Ground: Earth and Rocks - Free 'Texture B' (Hand-Painted) by Texture Me!
Check out our "Ground: Earth and Rocks #6" package.
This is a free texture from our "Ground: Earth and Rocks #6" package
- 1 Color Textures (seamless)
- 2048 x 2048 size
- Hand Painted
- Mobile friendly
Help us by rating and commenting, this will motivate us to create more assets and improve :)
Price $0.00
Dungeon Floor, Stone Road - 20 TEXTURES (Hand-painted, Tileable) #1 by Texture Me!
- 20 Color Textures (seamless)
- 2048 x 2048 size
- Hand Painted
- Mobile friendly
Help us by rating and commenting, this will motivate us to create more assets and improve :)
Price $5.67
Low Poly Modular Station#2 by Game Stuff Studio
The package includes the necessary equipment for the sci-fi environments (34 low poly models).
Number of textures :8
Texture dimensions :4K
Polygon count of [all meshes] : 86 358
Number of meshes/prefabs: 34/34
UV mapping: Yes
Types of materials and texture maps (tga)
Low Poly Modular Station #2
With 34 components you can build countless variants of futuristic interiors/ exteriors. All modules are easily combined with each other.
Renders created in Marmoset.
- Habitat 01 (3 elements) -
*polygons - 15 357
- Habitat 02 (1 element) -
*polygons - 4 568
- Habitat 03 (1 element) -
*polygons - 11 177
- Props (29 props) -
*polygons - 55 256
Textures 4096x4096 (Normal, Height)
Clean modeling, correct scale, tileable UVs, and texturing.
Correct naming of objects and materials.
Price $8.99
Free Sports Kit by Sports-Actions
Models Details:
All the models are in realistic size
tennis_ball Verts 370 TRies 736
tennis_bat Verts 660 TRies 1216
fairways(HockeyBat) Verts 258 TRies 504
Cork_Ball(CricketBall) Verts 146 TRies 288
Pro_Bat(Cricket) Verts 43 TRies 82
Stump Verts 147 TRies 274
volleyball Verts 2322 TRies 4272
Mesh_footBall Verts 1442 TRies 2880
basketBall Verts 134 TRies 264
Golf Ball Verts 382 TRies 760
Texture Detais:
cricket ball comes with 512 size
All the models made in 2k texture size
comes with albedo, metalic, Normal,Height maps..
This 3d assets can be used directly in game engine,
well detailed and optimized as per gaming pipeline.
Price $0.00
Weapons Pack 3D (Hyper-Casual Asset): Low Poly by Hyper-casual Art
Make Low Poly and amazing Weapons asset pack! This mobile-friendly pack includes lots of different Weapons:
1.Arrow(52 Vertices)
2.ArrowsBox(12 Vertices)
3.Axe(162 Vertices)
4.Axe-1(98 Vertices)
5.Axe-2(52 Vertices)
6.Axe-3(56 Vertices)
7.Bow-1(66 Vertices)
8. Hammer(154 Vertices)
9. Hammer-1(40 Vertices)
10.Hammer-2 (26 Vertices)
11.Knife(74 Vertices)
12.Mace (99 Vertices)
13.Mace-1(48 Vertices)
14.Ninja-Knife(296 Vertices)
15.Ninja-Knife-1(184 Vertices)
16.Ninja-Knif-2(191 Vertices)
17. Shield(61 Vertices)
18. Shield-1(96 Vertices)
19.Shield-2(116 Vertices)
20. Spear(70 Vertices)
21. Spear-1(31 Vertices)
22. Sword(70 Vertices)
23. Sword-1(65 Vertices)
24. Sword-2(79 Vertices)
25.Sword-3(68 Vertices)
26.Sword-4(75 Vertices)
27. Sword-5(62 Vertices)
28.Wand(101 Vertices)
Drag the prefabs easily and make awesome Weapons scenes.
Price $5.99
Mountain Lake - Rock & Tree Pack by VIVID Arts
Package includes optimized HD Render Pipeline Asset and Universal Render Pipeline Asset. Use these in your project for best quality/performance, or use your own.
All included assets are setup with LODs. The rock assets in particular feature heavy LOD reduction and are designed to be used with little concern for performance- they can generally be used in large quantities without optimization issues on mid and high-end platforms. Rock polygon counts generally range in the low thousands at LOD0 into the low hundreds at LOD3, sometimes even lower than that.
