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Zombie Girl B. by Studio New Punch

Asset Store newest packages - 2024, February 26 - 10:12
Zombie Girl Model with Glowing Eyes and Expression Blendshapes.

Number of textures: 19

Texture dimensions: 4096x4096

Polygon count of [Model Name]

Minimum polygon count

Maximum polygon count

Number of meshes/prefabs

Rigging: Yes/No

Animation count

Animation type list

UV mapping: Yes/No

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

Zombie Girl Model with Glowing Eyes and Expression Blendshapes.


NO ZOMBIE ANIMATIONS INCLUDED!

See at the bottom for how to use any mocap animations with my models.


PBR Standard, URP and HDRP Materials.


4k texture resolution.

1k texture for the Emissive Color of the glowing eyes


Two Body Materials and Two Hair Materials.


Model has two variants - first is with one part geometry - about 15000 tris.

Second is divided by body parts to be used with dismemberment systems of your choice. It is about 15500 tris.


Both are skinned to Humanoid Skeleton.


Included are two prefabs, OneMesh and BodyParts


Standard, URP, and HDRP materials and Prefabs


Scripts in the prefabs to control the Materials and the Glowing Eyes


Model has Open Mouth and Angry blendshapes for easier mouth and expression control. They can be combined.


Eyes also have bones and can be moved.



The model has NO animations included!

It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible Humanoid animations to live her up.


The video uses Zombie Starter - MoCap Pack by MoCap Online.

They have also Zombie PRO pack, check them out!

You can use also Mixamo.com FREE animations!

See how in this video: How to use my models with mixamo.com FREE animations


Price $25.00

Long Armed Low Poly Character V4 by unvir

Asset Store newest packages - 2024, February 26 - 00:58
3D model Character . Low Poly. Game Ready. Animated.

Number of textures 1
Texture dimensions 1024x1024
Polygon count of [Model Name] 2311
Number of meshes/prefabs 1/1
Rigging: Yes
Animation count 23
Animation type list idle, walk, run, attack, death, gethit, jump, threat
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) Standart material, 1 color texture map

3D model Character Longarmed. Low Poly. Game Ready.


  Low-poly model of the character for games of different genre: RPG, strategy, etc.

  The model contains 1 skin options.

  Texture 1024x1024(TGA).


idle x3

walk x7

run x2

attack x5

death x2

gethit x2

jump x1

Threat x1


  materials 1

  texture maps 1

  animation clips 23


Polygons 2311

Verts 2074

Tris 4022


Price $19.99

NHA - Gyeongbokgung Palace Vol.2: Sajeongjeon Hall by National Heritage Administration

Asset Store newest packages - 2024, February 26 - 00:11
This is components of Korean Gyeongbokgung Palace; complex of Sajeongjeon, and theirs heritages.

Features:

  • Sajeongjeon
  • inside props

Number of Unique Meshes: 1,301

Collision: (Yes)

Vertex Count:

LODs: (No)

Number of Materials and Material Instances: 751

Number of Textures: 1,281

Texture Resolutions: (1024*1024, 2048*2048, 4096*4096)

Windows: (Yes)

Mac: (No)

Gyeongbokgung Palace 경복궁

Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”


Sajeongjeon Hall of Gyeongbokgung Palace 경복궁 사정전

Gyeongbokgung Palace was built according to the traditional architectural principles for the construction of royal palaces in ancient times. It is in the central court, that’s to say, the Ruler’s Court, that the throne hall, Geunjeongjeon, is located along with other important government halls such as the Sajeongjeon, Manchunjeon, and Cheonchujeon. Of these, the Sajeongjeon, standing behind the throne hall with Sajeongmun Gate between them, and flanked by Manchunjeon in the east and Cheonchujeon in the west, was used as the king’s office and residence during normal times. Sajeongjeon Hall was one of the three office buildings used by Joseon’s rulers in ordinary times. Experts believe that while the Joseon kings favored Sajeongjeon more, they preferred using Manchunjeon or Cheonchujeon during the winter season because, unlike Sajeongjeon, these two buildings had an effective traditional heating system.


