RSF Royal Space Force Spaceship Fleet Collection I by MSGDI
This pack contains a collection of ships of the Royal Space Force. The ships can be used in a space themed game.
With this collection you save 25% compared to purchasing the models separately.
No AI-“art” was used in the creation of these models.
- RSF Lancaster Class Destroyer
- RSF Somerset Class Destroyer
- RSF Glasgow Class Frigate
- RSF Vindictive Class Frigate
- RSF Modular Fighter Kit
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for Newtonian physics based movement
- Optional decals: national emblems and labels
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Final tris count depends on how many weapons are used for the ships
Price $100.00
Spaceship RSF Queen Elizabeth Class Dreadnought by MSGDI
This pack contains the Queen Elizabeth class dreadnought of the Royal Space Force with modular weapons. It can be used in a space themed game.
No AI-“art” was used in the creation of this model.
- Scifi dreadnought
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for Newtonian physics based movement
- Optional decals: national emblems and labels
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 22700
- Final tris count depends on how many weapons are used for the ship
Price $40.00
Frankenstein Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Frankenstein Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
Included in this package is a single character: the Frankenstein. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 898 triangles, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video is not included in the package. You can find the environment pack here: CLICK HERE to shop.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $6.90
G2: Knight 03 by Quang Phan
- Over 80 Blendshapes/Morphs for AR Face Tracking, Oculus Lipsync and some Basic Expressions
- Rigged with same skeleton
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: ~40
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -50k
Minimum polygon count: 20k
Maximum polygon count: 50k
Number of meshes/prefabs: ~16
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Please learn more about different between Genesis 2 (G2: Characters) and non G2 characters before buying this package.
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Watch picture full resolution on Artstation
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How to use
- To start playing with packages and upgrade shader please watch this Video tutorial
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- How to create more Prefabs by yourself
- You should open Overview scene to find out features of character package
- This package included HDRP, URP, Standar Shader to use this character in Standard or URP you need swap shader following this Video Tutorial
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
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With new shader, you can blend color and textures to your liking. All character body parts are modular so you can mix with my other Genesis 2 characters same gender but make sure you have scripts to mix character, this package not included mixing character scripts.
For best result with physic you should use Dynamic Bone for chain.
This character has over 85 Blendshapes/Morphs for AR Face Tracking, Oculus Lipsync and some Basic Expressions, 02 hairstyle can use for both male and female characters
Price $79.99
Stellar Trooper: Sci-Fi Characters by Ida Faber
👑 Key Features
🌟 Low-poly
🌟 Completely modular
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Adjustable body parts
🌟 Easy Color Change
🌟 Plenty of unique hairstyles
🌟 Advanced materials! Tons of customization
📋 Polycount | The Character does not have LOD system
Stellar Trooper Boy
🈯️ Faces 38898 ❎ Tris 72719 ✳️ Verts 49288
Stellar Trooper Girl
🈯️ Faces 51146 ❎ Tris 97211 ✳️ Verts 58473
⚔️ Unity project
🌟 Supported version: 2021.3.21f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone
🌟 For facial animations use Blendshapes
🌟 Physics is not included
🌟 Wind Simulation for Hair!
🌟 AllPartsTogether.fbx file is included for customization
🌟 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseColor Map separately.
Use the included Shader to change the colors easily.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 10 Texture sets: Body, Head, Teeth, Eyes, Lashes, Suit, Wavy Hair, Dreadlocks, Buzzcut, Short Hair
🌟 Textures are packed for better optimization
Animations are not included.
For Built-in, Shader Graph has to be installed. URP/HDRP has this package by default.
Weapons are not included. They are used for demonstration only.
🔥 Stellar Trooper
3D models of stellar sci-fi characters with many customization options! ARKit blendshapes, Epic Skeleton rig, and many color options.
👑 Key Features
🌟 Low-poly
🌟 Completely modular
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Adjustable body parts
🌟 Easy Color Change
🌟 Plenty of unique hairstyles
🌟 Advanced materials! Tons of customization
📋 Polycount | The Character does not have LOD system
Stellar Trooper Boy
🈯️ Faces 38898 ❎ Tris 72719 ✳️ Verts 49288
Stellar Trooper Girl
🈯️ Faces 51146 ❎ Tris 97211 ✳️ Verts 58473
⚙️ Rig
This Character rig is based on Humanoid skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones here:
Girl - https://docs.google.com/document/u/1/d/1Q3nS9IWJC_GAxb3OvKJx7IgMKVV9VzAtqrkcir9BBEs/edit?usp=sharing
Boy - eye_jose_r, eye_jose_l, eye_minho_l, eye_minho_r
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
🔥 Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Animations are not included.
