Kane Volt 2D Animated Spine Character(Prime Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 46 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (46 Total):
- Block
- Block_Hit
- Celebration
- Climb_Down
- Climb_Idle
- Climb_Up
- Crouch_Idle
- Crouch_Walk
- Edge_Climb
- Edge_Idle
- Falling
- Floor_GetUp
- Floor_Idle
- Gun_Reload1
- Gun_Reload2
- Gun_Shoot
- hitBig
- Hit_1
- Idle
- Idle_Tired
- Jump
- jump_2
- jump_3
- Land
- Machine_GunReload
- Machine_GunShoot
- meleeSwing3-fullBody
- Melee_Swing1
- Melee_Swing2
- Pull
- Pull_Idle
- Punch_1
- Punch_2
- Punch_3
- Push
- Push_Idle
- Roll
- Run_1
- Run_2
- Skid
- Swim
- Swim_Idle
- Walk
- Walk_2
- Wall_Idle
- Wall_Jump
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Kaira Blaze 2D Animated Spine Character(Prime Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 46 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (46 Total):
- Block
- Block_Hit
- Celebration
- Climb_Down
- Climb_Idle
- Climb_Up
- Crouch_Idle
- Crouch_Walk
- Edge_Climb
- Edge_Idle
- Falling
- Floor_GetUp
- Floor_Idle
- Gun_Reload1
- Gun_Reload2
- Gun_Shoot
- hitBig
- Hit_1
- Idle
- Idle_Tired
- Jump
- jump_2
- jump_3
- Land
- Machine_GunReload
- Machine_GunShoot
- meleeSwing3-fullBody
- Melee_Swing1
- Melee_Swing2
- Pull
- Pull_Idle
- Punch_1
- Punch_2
- Punch_3
- Push
- Push_Idle
- Roll
- Run_1
- Run_2
- Skid
- Swim
- Swim_Idle
- Walk
- Walk_2
- Wall_Idle
- Wall_Jump
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Brock 2D Animated Spine Character(Prime Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 46 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (46 Total):
- Block
- Block_Hit
- Celebration
- Climb_Down
- Climb_Idle
- Climb_Up
- Crouch_Idle
- Crouch_Walk
- Edge_Climb
- Edge_Idle
- Falling
- Floor_GetUp
- Floor_Idle
- Gun_Reload1
- Gun_Reload2
- Gun_Shoot
- hitBig
- Hit_1
- Idle
- Idle_Tired
- Jump
- jump_2
- jump_3
- Land
- Machine_GunReload
- Machine_GunShoot
- meleeSwing3-fullBody
- Melee_Swing1
- Melee_Swing2
- Pull
- Pull_Idle
- Punch_1
- Punch_2
- Punch_3
- Push
- Push_Idle
- Roll
- Run_1
- Run_2
- Skid
- Swim
- Swim_Idle
- Walk
- Walk_2
- Wall_Idle
- Wall_Jump
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Lucia 2D Animated Spine Character(Prime Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 46 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (46 Total):
- Block
- Block_Hit
- Celebration
- Climb_Down
- Climb_Idle
- Climb_Up
- Crouch_Idle
- Crouch_Walk
- Edge_Climb
- Edge_Idle
- Falling
- Floor_GetUp
- Floor_Idle
- Gun_Reload1
- Gun_Reload2
- Gun_Shoot
- hitBig
- Hit_1
- Idle
- Idle_Tired
- Jump
- jump_2
- jump_3
- Land
- Machine_GunReload
- Machine_GunShoot
- meleeSwing3-fullBody
- Melee_Swing1
- Melee_Swing2
- Pull
- Pull_Idle
- Punch_1
- Punch_2
- Punch_3
- Push
- Push_Idle
- Roll
- Run_1
- Run_2
- Skid
- Swim
- Swim_Idle
- Walk
- Walk_2
- Wall_Idle
- Wall_Jump
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Aquatic Reverie : Music for Aquatic Worlds and Underwater Storytelling by Dakodacomposer
Wav
Resolution: 16bit
Sample Rate: 44.1kHz
Stereo
Loopable: Yes
Each song contains 4 versions of the song. standard, underwater version, no percussion version and underwater + no percussion version. 32 tracks total.
Total minutes of audio: 65
Tracks range from 2-4 minutes, check YouTube video for exact amounts.
Aquatic Reverie is a royalty-free cinematic music pack designed for filmmakers, game developers, and content creators in need of ambient, emotional music. Featuring a collection of atmospheric tracks inspired by underwater environments. Perfect for exploration games, documentaries, and anything story driven.
Price $15.00
Cute Fantasy Monster by SEMA Game Studio
- Number of textures: 9
- Texture dimensions: 1024x1024
- Tri count: 3000 ~ 8000
- Rigging: Yes
- Animation count: 32
- UV mapping: Yes
🌟Featuring 🌟
- Specifically for use in Unity. Cute style, fully rigged, textured and animated.
