Chibi Guy by naz sokmen
Chibi Guys - 3D Character Pack
45 characters in total
7 Animations in Root Motion
1 Atlas Texture (2048x2048)
1 Material
12 Prefab
8 Animator Controller
1 Sample Scene
Low poly
37,394 Polygons
38,431 Vertices
Animations List
Cheer_remap
Climb_remap
Idle_remap
Jump_remap
Run_remap
Sit_remap
walk_remap
Wizard_Idle_remap (bonus)
Low-poly chibi character pack suitable for mini games.Base characters can be customized with various costumes as desired.Includes 11 different costumed characters and 4 different variations.
Price $30.00
90s Luxury Sedan by Kyrylo Loginov
Number and (dimensions) of textures:
23 (1024p) textures for car asset;
8 (1024p) + 4 (2048p) additional textures for demo scene.
Texture dimensions: 1024 and 2048 (textures for demo scene).
Polygon count: 117 119 tris, 59 191 faces, 65 435 verts.
Number of meshes and prefabs:
car - 28 unique meshes and 4 prefabs (2 HDRP + 2 URP);
additional - 3 meshes and 2 prefabs (1 HDRP + 1 URP).
Rigging: No.
Animation count: None.
UV mapping: Yes.
LOD information: None.
Moderately detailed vehicle model. Correct transform. Real scaling. Mid-poly model.
The presentation scenes are in the folder(90s Luxury Sedan\Demo\Scene).
Use prefabs from folder(90s Luxury Sedan\Art\Prefabs).
Types of textures used for the car asset: Base Color, Mask (HDRP), MetallicSmoothness (URP), Normal, Emissive and additional textures for custom shaders.
Price $15.00
Ultimate Cartoon Water URP by Format Games
PROPERTIES
🌊 Depth: Control the depth of the water, creating a sense of depth and realism.
🌊 DepthFallOff: Adjust the rate at which the water depth decreases as you move away from the shore.
🌊 MainColor: Set the main color of the water, perfect for creating a unique and vibrant look.
🌊 ShoreColor: Define the color of the shore, allowing you to match the shader to your environment.
🌊 FoamTexture: Use a custom texture to create realistic foam patterns on the water's surface.
🌊 FoamColor: Adjust the color of the foam to match your artistic vision.
🌊 FoamShoreWidth: Control the width of the foam near the shore, creating a more realistic transition.
🌊 FoamDepth: Set the depth at which the foam appears, allowing you to create a sense of depth and volume.
🌊 FoamFallOff: Adjust the rate at which the foam disappears as you move away from the shore.
🌊 FoamTiling: Use a custom tiling texture to create a more detailed and realistic foam pattern.
🌊 FoamAmount: Control the amount of foam present on the water's surface, perfect for creating a calm or stormy sea.
🌊 FoamCutout: Use a cutout texture to create a more defined edge between the water and the foam.
🌊 FoamSpeed: Adjust the speed at which the foam moves, creating a sense of motion and dynamism.
🌊 CausticTexture_1 and CausticTexture_2: Use two custom textures to create a more detailed and realistic caustic effect.
🌊 CausticCutOut: Use a cutout texture to create a more defined edge between the water and the caustic effect.
🌊 CausticColor: Adjust the color of the caustic effect to match your artistic vision.
🌊 CausticTiling: Use a custom tiling texture to create a more detailed and realistic caustic effect.
🌊 CausticSpeed: Adjust the speed at which the caustic effect moves, creating a sense of motion and dynamism.
🌊 UseCaustic: Toggle the use of caustics on or off, giving you more control over the water's appearance.
🌊 RippleColor: Set the color of the ripples, allowing you to create a unique and vibrant look.
🌊 RippleDensity: Adjust the density of the ripples, creating a more realistic and varied water surface.
🌊 RippleSpeed: Control the speed at which the ripples move, creating a sense of motion and dynamism.
🌊 RippleSlimness: Adjust the shape and size of the ripples, creating a more realistic and varied water surface.
🌊 RipleAlpha: Control the transparency of the ripples, allowing you to create a more subtle or dramatic effect.
🌊 WaveIntensity: Adjust the intensity of the waves, creating a more calm or stormy sea.
🌊 WaveSpeed: Control the speed at which the waves move, creating a sense of motion and dynamism.
🌊 RefractionSpeed: Adjust the speed at which the light refracts through the water, creating a more realistic and immersive effect.
