Water Pixel Art by Roman CHACORNAC
Content
- Water shader with customizable parameters
- Underwater fog trigger script
- Caustics decals
- Ripple particle system
- Bubble particle system
- Fish particle system
- Godray particle system
- Grass meshes
- Moving grass shader
- Underwater post-processing preset
- Demo scene
Compatibility
- Render Pipeline: Universal Render Pipeline (URP)
- Unity Version: Developed and tested on Unity 2022.3.59f1, compatible with Unity 6
Installation
- Download and import the Pixel Art Water & Underwater package into your Unity project.
- Drag the Water prefab into your scene.
- Add the desired VFX (ripples, bubbles, fish, etc.) to enhance your environment.
- Add the Underwater Fog Trigger to manage underwater fog transitions.
- Optionally, set up Ripple VFX on your character or other dynamic objects.
Pixel Art Water & Underwater — Stylized VFX Pack
Bring your pixel art worlds to life with beautiful stylized water, dynamic underwater effects, and immersive VFX — all fully optimized for performance.
Key Features
- Stylized Pixel Art Look — crafted to blend perfectly with retro or low-resolution worlds
- Customizable Water Shader — control color, distortion, movement, and reflection
- Dynamic Underwater Fog System — automatically triggers when diving underwater
- Immersive VFX — ripples, bubbles, godrays, fish, and caustic light effects
- Animated Grass & Mesh Elements — add life and motion to your underwater scenes
- Easy to Integrate — drag-and-drop prefabs, clean hierarchy, and demo scene included
- Optimized for URP — lightweight Assets
- Ready-to-Use Post-Processing Preset — achieve a polished underwater look instantly
Copyright Notice
© Roman Chacornac, 2025.
All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without prior permission of the author.
You may use this asset in commercial and non-commercial projects, provided it is part of a compiled game or application.
Any unauthorized use is strictly prohibited.
Support
If you encounter any issues or need assistance, feel free to reach out:
📧 optifx.fr@gmail.com
Price $12.00
Lowpoly Foodpack 01 by Reckera Studios
Technical Details:
- Number of Textures: 1
- Texture Dimensions: 2048 × 2048
- Polygon Count:
Biscuit_01 - 41 tris
Biscuit_02 - 536 tris
Breads_01- 288 tris
Bun_01 - 6516 tris
Bun Slice 01 -572 tris
Burger_01 - 1806 tris
Burger_02 - 1268 tris
Cake_01 - 1692 tris
Chocolate _01 - 232 tris
Chocolate _02 - 244 tris
Cupcake_01 - 4834 tris
Cupcake_02 - 4834 tris
Donut_01 - 1152 tris
Donut_02 - 3337 tris
Donut_03 - 3337 tris
Drinkcup_01 - 996 tris
Drinkcup_02 - 852 tris
Fries_01 - 144 tris
Fries_02 - 336 tris
HotDog_01 - 3580 tris
HotDog_02 - 4728 tris
Ice_Stick_01 - 96 tris
Ice_Stick_02 - 96 tris
Pizza_01 - 7560 tris
Pizza_Slice_01 - 970 tris
Pudding_01 - 1328 tris
Sandwitch_01 - 380 tris
Submarine_Bun_01 - 6434 tris
Submarine_Bun_02 - 3239 tris
Waffle_01 - 886 tris
Waffle_02 - 886 tris
- Number of Meshes/Prefabs: 31 meshes with 31 prefabs
- Rigging: No
- Animations: None
- UV Mapping: Yes (aligned to colour palette)
- Materials and Texture Maps: Single material, colour palette–based
This pack includes a wide variety of stylized food models from burgers, pizzas,donuts and desserts. All assets are cleanly modeled, fully optimized, and lightweight, making them ideal for mobile, VR, and stylized PC projects.
Each model is created with modular design principles, allowing easy customization and arrangement for restaurant scenes, kitchen environments, or cozy café setups.
