UI Mechanics — Workbench, Beeps & Access Cues by CyGon Sounds
🧰 Technical Details
- Audio file types: WAV (uncompressed)
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Channels: Mono
- Loopable: No (one-shots)
- Loudness: True-peak limited to −1.0 dBTP
- File count: 50
- Average duration: 0.20 – 0.80 seconds
- File naming: ###_<Base>_<Motion>_<Timbre>_<Density>_<Length>_<Cadence>_MONO.wav
- Metadata: Soundminer CSV (semicolon-delimited: Filename, Description, Duration, Notes, Category, Designer, TrackTitle)
- Dependencies: None
- Render Pipeline Compatibility: Built-in (no pipeline restrictions)
- License: Standard Unity Asset Store EULA
UI Mechanics — Workbench, Beeps & Access Cues delivers 50 mechanical UI-scale one-shots designed for panels, terminals, and HUD elements. This library focuses on assembly ticks, latches, placements, and light access gestures, voiced with clean transients and short, controlled tails for precise UI feedback. No doors, no impacts, no glitch chaos—just tight, modern sci-fi mechanics that drop straight into production.
• 50 curated mechanical UI sound effects
• Single / doublet / triplet / arp cadences
• Actions: assemble, latch, place, handle
• Tonal & textured timbres
• Mono WAV, 48 kHz / 24-bit, true-peak limited to −1.0 dBTP
• Consistent file naming and Soundminer metadata
• No dependencies — works with any render pipeline
Ideal for HUDs, terminals, panels, XR/AR interfaces, and any sci-fi UI requiring precise tactile feedback.
Why it stands out:
• Click-safe transient control at −1.0 dBTP ceiling
• Tight tails = no masking in dense UI layers
• Drop-in ready for immediate implementation
📁 Includes:
- 50 WAV files (48 kHz / 24-bit, mono)
- Documentation & metadata CSV
- Standard Unity EULA license
⚡ Perfect for UI assembly mechanics, panel feedback, terminal latches, and access motion cues.
Price $16.99
Access UI — Close & Power-Down by CyGon Sounds
🧰 Technical Details
- Audio file types: WAV (uncompressed)
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Channels: Mono
- Loopable: No (one-shots)
- Loudness: True-peak limited to −1.0 dBTP
- File count: 50 SFX
- Average duration: 0.3 – 1.2 seconds
- File naming: ###_<Base>_<Motion>_<Timbre>_<Density>_<Length>_<Cadence>_MONO.wav
- Metadata: Soundminer CSV (Filename, Description, Duration, Notes, Category, Designer, TrackTitle)
- Dependencies: None
- Render Pipeline Compatibility: Built-in (no pipeline restrictions)
- License: Standard Unity Asset Store EULA
Access UI — Close & Power-Down delivers 50 clean, polished SFX designed for UI-scale deactivation, closing, and power-down gestures. Perfect for panels, terminals, holograms, and HUD elements. All sounds feature tight, well-controlled tails for legible feedback without muddying the mix.
• 50 curated UI-scale deactivate / power-down gestures
• Downward & contracting motions with clean decays
• Tonal + textured variants, including single, doublet & triplet gestures
• Mono WAV, 48 kHz / 24-bit — ready for immediate Unity integration
• All files true-peak limited to −1.0 dBTP ceiling
• Consistent naming and Soundminer metadata for fast implementation
• No dependencies — compatible with all render pipelines and platforms
Ideal for HUDs, XR/AR interfaces, terminals, sci-fi panels, holograms and any interaction that requires a clear, minimal close or power-down cue.
Why it stands out:
• Clean, UI-safe peaks with controlled tails
• Consistent sound language across the set
• Structured filenames + metadata for fast search and drop-in use
📁 Includes:
- 50 WAV files (48 kHz / 24-bit, mono)
- Documentation & metadata CSV
- Standard Unity EULA license
⚡ Perfect for UI panels, terminals, HUDs, holograms, shutdown cues, and sci-fi interaction design.
Price $16.99
Police Pursuit Vehicle Physics by Jermesa Studio
Poly Count (Vehicle)
•Interior : 3192 tris
•Exterior : 18,618 tris
•Wheel : 3120 tris
Texture Dimension:
4096x4096 (vehicle body)
2048x2048 (wheel / interior )
1024x1024 (glass/Interior display)
256x256 (Color Pallet)
64x64 (dust)
Rigging: Yes
UV mapping: Yes
PBR texture: Yes
Vehicle Controller Script: Yes
Camera Script: Yes
Police Siren Script: Yes
Light Controler Script: Yes
Support New Unity Input System
With the New Unity Input System, you can bind keys to any compatible controller device, such as your gamepad, joystick, keyboard, or mobile touch input, and more.
*Note: If you face any error regarding 'InputAction' or 'InputSystem' please install Input System from your Package Manager under Unity Registry.
Ready To Drive!
These vehicle pack comes with the JRS Vehicle Physics Controller 1.5. You can drive the vehicle, adjust parameters like Motor Force, Max Steer Angle, Brake Force, Gear Ratios, and Shift Threshold. Set up a customizable light system, add door animations and dust particle effects.
The script offers customization options for creating dynamic vehicle physics and effects in games or simulations.
More Options to Customize Your Armor Vehicle
Our vehicle scripts comes with different options to customize the behavior of your vehicle. These include:
- Motor Force: This is the force that your vehicle's engine will produce. Larger numbers mean a more powerful engine.