Weapons are not included. They are used for demonstration only.
⚔️ Unity project
🌟 Supported version: 2021.3.21f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone
🌟 For facial animations use Blendshapes
🌟 Physics is not included
🌟 Wind Simulation for Hair!
🌟 AllPartsTogether.fbx file is included for customization
🌟 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseColor Map separately.
Use the included Shader to change the colors easily.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 10 Texture sets: Body, Head, Teeth, Eyes, Lashes, Suit, Wavy Hair, Dreadlocks, Buzzcut, Short Hair
🌟 Textures are packed for better optimization
• • • 🎓FAQ
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I create an NFT with your model or sell it as a VRchat avatar?
A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info here:
Info about Girls 🔗 here > | Info about Boys 🔗 here >
Q: How do I get the full archives?
A: Request it through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Does the advanced material work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Thank you ~
Price $149.99
Mummy Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Mummy Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
Included in this package is a single character: the Mummy. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises one diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 826 triangles, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video is not included in the package. You can find the environment pack here: CLICK HERE to shop.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $5.90
NHA - Korean Traditional Stone Pagoda by National Heritage Administration
Features:
- pagodas - 12
- lantern - 1
Number of Unique Meshes: 13
Collision: No
Vertex Count: 25,756 - 130,534
LODs: No
Number of Materials: 13
Number of Textures: 52
Texture Resolutions: 4096*4096
Changnimsa three-story stone pagoda at the Changnimsa Temple site in Gyeongju has the characteristic appearance of a three-story Silla pagoda supported by a double-tier base, which was hewn from a single block of stone and carved to have columns and panels between them.
Cheongun twin pagodas, restored in 1939, stand on a wide plain to the east and west of Cheongun-dong, Gyeongju. Each pagoda consists of a two-layer stylobate and a three-story main body of a similar size and style.
Ma-dong three-story pagoda stands on a field northwest from Bulguksa Temple and consists of two-story platform and three-story body. The lower and upper platforms are made up of four and eight stone plates, respectively, with pillars carved on the corners and at the middle of both platforms.
The Namsan-dong western pagoda has the images of the Eight Guardian Deities carved on the four sides of its double-tier stylobate. These Eight Guardian Deities are not a simple decoration for the pagodas that appear on those made after the mid-Silla Period but are an expression of the belief that the pagoda is the world of Buddha, Mount Sumeru. Like its pair in the east, each of the core stones and roof stones for each story is carved out of a single rock, and each roof has five-tier cornices and pole patterns carved on all four corners.
The Wonwonsa twin pagoda’s sculptural styles, which are characteristic of stone pagodas of the Unified Silla Period, the cutting and trimming techniques of the roof stones, the artistic styles of the stylobate and the body, and the technique of piecing the stone blocks together all suggest that these pagodas were erected around the mid-8th century. These pagodas were the first to feature carved figures of the twelve animal deities of the Chinese zodiac on the stylobate.
The Yongjanggye Jigok padgoda is located at a temple site in Yongjanggye Jigok on Namsan Mountain, Gyeongju, There is no record of when the pagoda was originally built, but the discovery of roof-tile fragments with inscriptions, including the Chinese character “”Yong”” (茸), suggests a connection with Yongjangsa Temple. The Yongjangsa Temple site also contains a three-story stone pagoda, a rock-cut Buddha in sitting position, and a stone statue of seated Buddha.
Yongjansagok pagoda was built during the Unified Silla Dynasty on a high ridge of the mountain chain that stretches eastwards and surrounds Yongjangsa Temple. A number of stone structures remaining in this area have led historians to assume that this was formerly the site of a temple.
Namsa-ri pagoda stands on the remains of a Buddhist temple whose name is unknown. It consists of a two-story platform and a three-story main body. Although repaired in 1975, the rest of the pagoda except the upper platform and the middle stone in the north direction has maintained its original appearance.