Example polygon counts:
MT_Rock_Medium_03 - LOD0: 1236 / LOD1: 548 / LOD2: 299 / LOD3: 132
MT_Rock_Medium_04 - LOD0: 1094 / LOD1: 446 / LOD2: 248 / LOD3: 88
MT_Rock_Large_01 - LOD0: 3610 / LOD1: 1544 / LOD2: 804 / LOD3: 342
MT_Rock_Large_02 - LOD0: 2058 / LOD1: 832 / LOD2: 366 / LOD3: 88
Many included assets are setup with low-poly shadow proxy meshes to improve optimization of realtime shadowmaps. Lightmap Static prefabs make use of a script to share lightmap data between LODs, which dramatically reduces bake time, reduces memory usage, and reduces the pop that occurs when switching between LODs.
Similar assets are efficiently UV packed together in large 8K atlases. For example, all rocks use one material and all tree bases use one material. This allows for more efficient batching and less wasted texture space.
All materials and terrain layers are fully PBR. Tiled textures generally range from 1024x1024 to 4096x4096. On non-tiled materials, detail maps are extensively used for improved visual fidelity.
Many included assets use custom shaders which are fully editable with Amplify Shader Editor.
Supports Unity 2020.3+, High Definition Render Pipeline, Universal Render Pipeline, and Standard. After importing package, follow README instructions.
Mountain Lake - Rock & Tree Pack is a collection of 50 game-ready assets built from the ground up to take full advantage of the High Definition Render Pipeline. These assets were carefully sculpted, textured, and optimized to create beautiful and performant environments.
Includes example scene showcased in store page screenshots, video, and demo builds.
IMPORTANT: To install, first import main package from Asset Store, then import included Render Pipeline-specific package. See README file after first import for full installation instructions (VIVID_Arts\Mountain_Lake\README.txt)
Store page screenshots were captured in HDRP. Use HDRP in your project for best quality. URP and built-in render pipelines are also supported, but quality will be lower due to the nature of the render pipelines. Before purchase, download the example builds and explore the world in each render pipeline to decide if these assets are right for your project!
Pack includes:
- 1 example scene as showcased in store page screenshots, video, and demo builds.
- 4 big trees with photogrammetry-based tree trunks
- 4 small trees
- 2 large rocks
- 5 medium rocks
- 3 tiny rocks to use as ground scatter
- Many pre-made rock group prefabs for faster world creation
- 3 ferns
- 4 grass clusters
- 1 distant background landscape
- 4 distant tree clusters
- 4 terrain layers
- And more!
Package includes a small number of textures (such as the sky HDRI used in the example scene) that are sourced from PolyHaven. PolyHaven assets are licensed under CC0 and are effectively public domain. See Third Party Notices.txt file included in package for details.
Price $74.99
Realistic Modern Industrial Warehouse Asset Package by Aligned Games
- Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map and a Filtered Normal map.
- Includes 52 high quality assets! These include building parts, towers, targets, props, electronics and much more!
- Poly ranges for the models goes from low to mid poly. The average poly-count is around 500 polys.
- Texture sizes range from 256 to 2048. The average texture size used is 1024.
- Prefabs are set up for each model.
- Includes a pre-made scene.
- Includes a unique custom day and night skybox.
- Includes a spectate style test camera script and setup.
- Great performance.
Realistic Modern Industrial Warehouse Asset Package is a industrial warehouse asset package containing a great selection of assets used to create a detailed and realistic warehouse scene!
Inside this industrial warehouse you'll find a large variety of assets ranging from crates to barrels to light fixtures to fences to boxes and everything in between! Everything has been carefully designed to deliver a realistic and detailed experience.
This package includes a variety of realistic assets to ensure that your game looks and feels the best that it can!
Try the demo : Download Here
For support email me at : alignedgames@mailbox.co.za
My studio website :
Price $23.00
Live Script Reload (Android / Standalone / Quest 2) by Chris Handzlik
- hot reload of code changes into current play session
- hot reload of code changes directly to running build over network
Are you tired of waiting for full domain-reload and script compilation every time you make a small code change?
Me too.
