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TerraFromer - Advanced Terrain Shader by TERRA

Asset Store newest packages - 2024, January 1 - 14:47
TerraFormer is an advanced modular terrain shader with high-end features targeting desktops & consoles to bring realistic visuals in Unity. It's fully PBR and brings colors & life to your terrains :)

Demo Scenes


Both HDRP & URP versions of TerraFormer package comes with 2 demo scenes of “Island” & “Mountains” which can be loaded from Assets >> TerraFormerShaders >> _scenes directory.


On HDRP, sample scenes use Unity’s HDRP Water System and to enable reflection on water, you must go to project settings and under Graphics => HDRP Global Settings => Frame Settings (Default Values) => Lighting => Screen Space Reflection => and enable “Transparents” option.



HDRP Sample Scene Performance Tips


By disabling water in scene, you will save a lot of performance and build time in addition to disabling some of the post processing effects such as Volumetric Fog, SSR & SSAO. 


Also, Directional shadows with Tessellation may take too much performance so you will have to adjust Shadow Settings based on target platform and it is recommended to enable DLSS if your graphic card is a RTX one and adjust tessellation settings from the material if encountering performance issues.


“Tiling Remover” feature may impact performance heavily, especially when all 8 layers with this option are enabled so either turn them off or use them on less terrain layers as possible.


Known Limitations


- HDRP version of TerraFormer does not support Forward Rendering path

- DX12 performance is usually lower than DX11 until Unity fully supports latest DX12 features

- These shaders will best work on mid~high range systems and recommended GPUs are RTX 2000+ series for URP and RTX 3000+ series for HDRP and currently no support for mobiles and VR devices

- It is recommended to enable “Draw Instanced” option on material but it may be possible that the performance drops on lower-end GPUs when you are GPU bound

- Current version of TerraFormer does not support Tessellation in URP


🌄 TerraFormer comes with 2 types of Standard & Tessellated (HDRP Only) versions each supporting up to 8 terrain layers in 1 pass exclusively developed for HDRP & URP.


The package also comes with 2 demo scenes of “Island” & “Mountains” to see the end result and a test-bed for changing terrain material parameters in real-time while targeting fully PBR rendering and high-end graphics.


Quick Discord Support | Forum | Discussion Thread | Tutorials | Services



Using TerraFormer material on your terrains, you can get creative by feeding your own PBR terrain textures and create various styles and visuals based on the art concept of your project and continue with level designing stages so much easier and more beautiful in terms of visuals.


One of the key features of these shaders is performance as we could gain lower rendering time in milliseconds even compared to Unity’s default terrain shader in URP while providing dozens of fancy rendering features for a fully photorealistic shading as never seen before in any terrain shaders in Unity.


Also, we tried our best to make the material UI user-friendly and intuitive by implementing a custom interface so that users can easily change parameters and receive immediate feedback on terrain surfaces.



Features


Performance: TerraFormer supports Instanced Drawing for all shaders to greatly improve terrain rendering performance by taking most of rendering fully on GPU which lowers drawcalls significantly and also brings so much better visuals for terrain shadows and per-pixel normalmaps


Color Tint: Each terrain layer can have its color tint blended with its albedo texture for color controls on surface


Tessellation (Available in HDRP Tessellated version): GPU Tessellation which adds another dimension to layers and makes the surface being extruded in 3D via depth data stored in maskmap’s blue channel which comes with plenty of performance controls divided for each terrain layer exclusively


Ambient Occlusion: Controls AO intensity for each terrain layer separately


Snow: Fully PBR Snow rendering on surface distributed by GPU based on slope, height, normals, tessellation, smoothness, AO, color and procedural noise


Puddles: GPU based photorealistic puddles which automatically scatters puddles’ regions based on terrain slope and height plus terrain layers’ heightmap & normalmap data which makes your scenes shiny and beautiful as nature does in real life


Wetness: Makes your terrain surface look wet if the weather state is not dry and comes with Rain settings to add ripples on surface with various options to control


Tiling Remover: Advanced hex-based tiling remover algorithm to remove repetitive tiling artifacts for seamless textures which automatically adopts itself with layers’ heightmap & normalmap data even if the surface is GPU tessellated which transforms the rendering of textures so organic


Colormap Blending: Blends satellite image or colormap with terrain layers at given distance to bring the overall look of the real-world area added to scene visuals


Heightmap Blending: Uses an advanced technique to make the layers’ blending and transitions more organic and realistic via 3D shapes and depth data stored in maskmap’s blue channel as heightmap


Procedural Texturing (Splatmapping): Proprietary feature provided by TERRA team which greatly enhances splatmapping and layer’s blending utilizing pixel space calculations on GPU to scatter and blend layers in an organic manner via procedural noise functions


Terrain Holes: Compatible with Unity terrain's hole system to create tunnels and caves in your scene


Unity Terrain Layer Assets: TerraFormer is fully PBR and can control Normalmap Strength, Metallic, AO, Height & Smoothness along with Tiling Size & Offset for each layer directly via its terrain layer asset linked with terrain(s) in standard terrain creation protocols



All shader features can be enabled/disabled in a modular form on material and there are tooltips for all of the parameters to understand their functionalities.