- Unique animations for each creature.
🌟Creatures 🌟
- Snail Monster
- Spider
- Slime
- Bat
- Minmic
**IMPORTANT NOTES: THE RIG MAY NOT SUPPORT CUSTOME ANIMATION IN UNITY**
If you have a moment, we’d love for you to share a quick rating or review! Your feedback means the world to us and helps us keep creating assets in this style. Thank you!
If you have any suggestion or ideas for improvement, feel free to contact us through email. If possible, we will consider adding your request in future updates. Typical response time 1 - 7 days.
Contact: sema.game.studio@gmail.com
Price $39.99
LOW END IMPACTS VOLUME ONE by ROHHSA
120 sounds
All in 44100hz 32bit wav files
Total length of all sounds combined is 10 minutes 04 seconds
Sounds are not loopable
Entirely stereo
Created entirely by me using only virtual instruments and effects
Fits anything where something falls or hits or you just wanna convey distance
Use as you wish
Crediting is not necessary but certainly welcomed
Any support gets our biggest appreciation
Price $0.00
Celestial Core Realms – 8K Fractal Space HDRI Skybox Pack by Matei Ioan Alexandru
• Format: HDR (32-bit float)
• Resolution: 8192 × 4096 (8K)
• Type: Equirectangular skybox (2:1)
• Color Space: Linear
• Pipelines: Built-in, URP, HDRP
• Uses: Skybox Cubemap, HDRP Volume Sky, Reflection Probes
• Platforms: PC, VR, Console
Celestial Core Realms is an 8K HDRI skybox collection designed for developers
who need high-quality, realistic deep-space environments in Unity. Each HDRI is
built from fractal nebula formations, starfield layers, and celestial light
structures, rendered in a 2:1 equirectangular format for perfect skybox use.
These maps are ideal for space games, sci-fi levels, VR/AR worlds, cinematic
cutscenes, starmaps, and high-quality ambient lighting. Every HDRI provides
clean, noise-free gradients, smooth color transitions, and strong dynamic range
for better light capture in Unity’s Built-in, URP, and HDRP pipelines.
-----------------------------------------------------
Features:
-----------------------------------------------------
• Realistic fractal-based nebula structures
• High-dynamic-range color and clean gradients
• Consistent star distribution and deep-space atmosphere
• 8K 2:1 equirectangular HDRI images
• Works with Skybox Cubemap, Reflection Probes, and Volume Profiles
• Ideal for real-time projects and cinematics
Use Cases:
• Space/sci-fi games and environments
• VR/AR sky lighting and atmosphere
• Realistic ambient reflection maps
• Cinematic cutscenes and background vistas
• UI backgrounds, starmaps, and main menu scenes
Price $18.99
Word Search - Customize And Create by Hootybird
word search board generation
customizable categories & dificulty levels
customizable words placement on the board
dark/light themes
This package provides a complete solution for building a word-search app.
Easily add your own categories and difficulty levels, with customizable settings such as rows, columns, word count, directions, and intersections. Includes built-in multi-language support and 300+ ready-to-play levels.
It can also be used purely as a word-search board generator + game controller for custom projects.
Key Features
- ⚡ Optimized board generation — Simply provide a word list and settings, and boards are generated almost instantly*. Fine-tune intersections, alignment (center-focused vs. spread-out), and more.
- Multi-language support — Extend content easily with additional categories and word lists in multiple languages.
- Customizable settings page — Built-in toggles for vibration, sounds, and dark mode.
- Player progress tracking — Progress is saved separately per language.
- Monetization ready — In-app purchase support for “Remove Ads” and coin packs.
- Hints system — Help players when they get stuck.
Play Demo: Word Search - Customize And Create by gilett4
*On a typical 11×11 board with all directions and intersections enabled, 20 words generate in under 100ms on Qualcomm Snapdragon 8 Gen 2.
Asset uses "Baloo 2", "Open Sans" and "Rubik" fonts under OFL 1.1 license; See Third-Party Notices.txt file in package for details.
Price $49.99
Ultimate Dice Toolkit: Advanced Dice Rolling & Rule API Systems w/JSON support by Living Failure
- Roll Types (6): Normal, Advantage, Disadvantage, Exploding, Pool, Drop.
- Opposed Rolls (4 modes): Simple, Margin, Contested, Blackjack.
- Conditional Rule System: 77 combinations (11 triggers × 7 actions) with priority, chaining, and recursion controls.
- 3 Wizards: Session Creation (7 templates), Probability Calculator, Import/Export.Editor Tools (7 total):
4 Custom Inspectors: Dice Config, Conditional Rules, Dice Sessions, Opposed Roll Config. API allows you to create more custom configs tailor made to your tastes and requirements. - Probability Engine: Monte Carlo simulations (1k–100k iterations) with full stats (success %)
- JSON System: Import/export with validation, metadata, templates, and conflict resolution.
