Hand Drawn Elements: Celebration by Monstrous Moonshine
- Textures are 256x256 px resolution PNG files
- Works with Unity 2022.3.11f1 and above
- Suitable for mobile applications
- Supports both Built-in Render Pipeline and Universal Render Pipeline (URP)
Hand Drawn Elements: Celebration is a collection of hand-drawn animated particle systems.
The package includes:
- 90 unique prefabs (82 basic and 8 advanced)
- 78 materials
- 78 hand-drawn textures
- A scene set up for Universal Render Pipeline (URP)
Price $15.99
Hand Drawn Elements: Leaves by Monstrous Moonshine
- Textures are 256x256 px resolution PNG files
- Works with Unity 2022.3.11f1 and above
- Suitable for mobile games
- Supports both Built-in Render Pipeline and Universal Render Pipeline (URP)
Hand Drawn Elements: Leaves is a collection of hand-drawn particle systems.
The package features:
- 75 unique prefabs
- 60 materials
- 60 unique textures
- 2 sample scenes set up for Universal Render Pipeline (URP)
Price $15.99
Hand Drawn Elements: Scribbles by Monstrous Moonshine
- Textures are 512x512 px resolution PNG files
- Works with Unity 2021.3.16f1 and above
- Suitable for mobile applications
- Supports both Built-in Render Pipeline and Universal Render Pipeline (URP)
Hand Drawn Elements: Scribbles is a collection of hand-drawn animated particle systems.
The package includes:
- 120 unique prefabs (60 for dark scenes and 60 for light scenes)
- 120 materials (60 using a multiplication shader and 60 using an additive shader)
- 9 static blob textures
- 51 animated 4-frame hand-drawn textures
- 3 sample scenes set up for Universal Render Pipeline (URP)
Price $15.99
Car with Interior 35 by Lowpoly_Master
Model ready for use in games and animation.
- Map 4k and 512 map Textures
- Poly 25497, Tris:47040 Verts:25596
- Model is correctly divided into main part and wheels.
- Steering Separated
- Door are Separated
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
All materials, textures and other parts of pack properly named. Thanks and do not forget to rate. Good luck.v if you find any correction and additional technical details feel free to contact me..
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $12.00
seasons/weather effects by Anna Heijblom
This package is made in HDRP. Particles also work in URP.
list of types of assets:
- Vfx
- Decal projector
- Particles
- Shaders
this package includes multiply Decal projectors for the optimal customizable terrain. and all shader matrials/vfx particles are customizable.
All assets:
Wet weather:
- Rain
- Puddles matrial
- Rain fog
Night:
- Shining stars
- Star rain
- Star dust
winter:
- Falling snow
- Damp
- Snow
Autumn:
- Fealling leaves
- Orange filter
- Rotting filter
spring:
- Tree pollen
- Butterflies
- Bees
Summer:
- Flower pollen
- Beetles
- Beer footprint
- Cat footprint
- Deer footprint
- Duck footprint
- Pig footprint
- Wolf footprint
- Waterstream
Price $0.00
Poly Angel - Space Pack by Poly Angel
Number of textures: 4
Texture dimensions: 256 - 1024
Polygon count of [Model Name]
3x Astronut(1563P)
2x Missile Space Launcher(509P - 1664P)
4x Missile (92P)
3x Container(70P)
3x Launching Pads (1159P)
6x Simple Rocket (446P)
6x Space Trucks (1294P - 1444P)
Minimum polygon count : 70P
Maximum polygon count : 1664P
Number of meshes/prefabs: 30
Rigging: No
UV mapping: No
A variety of Planetary base related assets perfect for any game based on a moon or alien world!