Price $0.00

Advanced Scroller by Simon Podracky

Asset Store newest packages - 2024, February 25 - 18:29
Easy to use Scroller with usefull options to boost graphic appearance and save your time.

Documentation | Web | Changelog | Discord

Advanced Scroller is a powerful tool for Unity that enhances scrolling functionality for both UI and in-game elements. It offers extensive customization, including settings for movement type, scaling, snapping, fading, deflection and more. With features like loading animations, selector control, and masking, it's a versatile solution for creating dynamic, user-friendly content displays. Whether you're working on a mobile app or a complex game, Advanced Scroller simplifies the process of building responsive, visually appealing scrolling systems, helping you deliver a superior user experience with ease.


🔥 What can Advanced Scroller do?

▪ Endless, Elastic, Clamped scrolling

▪ Loading animations 120+ variations

▪ Elements Size Modes

▪ Auto content fitter

▪ Padding, Spacing

▪ Alignments

▪ Horizontal, Vertical scrolling

▪ Highly customizable

▪ pre-coded usefull methods

▪ Inertia

▪ Elements Scaling

▪ Snapping

▪ Elements Fading

▪ Elements Deflection

▪ Masking

▪ and More!


📌Easy to Use:

Codeless setup using the inspector, even methods like scroll to left and right are precoded. See the documentation for more details.


📌Fully combinable:

You need to highlight a selected element with multiple settings? Not a problem. Scalling, snapping, deflection, fading, they all work together.


📌Render Modes:

Advanced Scroller works in all canvas rendering modes.


📌Events:

Uses common event handles like On Begin of Drag, On End Of Drag and On Scroll Change.


📌And More:

Elements recycle with an endless movement type, you can choose from multiple element sizes, advanced scroller is mobile friendly.


🔧Feedback and Support:

If you encounter any issues, have questions, or need assistance, please don't hesitate to reach out.❤Your feedback is valuable in improving the product and providing the best possible user experience.


Price $21.95

Horror Prison by Art Equilibrium

Asset Store newest packages - 2024, February 25 - 18:01
The prison on the island where something happened ....

Number of prefabs 380

Number of textures 153

Interior

Modular system

Texture sizes 2048x2048

Number of materials 52

Minimum polygon count 2

Maximum polygon count 6727

UV mapping: Yes

LOD information 3 of levels

Types of materials and texture maps PBR

This asset is specifically designed for PC projects. It may be suitable for VR projects if you simplify the scenes by reducing the size of the levels and the number of props. However, please note that this asset cannot be used for mobile projects.

Screenshots and videos are made in the HDRP version

SRP, HDRP, and URP are supported out of the box. When importing an asset, select the pipeline you need.

The exterior is completely absent from the asset. Only interior corridors and rooms.

Asset idea:

A prison located on a remote island in the ocean where experiments were conducted on prisoners. One fateful day, the experiment spiraled out of control, resulting in the complete evacuation of the prison.

Modular system:

All modules of the building are designed according to all industry standards and have different variations to create different corridors and rooms.

Optimization

The LOD system usually consists of 3 groups. On texel modules 512 px/m on props 512-1024 px/m

If you have any questions please contact us art_equilibrium.studio@mail.ru



Price $37.99

6000 Fantasy Icons by PONETI

Asset Store newest packages - 2024, February 25 - 02:12
Set of 6000+ hand-painted icons for any fantasy game.
  • PNG 256x256
  • Transparent Background

Set of 6093 hand-painted HQ Fantasy Icons (not AI).

Here you can find any icon you need for your game. Fits well with any interface with cartoon and realistic graphic.

Also you can easily find icons by tags, all icons are named. If you buy this package you save 70%.

  • 1170 Profession and craft icons (loot, item, quest, resources and 11 professions);
  • 1715 Skill icons (weapon, range, melee, 10 game classes, elements, auras, runes, basic and control spells);
  • 1019 Weapon icons (all tipes of weapons, common, rare, elite, legendary);
  • 1047 Armor icons (tabards, basic armor and armor sets);
  • 500 Medieval icons (historical icons, technology, skills, armor, weapon and resources);
  • 105 Building Materials (wood, stone, metal, roof, bench etc);
  • 537 Avatar Icons (human, orc, undead, elf, monster, building icons etc).