🌟 Please open the ReadMe file in package after importing to get more information about performance tips and known limitations.


Price $99.99

Falling Sand Game Template - Pixel Simulation by KAMGAM

Asset Store newest packages - 2024, January 1 - 14:31
A falling sand game basics template for you to build upon.

Links: Manual


A falling sand simulation template. It allows you to simulate thousands of pixels at once by using DOTS.


🟪 Pixel Simulation

Each pixel can be simulated and has individual properties. There are predefined materials like 🟥 Lava, 🟧 Oil, 🟨 Sand, 🟦 Water, ⬛ Rock, 🟫 Wood, 🟩 Acid, ... .


💫 Smooth Sub-Pixel Camera Movement

No jumpy camera. Your camera will move smoothly even if the movement is on a sub-pixel level.


DOTS for speed

Being multi-threaded by default makes things super fast.


The only downside is that if you want to extend it you will have to be familiar with the Jobs system and BURST.


😺 Easy image based level generation

Draw your levels into a png and then configure them with scriptable objects in the Editor.


🌈 Mix pixel and no-pixel content

The pixel world is rendered onto a simple quad in your scene so you can easily mix it with your scene objects and apply any post-processing.


Pixel based collider generation

Have your character walk on the sand with ease.


📚 Demo level included

Check out Kamgam/SandGame/Addressables/Level1.


✔️ Full Source Code

I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️


✔️ Supports Unity 2021.3+, 2022, 2023 (Unity 6), 2024 (Unity 7?), ... LTS

It may work with earlier versions too but those are not tested anymore.


😎 Works on any platform

Yes, it works on mobile and WebGL too though you will need a relatively modern phone (runs with 30 fps on 5 year old devices, 60 fps on current mid-level phones).


✔️ Works with any render pipeline

Built-In, URP and HDRP


Try before you buy!

PC Demo: https://kamgam.com/unity/SandGameDemos/PcDemo.html

Android Demo: https://kamgam.com/unity/SandGameDemos/AndroidDemo.html



👇 Things you should know 👇 (Read this before you buy)

There is an intro section in the manual. Please read it first. Actually, it's probably best to read the whole manual first. You will have a much easier time adapting the template if you do.


⚠️ Please notice that this is NOT a fully featured game like Noita. It’s a template (basis) for you to build your game upon. There is still lots of stuff you will have to implement yourself (rigibodies, particles, lighting, world streaming, savegame).


⚠️ Required Packages (all freely available):

Please install these before importing the package.

* Addressables (an official Unity package)

* BURST (an official Unity package)

* Collections (official Unity package for BURST)


⚠️ The code in the template uses JOBS and the BURST compiler. If you want to extend the code then you will have to be familiar with these concepts. Programming for a multi-threaded environment is NOT beginner friendly. If you do not yet have a firm understanding of Jobs and BURST then the code will be very hard for you to extend.


Unity did a lot of the hard work with the Jobs system and I tried to make it as easy as possible to extend. However, if you are a beginner you will most likely struggle. That does not mean you can't use it. It only means you will have a hard time adding complex features as these will most likely require some custom coding in the multi-threaded environment. Ya have been warned ;-)


⚠️ Physics (2D Rigidbodies) are NOT included. If the asset gets popular and demand is high enough then I might add it.


⚠️ The default simulation resolution is 320x180. You can change the resolution. How high you can go depends on your target hardware. However, be cautios when increasing the resolution. You may find it hard to design levels if you have to place millions of pixels.


The pixel simulation resolution does not constrain your overall game resolution. All your UI, effects, animations etc. will still run on the default resolution.




✍️ Usage

1) Please go read the manual first. This is a complex system and you will struggle if you do not understand the setup.

2) Open the Demo level under Kamgam/SandGame/Addressables/Level1

3) Hit Play

4) Enjoy


😎 HINT 1:

Think hard about what resolution your pixel world should have. Hint: Games like NOITA have about 300 x 150 pixels and they do a lot with these.


🧐 HINT 2:

Not everything should to be in the pixel world. You can still use the Unity scene objects. Just because your graphics have a pixel aesthetic does not mean they all have to be simulated in the pixel world.


🤠 HINT 3:

Go wild!!!




☎️ Support


If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr and the exact Unity version in your request. Please also try upgrading to the most recent LTS version before asking. Thank you.




❤️ If you like this asset then maybe you'll like these too:


🚴‍ 2.5D Bike Racing Game

A complete racing game template.


Settings UI Generator

One Settings UI + API for all render pipelines.


Mesh Extractor

Separate your assets into useful parts within seconds.


🚧 Exclude from build

Exclude any files and directories from build.



Price $79.99

Dark Fantasy Music 4 by ElvGames

Asset Store newest packages - 2023, December 31 - 23:00
Dark Fantasy Music for your project.