- API: 32+ documented methods for scripting, runtime integration, and custom workflows.
- Performance: Built-in validation, performance warnings, and optimized session handling (up to 50 dice per session).
- Unity Integration: Inspector-driven workflow, asset path management, real-time previews, and error prevention.
- Scalable & Flexible: Use as a quick dice roller, or integrate deeply into combat systems, skill checks, or procedural mechanics. The toolkit provides endless possibilities and probabilites all technically possible.
- How do I use it:
- All core functionality is accessible through the static DiceAPI class. Use it as you please.
- Test the included demo scenes, try the Unity editor wizards under Tools → Ultimate Dice Toolkit, and review the comprehensive documentation.
- You can create your own scriptable objects from the Ultimate Dice Toolkit submenu.
From Simple Rolls to Full RPG Combat Engines – One Toolkit to Roll them all!
IMPORTANT: THIS IS NOT A DICE ROLLING ANIMATION FRAMEWORK. IT'S A FULLY FLEDGED DICE ROLL ENGINE WITH TONS OF CUSTOMIZATION OPTIONS.
The Ultimate Dice Toolkit is a complete, production-ready dice framework for Unity. It provides everything from simple random rolls to complex RPG combat systems, built on a fully documented and customizable API.
With 6 core roll types, 77 conditional rule combinations, and 4 opposed-roll resolution modes, you can design mechanics ranging from quick skill checks to full-blown contested encounters.
The toolkit includes 7 professional editor tools (custom inspectors, session managers, wizards, and probability calculators) that integrate seamlessly with the Unity Editor. These eliminate guesswork, ensure real-time validation, and let you rapidly prototype and balance your systems.
A built-in JSON import/export system makes your dice configurations portable, shareable, and version-control friendly — perfect for collaborative teams or AI-assisted workflows.
Customizability
Every configuration is fully customizable through both the editor and API. You can define:
- Roll types (Normal, Advantage, Disadvantage, Exploding, Pool, Drop).
- Conditional rules with triggers and actions.
- Opposed rolls with Simple, Margin, Contested, or Blackjack resolution.
- Probability analysis with Monte Carlo simulations (1k–100k iterations).
Suitable Genres
The toolkit is designed for:
- RPGs & Tabletop Adaptations – combat rolls, skill challenges, spellcasting.
- Strategy & Tactics – opposed rolls, margin-based success.
- Rougelikes / Procedural Games – probability-driven mechanics.
- Any dice-driven system that needs reliability, flexibility, and balance validation.
- And more!
In the end, the ultimate roll is yours — this toolkit gives you every side of the dice, but what you choose to build with it is entirely up to your imagination.
From simple chance to complex RPG systems, every possibility is in your hands to create!
Price $49.99
Sci-Fi Warrior - Female by Ahmed Sagov
Number of textures: 22
Texture dimensions: 4K
Polygon count of Character: 27 919
Number of meshes: 8
Number of prefabs: 8
Rigging: Yes
Animation count: 24
UV mapping: Yes
LOD information: No.
Types of materials and texture maps: PBR
Features:
- Non-customizable materials.
- Weapon included.
- FPS Arms included.
- 8 emissives included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
Includes Animations (24):
- Idle (x1)
- Walk (x8)
- Run (x3)
- Hit Reactions (x4)
- Crouch (x8)
Polycount of Character:
- Tris: 27 919
- Verts: 17 600
Polycount of FPS Arms:
- Tris: 10 371
- Verts: 9 922
Price $69.99
Dead man Vol.1 by EksisV
Full 3D Character: A 3D model to create a unique design effect for your game.
Universal design: The model is intended for use in various artistic contexts and is universal.
Number of Unique Meshes: 1
Collision: (Yes)
Rigged: (Yes)
Rigged to Humanoid Skeleton: (Yes)
Number of Characters: 1
Animated: (Yes)
Number of Animations: 10
-idle 1
-idle 2
-idle 3
-kick 1
-kick 2
-up
-down
-walk1
-walk2
-walk3
Number of Materials: 15
Number of Textures: 45
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Dead man game character for Horror games
🔎 Polycount
Dead man🔹 Faces 18.491 🔹 Tris 36.976🔹 Verts 21.507
A unique character, Dead man, specially created for your game, designed to be versatile for the modern game.
3d model of a realistic character of a Dead man creature.
The skeleton contains additional bones: c_jawbone_x
- Animations
Project contain 10 animations for every character
-idle 1
-idle 2
-idle 3
-kick 1
-kick 2
-up
-down
-walk1
-walk2
-walk3
Dead man has different PBR textures.
- 45 textures all 4096
- 15 materials
📘 Main Advantages
📌 Low-poly
📌 Fully Rigged
📌Animations
You can ask a question about my work at my email! Eksisv@gmail.com
Price $59.99
Mimic Candle Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_____________________________________________________________________________________________
About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.
Cute Pro assets are designed to look great both up close and in mobile-friendly settings.
