Genies Avatar SDK by Genies
Introducing the Genies Avatar SDK! With this SDK you will be able to create and integrate high-fidelity, customizable avatars and UGC assets into your game.
Connect with Genies
✅Key Features:
Genies Login: Grant your players the ability to bring their Genies Avatar into any supported game.
Genies Avatar: Offer your players a high fidelity avatar with a variety of customization options for full expression.
Avatar Editor: Let your players enjoy customizing both their looks and outfit.
Genies Default Closet: Leverage the default closet as an initial offering of outfits for your players to explore.
Genies Hub: Manage your apps, and upload your own UGC clothing to grant to your player base.
Interoperable Assets: Reward your players with clothing that can be taken and worn in any supported game.
🏃 We are always looking for ways to improve your experience using the Avatar SDK!
We are so excited to see all of your creations using the Avatar SDK. Have feedback? Let us know on our Support platform!
For more information on upcoming planned features and known issues, check out our documentation.
🔗Important Links:
Price $0.00
Top Down Car Racing : 3 Tracks Extension by Target Studio
Notes
- You must own Top Down Car Racing Engine to use this asset.
- Minimum Unity version : 6000.2.8f
- Designed for Unity Universal Render Pipeline (URP)
- Not designed for mobile platforms
If you're not familiar with the process of importing assets, you can refer to the PDF created for that purpose: Link.
This extension allows you to easily add 3 new race tracks to your game created with the Top Down Car Racing Engine.
All tracks use the original environment assets provided in the main engine.
IMPORTANT: This content requires the asset Top Down Car Racing Engine.
Track 01
A track with sand, fast turns, and amazing jumps over water.
Track 02
A spectacular mountain track with a section running along the seaside.
Track 03
Race across several bridges suspended above dangerous ravines.
Try the 3 tracks in this demo: PC Demo
Notes
- You must own Top Down Car Racing Engine to use this asset.
- Minimum Unity version : 6000.2.8f
- Designed for Unity Universal Render Pipeline (URP)
- Not designed for mobile platforms
If you're not familiar with the process of importing assets, you can refer to the PDF created for that purpose: Link.
Price $19.00
TerraOptimizer by N!L
Rendering
- SRP-Bound Indirect Instancing (GPU-native)
- No DrawMeshInstanced calls
- Full GPU batching (LOD0-1-2 + billboard impostor)
- Dynamic billboard/impostor material generation
- Runtime quad mesh sharing (zero overhead)
TerraOptimizer is a high-performance GPU vegetation renderer designed for large open-world environments in URP, HDRP and Built-in pipelines.
It automatically imports terrain trees/details, replaces Unity’s CPU-heavy renderer, and generates SRP-Bound indirect instances with LOD, billboards, impostors, deterministic density logic, and procedural scatter.
Shader Graph Notice: Graph-made shaders cannot be patched automatically (by Unity limitation). For these shaders, TerraOptimizer switches to a universal GPU bridge shader to preserve color, albedo and cutout without user intervention.
Focused on scalability, predictability and full runtime control, TerraOptimizer brings modern rendering to Unity vegetation.
FEATURES
- GPU-Native Vegetation Rendering
A fully indirect, SRP-Bound render pipeline that runs entirely on the GPU.
No DrawMeshInstanced calls, no CPU overhead, no manual material setup.
- Deterministic Terrain Import
Trees and details are automatically imported from Unity Terrain with identical placement every time.
Same seed = same world, even across rebuilds and multiple terrains.
- Auto Material Patch + Universal Shader Bridge
Materials are converted automatically without editing, duplicating or reauthoring shaders.
Unsupported or Shader Graph materials seamlessly switch to a universal GPU bridge while preserving albedo, tint, cutoff & normal detail.
- Full LOD Chain + Dynamic Billboards
Mesh LOD0–2 plus automatic LOD3 billboards with atlas-free textures.
Billboards use shared quad meshes and GPU instancing for zero-memory overhead.
- Multi-Terrain Ready Streaming
Works seamlessly with single or multiple terrains in one scene. A single manager object handles unified culling, LOD and vegetation streaming across all assigned terrains.
- Per-Prefab Density, Scale & Rules
Each vegetation source can override density, size, random yaw, and placement rules.
Slope, splat and elevation filters shape biome patterns with precision.