Audio file types: wav

Sample rate: 44.1 kHz

Bit depth: 16

Loopable: Yes

Additional: Stereo

Dark Orchestral Fantasy Music IV


In this music pack you'll find five dark fantasy tunes with an orchestral touch. All tracks are made with a dark and tense atmosphere in mind.


Tracklist:

  • Purple Horizon (2:10)
  • Xul'Tharum's Enigma (1:58)
  • Eternal Salvation (2:00)
  • Stone Labyrinth (1:53)
  • The Black Lily (1:57)
  • All tracks are loopable or have loopable versions included!

Price $15.00

Modular Bridges by studiolab.dev

Asset Store newest packages - 2023, December 31 - 20:19
Couple of modular bridges and a set of various street lights to help bring any street scenes to life.

Modular Bridges


Media Type: 3D Model


Geometry: Quads/Tris


Textures: Yes


Materials: Yes


Rigged: No


Animated: No


UV Mapped: Yes


Unwrapped UV's: Yes Mixed


This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.


Price $19.00

Stylized Brickwall Textures 01 - PBR by VIS Games

Asset Store newest packages - 2023, December 31 - 16:24
This package contains 20 different stylized brickwall textures (PBR, 4k, tileable).

Tileable: Yes


Texture-Resolution 4k


Textures include: Albedo, Normal, Maskmap, AO and Smoothness


Works will BuiltIn-, URP- and HDRP-Renderpipeline.

This package contains 20 different stylized brickwall textures.


Tileable: Yes


Texture-Resolution 4k


Textures include: Albedo, Normal, Maskmap, AO and Smoothness


Works will BuiltIn-, URP- and HDRP-Renderpipeline.


Price $9.99

Brickwall Textures 01 PBR by VIS Games

Asset Store newest packages - 2023, December 31 - 15:34
This package contains 20 different realistic brickwall textures (PBR, 4k, tileable).

Tileable: Yes


Texture-Resolution 4k


Textures include: Albedo, Normal, Maskmap, AO and Smoothness


Works will BuiltIn-, URP- and HDRP-Renderpipeline.

This package contains 20 different realistic brickwall textures.


Tileable: Yes


Texture-Resolution 4k


Textures include: Albedo, Normal, Maskmap, AO and Smoothness


Works will BuiltIn-, URP- and HDRP-Renderpipeline.


Price $9.99

Fantasy Map Editor (Beta) by Hippo

Asset Store newest packages - 2023, December 31 - 12:46
SPECIAL PROMOTION - write a review and request new sprites!

Create amazing game maps Fantasy Map Editor! How does it work? Just build characters in our editor and save as PNG or JSON. Unlike other map assets, you don't need Photoshop or other software to create maps.

The beta version of the asset is available for FREE for a limited time. We're actively working on adding new content and featuers, so feel free to leave a review with your feedback!

Tech specs:
● Unity 2021+
● Clean C# source code
● Mobile friendly
● Ultimate performance
● Any platform (PC, Android, iOS, WebGL)

Refund policy:
Your purchase can be refunded if the asset was purchased but NOT downloaded. For other cases, please contact Asset Store support.

Support:
GitHub - FAQ
Discord - questions, live chat with developers

It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!
Price $0.00

Hand Painted Environment 2 by Infinity3DGame

Asset Store newest packages - 2023, December 30 - 16:23
Fantastic Hand Painting resources of the environment.

Ground textures used in the asset: Hand Painted Texture Pack 2


The total number of objects (prefabs): 71


This package contains:


1) Models:

  • 8 Bushes (36 - 640tris)
  • 3 Herbs (264 - 502tris)
  • 21 Cacti (36 - 3708tris)
  • 12 Palms (86 - 420tris)
  • 8 Stones (50 - 587tris)
  • 4 Shells (40 - 287tris)
  • 2 Demo object.

2) Textures:

  • 4 Ground textures (Diffuse Map) - resolution 2048x2048
  • 2 Water textures (Normal Map) - resolution 1024х1024
  • 1 Atlas textures (Diffuse Map) - resolution 4096x4096
  • 1 Atlas textures (Diffuse Map) - resolution 1024x1024
  • 1 Atlas textures (Diffuse Map) - resolution 2048x1024.

  1. Models are optimized for gaming.
  2. Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).

If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com



Price $22.00

Best STOMP Bundle by Tivadar György Nagy

Asset Store newest packages - 2023, December 30 - 10:38
Unified STOMP powerhouse for Unity, Best STOMP for real-time messaging & IoT! Streamline networking with the Best STOMP Bundle: Best HTTP, Best WebSockets, and Best TLS Security in one package!

Best STOMP Bundle


Get everything you need for Best STOMP in one convenient package with the Best STOMP Bundle. This all-in-one solution includes Best HTTP, Best WebSockets, and Best TLS Security, providing a comprehensive foundation for robust and secure real-time messaging in Unity. Perfect for developers looking to seamlessly integrate STOMP protocol into their projects, this bundle ensures compatibility, top-notch performance, and enhanced security, all at a great value. Elevate your Unity networking capabilities today with the Best STOMP Essential Bundle!


