Tactical Vest K by Alpen Wolf
Number of textures 7
Number of Materials 5
Texture dimensions 4096
Polygon count 12036
Number of meshes 2
Number of prefabs 6
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Game-Ready PBR low-poly model of a tactical vest.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
12036 triangles 6046 vertices
PBR textures:
tactical_vest_Black_Albedo.tga, tactical_vest_Camo_01_Albedo.tga, tactical_vest_Camo_02_Albedo.tga, tactical_vest_Green_Albedo.tga, tactical_vest_MetallicOcclusionSmoothness.tga, tactical_vest_Normal.tga, tactical_vest_Sand_Albedo.tga (4096x4096)
Price $14.99
Traffic light -Japanese use- by uniuni_graphics
High quality and low poly
This package contains 11 types of traffic lights, and you can control them by setting the lighting duration.
Number of extures : 3
Testure dimensions : 1024x1024
Minimum polygon count : 674
Maximum polygon count : 2000
Number of meshes : 10 - 35
Number of prefabs : 11
Others : For this scene, 1 ground material with 2 textures
Control lighting duration
Green, yellow and red lighting duration for automobiles; green, blinking and red lighting duration for pedestrians.
In the video, the lighing duration is shortened for demonstration purposes.
11 types
- For automobiles only
- For pedestrians only
- Both for automobiles and pedestrians
- Both directions
- With town name
- Symmetrical
Combinations of the above
Town name
You can rewrite the town name on the traffic light both Japanese and English.
The town in the video
We are working on the town in the video. In the near future, it will be put up for sale. Stay tuned !!
Price $7.00
LoFi Hip Hop - Volume 3 by futurascope music
Track List
- Flight to Dreamland
- Flight to the Stars
- Inverted Sky
- Little Prizes
- Morning Light
- Perfect Sky
- Starlight Smile
- Velvet Sun
- We Fall
- Winter Sun
Number of Wav files: 10
Sample rate / bit rate: 44.1kHz/16bit
Does music loop: Yes
Minutes of audio provided: 23:24
Supported Development Platforms:
Windows: Yes
Mac: Yes
The perfect musical backdrop for your project with this Lo-Fi Hip Hop instrumental album. Features 10 original laid back tracks to enhance your work.
Full length demos of every track available below
Price $20.99
Production Line by shinvemo2020
Scene: 1
Animation: 3
Number of Texture :19
Base Map: 5
dimensions: 1024X1024 1024X512 512X512 512X256 256X256
Normal Map :3
dimensions: 1024X1024 512X256
Mask Map: 6
dimensions: 2048X2048 1024X1024
Detail Map: 5
dimensions: 2048X2048
Materials count : 45
Texture type: (TGA)
UV mapping: YES
Number of meshes: 46
Polygon Total count: 1679252
Labeling machine Polygon count: 40711
Grinding machine Polygon count: 61232
Electric Box Polygon count: 46866
Mechanical arm 01 Polygon count: 25127
Mechanical arm 02 Polygon count: 7376
Weld 01 Polygon count: 132386
Weld 02 Polygon count: 132386
ASRS Polygon count: 195324
Cutting Machine Polygon count: 34435
Conveyer Belt Polygon count: 984980
Fence Polygon count: 18429
Rigging: NO
Types of materials and texture maps:PBR
Rendering pipeline:HDRP
Graphics API: DX12
Rendering: ray tracingtry
Crafted using HDRP technology with integrated ray tracing, bid farewell to tedious baking processes. Powered by DX12, presenting a more realistic display, requiring a robust graphics card for optimal performance. Suitable for visualizing large data and digital twins, also an excellent choice for showcasing effects. Astonishing artistic effects to spark inspiration for your projects. Each machine easily segmented, coordinates flexibly adjustable, driven by animations and data. Unveil a whole new digital realm and immerse yourself in an unparalleled visual feast!"