- Max Steer Angle: This variable determines how sharply your vehicle can turn. High values will allow for sharp turns, low values for gradual ones.
- Brake Force: This determines how powerful your brakes are. You can play around with the value.
- Gear Ratios: These are the ratios that determine how much torque is transferred to your wheels at each gear. Gear ratios control the power and speed of the car. Gear ratios determine the relationship between the engine RPM and the wheel speed. You can add how many gears you want and adjust these values to control the vehicle's acceleration and top speed in each gear.
- Shift Threshold: The RPM value at which the car will shift to the next gear. When the current RPM exceeds this threshold, the script will automatically shift to the next gear.
- Enable 4x4: When enabled, this feature activates the vehicle's 4-wheel drive. When disabled, it reverts to 2-wheel drive.
- Dust Particle System: Reference to the dust particles system for each wheel. They are used to enable or disable the particle systems based on wheel slip, drift, and braking.
Keyboard, Game pad, Joystick and Mobile touch Input Controller
- Enables vehicle control using both keyboard, Game pad, Joystick and on-screen mobile inputs
- Provides customizable input buttons with New Unity Input System
- Create on-screen buttons for mobile input
- Easily assign input buttons via Vehicle Input Action
- Supports camera switching
- Sample scene included for keyboard/Gamepad and Mobile touch inputs as shown in this video
Camera Controller
- Three types of cameras included. The Follow camera, the Orbit camera, and the Dash-view camera.
- Provide different camera perspectives for the vehicle
- Offer customizable parameters for camera movement and zooming
- Camera Manager: Assign a target GameObject for the camera to follow or orbit around
- Adjust parameters like Offset, Rotation Speed, Zoom Speed, and Zoom Time
Vehicle Door Mechanic
- Allows opening and closing of vehicle doors
- Provides customizable parameters for door movement and sound effects
- Adjust Angle, Speed, and Assign Key via InputAction using Door id.
- Audio Sources for open and close sounds
Vehicle Colour Customization
- Each model includes both exterior and interior designs.
- Physically Based Rendering (PBR) textures that enhance the vehicle's look under different lighting conditions.
- Yaou can change the colour of the vehicle from the inspector as per your needs.
Police Siren and Sound
The Police Pursuit Vehicle is an SUV-type police vehicle suitable for adding a special police force reinforcement to your game, whether an open-world or a police game projects. It comes equipped with a functional siren and sound that can be activated. The siren lights flash in synchronization with the sound, creating an immersive and realistic experience for players.
Functional Light System
Not only does this asset have a Police Siren but it also has a fully functional light system that can be activated for the headlight, brake light, signal light, reverse light, and extra light. These lights can be controlled and customized to suit different gameplay situations, enhancing the vehicle's functionality and versatility in the game environment.
The Light control script was design in such a way that each light elements an be easily dragged and dropped into its corresponding function, ensuring a seamless user experience.
You can also add your own lights elements by clicking on the ‘+’ icon below each light element properties.
URP Compatible
This asset is compatible with Universal Render Pipeline (URP).
One of the key advantages of URP is its performance optimization. It is designed to efficiently utilize modern hardware capabilities, making it suitable for a wide range of platforms, including desktop, mobile, and console. URP also includes a lightweight render pipeline option, which is optimized for low-end devices or projects that require high performance. You can also watch this tutorial here on how to set-up URP for your projects.
Prefab included
Adding these vehicles to your scene is as easy as drag-and-drop with the included prefab.
Light Glow Effect
If light glow effect is not enable in your scene then you need to install Post Processing if you are using the Built-in Render Pipeline. You can also watch the video tutorial here.
If you are using URP then no need to install Post Processing since this features is already included in URP.
Package Contains: 3D Vehicle Models + Platform environment props
Poly Count (3d Vehicle)
•Interior : 3192 tris
•Exterior : 18,618 tris
•Wheel : 3120 tris
Support Team:
Every asset in this pack has been skillfully designed and modeled from scratch by our dedicated team of professional artists. If you need any help regarding or assets please reach out to us from our contact details below.
Video Demo: https://youtu.be/NaGXHtdrivE
Tutorial:
How to add glow effect to your vehicle lights using our Game Asset in Unity Built-in Render Pipeline
How to set up a URP Project in Unity with Our Asset Pack
Contact:
Price $28.00
Goth Girl Ash by Dara Sol
Vertex counts of character:
SK_ASH:
Verts: 51439
Faces: 47747
Tris: 92078
SK_ASH_01:
Verts: 45249
Faces: 42305
Tris: 81244
SK_ASH_MODULAR_1:
Verts: 40886
Faces: 38446
Tris: 73644
SK_ASH_MODULAR_2:
Verts: 40562
Faces: 38826
Tris: 74408
Notes: no LOD, no blueprints, no animations, no physics!
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Characters: 1
Number of Meshes/Prefabs: 5
Animated: No
Number of Materials: 72
Number of Textures: 120
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Texture Resolutions: 4K
Types of materials and texture maps: PBR Textures Metall/Roughness
Render pipelines: Built-in, URP, HDRP
Documentation Link: no.
