CyberJagg 5 by Andryuha1981
The model is sold for a month with a 70 discount%
On this, please leave feedback
textures pack 4096x4096
three skins
materials 12
textures 45
The model contains 26 animations
attack (x6)
walking (x2)
running (x1)
Straif LR (x2)
idle (x3)
death (x4)
gethit(x3)
rage(x2)
(full items)
faces 53974
verts 56743
tris 106578
Price $30.00
Evolution Monsters Pack 1 Toon Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Toon Series assets in the store list link HERE!
Toon series Introduction:
Toon series assets are boxy, low poly and cute looking. They are easy to use and affordable!
Toon series modular character packs are customizable. They are humanoid mecanim ready in Unity. You can share most humanoid animations with them in Unity. If you are not sure, please contact us for more information.
Toon Series evolution 3D robots, aliens and monsters have 3 evolution forms. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! Check our Wiki site for more information.
It's a good addition for games like Pokemon, Mario, casual, hybrid casual, educational, tower defense, RPG games and more.
Toon series environments are also easy to use. Just drag and drop to populate your game scene!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Evolution Monsters Pack 01 Toon Series
Price down! Original price is 120.68 USD. Buy them together at a discounted price!
This pack contains the 15 characters. Use this pack to show character progression in your game!
Each character is using 1 diffuse texture map and 1 emission map or 1 diffuse map only. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. Material is using Unity's Standard shader. Low poly. Rigged and animated.
See below for more information.
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Bee Hive Toon Series
394 triangles. 19 animations. Generic mecanim rig.
Tips:
Use this character with Bee Little from Toon series to create an interesting gameplay! For example, Bee Hive will release Bees when it gets hit! Players have to avoid hitting Bee Hive or defeat them in another way.
Animations:
- Underground
- Spawn
- Idle
- Fly forward fast in place
- Fly forward fast with root motion
- Fly forward slow in place
- Fly forward slow with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Roll attack
- Roll attack and bounce back
- Head attack
- Projectile attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Bee Little Toon Series
264 triangles. 17 animations. Generic mecanim rig.
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Roll attack
- Head attack
- Projectile attack
- Sting attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Bee King Toon Series
1322 triangles. 20 animations. Generic mecanim rig.
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Right stab attack
- Pounce right stab attack
- Projectile attack
- Power stab attack
- Pounce sting atackk
- Sting attack
- Shockwave attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Rock Monster Toon Series
618 triangles. Generic mecanim rig. 19 animations.
Animations:
- Underground
- Spawn
- Idle 01
- Idle 02
- Fly forward in place
- Fly forward with root motion
- Roll forward in place
- Roll forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Punch attack
- Cast Spell
- Projectile attack
- Clap attack
- Throw attack
- Take damage
- Die
Rock Boxer Series
1330 triangles. Generic mecanim rig. 21 animations.
Animations:
- Underground
- Spawn
- Idle
- Battle idle
- Fly forward in place
- Fly forward with root motion
- Dash forward in place
- Dash forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Punch attack
- Cast spell 01
- Cast spell 02
- Projectile attack
- Rapid punch attack
- Right punch attack
- Left punch attack
- Take damage
- Die
Rock Golem Toon Series
1194 triangles. Generic mecanim rig. 18 animations.
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Dash forward in place
- Dash forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Punch attack
- Cast Spell
- Projectile attack
- Spin attack
- Slash attack
- Take damage
- Die
Flower Toon Series
458 triangles . 16 animations. Generic mecanim rig.
Animations:
- Underground
- Spawn
- Idle 01
- Idle 02
- Hop forward in place
- Hop forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Head attack
- Cast spell 01
- Cast Spell 02
- Projectile attack
- Take damage
- Die
Flower Pot Toon Series
3 colors: Yellow, red, white. 442 triangles . 20 animations. Generic mecanim rig.