- Open Source
All core editor and runtime scripts are included as readable C# source, with no DLL lock-in. You can inspect, modify and extend the entire system for your own projects.
Price $39.99
Hybrid Mesh Combiner Pro by N!L
Platform Support
- Windows / Mac / Linux
- Android & iOS
- VR / AR ready
- Console export compatible (Xbox, Playstation)
Lite & Pro Components
- Lite Component:
One-click combine
Non-destructive scene workflow - Pro Component:
Cell-based combine architecture
Multi-material handling
Prefab & reference safe workflow
Pivot/transform preservation
Selective re-processing support
Atlas & Array Features
Atlas Mode:
- Texture channel merging
- Material count reduction
- HDRP/URP channel-correct export
Array Mode:
- Automatic Texture2DArray generation
- Works without custom shaders
- Built-in/URP/HDRP compatible
This tool is an advanced Mesh Combine system built to optimize scenes efficiently. With Atlas Mode and Array Mode, it reduces material and texture count, lowers draw calls, and significantly increases performance.
Thanks to the Lite and Pro component structure, both quick usage and advanced customization are supported.
PRO Architecture & Cell-Based Workflow
In Pro mode, the system automatically splits meshes into cell-based groups. This allows:
- Logical segmentation instead of a single large combined mesh
- Independent processing and management of each cell
- More stable results on high-poly or open-world scenes
- Partial re-optimization of selected cell regions
- Compatibility with runtime usage and world streaming systems
The Pro layer also includes:
- Pivot and transform preservation
- Collider and script reference carryover
- Multi-material mesh support
- Scene hierarchy-safe output
- Tile-based level optimization
- Prefab overrides remain intact
All scripts, colliders, animations, and references on original objects stay functional after combine.
Supported Render Pipelines
• Built-in
• URP
• HDRP (fully compatible with Atlas & Array, including mask/emission handling)
Editor Integration:
Runs directly in the Unity Editor without breaking project structure. Optimized meshes and materials are automatically placed into the scene or output folder.
* Source code included.
Price $24.99
European Knight 09 by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
📊 Technical Details:
- 5 Pre-Made Character Variations
- 3 Weapons - Sword with Sheath, Halberd (2 variations) and Shield
- Polycount:
Characters: 45K–66K tris | 29K–40K verts
Weapons: 1.2k-2.8k tris | 783-1658 verts - Textures:
4K: Body, Armor, Outfit
2K: Hair, Weapons
1K: Eyes
Rigged with Humanoid.
Additional bones that are added to Humanoid: Additinal Bones: u_Jaw, u_Eye_R, u_Eye_L
Easy Animations retarget in Unity
🎨 Customization Options:
- Body: Young and Old versions
- Outfit: 6 base colors - 2 Types of Gambeson, Chainmail, 5 Gambeson Colors
- Armor: 6 color variations - 6 Body Armor Colors, 4 Leather, 2 Metal, 2 Types of Body and Shoulder Armor, 4 Helmets
- Eyes: 4 color options
- Weapons: 3 color options - 3 for each Leather part, 3 Shield and 4 Maks for Shiled Color
- Hair: 5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way. 5 Pre Made Colors
- Mix & Match textures for endless unique looks!
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 62
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Knight. Rigged to Humanoid with additional bones
Only default shader
Price $69.99
Eastern Europe Knight 03 by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
📊 Technical Details:
- 5 Pre-Made Character Variations
- 3 Weapons - Sword, Spear and Shield
- Polycount:
Characters: 30K–48K tris | 18K–32K verts
Weapons: 0.3k-2.5k tris | 0.2k-1.5k verts - Textures:
4K: Body, Armor, Outfit
2K: Hair, Weapons
1K: Eyes
Rigged with Humanoid.
Additional bones that are added to Humanoid: Additinal Bones: u_Jaw, u_Eye_R, u_Eye_L, u_SideArmorFront_L, u_SideArmorFront_R, u_SideArmorBack_L, u_SideArmorBack_R
Easy Animations retarget in Unity
🎨 Customization Options:
- Body: Young and Old versions
- Armor: 2 Types of UnderHelmet, 2 Types of Helmet, 3 Color Variation
- Outfit: 4 base color variations - 4 Cloth, 3 Pants and 4 Leather
- Eyes: 4 color options
- Weapons: 6 color options for Shield
- Hair: 5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way. 5 Pre Made Colors
- Mix & Match textures for endless unique looks!