Price $0.00
Lifting Platform by Maskayop
Polycount:
Lifting Platform Base LOD0 - 6664 Triangles
Lifting Platform Base LOD1 - 2652 Triangles
Lifting Platform Base LOD2 - 852 Triangles
Lifting Platform Base LOD3 - 392 Triangles
Lifting Platform 1 LOD0 - 10240 Triangles
Lifting Platform 1 LOD1 - 3360 Triangles
Lifting Platform 1 LOD2 - 880 Triangles
Lifting Platform 1 LOD3 - 240 Triangles
Lifting Platform 2 LOD0 - 6878 Triangles
Lifting Platform 2 LOD1 - 2158 Triangles
Lifting Platform 2 LOD2 - 598 Triangles
Lifting Platform 2 LOD3 - 178 Triangles
Textures: png, 4096x4096
Albedo, AO, Metallic/Smoothness, Normal
The package contains folders with Lifting Platform models, prefabs, materials, textures, demo scene and demo animations.
Used 1 material, 1 texture set for Lifting Platform
and 1 material, 1 texture set for Floor with textures:
Albedo, AO, Metallic/Smoothness, Normal
Price $5.00
Mad Farmer by sotn1ks
Polycount:
Vert 15693
Faces 21976
Tris 30210
Polygon count of Vert 15693 Faces 21976 Tris 30210
Number of meshes/prefabs 2
Rigging: Yes/No
Animation count 0
Types of materials and texture maps (e.g., PBR) 8
Low poly model of Mad Farmer.
Rigged with Epic Skeleton (unreal4)
you can customize the color of clothes(not hats) mustache, hands and head
This pack consists of only 1 characters
Polycount:
Vert 15693
Faces 21976
Tris 30210
Price $24.00
Pumpking Monster1 by Teslo Liana
The model has 2 texture packs (All textures - 4096 x 4096, Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal
Contains 18 animations: attack (x4), death (x1), get hit (x3), idle (x5), walking (x4), sleep (x1)
Faces 5162
Verts 7885
Tris 10214
Price $59.99
Weapon Icons Pack1 by AI game icons
- Resolution: 256x256px
- Black background and transparent background.
- Number of Files: 600
- 256x256px with black background: 300 files
- 256x256px with transparent background: 300 files
- Format: PNG
- These assets are created with AI and fixed with photoshop.
- This pack contains 300 weapon icons. (600 files in total.)
- 150 Sword icons
- 150 Lance icons
- All icons are 256x256 px in PNG format.
- Black background and transparent background.
Price $9.99
Little Astronaut by Frostydrop
10 texture maps:
3 Albedo Maps (for PBR)
2 Normal Maps (for PBR)
2 MetalRoughness Maps (for PBR)
3 Diffuse Maps (for set up with unlit shader if you need it)
Texture dimensions: 4096*4096
6 Materials:
3 PBR (white suit, orange suit, blue suit)
3 unlit (white suit, orange suit, blue suit)
Polygon count of BM_Astronaut :
tris 8196
verts 4159
Number of meshes/prefabs: 1 base mesh/12 prefabs
Rigging: Yes, Humanoid
Animation count: 7 animations
Animation type list:
Idle 4
Walk 1
Run 1
Jump 1
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR, unlit
Low-poly, gameready, humanoid rig, animated.
PBR textures + Handpainted textures.
Rigged with Humanoid Rig, so you can easily retarget any humanoid animation. Contains 7 custom animations.
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On the first video you can see demonstration of the humanoid rig in the third-person game template (not included in the package).
On the second video you can see dance animation, which was retargeted. It is only for demonstration, it is not included in the package.
You can customize the color of the suit: it can be orange, white or blue, also you can remove the backpack or chest panel.
Price $4.99
Animated Cartoon Cars and Garage by SIV Assets
Number of textures : 11
Texture dimensions : 2048
Polygon count of garage with props : 18k tirangles
Polygon count of cars 460 - 800 tirangles
Number of prefabs : 33
Rigging: Yes
Animation count : 3
UV mapping: Yes
Types of materials and texture maps : standard
This pack include :
6x cars
1x garage with 3 rooms (car select + car config + car paint)
23x props
Some cars are animated !
All cars are compatible with car systems.
Please dont forget to give us rating it helps a lot.