Animations:
- Underground
- Spawn
- Idle 01
- Idle 02
- Hop forward in place
- Hop forward with root motion
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Head attack
- Enchanted
- Flip attack in place
- Flip attack with root motion
- Projectile attack
- Cast spell
- Take damage
- Die
Flower Knight Toon Series
3 colors: Yellow, red, white. Flower Knight 710 triangles. Sword 184 triangles. Shield 94 triangles. Shield and sword are separate mesh and detachable. 19 animations.
Humanoid mecanim rig set up in Unity, therefore you can share other humanoid mecanim animations ( For example, animations from asset store or Mixamo) with this character. Note that not all animations will look good on all characters because of the different body proportions.
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Cut attack
- Pierce attack
- Projectile attack
- Slash attack
- Cast spell
- Block
- Take damage
- Die
Slime Cube Toon Series
146 triangles . 17 animations. Generic mecanim rig.
Animations:
- Underground
- Spawn
- Idle
- Move forward in place
- Move forward with root motion
- Roll forward in place
- Roll forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Head attack
- Roll attack and back
- Projectile attack
- Cast spell
- Take damage
- Die
Slime Jelly Toon Series
310 triangles. 15 animations. Generic mecanim rig.
Animations:
- Underground
- Spawn
- Idle 01
- Idle 02
- Move forward in place
- Move forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Head attack
- Projectile attack
- Cast spell
- Take damage
- Die
Slime Monster Toon Series
460 triangles . 15 animations. Genric mecanim rig.
Animations:
- Underground
- Spawn
- Idle 01
- Idle 02
- Move forward in place
- Move forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Head attack
- Projectile attack
- Cast spell
- Take damage
- Die
Mushroom Toon Series
300 triangles . 18 animations. Generic mecanim rig.
Animations:
- Underground
- Spawn
- Idle
- Hop forward in place
- Hop forward with root motion
- Roll forward in place
- Roll forward with root motion
- Turn left
- Turn right
- Roll attack in place
- Roll attack with root motion
- Jump in place
- Jump with root motion
- Head attack
- Projectile attack
- Cast spell
- Take damage
- Die
Mushroom Monster Toon Series
568 triangles. 19 animations.
Humanoid mecanim rig set up in Unity, therefore you can share other humanoid mecanim animations ( For example, animations from asset store or Mixamo) with this character. Note that not all animations will look good on all characters because of the different body proportions.
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Roll forward in place
- Roll forward with root motion
- Head attack
- Punch attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Mushroom Wizard Toon Series
1350 triangles. 17 animations. Generic mecanim rig. Mushroom Wizard comes with 2 versions. One with mushroom hat, the other with normal wizard hat. See preview images for more information. Staff is a separated mesh and it's detachable.
Take note:
Mushroom Wizard can be set up in humanoid mecanim in Unity because of its humanoid rig, but we DO NOT RECOMMEND that. This is because we have tested on our side and we found out that other shared humanoid animations DO NOT look good with Mushroom Wizard because of its cute body proportions and the long robe that he's wearing. If you are not sure, please contact us for more information. We recommend you to use generic rig set up like we what have provided in this package. No refund is provided if you decide to use humanoid mecanim and later found out that the humanoid animations do not work on Mushroom Wizard. Thank you :)
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root motion
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Cut attack
- Projectile attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
- Post Processing Stack v2
Note that each animation is a FBX file itself. We are not able to combine all the animations into one FBX file.
3D files are in FBX format in the package. Additional fee is required for other file formats. Please enquire for more information. Thank you!
Price $95.90
Customizable 3D Characters Pack by Artlix Studios
👑3D Character Customization System for your projects👑
Create a variety of CHARACTERS using different clothing combinations.
WITH THIS PACK YOU CAN SAVE 56% COMPARED TO BUYING PACKS SEPARATELY.