Tool will automatically compile only what you've changed and immediately hot-reload that into current play session.
Even better it'll do that on device, be it to already running .exe or deployed Android APK.
Iterate on whatever you're working on without restarting the app over and over again.
Works with any code editor.
• Setup
1) Import
2) Create Build
2) Play Build and Editor
3) Make Code Change
4) See results
It's that simple.
• One-off custom code executions on Hot-Reload
When you need to set the stage to test your feature out.
Add following methods to changed script:
| void OnScriptHotReload()
| {
| //do whatever you want to do with access to instance via 'this'
| }
| static void OnScriptHotReloadNoInstance()
| {
| //do whatever you want to do without instance
| //useful if you've added brand new type
| // or want to simply execute some code without |any instance created.
| //Like reload scene, call test function etc
| }
• Performance
It's a development tool, you're not supposed to ship with it! :)
Your app performance won't be affected in any meaningful way though.
Biggest bit is additional memory used for your re-compiled code.
Won't be visuble unless you make 100s of changes in same play-session.
• Supports (Tested)
- Unity 2019.3
- Unity 2020.3
- Unity 2021.3
- Unity 2022.2
• Few things to have in mind, limitations:
• Breakpoints in hot-reloaded scripts won't be hit, sorry!
- only for the scripts you changed, others will work
- with how quick it compiles and reloads you may not even need a debugger
• Generic methods and classes won't be Hot-Reloaded
Unfortunately generics will not be Hot-Reloaded, to workaround you'd need to move code to non-generic class / method.
• Creating new public methods
Hot-reload for new methods will only work with private methods (only called by changed code)
• Adding new fields
As with methods, adding new fields is not supported in play mode
You can however simply create local variable and later quickly refactor that out
• Extensive use of nested classed / structs
If your code-base contains lots of nested classes - you may see more compilation errors.
• No IL2CPP support
Asset runs based on specific .NET functionality, IL2CPP builds will not be supported. Although as this is development workflow aid you can build your APK with Mono backend (android) and change later.
• Windows only
Tool is unlikely to run outside of windows os.
• Other minor limitations
There are some other minor limitations, please consult full list
• Roadmap
- add debugger support for hot-reloaded scripts
- better compiler support to work around limitations
• FAQ
- I'm creating Android build but it doesn't work
> When changing deployment platfroms please make sure that build symbol 'LiveScriptReload_IncludeInBuild_Enabled' is present. Go to Window -> Live Script Reload -> Start Screen -> Options/Build. Disable and Enable 'Enable Hot-Reload for build' - this will force tool to re-add build symbol to settings. Issue will be fixed with next release.
Price $24.99
Vista - Splines by Pinwheel Studio
The following nodes are added in this module:
- Spline Extract: Extract the spline information such as mask, region, height map, anchors and points along the path to do something. You will only use this node in special cases as there are other nodes for common jobs.
- Ramp: Conform the terrain height to the spline mesh, useful for mountain pass, matching the terrain height to the road mesh, etc. Note that this node doesn’t generate any road mesh.
- Path: Paint a path along the spline as a mask. The mask can be later used with a Weight Blend or Color Blend node for texturing.
- Thin Out Along: Remove vegetation instances along the spline, or the opposite, remove instances that are not on the spline.
Requirements: Vista 2022.4.0+
This module adding support for popular spline tool to perform action along the spline path.
Currently the spline tools being supported are:
- Unity’s Splines package (com.unity.splines), free, requires Unity 2022.1+, installed via the Package Manager.
- Polaris Spline Tool: included in Polaris 2021. This tool itself only works for Polaris terrain, but with this module it also works with Unity terrain or any terrain system.
- Curvy Spline 8 from ToolBuddy.
- Dreamteck Spline from Dreamteck.
- Bezier Solution from Yasirkula. In this document we will refer to it as “Yasirkula Spline” to be more specific than the common name “bezier spline”.
- Your own spline tool by implementing the ISplineEvaluator interface, or deriving from the SplineEvaluatorBase class. Please contact via Discord if you need help on this.
Note: This module doesn’t provide a spline placement tool, you will need at least one of the tools above.
