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Rika 2D Animated Spine Character(Prime Series) by Gamelauncher Studio

Asset Store newest packages - 2026, January 15 - 14:40
Rika | 2D Animated Character (Spine Included) Fully rigged and beautifully animated character perfect for platformer, shooter, runner, and other 2D games.

You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.

  • Unique & Appealing Character Design – Highly polished and ready-to-use character.
  • 46 Detailed Animations – Covering every essential action for each weapon and character state.
  • Unity Prefab – Easily preview and integrate animations.
  • Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
  • Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.

Animation List (46 Total):

  • Block
  • Block_Hit
  • Celebration
  • Climb_Down
  • Climb_Idle
  • Climb_Up
  • Crouch_Idle
  • Crouch_Walk
  • Edge_Climb
  • Edge_Idle
  • Falling
  • Floor_GetUp
  • Floor_Idle
  • Gun_Reload1
  • Gun_Reload2
  • Gun_Shoot
  • hitBig
  • Hit_1
  • Idle
  • Idle_Tired
  • Jump
  • jump_2
  • jump_3
  • Land
  • Machine_GunReload
  • Machine_GunShoot
  • meleeSwing3-fullBody
  • Melee_Swing1
  • Melee_Swing2
  • Pull
  • Pull_Idle
  • Punch_1
  • Punch_2
  • Punch_3
  • Push
  • Push_Idle
  • Roll
  • Run_1
  • Run_2
  • Skid
  • Swim
  • Swim_Idle
  • Walk
  • Walk_2
  • Wall_Idle
  • Wall_Jump

Love what you see? Check out our other items. Thank You

■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.

📰 Follow us for updates and news!

Official Website | Youtube | Instagram | Facebook | Linkedin | Email


Price $15.00

Ryker 2D Animated Spine Character(Prime Series) by Gamelauncher Studio

Asset Store newest packages - 2026, January 15 - 14:35
Ryker | 2D Animated Character (Spine Included) Fully rigged and beautifully animated character perfect for platformer, shooter, runner, and other 2D games.

You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.

  • Unique & Appealing Character Design – Highly polished and ready-to-use character.
  • 46 Detailed Animations – Covering every essential action for each weapon and character state.
  • Unity Prefab – Easily preview and integrate animations.
  • Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
  • Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.

Animation List (46 Total):

  • Block
  • Block_Hit
  • Celebration
  • Climb_Down
  • Climb_Idle
  • Climb_Up
  • Crouch_Idle
  • Crouch_Walk
  • Edge_Climb
  • Edge_Idle
  • Falling
  • Floor_GetUp
  • Floor_Idle
  • Gun_Reload1
  • Gun_Reload2
  • Gun_Shoot
  • hitBig
  • Hit_1
  • Idle
  • Idle_Tired
  • Jump
  • jump_2
  • jump_3
  • Land
  • Machine_GunReload
  • Machine_GunShoot
  • meleeSwing3-fullBody
  • Melee_Swing1
  • Melee_Swing2
  • Pull
  • Pull_Idle
  • Punch_1
  • Punch_2
  • Punch_3
  • Push
  • Push_Idle
  • Roll
  • Run_1
  • Run_2
  • Skid
  • Swim
  • Swim_Idle
  • Walk
  • Walk_2
  • Wall_Idle
  • Wall_Jump

Love what you see? Check out our other items. Thank You

■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.

📰 Follow us for updates and news!

Official Website | Youtube | Instagram | Facebook | Linkedin | Email


Price $15.00

SFXCreator by Bloompire

Asset Store newest packages - 2026, January 15 - 14:31
The ultimate 8-bit sound tool. Create 8-bit and 16-bit retro SFX with 15+ effects, non-destructive editing, mixing, and randomization. Export directly to WAV in seconds.

Compatibility


  • Unity Versions: Supported on Unity 2022 LTS, Unity 2023, and Unity 6+.
  • Render Pipelines: Completely Render Pipeline Agnostic. Works perfectly with Built-in, URP, and HDRP (as this is an audio/editor tool).


