Airport Planes and Flight Crew Pack by Hayq Art
Number of textures: 21
Texture dimensions: 512 x 512, 1024 x 1024, 2048 x 2048
Minimum polygon count: 12
Maximum polygon count: 5142
Number of meshes/prefabs: 146 prefabs
Rigging: Yes
Experience the captivating world of aviation as you delve into the roles of skilled pilot and welcoming stewardess with our fully rigged 3D models, designed to enhance flight simulations and aviation-themed creations.
Elevate your scenes with a meticulously detailed 3D airport environment with toon shader. From bustling terminals and runways to control towers and aircraft hangars, each element captures authenticity. Witness passengers boarding, luggage handling, and planes taxiing for takeoff, all against the vibrant backdrop of an airport in action.
Inside the Air Travel Adventures pack with over 70 models, explore an array of props and accessories that breathe life into your airport scenes. From boarding gates and security checkpoints to baggage carousels, check-in counters, and departure lounges, these thoughtfully crafted assets encompass every aspect of the airport experience.
CONTACT US ⬇️
contact@hayqart.com
FOLLOW US ⬇️
Website | YouTube | Instagram | LinkedIn | Discord |
Price $16.99
History of the Development of Max
Preparation for Panel Session at OpenSimulalator Community Conference 2023: Max – New Free Mesh bodies for OpenSim Avatar – History of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels.
Further resources for the Max, Maxine and Maxwell mesh avatars are available at https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/
Timeline
- 2017 – Shin Ingen creates original Ruth 2.0 and Roth 2.0 avatar meshes in ZBrush. https://github.com/ingen-lab/Ruth
- 2019 – Fred Beckhusen creates GitHub RuthAndRoth organization to improve open source community management of the project with Ada Radius, Ai Austin and Serie Sumei as administrators. https://github.com/RuthAndRoth
- 2019 – Ruth 2.0 RC#2, Ruth 2.0 RC#3 and Roth 2.0 RC#1 resources archived as branches in https://github.com/RuthAndRoth/Ruth
- 2019 – Ruth2 v4 and Roth2 v2 released by GitHub RuthAndRoth organization into OpenSim and Second Life. https://github.com/RuthAndRoth/Ruth2 and https://github.com/RuthAndRoth/Roth2
- 2022 – Ada Radius, Kayaker Magic and Tom Ernst explore details of viewer data for avatars as basis for Max. https://github.com/New-Media-Arts-New-Viewer-Avatar
- 2023 – Max, Maxine and Maxwell project underway. https://github.com/RuthAndRoth/Max
RuthAndRoth GitHub Organization
In 2019 Fred Beckhusen created the GitHub RuthAndRoth “organization” as a shared community umbrella to improve open source community management of the project. Ada Radius, Ai Austin and Serie Sumei continue to act administrators.
Github Organization: https://github.com/RuthandRoth
There are several code and resource repositories available:
- Ruth – the original Ruth 2.0 RC#2 and RC#3 and Roth 2.0 RC#1 resources with Git archival branches for the releases.
- Ruth2 – female mesh avatar – Ruth2 v4.
- Roth2 – male mesh avatar – Roth2 v2.
- Extras – attachments and resources of interest for open source avatars.
- Skins – open source skins.
- Reference – archive of Second Life and OpenSimulator avatar-related reference files.
- Max – repository for the new Max, Maxine and Maxwell avatars.
A simple management approach to code and resource contributions and preparation of releases is taken at present. There is a “Contrib/<name>> which any creator may establish and into which they can commit their own contributions. Hence they can make them available to the community for testing and feedback.
Repository issues can be raised for discussion and a repository “Wiki” allows for useful documentation. Social media channels, in particular via Discord, are available to discuss developments, testing, etc.
Ruth2 v4 and Roth2 v2
The current versions of the RuthAndRoth avatars are Ruth2 v4 and Roth2 v2. The previous versions were called Ruth 2.0 RC#1, RC#2 and RC#3 and Roth2 RC#1 vu are now referred to as Ruth2 v1, v2 and v3 and Roth2 v1.
Due to changes in Blender and add-ins for handling Bento rigged mesh avatars (Avastar and Bento Buddy) the original Ruth2 v4 and Roth2 v2 dev kits are no longer functional, though the original Collada DAE exports remain valid in both Second Life and OpenSim. Clothing options, particularly for the male Roth2 v2 are very limited.