If you need a specific icon, leave a review including its name or a decription and I"ll add it to the next free update.



Price $19.99

MeasureIt by Lutz Großhennig

Asset Store newest packages - 2024, February 24 - 14:32
MeasureIt lets you see the dimensions of one or more GameObjects directly inside the Unity3d editor. This is very useful for 3rd party assets of unknown size. No more try and error, just MeasureIt!
  • Plug ’n’ play, just import MeasureIt and it will work out of the box.
  • High Performance, MeasureIt can display the size of thousands of meshes with no noticeable slow down.
  • Non-intrusive, MeasureIt is completely editor only, it does not affect build size or build time at all.
  • Clean Code, the essential parts of MeasureIt were developed using TDD (test suite included).
  • Future enhancements are planed.

MeasureIt is an extension to the Unity3d Editor that lets you see the dimensions of your meshes (including scaling) directly inside the editor without disrupting your workflow by forcing you to use another application. 


Bought a new asset pack and dont want to switch to another application just to see how gib the meshes are? MeasureIt does that for you! Need to fit a bunch of objects into a given area? MeasureIt will show you the extend of all mesh bounding boxes in realtime!


Price $15.00

Shark Cute Series by Meshtint Studio

Asset Store newest packages - 2024, February 23 - 15:53

More than 600 game models for your game development. CLICK HERE to see more on store list!


Like us on Facebook to get updates on new and free assets!

Follow us on Twitter to get first hand news on promotions and sales!


If you like this pack, do check out other Cute Series assets in the store list link HERE!


Cute series Introduction:


The Cute Series includes adorable and cartoon-like assets that are both easy to use and budget-friendly. The modular character packs in this series are ready for Unity, making it simple to share humanoid animations. If you have any questions, feel free to contact us.


Most 3D robots, aliens, and monsters in the Cute Series have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the weakest, and 'Evolution 3' is the most powerful. This can be used to show progress in your game.


These assets are great for games like Pokemon, Mario, casual games, educational games, tower defense, RPGs, and more.


Additionally, the Cute Series environments are easy to use – just drag and drop to set up your game scene!


This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.


Share with your requests, feedback and questions via our forum thread.

See Forum Thread


____________________________________________________________________________________


Shark Cute Series


Check out the WIKI page here


This pack contains 1 x 'evolution 2' creature: Shark. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: 1250 triangles . Low poly. Rigged and animated. Total 23 animations. Generic mecanim rig set up in Unity.


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Swim forward slow in place
  5. Swim forward slow with root motion
  6. Swim forward fast in place
  7. Swim forward fast with root motion
  8. Underwater swim forward slow in place
  9. Underwater swim forward slow with root motion
  10. Underwater swim forward fast in place
  11. Underwater swim forward fast with root motion
  12. Turn left
  13. Turn right
  14. Underwater idle 
  15. Underwater idle to idle
  16. Underwater swim forward to surface
  17. Bite attack
  18. Cast spell
  19. Pounce bite attack
  20. Dive into water
  21. Projectile attack
  22. Take damage
  23. Die

Take note:

Review the preview images and videos for a comprehensive understanding of the content before making a purchase.


The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:

  • Post Processing Stack v2
  • Cinemachine
  • Timeline

It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.


The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!


More than 600 game models for your game development. CLICK HERE to see more on store list!


Price $13.90

Animal Statues by Ravibio

Asset Store newest packages - 2024, February 23 - 15:44
This package is a collection of 11 animal statues with a total of 41 unique poses and 4 texture variations. Complete with LODs, colliders, and 2K textures.