Workflow & Output


  • Editor-Based Workflow: SFXTrack assets store your synthesis parameters (wave data, envelopes, effects) within the Editor. To use them in your project, simply export them to WAV using the built-in export feature.
  • Universal Compatibility: Since SFXCreator outputs standard WAV files rather than relying on proprietary runtime scripts, it is 100% compatible with all Unity audio features and third-party systems.
  • Zero Vendor Lock-In: You can remove SFXCreator from your project at any time without breaking your game. Your exported .wav files will continue to work perfectly; you simply lose the ability to tweak the source parameters in the Inspector.
  • No Runtime Overhead: Because the output is a simple audio file, there is zero CPU cost for synthesis during gameplay.


Code & UI


  • Modern UI: The inspector interface is built using UI Toolkit for a future-proof, responsive, clean, and native-feeling user experience.
  • Source Code: Includes full, documented C# source code. The codebase is cleanly modularized, making it easy to extend or modify.

Homepage | Documentation | Discord


Whether you are crafting a nostalgic retro adventure, a crunchy 8-bit shooter, or rushing to finish a Game Jam prototype, this package is for you.


Inspired by the classic SFXR, SFXCreator brings that beloved workflow directly inside Unity. Stop context-switching to external tools - generate authentic chiptune sound effects without ever leaving the Editor.


Designed for speed and creativity, SFXCreator makes sound design fun. You simply pull levers, twist knobs, and tweak curves in a user-friendly UI, immediately hearing the results. It allows you to rapidly iterate and discover the perfect sound for your game without needing technical audio knowledge.



Key features:


🎹 Authentic Retro Synthesis: Specify your base sound using 10 different waveforms including classic Square, Sawtooth, Triangle, Sine, and various Noise types.


✏️ Non-Destructive Workflow: Your sounds are saved as editable Assets. Need to tweak that jump sound 3 months later? Just adjust the slider. You retain full control over your source data at all times.


🎛️ 15+ Effect Modules: Shape your retro masterpieces with modules like Bitcrush, Frequency Modulation (FM), Vibrato, Flanger, and Arpeggio.


🎼 Advanced Layering: Mix several SFXTrack assets into a single sound effect. You can arrange them on a timeline, adjust their timing, and blend their volumes to create complex, multi-layered audio.


🎲 Instant Inspiration: Use the Mutation and Randomize buttons to endlessly spawn variations. Perfect for populating your world with unique audio in seconds.


💾 WAV Export: Export your final assets to standard .WAV files to use them in your game or share them with others.


🔊 Real-time Preview: Hear every change instantly as you adjust the parameters.


📦 Preset Library: Includes a library of retro staples (Coin Pickup, Laser Shoot, Explosion, Hurt) to get you started.



Extensive documentation:


📖 Comprehensive Online Documentation covering every module, parameter, and concept. 


🧠 "Sound Theory" Primer to help beginners understand waves, frequencies, and envelopes. 


🎓 In-Depth Tutorial Series: A step-by-step guide that walks you through creating 5 distinct sound effects with increasing difficulty—from a basic laser zap to a complex, multi-layered thunder spell. 


💻 Full Source Code included.



Turn your game's audio from "silent" to "iconic" in seconds. Get SFXCreator today!


Price $9.99

Old wooden table by 32cm

Asset Store newest packages - 2026, January 15 - 14:26
Pack of two old round tables

Total tris 6000. 3000 verts.

Textures 11 (4096p)

Meshes 1

Prefabs 2

Pack of old round tables. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 diffetent objects.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.

Total tris 6000. 3000 verts.

Suitable for halls, palaces, offices, bedrooms, kitchens, etc..


Price $4.99

Classic Table 1 by 32cm

Asset Store newest packages - 2026, January 15 - 14:26
Pack of two classic tables

Total tris 90000. 55000 verts.

Textures 11 (4096p)

Meshes 1

Prefabs 2


Pack of classic tables. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 different objects.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.

Total tris 90000. 55000 verts.

Suitable for halls, palaces, offices, bedrooms, kitchens, etc..


Price $4.99

Round wooden table by 32cm

Asset Store newest packages - 2026, January 15 - 14:24
Pack of two round tables

Total tris 6000. 3000 verts.