Facilities on the OpenSim OSGrid RuthAndRoth Region
An OpenSim community region on OSGrid called “RuthAndRoth” is available to allow any user on any grid that implements the “Hypergrid” protocol to get in-world prepared resources and boxed releases. There is a Second Life marketplace also called “RuthAndRoth” for boxed release items. An avatar “RuthAndRoth Resident” exists in both OpenSim (on OSGrid) and Second Life to “own” the canonical version of each released item.
The OpenSim OSGrid RuthAndRoth region has shelving which contains the release boxes as well as clothing and other useful items. A platform includes teleport boards to other compatible clothing providers.
Also on the OSGrid RuthAndRoth region is a platform equipped with extensive testing facilities for animations and mesh quality checks via dance poses and a wide variety of pose stands.
Resources and Social Media
Note not all of the resources below by any means will contain Max, Maxine or Maxwell relevant content at this early stage, but the links are here for possible future use.
- GitHub:
- Github Organization: https://github.com/RuthandRoth
- Github Repository: https://github.com/RuthandRoth/Max
- Social Forums and Discussion:
- Discord Discussion Forum: RuthAndRoth [See channel #max] [Invite]
- MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
- Second Life:
- Second Life Group: “RuthAndRoth” (free to join) – Group name place holder.
- Second Life Group: “Ruth and Roth Community” (free to join) – Most active and recommended for use.
- Second Life Marketplace Store: RuthAndRoth (ensure “Adult” content is allowed)
- OpenSim:
- OSGrid Inworld Location: hop://hg.osgrid.org:80/RuthAndRoth/134/124/26
- OpenSimulator Community Conference (OSCC) Grid Location: hop://cc.opensimulator.org:8002/OSCC%20Shopping%20Zone/256/242/86
- OSGrid OpenSim Group: “RuthAndRoth” (free to join)
- OpenSim Kitely Market: RuthAndRoth Store (products not currently listed)
Previous Core Contributions to Ruth2 and Roth2 Avatars
- Original Ruth 2.0 RC#1, RC#2 and RC#3 and Roth 2.0 RC#1 meshes modelled in Zbrush by Shin Ingen with rigging and vertex weight maps by Ada Radius.
- GitHub Repository management and testing by Fred Beckhusen, Outworldz LLC (Ferd Frederix), Ai Austin and Serie Sumei.
- Revised mesh, rigging and vertex weight maps by Ada Radius.
- Improvements to feet meshes by Sundance Haiku and Curious Creator.
- Fingernails and toenails by Sundance Haiku.
- UV map is CC-BY Linden Lab.
- HUD mesh, textures and scripts by Serie Sumei using modifications to original scripts by Shin Ingen and nail enhancements by Sundance Haiku.
Previous Contributors to Ruth2 v4 and Roth2 v2 Development (18)
-
Ada Radius
Ai Austin
Chimera Firecaster
Duck Girl
Elenia Boucher
Fred Beckhusen
Fritigern Gothly
Joe Builder
Kayaker Magic
Lelani Carver
Leona Morro
Linden Lab
Mike Dickson
Noxluna Nightfire
Sean Heavy
Serie Sumei
Shin Ingen
Sundance Haiku
Contributors to Max (8)
-
Ada Radius
Ai Austin
Curious Creator
Kayaker Magic
Linden Lab
Serie Sumei
Sundance Haiku
Tom Ernst (aka Owl Eyes)
Max, Maxine and Maxwell
The new underlying avatar created directly in Blender by Ada Radius is called “Max” which can be morphed into female and male variants called “Maxine” and “Maxwell”. The avatar armature is refined via research on the character folder in Second Life/OpenSim viewers https://github.com/New-Media-Arts-New-Viewer-Avatar.
Stylized Halloween Pack #2 by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Characters: 5
Number of Prefabs: 40(20 PC Prefabs & 20 Mobile Prefabs)
____________________________
Triangle Count of characters:
- Cat- 11,502
- Owl- 15,272
- Pumpkin Creature- 11,526
- Puppy- 15,008
- Ghost- 8,972
____________________________
Number of Textures: 26
Texture Resolutions: 2048x2048
Number of Materials: 40(20 PC shaders & 20 Mobile shaders)
Number of Animations:
- Cat- 36
- Owl- 18
- Pumpkin Creature- 43
- Puppy- 36
- Ghost- 28
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
This package is designed for stylized / fantasy games. This creature pack is well detailed and can be used for First and Third Person camera.
Various color materials for wide color customization included!