All MY LINKS ✦ https://linktr.ee/darasol
Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1WiH_AkiXrXcSbV79cqIaH31q8kSoN9KuLNb6y1ajbvk/edit?usp=sharing
Characters Compatibility List: https://docs.google.com/document/d/1AqtmC2kfGi0q08Z8TgnxUSaT97aYObqUp_TV-RRHgM4/edit?tab=t.0
Key features:
- Low-poly.
- Humanoid rig with eye and jaw bone. Ready for animation.
- Apple ARKit blendshapes for facial animation & VTuber usage.
- Completely modular.
- MatID is included.
- Multiple color variations.
- Adjustable body parts.
- Two removable bangs.
- Weapon is included.
Polycount:
SK_ASH:
Verts: 51439
Faces: 47747
Tris: 92078
SK_ASH_01:
Verts: 45249
Faces: 42305
Tris: 81244
SK_ASH_MODULAR_1:
Verts: 40886
Faces: 38446
Tris: 73644
SK_ASH_MODULAR_2:
Verts: 40562
Faces: 38826
Tris: 74408
The Character does not have LOD system.
Rig:
This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
With additional bones you can apply physics to different parts.
Blendshapes:
52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
Includes special blendshapes to adjust hair, ears, butt and breast.
Modularity:
The model is completely modular!
Removable bangs.
To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.
Material Instances are included to change the colors easily.
Material ID for:
- Eyes
- Head
- Hair
- Cloth
- Accessories
4K Textures:
BaseColor, Normal, Roughness, Metallic, MaskMap, and may include AmbientOcclusion, MatID, Emissive and Opacity/Alpha.
1K Textures:
Eyelashes.
10 Texture Set:
Body, Head, Mouth, Hair, Eyes, Eyelashes, Nails, Cloth, Accessories, Underwear.
Unity Project:
- Render pipelines: Built-in, URP, HDRP.
- Humanoid rig with eye and jaw bone
- For facial animations use Blendshapes.
- Physics is not included.
- AllPartsTogether.fbx file is included for customization.
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
If you have any questions, issues or need additional files (UE project, obj, fbx, renders) please contact me: darasol3d@gmail.com
Price $69.99
Dark Fantasy Female Modular Characters Pack by Dara Sol
Polycount:
SORA:
Verts: 61382
Faces: 66509
Tris: 109536
MERCY:
Verts: 55254
Faces: 53502
Tris: 103202
VEYLUNA:
Verts: 40136
Faces: 38644
Tris: 73461
Notes: no LOD, no blueprints, no animations, no physics!
Rigged: Yes
Rigged to Epic skeleton: Yes
Number of Characters: 3
Number of Meshes/Prefabs: 16
Animated: No
Number of Materials: 98
Number of Textures: 182
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Texture Resolutions: 4K
Types of materials and texture maps: PBR Textures Metall/Roughness
Render pipelines: Built-in, URP, HDRP
Documentation Link: no.
These characters share the same base body for perfect compatibility — outfits, hairstyles, and accessories can be mixed freely.
Modular design allows easy customization.
All MY LINKS ✦ https://linktr.ee/darasol
CONTAINS 3 MODULAR CHARACTERS:
✦ Necromancer Girl Sora
✦ Sister Mercy - Dark Nun
✦ Succubus Veyluna - Demon Sorceress
Key features:
- Low-poly.
- Rigged to Epic Skeleton UE5. Ready for animation.
- Apple ARKit blendshapes for facial animation & VTuber usage.
- Completely modular.
- MatID is included.
- Multiple color variations.
- Adjustable body parts.
- Unique hairstyles. Unique Bangs
- Wand is included.
Polycount:
SORA:
Verts: 61382
Faces: 66509
Tris: 109536
MERCY:
Verts: 55254
Faces: 53502
Tris: 103202
VEYLUNA:
Verts: 40136
Faces: 38644
Tris: 73461
Rig:
This Characters rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.
Additional bones:
✦ Necromancer Girl Sora: https://docs.google.com/document/d/1OMekIJXr1U48xNrB3fOt1QFqq6XClrcWD4Q-54n1jYE/edit?tab=t.0
✦ Sister Mercy - Dark Nun: https://docs.google.com/document/d/1U2M974DurkGUca_kQAtY7lXp3Y0n3D5CzzvaoRIqZmU/edit?tab=t.0
✦ Succubus Veyluna - Demon Sorceress: https://docs.google.com/document/d/1eSe8jm_iPM5i3SFvF-nLRa0zEtjOGAPK5F8_5sLkGhg/edit?tab=t.0
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
With additional bones you can apply physics to different parts.
Blendshapes:
52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
Includes special blendshapes to adjust ears, butt and breast.
Modularity:
The model is completely modular!
To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.
Unity Project:
- Render pipelines: Built-in, URP, HDRP.
- Humanoid rig with eye and jaw bone
- For facial animations use Blendshapes.
- Physics is not included.
- AllPartsTogether.fbx file is included for customization.
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to these characters.
If you have any questions, issues or need additional files (UE project, obj, fbx, renders) please contact me: darasol3d@gmail.com
Price $159.99
The Everything Music Bundle [Vol 2] by Valerio Pellegri Audio
TECHNICAL DETAILS
🚫 100% AI FREE
🎼 Format: WAV, 44.1kHz / 16-bit, stereo
This is a free purchase with The Everything Music Bundle [Vol 1]
OVERVIEW
The Everything Music Bundle is an epic collection of over 400 music tracks carefully crafted for game developers.