Features:
- Optimized low poly models
- Stylized and colorful look
- Modular and easy to use
- Perfect for games, animation, and visualization
Price $4.99
Stylized Characters Pack - Low Poly 3D Models by Okiddy Games
Characters count: 12
Size: files, 10.0 MB
Mesh: 12 Characters
Animations: Are not included. Supports Mixamo
Rig: Humanoid
Texture dimensions:
64x64 per each character (Albedo only)
256x256 gold matcap
512x512 toon matcap
128x4 toon ramp
Number of textures: 15
LODs: No
PolyCount per character:
Angel (2972 triangles), AnimeGirl (3580 triangles), Banana (2292 triangles), Blue (1880 triangles), Cosmos (2674 triangles), Jester (2615 triangles), Knight (3154 triangles), Robot_1 (2220 triangles), Robot_2 (3550 triangles), Sheriff (5219 triangles), ThatCat (3418 triangles), ThatGuy (2654 triangles)
Source file included: Blender (v4.2), Photoshop
Make great games with this Stylized Characters Pack - Low Poly 3D Models.
Asset content
● 12 Stylized Characters
● 2 Face Variants (default and closed eyes, where applicable)
● Custom Toon Shader (Shader Graph)
● Mixamo animations compatible
● Solid Documentation (Shader usage, How to apply mixamo animations)
● Source files (Blender and Photoshop)
Preview video animations are not included in this package
Quick start
● Open Demo scenes to see all characters in action
● Check 'Readme' for more information
Tips
● Use mixamo to make characters alive, like in the preview video!
Follow guide from 'Readme' documentation for more information
12 Unique Assets (Characters)
● Angel, AnimeGirl, Banana, Blue, Cosmos, Jester, Knight, Robot_1, Robot_2, Sheriff, ThatCat, ThatGuy
Tech specs
● Mobile friendly since it's lowpoly and 64x64 atlases per each character are used
● Simple Toon Shader variants made from scratch
● Polycount 3000 triangles per each character
● Works with Built-In and Universal Render pipelines
● Any platform (PC, WebGL, Android, iOS)
License: Can be modified, or used personally and commercially with no crediting required.
I would be happy to see your game with this asset.
Support us by sharing feedback.
It would be super awesome if you rate ★★★★★ this asset.
Your reviews can help us to grow and make more high-quality assets!
Price $25.00
Kornex Interior: Wall System Pack 2 by Kornex Studio
Models: 120 modular meshes (walls, doors, windows, stairs, corner, gates, and grounds).
Mesh Density:
- Lowest: 8 Verts / 12 Edges / 6 Faces / 12 Tris / 8 UVs
- (Most meshes stay well under 2K triangles for optimal performance.)
- Highest: 750 Verts / 1298 Edges / 529 Faces / 1056 Tris / 955 UVs
Textures: 90 seamless textures at 1024×1024, divided into five categories — Brick, Wallpaper, Ground/Floor, Tile, and Wood (15 each).
Materials & Pipelines: Includes Built-in (Standard), URP (Lit), and HDRP (Lit) material sets. Fully SRP Batcher-friendly.
Prefabs: Organized per category with 9 ready-made room prefabs included.
Designed by Kornex Studio, the Wall System Pack 2 is a comprehensive modular wall kit built to deliver high performance and creative flexibility for interior design projects.
It includes 120 modular meshes — walls, doors, windows, stairs, corner caps, arches, and floor pieces — all perfectly aligned to a 1×1 m grid system for seamless modular building and effortless scene organization.
Hard Corner Wall Edition – features clean, sharp-edged wall designs for a more structured and modern interior look.
The pack offers 90 high-quality seamless textures at 1024×1024 resolution, divided into five main categories:
Brick, Ground, Tile, Wallpaper, and Wood, each featuring 15 unique materials and textures.
Every UV and texture layout is highly optimized, allowing you to integrate your own textures into the existing material system to create customized variations with minimal effort.
All materials are compatible with Built-in, URP (Lit), and HDRP (Lit) pipelines and are fully SRP Batcher-friendly, ensuring smooth performance even in dense or complex scenes.
The project folder is cleanly structured for quick navigation — all assets are organized under Meshes, Materials, Prefabs, and Textures.
Additionally, the pack includes 9 ready-made room prefabs, letting you drop complete interior layouts directly into your scenes.