Features:
PBR Stylized Material:
- 20 Hand-painted Diffuse Maps
- 5 Normal Maps
- 5 Metallic& Smoothness Maps
- 5 AO Maps
- 11 Emissive Maps
Choose between different styles:
- Ghost Halloween Cat
- Green Halloween Cat
- Grey Halloween Cat
- Purple Halloween Cat
- Ghost Halloween Puppy
- Green Halloween Puppy
- Grey Halloween Puppy
- Purple Halloween Puppy
- Blue Halloween Ghost
- Green Halloween Ghost
- Grey Halloween Ghost
- Purple Halloween Ghost
- Blue Halloween Owl
- Green Halloween Owl
- Grey Halloween Owl
- Purple Halloween Owl
- Blue Pumpkin Creature
- Green Pumpkin Creature
- Orange Pumpkin Creature
- Purple Pumpkin Creature
Price $59.99
Second Life – Halloween 2023 – Voodoo In New Orleans
The haunted wastelands of New Orleans. Warning: magic and hoodoo remain here, even after the people are gone! Enjoy yourself at the theme park, tour the Garden District, party on Bourbon Street, solve the escape room, or become lost in the swamp. There is an adventure everywhere.
https://secondlife.com/destination/voodoo-in-new-orleans
http://maps.secondlife.com/secondlife/Halloween%20Experience/237/226/26
Lost Child Nanny by Dary Palasky
Number of textures: 91
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 33717
Maximum polygon count: 33717
Number of meshes/prefabs: 3x7
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- Separate mesh parts
- 60 Face blend shapes/morph target
- 8 ready-made facial emotions
- Morph target Transformation
- Cloth physics simulation
- Blood mask:
- Face 8
- Hands 1
- Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
- Has Humanoid Rig
Polycount:
- Polygons: 33717
- Vertices: 40350
- Triangles: 59496
Price $120.00
BUNDLE-5 Sci-Fi Heavy Station Kit by DOTTEAM
BUNDLE-5 Sci-Fi Heavy Station Kit
allows you to get the following assets from DOTTEAM:
📌 Sci-Fi Heavy Station Kit BASE AUGMENTED
📌 Sci-Fi Heavy Station Kit COLONY AUGMENTED
📌 Sci-Fi Heavy Station Kit HANGARS AUGMENTED
📌 Sci-Fi Heavy Station Kit DUGOUT AUGMENTED
📌 Sci-Fi Heavy Station Kit POWER-UPS AUGMENTED
https://assetstore.unity.com/packages/3d/props/sci-fi-heavy-station-kit-power-ups-augmented-224038
These assets, if purchased separately, cost a total of $280
✔️ BUYING THIS BUNDLE SAVES YOU $140 (50%) ✔️
🔍 After purchasing the bundle, you can use the provided links to "BUY" the specified assets for $0. It is a good idea to do this immediately after purchasing the bundle. 🔍
The bundle contains a PDF file BUNDLE-5.pdf that contains this information with links to the specified assets.
😎 In addition, the bundle itself contains a bonus model of the symbolic box in the Sci-Fi style. You are free to use it in your projects. 😎
Price $139.99
BUNDLE-4 Sci-Fi Heavy Station Kit by DOTTEAM
BUNDLE-4 Sci-Fi Heavy Station Kit
allows you to get the following assets from DOTTEAM:
📌 Sci-Fi Heavy Station Kit BASE
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-base-49151
📌 Sci-Fi Heavy Station Kit COLONY
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-colony-147103
📌 Sci-Fi Heavy Station Kit HANGARS
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-hangars-56427
📌 Sci-Fi Heavy Station Kit DUGOUT
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-dugout-195678
📌 Sci-Fi Heavy Station Kit POWER-UPS
https://assetstore.unity.com/packages/3d/props/sci-fi-heavy-station-kit-power-ups-221441
These assets, if purchased separately, cost a total of $140
✔️ BUYING THIS BUNDLE SAVES YOU $70 (50%) ✔️
🔍 After purchasing the bundle, you can use the provided links to "BUY" the specified assets for $0. It is a good idea to do this immediately after purchasing the bundle. 🔍
The bundle contains a PDF file BUNDLE-4.pdf that contains this information with links to the specified assets.
😎 In addition, the bundle itself contains a bonus model of the symbolic box in the Sci-Fi style. You are free to use it in your projects. 😎
Price $69.99
Dinosaurus Mini Pack with Babies by GrigoriyArx
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader.