_____________________________________________________________________________________________
Mimic Candle Cute Pro Series
Check other Cute and Cute Pro series assets here
Learn more about monster evolution on the Evolution Wiki page here
This package includes : Mimic Candle
- Textures: 2048 x 2048 PSD
- Colors: 3
- Materials: Unity Standard Specular Shader
- Maps: Diffuse, Specular
- Polygon Count: 3870 triangles
- Rigging: Generic Mecanim rig
This package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs in Unity.
Animations:
- The animations included in this package are set up for Generic rigs.
Generic animations:
- Underground
- Spawn
- Idle
- Jump forward in place
- Jump forward with root motion
- Pounce attack in place
- Pounce attack with root motion
- Left punch attack
- Right punch attack
- Projectile attack
- Fire breath attack
- Trajectory throw attack
- Shockwave attack
- Cast spell
- Spin attack
- Idle to stand still
- Stand still
- Stand still to idle
- Take damage
- Die
_____________________________________________________________________________________________
Support & Community
- Explore more than 700 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets — thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $10.99
Fantasy Villagers – Sidekick Modular Characters by Synty by Synty Studios
Pack Content
- 83 Fantasy Villager parts
- 91 Sidekick human species base parts
- Access to the Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
Synty Studios presents: Fantasy Villagers – Sidekick Modular Characters
This Sidekick content pack puts a variety of villagers into your character creation kingdom. Fill your fantasy game world with villagers, townspeople, and NPCs utilising 80+ new parts including clothing, hair styles, accessories and 90+ human species base parts.
With this pack, you can create a wide variety of customised fantasy and medieval world characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 80+ modular, rigged Fantasy Villager parts (clothing, hair and more)
- 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Simple Fracture:The dollar-store mesh swapping demolition toolkit w/JSON support by Living Failure
SimpleFracture - Technical Features
Core System
**Mesh Swapping Engine**: Instant replacement of intact meshes with pre-fractured prefabs
- **Static Utility API**: Framework-independent static methods for custom integration
- **Dual Mode Support**: Physics simulation and baked animation playback
- **ScriptableObject Architecture**: Data-driven configuration with reusable assets
Physics System
- **15 Built-in Presets**: Glass, stone, metal, wood, explosion, and specialty configurations
- **Force Application**: Directional impact with distance-based falloff curves
- **Collision Optimization**: Automatic layer management prevents piece interference
- **Custom Gravity Support**: Optional gravity manipulation for enhanced effects
- **Staggered Breaking**: Delayed physics application for cinematic sequences
Animation System
- **Animation Baker**: Convert physics simulations to optimized animation clips
- **8 Professional Presets**: Game Dev, Mobile, VFX, Cinematic, Quick Preview, Web/WebGL, VR, Custom
- **Reassembly Generator**: Mathematical interpolation creates reverse animations
- **Animator Integration**: Modern Animator Controller support with automatic state detection
- **Weight-Based Selection**: Configurable probability for animation variety
Variant Management
- **Multi-Variant Assets**: Single ScriptableObject manages multiple fracture options
- **Weight System**: Integer-based probability control for physics and animation variants
- **Named Lookup**: Runtime access to specific variants by string identifier
- **Auto-Population**: Animation clips automatically extracted from Animator Controllers
- **Validation System**: Real-time error checking with helpful guidance
Editor Tools
- **Template Browser**: Visual preset selection with search, filter, and sort
- **JSON Import/Export**: AI-compatible template sharing and backup
- **Custom Inspectors**: Enhanced UI with randomization tools and validation warnings
- **Documentation Menu**: Integrated help system accessible from Tools menu
- **Animation Baker GUI**: Professional interface for physics-to-animation conversion
Performance Features
- **Memory Efficient**: Only loads active variants, automatic cleanup
- **Layer Optimization**: O(n) collision detection vs O(n²) default behavior
- **Mobile Friendly**: Animation mode provides consistent 60fps performance
- **Batch Processing**: Multiple fractures without performance degradation
- **Zero Runtime Allocation**: Pre-allocated arrays prevent garbage collection
Integration Features
- **Callback System**: Events for VFX, audio, and gameplay integration
- **Component Detection**: Automatic piece discovery with explicit override option
- **Namespace Isolation**: No conflicts with existing project code
- **Unity Version Support**: Compatible with Unity 2021.3 LTS and newer
- **Platform Agnostic**: Works on all Unity-supported platforms
Technical Specifications
- **API Pattern**: Static utility methods, no singletons or managers required
- **Data Format**: ScriptableObjects for designer-friendly workflow
- **Physics Engine**: Standard Unity Rigidbody system with optimizations
- **Animation Engine**: Unity Animator with automatic clip management
- **File Structure**: Self-contained package with minimal dependencies
- **Documentation**: Complete HTML reference with examples and troubleshooting
Simple Fracture - The dollar-store mesh swapping demolition toolkit for Unity
Make stuff break.