P.S Nature scene is not included, want one ? let us know maybe it will be our next pack :)
Price $45.00
Drone Simulator by Indian Ocean Assets
🚁 Drone Simulator 🚁
◼ Key Features ◼
• Low Poly Drone Models
• PC and Mobile Controls
• Fully Customizable Drone Mechanics
• Third Person Perspective (TPP) and First Person Perspective (FPP)
• Camera Switching
• C# Source Code
◼ Assets ◼
• 2 Variants of Stylish Drone Models as Prefabs
• All Drone Simulator Mechanics Script
• Demo Scenes (2)
◼ Contact Support ◼
• Discord Server
• Support Mail: indianoceanassets@gmail.com
✅ Updatable Asset
Drone Simulation!!! 🚀
Price $15.00
Demon trident by Sandman
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**Verts/Faces:**
- DemonTrident001 983 / 1117
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**Textures:**
- demonTrident.png - 1024x1024
- demonTrident.bump.png - 1024x1024
- demonTrident.specular.png - 1024x1024
Keywords: weapon, fire, hell, diable, demon, monster, trident, devil
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**Features / Specifications:**
- High quality polygonal models, correctly scaled for games.
- Units used: centimeters.
- The model does not contain N-Gons, only quads and tris.
- All colors can be easily modified.
- Models are fully textured.
- All textures are included.
- Textures format: PNG.
- No part-name confusion when importing several models into a scene.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- The object has fully unwrapped UVs.
- Lights and cameras are not included in the model file.
Price $4.99
Bombs and explosive barrels by Sandman
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**Verts/Faces:**
- Bomb001 - 888/926
- Bomb002 - 1160/1170
- BombBarrel003 - 408/400
- BombBarrel004 - 366/366
*********************************
**Textures:**
- pirateBombs2.png - 2048x2048
- pirateBombs2.bump.png - 2048x2048
- pirateBombs2.specular.png - 2048x2048
Keywords: bomb, weapon, pirate, throwing weapon, explosive, explosion, barrel, bang, fantasy, adventure, medieval, MMORPG, mmo
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**Features / Specifications:**
- High quality polygonal models, correctly scaled for games.
- Units used: centimeters.
- The model does not contain N-Gons, only quads and tris.
- All colors can be easily modified.
- Models are fully textured.
- All textures are included (2k textures).
- Textures format: PNG.
- No part-name confusion when importing several models into a scene.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- The object has fully unwrapped UVs.
- Lights and cameras are not included in the model file.
Price $5.99
Gas Giants: Planet Materials by DarkMatterMagic
- One of each for each planet:
- SBSAR file
- graph_0.asset
- Material (.mat file)
- Ambient Occlusion = (1024 × 1024 default) (4096 × 4096 intended)
- Base Color = (1024 × 1024 default) (4096 × 4096 intended)
- Height = (1024 × 1024 default) (4096 × 4096 intended)
- Metallic = (1024 × 1024 default) (4096 × 4096 intended)
- Normal = (1024 × 1024 default) (4096 × 4096 intended)
- celestial_body.obj
- classic_sun Material + Base Color (4096 × 4096)
- space_skybox 6 Sided Skybox+ Base Color (4096 × 4096)
- Example Scene
- includes free SolarOrbitalSystem.cs (used to produce orbit in video above)
- includes free CameraSwitch.cs (used to switch camera in video above)
- Instructional readme.pdf
Attention! Increase SBSAR Output Resolution to 4096 for intended material output. On import the Output Resolution defaults to 1024. In some cases, lower resolutions will decimate the intended output.
Substance 3D for Unity is free and required!
Gas Giants: Planet Materials is designed to provide detailed exoplanets in 4k. Textures and materials developed using Adobe Substance Designer.
Eight planets are textured within the provided example scene. Free inclusion of the SolarOrbitalSystem.cs and CameraSwitch.cs used to animate the solar system in the preview video above. Also Includes free Sun Material and 6-sided Space Skybox.