Best STOMP Bundle is a bundle which includes 4 assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free:

  1. Best HTTP
  2. Best WebSockets
  3. Best TLS Security
  4. Best STOMP

Best STOMP for Unity


Elevate your Unity projects with Best STOMP, the definitive STOMP protocol implementation for real-time messaging. Tailored for Unity developers, Best STOMP is ideal for applications demanding high-performance messaging like online gaming, chat applications, live updates, and IoT integrations.


💥 Website 💥 Docs 💥 Changelog 💥 Support


Overview


Best STOMP is an advanced Unity plugin designed to integrate the Simple Text Oriented Messaging Protocol (STOMP) into your Unity projects, providing a powerful and versatile framework for real-time messaging. This plugin is an essential tool for developers looking to implement effective communication channels in applications ranging from multiplayer games and chat systems to IoT devices and live data streaming.


Key Features

  • Unity Compatibility: Compatible with Unity versions starting from 2021.1 onwards.
  • Cross-Platform Support: Whether you're targeting desktop, mobile, or web platforms, Best STOMP has got you covered. Experience consistent performance across all major platforms supported by Unity:
    • 💻 Desktop Platforms: Windows, Linux, MacOS, Universal Windows Platform (UWP)
    • 📱 Mobile Platforms: iOS, Android.
    • WebGL
    • Furthermore, user reports suggest that Best STOMP also functions on the following platforms. However, due to the lack of testing capabilities, official support for these platforms is not provided:
      • Xbox
      • PlayStation
      • Please note that while there is evidence of compatibility with these platforms, I'm unable to offer official support or guarantee full functionality due to testing limitations.Nintendo Switch
  • STOMP Protocol Support: Fully compatible with the latest STOMP v1.2 protocol, offering a versatile messaging solution.
  • Easy Integration: User-friendly APIs and detailed documentation simplify integration into any Unity project.
  • Optimized Performance: Designed for high-speed, low-latency messaging, crucial for real-time applications.
  • Flexible Messaging: Supports both text and binary-based messaging with options for custom headers and content types.
  • TCP and WebSocket Transport Support: Offers flexible connectivity options with support for both TCP and WebSocket transports, catering to diverse network requirements and scenarios.
  • TLS for All Transports: Ensures secure communication by enabling TLS encryption for both TCP and WebSocket connections, safeguarding data integrity and privacy.
  • Async-Await and Event-Driven Architecture: Harness the power of C#'s async-await pattern for asynchronous operations, alongside event-based communication, to build dynamic and responsive applications.
  • Support for STOMP's Transactions: Implement transactional messaging as defined in the STOMP protocol, providing reliable and consistent message handling and exchange.
  • Versatile Acknowledgment Modes: Supports 'auto', 'client', and 'client-individual' acknowledgment modes, providing flexibility in message acknowledgment strategies to suit various application needs.
  • Advanced Subscription Handling: Manage topic subscriptions with ease, including support for multiple destination subscriptions.
  • Customizable: Extensive configuration options ensure Best STOMP fits precisely into your project's needs.
  • 🔥 Profiler Integration:
    • Memory Profiler: Monitor internal memory usage.
    • Network Profiler: Granular analysis with features like byte tracking, connection analysis, and DNS cache profiling.
  • 🔥Essential Dependency: Best STOMP is built upon and necessarily requires the Best HTTP and Best WebSockets packages. These core packages not only provide the fundamental mechanisms for the asset but also bring their renowned reliability and optimized performance to the table. Before diving into Best STOMP, ensure both dependencies are properly installed into your Unity project, guaranteeing a seamless and efficient networking experience.
  • Debugging and Logging: Comprehensive logs provide invaluable insights during development and debugging.
  • Code Availability: Source code included for flexibility and customization.

Price $50.00

Best STOMP by Tivadar György Nagy

Asset Store newest packages - 2023, December 30 - 10:37
Best STOMP: Streamline real-time communications in Unity. Perfect for IoT, gaming, and live data, across all major platforms.

🛒Best Value: Grab the Bundle & Save 44%! 🛒


Best STOMP for Unity


Elevate your Unity projects with Best STOMP, the definitive STOMP protocol implementation for real-time messaging. Tailored for Unity developers, Best STOMP is ideal for applications demanding high-performance messaging like online gaming, chat applications, live updates, and IoT integrations.


💥 Website 💥 Docs 💥 Changelog 💥 Support


Overview


Best STOMP is an advanced Unity plugin designed to integrate the Simple Text Oriented Messaging Protocol (STOMP) into your Unity projects, providing a powerful and versatile framework for real-time messaging. This plugin is an essential tool for developers looking to implement effective communication channels in applications ranging from multiplayer games and chat systems to IoT devices and live data streaming.