Textures 11 (4096p)

Meshes 1

Prefabs 2

Pack of round tables. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 diffetent objects.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.

Total tris 6000. 3000 verts.

Suitable for halls, palaces, offices, bedrooms, kitchens, etc..


Price $4.99

Classic Commode pack by 32cm

Asset Store newest packages - 2026, January 15 - 14:24
Pack of two classic commodes

Total tris 50000. 25000 verts.

Textures 11 (4096p)

Meshes 1

Prefabs 2

Pack of classic commodes. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 different objects.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.

Total tris 50000. 25000 verts.

Suitable for halls, palaces, offices, bedrooms, etc..


Price $4.99

Classic Door pack by 32cm

Asset Store newest packages - 2026, January 15 - 14:23
Set of six classic doors

Total tris 160000. 80000 verts.

Textures 32 (4096p)

Meshes 8

Prefabs 6

Pack of classic doors. Real scale but scale as you needs. 1 material each door and 3 sets of textures for a total of 6 different doors.

Each door comes with frame, door and 2 handles in case they need to be animated.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.

Total tris 160000. 80000 verts.

Suitable for halls, palaces, offices, etc..


Price $4.99

Nusantara Stingray by Nusantara Art World

Asset Store newest packages - 2026, January 15 - 13:37
Nusantara Rays: Exotic Stingrays & Sawfish Populate your rivers and reefs with the giants of the Archipelago! This pack features 4 rigged species

Number of textures 4

Texture dimensions 1024x1024

Polygon count of

Pari Sungai Tutul 694

Pari Manta 657

Pari Hiu 762

Pari Gergaji 1.600

Number of meshes/prefabs 4

Rigging: Yes

Animation count

Animation type list swim

UV mapping: Yes

Types of materials and texture maps PBR

From the deep ocean to the murky rivers, bring the waters of Indonesia to life!

"Nusantara Rays" is a premium collection of 4 distinct cartilaginous fish species found in the tropical waters of the Indo-Pacific. This pack goes beyond the standard Manta Ray, offering unique and hard-to-find species like the legendary Sawfish and the exotic Shark Ray.

Whether you are building a realistic diving simulator, a river fishing game, or a fantasy underwater world, these assets provide the diversity your ecosystem needs.

The Collection (4 Species):

  1. Pari Manta (Manta Ray): The gentle giant of the ocean. Perfect for open water scenes and coral reef cleaning stations.
  2. Pari Gergaji (Largetooth Sawfish): A critically endangered legend. With its iconic saw-like snout, it fits perfectly in mangrove swamps, river deltas, and murky estuaries.
  3. Pari Hiu (Shark Ray / Bowmouth Guitarfish): A stunning species that looks like a hybrid between a shark and a ray. A must-have for realistic reef environments.
  4. Pari Sungai Tutul (Spotted River Stingray): A beautiful freshwater bottom-dweller with striking polka-dot patterns, ideal for jungle river biomes.

Support & Contact: Email: lentera@lentera-nusantara.com

Discover the biodiversity of Nusantara's waters today!


Price $18.00

Floating Text Engine Lite by Black Mass Software

Asset Store newest packages - 2026, January 15 - 13:24
FloatingTextEngine is a modular and easy-to-use library for creating floating text in Unity. Perfect for displaying damage numbers, status effects, or any dynamic text.

Requirements:

  • Requires TextMeshPro package

Features:

  • Chaining Behavior Design: The FloatingTextEngine offers a variety of behaviors that can be easily chained together in code to create unique visual effects. Additionally, the library includes customizable functions like Wait and DelayFor, which give you further control over the timing and flow of text animations.
  • Performance in mind: By utilizing Unity’s object pool classes, this library ensures that only the necessary game objects are created, avoiding unnecessary overhead. Reusing finished or inactive text objects improves performance, especially in more demanding environments.
  • Presets included: The included preset feature offers predefined behavior sets for common game-related effects such as critical strikes, blocks, missed attacks, and healing. These presets make it easy to implement floating text with minimal setup, while still allowing the flexibility to add custom methods as needed.