Whether you’re crafting realistic or stylized spaces, the Kornex Interior: Wall System Pack 2 provides a solid, flexible, and professional foundation for any type of interior project.
Price $79.99
Modern Tree Planter Pack by VOS3D
- 52 Prefabs
- 13 Models
- 4 Material colors
- 13 to 617 polygons per model
- 8K Albedo & Normals
- Cutout masks included
This pack includes 13 models in 4 different colors. Place sleek wooden planters, concrete circular designs or stainless steel pots. The models come in different sizes which means you'll find one for any type of tree, bush, flower or fern.
The prefabs come with 8K textures and customizable soil.
Price $6.99
Ultimate 2D Weapons Collection by Mero Store Studios
- 🎨 Resolution: 32x32 pixel art sprites
- 📦 Total Assets: 110+ items
- 🗂️ Categories: Bullets, Props, Jails, Platforms, Miscellaneous
- ⚡ Unity Ready: Includes prefabs and demo scenes
- 🖼️ Format: PNG files with transparent backgrounds
- 🔧 Customizable: Sprites can be edited to fit your game’s style
- 🕹️ Suitable Genres: Shooting, Platformers, RPGs, Crafting, Survival, Adventure
- ✅ Compatibility: Works with Unity and other 2D engines
Ultimate 2D Weapons Collections by Mero Store Studios is a complete set of pixel art assets designed to supercharge your 2D game development. This pack includes 110+ unique items, ranging from bullets and projectiles to props such as jails, platforms, and environmental objects, making it an essential toolkit for developers building action, shooting, or adventure-based 2D games.
Every sprite is crafted in a consistent 2D pixel art style, optimized at 32x32 resolution, ensuring a clean and polished look for retro-inspired or modern pixel art projects. The assets are lightweight, customizable, and fully compatible with Unity and other popular 2D game engines.
This package is not limited to weapon-based games. With the included props and objects, it’s also suitable for platformers, survival games, crafting systems, RPGs, and sandbox-style games.
Features
- 🎨 110+ Handcrafted 2D Sprites – Includes bullets, props, jails, platforms, and more.
- 📦 Well-Organized Folders – Easy-to-navigate asset structure for quick access.
- ⚡ Unity Ready – Includes prefabs and demo scenes for instant implementation.
- 🖼️ Format: PNG files with transparent backgrounds.
- 🔧 Customizable: Easily editable sprites to match your game’s unique art style.
- 🕹️ Multi-Genre Use: Ideal for shooters, platformers, RPGs, crafting, and survival games.
Technical Details
- File format: PNG (32x32 resolution)
- Prefabs: ✅ included
- Demo scenes: ✅ included
- Categories: Bullets, Props, Platforms, Miscellaneous
License
- ✅ Free to use in both personal and commercial projects.
- ❌ Reselling or redistributing the asset pack as-is is strictly prohibited.
Contact
- Company: Mero Store Studios
- Email: merostore8848@gmail.com
- Website: https://merostorestudios.blogspot.com/
Price $4.99
LED UI VFX by Turishader
Render Pipelines: URP & Built-in
Unity Version: 2022.1 or higher
TextMeshPro: 3.0.9+
Platforms Tested: Windows, Mac, Android
Shaders Included:
- LedImage.shader
- LedText.shader
Features:
- LED density & pixel size controls
- Brightness, falloff & glow customization
- Compatible with:
Image
TextMeshPro
CanvasGroup
UI Tint - Supports alpha clipping & UI masking
- Easy to customize and lightweight
LED UI VFX allows you to convert any UI image or TextMeshPro element into a vibrant LED screen effect.
This package includes two shaders (Image & Text) that simulate LED matrices using customizable dot patterns, brightness, density, and color variations. Perfect for sci-fi interfaces, arcade screens, HUDs, and stylized UI.
Both shaders are designed to be extremely easy to use: just assign the material and instantly transform your UI into an LED display.
Compatible with TextMeshPro features such as Tint, Italics, Strikethrough, and Underline.