BUNDLE INCLUDE NEXT PACKS:
- Customizable 3D Characters Vol 1
- Customizable 3D Characters Vol 2
- Customizable 3D Cyberpunk Characters Vol 1
- Customizable 3D Cyberpunk Characters Vol 2
🔥 Key Features 🔥
⭐ Customizable system for your characters
🔥 2110 modular pieces
💎 Demo scene (128 collected character)
⭐ Fully Rigged
🔥 Modular body parts and clothes
💎Demo scripts for character customizer
⭐Demo scene included
🔥Icons for each item
💎Assets has a logical name.
⭐You can easily change the color of objects
👑Customizable 3D CYBERPUNK Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x36 )
👁EYEBROWS: ( x164 )
👑EARRINGS: ( x36 )
🤠Hats: ( x36 )
🎧HEADPHONES: ( x36 )
👓Glasses: ( x16 )
🤿MASKS: ( x18 )
🪖HELMETS: ( x16 )
🤚🏼Arms: ( x20 )
👕Torso: ( x132 )
👖Pants: ( x124 )
👟Shoes: ( x62 )
⌚️WATCHES: ( x12 )
👑Customizable 3D Characters👑
🦰Hair: ( x124 )
👨🦰Head: ( x12 )
🧔♂️Beard: ( x12 )
🤠Hats: ( x108 )
👓Glasses: ( x32 )
🤚🏼Arms: ( x16 )
👕Torso: ( x219 )
👖Pants: ( x174 )
👟Shoes: ( x84 )
Polygon count of final model: ~12K tris / ~19K tris
Package contains 1 texture 1024px.
ANIMATIONS ARE NOT INCLUDED.
SUPPORT: artlix.studios@gmail.com
👑3D Character Customization System for your projects👑
Create a variety of CHARACTERS using different clothing combinations.
WITH THIS PACK YOU CAN SAVE 56% COMPARED TO BUYING PACKS SEPARATELY.
BUNDLE INCLUDE NEXT PACKS:
- Customizable 3D Characters Vol 1
- Customizable 3D Characters Vol 2
- Customizable 3D Cyberpunk Characters Vol 1
- Customizable 3D Cyberpunk Characters Vol 2
🔥 Key Features 🔥
⭐ Customizable system for your characters
🔥 2110 modular pieces
💎 Demo scene (128 collected character)
⭐ Fully Rigged
🔥 Modular body parts and clothes
💎Demo scripts for character customizer
⭐Demo scene included
🔥Icons for each item
💎Assets has a logical name.
⭐You can easily change the color of objects
👑Customizable 3D CYBERPUNK Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x36 )
👁EYEBROWS: ( x164 )
👑EARRINGS: ( x36 )
🤠Hats: ( x36 )
🎧HEADPHONES: ( x36 )
👓Glasses: ( x16 )
🤿MASKS: ( x18 )
🪖HELMETS: ( x16 )
🤚🏼Arms: ( x20 )
👕Torso: ( x132 )
👖Pants: ( x124 )
👟Shoes: ( x62 )
⌚️WATCHES: ( x12 )
👑Customizable 3D Characters👑
🦰Hair: ( x124 )
👨🦰Head: ( x12 )
🧔♂️Beard: ( x12 )
🤠Hats: ( x108 )
👓Glasses: ( x32 )
🤚🏼Arms: ( x16 )
👕Torso: ( x219 )
👖Pants: ( x174 )
👟Shoes: ( x84 )
Polygon count of final model: ~12K tris / ~19K tris
Package contains 1 texture 1024px.
ANIMATIONS ARE NOT INCLUDED.
SUPPORT: artlix.studios@gmail.com
Price $69.99
Vintage couch by diapant
5.7k Tris
2k PBR-Metalness textures.
3 Textures: AlbedoTransparency, MetallicSmoothness, Normal
1 mesh and prefab
UV mapped, no animation
A realistic couch model made in Blender suitable for 90s style games.
Price $0.00
Unique Stylized Explosions - Vol. 1 by Gabriel Aguiar Prod
37 Stylized Explosions such as Ground Explosions, Air Explosions, Nukes, Smokes, Verticals and more. All done entirely with the Particle System and Shader Graph.