Supported OS:

  • Developed/Tested on: Windows 11
  • Unity Development done with: 2022.3.21f1
  • Package tested on Unity versions: 6000.0.48f1, 2021.3.45f1
  • Other platforms: Unverified (However, the library should work across platforms due to Unity's cross-platform support)

Link to documentation:

https://blackmasssoftware.github.io/FloatingTextEngineDocs/

Youtube Twitter

FloatingTextEngine is a powerful and flexible library designed to display floating text in Unity games with ease. Whether you’re showing damage numbers, status effects, or any other dynamic values, this library offers a smooth, performance-friendly solution.

Key Features:

  • Modular System: Easily add and customize text behaviors with pre-built modules for movement, fading, and more.
  • Seamless Integration: Works out-of-the-box with Unity, no complex setup required.
  • Highly Customizable: Tailor the appearance, speed, and direction of the floating text to fit your game's aesthetic and design.
  • Optimized for Performance: Lightweight and efficient, using object pooling to minimize memory usage and ensure smooth gameplay.
  • 2D Focused, with 3D Support Coming Soon: While the library is focused on 2D, there are plans to fully integrate with 3D in upcoming updates.

With a simple setup and intuitive API, FloatingTextEngine allows you to quickly enhance your game’s visual feedback and bring your UI to life with dynamic floating text effects.


Floating Text Engine - Lite Behavior List

-----------------------------------------

MoveUp

FadeOut

Blink

ChangeFontSize

ShakeX

Wobble

Pop


Check out the full version for all behaviors! 



Price $0.00

Snog's Timer Manager by Snog

Asset Store newest packages - 2026, January 15 - 13:22
Snog's Timer Manager is a lightweight timer system. This asset makes it easy to create, visualize, and control timers.
  • Unity Version Compatibility: 2021.3 LTS and above (tested on Unity 6 6000.0.58f2)
  • Supported Platforms: All (Windows, macOS, Linux, WebGL, Android, iOS)
  • Architecture:
    • Singleton-based TimerManager
    • GameTimer class for runtime logic
    • TimerDefinition ScriptableObjects for reusable, editable timers
  • No External Dependencies
  • Clean, Commented Codebase
  • Lightweight & Easy to Extend

The Snog's Timer Manager is perfect for developers who need an easier way of making and managing timers, as well as a more precise control over timed events, cooldowns, animations, puzzles, and more.


Built with flexibility and ease-of-use in mind for all types of developers, this asset allows you to define timers via code or through pre-made ScriptableObjects. The custom inspector makes it easy to visualize and manage timers during play mode for debugging.


Whether you're building a puzzle game, a combat system, or a narrative experience, Snog's Timer Manager will save you time and keep your project clean.


Features

  • Minimal setup — works out of the box
  • Timers with UnityEvent support
  • Runtime and build-compatible loading ScriptableObjects via Resources
  • Custom inspector with progress bars, filtering, and control buttons
  • Manual and dynamic timer creation via code
  • Pause, resume, stop, and remove timers at runtime

Contact:

  • GitHub
  • Email: snogdev@gmail.com

Price $0.00

Realistic Modular Container Port Environment by MoslemAlipour-Studio

Asset Store newest packages - 2026, January 15 - 12:58
Modular industrial port environment with optimized meshes, PBR textures, decals, and ready-to-use assets for fast level design and large-scale harbor scenes.

Number of textures : 469 Textures

Texture dimensions : 2048x2048 And 4096*4096

Polygon count of : 291,331 for all assets

Minimum polygon count :5,560

Maximum polygon count : 13,725

Number of meshes/prefabs : 111/111

Rigging: No

Animation count : No

Animation type list :No

UV mapping: Yes

LOD information : 4 Lod

Collidor : Yes

Types of materials and texture maps : PBR Materials , Albedo, Metalic, Normal, Roughness,

⚓ Industrial Port Environment Pack

A complete, professional industrial port environment designed for fast level building and maximum flexibility.
This pack includes everything you need to quickly create large-scale, detailed harbor and dockyard scenes.

textures included (Basecolor + Normal + Roughness + Metallic + Emissive +Ao + Opacity ), optimized for performance.