Key Features:
- Convert any UI image into an LED display
- LED Text shader for TextMeshPro
- Adjustable LED density, size, brightness, falloff, softness & color tint
- Smooth animation parameters (flicker, movement, glow)
- Works with CanvasGroup & UI Tint
- Highly customizable and optimized
- Includes ready-to-use materials and demo files
- Works with URP & Built-in
Included:
- LED UI Shader
- LED Text Shader (TextMeshPro)
- Example materials
- Demo scenes & promotional assets
Price $15.00
Free Casual GUI by Sky Den Games
- File formats: SVG + PNG
- Total files: 200+
-Resolution: Scalable vector (resolution independent)
-Color depth: RGB 8-bit
-Transparency: Supported (PNG with alpha)
🧷 Requirements
- Unity 2019.4 or newer
- Compatible with UGUI (Canvas), URP, and Built-in Render Pipeline
🔤Font Licensing
This kit uses the Baloo font family by Ek Type
Licensed under the SIL Open Font License v1.1
You are free to use, modify, and distribute this font under OFL.
(Full license included in the Fonts/ folder)
🙌Support
📧 Support & questions: uncogamesstudio@gmail.com
--------------------
📣NOTICE
Casual Soft GUI Just Released!
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🧸 Free Casual GUI – Boba-Themed UI Kit for Unity
Whether you're building a sweet social experience, a light strategy game, or a fun multiplayer shooter with boba vibes, this free kit gives you all the essential components to get started quickly and delight players.
📦 What’s Included
This kit contains over 200+ vector-based UI elements, exported in SVG and PNG, fully optimized for Unity UI:
Buttons
- 5 button types (pill, plain, fx, circle, square)
- Each with 4–6 color variations (green, pink, red, blue, orange, cream)
- 40+ total button files
HUD & Controls
- 30 HUD control elements
Icons (Light & Dark Variants)
- 50+ core game icons (add, back, play, search, cart, chat, etc.)
- Each icon comes in both brown (dark) and white (light) styles
- 100+ total icon files
Panels & Modal UI
- 1 Room lobby, 1 profile info, 3modals (leave, join, confirm)
- Includes 1 timer panel, score, credit, list layouts
- 20+ panel layouts
Background
1 warm-toned boba shop background (PNG, high resolution)
Price $0.00
Poly HP - SkullLegionary by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
SkullLegionary
Triangles : 5902
Vertices : 3133
Texture Resolutions : 1024x1024
Number of Textures : 3
Weapon & Shield can be removed
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Jump
- Attack_01
- Attack_02
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
GestureBasedNavigation by Octopus Realm
Unity Version: 2020.3 LTS or higher
Platforms: Windows, macOS, Linux, Android, iOS (mobile requires Lite model & camera setup)
Architecture: ARMv7, ARM64, x86_64
Language: C# (Unity scripts)
Included Assets:
- GestureNavigatorSolution & GestureUtils prefabs
- Gesture handler scripts (GestureHoverHandler, GestureScrollHandler)
- Customizable cursor prefab
- 5 demo scenes: Color Selection, Product Selection, Page Navigation, Product Scroll, Scroll Snap
Customization:
- Configure hands (left/right/both), cursor speed, scroll sensitivity
- Works with standard RGB cameras (up to 15 ft range)
- No coding needed — inspector-based setup
Performance:
- Runs at 60 FPS on PC
- Lite model recommended for Android/iOS
GestureBasedNavigation – Intuitive Hand Gesture UI Control for Unity
GestureBasedNavigation enables natural, touch-free interaction in Unity applications. The system tracks the user’s index finger in real time and converts movements into screen input, allowing you to control UI elements through gestures such as clicking, swiping, scrolling, and page navigation. Ideal for AR/VR applications, kiosks, interactive installations, and gesture-controlled games.
The plugin supports operation up to 15 feet from the camera and works with either the left hand, right hand, or both. Vertical and horizontal scrolling gestures are smooth and responsive, and all settings can be configured directly from the Inspector — no coding required.
The package includes five demo scenes covering common UI use cases such as product selection, color selection, scroll snapping, and virtual button interaction, helping you integrate gesture-based navigation into your project quickly.