Make it look good.
Don't spend weeks coding it.
Simple Fracture swaps your intact mesh with a pre-fractured one(that you create yourself, of cours) when you want it to break.
In tons of cool and different ways thanks to JSON supported preset configurations. That's right, you can import customized template presets based on an exportable JSON schema!
No complicated physics calculations, no unpredictable results, no performance nightmares.
It breaks how you want to break it.
Why This Instead of "Real" Destruction?
PREDICTABLE RESULTS! Your barrel will always break how you want it to.
Your wall will always crumble how you designed it.
No random failures, no weird physics glitches, no "why did it explode into space?" moments.
PERFORMANCE THAT ACTUALLY WORKS
- Physics mode: Real rigidbody pieces for when you want proper simulation
- Animation mode: Baked animations for mobile/60fps/VR where physics would tank your framerate
- Use both in the same project - physics for cool moments, animations for background stuff
ACTUALLY USABLE TOOLS
- Animation Baker: Turn your physics sim into a baked animation with one click
- Weight system: Make some fracture variations more likely than others
- 15 ready-made physics presets so you don't start from scratch
- Proper documentation that actually explains stuff
CORE STUFF
- Mesh swapping that just works
- Smart piece detection (finds your fractured bits automatically)
- Collision optimization so pieces don't fight each other
- Memory efficient - only loads what you need
VARIANT SYSTEM
- One ScriptableObject per thing you want to break
- Multiple fracture variations with different probabilities
- Name-based lookup when you want a specific break pattern
- Auto-detects animation clips from your Animator Controller
ANIMATION BAKING TOOLS
- Convert physics simulation into animation clips
- Manual recording for precise control
- Auto-stop when simulation settles
- Make "reassembly" animations (broken stuff rebuilding itself)
EDITOR HELPERS
- Template browser with previews
- Import/export templates as JSON
- Validation that tells you when stuff is broken
- Randomize weights button because clicking sliders is boring
Who This Is For
INDIE DEVS
You don't have time or the money to invest in dynamic destruction systems. This saves you weeks of work for a modest price. Math checks out.
MOBILE DEVS
Animation mode gives you destruction that won't murder your framerate. Your players get satisfying breaks without their phone overheating.
VR DEVS
Predictable performance means no motion sickness from frame drops. Destruction that won't break immersion.
ANYONE WHO WANTS DESTRUCTION THAT WORKS
- Crate an object.
- Fracture that object in the 3D editing tool of your choice to create tons of new pieces.
- Import them into Unity.
- Add Rigidbody and necessary colliders.
- Just make stuff break and move on with your life.
Real Examples
- Building destruction that collapses properly instead of glitching through the floor
- Destructible cover in shooters that breaks consistently
- Puzzle game blocks that shatter satisfyingly without lag
- VR environments where you can smash stuff without performance anxiety
Price $19.99
Orchestral MEGApack - Cinematic & Fantasy RPG Music by Stephen Houston
Audio file type: .wav
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: Some
Additional: Stereo
Epic music for every world.
The Orchestral MEGApack is my complete collection of cinematic, fantasy, and epic orchestral tracks packaged up for game developers. With hundreds of variations (loops, full mixes, underscores, no drums), this pack gives you everything you need to create adaptive, immersive soundtracks.
🎵 What’s inside:
- Multiple themed packs in one: Fantasy RPG, Epic Game, Cinematic Drama, Celtic Fantasy & more
- 96 audio files including full tracks, seamless loops & underscore variations
- Music for exploration, battles, trailers, cutscenes, villages, and dramatic moments
- Styles range from haunting atmospheres to epic orchestral climaxes
- Professionally produced with premium orchestral libraries
- YouTube-safe
⚔️ Why it’s great for devs:
- Adaptive design: crossfade between calm and intense versions
- Works for RPGs, MMORPGs, strategy, open worlds, and cinematic adventures
- Save time: ready-to-use tracks with loopable stems and multiple moods
- Huge value: all-in-one collection at one affordable price
Bring Norse legends, Celtic tales, and epic fantasy worlds to life with a soundtrack that adapts to your gameplay.
Price $29.99
Tikiman Jungle Deluxe Stylized Low Poly Modular Model Pack by GlyphForge Studios
- 221 Stylized Low Poly Models Includes tribal idols, jungle flora, ruins, relics, and modular props for mystical environments.
- 174 Variant Props with 6 Texture Themes Each model with variants has 6 different textures
- 47 Unique Models Standalone assets with distinct silhouettes and thematic detail.
- Optimized for Performance Low poly counts (max ~13,000 faces) for smooth performance across platforms.
- Universal Render Pipeline (URP) Compatible Materials and shaders designed for URP; no HDRP or Built-in support guaranteed.
- Sample Unity Scene Included Demonstrates modular layout and asset usage in a jungle temple setting.