Price $29.00
UrbanZombie3 by Andryuha1981
Textures pack map 4096x4096
four skins
8 materials
27 textures
Extra joins
Tentacles_Joint 58
Eye_Joint_r
Eye_Joint_l
Eye_Joint_r1
Eye_Joint_l1
Jaw_joint_l2
Jaw_joint_l2_1
Jaw_joint_l2_2
Jaw_joint_r2
Jaw_joint_r2_1
Jaw_joint_r2_2
Tonque_joint
Tonque_joint1
Tonque_joint2
Tonque_joint3
The model contains 22 animations
attack (x5)
walking (x3)
running (x1)
Straif LR (x2)
idle (x3)
death (x3)
rage (x1)
gethit(x3)
turn 180
faces 14809
verts 15031
tris 29128
Price $40.00
Lowpoly Terrain Set URP Version by Istvan Szalai
Before you import this package please install and setup the URP in your project. Features:
-10 lowpoly terrain natural shape
-3 different resolution for each terrain shape
-simple diffuse and stylized textures also available in the package.
Details:
Mesh numbers: 30
Triangle numbers: 2650016
Vertex numbers: 1342792
Texture numbers: 28
Texture sizes: 512x512
Prefab numbers: 30
Price $10.00
Knowledge-Based Planning – Where does the Knowledge Come From?
Blog post under development. Ideas and thoughts.
There has been a frequent criticism of knowledge-based approaches to planning, including Hierarchical network task (HTN) style planning, as to where the encoded processes, descriptions of tasks and agent capabilities, domain constraints, etc come from. I.e. where does the knowledge come from? Its sometimes called the “Knowledge Bottleneck”.
While much of the knowledge encoded in the operators or activity descriptions in early hierarchical task network planners was hand encoded, there has been a lot of work on knowledge capture and domain description methods and tools over the years. Some involved taking authenticated manuals for a domain (such as search and rescue) and extracting the often carefully documented processes involved.
There has been a recent rise in popularity, scope and power of Large Language Models – essentially data extracted from a large corpus (often from internet and web sources) and used to train systems which can generate a range of outputs based on that data. Moe attention is rightly being paid now to the veracity of the results they produce, their biases, their provenance, and their maintenance. There is far to go. But an intriguing possibility emerges… one that needs thought and care ahead of time to ensure its truly useful. And it could be part of the solution to the knowledge bottleneck for knowledge-based planning.
Extract and represent in a shared, reusable form the process knowledge from published manuals, guides, recipes, repair instructions accessible o the internet or world Wide Web.
Metadata and Annotations
It is essential that the knowledge represented can be used with permission, reliably and expandability.
Data Sources
There are very many sources of the data that could be obtained. Some initial rules might help guide reliable and maintainable knowledge bases.
- Only use sources that are permitted by their licence. The source must have a creditable citation as well as what might be a temporary physical or digital location (library sources, web URL, etc). The original material, the citation, the licence and any current location must be maintained alongside the data itself for any future checking, repeatability , etc.
- The date of use, version and any update checks must be maintained in the meta data.
- Consider the frequency of update, checks, ways to have community feedback, corrections, etc.
- A lot more to come…
Possible Target Representations
While any good representation of the knowledge gained should be easily transformed into future emerging representations and use standards as they emerge, there are some potential initial targets using what is already available on known. Here are some thoughts from our own decades of research on plan representation, shared planning representations which computer systems, people and robots can share, rationale capture in plans, underlying core ontologies for describing activity and agent capability, semantic web representations of processes, etc.
- OWL/OWL-S – W3C Ontology Web language – Services.
- SPAR – (DARPA) Shared Planning and Activity Representation.
- ISO 18629/NIST PSL – Process Specification Language.
- <I-N-C-A> – Issues, Noes, Constraints and Annotations Ontology.
