Medieval Library Props v.02 by NaBee
Number of Unique Meshes: 61
Total Polys Count: 27,963
Number of Materials: 27
Number of Textures: 98
Texture Resolutions: 1K, 2K
Supported Development Platforms: PC
This Product is Made with Universal Render Pipeline
This product contains Medieval Library Props
Price $12.99
Hunter - URP Character by GNMS
Number of textures: 3
Texture dimensions: 2048x2048
Triangle count of
- Hunter character: 16086
- Blade: 352
Number of meshes: 2 (Character + Blade)
Number of prefabs: 1 (Hunter)
Rigging: Yes
Animation count: 5
Animations (all Humanoid):
- idle
- attack_01_swing
- attack_02_swing
- attack_03_stab
- attack_04_flip
UV mapping: Yes (UV0, UV1)
LOD information: None
1 material based on a custom Shader Graph:
- uses an Albedo texture
- uses a Flame Mask texture to define where flame effect is visible
- uses a Flame texture to define the shape of scrolling flame effect
A hunter character who has the power of enormous heat, a blade to encounter any foes, and an energetic attack combo. He has 5 main animations (idle, swing1, swing2, stab, flip).
This asset is compatible only with URP.
The character has an animated Material that works based on a Shader Graph asset.
The material possesses an HDR emission property, which means you can leverage a Bloom post-processing effect.
The character model is rigged and imported as a humanoid.
The character has a blade model attached to his hand. The blade has the same material as the character model. The material uses 3 textures (albedo, flame mask, and flame).
So, there are 2 models, 1 skeleton, 1 material, and 3 textures in total.
Price $4.99
Lowpoly Cars by MHK3dArt
Number of textures: 1
Texture dimensions: 512 * 512
Polygon count of
Car 1:645
Car 2:1295
Car 3:1363
Car 4:1262
*Vertx
Minimum polygon count: 645
Maximum polygon count: 1363
Number of meshes/prefabs :4
UV mapping: Yes
In this package, there are 4 attractive low poly cars with a well-designed topology. Also, these cars have the ability to animate the wheels or customize them because most of the parts are designed separately.
Price $15.00
TDG Hotel Room I by Theory Digital Games
Meshes: 59
Prefabs: 66
Polys: 36 - 302 per prop
UV Mapping: Yes
Textures: 2k PBR
A corner hotel room, complete with everything you'll need for that trip scene.
- Complete interior room setup
- Furniture - Bed, Desk, Storage unit, nighttables, armoire, mini-refrigerator
- Utility Items - Lightswitch, Outlets, Thermostat, TV with Remote, Vents
- Complete bathroom with shower, toilet and vanity
- Lamps and lights
- Functional components - Blinds can be opened and closed. Drawers and cabinets open
Price $10.00
Endless Swipe Cards by OUMARi.dev
Endless Swipe Cards helps you build beautiful swiping cards using the Unity UI system.
Unlike many other Swipe solutions, Swipe Cards offers you the flexibility to expand on it and build even more complex mechanics.
Demos:
- Tinder Swipe
- Loading (Swipe Tips)
- Custom Information (add data randomly to the cards)
» Features Highlight «
- Swipe in 4 Direction (Up, Down, Right, and Left)
- Endless Cards
- comes with lots of demos to get you started
- Source code is clean and documented
Price $20.00
Fantasy Status Icons by Hippo
Fantasy status icons for your role play games. They perfectly fit our assets Fantasy Heroes and Fantasy Heroes 4D.
Features
● Icons included: Bleeding, Fire, Freezing, Healing, Poison, Sleep, Speed, Stun
● Icon size is 256x256 px
Please rate ★★★★★ my asset if you like it and leave a review! Your feedback inspires me for creating new assets and updating existing ones. Thanks and good luck with your projects!
Price $0.00
Daily (Time Based) Rewards v2.0 by Gley
Key Features:
- Increase the retention of your game by using Daily Rewards and Time Based rewards.
- Contains Timer buttons and Calendar popup rewards.
- Easy to use and display with a single line of code.
- Automatically adjusts resolution for both Landscape and Portrait mode.
- All setup is done in a Settings Window.
- Supports any number of days.
- Customizable time between consecutive rewards.
- First day can be open or not by default, based on settings.
- Full commented code, popups and demo scenes included.
- Works on all supported Unity platforms.