Key Features

  • Unity Compatibility: Compatible with Unity versions starting from 2021.1 onwards.
  • Cross-Platform Support: Whether you're targeting desktop, mobile, or web platforms, Best STOMP has got you covered. Experience consistent performance across all major platforms supported by Unity:
    • 💻 Desktop Platforms: Windows, Linux, MacOS, Universal Windows Platform (UWP)
    • 📱 Mobile Platforms: iOS, Android.
    • WebGL
    • Furthermore, user reports suggest that Best STOMP also functions on the following platforms. However, due to the lack of testing capabilities, official support for these platforms is not provided:
      • Xbox
      • PlayStation
      • Please note that while there is evidence of compatibility with these platforms, I'm unable to offer official support or guarantee full functionality due to testing limitations.Nintendo Switch
  • STOMP Protocol Support: Fully compatible with the latest STOMP v1.2 protocol, offering a versatile messaging solution.
  • Easy Integration: User-friendly APIs and detailed documentation simplify integration into any Unity project.
  • Optimized Performance: Designed for high-speed, low-latency messaging, crucial for real-time applications.
  • Flexible Messaging: Supports both text and binary-based messaging with options for custom headers and content types.
  • TCP and WebSocket Transport Support: Offers flexible connectivity options with support for both TCP and WebSocket transports, catering to diverse network requirements and scenarios.
  • TLS for All Transports: Ensures secure communication by enabling TLS encryption for both TCP and WebSocket connections, safeguarding data integrity and privacy.
  • Async-Await and Event-Driven Architecture: Harness the power of C#'s async-await pattern for asynchronous operations, alongside event-based communication, to build dynamic and responsive applications.
  • Support for STOMP's Transactions: Implement transactional messaging as defined in the STOMP protocol, providing reliable and consistent message handling and exchange.
  • Versatile Acknowledgment Modes: Supports 'auto', 'client', and 'client-individual' acknowledgment modes, providing flexibility in message acknowledgment strategies to suit various application needs.
  • Advanced Subscription Handling: Manage topic subscriptions with ease, including support for multiple destination subscriptions.
  • Customizable: Extensive configuration options ensure Best STOMP fits precisely into your project's needs.
  • 🔥 Profiler Integration:
    • Memory Profiler: Monitor internal memory usage.
    • Network Profiler: Granular analysis with features like byte tracking, connection analysis, and DNS cache profiling.
  • 🔥Essential Dependency: Best STOMP is built upon and necessarily requires the Best HTTP and Best WebSockets packages. These core packages not only provide the fundamental mechanisms for the asset but also bring their renowned reliability and optimized performance to the table. Before diving into Best STOMP, ensure both dependencies are properly installed into your Unity project, guaranteeing a seamless and efficient networking experience.
  • Debugging and Logging: Comprehensive logs provide invaluable insights during development and debugging.
  • Code Availability: Source code included for flexibility and customization.

Price $30.00

Atavism X.9 On-Premises by Dragonsan Studios

Asset Store newest packages - 2023, December 30 - 00:22
Atavism is an MMORPG-oriented scalable, optimized with a high-performance networking framework with hundreds of features, and elements that give you thousands of possible configurations.

Live Demo


Website

Forum

Documentation

If you have any questions or concerns join us on Discord text chat or send an email on

support@atavismonline.com

THE MOST ADVANCED MMORPG PLATFORM EVER❗


Dedicated, a multithreaded scalable server solution with Login and World Servers. The unique architecture allows to split it into unlimited separate servers to balance the workload (proxy, combat, auction house, etc.).This is the only such solution on the market.

Dynamic Quadtree solution is capable to split the world into different level sizes based on settings and the number of Players/Mobs/NPCs.

The Unity Atavism Editor configuration panel allows for a very detailed configuration of Atavism Modules and all without coding knowledge.

If that's not enough, Atavism Plugins server code (AGIS), which allows you to modify or code new server-side logic.

Constantly developed and improved with proper support which is so important factor in the MMO game development process

The Revolution of MMORPG production has just begun, do you want to be part of it?


Atavism Features (we are limited to 10 000 letters so it will be shorter than it should):


✔️Data Base system: Store your game data using a database engine.


✔️Instance: Create and set up new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private instances, accessible only to an owner (player or guild).


✔️Accounts Management: Control all player accounts from this module and set different access (normal, admin, ban).


✔️Mobs/NPCs: Create any mob template from a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real-time. You can even spawn a dragon right in front of other players while they are standing next to you in-game.


✔️Loot Tables: Setup different loot tables and drop chances of items for your mobs. Set group distribution or personal loot system.


✔️Factions: Use this module to easily set up your different factions in your game as well as what their standings are to one another.


✔️Quests: Create different types of Quests or chains of quests that can guide your players through your storyline.


✔️Dialogues: Create different dialogues for your NPCs. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.


✔️Items: Create all the items for your game with this, and add different stats to items and functionality. Because of versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo, and more.


✔️Socketing: Socketing System allows you to define types and amounts of sockets per type basis like runes, gems, etc.


✔️Enchanting: Enchanting System to let you level up your players items by defining profiles and levels of enchanting.


✔️Item Sets: Sets of the items define the set and its bonuses, and when you will equip them, bonuses will be added to your character.