🌊 RefractionScale: Control the scale of the refraction effect, allowing you to create a more subtle or dramatic effect.
🌊 RefractionStrength: Adjust the strength of the refraction effect, creating a more realistic and varied water surface.
With our Cartoon Water Shader, you'll have everything you need to create stunning and realistic water effects in your Unity project. 🌊 Whether you're creating a calm and peaceful sea or a stormy and dramatic ocean, our shader has got you covered. 🌊
So, how can the Cartoon Water Shader help you in your project? 🤔
🌊 Create realistic water surfaces: Our shader comes with a variety of features that allow you to create realistic water surfaces, including depth, depth fall-off, main color, shore color, foam texture, and more.
🌊 Add depth and volume: Use our shader to create a sense of depth and volume in your water surfaces, perfect for creating realistic oceans, lakes, and rivers.
🌊 Customize to fit your artistic vision: Our shader comes with a range of customizable options, allowing you to tailor the look and feel of your water surfaces to fit your artistic vision.
🌊 Create dynamic water effects: Use our shader to create dynamic water effects, such as waves, ripples, and foam, that will bring your water surfaces to life.
🌊 Enhance player immersion: Our shader's refraction and caustic effects will create a more realistic and immersive water experience for your players, drawing them deeper into your game or simulation.
🌊 Save time and resources: Our shader is easy to use and integrates seamlessly with Unity, saving you time and resources that would be spent creating your own water shader from scratch.
Don't settle for a basic, flat water shader. 🌊 Take your water effects to the next level with the Cartoon Water Shader. 🌊 Download now and start creating stunning and realistic water effects in your Unity project today!
Price $30.00
Core Plugin by Kyroaku
- Property and property binding - property is a simple type representing value with change callback. Property binding uses this type to very easily bind property to UI or other components with no need to write scripts just to synchronize data with UI,
- Singletons with SDO - prepared set of singleton classes for both ScriptableObject and MonoBehaviour. SDO is a ScriptableObject settings asset allowing to set up Prefabs to spawn for specific types of singletons (something like dependency injection for singletons),
- Hierarchy objects icons, layer preview and activate/deactive buttons,
- Folder objects with locked identity transform,
- Static/Dynamic Tags - multi tag (enum) container component generated through configurable Scriptable Object,
- Asset based audio - allows to control specific audio groups through scriptable objects with logarithmic volume control, UI controls and automatic save/load,
- SoundCues - asset based sounds with set of components for playing sound by UI,
- Asset based Curves, allowing for curve reference and reusing same curve in multiple places,
- Log helper functions,
- Ads - singleton component allowing to easily show banner, interstitial or rewarded mobile Ads. It handles initializing and Ads loading under the hood,
- Extension methods for everything I find missing in Unity, including reference check supporting interfaces, physics, math or color,
- Itch.io Tools - configurable tool for uploading games to Itch.io with just one button from the Unity.
What is it?
Core Plugin is developed continuously, as a result of indie game development and real needs. It contains wide range of content, from advanced UI binding system (Property Binding), through editor extensions (custom heirarchy drawer, Itch.io uploader) to simple gamplay scripts.
Who is it for?
It is meant to be general, for every game or genre, mainly targeted for indie developers that want to focus on creating game instead of tools and low level systems.
Why should I use it?
Core gives low level tools and systems so you don't need to implement it by yourself, and you can focus on the actual game development. It also contains some original design solutions that I want to share with others, like Singleton Default Objects.
Is it for newbie?
Yes! Newbie developers will benefit even more from it as Core has solutions for problems that some newbies can be not aware of. Do you know what is the risk of interface reference null checking? If you don't, you can find out just by exploring Core's documentation!
Online documentation: https://pirates-game-studio.gitbook.io/core-lib-documentation/
Price $4.99
Flat Shaded Low Poly Kitchen Assets Pack by Mihai Janta
In this Package you'll get:
- 146 GameObjects
- 6 color variations for the furniture (8 objects per color)
- 30 single-color furniture objects
- 68 Food objects(Meat(Uncooked,Cooked,Burned+Sliced), Veggies(+Sliced) & Various Bread types)
- 1 simple texture for all the objects
- 1 simple material
- 67k poly count
An extraordinary collection of low poly kitchen assets, including furniture and food items, all crafted with precision and passion.
This bundle includes 146 high-quality objects, including furniture, appliances, and food. All objects are made from a single texture, making them lightweight and easy to use, especially for mobile and Web games.