This pack contains:

  • 4 Bear Statues
  • 4 Bison Statues
  • 4 Boar Statues
  • 4 Dear Statues
  • 4 Doe Statues
  • 3 Elephant Statues
  • 4 Goat Statues
  • 4 Moose Statues
  • 3 Rhino Statues
  • 3 Tortoise Statues
  • 4 Wolf Statues

Mesh:

  • All Models have LODs and colliders.
  • Bear statues poly count(triangles): 18k to 1k
  • Bison statues poly count(triangles): 26k to 2k
  • Boar statues poly count(triangles): 9k to 900
  • Dear statues poly count(triangles): 7k to 1.6k
  • Doe statues poly count(triangles): 7k to 1.5k
  • Elephant statues poly count(triangles): 48k to 5k
  • Goat statues poly count(triangles): 10k to 2k
  • Moose statues poly count(triangles): 21k to 2k
  • Rhino statues poly count(triangles): 42k to 5k
  • Tortoise statues poly count(triangles): 16k to 2k
  • Wolf statues poly count(triangles): 49k to 2.6k

Textures:

  • Texture resolution is 2K
  • Bronze textures
  • Gold textures
  • Rock testures
  • Mossy Rock textures

Texture maps:

  • Albedo
  • Normal Map
  • Metallic
  • Smoothness
  • Metallic and Smoothness combined (R and A channels)
  • Mask Map (HDRP)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (black)
    • Alpha channel – Smoothness map

Demo scenes are made with HDRP

Supports all render pipelines.


Package consists of 11 animal statues each with several different poses totaling to 41 different statues. Each statue has 4 different texture variasions, Bronze, Gold, Rock and Mossy Rock.


All models have LODs and colliders.

Textures are 2K.


Animals: Bear, Bison, Boar, Dear, Doe, Elephant, Goat, Moose, Rhino, Tortoise and Wolf


Price $11.00

Ambiens Sync v3 | Synchronize from Revit by Ambiens VR

Asset Store newest packages - 2024, February 23 - 15:39
Ambiens Sync lets you synchronize Revit projects into Unity scenes. Connect your usual Revit workflow with Unity and sync any change you make on your file.

YT Channel | Discord | Documentation

Ambiens Sync lets you synchronize Revit projects into Unity scenes. Connect your usual Revit workflow with Unity and sync any change you make on your file in real-time.


The Revit plugin

Download for free the Revit plugin from:

  • The Autodesk App Store LINK
  • The Ambiens Store (latest version) LINK

Try before buy

If you want to test the output from Revit you can run this runtime version of the plugin (please note that the Ambiens Sync runtime version is not included in this package, this plugin will only import from Revit to a Unity Scene, contact us for more information):

How it works

  1. Install the Revit plugin
  2. Open the Revit project and export the 3D View from the AT+Sync tab
  3. The project will be saved in a temporary folder on your disk, no information will be shared outside of your computer
  4. Open a Unity project and install the Ambiens Sync for Unity Plugin
  5. Open the Sync panel from Tools->Ambiens->ArchToolkit->Ambiens Sync
  6. Select the 3D view you just exported from Revit and Click on the Sync button, the plugin will synchronize the view from Revit to your Unity Scene

Ambiens Sync generates a dynamic workflow for real-time advanced presentations of your BIM projects.


⚠️Ambiens Sync is part of the Ambiens Toolset, a series of Unity plugins made for designers and architects.

- AT+VideoClip lets you create sharable videos of your scene in no time

- AT+Materials is a selection of CC0 PBR materials available on demand

- AT+Explore gives you the opportunity to create an interactive experience of your 3D models without coding.


Price $89.90

Corgi Async Raycasts by Wandering Corgi

Asset Store newest packages - 2024, February 23 - 15:32
This plugin provides an easy to use API for doing async raycasts in Unity. Internally it is using Unity's Job System to handle RaycastCommands. It makes it extremely easy to leverage multiple threads without having you think about the complexities of it or introduce any bugs into your game. It's a no-brainer nearly hassle free performance booster for your project. The documentation provides simple and clear instructions for usage, you can get started right away and immediately see performance improvements in your game. Tested against Unity 2021 and Unity 2022. If you find any issues in any other versions of Unity, past or future, please email me. See documentation for my email. The demo scenes provided should work for both Unity's Built In Render Pipeline and URP. However, the plugin has nothing to do with render pipelines and will work with any pipeline, including HDRP and custom ones. Unity forum thread here.
Price $10.00

Stingray VTOL Spaceship 3D Model by MrBrodol

Asset Store newest packages - 2024, February 23 - 15:27
Futuristic Sci-fi Spaceship 3D model with two version: high poly and game ready. Mechanical animations included.