Price $87.00
HQ Explosions Pack FREE by grbnv
Texture sizes -8k
Number of VFXs - 6
Upgrade your game visuals with HQ Explosions Pack FREE. Grab this asset now and add the explosive power your players crave!
Key Features:
- 6 realistic and high-quality explosions
- 8K texture resolution for incredible detail
- 64 frames of animation for smooth and dynamic effects
- Optimized for performance to ensure smooth gameplay
- Perfect for action games and cinematic experiences
Full pack here
https://assetstore.unity.com/packages/slug/263075
Price $0.00
Glow Outline URP by Yaroslav Yuriichuk
Key features:
- Easy integration and straightforward but at the same time in-depth configuration
- Convenient to use
- Highly configurable (inner filling, solid outline, fade outline)
- Easy access from scripts to the settings
Why to use Glow Outline URP:
- High performance package
- Easy to integrate
Main features:
- Easy integration and straightforward but at the same time in-depth configuration
- Convenient to use
- Highly configurable (inner filling, solid outline, fade outline)
- Easy access from scripts to the settings
Price $10.00
Plane Controller (Glider) by Aztech Games
Customization and Configuration:
- Easy Integration:Well-commented scripts and thorough documentation for straightforward integration into existing Unity projects.
- Customization Options:Variables such as air density, wing area, lift and drag coefficients are customizable to tailor the simulation to specific requirements.
User Interface and Controls:
- User-Friendly UI:The GliderUI_Manager provides a toggleable menu panel, displaying crucial flight metrics.
Intuitive UI buttons for restarting the simulation or quitting the application.
Unity Asset Store Readiness:
- Documentation:Thorough documentation is included, ensuring developers have clear instructions on package usage.
- Compatibility:Crafted with the Unity Asset Store in mind, making it easy for developers to integrate and utilize in their projects.
Elevate your Unity projects to new heights with the Glider Simulation Package by AztechGames. This comprehensive package empowers developers to create immersive and realistic glider simulations, adding a dynamic and engaging aspect to their games or training applications.
Realistic Physics and Aerodynamics:Experience the intricacies of glider flight with the included PhysicOnGlider script. This component meticulously calculates lift, drag, airspeed, and true airspeed, ensuring an authentic and dynamic flying experience.
Intuitive Control System:Take command of your glider's every move using the GliderSurface_Controller. This script provides precise control over ailerons, elevators, and slats, allowing developers to create responsive and lifelike flight dynamics.
Easy Integration and Customization:Designed for simplicity, the package includes well-commented scripts and thorough documentation, making it effortless to integrate into existing Unity projects. Customize variables like air density, wing area, and coefficients to tailor the simulation to your specific needs.
Unity Asset Store Ready:The Glider Simulation Package is crafted with the Unity Asset Store in mind. Whether you're developing a game or creating a training environment, this package provides the tools you need for an immersive gliding experience.
Soar to new heights and bring the thrill of glider flight to your Unity projects with the Glider Simulation Package from AztechGames. Elevate your users' experiences with this feature-rich and meticulously crafted simulation package.
Price $0.00
Fruit plate by Spacebeagle
Fruits included:
2408 - 448 triangles
- Strawberry full
- Strawberry half
- Strawberry piece
3344 - 180 triangles
- Banana full
- Banana piece
2448 - 252 triangles
- Orange full
- Orange half
- Orange piece
2400 - 144 triangles
- Kiwi full
- Kiwi half
- Kiwi piece
11776 - 256 triangles
- Two plates
All fruits has 2 ~ 3 LODs.
Textures at 2048 x 2048 resolution.
Total Prefabs: 15
Total Materials: 6
Game ready models
Price $5.00
Firestorm PBR Alpha Tests for VR Mod
This is an experiment by @Sgeo to test Firestorm VR Mod 7.1.2.72850 PBR Alpha Test version to check whether the VR Mod approach works – and the good new is that it does.