Price $0.00
NHA - Korean Traditional Technology by National Heritage Administration
Number of Unique Meshes: 12
Collision: No
Vertex Count: 7,474 - 44,178
LODs: No
Number of Materials: 13
Number of Textures: 54
Texture Resolutions: 4096*4096
The rain gauge pedestal (National Treasure No. 331) was placed at Imunwon Hall of Changdeokgung Palace at the command of King Jeongjo in 1782 (the 6th year of the reign of King Jeongjo). The stand is made of marble, which was widely used in production of objects for the royal family, and is inscribed with letters exquisitely carved by a skilled craftsman. It was moved from the palace to the Gyeongseong (present-day Seoul) Museum around 1910, then to Myeongjeongjeon Hall at Changgyeonggung Palace, and again to the Gungjung Museum of Deoksugung Palace, before finally being transferred to its current location at the National Palace Museum of Korea.
Small gun is one of the portable firearms made during the reign of King Seonjo (r. 1567-1608) of the Joseon Dynasty. Having a more advanced form than the seungja chongtong gun, it is longer than the latter with its bamboo-like joints evenly connected. The gun barrel is slightly bent to enable the bullets to receive a more powerful force during the shooting process and to reach long distances. The barrel of the gun has been made long so that the firearm does not leak and the bullets can hit the mark, and the powder chamber has been made slightly thick.
Celestial Chart Stone is the carvings of a planisphere, a chart of constellations. It was made in 1396 by 11 astronomers including Gwon Geun and Yu Bang-taek under orders by King Taejo, the founder of the Joseon Dynasty, to symbolize the mandate of heaven for his new dynasty. Constellations are engraved on the upper portion with brief explanation. The lower portion is inscribed with the name, the background of the production process, names of participants and the date of production. With the North Pole in the center, the chart displays the Zodiac and the celestial equator. The constellations contain all of 1,464 stars visible to ordinary sight.
Bomb Shell is invented by Yi Jang-son during the reign of King Seonjo (r. 1567-1608) in the mid-Joseon Period. The long-distance bomb shell was used for killing and injuring men and horses. The surface was made of cast iron, resembling a round gourd; the inside was made such that gunpowder and round metal, which were thin metal pieces, could be loaded. During gunfire, it fires using the gourd-shaped mortar. It consists of the wooden barrel whose diameter is 21 cm and whose circumference of 68 cm goes around a fuse, bamboo tube into which the wooden barrel goes (diameter: 5.2 cm), round metal, and iron lid (diameter: 7.6 cm × 8.4 cm).
Reproduction Of Celestial Chart Stone is an astronomical chart carved on stone in the thirteenth year of King Sukjong’s reign. It was a repair of a previous one which had worn out since the original work done in the fourth year of the reign of King Taejo (1395). 1,464 stars are depicted within the round celestial body. The process of manufacture and the names of participants are also enumerated under the stars. With a slight change in structure, it is almost same as the original one. It also carries an explanatory article written by Gwon Geun. Exhibited in King Sejong the Great’s Monument at Hongneung in Seoul, its composition is grander and improved.
Clepsydra of Changgyeonggung Palace is a water clock used for standard hours since the Three Kingdoms Period. Jagyeongnu, made in 1434 during the reign of King Sejong of Joseon, was the first water clock that was devised to strike the hour automatically with a bell, gong or drum. However, as it had not been properly preserved, King Jungjong had it remade in 1536, of which only some parts remain to the present. Two pedestals for the latter still remain behind the Myeongjeongjeon Hall of Changgyeonggung Palace.
Price $0.00
Paint in Editor by Carlos Wilkes
This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.
⚡ Easy To Use & Lightning Fast ― Using GPU acceleration and intuitive editor controls, you can enjoy painting your objects with incredible speed. With full support for painting meshes, skinned meshes, and sprites, you enjoy painting everything with ease.
🔎 Mesh Analysis ― Includes a nice tool to quickly analyze your mesh UV data to see if it's suitable for painting, and includes tools to fix common issues.
🗺️ Mesh Unwrapper & Remap ― With just one click you can make any mesh ready for painting with the mesh UV unwrapper. If your mesh was originally using a texture atlas (e.g. low poly mesh), then you can use the texture remapper tool to quickly convert your textures to the new layout.
🖌️ Paint Brushes ― Paint seamless materials and decals with full PBR texture support. Adjust all brush settings including color, size, rotation, spacing, scattering, and much more. You can even add your own materials with a few clicks.
🔄 Undo & Redo & Eraser ― Easily correct any mistakes you made while painting with undo & redo. You can also revert the whole texture back to its original state, or just specific parts of it.