Anim List:

  • CockpitDoor
  • JetBurst
  • LandingGear
  • TailSwing
  • TurbineRotation
  • WingSwingL
  • WingSwingR

Number of Unique Meshes: 2

Collision: No

Vertex Count: 145.632 High poly, 53,114 Game ready

LODs: No

Rigging: Yes

UV mapping: Yes

Number of Materials and Material Instances: 15

Number of Textures: 23

Texture Resolutions: 17 2k, 6 4k


Note: This is 3D Model with animation only, not include any controllable gameplay.


Futuristic Sci-fi Spacecraft 3D model available in two version: high poly and game ready. Mechanical animations like landing gear, cockpit, jet and more is included. The paint color can easily changed from shader parameter without editing the texture directly. The hangar Level map is included.


Price $12.99

Eazy Sound System by Lineri

Asset Store newest packages - 2024, February 23 - 14:38
SoundSystem is a tool that allows you to manage sounds in the Unity environment with minimal knowledge and time. Thus, adding and setting up sound in a finished project will no longer be a headache.

SoundSystem - It is a flexible tool for managing sounds in Unity, which is based on the Eazy Sound Manager, plugin, while minimizing the need for technical skills and significantly speeding up the development process. SoundSystem contains all the functions of Eazy Sound Manager, as well as combines them, adds new features and reduces the amount of code needed to create and manage sounds in the Unity project. Thus, anyone with minimal Unity knowledge and without a single line of code can change various sound settings and create simple sound schemes.


Advantages of using:

  • Functionality: contains all the functions of Eazy Sound Manager, as well as extends them.
  • Steam Audio support is available.
  • Allows you to group clips and apply different settings to groups.
  • Queue Playback: Allows you to play clips one after another or all at once.
  • Ease of use: to add background music, it is enough to add a prefab to the stage and add the necessary clips, you do not need to additionally write a single line of code.
  • Speed: Due to its simplicity, SoundSystem greatly reduces the time to develop a complex sound scheme in a project.
  • Modularity: allows you to use any number of instances on stage without affecting each other's work, while allowing the possibility of combining several instances to create complex sound schemes.
  • Allows you to edit all the settings of a group of clips directly from the inspector.

Using:

You can also get acquainted with a short tutorial on the basic functions of the SoundSystem: tutorial.

  1. Import an asset into your Unity project.
  2. Add the prefab "Sound" to the scene, which is located along the path: "Assets/Lineri/SoundSystem/SoundSystem/Prefabs/Sound.prefab".
  3. Select the child object "SoundPocket".
  4. Assign the necessary clip or clips to the appropriate fields of the SoundPocket class, set the desired settings.
  5. Also, the SoundPocket class contains the bool variable "Play Sound On Awake", if its value is set to true, then when loading the scene, the queue of clips will start playing. This allows you to create simple sound schemes without additional code, for example, it can be used for background music by looping a queue of clips using the "Loop Clips" variable.
  6. But if you need a more complex interaction, you need to create a new script that will inherit from the SoundPocketManager class from the prefab placed on the stage and call any of its methods that ends in "Handler".
  7. After that, you need to add this class to the "Sound" object. In the "SoundPocket" field, assign a reference to the object that contains the "SoundPocket" class, in the case of an unchanged prefab, it will be the "SoundPocket" object.

Exactly the same approach with the rest of the methods in the SoundPocketManager class whose name ends in "Handler". It is important to know here that the SoundPocketManager class calls methods for all SoundPocket classes that are located on the object referenced in the "SoundPocket" field of the SoundPocketManager class. Also, an object can have an unlimited number of SoundPocket classes. This approach allows you to conveniently group the necessary clips and easily use them.