- Clean Folder Structure & Prefab Setup Ready-to-use prefabs with organized naming for fast integration.
- AI-Assisted Asset Creation Meshy AI used for model and texture generation, with manual refinement for quality and consistency.
- Jungle Ground and Water Texture Included Seamless terrain texture to complement prop placement.
- Complete README file Includes file structure in an easy to read format
The Tropical Tiki Jungle Deluxe Stylized Low Poly Modular Model Pack by GlyphForge Studios is a modular based stylized asset collection designed for developers crafting lush, mystical environments in Unity. Featuring 221 low poly stylized meshes including tribal idols, jungle flora, ancient village, and powerful relics—this pack evokes a vibrant aesthetic perfect for RPGs, adventure games, and exploration-based experiences. Each asset is optimized for performance with low poly counts and some assets include 6 texture variants to support diverse biomes and moods. Whether you're building a jungle temple or a whimsical forest shrine, Tropical Tiki Jungle Deluxe offers the modular tools to bring your world to life.
This asset pack contains 221 jungle themed prop Meshes, a jungle ground & water texture, and a sample Unity Scene. 29 of the models have 6 different variant textures totaling 174 different meshes. 47 of the props are unique models and do not have any variants. This ultra stylized low poly asset pack has models with a max of 13,000 faces.
Lore of the Tikiman Jungle:
Deep within the emerald heart of the Tikiman Jungle lies a land pulsing with ancient magic and tribal rivalry. For centuries, six tribes—each marked by their own vibrant colors and beliefs—have fought for dominance over the jungle’s sacred relics and resources. The Green tribe, rooted in nature’s balance; the fiery Orange and Yellow, driven by passion and progress; the calm Blue, masters of wisdom and water; the fierce Red, guided by war and honor; the mystical Purple, keepers of secrets and spirit; and the elusive Albino tribe, untouched by sunlight and legend alike. Yet as the echoes of drums fade beneath the rumble of encroaching machines, these proud tribes face a choice: remain divided and perish, or unite against the looming shadow of modern civilization. The fate of the Tikiman Jungle now rests in the hands of those who dare to rebuild its world.
Variant models each have 6 different textures, here is how the textures are usually organized:
Color 1: Green/Normal
Color2: Yellow/Orange
Color3: Blue
Color4: Red
Color5: Purple
Color6: White/Black
Quick Start: Import the package, open SampleScene1.unity to preview the assets, and drag any prefab from the Prefabs folder into your own scenes.
All models have custom pivots to make dragging and dropping even easier! Weapons have pivots on their handles, and all other prefabs have their pivot point at the center of its bottom base.
Prefab Mesh list(Models with multiple textures have 6 different variations which are indicated next to it's name):
Misc (41 meshes):
Big Rock(2,000 Faces)
Campfire Setup(8,666 Faces)
Drum(7,036 Faces)
Golden Idol(6,692 Faces)
Hut 1,2,3,4,5,6(6,459 Faces)
Lizard Statue(11,066 Faces)
Rock Pile(9,664 Faces)
Snake Skull(4,312 Faces)
Stone Slab(5,728 Faces)
Table(10,320, Faces)
Tiki Head Rock(5,396 Faces)
Tiki Skull(10,538 Faces)
Snake Statue 1,2,3,4,5,6(6,914 Faces)
Tiki Torch(11,746 Faces)
Tipi 1,2,3,4,5,6(6,750 Faces)
Totem 1,2,3,4,5,6(8,256 Faces)
Urn(6,612 Faces)
Wood Bowl(5,340 Faces)
Wood Chest Closed(9,063 Faces)
Wood Chest Open(11,668 Faces)
Wood Key(9,373 Faces)
Plants (165 meshes):
Agave 1,2,3,4,5,6(8,746 Faces)
Banana 1,2,3,4,5,6(8,163 Faces)
Baobab 1,2,3,4,5,6(10,651 Faces)
Birds of Paradise (4,592 Faces)
Bleeding Heart 1,2,3,4,5,6(4,760 Faces)
Bluebell (9,433 Faces)
Bobble Tree 1,2,3,4,5,6(10,054 Faces)
Cactus 1,2,3,4,5,6(11,240 Faces)
Cluster Glade 1,2,3,4,5,6(8,756 Faces)
Cordyline Fruticosa(11,611 Faces)
Cosmos 1,2,3,4,5,6(9,672 Faces)
Dragon Fruit 1,2,3,4,5,6(6,186 Faces)
Dusk Bloom(11,589 Faces)
Etlingera(5,707 Faces)
Fan Palm(8,515 Faces)
Fern 1,2,3,4,5,6(11,890 Faces)
Geometric Flower(9,829 Faces)
Grass 1,2,3,4,5,6(9,733 Faces)
Hibiscus (4,160 Faces)
Jelly Tree 1,2,3,4,5,6(6,287 Faces)
Leaf Plant(4,682 Faces)
Melon 1,2,3,4,5,6(4,508 Faces)
Mushroom 1,2,3,4,5,6(4,734 Faces)