There are 2 demo scenes here. One for controlling all the dinosaurs through the UI, and the second where all the dinosaurs are assembled from prefabs and controlled from the keyboard; in the editor you can control any of the dinosaurs separately during playback.
More models You can get here:
All dinosaurs have a very small polycount, and are great for mobile applications and hyper casual games.
For all, 1 material and 1 texture are used (diffusion only).
Each dinosaur has a set of 16 animations:
-idle
-walk
-run
-attack
-look around
-tail attack
-jump
-jump forward
-prancing
-eat
-sleep
-sweem
-hit left
-hit right
-roll
-death
(and a little more for some)
A demo scene is included (as in the YouTube video in the description), where you can see all the animations and the opportunity to grow. And also the states of the eyes.
The asset has prefabs for each dinosaur, in which you can change the age and animations.
All dinosaurs were referenced from real prehistoric animals.
The full list is:
- Triceratops
- Brontosaurus
- T-Rex
Price $4.99
AAR Elemental Magic SFX Pack by Audio Alchemy Room
Audio Files:620
Audio Sample Rate: 48kHz/24bits
Dive into the enchanting realm of magic with AAR's Elemental Magic SFX pack, featuring an extensive collection of over 600 meticulously crafted sound effects. Unleash the primal forces of fire, water, ice, earth, lightning, and air through an orchestra of immersive soundscapes.
Each spell comes to life through expert mixing and mastering, ensuring a truly captivating auditory experience for players. To eliminate monotony, every sound effect boasts multiple variations, guaranteeing a fresh and dynamic encounter with every incantation.
Price $39.99
Key Keeper by Lil_Pupinduy
Rigged: Yes
Animated: Yes
Number of Animations: 16
- Idle
- Idle Action
- Battle Idle
- Walk
- Run
- Cast 1
- Cast 2
- Key Action
- Transition to Key Action
- Transition From Key Action to Idle
- Transition to Cast 2
- Jump In
- Jump loop
- Jump End
- Hit
- Death
Models has LODs x 4 :
Key Keeper:
LOD_0 : 13.668 verts.
LOD_1 : 9.113 verts.
LOD_2 : 6.074 verts.
LOD_3 : 4.050verts.
Portal:
LOD_0 : 4.390 verts.
LOD_1 : 3.052 verts.
LOD_2 : 2.179 verts.
LOD_3 : 874 verts.
Animation types: In-place
Number of characters: 1
Number of Prefabs: 9
Number of Materials: 8
Number of Textures: 13
Texture Resolutions: 4096 x 4096 (Character and Portals 2048 x x2048 FX )
Asset contains :
- Key Keeper ( 13.668verts. )
- Beard ( 892 verts. )
- Hair ( 825 verts. )
- Portal ( 4.394 verts. )
- Broken Portal ( 4.394 verts. )
Info:
- LODs x 4
- Textures: Color, Normal, AORM, Emissive ( 4096 x 4096 size)
Price $10.00
Orc Girl 1 by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Orc Girl. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 56568, verts 67034, tris 111712
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $89.99
Viking Man 1 by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Viking. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 56588, tris 109564, verts 78541 "Full with hood, wool, wolf head, shield and axe"
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
4 sets of textures - Body, Head, Cloth, Eyes.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $89.99
Viking Man 2 by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Viking. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 37303, tris 73652, verts 45008 "Full with body, hair, shield and axe"
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
4 sets of textures - Body, Head, Cloth, Eyes.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $79.99
Timed Rewards by Pleebie Jeebies
- This asset utilizes C# code to control the Timed Rewards UI and uses PlayerPrefs to record and store the data required to remember what users have or haven’t done. Because of this, it should be noted that clearing PlayerPrefs will effectively reset the data which will cause the Timed Reward system to restart. This is by design and is used for app updates or reward rollovers
- Detailed documentation provided in PDF or WEB form to aid in any setup required
- All code is well documented and variables have been given detailed tooltip information to aid in any configuration process
- Prefabs and code samples are provided where necessary to get started
- Efficient and optimized code suited for any type of development
- Supported and tested on Unity LTS versions 2020 and higher
The Pleebie Jeebies Timed Rewards asset offers developers a simple to use and feature-rich approach to a user reward system. Simply drag and drop in to a scene, setup the desired rewards for users, and the asset takes care of the rest.