A massive, genre-spanning music library — the result of years of professional composition, mixing, and mastering.
----------------------
TOTAL VALUE: 840$
YOU SAVE: 52.38%
----------------------
----------------------------------------------------------------------------------------
PURCHASING [VOL 1] ENTITLES YOU TO DOWNLOAD [PART 2] FOR FREE
----------------------------------------------------------------------------------------
DESCRIPTION
🎵 WHAT’S INSIDE:
✅ 400+ Tracks covering multiple genres
✅ All-in-one solution for game developers
✅ 8.61 GB of content
✅ Packages included in PART 1:
- Dead Orchestra 1
- Dead Orchestra 2
- Cafe Manouche 1
- Cafe Manouche 2
- Peaceful Piano 1 (+ loops)
- Peaceful Piano 2 (+ loops)
- Peaceful Piano 3 (+ loops)
- Peaceful Piano 4 (+ loops)
- Peaceful Piano 5 (+ loops)
- Peaceful Piano 6 (+ loops)
- Nordic Cinematic Beds
- Looping Underscores
- Lo-Fi 1
- Lo-Fi 2
- Crime & Science
- Battle Percussions
- Drones & Natura
- Meditation Drones
- Clocks • Quiz Loops
✅ Packages included in PART 2 (FREE if you purchase PART 1):
- Sleep Well - Submerged Piano
- Ambience 1
- Ambience 2
- Trailer Hits (50 sfx)
🎵 STYLE & MOOD:
Whether your project needs heartfelt piano, eerie atmospheres, heroic orchestras, or quirky café jazz, this pack ensures you’ll always find the right sound.
The Everything Music Bundle gives you endless flexibility and creative power to shape immersive worlds and unforgettable player experiences.
🎵 ABOUT THE COMPOSER:
Composed, mixed, and mastered by Valerio Pellegri, critically acclaimed trailer and game music composer (credits: BBC, CBS, FOX, Netflix, SKY, National Geographic…). Click here to see my latest placement and productions (Instagram page).
🎵 LICENSE & CUSTOM WORK:
✔️ No extra licenses needed for commercial use
✔️ Let me know if you use it—I’d love to share your game!
✔️ Need custom music or sound design? Contact me at: info@valeriopellegri.com
🎧 www.valeriopellegri.com
Price $400.00
The Everything Music Bundle [Vol 1] by Valerio Pellegri Audio
TECHNICAL DETAILS
🚫 100% AI FREE
🎼 Format: WAV, 44.1kHz / 16-bit, stereo
OVERVIEW
The Everything Music Bundle is an epic collection of over 400 music tracks carefully crafted for game developers.
A massive, genre-spanning music library — the result of years of professional composition, mixing, and mastering.
----------------------
TOTAL VALUE: 840$
YOU SAVE: 52.38%
----------------------
----------------------------------------------------------------------------------------
PURCHASING [VOL 1] ENTITLES YOU TO DOWNLOAD [PART 2] FOR FREE
----------------------------------------------------------------------------------------
DESCRIPTION
🎵 WHAT’S INSIDE:
✅ 400+ Tracks covering multiple genres
✅ All-in-one solution for game developers
✅ 8.61 GB of content
✅ Packages included in PART 1:
- Dead Orchestra 1
- Dead Orchestra 2
- Cafe Manouche 1
- Cafe Manouche 2
- Peaceful Piano 1 (+ loops)
- Peaceful Piano 2 (+ loops)
- Peaceful Piano 3 (+ loops)
- Peaceful Piano 4 (+ loops)
- Peaceful Piano 5 (+ loops)
- Peaceful Piano 6 (+ loops)
- Nordic Cinematic Beds
- Looping Underscores
- Lo-Fi 1
- Lo-Fi 2
- Crime & Science
- Battle Percussions
- Drones & Natura
- Meditation Drones
- Clocks • Quiz Loops
✅ Packages included in PART 2 (FREE if you purchase PART 1):
- Sleep Well - Submerged Piano
- Ambience 1
- Ambience 2
- Trailer Hits (50 sfx)
🎵 STYLE & MOOD:
Whether your project needs heartfelt piano, eerie atmospheres, heroic orchestras, or quirky café jazz, this pack ensures you’ll always find the right sound.
The Everything Music Bundle gives you endless flexibility and creative power to shape immersive worlds and unforgettable player experiences.
🎵 ABOUT THE COMPOSER:
Composed, mixed, and mastered by Valerio Pellegri, critically acclaimed trailer and game music composer (credits: BBC, CBS, FOX, Netflix, SKY, National Geographic…). Click here to see my latest placement and productions (Instagram page).
🎵 LICENSE & CUSTOM WORK:
✔️ No extra licenses needed for commercial use
✔️ Let me know if you use it—I’d love to share your game!
✔️ Need custom music or sound design? Contact me at: info@valeriopellegri.com
🎧 www.valeriopellegri.com
Price $400.00
Orca Whale by WDallgraphics
Orca Whale Low Poly 3D Model Animated
14 Animations In-place and Root Motion
3 Textures (4096x4096)
2 Material
1 Sample Scene
1 Prefab
3 Scripts
1 Skybox
1 Shader
Low Poly Model
5686 Polygons
5770 Vertices
Polygonal Quads Only Geometry
Textures
T_Orca_D (Diffuse)
T_Orca_N (Normal)
T_Orca_S (Specular)
Animations list
Swim (0-40)
SwimFast (43-69)
Idle (72-172)
TurnLeft (175-215)
TurnRight (218-258)
QuickTurnLeft (261-287)
QuickTurnRight (290-316)
BiteAttack (319-359)
Death (362-628)
Hit (631-677)
Jump (680-755)
AirAttack (758-839)
TailSlap (842-932)
Breathing (935-1116)
🦈Orca Whale – Low Poly 3D Model (Animated)
A fully optimized, game-ready orca model featuring clean topology, smooth animations, and high-resolution textures — perfect for marine games, simulations, educational apps, and VR experiences.