✔️Auction House: Auction House, one of the biggest feature of this release, which allows you to find items by using search, filter by grade, class, race, and level, to finally purchase it from the auction.


✔️Skills: A fully featured skill system that allows you to open up skills when players level up with XP or level up their skill by using it like the old UO-style gameplay.


✔️Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single-player or area, dead or alive, range requirements, etc.


✔️Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, and more.


✔️Coord Effects: Setup different animations, particles, and more to run on events such as play an attack animation and a particle when you use a striking ability.


✔️Stats System: Design any type of stat you want for your game.


✔️Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.


✔️Crafting System: Design crafting recipes, set required skills for specific recipes along with crafting station. Define different chances for a different result like 100% chances for a sword, 50% chances for a magic sword, etc. Atavism supports grid-based crafting and crafting book with experience-based options.


✔️Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.


✔️Option Choices Module: Manage your dictionaries like types of weapons, armors, items, classes (currently there are over 22 dictionaries in place).


✔️Game Settings Module: Setup the Atavism server to your needs with over 100 global parameters.


✔️Merchant Tables: Define your NPC merchants, stock, and refresh time.


✔️Currencies Module: Define the whole kind of currencies (including premium one) for your players.


✔️Build Objects System: Define your building area, claim a right to some land, and build houses, farms, portals, trading posts, and shrines. Set claim taxes, upgrades, define building stages, and required materials. Attack, damage, repair, destroy, loot enemy buildings, and prepare endless hours of fun for your players.


✔️Damage Module: Define different types of damage and their resistances.


✔️Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds, and rewards for gathering them.


✔️Instance Objects: Setup Interactive Objects like portals, Spawn Points, Water, Damage, Graveyards, and more.


✔️Integrations: Easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.


✔️Weather System: Powerful module which gives your players immerse in a real-world with full day & night cycle including fully-featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain, or sunny weather and attach it to each instance and adjustable random algorithm gives you flexibility which you need.


✔️Pets Module: Define non-combat pets as a visual element in your game but also combat pets with an attitude like aggressive/defensive with a pet management panel in place to handle commands like attack or follow the master.


✔️Race system: Define not only race but its special attribute values, like Humans can be most balanced while Orcs or Giants can have more strength and less intelligence.


✔️Class system: Define new classes and you can even set some classes special for the race like Orcs could never be good Archers or Rouges.


✔️Mailing System: Send messages, attach items or currency in-game.


️Mounts: Saddle the horse, tiger, or a dragon which can give additional speed or another attribute of your choice.


✔️Guilds: Create a guild, define ranks, manage members, increase guild level, do guild quests, access guild warehouse, and more.


✔️Grouping: Group your players for arenas, dungeons, or just adventure in the world instances and complete more challenging quests. Promote a leader or kick an unwanted player.


✔️Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with items comparison.


✔️Chat: Different Channels like a whisper, group, guild, combat, instance-wide or worldwide as well as admin dedicated info channel along with linkable abilities and items with a tooltip on hover.


✔️Server Side NavMesh: Atavism NavMesh allows you to use the most advanced pathfinding system, including funneling and path optimization.


✔️Social: Friendslist and blacklist functionality.


✔️Minimap: Icons, Markers for quests, merchants, zoom in/out, and much more.


✔️Loading Screen: Smooth transition between scenes with defined images, hints and tips, progress bar, and more.


✔️Rankings: Present top players within certain groups like most killers, crafters, harvesters, and more.


✔️Achievements: Define various conditions like kill mobs, gear score, craft items, get 

experience, harvest, use abilities to get specific achievement and bonuses assigned for it.


✔️Talents: Define talent points, reset them, assign abilities and effects to make them active or passive.


✔️Bonus System: Define 18 different bonuses with values and percentages like experience loss after players death, experience from killing mobs, a chance for loot, a chance for enchanting, cost of enchanting, time of enchanting, a chance for socketing, and much more.


✔️Premium Account (VIP): Define tiers and levels with separate bonuses for each level.


✔️Player Shops: Sell your items using your player or spawned NPC.


✔️Global Events: Define bonuses and time when they should be applied to players.


Package includes:

✔️Atavism X server software you can host wherever you want (unlimited active world servers up to the CCU limit),

✔️1000 CCU (Concurrent Users - players simultaneously connected to the server at the specific moment)

✔️Atavism Editor X for Unity (user-friendly graphical interface working inside Unity Game Engine)

✔️Full Atavism with Demo data and Demo Unity files same as in Atavism Live Server Demo Setup,

✔️Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic),


Additional bonus assets:

✔️Enviro Sky&Weather System Limited Editon for Atavism

✔️Bomber Bug (game ready files)

✔️3 UMA armor sets: Plate, Leather, and Cloth

✔️UMA Orc Race

✔️UMA Orc Armor Set

✔️RPG & MMO UI 6

✔️A* Pathfinding Limited Edition for Atavism


Integration with packages:

✔️World API

✔️Enviro Sky&Weather System

✔️TextMesh Pro

✔️I2Localization

✔️Master Audio AAA

✔️World Streamer 1 and 2

✔️Postprocess Stack 2+


Price $499.00

Stellar Rogue: Sci-Fi Characters by Ida Faber

Asset Store newest packages - 2023, December 29 - 12:21
3D models of stellar sci-fi characters with many customization options! ARKit blendshapes, Epic Skeleton rig, and many color options.