Main features:
- Build a list of rewards for users to collect on a custom set time interval
- Feature-rich script allows personalization of the reward system as desired (see the documentation or next section for specific details)
- Detailed documentation provided in PDF or WEB form to aid in any setup required
- Open source code to allow custom method calls or any personalization
- UI sprites provided to be personalized for any color scheme
- Generic prefabs given to aid in the setup process
- All UI panels optimized for any resolution and orientation
- All code is efficient, optimized, and well documented making this asset excellent for any type of development
- Variables have been given detailed tooltip information to aid in any configuration process
Specific Features:
- List of rewards can be as many as desired to be rewarded on any time period
- Sample reward types are provided to display reward collection
- Custom reward method calls to allow collection of any type of reward, even blank ones
- Decide if users should be punished when a Timed Reward is missed by missing that reward, resetting all rewards, or pausing reward progress
- Decide if the Timed Rewards UI should popup at program start
- Set a start date and/or stop date so rewards can't be claimed before or after the set dates
- Ability to reset user progress and gain all new rewards by an updated app version
- Ability to reset rewards after all are claimed or missed
- Make a first reward free to the user or have to wait
- Decide if the claim button should claim all available rewards
- Customize or turn off the text popups like when a reward is claimed
- Ability to have a separate panel which shows when a reward is available
- Ability to display icons over the rewards to represent if the are locked, unlocked, claimed, or missed
Also Includes:
- 3 demo scenes to test all the features this asset has to offer
- Several prefabs which are ready-to-use in any scene
- Extra sprites in white allowing quick color changes in the inspector
- Some TextMesh Pro title presets
If you have any questions, a request, or something isn't working please don't hesitate to contact us at: support@pleebiejeebies.com
Price $15.00
Samurai Boss 2 by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Samurai Boss 2. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 50979, tris 100020, verts 56389 "Full model with hair, weapons, clothes"
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
The model has additional bones. "Sam_Toga, Sam_Toga1,Sam_Toga1_1,Sam_Toga1_2,Sam_Toga1_2", "Sam_TogaLt, Sam_TogaLt1, Sam_TogaLt1_1, Sam_TogaLt1_2", "Sam_TogaRt, Sam_TogaRt1, Sam_TogaRt1_1, Sam_TogaRt1_2", "Sam_Manuscri_1, Sam_Manuscri_1_1,Sam_Manuscri_1_2,Sam_Manuscri_1_3", "Sam_Manuscri_2, Sam_Manuscri_2_1,Sam_Manuscri_2_2,Sam_Manuscri_2_3"
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $79.99
Mafia Boss Man by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Mafia Boss. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 34825, tris 68728, verts 37445 - Body with full set of clothes
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $44.99
Russian Modern Soldier by Alpen Wolf
Number of textures 11
Number of Materials 10
Texture dimensions 4096
Polygon count 5121
Number of meshes 1
Number of prefabs 10
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
5121 polygons 2587 vertices.
PBR textures:
army_man_01_Albedo...army_man_10_Albedo, army_man_MetallicOcclusionSmoothness, army_man_Normal (4096x4096)
Price $14.99
WW2 US Soldier by Alpen Wolf
Number of textures 19
Number of Materials 8
Texture dimensions 4096, 2048
Polygon count 38187
Number of meshes 8
Number of prefabs 8
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
38187 polygons 22195 vertices.
PBR textures:
body_Albedo, body_MetallicOcclusionSmoothness, body_Normal (4096x4096)
boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal (4096x4096)
equipment_Albedo, equipment_MetallicOcclusionSmoothness, equipment_Normal (4096x4096)
defence_Albedo, defence_MetallicOcclusionSmoothness, defence_Normal (4096x4096)
helmet_Albedo, helmet_MetallicOcclusionSmoothness, helmet_Normal (4096x4096)
jacket_Albedo, jacket_MetallicOcclusionSmoothness, jacket_Normal (4096x4096)
pant_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal (4096x4096)
hair_AlbedoAlpha (2048x2048)
Price $59.99
US Modern Soldier B by Alpen Wolf
Number of textures 12
Number of Materials 6
Texture dimensions 4096
Polygon count 39783
Number of meshes 8
Number of prefabs 8
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
39783 polygons 20674 vertices
PBR textures:
armor_Albedo, armor_MetallicOcclusionSmoothness, armor_Normal (4096x4096)
clothing_Albedo, clothing_MetallicOcclusionSmoothness, clothing_Normal (4096x4096)
details_Albedo, details_MetallicOcclusionSmoothness, details_Normal (4096x4096)
head_Albedo, head_MetallicOcclusionSmoothness, head_Normal (4096x4096)
Price $59.99