Key Features:
- Gesture-based UI interactions: clicking, swiping, scrolling, and navigation
- Supports left hand, right hand, or dual-hand usage
- Works with standard RGB cameras — no additional hardware needed
- Optimized performance (up to 60 FPS depending on device capability)
- Cross-platform support: Windows, macOS, Linux, Android, iOS
- Five demo scenes included for fast setup and integration
Empower your users with a hands-free, immersive, and accessible way to interact with your Unity UI.
Price $19.00
Breaching Tools by Dark Moor Games
Scale ( 1 , 1 , 1 )
Textures 42
Materials 21
Models 6
Prefabs 7
PBR Yes
Vertex colours No
UV mapping Yes
Colliders Yes
Rigging No
Animations 0
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Pick Head Axe
Models ( 36cm , 91cm , 4.3cm )
- LOD0 ( vertices 1350 , triangles 2258 , submeshes 1 , uv sets 1 )
- LOD1 ( vertices 1058 , triangles 1758 , submeshes 1 , uv sets 1 )
- LOD2 ( vertices 546 , triangles 814 , submeshes 1 , uv sets 1 )
- LOD3 ( vertices 296 , triangles 378 , submeshes 1 , uv sets 1 )
- LOD4 ( vertices 158 , triangles 178 , submeshes 1 , uv sets 1 )
Materials ( BIRP / URP / HDRP )
- Pick Head Axe Classic Red Skin
- Pick Head Axe Classic Skin
Textures ( 2048 x 1024 )
BIRP
- Pick Head Axe Classic Red Albedo Smoothness
- Pick Head Axe Classic Red Metallic Smoothness
- Pick Head Axe Classic Red Ambient Occlusion
- Pick Head Axe Classic Albedo Smoothness
- Pick Head Axe Classic Metallic Smoothness
- Pick Head Axe Classic Ambient Occlusion
SRP
- Pick Head Axe Classic Red Albedo
- Pick Head Axe Classic Red Mask
- Pick Head Axe Classic Albedo
- Pick Head Axe Classic Mask
Shared
- Pick Head Axe Classic Red Normals
- Pick Head Axe Classic Normals
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Flat Head Axe
Models ( 22.9cm , 79cm , 4.3cm )
- LOD0 ( vertices 1246 , triangles 2110 , submeshes 1 , uv sets 1 )
- LOD1 ( vertices 1120 , triangles 1894 , submeshes 1 , uv sets 1 )
- LOD2 ( vertices 1002 , triangles 1686 , submeshes 1 , uv sets 1 )
- LOD3 ( vertices 472 , triangles 714 , submeshes 1 , uv sets 1 )
- LOD4 ( vertices 186 , triangles 242 , submeshes 1 , uv sets 1 )
Materials ( BIRP / URP / HDRP )
- Flat Head Axe Classic Skin
Textures ( 2048 x 1024 )
BIRP
- Flat Head Axe Classic Albedo Smoothness
- Flat Head Axe Classic Metallic Smoothness
- Flat Head Axe Classic Ambient Occlusion
SRP
- Flat Head Axe Classic Albedo
- Flat Head Axe Classic Mask
Shared
- Flat Head Axe Classic Normals
---------------------------------------------------------------------------------
Halligan Bar
Models ( 16.5cm , 76cm , 18.8cm )
- LOD0 ( vertices 3031 , triangles 5272 , submeshes 1 , uv sets 1 )
- LOD1 ( vertices 2608 , triangles 4440 , submeshes 1 , uv sets 1 )
- LOD2 ( vertices 1585 , triangles 2624 , submeshes 1 , uv sets 1 )
- LOD3 ( vertices 891 , triangles 1372 , submeshes 1 , uv sets 1 )
- LOD4 ( vertices 795 , triangles 1196 , submeshes 1 , uv sets 1 )
Materials ( BIRP / URP / HDRP )
- Halligan Bar
Textures ( 2048 x 1024 )
BIRP
- Halligan Bar Albedo Smoothness
- Halligan Bar Metallic Smoothness
- Halligan Bar Ambient Occlusion
SRP
- Halligan Bar Albedo
- Halligan Bar Mask
Shared
- Halligan Bar Normals
---------------------------------------------------------------------------------
Sledgehammer
Models ( 15cm , 91cm , 5.5cm )