Website: https://darkmattermagic.com/gas-giants/
Script Manual: https://darkmattermagic.com/manual-sos/
SBSAR Manual: https://darkmattermagic.com/manual-sbsar/
More Unity Assets: https://darkmattermagic.com
Price $10.00
Emerald AI 2024 by Black Horizon Studios
Emerald AI 2024 is a completely rewritten and redesigned universal AI framework suitable for a variety of AI and game types. Its multi-component design gives developers the flexibility to use only the features they need and allows for an organized and manageable workflow. Emerald AI has undergone extensive testing to give you reliable and polished feeling AI.
Demo | Documentation | API | Forum
For URP or HDRP support, users simply need to convert materials to the desried Render Pipeline.
- Demo Scenes -
There are 18 included example scenes each showcasing a specific feature or functionality.
- Setup Manager -
The Setup Manager makes the AI setup process easy and allows users to specify the components they would like to add to their to be created AI. This consists of two lists; one of required components and one for optional components. This allows users to only use the features and components they would like to use so they don't have to manage or worry about the ones they are not.
- Animation Viewer -
The Animation Viewer allows users to quickly see an AI's animations in real-time, right within their scene of the Unity Editor, with a timeline, slider, and various settings. The animations come from an AI's Animation Profile (explained below) where all their animations are stored. This extension also allows users to quickly create Animation Events using a list of Emerald AI preset events. When selecting the desired Animation Event, finding the desired time on the timeline, and pressing the Create Animation Event button, an event will be created and autofill in most of the information according to the selected event. Tooltips will also explain what each event does along with what the parameters are responsible for.
- Animation Profiles -
Animation Profiles are objects that hold all of an AI's animations and an Animator. Each time an animation is applied, it updates the attached Animator (so users don't have to apply them manually). They can also be shared accross multiple AI!
- AI Duplicator -
The AI Duplicator allows users to copy the settings from one AI and apply them others. This can be all components or a single component. For AI that have the same named bones, this also allows users to copy complex settings such as Inverse Kinematics and all of an AI's ragdoll components and colliders, if desired. This allows many AI to be created in seconds saving tons of development time.
- Documentation -
The Emerald AI 2024 Wiki is an entire website dedicated to documentation. It covers every component and feature, as well as guides and tutorials, to ensure users harness the full power of Emerald AI. It also uses OpenAI, trained on the Emerald AI Wiki, to help generate answers to support questions you may have.
- Modular Combat Actions -
Combat Actions are modular actions an AI can use while in combat. The included Combat Actions (dodge, block, strafe, switch target, and more) were all created using this modular system. Users can also code their own custom Combat Actions, if desired.
- Strafing Support -
The optional ability for AI to strafe around their targets and generate attacks helping them catch their targets off-guard.
- Reactive Dodging Support -
The optional ability for AI to attempt detect and dodge incoming projectiles and melee attacks, when within range of an enemy. This also works for player attacks.
- Reactive Blocking Support -
The optional ability for AI to attempt detect and block projectiles and melee attacks, when within range of an enemy. This also works for player attacks.
- Recoiling Support -
The optional ability for AI to play a recoiling animation if a target blocks during an attack.
- Weapon Collision Support -
Allows an AI's weapon's collider to deal damage to targets. This can also be used for other collision-based attacks like an AI hitting their targets with their bodies or a charge attack.
- Multiple Weapon Type Support -
Allows AI to switch between two weapon types. This can be two ranged weapons, two melee weapons, or a combination of both. How an AI switch its weapon type can be based on distance from their target or by time.
- Modular Abilities -
Modular Abilities allow users to modify various modules to help create many different kinds of abilities, spells, attacks, and more. There are 8 included ability categories (Bullets, Melee, Ground Projectiles, Area of Effect, Aerial Projectiles, General Projectiles, Teleporting, and Arrow Projectiles) with more coming with each update. All users have to do is supply their own particle/sound effects and Emerald AI will handle everything else through its ability editors. Users can also program their own abilities by either using some of the included modules or by creating their own entirely.