Questions and answers:

  • Tell us more about how SoundSystem speeds up the development process. What steps does it simplify or automate? Using the plugin, there is no need to design the architecture of the sound circuit, you do not need to think about the complex interactions of a bunch of elements with each other, it is enough to add the necessary blocks to the stage and link them to your project.
  • Can I use SoundSystem to create complex sound scenarios, or is it more suitable for basic settings? You can use the plugin to create complex scenarios. The plugin covers most of the possible needs.
  • For projects of what level is the use of SoundSystem optimal? Formally, SoundSystem is a tool with similar functionality as FMOD, but it has slightly fewer features, hence the very low entry threshold compared to the same FMOD. Therefore, answering the question: 2D indie games of small and medium size, using an event-oriented architecture (EDA), are considered optimal for use.
  • Why is using SoundSystem for 3D games not optimal? Is this related to the features of 3D sound? That's right. Although using Steam Audio is possible, the functionality of working with this tool is somewhat limited.
  • If I want to make changes to sound schemes in the future, how easy will it be to refactor using SoundSystem? The modular scheme allows you to change only the necessary modules without affecting other components in any way, thanks to this approach, refactoring will take a minimum of time.
  • How does SoundSystem ensure modularity when using multiple instances on stage? When using SoundSystem, it is recommended to use the event-oriented architecture (EDA) of the project. Thanks to this solution, each individual component of the sound circuit will be independent of each other and controlled only by events.
  • If I have difficulties using SoundSystem or have an idea for improvement, how can I get support or leave a suggestion? Contact me in any way, for example on GitHub. I am developing this plugin for my own use as well, so I will support it for a long time and any suggestions or questions are welcome.

Price $0.00

skner's Logging Toolkit by skner

Asset Store newest packages - 2024, February 23 - 14:02
Upgrade your project's logging with skner's Logging Toolkit: a flexible, robust and easy to use tool.

The skner's Logging Toolkit is a powerful, flexible and user-friendly tools that allows the developer to configure, use and output logs to fit their project's logging requirements, most suitable for solo developers, but usable by all.


Why My Logging Toolkit?


In the world of game development, Unity's default Debug.Log calls may fall short as projects evolve beyond the prototype phase. That's where skner's Logging Toolkit steps in, offering a robust solution that goes beyond the basics.


Key Features:


Logger Trio:

Tailor your logging approach with three specialized logger types:

  • GlobalLogger as a singleton logger;
  • GameObjectLogger for GameObjects;
  • ClassLogger for non-GameObject classes.

Powerful Configuration:

The toolkit's intuitive Logger Settings provides developers with an easy and effective way to configure logging features according to project requirements.


Customizable Log Levels:

While Error, Warning, and Debug serve as the foundation, developers can readily expand their logging capabilities by adding and configuring their own log levels.


Enriched Log Context:

Move beyond simple text messages. My Logging Toolkit generates a comprehensive log context, offering vital information for crafting fully customized log messages. Supports Rich Text Formatting out of the box.


Flexible Log Output:

Effective logging demands versatile outputs. Seamlessly log to the Unity Console, specific file types, or even custom outputs like databases and web services, allows developers to expand on these outputs, by allowing them to create their own.


Intuitive User Experience:

Custom inspector elements for all settings ensure a seamless and intuitive configuration process. skner's Logging Toolkit is designed for developers of all skill levels, providing a user-friendly experience that caters to both novices and seasoned professionals.


Price $6.99

Custom character creator for uMMORPG REMASTERED by burnydev

Asset Store newest packages - 2024, February 23 - 14:02
Help, Question, Request: (Forum) (Discord)

Custom character creator for uMMORPG REMASTERED

- Customize style, hair, facial hair, ...
- Customize starting gear/clothe of your character.
- You can randomize gear and style in creator.
- Visualize your character, rotate/zoom.
- Show name, class, and stats on character select screen.
- You can add/remove equipment and style.

Build with Unity 2021.3.21f1 and uMMORPG REMASTERED 2.39
Price $25.00

Custom character creator for uMMORPG 2D REMASTERED by burnydev

Asset Store newest packages - 2024, February 23 - 14:02
- Customize style, hair, eyes, body, ...
- Customize starting gear/clothe of your character.
- You can randomize gear and style in creator.
- Visualize your character, rotate/zoom.
- Show name, class, and stats on character select screen.
- You can add/remove equipment and style.