This mega package includes:
-13 Ground Explosions
-9 Air Explosions
-6 Vertical Explosions
-3 Circular Explosions
-3 Nukes
-3 Smokes
-Customizable (change color, scale, shader properties, meshes, textures, radius, and more)
-Shaders (3 erosion shaders, 1 fresnel shader, 1 parallax occlusion and 1 simple particle shader)
-Textures (impacts, voronois, trails/ribbons, flipbooks, flares, circles and more)
-HDRP, URP and BIRP supported
-Documentation
-Demo Scene
Shader Graph from the Package Manager is required.
Contact me for any questions (check my profile here in the asset store for contacts).
More VFX Packages:
- Unique Toon Projectiles Vol.1
- Unique AoE Magic Abilities Vol.1
- VFX Graph - Ultra Mega Pack - Vol. 1
Socials:
YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD
Price $25.00
Old American Classroom by PolySphere Studios
Number of textures: 77
Texture dimensions: 512x512 - 4096x4096
Material Textures: Base Color/Normals/Opacity/Mask *Occlusion, Roughness, Metallic*.
Animation/Rig: No
UV Mapping: Yes
Collision: Yes
It contains all the necessary assets to create a detailed and immersive classroom environment.
Installing HDRP: -
(The default package is already HDRP)
Installing URP:
Enable Decals from settings
Import the URP Package (.../OldClassroom/SRP/URP_OldClassroom")
Installing Built-In:
Import Shader Graph from the Package Manager
Import the Built-In Package (.../OldClassroom/SRP/BuiltIn_OldClassroom")
This is a package for a realistic old classroom from an American school scene that contains over 90 models such as chair, writing desk, blackboard, globe, door, walls, backpack, bag, paper, books, pens, projector, calculator, etc. The walls, floor, and ceiling are modular to quickly and easily create custom scenes with different combinations of assets.
The most of materials are based on custom Shader Graphs.
The pack also includes a scene from the presentation photos and is ready to be used in your project. The scene is modular and can be easily edited to fit your project's theme and requirements.
Price $39.99
Animated 2D Skulls and bones cartoon stylized cemetery platformer vol.1 by Babka
Include:
- 40 elements (unity prefabs + PSB)
- 9 animated elements
- Average resolution 1024-2048 pixels
Animated 2D Cartoon skulls and bones platformer tileset. Sprites are made up of many different high resolution tiles.
Include:
- 40 elements (unity prefabs + PSB)
- 9 animated elements
- Average resolution 1024-2048 pixels
Price $15.00
Bit Horror Audio Pack by Audible Dread
15 Ambients, 23 Menu Sounds, 15 Music Tracks, 34 SFX
All the files come in WAV 24bit 48khz, stereo. Download size 907 MB
A collection of NES and Gameboy inspired horror sounds. Are you working on your own low bit game, 2D adventure or perhaps an rpg? Here you will find a collection of intense music, creepy ambients, classic menu sounds and punchy sfx's. Check the preview video!
For a tracklist of all 87 sounds click HERE.
Price $7.99
Mall Environment by Nimikko
Features:
- Mall environment with over 90 stores to furnish!
Number of Unique Meshes: 120+
Collision: Yes, mixed
Vertex Count: 4 - 56 831, most assets below 2000
LODs: Yes, 4 on all assets
Number of Materials and Material Instances: 47
Number of Textures: 81
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: N/A
Important/Additional Notes: N/A
A large 3-story mall/shopping centre environment with 93 stores to furnish. Suitable for animations and games.
Based on usual European-style malls, similar malls can also be found in the US.
Includes 17 different-sized stores and storefronts for them. Various shutters also come with the pack. Various fictional store names are also included to spark the imagination.
There's some modularity, but mostly on how the stores are assigned. The exterior comes as a single mesh.
Note: Does not come with stores and their products. It functions as a base for building a mall upon on.