👑 Key Features

🌟 Low-poly

🌟 Completely modular

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Adjustable body parts

🌟 Easy Color Change

🌟 Plenty of unique hairstyles

🌟 Advanced materials! Tons of customization



📋 Polycount | The Character does not have LOD system

Stellar Rogue Boy

🈯️ Faces 35312 ❎ Tris 66206 ✳️ Verts 39631

Stellar Rogue Girl

🈯️ Faces 31466 ❎ Tris 58500 ✳️ Verts 34477



⚔️ Unity project

🌟 Supported version: 2021.3.21f1

🌟 Render pipelines: Built-in, URP, HDRP

🌟 Humanoid rig with eye bones, but no jaw bone

🌟 For facial animations use Blendshapes

🌟 Physics is not included

🌟 Wind Simulation for Hair!

🌟 AllPartsTogether.fbx file is included for customization

🌟 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character


⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts


A Material ID map is used for changing the colors of a BaseColor Map separately.

Use the included Shader to change the colors easily.


⚔️ 4K Textures

🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 7 Texture sets: Body, Head, Teeth, Eyes, Lashes, Suit, Wavy Hair

🌟 Textures are packed for better optimization


Animations are not included.

For Built-in, Shader Graph has to be installed. URP/HDRP has this package by default.

Weapons are not included. They are used for demonstration only.

🔥 Stellar Trooper

3D models of stellar sci-fi characters with many customization options! ARKit blendshapes, Epic Skeleton rig, and many color options.


👑 Key Features

🌟 Low-poly

🌟 Completely modular

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Adjustable body parts

🌟 Easy Color Change

🌟 Plenty of unique hairstyles

🌟 Advanced materials! Tons of customization



📋 Polycount | The Character does not have LOD system

Stellar Rogue Boy

🈯️ Faces 35312 ❎ Tris 66206 ✳️ Verts 39631

Stellar Rogue Girl

🈯️ Faces 31466 ❎ Tris 58500 ✳️ Verts 34477



⚙️ Rig

This Character rig is based on Humanoid skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones here:

Girl listed 🔗 here >

Boy listed 🔗 here >


Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game



😡 Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.



🔥 Different Outfits and Modularity

The model is completely modular, you can remove or add any part you want.


🔰 Please note that:

Clothes can be taken off completely, and full-body is included.

Body texture has censored and uncensored (request) versions.

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

Animations are not included.

Weapons are not included. They are used for demonstration only.



⚔️ Unity project

🌟 Supported version: 2021.3.21f1

🌟 Render pipelines: Built-in, URP, HDRP

🌟 Humanoid rig with eye bones, but no jaw bone

🌟 For facial animations use Blendshapes

🌟 Physics is not included

🌟 Wind Simulation for Hair!

🌟 AllPartsTogether.fbx file is included for customization

🌟 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character


⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts


A Material ID map is used for changing the colors of a BaseColor Map separately.

Use the included Shader to change the colors easily.


⚔️ 4K Textures

🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 7 Texture sets: Body, Head, Teeth, Eyes, Lashes, Suit, Wavy Hair

🌟 Textures are packed for better optimization



• • • 🎓FAQ

Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.


Q: Can I create an NFT with your model or sell it as a VRchat avatar?

A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models


Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.


My customers have reported to me that my models work in Blender.


Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info here:

Info about Girls 🔗 here > | Info about Boys 🔗 here >


Q: How do I get the full archives?

A: Request it through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.


Q: Does the advanced material work without the Shader Graph?

A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.


Q: Can I request customization? Are you available for commissions?

A: Unfortunately, I am unavailable for any kind of commission.


Thank you ~


Price $149.99

Poly HP - CalmArcher by Downrain DC

Asset Store newest packages - 2023, December 29 - 11:23
CalmArcher (5534 triangles)
(Weapon can be removed)

3 colors textures 1024x1024 png

8 basic animations
Idle
Walk
Run
Jump
Attack_01
Attack_02
Damage
Die


Price $8.99

2D Characters - Casual 1 by Layer Lab

Asset Store newest packages - 2023, December 29 - 04:15

--------------------------------------------------

Join in to our LayerLab Discord Community ◼

--------------------------------------------------


📣 Notices

• The "GUI Bundle - 10 Styles" has been released!

• The "GUI Pro - Super Casual" has been released!


-------------


◼ Key Features ◼

This 2D animated character showcases a casual style, featuring a mouth shaped like a cannon. Unleash vibrant personality with this character, injecting a playful charm into any project with a casual aesthetic.


◼ Assets ◼

• 8 Cannon Characters

• 4 Skins for each character

• Prefabs : Animation, Mecanim, and UGUI prefabs are provided respectively.