🎮 Key Features
- 14 In-Place and Root Motion animations
- 3 high-quality 4096×4096 textures (Diffuse / Normal / Specular)
- 2 ready-to-use materials
- Low-poly quad-based topology
- Includes Prefab, Shader, Skybox, and 3 Scripts for instant setup
- Sample Scene included for quick preview and integration
🧾 Technical Details
- Polygons: 5,686
- Vertices: 5,770
- Clean UVs and optimized geometry
Animation List
Swim, SwimFast, Idle, TurnLeft, TurnRight,
QuickTurnLeft, QuickTurnRight, BiteAttack,
Death, Hit, Jump, AirAttack, TailSlap, Breathing
🧩 Ideal For
- Marine and underwater games
- VR/AR ocean experiences
- Educational apps and documentaries
- Cinematics and animation projects
Price $29.99
FREE - Party Game Characters by OlyPoly
- Total Prefabs: 4 unique character prefabs
- Total Hats: 3 different customizable hats
- Total Face: 3 different face image
- Polygon Count: 300-900 tris per model
- Modularity: Accessory parts are separated for easy customization
- Pipeline Compatibility: Works with URP, HDRP, and Built-in Render Pipeline
This free add-on expands the Party Game Character Pack with simple but useful customization options.
Package includes 3 different face textures, character body color customization, and 3 interchangeable hat accessories.
All assets match the original pack’s proportions, art style, and rig structure, making them fully compatible.
Ideal for party games, casual prototypes, or adding quick character variety without extra setup.
Everything is plug-and-play and works directly with the main character prefab.
Price $0.00
Neo Inventory System by SuperHorizonstudios
Version: 1.0
Unity Version Tested: 2021.3 LTS, 2022.x, 2023.x
Supported Platforms: Mobile,PC
Scripting Backend: Mono, IL2CPP (no runtime impact)
NeoInventory — Modular & Extensible Inventory System for Unity
NeoInventory is a production-ready, designer-friendly inventory framework built to plug into your Unity project quickly and scale from prototypes to full releases. It uses ScriptableObjects for item definitions, a lightweight runtime model for instances and slots, and a robust ItemUsageSystem so designers and programmers can add new item behaviours without rewriting core systems.
What’s included
- Fully implemented runtime systems: InventoryManager, PlayerInventory, HotbarUI, Chest & ChestUI, PickableItem world pickup system, and SaveManager.
- Data-first workflow: ItemData ScriptableObjects for all item properties (name, icon, stack settings, use type, prefabs, sounds, custom action strings).
- Item usage router: centralized ItemUsageSystem with built-in handlers for Consume, Place, Equip and a flexible Custom action pipeline (examples: teleport, summon, unlock, grappling hook).
- Ready-to-use UI: inventory grid, hotbar (mouse-wheel + number keys), slot/quantity visuals, drag-and-drop support, and hotbar highlighting.
- World prefabs: pickable items with Rigidbody, colliders, partial pickup logic, drop protection and auto-pickup options.
- Persistence: JSON-based save/load that preserves player inventory, chest contents, and world items via the ItemRegistry mapping.
- Example scenes, prefabs, and fully commented scripts so you can inspect, adapt, or extend immediately.
- Full documentation: long-form manual (PDF) + quick-start guide and troubleshooting checklist.
Why you’ll like it
- Designer-friendly: item tuning and behavior configuration live in ScriptableObjects — no rebuilding required for item tweaks.
- Extensible: add new UseTypes or custom actions in minutes by extending enums and adding handler methods.
- Clean integration points: straightforward hooks to your health, buff, combat, building, or custom game systems.
- Performance-aware: event-driven UI updates, save debounce, and recommendations for large-inventory optimizations.
Technical details & requirements
- Built using Unity’s standard UI system and ScriptableObjects. Recommended Unity 2020.3 LTS or newer.
- All scripts are fully commented and modular — easy to read and modify.
Support & updates
- Includes setup instructions, troubleshooting tips, and examples for extending item behavior. If you need help integrating NeoInventory into a custom controller or want a bespoke feature, contact me — I provide support and can assist with adjustments.
Perfect for RPGs, survival games, action-adventures, or any project that needs a flexible, maintainable inventory system that keeps content authors productive and engineers in control.
Price $20.00
Low Poly - Tranquil Watermill Valley by Backrock Studios
Windmill:
Helices: 368 tris.
Building: 2760 tris.
