axle #1 - 341
- Axle #2 - 297
- Axle #3 - 486
- Axle #4 - 325
- Axle #5 - 281
- Axle #6 - 303
- Axle #7 - 257
- Axle #8 - 327
- Axle #9 - 292
- Right Wheel - 142
- Left Wheel - 142
- Right Double Wheel - 158
- Left Double Wheel - 158
- Garbarge Body - 288
- Dump Rear Openable Door - 254
- Fire Body - 618
- Special Unit Body - 576
- Container Body - 318
- Cement Body - 487
- Army #1 Body - 170
- Army #2 Body - 170
- Army #3 Body - 306
- Short Trailer - 752
- Long Trailer - 752
- Log Trailer - 752
- Log Trailer Empty - 516
- Flat Trailer - 907
- Tank Trailer - 688
- Right Orange Light - 18
- Left Orange Light - 18
- Right Red Light - 18
- Left Red Light - 18
- Right Blue Light - 18
- Left Blue Light - 18
- Blue Lightbar - 54
- Red Lightbar - 54
- Orange Lightbar - 54
- Red Blue Lightbar - 54
- Right Grille Orange Light - 6
- Left Grille Orange Light - 6
- Right Grille Blue Light - 6
- Left Grille Blue Light - 6
- Right Grille Red Light - 6
- Left Grille Red Light - 6
- Right Exhaust - 50
- Left Exhaust - 50
- Sunvisor - 62
- Side Cover - 43
Create your own combination
This asset has been created so that everyone can customize the vehicle as they see fit.
Vehicles can be perfect for mobile and low poly stylized games.
We will continue to update the project, it will gain more types of trucks, etc.
What will you gain by buying our product?
- Lifetime free updates
- Awesome and optimized low poly models that contains:
- 4 types of cabins
- 6 types of front bumpers
- 9 types of axles
- 9 types of bodys
- 6 trailers
- 14 addons
- 2 normal wheels and 2 extended wheels
New truck with more addons ect. SOON!
Price $15.00
Warped Explosions Pack 6 by Ansimuz
- Pixel-art
- hand drawn animations
- Old-school
- 16-bit style
A Collection of 12 different Fire Explosive animations made in Glorious Crispy Pixel Art. Perfect for any action/adventure 2D game.
The sprites Sizes proportions are from 16x16 to 48x48 pixels the bigger ones. the number of frames per animation is approximately 7-10 frames each.
Price $4.99
Projector 2 Shader Pack by Chloroplast Games
Projector system to project light, shadows or decals at a low GPU cost.
Contact us to suggest new features or to request for support.
🎯 FEATURES
• Projects a material onto any surface. So simulate lights, shadows and project screen space decals.
• GPU instancing. Low GPU and draw call impact.
• 3 light models. Unlit, PBR (Standard) and PBR-like Blinn-Phong (Lit Legacy).
• 2 projection modes. Orthographic or directional and Omni or point.
• Blend capabilities. Supports 12 predefined blend types and custom blend operations.
• Backface culling feature. Applies the projection only on the front of the mesh and projection falloff.
• Reflection feature. Applies a reflection effect using a cubemap, a texture or a Reflection probe.
• Camera fading feature. Fade the opacity of the projection by the camera distance and direction.
• LOD crossfade feature. Supports Unity LOD system with additional fade modes.Alpha blending mode or Dithering mode with Unity Native dithering, Blue Noise dithering or Floyd Steinberg dithering.
• UV manipulation feature. Applies a flip or a scrolling effect to UV.
• Multiple projection ways feature. Projects a single or tiled projection.
• Projection masking feature. Exclude objects from the projection.
• Easy configuration. Copy and paste property system.
• Behavior script. Component to manage the projection with additional useful tools.
• User friendly. Custom material editor, more usable than the standard.
• Projector 1. Includes the previous version that works wiht the Unity built-in Projector Component.
🔮 COMPATIBILITY
• Post processing support. Compatible with Post Processing Stack (all versions) and Legacy Image Effects.
• Unity compatibility. Works on Unity 2019 and higher versions.
• Full graphic compatibility. Works with Shader target model 3.0 (DirectX 9, OpenGL 3.0, OpenGL ES 2.0) and higher versions.
• Compatible with Forward rendering.
• Supports Built-in Render Pipeline.
• All platform support. Mobile, virtual reality devices, desktop and console.
• Professional optimization. Optimized for all platforms.
• GPU instancing. Huge call draw saving.
• VR ready. Multi pass rendering, Single pass stereo rendering and Single pass instanced rendering.
• Supports Built-in Fog.
• Full lighting support. Vertex and pixel lights. Multiple lights. Direcional, spot and point lights and ambient light. Reflection probe and custom reflections. Static and mixed lighting. Light probes, realtime global illumination and emissive light.
📘 DOCUMENTATION
• Useful user manual and API reference. All code well comented.
• Sample content. Example scripts and scenes and source code included.
• Support contact.
📦 CONTENTS
• 8 shaders.