Compatible with the following visual scripting tools:
Faster support:
For detailed instructions check the Documentation
Demo:
Package is not fully compatible with v1.x.x. See the Upgrade Guide
If you are interested in other assets made by GLEY visit our Asset Store Page
Price $30.00
M67 (Hand Grenade - 1) by Not Good Enough
Note - This pack contain both Separate Parts Model ( 10000 - 12000 polygon) and Low Poly(less than 7000 polygon) Models, This also contain 3 SKINS
Number of Unique Meshes: 16
Poly Count (Separate Parts)
- Grenade Body - 2388
- Safety Lever - 1288
- Fuse - 2214
- Detonator - 1276
- Pull Ring - 940
- Safety Pin - 206
- Spring - 548
- Spring Holder - 124
- Stricker - 1112
- StrickerBolt - 764
- Washer - 512
When combined all models - 11372
Poly Count (Low Poly Models)
- Grenade Body - 1886
- Safety Lever - 1148
- Fuse - 1018
- Pull Ring - 940
- Safety Pin - 206
When combined all LP models - 5098
LODs: (Yes)
Number of Materials and Material Instances: Material - 1, Material Instances - 4
Number of Textures: 12 (Base, Normal, ORM)
Texture Resolutions: 4k
This is made in a PBR pipeline, well suited for both quality projects and simpler projects with a focus on optimization and performance. this pack can be used for AAA and Low-End Project
Price $4.99
Shouwa Town Model v2 vol2 by FUNSET
prefab size 776
mesh size 740,Triangles 40-15300
Material size 45
Texture size 70, 2k 46, 1k 24
This asset partially uses assets included in ShouwaTownModeruset v1 (vol1-3) and ShouwaTownModeruset v2-vol1.
Shouwatownmodel/
prefab size 101
model size 102,tris 12-15320
material size 36
texture size 67 (1k 55, smaller 12)
ShouwaTownModelSetV2/
prefab size 275
model size 266, tris 26-5935
material size 64
texture size 100(2k 31 ,1k 41, smaller 28)
This asset is a model set that allows you to assemble commercial buildings and housing estates in the style of the 1980s. Many of the buildings in vol2 are divided into parts according to common standards for columns, walls, and floors, so you can customize even the interior.
Compatible with the town generation asset Fantastic City Generator.
https://assetstore.unity.com/packages/3d/environments/urban/fantastic-city-generator-157625
If you have Fantastic City Generator (FCG), you can automatically generate a vast town by using it together with an FCG compatible sample model.
VRchat Demo
https://vrchat.com/home/launch?worldId=wrld_16711194-8817-445a-8346-57eea9fa5853
Price $45.00
Pixel Guns 3D: Low Poly Guns by Indian Ocean Assets
- Number of textures: 5
- Texture dimensions: 32x32 px
- Polygon Count: ~5000
- Number of prefabs: 30
🔫 Pixel Gun 3D 🔫
◼ Key Features ◼
• 6 Diverse Pixel Gun Models (SMGs, ARs, Snipers, Pistols)
• Low Poly Style
• 5 Different Variants for every Pixel Gun (Aqua, Green, Blue, Purple, Orange)
• AR / VR Support
• Android / IOS Support
• Highly Optimized
◼ Assets ◼
• 30 Pixel Gun Prefabs
• Demo Scene
• Different Materials and Textures for Pixel Guns
• Documentation
◼ Contact Support ◼
• Support Mail : indianoceanassets@gmail.com
✅Updatable Asset
Pixelated Action with Pixel Gun 3D !!! 🔫
Price $24.99
FunnyGun V3 Electric Gun by SnowyTrain
Number of Unique Meshes: 1
Collision: Yes (Auto)
Vertex Count: 10.1K
LODs: No
Number of Materials and Material Instances: 2
Number of Textures: 7
Texture Resolutions: 2048
Rigging: Yes
Animation count 16
FunnyGun V3 Electric Gun Rigging, Animations including
There is 2 Skins available
The Pistol has 6 Texture Types :
1-BaseColor
2-Roughness
3-Metallic
4-Normal
5-AO
6-Emissive
There is 16 Animations Type :
1-Fire
2-electricity power
3-electricity power2
4-electricity power3
5-electricity power4
6-electricity power5
7-electricity power6
8-Laser
9-Laser2
10-Laser3
11-Laser4
12-Laser5
13-Reload
14-Power
15-Power2
16-Power3
Feel free to rate it up if you like it
For more Products : Marketplace
For Support : snowytrain12@outlook.com
For Support : Discord
For Support : Artstation
Price $14.99
Dynamic Conversations Asset by SoyVixterDev
The main features included in this asset are:
- Node-Based Graphical Interface for creating conversations with player choices, events, custom lines, sound effects and more! You can even create custom nodes and behaviors easily by creating new nodes inheriting the Base Node classes.