Build with Unity 2021.3.21f1 and uMMORPG 2D REMASTERED 2.13
Price $25.00

Custom zone for uSURVIVAL by burnydev

Asset Store newest packages - 2024, February 23 - 14:02
Help, Question, Request: (Forum) (Discord)

Custom zone for uSURVIVAL

- Show fading UI with zonename and zonecolor background when changing zone.
- Fade in/out music when changing zone.
- Each zone have a list of music and will play random when entering zone.
- Each zone can have different damage type and damage health and item (inventory/equipment).
- Each zone can lower/raise stamina or temperature of player.
- Player can wear protection item to counter zone effects.

Build with Unity 2021.3.21f1 and uSURVIVAL 1.86
Price $20.00

500 Skill Icons Vol.3 by PONETI

Asset Store newest packages - 2024, February 23 - 14:00
500+ unique hand-painted skill icons for fantasy and medieval games.

- High quality 256x256 pix PNG;
- Hand-painted (no AI);
- Transparent background version included;

Package contains 517 unique hand-painted skill icons.They can be used in combination with each other. And playing with color variations, you get new spell icons.


Package Includes: basic abilities, magic spells, enchant, heal, control, weapon attacks, runes and scrolls etc. Naming for all spells.


Price $4.99

Clipper - The Ultimate Clipboard by Rocketshift Studio

Asset Store newest packages - 2024, February 23 - 13:59
Clipper is a clipboard utility for organizing and accessing clips easily while performing copy/paste actions inside the Unity game engine's editor.

⚡ Dependency:

-----------

Features:

-----------

📦 Clip Management: Store, favorite, remove, and batch-remove clips hassle-free using the Clipper window.


👀 Clip Preview: Get previews of nearly every clip data, except for a few complex types.


✂️ Copy: Effortlessly saves copies of components, objects, or properties as clips.


📋 Paste Recent Clip: Automatically apply the last-copied variant without opening the Clipper window.


📎 Paste Values: Select and apply desired clips to targets via the Clipper window.


Paste As New (Component Only): Add selected clips as new components to targets.


🔄 Batch Copy: Swiftly copy multiple objects simultaneously.


🔄 Batch Paste: Swiftly paste on multiple instances of the same target simultaneously.


✂️ Multi-Component Copy: Select a game object, cherry-pick components to include as clips, and save them hassle-free.


📋 Multi-Component Paste: Select a game object, and cherry-pick components to paste into the target game object at once


📦 Export/Import: Export and import clips as JSON! Share or use them in other projects hassle-free. Upon import, preview clips and cherry-pick the ones you want. Easy peasy, spice up your workflow!


Note: To improve the system's flexibility, GitHub repository access will be provided for those who are willing to contribute. Knock me via support mail with invoice id to gain access.


Some Links:

Documentation | Support

Are you looking for a hassle-free way to manage copied items in Unity? Look no further than Clipper! Clipper is an efficient tool that keeps track of every copy/paste action and organizes them better than Unity's basic copy/paste system. With Clipper, you can say goodbye to lost clips due to duplicates and trust it to take care of all your copy/paste needs with ease and confidence. It's a quick and reliable way to streamline your workflow in Unity!


Price $25.00

Alek AI Formations by Alek Games

Asset Store newest packages - 2024, February 23 - 12:48
Alek AI Formations adds features like falling into formation, surrounding targets, forming a line before engaging, and queuing attacks bringing a new level of tactical sophistication to the gameplay.

This module pack allows developers to create more strategic and visually compelling combat scenarios, where AI entities can coordinate their actions, demonstrating a higher level of intelligence and teamwork.

Implementing formations and attack queues not only adds realism to AI behavior but also enhances the overall challenge for players, fostering a more immersive and dynamic gaming experience.

These features are fully dynamic and particularly beneficial in combat-heavy and strategy games where coordinated enemy actions can significantly impact the difficulty and immersion.


included formations (you can create your own):

- surround

- line

- just attack queue


THIS ASSET REQUIRES ALEK AI FRAMEWORK TO WORK

*cover/icon/card/social media image do not show the actual contents of the package, the trailer video shows all modules, not just this one


Price $15.00

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