• 3 scripts.
• 1 tool.
• 25 demo scenes.
This asset is part of Chloroplast Games Framework (CGF).
Price $19.99
American Football Character Touchdown 7A by NewAssets
Character
- American Football Character Number 7A
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 07A st team, black skinned character.
You can check my user page for other teams.
Price $25.00
American Football Character Touchdown 07 by NewAssets
Character
- American Football Character Number 07
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 07 st team, white skinned character.
You can check my user page for other teams.
Price $25.00
ClearIK by Intuitive Gaming Solutions
*Works on all render pipelines.*
*Works with all input systems.*
*All screenshots for the marketting images were taken in game using ClearIK with no manual editing or post-processing.*
Why choose ClearIK?
- Extremely easy to use, just add the desired component(s) and enable an IK Pass in your Animator.
- AAA foot and knee placement for more realistic, immersive humanoids. (Includes a foot gizmo in the editor that allows you to visually place each foot's bounding square precisely.)
- Realistic IK for looking at targets, supports angle limits and smoothing.
- IK hand placement.
- IK aiming scripts to control aiming while seated or standing just by specifying the target and optional rotation limits.
- PassengerShooterAnimator component to allow AI to lean out of a vehicle window, or sit inside and aim at a target. Includes configurable limits and settings.
- Automatically uses configuration from Unity 'Avatar' to determine bone configuration. No manual bone configuration.
- Powerful scripting API.
Foot gizmo. While using the IKGroundedFeet component each foot is visualzied with a colored gizmo in the editor allowing you to precisely place and size your characters feet.
Passenger aiming. Passengers can aim at a target while in a vehicle, they will dynamically lean out of the window or sit in the car based on which is best for aiming at their target. Many settings and limits can be applied.
Lightweight. Components allow you to specify ignored IK pass layers and more to ensure maximum performance. Components are as simple as possible with no-to-minimal set up required for each component (i.e: IKGroundedFeet, IKLookAt).
Designed with Unity Events in mind. Like using Unity editor events? we do to. Public methods are provided wherever relevant to ensure all components can be modified & controlled through Unity events in the editor. This allows you to still make complex AAA scenes using only editor events if you do not feel like using the scripting API.
Well documented. comes with a demo scene, hand-written documentation, and a generated API reference.
Other Assets:
Active Ragdolls - A non-restrictive, simple, and lightweight solution to active ragdolls in Unity. Bring you game AI to life, make them respond to physical forces in the world.
Conversations - A complete solution to conversations in all types of Unity games, from simple NPC conversations to full on visual novels.
Fade Effects - A complete fade effects solution for Unity (screen fade, object fade, fade camera obstructions, & more!)
Damage System - An advanced damage and weapon system for your game.
Game Movement - A fully-featured, modular movement system for almost any kind of game.
Editor Physics Simulator - Simulate and record physics in the editor.
Editor Animation Freezer - Freeze Animators at a specific frame in an animation.
Documentation:
*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*
Price $70.00
American Football Character Touchdown 04 by NewAssets
Character
- American Football Character Number 04
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 04 st team, white skinned character.
You can check my user page for other teams.
Price $25.00
American Football Character Touchdown 03A by NewAssets
Character
- American Football Character Number 03A
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 03A st team, black skinned character.
You can check my user page for other teams.
Price $25.00
American Football Character Touchdown 03 by NewAssets
Character
- American Football Character Number 03
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 03 st team, white skinned character.
You can check my user page for other teams.
Price $25.00
American Football Character Touchdown 02A by NewAssets
Character
- American Football Character Number 02A
- Polygons : 6868, Vertices : 7266
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 2048x2048 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - Yes
- Animation - Yes (simple animations "run, back run, jump, idle")
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 2048x2048 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 02A st team, black skinned character.
You can check my user page for other teams.
Price $25.00
Asian Japanese Traditional Realistic Building by shiraz ahmad
Texture
Material
Texture Size: -4080x4080 and 8192x8192
Triangles Count: 21282
Polygon 116524
Vertices 82885
Uv mapping
Asian Japanese Traditional Realistic Building is a quality detailed and high poly 3d building model
The model can also be used as temple or residential buildings. This is the day version, there is also a night version render available.
Asian building model is created in 3ds max 2021 and blunder3.0 Texture are created in substance 3d painter 7.3 version 2021
Features:
All objects instanced for optimal memory consumption
Scene units: Centimeters, Display units: Centimeter
Mesh subdivides clean and holds the shape accordingly
Unique and meaningful names for objects, materials, textures
Cleaned up and optimized scene with layers and groups
Fully UV-mapped Fully textured with all needed maps
-Lightings are includied The file include the ground.
-The high detail models, high resolution textures.
-The model is correctly scaled according to real world scale, the unit is in centimeters.
All textures and materials are included and mapped in every format.