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 56
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Knight. Rigged to Humanoid with additional bones
Only default shader
Price $69.99
Eastern Europe Knight 02 Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
📊 Technical Details:
- 5 Pre-Made Character Variations
- 3 Weapons - Poleaxe, Mace and Shield
- Polycount:
Characters: 35K–45K tris | 24K–28K verts
Weapons: 1k-2.5k tris | 0.5k-1.4k verts - Textures:
4K: Body, Armor, Outfit
2K: Hair, Weapons
1K: Eyes
Rigged with Humanoid.
Additional bones that are added to Humanoid: Additinal Bones: u_Jaw, u_Eye_R, u_Eye_L
Easy Animations retarget in Unity
🎨 Customization Options:
- Body: Young and Old versions
- Armor: 2 Types of UnderHelmet, 3 Types of Helmet, 2 Types of Chainmail
- Outfit: 4 base color variations - 4 Cloth, 4 Pants and 2 Types of Cloth
- Eyes: 4 color options
- Weapons: 3 color options - 3 Shield Color and 3 Maks for Shiled Color
- Hair: 5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way. 5 Pre Made Colors
- Mix & Match textures for endless unique looks!
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 60
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Knight. Rigged to Humanoid with additional bones
Only default shader
Price $69.99
Knight - European Knight 08 by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
📊 Technical Details:
- 5 Pre-Made Character Variations
- 3 Weapons - Axe, Shield and Mace
- Polycount:
Characters: 55K–59K tris | 33K–37K verts
Weapons: 1.6k-2.2k tris | 0.9k-1.3k verts - Textures:
4K: Body, Armor, Outfit
2K: Hair, Weapons, Feathers
1K: Eyes
Rigged with Humanoid.
Additional bones that are added to Humanoid: Additinal Bones: u_Jaw, u_Eye_R, u_Eye_L, u_ArmPit_L, u_ArmPit_R
Easy Animations retarget in Unity
🎨 Customization Options:
- Body: Young and Old versions
- Outfit: 3 base colors - 3 Cloth and 3 Duplicates with Chainmail, 3 Pants, 3 Leather, 3 Chainmail Skirt Types
- Armor: 4 Base colors, 3 Leather Colors
- Eyes: 4 color options
- Hair: 5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way. 5 Pre Made Colors
- Mix & Match textures for endless unique looks!
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 61
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Knight. Rigged to Humanoid with additional bones
Only default shader
Price $69.99
Knight - European Knight 07 by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
📊 Technical Details:
- 5 Pre-Made Character Variations
- 2 Weapons - Sword and Mace
- Polycount:
Characters: 34K–63K tris | 28K–40K verts
Weapons: 1.8k-2.5k tris | 1k-1.5k verts - Textures:
4K: Body, Armor, Outfit
2K: Hair, Weapons, Feathers
1K: Eyes
Rigged with Humanoid.
Additional bones that are added to Humanoid: Additinal Bones: u_Jaw, u_Eye_R, u_Eye_L
Easy Animations retarget in Unity
🎨 Customization Options:
- Body: Young and Old versions
- Outfit: 8 base colors - 8 Top Cloth, 4 Cloth and Pants, 3 Leather
- Armor: 3 Base colors and 3 Ornament Types - 13 Base Colors in total, 3 Leather Colors
- Eyes: 4 color options
- Feathers: 4 color options
- Hair: 5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way. 5 Pre Made Colors
- Mix & Match textures for endless unique looks!