Price $29.99
Max – New Open Source Mesh Avatar – Resources
The GitHub “RuthAndRoth” GitHub organization is an online community dedicated to the creation and sharing of mesh avatars for virtual worlds and which are efficient to use. An aim has been to provide educational resources. For some time the focus has been on the female “Ruth2” and male “Roth2” avatars for OpenSim and Second Life (see https://blog.inf.ed.ac.uk/atate/2018/01/21/ruth2-and-roth2/). But it has been a battle to maintain a rigged version of the avatars along with an armature that would continue to work as Blender and some plug-in versions changed, and as Collada export from Blender for use in OpenSim/Second Life became less predictable. The “Dev Kits” for both Ruth2 and Roth2 have been problematic or unusable for some time without a complex process and use of Blender plug-ins.
But Ada Radius and others have been continuing to research the details of the Second Life/OpenSim avatar’s armature and rigging (see this GitHub repository – https://github.com/New-Media-Arts-New-Viewer-Avatar). And Ada has created a new mesh avatar which can incorporate lessons learned in the creation of the earlier avatars.
Max, Maxine and Maxwell
The new underlying avatar created directly in Blender by Ada Radius is called “Max” which can be morphed into female and male variants called “Maxine” and “Maxwell”.
The armature developed via the research described above is available via a Blender Plug-in from https://github.com/New-Media-Arts-New-Viewer-Avatar/OpenSim-Life-Tools. Its basic and minimal. Install the addon. Then open the addons using the < to the top right of the modelling viewport. Start with “Add Linden Avatar” to add the current armature into the Blender scene and then explore the options available.
RuthAndRoth GitHub Organization and Social Media Channels
Max uses a completely new mesh avatar basis to those used for Ruth2 and Roth2, and it was not helpful to think of this as a later version of those earlier developments. hence the change of name for the avatars. But it was felt that it would be useful, even if only in the initial stages, to maintain the current community of users in the development and testing of Max, as well as, hopefully, to be the seed of a community of creators who might be able to develop clothing and other assets once the avatars and a more reliable development kit is available.
Open Source License
The original mesh for both Ruth2 and Roth2 was created by Shin Ingen in Zbrush with rigging and vertex weight maps by Ada Radius. It was further developed for OpenSim and Second Life use via Blender in particular by Ada Radius, assisted by the open source community. At the preference of Shin the license adopted was AGPL which some feel limits usage in some situations even when the originators made clear that they intended that clothing, addons, packages incorporating the mesh avatar, etc. were all to be permitted even where charges were made. But AGPL was used so that any actual modifications to the mesh avatars themselves had to be publicly posted and made freely available.
However, the new Max, Maxine and Maxwell mesh avatars will be Creative Commons Attribution NonCommercial (CC-BY-NC-4.0*) to be more easily understood.
* License abbreviations from https://spdx.org/licenses/
For the avoidance of doubt, the intention is that anyone can use the CC-BY-NC-4.0 licensed avatar mesh and associated dev kit to create assets such as skins, clothing, attachments, etc. which they may distribute for free or for a charge. They can also bundle in the free mesh avatar, HUD and associated CC-BY-NC-4.0 assets for convenience where useful.
Resources and Social Media
Note not all of the resource below by any means will contain Max, Maxine or Maxwell relevant content at this early stage, but the links are here for possible future use.
- GitHub:
- Github Organization: https://github.com/RuthandRoth
- Github Repository: https://github.com/RuthandRoth/Max
- Social Forums and Discussion:
- Discord Discussion Forum: RuthAndRoth [See channel #max] [Invite]
- MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
- Second Life:
- Second Life Group: “RuthAndRoth” (free to join) – Group name place holder.
- Second Life Group: “Ruth and Roth Community” (free to join) – Most active and recommended for use.