🛠️Technical Info

  • 112 meshes
  • Optimized topology
  • Clean UVs
  • 2K–4K textures
  • Modular interior + modular exterior
  • FBX + Textures included

🏗 Modular Buildings & Containers

All buildings and containers are built modularly, allowing you to easily customize layouts, scale environments, and create unique variations without extra modeling.

🖼 Overview / Showcase Level

A clean overview (showcase) scene that displays all assets, variations, and options included in the pack at a glance.


Price $99.00

Ravex 2D Animated Spine Character(Prime Series) by Gamelauncher Studio

Asset Store newest packages - 2026, January 15 - 12:51
Ravex | 2D Animated Character (Spine Included) Fully rigged and beautifully animated character perfect for platformer, shooter, runner, and other 2D games.

You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.

  • Unique & Appealing Character Design – Highly polished and ready-to-use character.
  • 46 Detailed Animations – Covering every essential action for each weapon and character state.
  • Unity Prefab – Easily preview and integrate animations.
  • Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
  • Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.

Animation List (46 Total):

  • Block
  • Block_Hit
  • Celebration
  • Climb_Down
  • Climb_Idle
  • Climb_Up
  • Crouch_Idle
  • Crouch_Walk
  • Edge_Climb
  • Edge_Idle
  • Falling
  • Floor_GetUp
  • Floor_Idle
  • Gun_Reload1
  • Gun_Reload2
  • Gun_Shoot
  • hitBig
  • Hit_1
  • Idle
  • Idle_Tired
  • Jump
  • jump_2
  • jump_3
  • Land
  • Machine_GunReload
  • Machine_GunShoot
  • meleeSwing3-fullBody
  • Melee_Swing1
  • Melee_Swing2
  • Pull
  • Pull_Idle
  • Punch_1
  • Punch_2
  • Punch_3
  • Push
  • Push_Idle
  • Roll
  • Run_1
  • Run_2
  • Skid
  • Swim
  • Swim_Idle
  • Walk
  • Walk_2
  • Wall_Idle
  • Wall_Jump

Love what you see? Check out our other items. Thank You

■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.

📰 Follow us for updates and news!

Official Website | Youtube | Instagram | Facebook | Linkedin | Email


Price $15.00

Advanced Lightning & Electricity VFX Pack by FlexUnit

Asset Store newest packages - 2026, January 15 - 12:37
A versatile electricity VFX pack with lightning, electric arcs, projectiles, and energy spheres. Fully controllable from C#, includes sound effects, and supports URP and HDRP in both 2D and 3D.

For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.

  • Ready for URP and HDRP
  • Ready for 2D and 3D projects
  • Demo scenes for HDRP and URP (2D and 3D) included
  • 6 ready-to-use prefabs
  • Full control via C# scripts
  • Extensive customization options with convenient settings
  • VFX textures size: various from 128 x 128 to 1024 x 1024
  • 3 wav audio files (48 kHz / 32 bit / Stereo)
  • 6 Visual Effect Graphs
  • 5 Shader Graphs

This package provides a versatile collection of stylized electricity visual effects that can be used to create lightning strikes, electric arcs, electric projectiles, and magical energy spheres. It includes 6 ready-to-use electricity effects, each supplied with matching sound effects.


Electric lines are highly customizable: you can control their width and length, create bundled electricity composed of multiple arcs, and fine-tune a wide range of parameters to achieve the desired visual style. Electric spheres include dedicated scripts that allow them to be used as projectiles, while electric arc effects include scripts for managing their lifecycle directly from code.


All effects can be fully controlled via C# scripts — they can be paused, slowed down, force-stopped, or restarted manually, making them suitable for dynamic gameplay scenarios and advanced visual logic.


Each effect is fully compatible with both HDRP and URP render pipelines and supports both 2D and 3D projects. Separate demo scenes are included for each pipeline and setup to help you quickly understand usage and customization.


The asset is built entirely using Shader Graph and Visual Effect Graph.


A demonstration video showcases the setup and customization workflow for these effects — be sure to watch it and read the included documentation for best results.


Note: Background textures shown in screenshots and videos are for demonstration purposes only and are not included in this package.