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 73
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Knight. Rigged to Humanoid with additional bones
Only default shader
Price $69.99
Tow Truck (337) by fade2black
Units used: meters
______________________________________
Poly count:
- 8.630 polys
- 16.904 tris
- 8.934verts
______________________________________
Statistics:
- 6 meshes
- 2 materials
- 8 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
isuzu nqr-75 wrecker tow platform evacuator truck trailer heavy duty vehicle lorry car semi heavy transport cargo freight usa duty
isuzu,nqr-75,wrecker,tow,platform,evacuator,truck,trailer,heavy,duty,vehicle,lorry,car,semi,heavy,transport,cargo,freight,usa,duty
Price $69.00
Cubes Gravity 3D - Game Template by Black Rose Developers
Sprites: (PNG)
- GameIcon (512 x 512)
- more than 40 sprites (from 80 x 80 to 1300 x 220)
17 Models (3D)
37Materials
Prefabs: (more than 40)
- GameRequirement (Environment / PickUps/ Obstacles)
- Cubes
- UI
Scenes:
- Main Menu Scene
- Stage Scene
Scriptable Objects:
- UI Data
- Main Data Storage
Scripts:
- Gameplay (AI / Input / Killers)
- Scriptable Objects
- UI
Cubes Gravity – Casual Game
Tilt your screen to guide cubes into portals while avoiding obstacles and solving spatial challenges. With 30 ready-to-play levels, Cubes Gravity delivers engaging, intuitive, and replayable gameplay.
Important Note for Previous Purchasers
If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com
🔗 Try the Demos:
Project Highlights
Art Assets:
Customizable materials, 17 modifiable 3D models, 17 PNG material sprites, and 25 PNG UI sprites.
Prefabs:
46 ready-to-use prefabs for fast and flexible integration.
Scenes:
Includes a main menu scene and a gameplay stage.
Scriptable Objects:
Used for storing completed level data and managing UI elements.
Scripts:
28 clean, well-structured scripts ensuring smooth performance.
Customization
Easily modify existing assets or add new ones to build fresh levels and create your own unique puzzle experience.
Dependencies
This asset requires the Unity UI package for full functionality. Please install it through the Unity Package Manager.
Support
For questions or assistance, please reach out at: blackrosedevelopers.com
Price $49.00
Spin Attack 3D - HyperCasual Template by Black Rose Developers
1. Animation Folder Content: 15 animations
Usage: Transitions between menus
2. Art Folder
Icon: Contains 1 PNG file (GameIcon) (512x512)
Material: 40 Materials for particles and game objects (not all are used, but available for customization)
Models: 7 FBX models for main character, obstacles and decoratives
Sprites: 40 PNG sprites, including a 512x512 game icon (from 182 x 184 to 512x512)
Textures: PNG textures for materials
Usage: Clear naming conventions for ease of use, including different prefabs for each UI element
3. Prefabs FolderContent: 53 prefabs
Customization: Easily extendable by copying and modifying existing scenesScenes FolderContent: 10 pre-designed levels
4. Scriptable Objects Folder Storage Data: Manages levels
Notes: Cleanly written, minimal lines of code for ease of understanding
5. Scripts FolderContent: 30 organized scripts
Customization:
- The project is designed for easy customization, allowing modifications to existing assets and the addition of new ones.
Key Features:
- 15 unique animations for menu transitions
- Comprehensive art assets including customizable materials, 3D models, sprites, and textures
- 53 prefabs with clear naming conventions for easy use and modification
- 10 engaging 3D levels with straightforward extensibility
- Scriptable objects for managing game
- 30 organized scripts, cleanly written and easy to modify
Spin Attack – Complete Hyper-Casual Game Template
Jump across platforms and spin to defeat enemies in Spin Attack. Roll rocks, lure opponents into spikes, or take them out with a powerful spin—this template delivers fast, engaging, and endlessly replayable gameplay.
Important Note for Previous Purchasers
If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com
🔗 Try the Demos:
Project Highlights
Animations:
28 unique menu transition animations.
Art Assets:
Customizable materials, 7 modifiable 3D models, and 40 high-quality PNG sprites.
Prefabs:
53 ready-to-use prefabs, each designed for a specific gameplay or UI purpose.
Scenes:
10 engaging 3D levels that you can easily customize or expand.
Scriptable Objects:
Includes data storage for saving completed levels.
Scripts:
30 clean, well-organized scripts that are easy to understand and extend.
Dependencies
This asset requires the Unity UI package for full functionality. Please ensure it is installed through the Unity Package Manager.
Support
For assistance or questions, please visit: blackrosedevelopers.com
Price $49.00
Medieval Music Loops by cplomedia
Number of Audio Wavs: 142
Sample Rate / Bit Rate: 48 kHz / 24 Bit Stereo
Does Audio Loop: Yes
Minutes of Audio Provided: 50 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Medieval Music Loops brings your game or film to life with 142 professionally crafted sound files. From joyful medieval dance tunes that set a festive mood to thunderous war drums and epic battle music that ignite the battlefield — this collection delivers the perfect soundtrack for every scene.