- LOD0 ( vertices 923 , triangles 1376 , submeshes 1 , uv sets 1 )
- LOD1 ( vertices 762 , triangles 1104 , submeshes 1 , uv sets 1 )
- LOD2 ( vertices 667 , triangles 948 , submeshes 1 , uv sets 1 )
- LOD3 ( vertices 561 , triangles 724 , submeshes 1 , uv sets 1 )
- LOD4 ( vertices 390 , triangles 464 , submeshes 1 , uv sets 1 )
Materials ( BIRP / URP / HDRP )
- Sledgehammer Classic Skin
Textures ( 2048 x 1024 )
BIRP
- Sledgehammer Classic Albedo Smoothness
- Sledgehammer Classic Metallic Smoothness
- Sledgehammer Classic Ambient Occlusion
SRP
- Sledgehammer Classic Albedo
- Sledgehammer Classic Mask
Shared
- Sledgehammer Classic Normals
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Breaching Hammer
Models ( 22cm , 56cm , 5.6cm )
- LOD0 ( vertices 1165 , triangles 1832 , submeshes 1 , uv sets 1 )
- LOD1 ( vertices 1055 , triangles 1624 , submeshes 1 , uv sets 1 )
- LOD2 ( vertices 930 , triangles 1380 , submeshes 1 , uv sets 1 )
- LOD3 ( vertices 508 , triangles 646 , submeshes 1 , uv sets 1 )
- LOD4 ( vertices 352 , triangles 414 , submeshes 1 , uv sets 1 )
Materials ( BIRP / URP / HDRP )
- Breaching Hammer Classic Skin
Textures ( 2048 x 1024 )
BIRP
- Breaching Hammer Classic Albedo Smoothness
- Breaching Hammer Classic Metallic Smoothness
- Breaching Hammer Classic Ambient Occlusion
SRP
- Breaching Hammer Classic Albedo
- Breaching Hammer Classic Mask
Shared
- Breaching Hammer Classic Normals
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Enforcer
Models ( 15.6cm , 65cm , 14.3cm )
- LOD0 ( vertices 1273 , triangles 1698 , submeshes 1 , uv sets 1 )
- LOD1 ( vertices 1171 , triangles 1510 , submeshes 1 , uv sets 1 )
- LOD2 ( vertices 1012 , triangles 1244 , submeshes 1 , uv sets 1 )
- LOD3 ( vertices 810 , triangles 922 , submeshes 1 , uv sets 1 )
- LOD4 ( vertices 466 , triangles 488 , submeshes 1 , uv sets 1 )
Materials ( BIRP / URP / HDRP )
- Enforcer
Textures ( 2048 x 2048 )
BIRP
- Enforcer Albedo Smoothness
- Enforcer Metallic Smoothness
- Enforcer Ambient Occlusion
SRP
- Enforcer Albedo
- Enforcer Mask
Shared
- Enforcer Normals
A pack of high quality and versitile breaching tools that are ready for use in your projects as props, tools or weapons. This pack includes a pick head axe, flat head axe, halligan bar, sledgehammer, breaching hammer and an enforcer.
This pack is ideal for set dressing your environments, kitting out fire engines and firefighters for a firefighter simulator or as weapons in a first or third person game.
Folders are neatly organised so you can exclude what you don't need from the renderpipelines that you are not using in your project.
Each prefab has mesh colliders set using the lowest LOD as the collision mesh and 5 levels of LOD's so that your project runs smoothly.
Prefabs are setup and ready to use for the Builtin, Universal and High Definition render pipelines.
More skins to come!
Price $15.00
GraveStalker2 by Vsevo3D
GraveStalker2, beast, alien, doom, demon, creature, monster, human, humanoid, people, medieval, fantasy character, game, low poly, pbr, rigged, animation, unity, unreal, rpg
Number of unique asset: 1
Average polygon count: 15095
Texture dimensions: Body 4k, Eyes 4k
Texture map: PBR
faces 15095
verts 15307
tris 30028
Rigged
The model contains 25 animations:
attack (x5)
walking (x6)
running (x1)
turn (x1)
react (x2)
idle (x4)
death (x2)
jump (x3)
Transform your game!