The above images are all taken using the Firestorm VR Mod 7.1.2.72850 viewer on the OpenSim OSGrid “Oil Rig” region. This is an immersive educational training region as used by RGU Oil & Gas Centre in Aberdeen to train offshore oil rig workers prior to deployment. More information on the Oil Rig Training Experience on this blog post.
More Detail
The Firestorm viewer currently has an alpha test version in development that incorporates changes for Physically-Based Rendering (PBR) materials support. This has changed the rendering approach used by the viewer.
The current Firestorm VR Mod approach based on SteamVR/OpenVR to allow for VR use via a wide range of VR HMDs was developed by Peter Kappler. It uses a simple mechanism in a modified Firestorm Viewer from version 6.3.3 from November 2019. (An earlier approach was in Firestorm 6.0.1.57000 from August 2019). This basic approach continues to work in Firestorm up to 6.6.8 – the last version that has been prepared by @Humbletim using GitHub Actions (GHA).
@Sgeo on the Firestorm VR Mod Discord Group (Invite Link) took the latest available Firestorm PBR alpha source code from https://github.com/FirestormViewer/phoenix-firestorm-alpha (7.1.2.72850) and added in his own variant of the VR Mod approach which uses the same rendering mechanism. Sgeo’s approach includes code that allow for automatic setting up of the VR headset for IPD, texture Offset, and other parameters which have to be manually set (via the F5 key in VR Mode) for the Peter Kappler approach.
Download, Install and include openvr_api.dll
On 28-Jan-2024 @Sgeo provided a build of this version of Firestorm VR Mod 7.1.2.72850 for early tests and access by the P373R-WORKSHOP Discord group (see File Phoenix-FirestormOS-SgeoVR-7-1-2-72850_Setup.exe downloadable from this Viewer Download Link, Discord Group Invite Link). This version is a Windows 64 bit installer. It installs in a different directory to the normal Firestorm and Firestorm VR Mod versions so can be used alongside those. It shares the settings for normal Firestorm.
After install you need to add the openvr_api.dll library to allow the viewer to connect to SteamVR and the specific VR HMD drivers you use. This version of the viewer does not automatically include that as usual for Firestorm VR Mod. The latest version of openvr_api.dll can be obtained (Win64 version for this test version) from https://github.com/ValveSoftware/openvr/tree/master/bin/.
Then you can launch the viewer and as usual use Ctrl+Tab to load Steam VR and the VR HMD’s drivers. After that use Tab to go into and return from VR mode. Note I experience a crash of the viewer a few times when doing Ctrl+Tab. But it worked most times. If it crashes, it may be better to leave SteamVR and the VR HMD drivers running and restart Firestorm VR mode and that seems to work reliably – so it may be some sort of timing issue in the launch.
@Sgeo’s version of Firestorm VR Mod sets up the VR HMD IPD, texture offset and other parameters automatically, so with luck you should see a crisp VR image with 3D depth. As usual you can monitor on the 2D screen what is showing to each eye of the VR HMD using the SteamVR “Display VR View” capability (in its menu you can show “Both Eyes”).
UI Elements – Out of View in VR Mode
Note that currently it is difficult to see the Viewer UI elements like menus, buttons and edge mounted HUDs as they are out of the VR field of View (FOV). Normal Firestorm VR Mod using Peter Kappler’s approach allows for a shift in the area viewed as the mouse is moved to the edges or corners of the view to bring those UI elements into the FOV. The image below shows the FOV in the VR view for an Oculus Rift DK2 and you can see it is quite limited compared to the whole viewer screen. In thus picture, th UI elements and tools were moved to just be out of view, even went looking to the extreme sides, top and bottom.
2D View Squashed and a Temporary Fix
Also, in this current test version, on return to 2D mode (tab) the 2D image can be left squashed and not centred.
A simple fix for that is to resize the 2D screen to have the same ratio as ONE EYE of the SteamVR VR View monitor screen, e.g. try a ratio of 8×9 (width=8 units and height=9 units, note its half of a 16×9 screen ratio). The earlier VR Mod approach automatically resized the 2D screen to get a similar effect. This also seems to correct the distortion of the name labels over avatars too.