🏐 Custom Shaders ― Automatically comes configured for most of Unity's built-in shaders, and you can easily add support for your own custom shaders in seconds.
Thanks for reading ❤️
Price $60.00
Environment Vegetation - Bundle by ALP
********WelcomeDiscordChannel***********
***********Website & Support*************
***************Facebook*****************
This bundle includes the 6 packages,with save 50%
Regular Price 120$
Assets bundle:
Nature Package - Swamp,Forest Environment
*******Thank you for your purchase!*******
****I would be glad if you leave a review!****
Check out my other assets:
Nature Package - Coniferous Environment
Nature Package - Swamp,Forest Environment
Price $59.99
Fruit Banana Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Fruit Banana Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
Included in this package is a single character: the Fruit Banana. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises one diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 616 triangles, shades is 228 trianlges, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video are not included in the package.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $4.99
Cute Animated Monsters (Fantazia) by Wurrad
50+ Fully animated high-quality 2D monsters are now in the asset store.
IMPORTANT: More monsters are coming for 100 monsters, however, the price will increase with each update. Rest assured, if you purchase the asset now, all future updates will be free for you.
Check all the monsters on this online demo
Each monster has the following animations: Idle, Walk, Death, Hit and Attack. The animations are very smooth and high-quality.
Two Options Available:
-Spine Animation
-Sprite Sheet Animation (Does not require spine runtime)
All source files are included in the asset. You can easily manipulate them to create new monsters.
The asset is perfect for anyone developing a 2D game for PC, Mobile, and Consoles. The monsters are suitable for any genre.
If you are going to use Spine Animation, not Sprite Sheet: Knowledge about Spine Software is NOT required to use the package, only Spine-Unity V4.1 Package is needed which is easily installed from here. Read Spine Licence here
Price $59.99
Exterior Props Pack by ALP
PBR (albedo, roughness, metallic, normal)
Textures Resolution:
2k-4k(2048x2048,4096x4096).
Polygons Meshes: 500 tris to 30000 tris.
********WelcomeDiscordChannel*********
***********Website & Support************
***************Facebook****************
Exterior Props Pack-included:
40 Prefabs with Group Lods(LOD0 LOD1 LOD2 etc):
Four types of wooden modular fences with doors
benches, country toilets, rural barns,electric transformer booth,
Modular electrical support and transmission tower.
*******Thank you for your purchase!*******
****I would be glad if you leave a review!****
Check out my other assets:
Nature Package - Coniferous Environment
Nature Package - Swamp,Forest Environment
Nature Package - Forest Environment
Price $15.99
Pavement Texture 01 PBR by VIS Games
Texturesizes: 4096x4096
Includes: Albedo, Normal, AO, Smoothness, Metallic and Maskmap.
Works with BuiltIn-, UPR- and HDRP-Renderpipeline
Contains a high quality pavement texture (4k, PBR) with 6 different variations.
Texturesizes: 4096x4096
Includes: Albedo, Normal, AO, Smoothness, Metallic and Maskmap.
Works with BuiltIn-, UPR- and HDRP-Renderpipeline
Price $4.99
Metalfoor Texture 01 PBR by VIS Games
Texturesizes: 4096x4096
Includes: Albedo, AO, Smoothness, Metallic, Normal and Maskmap
Works with BuiltIn-, URP and HDRP-Renderpipeline.
Contains a metalfloor PBR texture (tileables) with 6 different variations and all of them as clean and dirty version.
Texturesizes: 4096x4096
Includes: Albedo, AO, Smoothness, Metallic, Normal and Maskmap
Works with BuiltIn-, URP and HDRP-Renderpipeline.
Price $4.99
Sci-Fi AOE VFX Pack by Eyon Studio
200+ Textures : (including normal and high resolution)
Textures include : Sci-Fi patterns & Circles, Noises, Gradients, Symbols, Miscs.
Texture sizes : 4x4, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096.
Custom Shaders: CustomAlphaBlended, Dissolve, Texture Panning, Fresnel, Object Formation, Fire Pattern.
Number of VFXs : 50 (10 Unique + 30 variations + 10 editable.
the turret asset in preview from Vertex Studio
This package include:
-40 awesome aoe Sci-Fi effects(10 unique effects + 30 variations).
-10 easier to edit pattern versions.