Domain and Plan Knowledge Capture Work
TBA
References
NIST PSL – https://www.aiai.ed.ac.uk/project/nist/
ISO 18629 – https://www.iso.org/standard/35431.html
SPAR – https://www.aiai.ed.ac.uk/project/spar/
Tate, A. (2003) : a Shared Model for Mixed-initiative Synthesis Tasks, Proceedings of the Workshop on Mixed-Initiative Intelligent Systems (MIIS) at the International Joint Conference on Artificial Intelligence (IJCAI-03), pp. 125-130, Acapulco, Mexico, August 2003.
https://www.aiai.ed.ac.uk/project/ix/documents/2003/2003-ijcai-miis-tate-inca.pdf
Tate, A., Dalton. J. and Levine, J. Multi-Perspective Planning – Using Domain Constraints to Support the Coordinated Development of Plans, O-Plan Final Technical Report AFRL-IF-RS-TR-1999-60 April 1999.
https://www.aiai.ed.ac.uk/project/oplan/documents/1999/1999-afrl-oplan-tr-99-60.pdf
Polyak, S. and Tate, A. (1998) Rationale in Planning: Causality, Dependencies and Decisions, The Knowledge Engineering Review, Vol 13(3), September, pp. 247-262, 1998.
https://www.aiai.ed.ac.uk/project/oplan/documents/1998/98-ker-rationale.pdf
Tate, A., Wickler, G., McCluskey, T.L. and Chrpa, L. (2012) Machine Learning and Adaptation of Domain Models to Support Real Time Planning in Autonomous Systems – Month 6 Report, HedLAMP Project Report, University of Edinburgh and University of Huddersfield, 31st August 2012.
https://www.aiai.ed.ac.uk/project/ix/documents/2012/2012-hedlamp-report-tate-month-6-report.pdf
Paper on extracting processes from Search and Rescue Manuals…
Tate, A. (2002) Personal Help Device (PHD) and the Safety Net – a personal agent and its associated local, regional, national and international infrastructure for Aid and Rescue, Papers for the UK Computing Research Committee Workshop on Grand Challenges for Computer Science, National e-Science Centre (NeSC), Edinburgh, Scotland, 25/26 November 2002.
https://www.aiai.ed.ac.uk/project/ix/documents/2002/2002-grand-challenge-help-grid.pdf
Dystopian Android - Sci-Fi FPS Character Icons by Infinity PBR
This AI Generated package includes additional post processing such as hand-adjusting in Photoshop, up-scaling the content, processing in Lightroom, and exporting with additional processing/sharpening to provide the highest quality 4k images possible.
You can create similar content yourself using AI tools. Or you can skip that and just grab this pack, saving you the time and cost of those services. Your choice! :)
Support, Questions, News & Updates
➡️ Discord | YouTube | InfinityPBR.com
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This package contains 255 android robots, with a consistent aesthetic and quality throughout. Many have humanoid faces of various ages and looks, and many are based on animals.
This generated artwork will appear more photoreal, and generally "better", when at smaller resolutions. Use these for placeholder art while you prototype, for icons and buttons, for backgrounds, and more.
Aspect Ratio: 1:1 (Square)
Resolution: 4096 x 4096
Other Icon Series from Infinity
⭐️ Epic Fantasy RPG Icon Bundle 1
⭐️ Fantasy RPG Paint Drip Icons Bundle
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Support, Questions, News & Updates
➡️ Discord | YouTube | InfinityPBR.com
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Price $15.00
PB Farmlands 2 by 3DForge
Easy to use, drag and drop BLUEPRINT layouts that speed up development.
Saving you a HUGE amount of time and giving you great-looking end results.
BLUEPRINTS provides you with ready-to-use layouts that have been carefully crafted by logically adding assets in a manner that will have you end up with attractive points of interest that will look lived-in and natural, adding to your project's level of professionalism.
*IMPORTANT REQUIREMENTS*
Village Exteriors Kit & Village Interiors Kit packages are required to open these blueprints.
Do you want the Village Interiors Kit and VIllage Exteriors Kits?
Then get the Medieval Village Kit Bundle and save 33%
Features:
- 193 Meshes.
- 368 Prefabs.
- 150 BLUEPRINTS.
- 1 x New Texture (For Windmills and other smalls).
- 2 x New Materials (Windmills & Old Thatch).
- Rotation script for Windmill Blades.
Included BLUEPRINTS and Prefabs:
- 10 Farm Houses layouts.
- 10 Barnyards.
- 14 Plots.
- 9 Windmills (All modular parts to build many more)
- 9 Vineyards.
- 6 Growpatches.
- 8 Growfences.
- 19 Growframes
- 32 Growbeds.
- 8 Cargo.
- 28 Harvest.
- 3 Drying racks.
- 3 Haystacks.
- 4 Feeder racks.
- 5 Beehives.
- 10 Barns.