Map:
Boat: 7920 tris
Bridge: 5368 tris
Bush: 2271 tris
Bush-2: 744 tris
Bush-3: 616 tris
Glowing grass: 4416 tris
Grass: 126 tris
Grass-2: 198 tris
Grass-3: 105 tris
Lotus: 1223 tris
Lotus-2: 1131 tris
Lotus-3: 1683 tris
Lotus-4: 1591 tris
PalmTree: 1104
PalmTree-2: 1067
OldTree: 394 tris
Tree: 5888 tris
Tree-2: 1120 tris
Tree-3: 5888 tris
Tree-4: 3368 tris
Tree-5: 1546 tris
Simple Wood Barrel: 592 tris
WoodChunk: 321 tris
Textures:
BaseColorSurface: 2048x2048
Emissive: 2048x2048
RockStylized: 2048x2048
Text-1: 512 x 512
Text-2: 1024 x 1024
Text-3: 1024 x 1024
Watermill Valley: 2048 x 2048
Watermill Valley – Stylized Low Poly Environment
Step into Watermill Valley, a peaceful stylized environment featuring a charming windmill by the lake, wooden bridges, rocky cliffs, and lush vegetation.
Perfect for adventure, exploration, or cozy simulation games, this scene is fully optimized and ready to use in Unity.
Price $15.00
P3D: Mega Decal Textures (3500+ for Walls, Cars, and Level Design) by Phoenix3D Studio
Total Decals: 3500+ high-quality textures (up to 2K resolution)
📚 Decal Categories
🎨 Colored Decals — 914 total
- Animals 68
- Demonic 64
- Fantasy 47
- Others 213
- Portrait 150
- Skulls 372
🔧 Tintable Decals — 2669 total
- Animals 521
- Demonic 37
- Fantasy 139
- Foods 176
- Icons 224
- Languages 773
- Others 347
- Shapes 148
- Skulls 224
- Symbols 80
Shader & Pipeline Support:
- Custom Multi-Layer Decal Shader (up to 6 layers per decal)
- URP Shader version included
- HDRP Shader version included
- Built-in fallback shader included
File Formats: PNG
Rendering & Platforms:
- Works with Decal Projector in URP & HDRP
- Supported on PC, Console, VR, and Mobile (usage scale may vary performance)
Unity Version: Unity 2021.3+ recommended
Included:
- Prefabs & Materials for each pipeline
- Quick Start documentation
- 2 Demo scene
We are proud to present one of the most feature-rich and content-packed decal collections ever released on the Unity Asset Store. This package contains over 3500 high-quality decal textures across a wide range of categories, designed to dramatically enhance surfaces, environments, and props in any game style—from realistic to stylized, fantasy, sci-fi, horror, and more.
To make this system truly powerful, we also include our custom multi-layer Decal Shader for URP & HDRP, fully compatible with the Unity Decal Projector. Each decal supports up to 6 customizable layers, allowing you to easily adjust colors, roughness, emission, opacity and achieve completely unique results without altering the source texture.
This collection can significantly speed up your workflow, improve visual impact, and help you create AAA-level details in seconds.
Key Features:
🎨 3500+ High-Quality Decal Textures
🧩 Advanced Multi-Layer Decal Shader (up to 6 layers per decal)
📌 Fully compatible with Unity Decal Projector
⚡ Drag & Drop ease of use – perfect for environment and prop detailing
🚀 Optimized for performance: includes high-performance shader variant
🎮 Ideal for Survival, Horror, Fantasy, Sci-Fi, RPG, Shooter, Racing, Stylized projects
📅 3-Year Update Guarantee – long-term improvements and compatibility maintenance
🚀 Supports: Unity 2021+, URP, HDRP, Built-in
🎥 2 Demo Scene Included
🎛 Predefined ready-to-use materials included
🖥 Suitable for PC, Console, Mobile & VR
🔍 High-resolution textures for close-up cinematic usage
💡 Easy to use. No lighting or shader setup required
🎛 Color Tinting Support – perfect for branding, UI, faction colors, magic effects, wear & tear, etc.
🎯 Perfect For:
- Environment surface detailing (walls, floors, roads, props, UI signage)
- RPG, Horror, Fantasy, Post-Apocalyptic, Stylized, Sci-Fi worlds
- Tattoos, portraits, body markings, tribal symbols
- UI icons and language-based in-world writings
- Faction emblems, magic circles, runes, ritual markings
- Graffiti, stains, symbols, fantasy creatures, animals, skulls & more
Connect with hundreds of developers using Phoenix3D assets. Share feedback, request new features, and get early access to updates!
📩 Contact & Custom Requests
Need a content not included yet? Our team is happy to add new content in future updates.
Phoenix3D Support – We’re here to help :)
🎯 Our Mission
At Phoenix3D, our mission is to empower game developers with AAA-quality assets at accessible prices, enabling creativity while reducing production time.
🚀 Elevate your environments. Empower your art.
Phoenix3D.
Price $49.99
Reflect It! – URP Glass & Refraction Shader Pack (Stylized + Realistic) by Code Trigger
🧰 Main Properties
- _Color - Base color/tint of the glass.
- _Smoothness - Controls glossiness and reflection clarity.
- _Alpha - Transparency level of the glass surface.
- _SunShinePower - Controls how much sunlight reflection affects brightness.
- _SunShineStrenght - Strength of direct light reflections on the glass.
- _FrenselPower - Defines the sharpness of the Fresnel edge effect.
- _FrenselStrenght - Intensity of the Fresnel reflection at glancing angles.
- _Blur - Amount of refraction blur (light diffusion through glass).
- _IOR - Index of Refraction — determines how light bends through the material.
- _NormalTexture - Normal map defining surface microdetail.