- Second Life Marketplace Store: RuthAndRoth
- OpenSim:
- OSGrid Inworld Location: hop://hg.osgrid.org:80/RuthAndRoth/134/124/26
- OSGrid OpenSim Group: “RuthAndRoth” (free to join)
- OpenSim Kitely Market: RuthAndRoth Store (products not currently listed)
Max – Open Source Mesh Avatars – Resources
The GitHub “RuthAndRoth” GitHub organization is an online community dedicated to the creation and sharing of mesh avatars for virtual worlds and which are efficient to use. An aim has been to provide educational resources. For some time the focus has been on the female “Ruth2” and male “Roth2” avatars for OpenSim and Second Life (see https://blog.inf.ed.ac.uk/atate/2018/01/21/ruth2-and-roth2/). But it has been a battle to maintain a rigged version of the avatars along with an armature that would continue to work as Blender and some plug-in versions changed, and as Collada export from Blender for use in OpenSim/Second Life became less predictable. The “Dev Kits” for both Ruth2 and Roth2 have been problematic or unusable for some time without a complex process and use of Blender plug-ins.
But Ada Radius and others have been continuing to research the details of the Second Life/OpenSim avatar’s armature and rigging (see this GitHub repository – https://github.com/New-Media-Arts-New-Viewer-Avatar). And Ada has created a new mesh avatar which can incorporate lessons learned in the creation of the earlier avatars.
Max, Maxine and Maxwell
The new underlying avatar created directly in Blender by Ada Radius is called “Max” which can be morphed into female and male variants called “Maxine” and “Maxwell”.
The armature developed via the research described above is available via a Blender Plug-in from https://github.com/New-Media-Arts-New-Viewer-Avatar/OpenSim-Life-Tools. Its basic and minimal. Install the addon. Then open the addons using the < to the top right of the modelling viewport. Start with “Add Linden Avatar” to add the current armature into the Blender scene and then explore the options available.
RuthAndRoth GitHub Organization and Social Media Channels
Max uses a completely new mesh avatar basis to those used for Ruth2 and Roth2, and it was not helpful to think of this as a later version of those earlier developments. hence the change of name for the avatars. But it was felt that it would be useful, even if only in the initial stages, to maintain the current community of users in the development and testing of Max, as well as, hopefully, to be the seed of a community of creators who might be able to develop clothing and other assets once the avatars and a more reliable development kit is available.
Open Source License
The original mesh for both Ruth2 and Roth2 was created by Shin Ingen in Zbrush with rigging and vertex weight maps by Ada Radius. It was further developed for OpenSim and Second Life use via Blender in particular by Ada Radius, assisted by the open source community. At the preference of Shin the license adopted was AGPL which some feel limits usage in some situations even when the originators made clear that they intended that clothing, addons, packages incorporating the mesh avatar, etc. were all to be permitted even where charges were made. But AGPL was used so that any actual modifications to the mesh avatars themselves had to be publicly posted and made freely available.
However, the new Max, Maxine and Maxwell mesh avatars will be Creative Commons Attribution NonCommercial (CC-BY-NC-4.0*) to be more easily understood.
* License abbreviations from https://spdx.org/licenses/
For the avoidance of doubt, the intention is that anyone can use the CC-BY-NC-4.0 licensed avatar mesh and associated dev kit to create assets such as skins, clothing, attachments, etc. which they may distribute for free or for a charge. They can also bundle in the free mesh avatar, HUD and associated CC-BY-NC-4.0 assets for convenience where useful.
Resources and Social Media
Note not all of the resource below by any means will contain Max, Maxine or Maxwell relevant content at this early stage, but the links are here for possible future use.
- GitHub:
- Github Organization: https://github.com/RuthandRoth
- Github Repository: https://github.com/RuthandRoth/Max
- Social Forums and Discussion:
- Discord Discussion Forum: RuthAndRoth [See channel #max] [Invite]
- MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
- Second Life:
- Second Life Group: “RuthAndRoth” (free to join) – Group name place holder.
- Second Life Group: “Ruth and Roth Community” (free to join) – Most active and recommended for use.