- 8 Farm Houses (including Interiors).
- 10 Thatch Roofs.
- 11 Thatch Frames.
- 10 Stands.
- 39 Crop Crates.
- 12 Farm Entrances.
- 3 New Fence Sets.
(check file list for more details)
Easy to use:
- Drag & Drop a blueprint into your scene.
- Adjust the parts down to the right height to match flat or uneven terrain.
- Paint some paths to the surroundings.
- Add your own animals, crops, plants, and trees to your game scene to finish the lived-in look & feel.
Benefits of using BLUEPRINTS:
- Tiny file size, does not bloat project space. They are Prefabs.
- Easy Drag & Drop.
- Well structured to manage parts as you see fit.
- Well-designed components at your Fingertips.
5 STAR-rated Premium BLUEPRINTS available:
Medieval Adventure 1 | Outpost & Trade Stations | Tower Houses
Medieval Villages 1 | Medieval Villages 2 | Fishing Villages
Graveyards Cemeteries Shrines | City Walls | Medieval Markets
Thunder Hammer Forge (free) | Sword & Shield Inn (free)
* Plants and animals in the scene are all 3rd party assets.
* Real Ivy 2 Procedural Ivy Generator was used for all vine-growing paint on plants
* Meadow Environment - Dynamic Nature was used for demo scenes.
* Animal Pack Deluxe was used in demo scenes.
Web | Facebook | Twitter | Discord
Price $29.99
Low Poly Character - Troll - Fantasy RPG by Infinity PBR
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A low-poly version of the Troll character pack. Comes fully animated, with mesh morphing to add even more random looks to the characters, and a neat color randomizer!
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⚡ Part of the Low Poly Monster Bundle 2. Get more and save! ⚡
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Low Poly Series
Intended to work with the POLYGON series by Synty Studios, these low poly character and monster asset packs come with animations, texture customization options, and whenever possible sub-meshes and mesh morphing to provide a ton of variety in your project. They use the same animations that come with our high fidelity character packs, but with a brand new model in the low-poly, faceted style.
Demos, tutorials, and more can be found at my Youtube Channel
INFINITY PBR - MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
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Check out more info & all of our models at InfinityPBR.com
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If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, join the Discord!
Price $19.99
Low Poly Character - Treant - Fantasy RPG by Infinity PBR
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A low-poly version of the Treant character pack. Comes fully animated, with mesh morphing to add even more random looks to the characters, and a neat color randomizer!
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⚡ Part of the Low Poly Monster Bundle 2. Get more and save! ⚡
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Low Poly Series
Intended to work with the POLYGON series by Synty Studios, these low poly character and monster asset packs come with animations, texture customization options, and whenever possible sub-meshes and mesh morphing to provide a ton of variety in your project. They use the same animations that come with our high fidelity character packs, but with a brand new model in the low-poly, faceted style.
Demos, tutorials, and more can be found at my Youtube Channel
INFINITY PBR - MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
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Check out more info & all of our models at InfinityPBR.com
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If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, join the Discord!
Price $19.99
Low Poly Character - Weeper - Fantasy RPG by Infinity PBR
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A low-poly version of the Weeper character pack. Comes fully animated, with mesh morphing to add even more random looks to the characters, and a neat color randomizer!
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⚡ Part of the Low Poly Monster Bundle 2. Get more and save! ⚡
--------------------------------------------------
Low Poly Series
Intended to work with the POLYGON series by Synty Studios, these low poly character and monster asset packs come with animations, texture customization options, and whenever possible sub-meshes and mesh morphing to provide a ton of variety in your project. They use the same animations that come with our high fidelity character packs, but with a brand new model in the low-poly, faceted style.
Demos, tutorials, and more can be found at my Youtube Channel
INFINITY PBR - MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
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Check out more info & all of our models at InfinityPBR.com
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If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, join the Discord!
Price $19.99
Lowpoly terrain Set by Istvan Szalai
Features:
-10 lowpoly terrain natural shape
-3 different resolution for each terrain shape
-simple diffuse and stylized textures also available in the package.
Details:
Mesh numbers: 30
Triangle numbers: 2650016
Vertex numbers: 1342792
Texture numbers: 28
Texture sizes: 512x512
Prefab numbers: 30
Price $10.00