Mystic Flower 1,2,3,4,5,6(12,864 Faces)
Palm Tree 1,2,3,4,5,6(8,847 Faces)
Pear 1,2,3,4,5,6(10,458 Faces)
Pineapple 1,2,3,4,5,6(5,134 Faces)
Pitcher Plant(4,691 Faces)
Rainbow Bloom(8,312 Faces)
Shrub 1,2,3,4,5,6(9,295 Faces)
Skull Flower 1,2,3,4,5,6(6,706 Faces)
Snake Plant(7,860 Faces)
Spikey Tree 1,2,3,4,5,6(5,358 Faces)
Star Fruit 1,2,3,4,5,6(8,560 Faces)
Stink Flower (9,068 Faces)
Sunball 1,2,3,4,5,6(7,754 Faces)
Tiger Lily(5,308 Faces)
Titan Arum(10,146 Faces)
Totem Tree 1,2,3,4,5,6(12,556 Faces)
Zanuba 1,2,3,4,5,6(12,876 Faces)
Weapons (15 Meshes):
Arrow(9,862 Faces)
Aztec Maul(8,104 Faces)
Bao Zande Sword(9,506 Faces)
Crude Axe(8,062 Faces)
Crude Hammer(8,128 Faces)
Dagger(7,958 Faces)
Javelin(10,264 Faces)
Magic Staff(8,034 Faces)
Mystic Bow(8,948 Faces)
Serpent Staff(3,986 Faces)
Shield(7,054 Faces)
Spear(8,670 Faces)
Spiked Club(4,022 Faces)
War Hammer(10,624 Faces)
Wood Bow(9,742 Faces)
This pack is part of the **Tropical Tiki Jungle Deluxe Stylized Series**
Tropical Tiki Jungle Deluxe Stylized Low Poly Modular Model Pack:
-221 modeled and textured tiki jungle themed prop meshes
-1 ground texture
-1 water texture
-Demo Scene
Tropical Tiki Jungle Deluxe Stylized Music Pack:
-5 royalty-free tiki jungle themed songs
-1 bonus Tikiman Dancing prop with texture
-Demo scene
Tropical Tiki Jungle Deluxe Stylized Sound FX Pack:
-Includes 56 royalty-free tiki jungle themed sound FX
-9 animal sounds
-8 environmental sounds
-10 interaction sounds
-19 menu sounds
-10 tikiman vocal sounds
-1 bonus Stone Boombox Model with texture
-Demo scene
### Optimization Tips
- Most models range between 4k–12k faces for balance between detail and performance.
### Changelog
**v1.0 – Nov 2025**
- Initial release with 221 meshes.
### Credits
Created by David Reeder @ GlyphForge Studios
Disclaimer: These assets were created using Meshy AI
For feedback, collaboration, or support:
Email: glyphforgestudios@gmail.com
Price $24.99
Spaceship with Full Interior: Minerva Corvette by Vattalus Assets
Package Dependencies: - Post Processing
***Important: If the lighting looks different in your project,it is because my setup is in gamma color space and your project is in linear color space. To switch to gamma, go to Edit>Project Settings> Other Settings> Color Space. Otherwise some tweaking might be needed to the light sources and the Roughness/Metalic maps of the trimsheet (things tend to look a lot shinier in Linear)***
----TEXTURES & MATERIALS----
The main asset uses the trimsheet method of texturing. Therefore it only uses a single 4k PBR texture set to cover most of the ship exterior and interior. The main texture set is interpreted using 2 custom shaders (opaque and transparent) derived from the Standard shader. The main difference is the added color customization and triplanar grunge effect. The traditional PBR texture formats are also included (Metallic, MetallicSmoothness, Roughness, Opacity)
- 1 Skybox material
- 1 custom Lens Flare
- 6 video files (That serve as animated screen textures across the ship. Of course, you can project your own textures/videos on these screens)
- Fabric material in multiple color variants
- Blinking lights material: animates hundreds of little lights of various colors all across the ship using a single material.
- 7 glass materials using various shaders
- Various other simple materials that are used across the ship for isolated surfaces (glass, mirror, screens etc)
- Various static light materials used on the many light emitting surfaces across the ship. These surfaces are separated so they can be individually customized/animated (flicker effect for example)
- A couple of simple particle materials and effects
- Various example grunge and lens dirt textures
----MESHES & PREFABS----
Playable Demo:
2 Prefabs (1 with and 1 without interior. Each has it's own demo scene)
Interior: 10 rooms/hallway meshes plus a prefab for each (with pre-set scripts for interactivity/visual effects)
Exterior: 7 Prefabs for different use cases. 3 for when the interior is visible (Different turret mount and weapon configurations). And 3 prefabs for when the interior is not visible (ExteriorOnly.. aka the windows are opaque)
3 Animated door models (each in multiple color variants, but all use the same material. 16 prefabs in total). These are used across the ship.