• Demo Scene -> WebDemo


◼ Dependency ◼

• Spine : The download link is guided in the Guide document included in the pack.


-------------


⭐ Character-Inspired GUI Assets

GUI Pro - Super Casual

GUI Pro - Casual Game


⭐ LayeLab's Best Popular Assets

GUI Bundle - 10 Styles

GUI Pro - Fantasy RPG

GUI Pro - Sci-Fi

GUI - The Stone


⭐ LayeLab's Popular 3D Assets

3D Icons - Game Basic 1

3D Icons - Game Basic 2

3D - Casual Character


-------------


If there any suggest or idea for improvement feel free to contact me, if it possible I will add your request in further updates.


Follow us for updates and news

Web | Discord | Youtube | Facebook | Email


Price $49.99

Sci-Fi 14 Characters with Props by Hayq Art

Asset Store newest packages - 2023, December 28 - 23:06
Dive into the future with our Sci-Fi Character Pack, a collection of 14 fully rigged characters and 10 props that bring a futuristic touch to your digital projects.

Number of textures-17

Number of materials-22

Texture dimensions-2K

Number of meshes -25

Number of prefabs- 14

Rigging: Yes

Polygon-3000-6000

UV mapping: Yes

1 demoscene

Unleash the potential of these dynamic personalities:

  • Cat: A sleek and mysterious feline companion.
  • Cyborg Female: Enhanced and empowered, this futuristic woman embodies the merging of human and machine.
  • Cyborg Male: Augmented and formidable, a symbol of cybernetic strength.
  • Helper Bot: Beyond functionality, this character comes with custom animations, adding an extra layer of life and personality to your scenes.
  • Racer Female: Fast and agile, the futuristic speedster ready to race into your digital worlds.
  • Robot: A classic mechanical marvel with a timeless design.
  • Robot Damaged: Battle-worn and weathered, showcasing the toll of futuristic conflicts.
  • Robot Female: Graceful and powerful, a futuristic heroine in metal form.
  • Robot Mercenary: A formidable machine designed for combat and missions.
  • Male Soldier: Armed and ready, a futuristic soldier poised for action.

Bring your Sci-Fi narratives to life with this versatile and fully rigged character collection, where every detail is crafted to enhance the immersive experience of your futuristic landscapes.


CONTACT US ⬇️

contact@hayqart.com


FOLLOW US ⬇️

Website | YouTube | Instagram | LinkedIn | Discord |


We value your feedback and strive to create more unique packs to suit your needs!




Price $15.99

Hippiestock Festival 2024 in Second Life

Austin Tate's Blog - 2023, December 28 - 15:17


Visit the “Hippiestock” Festival in Second Life in January 2024… a lovely watercolour style region themed like the famous Woodstock Festival from 1969. The watercolour trees and leaves are a nice touch. All very trippy. Built by CK, the area will support a number of events, exhibitions and storytelling.

Handy Console by Long Neck Studio

Asset Store newest packages - 2023, December 28 - 14:27
Handy Console is a customizable tool that allows you log messages and create custom commands. It's easy to use and getting started with it is as easy as dragging a prefab into your scene.

Whether you want to create cheat-commands to speed-up your testing process or to give your players the option to 'grow' faster, Handy Console has you covered. Create custom commands with ease and use them straightaway into your project.

Don't want to create your own commands? Handy Command has a variety of utility commands that will speed-up your development process immensely and help you finish your game faster!

Note: The tool is build using TextMeshPro components.

Third-Party Notice: Asset uses SometypeMono-Regular.ttf under SIL Open Font License.
Price $14.99

Witch Toon Humanoid Series by Meshtint Studio

Asset Store newest packages - 2023, December 28 - 14:16

More than 600 game models for your game development. CLICK HERE to see more on store list!


Like us on Facebook to get updates on new and free assets!

Follow us on Twitter to get first hand news on promotions and sales!


Toon Humanoid Series Introduction:


Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.


This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.


Join our forum thread to build this series together! Check out the link here.


____________________________________________________________________________________


Witch Toon Humanoid Series


If you like this asset, do check out other Toon Series assets: CLICK HERE!

See Toon Humanoid Series encycopedia HERE


Included in this package is a single character: the Witch. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 1356 triangles, Broom is 360 triangles, and it comes rigged and animated. The package features 5 basic animations + 2 bonus animations, and the character is set up with a humanoid Mecanim rig in Unity.


If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.


Note that the environment shown in the preview video is not included in the package. You can find the environment pack here: CLICK HERE to shop.


Basic animations:

  1. Idle
  2. Walk forward in place
  3. Walk forward with root motion
  4. Run forward in place
  5. Run forward with root motion

Bonus animations:

  1. Sit on broom in place
  2. Sit on broom with root motion

Take note:

Review the preview images and videos for a comprehensive understanding of the content before making a purchase.


The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:

  • Post Processing Stack v2

It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.


The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!


More than 600 game models for your game development. CLICK HERE to see more on store list!


Price $7.90

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