Colour Changes
I do see a darkening of the colours across the whole image when switching from 2D mode (left image below) to VR Mode (right image below). The 2D mode looks identical colour to the non-VR version of Firestorm PBR Alpha. This image was taken on the Firestorm Beta Grid “Rumpus Room 4” region which has a range of PBR test objects.
OpenSim OSGrid VRland Test Area
On OpenSim OSGrid there is a VR test area that can help establish the VR HMD Field of View (FOV, shown in blue in VR View below) etc. at hop://hg.osgrid.org:80/RuthAndRoth/16/16/1000
PBR Materials Display in OpenSim
And the point of all this is to be able to display PBR materials in Second Life and OpenSim… here is a sample image… using the latest OpenSim 0.9.3.0 Dev Master server code already available on OSGrid and which includes support for PBR materials.
Tests of Firestorm VR Mod 7.1.2.72850 PBR Alpha Test on Oculus Rift CV1 which on Firestorm VR Mod 6.6.8 has a texture offset of +30 and a Texture Zoom of 0. All looks fine. FOV for Oculus Rift CV1 is wider than DK2 and if I really squint up down, left and right I can JUST see at the extreme edges the inner most parts of the menu bars and edge buttons. Not enough to click them, but they are JUST there… FOV indicated here on the OSGrid VRLand test area.
It is important to try to maintain a good rate of frames per second for comfortable VR. The graphics quality settings and draw distance should be adjusted to make sure the 2D view FPS is high enough so that when you switch to VR Mode and likely go to less than 50% of the 2D FPS it still works smoothly.
Source Code
Firestorm PBR alpha source code:
https://github.com/FirestormViewer/phoenix-firestorm-alpha
Sgeo Firestorm PBR Alpha with SgeoVR Mod code:
https://github.com/Sgeo/phoenix-firestorm-alpha/tree/VR_Sgeo_2024
Latest version of openvr_api.dll can be obtained (Win64 version for this test version) from https://github.com/ValveSoftware/openvr/tree/master/bin/.
The LICENSE file from there should be included (renamed LICENSE-OpenVR) from https://github.com/ValveSoftware/openvr/blob/master/LICENSE
NPC Blacksmith by Lil_Pupinduy
VFX not included
Rigged: Yes
Animated: Yes
Number of Animations: 15
Blacksmith:
- Idle (x 2 )
- Walk
- Wait
- Action (x2)
- Forging
- Heating
- Sharpening
- Run
- Hit
- Death
Bellows_forge:
- Heating
Whetstone:
- Sharpening
Models has LODs x 4 :
LOD_0 : 7.627 verts.
LOD_1 : 5.837 verts.
LOD_2 : 4.605 verts.
LOD_3 : 3.788 verts.
Animation types: In-place
Number of characters: 1
Number of prefabs: 17
Number of Materials: 11
Number of Textures: 29
Texture Resolutions: 4096 x 4096
VFX not included
Asset contains :
- Blacksmith Body 1
- Blacksmith Body 2
- Legs
- Beard
- Hair
- Moustache
- Tools
- Oven
- Anvil
- Trough
- Table
- Hammer
- Blank
- Forceps
- Whetstone
- Apron
- Belt
- Bellows_forge
Info:
- LODs x 4
- Textures: 4096 x 4096 size
Price $15.00
Splats 23-46 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 22
Number of Materials: 26
Number of sprite sheets:24
Number of Texture:2
Works with any render pipelines
Over 22 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $49.99
Arrows 01-22 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 22
Number of Materials: 44
Number of sprite sheets:42
Number of Texture:2
Works with any render pipelines
Over 22 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $49.99
Neon Elements 23-44 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 22
Number of Materials: 24
Number of sprite sheets:44
Number of Texture:2
Works with any render pipelines
Over 22 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- Also has audio effects.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a
Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $49.99
Artistic: Spark by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ Many parameters to configure.