DEMO on Youtube - Background Loops
DEMO on Youtube - Dancing Music Loops
DEMO on Youtube - Sad Music Loops
DEMO on Youtube - War Drums Loops
DEMO on Youtube - War Music Loops
Price $15.00
Fantasy Signations by cplomedia
Number of Audio Wavs: 169
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 29 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Fantasy Signations offers 169 premium sound files designed to bring your game or film to life. Each short, expressive musical signature perfectly punctuates moments of achievement, transition, or tension — ideal for confirming a level, highlighting an event, or adding an emotional touch with a concise musical cue.
Price $15.00
Deep Techno Loops by cplomedia
Number of Audio Wavs: 32
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 60 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Deep Techno Loops delivers 32 powerful music loops crafted to elevate your game or film. Immerse your audience in a world of deep, driving rhythms and dark, hypnotic energy. Each slowly pounding techno beat builds tension and atmosphere — perfect for creating an intense, futuristic, or underground vibe.
Price $15.00
The TCM Chiptune Battle Music Pack by Gotcha Gotcha Games
【Tracklist (10 Tracks each in m4a, mp3, wav, and ogg.)】
●Fantasy Weak
●Fantasy Strong
●Modern Weak
●Modern Strong
●Boss Fantasy
●Boss EDM
●Boss Jazz
●Boss Classical
●Boss Comedy
●Boss Metal
The TCM Chiptune Battle Music Pack is a collection of chiptune style music intended to be used in a fight scene. The pack includes 10 unique tracks that cover a wide range of musical genres to ensure that at least one of the tracks will fit your game.
Price $9.99
POLYGON - Dwarven Dungeon Map by Synty by Synty Studios
📦 Pack Content
Props
52 props including corpses, mushrooms, trophies, mine tracks, ore, and a sun mirror.
Map Areas
24 modular building segments, including hallways, stairways, a mushroom grotto, a tavern, bedrooms, a forge, caverns, and a grand hall.
Synty® Studios presents: POLYGON - Dwarven Dungeon Map
This pack requires: POLYGON - Dungeon Realms
This map pack is an expansion add-on for POLYGON Dungeon Realms featuring a new demo scene, and a few new assets created just for this map pack. Synty map packs are designed to help inspire you with level design, and save you time with pre-dressed areas ready to place into your project!
In this Dwarven Dungeon Map pack you will find a snowy valley entrance leading up to a Dwarven Dungeon fortress. Inside you’ll find winding cavernous hallways, mines, a forge, dock, throne room, tavern, mushroom grotto, and more!
Key Features:
- 50+ new prefabs
- 20+ building segments
- New areas ready to place into your project with ease!
- Generic assets folder with 350+ prefabs including buildings, props, environment, weapons, and FX
Price $19.99
UniStorm HDRP - Dynamic Weather & Sky by Black Horizon Studios
Unity 2022+ and Unity 6+ are supported
UniStorm HDRP is a new asset that utilizes Unity's HDRP features to give you AAA volumetric clouds, volumetric fog, cloud shadows, time of day, and more all through UniStorm's well-known framework.
UniStorm HDRP Demo | Documentation | UniStorm API | Discord
Note: Users who own the previous version of UniStorm get a 50% discount. You must be logged in to your Asset Store account to see the discount.
Time of Day Control within the Editor
UniStorm HDRP brings the addition of fully controllable time of day right within the Unity Editor. You no longer have to be in run-time to see your changes.
HDRP Volumetric Clouds
Physically-based real-time clouds with adjustable shape, density, and lighting. Fully integrated with HDRP’s sky and sun.
HDRP Volumetric Fog
Light-scattering fog that adds depth and atmosphere. Supports height, density, and full interaction with scene lighting and shadows.
HDRP Cloud Shadows
Cloud Shadows provide shading based on the current cloud coverage.
Stars with Accurate Constellations
UniStorm's night skies include stars with 25 accurate constellations.