- _NormalStrength - Intensity of the normal map’s effect.
- _UseTriplanarNormal - Toggle for triplanar normal projection (no UV seams).
- _TriplanarTile - Adjusts the tiling scale for triplanar normals.
- _TriplanarBlend - Controls the blend smoothness between triplanar axes.
🔧 Requirements
- Unity 2021.3+
- Universal Render Pipeline (URP)
🧾 Included Content
- 3 Shader Variants (Lit, Unlit, Basic Lit)
- 12+ Normal Maps
- Example Materials
- Demo Scene (Optional showcase setup)
Reflect It! – Glass Shader and Materials Collection
📌 Description
Reflect It! is a URP glass shader and material pack designed to simulate realistic and stylized glass surfaces with natural light distortion and refraction.
It comes with multiple shader variations and a rich library of 12+ unique normal maps, giving you total flexibility to achieve transparent materials that range from clean realistic glass to fantasy-stylized reflections.
Perfect for architecture, props, sci-fi, fantasy, or stylized games, this pack is built to look great under all lighting conditions while staying lightweight and production-ready.
🎨 Features
- Lit: Physically-based glass shader with full lighting, reflections, and distortion.
- Unlit: For stylized or emissive glass with artistic control over color and transparency.
- Basic Lit: Lightweight alternative for simpler materials or mobile projects.
- Natural Light Distortion – Realistic glass refraction simulation.
- 12+ Normal Maps – Variety of unique surface patterns (scratches, waves, frosted, uneven).
- Triplanar Normal Mapping Option – Apply detail without UV seams or stretching.
- Stylized or Realistic – Works for both art directions with minimal tweaking.
- URP Compatible – Fully integrated with Unity’s Universal Render Pipeline lighting.
- Easy Customization – Adjustable transparency, distortion, color, and smoothness.
⚙️ Shader Variants Overview
- Glass_Lit - Full-featured glass shader with realistic lighting, reflections, and refraction.
- Glass_Unlit - Emissive or stylized glass with flat color and simple transparency.
- SimpleGlass_Lit - Lightweight version for performance-critical or mobile scenes.
🚀 How to Use
- Import the asset into your Unity URP project.
- Reflect It!/Glass Lit BasicCreate a new Material and assign one of the shaders:
Reflect It!/Glass Lit
Reflect It!/Glass Unlit - Assign your preferred normal map (or enable Triplanar mode for auto projection).
- Adjust Transparency, Smoothness, and Refraction Strength to match your desired style.
- For realistic glass, keep refraction subtle and smoothness high.For stylized looks, use stronger colors and exaggerated distortion.
💡 Tips
- Combine different normal maps for layered or complex glass effects.
- Triplanar mode is ideal for procedural or modular assets without perfect UVs.
- Adjust scene lighting and reflection probes for the most natural refraction.
- Works beautifully with both stylized and PBR environments.
Price $16.99
FREE 2D Hex Tiles - Basic Pack V.1 by 8Set
All assets come as individual PNG files, each hex measuring 512×512 px with a transparent background. PSD files are also included so that you can adjust the size.
This pack contains hand-painted 2D hex assets, created for you to use in your own projects. All elements are drawn by hand and include base tiles, special landscape tiles, and decorative objects, ready to integrate into 2D maps, RPGs, game boards, etc. This is just the beginning—more sets will be added over time, allowing you to build expansive worlds with a variety of environments and activities!
What’s Inside:
- 12 hex tiles in total:
Base terrain (4): Water, Grass, Sand, Stone
Special tiles (2): Mountain, Multi-object landscape composition
Decor (6): Stone pile (2), Single tree (1), Tree cluster (1), Small bush (1), Large bush (1) - Fully transparent PNG files
- Tile size: 512×512 px
- PSD files included for resizing or editing
Price $0.00
Realistic Necromancy Magic Spell FX by Piloto Studio
Step into the forbidden arts with ARPG Necromancy Pack, a collection of stylized dark-magic effects infused with spectral energy, arcane corrosion, and eerie, otherworldly glow. Every effect feels alive — swirling with motion, fractured light, and occult patterns, while staying clean, readable, and perfect for fast-paced ARPG combat.
Designed for URP, HDRP, and Built-in, this pack uses a unified shader and a cohesive blue-green necrotic art direction — ideal for summoning circles, soul eruptions, spectral projectiles, cursed impacts, portals, and energy bursts pulled straight from the afterlife.
Explore a wide range of runic circles, ritual openings, bone-filled detonations, arcane channels, void swirls, and forbidden spell cores, blending ethereal fog, glowing fractures, and spectral particles. Perfect for necromancers, death mages, occult bosses, undead creatures, and anything that should look like it was never meant to be cast by mortals.
✨ Key Features ✨
- Minimal setup — drag, drop, and start raising hell (and the dead);
- 1 unified shader powering ALL effects for easy customization;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene + contextual use examples;
- Consistent stylized art direction designed for gameplay clarity;
- Ready-to-use VFX that slot directly into dark-magic and necromancy systems.
Price $34.99
Realistic Poison Magic Spell FX by Piloto Studio
Step into the toxic haze with ARPG Poison Pack, a collection of stylized spell effects infused with venom, corruption, and alchemical energy. Each effect pulses with motion and eerie luminosity, delivering striking visuals that stay clean and readable in fast-paced ARPG combat.