- Sound Detection -
Gives AI the ability to hear unseen targets. When player targets enter an AI's Detection Radius, their movement and velocity are tracked to simulate noise levels. If a player is moving fast enough, it will increase an AI's Threat Amount which will trigger a list of modular user set reactions.
- Location Based Damage -
Allows internal colliders on an AI to receive damage and have customizable damage multipliers, such as headshot doing more damage than hits to limbs.
- Create Any AI -
Create any kind of AI such as AI with guns, punishing bosses, guards, villagers, mages, archers, bandits, creatures, animals/wildlife, zombies, companions, pets, hovering robots, and so much more.
- Built-in Combat Text System -
An optional global system that allows damage to be displayed via damage text UI around targets. There's tons of customization options and several options for how the damage text is animated.
- Root Motion Support -
Root Motion supported allowing an AI's movement to be driven by their animations.
- Inverse Kinematics -
The Inverse Kinematics (IK) Component gives AI the ability to look at targets with their head, body, and weapon. It also allows hand placements on two handed weapons, if desired. Both Generic and Humanoid Animation Types are supported.
- Behaviors -
The Behavior Component controls how an AI will react to detected targets. Agressive, Coward, Companion, Cautious, Pet, and Passive AI are all possible. If desired, users can also code their own behaviors by overriding various functions.
- Line of Sight -
Allows AI to only attack or flee from targets that within their line of sight. This also keeps AI from being able to detect targets through walls or objects.
- Built-in UI -
A built-in UI system allows AI to have health bars, display an AI's name and level, and combat text. The settings allow users to customize the color, images, size, and position. The UI system will automatically apply your settings and rotate towards your player's camera as needed.
- Built-in Waypoint System -
The Waypoint System allows users to set a series of waypoints for an AI to follow/patrol. AI will still react to targets using their behaviors while following their waypoint paths and continue to follow them after their target has been killed or escaped. Waypoints can be set, added, manipulated, and cleared all from within the Emerald AI Editor using custom handles and icons.
- Built-in Object Pooling -
All objects created with Emerald AI are created from an object pool so objects are recycled and not instantiated. The object pool can automatically expand when needed and can be used for custom code.
- Built-in Events -
The Events Component has 18 Unity Events for added functionality. Events can be used to call custom code or Emerald AI's own API.
- Built-in Slope Alignment -
The optional Alignment feature will align AI to the slope angles of the terrain and other surfaces. Users can specify the speed and maximum angle amounts.
- Ragdoll Support -
Emerald AI supports ragdolls and can seamlessly transition between an AI's current animation and their ragdoll on death.
- Auto Optimization System -
The Optimization Component optimizes AI by disabling certain scripts and functionality when an AI's model is culled or not visible. There is also an option to use an LOD Group for AI who have multiple levels or portions of meshes.
- Powerful Easy to Use Editor -
Everything is explained right from within the editor via tooltips and help boxes.
- Animations -
Emerald AI supports over 100 animations an AI can use, allows users to change an AI's animations right from within the Animation Profile editor, and will automatically create and update an AI's Animator Controller. Each animation has its own animation speed control. Emerald's Animation Events allow for perfectly timed attacks and added functionality.
Assets from demo videos are not included
Price $60.00
Cute low poly Cobra by MBKarin
2444 triangs
2048x texture
14 Animations
15 Eyes
12 Mouths
A variety of eyes and mouths allows you to create more than 15 options
which makes her a very cute model :)
Animations:
- Idle 1
- Idle 2
- Walk
- Run
- Attack 01
- Attack 02
- Die 1
- Hit
- Eat 1
- Eat 2
- Sleeping
- Sleeping 2
- Sleeping Stand up
- Jump
Price $15.40
Robot Droid Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
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Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
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Robot Droid Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
Included in this package is a single character: the Robot Droid. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises one diffuse texture map and one emission map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 1736 triangles, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video are not included in the package.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $6.90