Purchase your premium 3D character now!
Price $19.99
CreationPack_MagicCircle_AsiaStyle by Canmu
Number of prefabs: 5
Number of meshes: 5
material
・Existing materials (Mobile/Particle/Additive・AlphaBlended)
texture
・Number of textures: 143
・Texture size: 64*64~512*512
・Texture type: Base color
Supported development platform: Windows
This is an effect set for games.
In addition to textures that can be used alone, you can also create your own magic circle by freely combining parts.
Package contents
・Sample effects
・Texture
(Normal ver, luminous expression ver)
·material
·mesh
Price $10.80
Modern Office Set Low Poly by Cocoa Nib Forge
UV mapped with PBR textures.
Uses the post processing package.
Poly counts:
- Standing desk: 1212 Triangles
- Coffee mug: 768 Triangles
- Laptop: 2628 Triangles
- Monitor: 52 Triangles
- Mouse: 502 Triangles
- Notebook: 12 Triangles
- Office chair: 4066 Triangles
Realistic wood texture comes from polyhaven, the rest are made by me.
HDRI is from polyhaven.https://polyhaven.com/a/docklands_01
The Asset Store Validator claims these items have warnings, but they do not affect the asset:
Coffee mug
office_chair_lp
The Asset Store Validator claims these items have an incorrect orientation, but the origin and orientation are correct:
Coffee mug
laptop_lp
mouse_lp
The notebook comes with 2 colors: Black Mint green
The tabletop comes with 5 colors and textures:
- All-Black
- Realistic Wood
- Rich Dark Brown
- White
- Painted Wood
The table support comes with black and white.
The office chair has an adjustable lever and height. The laptop can be rotated on it's hinge.
Price $19.00
Stylized Coin Pack – 15 Coins -Gold, Silver, Bronze & Wood by PolyKebap
Number of textures: 0
Minimum polygon count: 124
Maximum polygon count: 316
Number of meshes: 15
Number of prefabs: ?
Rigging: No
Animation count: ?
UV mapping: No
LOD Count: 1 (Base Mesh)
Types of materials: Pure PBR
Easy-to-Use Collectible Coins Pack
This pack gives you 15 unique 3D coin models that you can use as currency or collectibles in your game. Each coin has a special picture (emblem) on it, like a skull, crown, or heart.
Ready for any game.
The best part is that there are four pre-made material colors for every coin:
- Gold: For the most valuable items or rare loot.
- Silver: For medium-value items.
- Bronze: For common, low-value items.
- Wood: For a unique starting currency or resource.
This lets you instantly create a value system for your players without any extra work.
Super Performance
Every coin is built for speed and performance:
- Very Low Poly: Each coin is a single mesh with only about 180 triangles (avg).
- No LOD needed: Since the poly count is already so low, you don't need complex Level of Detail (LOD) setups.
- Easy to Change: The colors are simple to switch, making it easy to match the coins to your game's style.
These coins are perfect for mobile, casual, or RPG games where you need a lot of items on screen without slowing down the game.
Price $0.00
Exclude From Build 2 - Reduce Build Size Tool by KAMGAM
Links: Documentation | Support in the Unity forum or write to office[at]kamgam.com
What does it do exactly?
1. Hides files & directories before build (StreamingAssets, Resources, Plugins).
2. Removes game objects and components from the scenes during build.
3. Let‘s Unity finish the build.
4. Reverts step 1 and 2.
Perfect for creating demos and versions for playtesting.
✔️ Fast Exclusion Workflow
Just do this: Right-Click -> Exclude From Build, done!
✔️ Unity 6.3 ready
But it also supports Unity 2022 , 6.x, ... LTS
If you need 2019, 2020 or 2021 support please write to office[at]kamgam.com. There is a legacy version (with fewer features) available.
✔️ Exclude Components, GameObjects, Files, Scenes, ..
Supports excluding components, game objects, directories, files (including prefabs and scenes).
✔️ Reduce Build Size
A quick and easy way to reduce your build size.
✔️ Test Mode
Quick iteration! See how removing files affects your project before building (very handy for editor stuff too).