- The Conversation Runner Script, which manages most of the runtime logic used by the asset and also has access to the text effects that can be added to your dialogues by using a very simple Rich Text syntax. This script supports advancing to the next line, finishing a line earlier, auto-advancing the lines after it finished typing or after the audio finishes, player choices either spawned by necessity or customly set and more!
- The Character Reveal Animation gives you many different options included with the package to add a special animation to each character when it gets added to the line, this can give a polished look to any simple interface. You can manually add custom reveal animations by adding the options, functions and logic inside the Conversation Runner Script.
- Rich Text Implementation, a very simple to use system to add text effects, change text size, change text color and more to dynamically alter the look of your dialogues and by using the syntax as follows: <effectTag:value>Your Text>. You can add custom effects by adding the functions and logic into the Conversation Runner Script's Effect Dictionary. This system is compatible with the default TextMeshPro Rich Text implementation.
- Runtime Text Replacement System, allows you to set custom tags to be replaced with text at runtime, for example replacing [PlayerName] with a value entered by the player at the start of the game. This system allows you to use Persistent and Non-Persistent data as replacements for various needs.
- The Localization System provides a simple way of handling multiple variations for each conversation asset which corresponds to a specific language. With the preferences file you can change the selected language in runtime, and running a conversation automatically selects the correct language variation when it is available. The localization system provides functions called SetLanguage and LoadLanguage, which make use of PlayerPrefs to automatically save the selected value.
- The Speaker Profile, is a scriptable object which stores information about the "character" that talks in a conversation, including typing speed, typing sound effect, character name, Font and Font size.
- The Event System included with the asset counts with 4 variations of scriptable objects for event channels, event nodes and event listeners. The system works by creating an event channel asset and then adding an event listener script into your scene, where you can assign an event channel and a set of functions to be executed when the channel gets invoked. The channels can be invoked by adding event nodes into your conversations, and as easy as that you can have custom functions running during your conversations. This system can be used for more than just conversations.
- The Sound Effect System included with the asset is a simple scriptable object which stores an array of audio clips and 2 ranges to add variability to the pitch and volume of your sound. The inspector view includes a preview button to test the sound. This system can be used for more than just conversations.
- The Preferences File included in the package has some options used on runtime or in the editor to enhance the user experience.
- These options are:
- Special Characters: refers to setting up a different wait time after certain characters, such as adding a pause after a ".". This can make your dialogues feel more polished and easier to understand.
- Color Presets: a way to set up custom colors to use with the color effect tag. It allows you to use custom names to represent colors instead of using RGBA values.
- Languages: a list of custom languages to use for each conversation asset, you can also manually set the desired default language.
- The Import & Export System provides an simple way of editing dialogues by exporting them to a CSV file and then importing it back into your proyect. This system provides a way of storing node data as text and formats it into a file that can be opened in external spreadsheet software. It even provides an attribute you can set to your custom nodes to be saved and processed when exporting.
This Asset includes many features that can be used for many different purposes, you can use this asset in RPGs, Visual Novels or even games that only feature voicelines by ignoring the text or creating your custom node.
The code is intended to be easy to expand, use the actions called by the conversation runner script to control specific sections of the display process.
The rich text system can also be easily expanded on by creating custom functions and adding them into the effects dictionary found inside the conversation runner script.
The node system created for the graphic interface can also be expanded very easily by adding custom node classes which inherit from the basic ones, and then adding the respective logic in the Conversation Runner Script.
Price $24.99
GUI Kit - Casual Fantasy by Layer Lab
⌜GUI Kit - Casual Fantasy⌟ is finally Released!
🥳 New asset launch event~!! (Save 50%) 🥳
(It will be held for 2 weeks from the release date.)
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◼ Key Features ◼
These are the casual style UI elements and icons needed for mobile games.
• It comes with an item icon.
• Sliced elements, White elements : Size and color can be customized.
(Coding and animation are not included.)