Built for URP, HDRP, and Built-in, this pack uses a unified shader and a cohesive green, corrosive art direction — perfect for poisonous bursts, miasma clouds, corrupted summoning circles, toxic projectiles, and deadly impact hits.
Explore a wide range of circles, eruptions, projectiles, impacts, and summoning effects, blending billowing smoke, glowing particles, and organic energy patterns. Ideal for action RPGs, plague creatures, necromancers, alchemists, or anything that should absolutely come with a “Do Not Inhale” label.
✨ Key Features ✨
- Minimal setup — drag, drop, and poison your scene;
- 1 Shader for all particles (easy to tweak and customize);
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene + contextual usage examples;
- Consistent stylized art direction optimized for gameplay;
- Ready-to-use effects that slot seamlessly into magic systems.
Price $34.99
Signalia: UI System & Framework by AHAKuo Creations
- Supports Unity 2021+ (Tested on LTS versions)
- Supports Unity 6+.
- Lightweight & Performance-Oriented (Optimized event handling & garbage collection)
- Modular & Extendable (Use what you need, customize easily)
- Built-in Debugging Tools (Track events, listeners, and bindings in real time)
- Zero Reflection for Events (Ensures high efficiency with minimal overhead)
- Full C# Source Code Included (No DLLs, fully editable)
>>> Requires: DOTween [Free]
>> I recommend you get the full version of the tool here, which contains all possible utilities and current and upcoming systems.
What is Signalia?
Signalia is designed for developers who want a clean, animated, event-powered GUI solution.
- UI Building Utility – Build game user interfaces, buttons, and animated elements.
- Seamless UI Flow – Manage menus, buttons, and screen transitions effortlessly.
- Dynamic Animations – Trigger smooth UI animations with few lines of code from anywhere.
- Radio Event System – Lightweight, event-driven messaging for easy and decoupled communication between your systems.
- Cleaner, More Readable Code – Write less glue code, less spaghetti, and focus more on your logic.
GUI System (Menus, Animations & Controls)
The heart of Signalia is a simple yet powerful GUI framework.
- Auto-back navigation with a global back button.
- Built-in hooks for sound & VFX (SIGS.PlayAudio()).
- One-click menu setup with automatic activation & deactivation.
- Effortless transitions and navigation flow.
C# Radio Event System (Radio-Style Messaging)
A fast, flexible event system integrated directly into the GUI.
- Use SIGS.Listener(), SIGS.Send(), and SIGS.GetValue() for global events and state sync.
- One-shot, auto-cleaning listeners — no garbage collection headaches.
- Simple Radios for quick one-liners, Complex Radios for deeper event management.
- Debug with ease — always know what fired and where with powerful control using the System Vitals menu.
Core Utilities & Helpers
Packed with helpful code utilities to make your life easier.
- SIGS.DoIn(), SIGS.DoWhen(), SIGS.DoWhile() – time-based code without coroutines.
- SIGS.DoEveryInterval() for loops and repeating logic.
- SIGS.CooldownGate() to throttle spammable actions.
- Value Binding to sync variables (like health/money) to UI instantly.
Why Signalia
- Built for Real-World Game Dev
- Signalia has powered mobile and PC projects since 2022. It’s modular, production-tested, and designed to scale with your needs.
- Perfect for: Indie devs, prototyping, and any Unity project that needs beautiful UI + rock-solid event management without the hell of spaghetti code.
Price $15.99
Bench Universal Save System by Terresquall
To understand how to set up the asset for your project, please take a moment to read through our asset guide.
The Bench Universal Save System is a Unity Asset that was originally developed for the Creating a Metroidvania (like Hollow Knight) tutorial series by Terresquall. Because the Save System got very complicated and robust, we thought that it would be a good idea to turn it into a Unity Asset instead.
This package includes 2 sets of prefabs: Save Indicators that can be dragged onto your Canvas to denote whenever the game is saving, and Save Slot UI prefabs that can be dragged on to your Canvas to allow players to load existing games.
On top of that, there are a variety of scripts, some of which are intended to be used as components; and others to be extended by your scripts so that they become objects that can be saved. For more information on how to implement this in your project, please check out our asset guide.
This asset is compatible with mobile devices and mobile platforms, as well as all versions of Unity above 2020.
Assets (x2):
Default Indicator, Native Save UI Canvas
Compatibility:
This project is compatible with all render pipelines.
Price $0.00
Magic Tome Spells by Piloto Studio
- 105 Textures
- 72 Materials
- Requires Timeline Package
Open your grimoire and unleash magic with Bookspells VFX, a collection of stylized visual effects designed for fantasy and combat-ready scenes. Each effect captures that perfect blend of readability and wonder, bringing life to enchanted books.
Every VFX in this pack runs smoothly across URP, HDRP, and Built-in pipelines, ensuring plug-and-play compatibility with any project. Effects are optimized for clarity, scalability, and performance, from mobile gameplay to AAA visuals.
Expect a rich variety of book-based spells and magical bursts, each designed to be readable, beautiful, and game-ready right out of the box.
✨ Key Features ✨
- Minimal setup — easy to plug into your own meshes and books;
- 1 Shader for all particles;
- Includes one asset overview scene, and a contextual example of usage;
- Compatible with ALL rendering pipelines;
- Consistent stylized art direction;
- Drag, drop, and cast your spell!
Price $25.00