1 Animated seat prefab
1 Example turret prefab (Correctly pivoted subcomponents to allow for animating/scripting)
Triangle count:
Entire scene, interior + exterior: 819.692 tris
Exterior only: 179.034 tris
LODs: Only the exterior has 3 LOD levels. However the interior is also optimized via a script that hides unseen rooms while navigating inside the ship.
21 Scripts which control complex behaviors (like ship functionality: Movement, thrusters, sfx, and render optimization) and simple scripts (AudioSource modulators, Flickering lights, strobes etc).
For a more detailed breakdown, consult the included PDF (VattalusAssets>Common>AssetFrameworkDocumentation.PDF) and the well-annotated source code.
52 Sound Effects. Door open/close sounds, computer beeps, different drones and fan sounds.
A large spaceship complete with fully detailed interior and included playable demo scene in which you can explore and pilot the Minerva Corvette (just sit center seat on the bridge). This versatile package is suitable for a wide variety of Sci-Fi games/experiences. It can be your hero ship with which you explore the galaxy, set dressing for a sci-fi level in which you do gameplay activities in the landed/derelict ship interior. Or use the ship as your backdrop for your animated story. The various interior rooms together with the customizability of materials and atmosphere offer countless gameplay opportunities.
The ship has 10 rooms across 2 decks, as follows:
- Bridge [1 to 5 seats (customizable) and a holo-table]
- Captain's Quarters
- Crew Quarters [7 bunks]
- Main Deck Lounge & Corridor (combination of meeting room, kitchen and lounge)
- Engineering Room
- Medbay
- Bathroom
- Storage Room
- Cargo Hold
- Airlock that also serves as the cargo ramp.
Super optimized texturing: This asset uses the trimsheet texturing approach, which means a single PBR texture set (5 textures) is used to texture almost everything.
This optimizes build size, memory allocation, draw calls, and allows for added customization by mixing and matching the various color variants of the main material in the different rooms / hull of the ship.
Shared materials and scripts between multiple asset packs: Optimize your project further by sharing the same materials with my other assets: "Fenris Frigate", "Phobos Starhopper", "Modular Turrets" [more coming])
Shader-based material colors: The trimsheet shader allows for customizing 3 color zones. Easily modify or create new color variations of the trimsheet materials.
Dozens of interactable elements (Doors, seats, beds, cupboards, light switches etc) with either script-driven or fbx-baked animations.
Many dynamic ambient sound effects for maximum immersion. All interactables have sound effects too.
SCRIPTS: The package also includes a set of scripts that are used in the playable demo in order to bring this massive ship to life.
More details on the included scripts/texures/shaders in the "Technical details" section below. Also a detailed documentation is included in the package (VattalusAssets>Common>AssetFrameworkDocumentation.PDF)
***DISCLAIMER: Due to the added complexity of navigating a ship interior while moving/rotating, actual ship movement is NOT implemented. All apparent ship movement is purely artifical and serves an illustration purpose only. The Ship controller script offers a basis to handle movement inputs, but in the current version it is commented out. You will need to implement this functionality yourself, according to your needs.***
Price $199.99
Accessories - Spheres by Infinity3DGame
This package contains:
1) Models (total models: 20):
- Sphere 001 (1112 tris)
- Sphere 002 (632 tris)
- Sphere 003 (1584 tris)
- Sphere 004 (912 tris)
- Sphere 005 (1744 tris)
- Sphere 006 (1106 tris)
- Sphere 007 (1568 tris)
- Sphere 008 (732 tris)
- Sphere 009 (1648 tris)
- Sphere 010 (632 tris)
- Sphere 011 (1544 tris)
- Sphere 012 (1152 tris)
- Sphere 013 (1052 tris)
- Sphere 014 (1008 tris)
- Sphere 015 (3744 tris)
- Sphere 016 (1014 tris)
- Sphere 017 (1028 tris)
- Sphere 018 (1792 tris)
- Sphere 019 (724 tris)
- Sphere 020 (608 tris)
2) Prefabs (total prefabs: 20):
- Sphere 001
- Sphere 002
- Sphere 003
- Sphere 004
- Sphere 005
- Sphere 006
- Sphere 007
- Sphere 008
- Sphere 009
- Sphere 010
- Sphere 011
- Sphere 012
- Sphere 013
- Sphere 014
- Sphere 015
- Sphere 016
- Sphere 017
- Sphere 018
- Sphere 019
- Sphere 020
3) Textures (total textures: 40):
- 20 Spheres textures (Diffuse Map) - resolution 512x512
- 20 Spheres textures (Mask Map for customization) - resolution 512x512
4) Scenes (total scenes: 1):
- 1 Prefab Scene
5) Shader:
- Equipment Armore:
A custom shader for changing the color of individual elements of armor, weapons, character skins and accessories based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $20.00