Price $29.99

Assets Inventory Master by Drkhn

Asset Store newest packages - 2026, January 15 - 12:33
Assets Inventory Master is a Unity tool that lets you quickly search, filter, preview, favorite, and add notes to assets from a single window, improving workflow and organization in large projects.
  • Editor-only Unity tool (EditorWindow)
  • Fast asset searching by name and path
  • Supports multiple asset types:
    Prefab
    Sprite
    Texture2D
    Material
    AudioClip
    Font (Unity Font and TextMeshPro TMP_FontAsset)
  • Scope control:
    Whole project scanning
    Selection or drag & drop (folders or assets)
  • Advanced prefab-only filters:
    Component-based filtering (UI, Text, Image, Button, Physics, VFX, Audio, etc.)
    Tag filtering
    Layer filtering
  • Favorites system with persistent storage (EditorPrefs)
  • Asset history tracking:
    Recently clicked
    Recently added to scene
  • Per-asset notes stored via EditorPrefs
  • Multiple sorting options:
    Name
    File size
    Last modified
    Label count
    Usage count
    Favorites first
  • Asset preview system using Unity AssetPreview with fallback previews
  • Adjustable thumbnail size
  • Manual thumbnail rebuild option
  • Keyboard shortcuts for faster workflow
  • Optimized for large projects with optional expensive operations
  • Compatible with Built-in Render Pipeline, URP, and HDRP

Documentation


Assets Inventory Master is a productivity-focused Unity Editor tool designed to make browsing and managing project assets fast, organized, and scalable, especially in large projects.

The tool provides a modern asset browser where you can search by name and path, filter by asset type, preview assets, mark favorites, track history, and add per-asset notes — all from a single Editor window. This removes the need to constantly navigate the Project window and manually inspect folders.

It supports common production asset types such as Prefabs, Sprites, Textures, Materials, AudioClips, and Fonts, including both Unity Fonts and TextMeshPro TMP_FontAsset. When working with prefabs, advanced filters like component-based filtering, tag filtering, and layer filtering become available automatically, keeping the interface clean and context-aware.

Assets Inventory Master is fully customizable through usage, not setup. You can limit scans to the whole project or narrow them down using selection or drag-and-drop scope. Sorting options, thumbnail sizes, filters, and optional expensive scans (such as usage count) are all controlled directly from the UI.

The tool is genre-agnostic and suitable for any Unity project, including mobile, PC, console, 2D, 3D, indie, or large production workflows. Since it is an Editor-only tool, it does not affect runtime performance, builds, or project settings.

Assets Inventory Master is built to save time, reduce friction, and improve asset organization in real production environments.


Price $15.99

Inspector Master by Drkhn

Asset Store newest packages - 2026, January 15 - 12:32
InspectorMaster enhances Unity's Inspector with tabs, foldouts, custom labels, and dynamic visuals, streamlining workflow, improving readability, and boosting productivity for any project.

Technical Details — Key Features of InspectorMaster

  • TabGroup: Organize fields into clickable tabs for cleaner layouts.
  • BoxGroup: Visually distinct boxes to group related fields.
  • Foldout: Collapsible sections for optional or advanced settings.
  • IndentSpace: Adjust vertical spacing and horizontal hierarchy.
  • Title & LabelText: Custom headers and labels with color support.
  • LabelColor & LabelAttribute: Change field label colors and add suffix/prefix labels.
  • InfoBox: Context-sensitive message boxes for warnings, info, or errors.
  • ProgressBar: Real-time visual representation of values.
  • PreviewField: Display textures, sprites, or other asset previews.
  • ShowIf / DisableIf: Conditional field visibility and interactivity based on runtime values.
  • Required & ReadOnly: Enforce field data integrity or make fields display-only.
  • ShowInInspector: Expose private fields or properties in the Inspector.
  • EnhancedRange: Dynamic sliders with min/max limits from other fields or properties.
  • MultiLine: Increase text field height for multi-line editing.
  • TableList: Editable, sortable tables for complex object lists.
  • ListDrawerSettings: Customize List<T> drawers with drag/reorder/remove options.
  • ShowMultiDimArray: Support for multi-dimensional array display.
  • ValueDropdown: Populate dropdown menus dynamically from methods or fields.
  • Button: Make methods clickable directly from the Inspector.
  • EnumToggleButtons: Display enums as horizontal toggle buttons for cleaner state management.