Real-world scale
Mesh subdivides clean and holds the shape accordingly
Unique and meaningful names for objects, materials, textures
Cleaned up and optimized scene with layers and groups
Model centered at origin
Available Texture Formats:
4K Pbr Textures (realistic texture)
Normal map are present
Metallic map Specular map
Displacement map Roughness map
Height & diffuse*map are present
Files
Fbx
Obj
.blend
Dae
files are easliy to export
All files are constantly updated, so once you have purchased them you have access to all improvements and updates that appear.
Price $79.99
NewGen: Collection One (3D) by ReversedInt
2 archways 950 - 1000 tris
7 Pallets 100 - 350 tris
3 barrels 500 - 600 tris
2 bottles 220 tris
2 cans 52 tris
8 Modular building segments 300 - 4600 tris
2 drone 4000 - 7000 tris
10 clothing and cloth 100 - 300 tris
2 air ducts 300 tris
1 dumpster 800 tris
5 ground wires 200 - 1300 tris
6 hanging wires and light 100 - 450 tris
2 building trims 150 tris
2 wheel bins 1000 tris
6 Path segments 10 - 100 tris
3 posts and traffic lights 600 - 1600 tris
6 pots 200 - 400 tris
1 market stall 7000 tris
1 fence 550 tris
3 roofs 60 - 120 tris
1 trash can 600 tris
3 trash bags 300 tris
3 scaffolding 550 - 1300 tris
9 signs 100 - 600 tris
3 large wall segments 20 - 80 tris
All assets using box colliders or optimized mesh colliders
50 materials
130 texture maps - up to 4k
3 Rooftops = 350 - 4k tris
3 Overhangs = 200 - 3k tris
32 Building segments = 1k - 2k tris
2 Wagons = 6.3k - 3.6k
1 Fence = 700 tris
1 Anvil on a log = 1k tris
1 Cauldron = 730 tris
12 Pots and plates = 130 - 600 tis
1 Pitchfork = 250 tris
1 Axe = 250 tris
1 Trellis = 1.2 tris
1 Winch = 460 tris
1 Crate = 1k tris
1 Hay bale = 700 tris
2 Shop signs = 470 tris
1 Hay roll = 400 tris
2 Street lamps = 1.4k - 2.7k tris
9 Fruit piles = 200 - 500 tris
2 Canopy's = 900 tris
3 Ground hay cover 300 - 700 tris
3 Logs = 248 tris
1 Barrel = 600 tris
1 Barrel set = 2k tris
1 Table 1200 tris
7 Planks = 40 - 70 tris
1 Bench = 460 tris
3 Log piles = 700 - 1k tris
3 Plank piles = 500 tris
1 Table set 2k tris
3 Interior effect segments = 100 - 300 tris
1 blimp = 10k tris
7 path segments = 4 - 100 tris
25 Materials
61 Texture Maps
Mega Props: Vintage Collection Prefabs
Matchbox and matches
Cabinet
Bullet
Ashtrays X2
Barrels X2
Boxing gloves
Light bulbs X3
Cameras X2
Suitcase
Wooden chairs X2
Desk, Door
Fan
Filing cabinet
Fire axe
Hand shovel
Iron
Ironing board
Jug
Pans X3
Ladder
Lamps X5
Lunchbox
Gramophone
Newspaper stack
Notepad and pen
Oil lamp
Paint cans X6
Phone, projector
Radiator
Radio
Refrigerator
Revolver
Rugs X3
Stall
Tape
Tape recorder
Toaster
Trashcan, Trilby hat
TV
Typewriter
Washing basket
Wall section X4
floor
NewGen: New Orleans
Road bollards X2
Pre-made buildings (Modular) X5
Build Segments X19
Chalkboards X3
Drain Covers X10
Fences and overhangs 24X
Overhangs X2
Path segments X4 (2 styles)
Roof Segments X6
Shutters X6
Stalls X2
Wall and street lamps X10
Rope Light
support beams X6
tables X5
Wood Structures X2
Ceiling lamps x3
Switches X4
Texture resolution 1024 - 4096
This pack requires a built-in render.
HDRP and URP versions are available with a free upgrade path between pipelines.
119 high-quality prefabs
NewGen: Sci-Fi Slums is a high-quality asset pack designed for quick sci-fi-style city building.
Assets
91 Street and building props
2 Drones
6 Path segments
8 Modular building segments
8 Building trims/ separators
4 Rooftop segments
NewGen: Medieval Times contains a total of 133 high-quality prefabs.
NewGen: Medieval Times is a high-quality asset pack designed for quick Medieval Village building,
NOTE: This asset does not use interiors, The look of interiors is achieved by some trickery.
Using this effect instead of our interior mapping shader allows the user to add objects in the windows.
Assets
32 Modular building segments.
7 Path segments
14 Pre-built buildings.
1 Blimp
79 various street props.
NewGen: New Orleans is a high-quality asset pack designed for quick New Orleans-style city building.
Assets
69 Vintage pros (Mega Props: Vintage Collection)
126 New Orleans-style assets (NewGen: New Orleans)
1 Road shader
1 Painted shader
includes day and night sample scenes.
Price $79.99