◼ Assets ◼
• 560+ sources as PNG
• 50 item icons (256x256, 512x512)
• Fonts included
• PSD included
*Important : Not included in the PSD : Icons, backgrounds, Character
• Prefabs (x 192)
Buttons, Frames, Labels, Popups, Sliders, UI_Etc, DemoScene_Panels
• Demo Scene (x 15)
LobbyTutorialMessage, PopupRate, LobbyMain, LobbyManu, LobbyUserInfo, OfflineReward, CharacterList, EquipmentPopupDetail, Equipment, Character, Mission, Reward, BattleVS, Setting, ItemIcons
LayerLab's Popular GUI Assets
LayerLab's Popular 3D Assets
Follow us for updates and news
Web | Facebook | Dribbble | Vimeo | Email
Price $24.99
The Amazing Arena Scenarios | Vol 2 Shrine by Rising Sun Studio
A complete scenario with a center stage area for "Teamfight Tactics" type of games, or similars.
No Custom made Shaders. Just native Unity shaders are used in this pack (The standard URP Materials).
Very Light Weighted.
Scene is Editable.
19 Prefabs: Arena Walls, Torii Gates, Tall Grass, Tall Flowers, Sakura Trees, many type of Rocks, Vases, Plants.
Tileable Textures for Terrain: 2 types of Grass alone and Grass with flowers, Dirt and Dirt with stones (6 total).
Hope you like it!
Have Fun!
Price $9.50
SuperZombie6 by Andryuha1981
In order to demonstrate the quality of the product, this model will be sold for a month with a 70% discount
Textures pack map 4096x4096 and 2048x2048
three skins
18 materials
61 textures
The model contains 28 animations
attack (x6)
walking (x4)
running (x2)
Straif LR (x2)
idle (x6)
death (x4)
gethit(x4)
faces 17795
verts 20490
tris 35105
Price $20.00
Stylized Fantasy Spawn Of Corruption by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Prefabs: 6(3 PC Prefabs & 3 Mobile Prefabs)
Vertex Count: 7,438
Triangle Count: 12,432
Number of Textures: 6
Texture Resolutions: 2048x2048
Number of Materials: 6(3 PC shaders & 3 Mobile shaders)
Number of Animations: 43
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
Various color materials and Modular Parts for wide color customization included!
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Map
- 1 Smoothness Map
- 1 Emissive Map
Choose between different styles:
- Green Spawn Of Corruption
- Red Spawn Of Corruption
- Yellow Spawn Of Corruption
ANIMATIONS LIST:
- Idle
- Idle01
- Death
- Emote_Talk
- Emote_Laugh
- Emote_Sit_Start
- Emote_Sit_Loop
- Emote_Sit_End
- Emote_Sleep_Start
- Emote_Sleep_Loop
- Emote_Sleep_End
- Combat_Roar
- Combat_Unarmed_Ready
- Combat_Unarmed_Attack
- Combat_Unarmed_Attack01
- Combat_Unarmed_Attack02
- Combat_Unarmed_Attack03
- Combat_Unarmed_Hit
- Combat_Unarmed_Dodge
- Combat_Stun
- Spell_Forward_Start
- Spell_Forward_Loop
- Spell_Forward_End
- Spell_Up_Start
- Spell_Up_Loop
- Spell_Up_End
- Jump_Start
- Jump_Loop
- Jump_End
- Run_Forward
- Run_Backwards
- Run_Left
- Run_Right
- Walk_Forward
- Walk_Backwards
- Walk_Left
- Walk_Right
- Swim_Idle
- Swim_Death
- Swim_Forward
- Swim_Backwards
- Swim_Left
- Swim_Right
Price $19.99
Animated Rhinoceros Rhino by made-cg
- The scene includes 1 rigged and animated low-poly rhinoceros model .
- The model has 1496 polygons.
- 3 textures 3 different colors. Size are 512*256.
- 7 animations :
- attack: 32 frames
- die: 92 frames
- idle01: 72 frames
- idle02: 60 frames
- hit: 35 frames
- run: 24 frames (loop)
- walk: 36 frames (loop)
- UV mapping: Yes
Price $6.99
Animated Lizard by made-cg
- The scene includes 1 rigged and animated low-poly lizard model .
- The model has 894 polygons.
- 2 textures 2 different colors. Size are 512*512.
- 11 animations :
- attack01: 34 frames
- attack02: 30 frames
- attack03: 34 frames
- attack04: 25 frames
- attack05: 32 frames
- die: 80 frames
- idle01: 16 frames
- idle02: 60 frames
- eat: 50 frames
- run: 16 frames (loop)
- walk: 16 frames (loop)
- UV mapping: Yes.
Price $6.99