Additional Notes:

  • Fully compatible with MonoBehaviour and ScriptableObject.
  • No external dependencies required.
  • Works seamlessly with any Unity project genre.

InspectorMaster is a comprehensive Unity Inspector enhancement toolkit designed for developers who want to take their workflow to the next level. It provides a wide range of attributes that allow you to organize, style, and control the display of fields in the Unity Inspector without writing complex editor scripts. You can create tabbed sections, collapsible foldouts, visually distinct boxes, custom labels, colored text, info boxes, progress bars, and asset previews, all directly in your MonoBehaviour or ScriptableObject scripts.

Conditional logic and validation attributes let you hide, show, or disable fields based on runtime conditions, enforce required values, or mark fields as read-only. For complex data structures, InspectorMaster offers sortable and reorderable tables, multi-dimensional array support, dropdown menus from methods or lists, clickable buttons, and enum toggle buttons for cleaner state management.

Everything is fully customizable and flexible, working seamlessly with any project genre—whether it’s RPGs, strategy games, simulation tools, or editor utilities. InspectorMaster requires no additional dependencies and can dramatically improve the clarity and usability of your Inspector interface, saving time, reducing errors, and making your Unity development process much smoother.


Price $19.99

Switch Selector by NextLayer

Asset Store newest packages - 2026, January 15 - 12:19
A flexible UI selector for Unity that lets players switch between options easily. Works like a native UI element with auto Canvas and EventSystem creation.

Category: UI / Controls

Unity Versions: 2021.3 LTS or higher (tested on 2021–2025)

Render Pipelines: Built-in, URP, HDRP

Dependencies: TextMeshPro (optional)

Input Compatibility: Supports both Input System and Legacy Input

Namespace: NextLayer.UI

Script File: SwitchSelector.cs

Menu Path: UI → Switch Selector – NextLayer

File Size: Lightweight (under 50KB)

Supported Platforms:

  • Windows / macOS / Linux
  • Android / iOS
  • WebGL
  • Console (UI supported environments)

The Switch Selector – NextLayer is a fully modular UI control designed for Unity developers who need an elegant way to toggle through options in menus, settings, or character customization screens.


It works like Unity’s native UI components (Button, Slider, Toggle), appearing directly under the UI → Switch Selector – NextLayer menu, and can be added to your scene instantly — no manual setup required.


The component supports horizontal and vertical navigation, looping behavior, activation modes, and custom visuals for arrows and option areas. It’s ideal for players to cycle through values or options using both controller or mouse input.


Main Features:

  • Plug-and-play UI element (no setup required)
  • Looping option list navigation
  • Keyboard, mouse, and gamepad compatible
  • Activation/confirmation mode support
  • Optional custom Left/Right/Body areas
  • Full TextMeshPro and Image support
  • Clean code structure with UnityEvent callbacks
  • Works seamlessly with the new Input System or legacy input

Perfect for:

  • Game menus and option selectors
  • Character or weapon customization
  • Level, difficulty, or skin selection interfaces
  • Dialogue choice menus

The Switch Selector follows Unity’s Selectable pattern, ensuring full compatibility with navigation, transitions, and UI styling.


Price $20.00

Useful Inspector Attributes by Heroicsolo

Asset Store newest packages - 2026, January 15 - 12:17
Useful Inspector Attributes (UIA) – bundle of 10 useful attributes which make your Inspector more informative and functional.