I was inspired to create this pack after watching the Unity tutorial 'Learn Unity Beginner/Intermediate 2023' by [Code Monkey]. I'm also a fan of the style of Overcooked games and I wanted to create a pack of low poly assets to blend the 2 aesthetics.
Contents:
- 48 Furniture Objects: 8 types with 6 color variations each (Poly count: 200-800)
- 30 Additional Furniture Pieces: Single color variants (Poly count: 90-900)
- 68 Food Objects: Varied states of meats, veggies, and bread types (Poly count: 30-6,000)
Texture Mapping: All assets utilize a single flat shaded texture atlas, ensuring streamlined rendering.
Average Specifications:
- Furniture Objects: 200-800 polygons, Additional Furniture: 90-900 polygons, Food Objects: 30-6,000 polygons
- Texture dimensions are optimized for a low poly aesthetic while maintaining visual fidelity.
Thank you for taking the time to view the Kitchen Assets Bundle! We hope you find it helpful in creating your next game. I always seek feedback, so please let me know what you think of the Low Poly Kitchen Assets Pack.
Price $9.99
Flexible Stone Bridge by WS net
- script generated configurable low poly stone bridge
- spline and value configured
- including road, railing and curb
- including collider
- including spline module with gizmo
- 21 configuration values
- unlimited number of spline points
- configured and automatic tangents calculation
- dynamic start and end position on the spline
- multible bridges on the same spline
- configurable with external scripts or spline modules
- 20 prefabs
- 3 materials
- 8 textures
- texture resolution of 1024 pixel for each segment
The model can be configured by public values. The spline is configured via points and tangents in the spline module. This spline module can be set via public values in the editor or via your own script.
The package includes two major prefabs: a straight version of the bridge and a spline version.
If you need a bridge without curve or slope, you can use the straight version. You configure your bridge via the values of the Bridge module. Example: width, number of segments, railing, curb
If you need a curved bridge or a slope, you can use the spline version. You configure your bridge via the values of the Bridge module and your spline via the values of the Strang module. Your bridge will follow the path of your spline.
Based on the spline, this bridge can be adapted to any road, railway or landscape. It is possible to link multible bridges with different start and end points to the same spline.
Three example scenes and a manual show how the bridge can be configured via editor and via script. Including all examples the package contains 19 prefabs as starting points for your own configuration.
Price $19.99
Modern GDR - Free icons pack by JenniferBertaggia
File count 4
Animated No
Additional Pixel based Atlases 1024x1024
Modern icons ready to used in your game, useful even for bright or dark modes.
Key features
- 4 Atlases sized 1024x1024 that contains all the sprites already cut and renamed, ready to use.
- Different styles for better adaptation.
- Modern Aesthetics: Clean, sleek designs that fit seamlessly into contemporary UI trends.
- Easy Integration: Ready-to-use icons available in multiple styles for hassle-free implementation.
- Free of Charge: No cost, no restrictions – use them in personal and commercial projects.
Assets
- 4 Atlases
- Over 200 icons
Hope this pack can be useful for your project!
Price $0.00
Kuwahara Filter [Built-In/HDRP] by Mikhail Gorobets
If any technical issues arise, please contact me via email at mikhailgororbets@gmail.com
✓ Full-screen postprocessing filter
✓ Full source code (scripts and shaders).
✓ Don't need any dependencies
💡 VR hasn't been tested
💡 Unity 2023.1.5 or higher.
💡 Only Built-In and HDRP pipeline
If you need the URP version of the package:
https://assetstore.unity.com/packages/vfx/shaders/kuwahara-filter-built-in-urp-162009
Price $20.00
Sephiroth Auto Back UP Function by gifted style
SephirothAutoBackUPFunction automatically backs up files overwritten by unitypackage's import function.
Using SephirothAutoBackUPFunction can potentially reduce extra work when files are deleted during import.
To introduce SephirothAutoBackUPFunction just import it. No other action is required.
Cannot be customized. It doesn't belong to any particular genre.
Price $9.50
Haptics & Toasts for Android by Stav BlackBox
Integrate native Android Toasts, Haptic Feedback and Vibrator methods without dealing with AndroidJavaClass and AndroidJavaObject implementations.
Easily add Haptic Feedback, Custom Vibration Patterns and Toast messages to your games.
Use The built-in android vibration effects to give better feedback to your players or make your own custom vibration patterns to get enhance the experience further.
Display information in the form of a native Toast message that is native to Android.