-4 attachment Scripts to present the effects in the best shape + 2 demo scene scripts.
- Demo scene to demonstrate the effects
Supported render pipelines : URP (LWRP).
please contact us if you have any problem or questions.
Price $15.00
Vulcan by Chris West
Works in all Pipelines
Works on all Platforms
Shader based for super fast performance
Full Source code included
Custom Scene tools for fast editing
Full Undo and Redo support
Tooltips for all values
Improved Curve and Gradient Copy & Pasting
Tools for generating seamless Noise and Blend Maps
Blendshape Support
Unleash the power of dynamic and realistic flame effects in your Unity projects with Vulcan! This cutting-edge asset empowers developers to effortlessly generate stunning procedural flames, rocket exhaust, and jet flames and other flame types, all with the magic of shaders.
Key Features:
🔥 Procedural Layer-Based Flames: Vulcan enables you to create mesmerizing flames with ease. Harness the flexibility of layer-based systems to fine-tune and customize your fire effects to perfection. Achieve realism and uniqueness in every flicker!
🚀 Rocket and Jet Flames: Elevate your game or simulation with dynamic rocket exhaust and jet flames that react to environmental factors. Whether you're working on a space exploration game or a high-speed aerial simulation, Vulcan ensures your effects are visually compelling and truly immersive.
✨ Shader-Powered Rendering: Vulcan leverages the power of shaders to render realistic flames and dynamic effects in real-time. Benefit from the efficiency of GPU-based rendering to achieve high-quality visuals that seamlessly integrate into your Unity project.
🎮 User-Friendly Interface: We understand the importance of a smooth development workflow. Vulcan comes equipped with an intuitive interface, allowing you to tweak parameters, preview changes instantly, and see the impact on your effects in real-time.
🚀 Optimized Performance: Vulcan outshines traditional particle systems for flames. Enjoy visually striking flames and effects without compromising the performance of your Unity application, making Vulcan the go-to choice for optimized and immersive experiences.
🌐 Platform Compatibility: Vulcan is compatible with all platforms, ensuring your fire effects look incredible across PC, Mac, mobile devices, and more. Take your game or simulation to new heights, reaching a broader audience with seamless cross-platform support.
✅ Easy Integration: Integration is a breeze with Vulcan! Simply import the package, follow our documentation, and start creating stunning fire effects within minutes. Save valuable development time while achieving exceptional results.
Elevate your Unity project with Vulcan and revolutionize the way you implement fire effects. Ignite player immersion, enhance visual storytelling, and bring your games or simulations to life. Get Vulcan today and set your creations ablaze with the power of dynamic, procedural flames!
Some of the features of Vulcan.
- Layer Based
- Procedural Meshes
- Detail Slider
- Flame Flutter
- Flame Pulses
- Reorderable Layers
- Disable Layers
- Layer Position
- Layer Size
- Layer Rotation
- Multi Material Support
- Profile Curve
- Multiple Mesh Types
- Vertex Distribution
- Double Sided Option
- Flip Normals
- Cap Start and Ends
- Full UV editing
- Rings of Flames
- Soften Edges
- Intensity
- Rim Coloring
- Fade System
- Bend values
- Collision Options
- Works with Builtin, URP and HDRP
- Shader Graphs for URP and HDRP included
- In Scene Edit tools
- Improved Inspector options
- Noise Texture Builder
- Flame Map Builder
- Gradient Map Builder
- Flame Library Window
- Flame Preferences
- Build Blendshapes from your Flames
- Easy Level of Detail Sliders
- Visualize Mesh Data
- Full Undo
- Tooltips
- Extensive Docs
- Helper scripts
Note: The F15 Nozzle model is not included in the Asset
Price $60.00
A21 News – Supercar
There are a number of Supercar themed stories by Andrew Clements under the “A Gerry Anderson A21 News Story” banner. See https://www.gerryanderson.com/tag/supercar/.
10 Retro Game Music 5 by Retro Sound
wav/ 441Hz/ 16Bit/ Loop
mp3/128kbps/ Loop
All BGM is looped.
wave and mp3 files.
01_Duel1 0:46
02_Duel2 0:43
03_Duel3 1:01
04_Duel4 0:54
05_Duel5 1:00
06_Duel6 0:44
07_Duel7 1:01
08_Duel8 1:05
09_Duel7 0:48
10_Duel8 0:56
Price $9.00