- [ReadonlyField] attribute (field cannot be modified via Inspector, but its value is visible)

- [ConditionalHide] attribute (field is hidden until another field has the needed value). It works properly only with single field, not with multiple ones (this is limitation of PropertyDrawer, and it can be resolved only by using custom Editor)

- [CopyToClipboard] attribute (small "Copy" button near the field)

- [GradientPreview] attribute (Gradient value preview with customizable height and transparency indication; also supports showing gradient from 2 simple Color fields)

- [SpritePreview] attribute (sprite preview in Inspector)

- [SceneField] attribute (allows to select scene asset via Inspector field, which prevents from unexpected errors when you store scenes as usual strings or integers)

- [RangeInt] attribute (range field with customizable step size)

- [TagSelector] attribute (simple tag selector with possibility to create new tags)

- [InlineScriptable] attribute (change SO fields directly via current component Inspector, without the need to open SO itself)

This package contains 10 useful attributes which can save your time by making your components more functional and understandable in Inspector.


You are free to modify and upgrade all these attributes if needed.


Be aware: most part of these custom Inspector attributes don't work properly in Unity 6000.0, because of limitation of PropertyDrawer functionality in such version of Unity Editor.

This package works well in all Unity versions from 2022 to 6000.0 (excluding), and from 6000.1 to the newest versions.


Price $4.99

Stylized 2D Fire & Smoke VFX Pack by FlexUnit

Asset Store newest packages - 2026, January 15 - 11:58
Stylized 2D fire and smoke VFX. Includes fire, smoke, and flamethrower shapes with sound FX and directional motion. Built with Shader Graph for URP 2D projects.

For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.

  • Ready for 2D URP
  • All textures for the effects are provided in three sizes.: 1024x1024, 512x512, 256x256
  • 3 unique fire with smoke effects
  • 3 unique smoke effects
  • flamethrower effect
  • 4 wav audio files (48 kHz / 32 bit / Stereo)
  • 4 demo scenes showing examples of the effects, their animations, and sound effects

This package provides a stylized fire and smoke effect with sound effects, designed specifically for URP 2D projects. It includes multiple ready-to-use shapes that allow you to create a wide range of fire, smoke, and flamethrower-style effects for games and interactive scenes.


The pack contains 3 shapes for creating fire with smoke, 3 shapes for smoke effects, and 1 shape suitable for a flamethrower effect, along with matching sound effects. All effects support directional movement offset, allowing them to visually interact with the environment — for example, reacting to wind or motion.


The effects are built entirely using Shader Graph and are optimized for use in 2D URP projects.


Online Demo


A demonstration video shows the setup process — be sure to watch it and read the included documentation to get the best results.


Note: The background images shown in screenshots and video are for demonstration purposes only and are not included in this package.


If you need a similar effect for a 3D project, you can find it here.


Check out my Socials to see my latest works:

YouTube | Twitter


Price $19.99

Wooden Post Light _ Game Ready by Imersual Studio

Asset Store newest packages - 2026, January 15 - 11:43
Stylized PBR lamp on a wooden base. Low-poly, UV-unwrapped, with adjustable emissive glow. FBX + 4K textures. Unity/Unreal ready—great for paths, gardens, cozy interiors, and VR.

Number of textures : 3

Texture dimensions : 4K

Polygon count of main model : 3436

Number of meshes : 1

Number of prefabs : 1

Rigging: No

UV mapping: Yes

Types of materials and texture maps : PBR

a sturdy wooden post with a woven lantern head and a warm glow. It’s built for real-time use—low-poly, clean topology, non-overlapping UVs, and PBR textures—so it drops straight into Unity (URP/HDRP) or Unreal and just works.


Customizable? Yes. The emissive light is fully tweakable in the material (change color and intensity to match night, dusk, or cool/cold lighting). Wood and metal tints are easy to adjust via base color/roughness so you can go from dark rustic to lighter garden wood in seconds. Scale holds up well (from knee-high bollard to taller post), and the pivot is at the base for fast placement and snapping along paths.


Where it fits. Perfect for fantasy/stylized worlds, cozy villages, gardens and courtyards, temple approaches, tavern exteriors, park walkways, and VR/AR walkthroughs where performance matters. It reads clearly from a distance but still has nice detail up close for hero shots.


What you get. One optimized mesh FBX and a 4K texture set (BaseColor, MetallicSmoothness, Normal). Works with lightmaps or fully dynamic lighting. Create quick variants by duplicating the prefab and changing glow/wood tone for natural variety along a path.


Price $4.99

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