Dynamic Modular Weather
Modular Weather allows users to create custom weather types. Sand storms, hail storms, thunderstorms, etc are all possible. There are no limits to how many weather types UniStorm can use, and best of all, they allow users to use their own custom particle effects, settings, and sounds for each weather type. UniStorm comes with 34 weather types! These include, Blowing Leaves, Blowing Snow, Blowing Grass, Lightning Bugs, Clear, Mostly Clear, Partly Cloudy, Mostly Cloudy, Cloudy, Overcast, Foggy, Drizzle, Light Rain, Rain, Heavy Rain, Hail, Thunderstorm, Light Snow, Snow, Heavy Snow, Thunder Snow, Fire Rain, Firestorm, Dust Storm, and more!
Advanced Weather Generation
UniStorm generates weather based on the precipitation odds set from within the UniStorm Editor. The easy to use line graph allows users to set the odds for precipitation weather types for each month and UniStorm will generate weather accordingly. Summer can have less precipitation than Winter and vise versa. UniStorm has options to generate daily weather with a randomly generated start hour and hourly weather that's generated every in-game hour all based off the precipitation odds. If users don't want generated weather, there's an option to have static weather too.
Global Weather Shaders & Shading
UniStorm's Global Weather Shader allows objects to receive rain and snow shading during rainy and snowy weather types. Rain shading allows surfaces to get shinier, but only on surfaces no greater than 90 degrees. The inside of most surfaces will appear dry, such as inside buildings and roofs. Snow, will function the same, but with accumulative snow shading. The snow texture, snow bump texture, and snow specular level can all be customized. When the weather is not raining or snowing, UniStorm will fade out the weather shading.
Weather and Weather Transitions
UniStorm allows users to create an endless amount of weather types that UniStorm will use. Each time the weather is changed, UniStorm will seamlessly transition it according to the global transition speed. Each weather type can be customized with its own cloud cover, cloud style, cloud height, particle effects, sun intensity, moon intensity, cloud shadow intensity, sound effects, wind amount, and various other settings allowing for truly unique and customizable weather.
Procedural Lightning & Lightning Strikes
UniStorm’s Fractal Lightning system generates procedural lightning with branches. It also allows objects to be struck by lightning. Users can define the odds lightning has to strike the ground and objects. When a lightning strike happens, users are able to customize what effect is created. A fire effect can even happen with the appropriate tag.
Day/Night Cycle & Colors Control
UniStorm allows you to adjust all colors of the environment and sky for each time of day such as the sun and moon colors, ambient light colors, shadow and cloud shadow intensities, fog colors, sky colors, environment reflection intensities, and more! Each color also has its own individual color options for precipitation weather types.
Time, Date, & Built-in Calendar
UniStorm has a built-in time and date system that can help keep track of a player's in-game time. UniStorm's calendar is accurate and even the current time and date can be used.
Customizable Moon Phase System
UniStorm's customizable moon phase system allows users to build their own moon phases. There are no caps to the amount of moon phases UniStorm can use. Users can preview their moon phases, and set the starting moon phase, right from within the UniStorm editor. UniStorm automatically assigns all needed textures and updates the moon phase daily. Each moon phase also has their own moonlight intensity. This allows the new moon and crescent moon phases to give off less light than that of a full moon, if desired.
Weather Type Conditions
Optional Weather Type Conditions make weather types have to reach certain conditions for them to be generated from UniStorm's weather generator. These include conditions such as particular seasons and temperatures as well as the ability to only have certain weather types be called from custom events or programmatically.
UniStorm Profiles
Import and export your UniStorm settings to and from a UniStorm Profile. This allows users save their settings and transfer them between other UniStorm systems without having to manually apply colors and settings.
Time of Day Sounds and Music
UniStorm allows users to customize the sound effects and/or music that will play for each time of day. The amount of delay in between each sound effect and song can be customized. There's no limits to the amount that can be used.
Sound Manager
UniStorm's Sound Manager handles all of your UniStorm created sounds using a generated Unity Audio Mixer. This gives you precise control over the Master, Ambience, Weather, and Music volumes which can be usable with user built UI or can be controlled within the UniStorm Editor.
Built-in Events
UniStorm's built-in events can get called every in-game hour, day, month, year, and even during a weather change allowing users to easily create added functionality for games.
Included Examples
UniStorm includes 10 example scenes all demonstrating different functionality you can do with UniStorm.
The Editor
UniStorm’s editor's design has been heavy influenced by the feedback from its many users to be intuitive, powerful, and offer a low learning curve. UniStorm’s editor is self-documented so every component is explained right from within the editor via Tool Tips.