✔️ No Runtime Code
Everything is editor only! No exclusion scripts in your build, none, zero, nada.
✔️ Convenient Exclusion Logic
Control what is excluded by Build Target, SubTargets (headless server builds), Build Profiles, Script Defines and Development/Release flag. And if that is not enough you can always make multipe groups and choose manually.
✔️ CLI Interface
If you are doing some headless builds via command line then you can use the built-in CLI interface do that, no UI needed.
✔️ Full Source Code included
Plus it uses assembly definitions to speed up compile times.
You may ask: Isn't Unity excluding unused Assets by default?
Yes, but also no. Here are some use cases for which this tool might come in handy:
● StreamingAssets & Resources:
By default Unity does not exclude some folders from builds even if their content is not used. /StreamingAssets and /Resources for example are such folders. Imagine having some high-res and low-res versions of files for different platforms. If you have them located in these special folders then they would all be part of every build.
● More flexible build targets and profiles:
Imagine you have an Android build for Google Play with a plugin which depends on some Google services. Now you may also want to make a build for the Amazon Store (also Android) but this one does not support the plugin or the Google services you are using. Usually you would make a fork or remove/add those plugins manually for every build. Now this tool allows you to configure what files to use for what target (and more importantly sub-targets like Amazon, GooglePlay, InHouse, ...).
● Some third party sdks hook into OnPreprocessBuild and add quite some stuff which you may not want. For testing ("which one is breaking my build") it is very convenient to just make Unity pretend a certain folder does not exist at all. My recommended workflow: Make a test group, start an exclusion test, close Unity, restart Untiy and check the results.
● You can also have GameObjects or Components automatically removed in the build step. Maybe you have a demo or test build which you don't want certain level parts in. Just mark them as "excluded from build" and they are gone. Quick iteration and testing.
⚠️Cloud Build and Asset Bundles
Cloud Build and Asset Bundles are not included. If there is enough demand it may be added (currently untested, they may work already).
⚠️ Packages
Only contents of embedded packages can be excluded. Referenced packages need to be embedded before you can exclude parts of them because referenced packages are by definition immutable (a Unity limitation, sadly).
⚠️Build Reports & Streaming Assets
Most build report tools simply assume that ALL /StreamingAssets and /Resources are included and will list them in the report. Don‘t worry, the StreamingAssets you excluded are
in fact NOT in your build, even if the report claims otherwise (just test it yourself).
Installation
Download the Asset and import it into your project.
You are done, no additional setup is needed.
Usage
● You can exclude files in the project window via Right-Click > Exclude From Build and components by adding the ExcludeFromBuild component (will remove itself during build).
● A new menu will be available under "Window > Exclude From Build" to manage your exclusion groups.
● Go check out the manual once the import is done.
Info: The settings file will be created under Assets/.
Support
If you have any questions or issues then please write to office[at]kamgam.com.
You can also ask in the dedicated Unity Forum thread. This way others can follow the discussion.
Please be patient, replies may take a few days.
Please include your Asset Store Order Nr in your requests via email.
If you like this asset then maybe you'll like these too:
Skip the hierarchy search. What you click is what you select.
„Duplicate class error“ be gone!
Go back and forth in history with your mouse buttons.
🔑 License Info
This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.
Why am I telling you this?
Because most people do not know. In fact any asset found under the Tools category falls under a license type collectively known as Extension Assets(see official license explanation) which differs from the standard (Entity) licenses.
If you have questions about the license then please contact me under office[at]kamgam.com.
Price $49.99
Retro Gaming Icons (11.06.25) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 9
Number of Materials: 2
Number of sprite sheets: 47
Number of Texture: 48
Works with any render pipelines
Over 9 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $49.99
Hand Gestures Pack (11.06.25) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 18
Number of Materials: 2
Number of sprite sheets: 18
Number of Texture: 19
Works with any render pipelines
Over 22 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $49.99
Abstract Transitions 2 (01.05.23) by FXMonster
hnical details
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 10
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
VFX Fire Elements 02(04.06.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 12
Number of Materials: 2
Number of sprite sheets:35
Number of Texture:35
Works with any render pipelines
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99