- Second Life Marketplace Store: RuthAndRoth
- OpenSim:
- OSGrid Inworld Location: hop://hg.osgrid.org:80/RuthAndRoth/134/124/26
- OSGrid OpenSim Group: “RuthAndRoth” (free to join)
- OpenSim Kitely Market: RuthAndRoth Store (products not currently listed)
Epic Drums Loops by Vincent T
Audio file types: Wav
Sample rate: 48 Khz
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
here is 5 uniques tracks with normal and looped versions.
You will find in each folder the normal version with drones and the drums only and a short stinger.
It can fit in a lot of genre like rpg, scene, tiltle menu or anything you can imagine !
For any questions or problem, contact me: vincent.teoule@gmail.com
Price $7.00
Monster Ogre 2 by PHAZAN PRODUCT
Number of Textures: 12
Texture Dimensions: 4096
Maximum polygon count: 7000
Number of prefabs: 3
Rigged: Yes
Animated: Yes
Number of Animations: 6
Uv mappping : Yes
Lod information (count,muber of levels) no
Types of materials and texture maps (e.g. PBR) Yes
Low-poly model of the character Monster Ogre 2
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096
three skins
6 materials
12 texture maps
The model contains 6 animations
attack
attack2
jump
walk
running
ThirdPersonIdle
ThirdPersonIdle2
faces 11700
verts 7000
tris 11700
Price $29.99
Monster Bull by PHAZAN PRODUCT
Number of Textures: 12
Texture Dimensions: 4096
Maximum polygon count: 8500
Number of prefabs: 3
Rigged: Yes
Animated: Yes
Number of Animations: 6
Uv mappping : Yes
Lod information (count,muber of levels) no
Types of materials and texture maps (e.g. PBR) Yes
Low-poly model of the character Mutant Monster
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096
two skins
6 materials
12 texture maps
The model contains 6 animations
attack
attack2
jump
walk
running
ThirdPersonIdle
ThirdPersonIdle2
faces 16500
verts 8500
tris 16500
Price $29.99
Mutant Monster 5 by PHAZAN PRODUCT
Number of Textures: 7
Texture Dimensions: 4096
Maximum polygon count: 8500
Number of prefabs: 2
Rigged: Yes
Animated: Yes
Number of Animations: 7
Uv mappping : Yes
Lod information (count,muber of levels) no
Types of materials and texture maps (e.g. PBR) Yes
Low-poly model of the character Mutant Monster 5
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096
two skins
3 materials
7 texture maps
The model contains 7 animations
attack
attack2
jump
walk
running
ThirdPersonIdle
ThirdPersonIdle2
faces 16500
verts 8500
tris 16500
Price $29.99
3D Astronaut in spacesuit low-poly stylized by Agor2012
- Mesh with 3861 Polygons
- Materials:
- Base material with textures 4096x4096
- Base Color
- Emissive
- Metallic
- Roughness
- Normal
- Glass material for space helmet visor
- Rig
- 11 animations (see in the video preview)
- idle 1
- idle 2
- walking
- running
- jumping
- floating
- low gravity walking
- dying
- picking up
- pressing a button
- hand waving greeting
Astronaut in a spacesuit in low poly style - a great model suitable for games.
Included 1 unique asset - Astronaut in a spacesuit:
- Mesh with 3861 Polygons
- Materials:
- Base material with textures 4096x4096
- Base Color
- Emissive
- Metallic
- Roughness
- Normal
- Glass material for space helmet visor
- Rig
- 11 animations (see in the video preview)
- idle 1
- idle 2
- walking
- running
- jumping
- floating
- low gravity walking
- dying
- picking up
- pressing a button
- hand waving greeting
Price $19.99
Medieval Mega Bundle by Leartes Studios
Features:
- 1313 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
Renders and animations were created in HDRP. Each package included in the bundle have their own compatiblity. You can check them in their own asset store pages.
Bundle of our 8 Unique Medieval Environments! Get all of our Medieval Environments %40 off
1313 Unique Meshes in total!
The list of these unique environments is below!