✓ Full source code (scripts and shaders).
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Supported by all LTS versions.
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
❤️ Leave a review if you found this asset useful, thanks! ❤️
Price $5.00
Simple Modular Fences by Knightferret Studios
157 Models
11 Textures, 1 k each
6 Materials based on the standard metalicity workflow shader
Triangle count ranges between 12 and 3554, with most models having betwen 1k and 3k
UV Mapped
No rigging or animations, but scripts are included to animate openable gates through transforms. These include three scripts that may be applied to game objects, a base class, and an interface.
SImple Modular Fences is a contains various types of wood, metal, and stone fences, along with gate for those fences, and some cage walls (which are pretty similar to fences). Variants are include for most types to fit different workflows. In addition to the fences themselves you get posts, slats, and bars related to those fence. Also included are gates, scripts to open gates and doors, and a couple bonus materials.
Price $15.99
Stealth and Mystery Music Pack by Aleksis Tristan Shaw
Audio file type: wav
Sample rate: 44.1 kHz
Bit depth: 16-bit
Loopable: Yes
This pack contains 10 seamlessly loopable music tracks (16-bit, 44.1kHz wav files) and 28 mins, 9 secs of original music.
Trip hop, downtempo, illbient, post-punk, and shoegaze are just some of the genre terms one can use to describe these tracks.
Haunting, ethereal pads, droning guitar feedback, rattling, groovy drums, and orchestral strings all come together to evoke feelings of
suspense, nostalgia, fear, sadness, hope, and awe. Whether you’re making an assassin-centered action-adventure game, stealth-based FPS, mystery-themed visual novel, or brooding survival horror, this pack is sure to elevate the immersiveness of your game! These tracks are particularly useful as exploration or area themes or as background music for cutscenes.
TRACKLIST:
Abandoned [3:35]
Curtain of Dusk [2:44]
Dreamwalker [2:44]
Forgotten Keepsakes [3:39]
Remnants of You [2:54]
Bittersweet Sunrise [3:23]
Stray [1:52]
Shamanic [1:46]
Wading in Wounds [2:49]
Memento Mori [2:38]
Price $15.00
Fireworks Effect Vol 3 by CartoonVFX9x
-For the Built-in Render Pipeline.
-It's useful in make the action mobile game.
-Work in 2D
- 40 Effects.
- 40 Already Prefabs.
- 23 Textures ( 13 simple textures, 10 sprite sheet textures ). They are optimized for mobile game with quality, 256x256, 512x512 Pixel.
- 23 Materials.
- 1 Background demo.
- 1 Readme document.
- 1 Sample scene.
Price $15.00
Burning Embers VFX by RealtimeVFXStore
- 3 texture sheets are used, all supplied at 4K
- 5 prefabs VFX are included
- Custom shaders are included for the HDRP and URP pipeline particles
Floating burning fire embers complete with sparks and smoke trails.
The burning ash embers burn away to nothing, sometimes bursting into sparks. Some leave a trail of smoke in their wake. Also included are separate floating sparks and large scale background smoke.
Three versions are included; embers falling slowly to the ground, embers floating in a volume (these can be parented to the player so that they always surround the character) and a mobile lighter version with less particles and effects.
Versions for the built-in, HDRP and URP pipelines are also included.
Price $10.00
Racing Checkpoint VFX by RealtimeVFXStore
- The effect uses no TextureSheets, increasing its efficiency
- The effect includes animated lighting to help the effect sit in the environment (these can be disabled)
- Custom shaders are included for the HDRP and URP pipeline particles.
A racing checkpoint arch with collection/removal VFX.
The checkpoint is made from particles and can be scaled to any size. It also comes with a custom script so that it can be triggered through collisions.
Versions for the built-in, HDRP and URP pipelines are also included.
Price $10.00