Features:
- Custom Vibration Patterns
- Enable / Disable Haptics and Vibration setting
- Default Haptic Feedback Effects
- Default Vibration Patterns and Effects
- Toast Messages
- Example scene to get started quickly
Price $4.99
Orcs Pack 1 by SBox
Number of textures 19, 18, 16
Texture dimensions 4096
Maximum polygon count 22661, 13912, 13137
Number of meshes/prefabs 16, 16, 12
Rigging: Yes
Animation count NO
UV mapping: Yes
LOD information (count, number of levels) NO
Types of materials and texture maps (e.g., PBR) YES
Orc Berserk
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: cloth_front1-3; cloth_back1-3; shoulder1; eye_r/l; jaw1; hair; hair1-16.
Animations re-target in Unreal Engine.
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
Morph Targets 8
8 materials
19 texture maps
faces 22661
verts 20777
tris 40306
OrcShaman 1
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: Jaw1, EyeR1, EyeL1, ClothR1-ClothR5, ClothL1-ClothL5, ClothBack-ClothBack2, StaffOS.
Easy Animations retarget in Unreal Engine.
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
8 materials
18 texture maps
faces 13912
verts 13294
tris 26360
FantasyOrc1
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: jaw1; sword1; cloth1-4.
Easy Animations retarget in Unreal Engine.
Textures pack one 4096x4096 (down to 1024х1-1024)
3 skins
Morph Targets 4
6 materials
3 material instance
16 texture maps
faces 13137
verts 12372
tris 24606
Price $74.99
Orc Berserk 1 by SBox
Number of textures 18
Texture dimensions 4096
Maximum polygon count 10796
Number of meshes/prefabs 8
Rigging: Yes
Animation count NO
UV mapping: Yes
LOD information (count, number of levels) NO
Types of materials and texture maps (e.g., PBR) YES
Low-poly game redy model of the character Orc Berserk 1
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
8 materials
18 texture maps
4K Textures
Rigged with Humanoid.
Easy Animations retarget in Unity
Morph Targets 8
faces 22661
verts 20777
tris 40306
Price $49.99
SkinnyOrc5 by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
5 materials
19 textures
A complete set of blendshapes for the face
The model contains 50 animations
attack (x11)
walking (x10)
running (x3)
Straif LR (x2)
idle (x8)
death (x9)
gethit(x7)
faces 21442
verts 21057
tris 40570
Price $30.00
Spaceship RSF Lancaster Class Destroyer by MSGDI
This pack contains the Lancaster class destroyer of the Royal Space Force with modular weapons. It can be used in a space themed game.
No AI-“art” was used in the creation of this model.
- Scifi destroyer
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for Newtonian physics based movement
- Optional decals: national emblems and labels
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 12700
- Final tris count depends on how many weapons are used for the ship
Price $25.00
Hand Painted Textures - Pack Vol 6 by Yoge
All volumes except Vol 59: AI-generated color map, substantially (as to the legal requirements) modified in PS.
Vol 59: made in SD.
Save 60% with this pack
This pack contains:
• Hand Painted Textures - Vol 51 - Sandstone
• Hand Painted Textures - Vol 52 - Limestone
• Hand Painted Textures - Vol 53 - Bark
• Hand Painted Textures - Vol 54 - Cobblestone
• Hand Painted Textures - Vol 55 - Asphalt
• Hand Painted Textures - Vol 56 - Concrete
• Hand Painted Textures - Vol 57 - Fabric
• Hand Painted Textures - Vol 58 - Camouflage
• Hand Painted Textures - Vol 59 - Armor
• Hand Painted Textures - Vol 60 - Leather
117 seamless textures
2048x2048
- Color
- Normal
- AO
- Height
- Mask
Price $29.99
Hand Painted Textures - Pack Vol 5 by Yoge
Save 60% with this pack
This pack contains:
• Hand Painted Textures - Vol 41 - Jungle
• Hand Painted Textures - Vol 42 - Grass
• Hand Painted Textures - Vol 43 - Flowers
• Hand Painted Textures - Vol 44 - Foliage
• Hand Painted Textures - Vol 45 - Moss
• Hand Painted Textures - Vol 46 - Sand
• Hand Painted Textures - Vol 47 - Carpet
• Hand Painted Textures - Vol 48 - Wood
• Hand Painted Textures - Vol 49 - Grass
• Hand Painted Textures - Vol 50 - Jewelry
91 seamless textures
2048x2048
- Color
- Normal
- AO
- Height
- Mask
Price $29.99