API & Documentation
UniStorm's API can help with additional game mechanics and features such as accessing the temperature, time, date, current weather, forecasted weather, season, and more.
Additional assets shown are not included.
Price $30.00
MS - Monster Mega Pack 7 by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
■ Explore individual assets on my store page [Here]
■ Available as separate packs
■ Monster Mega Pack 7 has 25 characters
■ All characters are:
- Texture size is 1024 x 1024
- Removable Weapon
25. Bloodsucker (4844 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
24. CrowReaper (5048 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
23. Shadowwolf (4652 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
22. AshGargoyle (5336 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
21. MadFranken (4400 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
20. GraveWalker (4493 triangles)
8 basic animations
Idle / Walk / Run / Attack x3 / Damage / Die
19. DarkMummy (3284 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
18. GraveWitch (4524 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
17. WingedKnight (5396 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
16. DungeonWarden (5178 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
15. Boarkin (4360 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
14. Dragonkin (5898 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
13. Frogblade (4204 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
12. Necrolyte (2948 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
11. Sorcerer (4762 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
10. Bonelurker (5160 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
09. WildLion (3216 triangles)
9 basic animations
Idle / Walk / Run / Dizzy / Jump / Attack x2 / Damage / Die
08. AbyssWasp (2400 triangles)
6 basic animations
Idle / Move / Attack x2 / Damage / Die
07. DungeonSkull (5183 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
06. OblivionSkull (6392 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
05. Sahureth (4605 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
04. FallenImp (5096 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
03. SwampTyrant (6666 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
02. ViciousRat (2568 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
01. TombSpider (2834 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
Price $139.99
Spiked rocks by Dmitriy Dryzhak
This is a set of spiked rocks in which you can find various options and sizes, starting with very small fragments, ending with huge pre-assembled rocks.
Support, URP and HDRP shaders are here:
My Discord group
Triangles counts:
SpikedRock__8 - 1650 triangles
SpikedRock_1 - 3174 triangles
SpikedRock_2 - 2522 triangles
SpikedRock_3 - 2392 triangles
SpikedRock_4 - 3161 triangles
SpikedRock_5 - 2482 triangles
SpikedRock_6 - 1481 triangles
SpikedRock_7 - 1510 triangles
SpikedRockG_1 - 14165 triangles
SpikedRockG_10 - 6005 triangles
SpikedRockG_11 - 15064 triangles
SpikedRockG_12 - 7755 triangles
SpikedRockG_13 - 4195 triangles
SpikedRockG_14 - 4353 triangles
SpikedRockG_2 - 14333 triangles
SpikedRockG_3 - 14271 triangles
SpikedRockG_4 - 15246 triangles
SpikedRockG_5 - 12935 triangles
SpikedRockG_6 - 24346 triangles
SpikedRockG_7 - 9599 triangles
SpikedRockG_8 - 9828 triangles
SpikedRockG_9 - 6751 triangles
SpikedRocksSingle_1 - 278 triangles
SpikedRocksSingle_2 - 316 triangles
SpikedRocksSingle_3 - 306 triangles
SpikedRocksSingle_4 - 332 triangles
SpikedRocksSingle_5 - 454 triangles
SpikedRocksSingle_6 - 598 triangles
SpikedRocksSingle_7 - 946 triangles
SpikedRocksSingle_8 - 1058 triangles
SpikedRocksSingleG_1 - 2284 triangles
SpikedRocksSingleG_2 - 2284 triangles
SpikedRocksSingleG_3 - 2004 triangles
SpikedRocksSmall_1 - 328 triangles
SpikedRocksSmall_2 - 676 triangles
SpikedRocksSmall_3 - 370 triangles
SpikedRocksSmall_4 - 1162 triangles
SpikedRocksSmall_5 - 1042 triangles
SpikedRocksSmallG_1 - 2352 triangles
SpikedRocksSmallG_2 - 1301 triangles
SpikedRocksSmallG_3 - 1328 triangles
SpikedRocksSmallG_4 - 3154 triangles
SpikedRocksSmallG_5 - 4994 triangles
SpikedRocksSmallG_6 - 4147 triangles
SpikedRocksSmallG_7 - 3786 triangles
SpikedRocksSmallG_8 - 8715 triangles
Price $30.00