1-Dark Medieval Village Environment Megapack (Modular with Full Interiors) $159.99
2-Medieval / Viking Weapons and Shields Set (18 Pieces) $39.99
3-Medieval Castle / Village Environment $129.99
4-Medieval Castle Interior $79.99
5-Medieval Village Environment / Camelot $159.99
6-Viking Village Environment Megapack (Modular with Interiors) $199.99
7-Stable Environment $39.99
8-Haunted Village Environment / Horror Village Environment $89.99
Note: When you buy this lite version 'Medieval Mega Bundle' you get free access to the packages listed above on the unity asset store.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $540.00
Liminal-Spaces - Eerie Ambients by Audible Dread
All the files come in WAV 24bit 48khz, stereo.
Something is just not right here, but you can't tell what? These ambients will help you in creating an unsettling feeling. Good for any liminal-space, experimental, psychological horror or even vhs projects. Give the preview a listen!
For a full tracklist of all 30 sounds click HERE.
Price $7.99
Alien flora 33 by Dakon ARG
1 material
Textures-4096x4096
Poly--3772
Tris--7370
Verts--3709
One prefab
Rigging
2 animations:
Idle-1
Idle-2
PBR textures:
AO, Color, Normal, Rough, Metalness.
Alien flora can be used in most fantasy RPG, FPS or space simulators.
Some parts of the model can be hidden in the editor.
The model can be placed in any static pose in the editor.
Use rigging to create many different static poses.
Price $20.00
Toon Vehicles Variety: 15 Cars with 10 Colors, Matcap Magic by DOGANINDS
- Mobile-Friendly: All car models are meticulously optimized for mobile platforms, with polygon counts ranging from approximately 1.5k to 2k triangles, ensuring smooth performance.
- Texture Usage: All car models draw their vibrant colors from a single, high-resolution 1024x1024 texture, optimizing performance without compromising visual quality.
- User-Friendly: Easily customizable with a toggleable mesh outline for in-game adjustments.
- Atmospheric Enhancement: Includes an additional Gradient SkyBox shader to elevate the overall game atmosphere.
- Distinctive Styles: Each car model boasts a unique and captivating style, providing visual diversity for your game.
- Versatile Application: Suitable for a wide range of game genres, from racing simulations to open-world adventures.
The "Toon Vehicles Variety" package is designed with efficiency, performance, and versatility in mind and is compatible with various versions of the Unity game engine. It serves as an excellent addition to any Unity project, particularly those targeting mobile platforms, while ensuring high-quality visuals and seamless gameplay.
Hey developers!
The "Toon Vehicles Variety" package presents a comprehensive solution to infuse allure and dynamism into your Unity game project. This extraordinary package offers a diverse collection of 15 unique car models, each perfectly complementing your game's visual palette with 10 distinct colors.
Key Features:
- Mobile-Optimized Models: Each car model has been meticulously optimized for mobile platforms, ensuring seamless performance with polygon counts ranging from approximately 1.5k to 2k triangles.
- Unified Texture Brilliance: All car models draw their vibrant colors from a single, high-resolution 1024x1024 texture, delivering both top-notch performance and stunning visual appeal.
- Customizable Mesh Outlines: Car models come equipped with a convenient toggle for mesh outlines, granting you full control over their in-game appearance.
- Matcap Magic via Toon Matcap Shader Graph: Infuse your car models with an irresistible, stylized charm using the Toon Matcap shader graph, turning them into visual masterpieces that enhance your game's overall aesthetics.
- Atmospheric Brilliance with Gradient SkyBox Shader: Elevate your game's ambiance with an additional Gradient SkyBox shader included in this package, setting the stage for unforgettable gaming experiences.
- Distinctive Car Models: Every car in this collection radiates a distinctive and captivating style, ensuring that your game effortlessly stands out and leaves a lasting impression on players.
With "Toon Vehicles Variety," you acquire a potent asset to elevate the visual quality of your mobile games and craft a truly immersive gaming adventure. Regardless of your game's genre, this package empowers you to effortlessly enhance and customize your project.
Price $20.00