Zombie Man C by New Punch
Number of textures: 18
Texture dimensions: 4096x4096
Polygon count: 5000
Number of meshes/prefabs: 2
Rigging: Yes
UV mapping: Yes/
Types of materials and texture maps: Materials: PBR, Textures: 4k PNG files
Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
4961 Verticles
8506 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096x4096 texture maps (can be scaled down for more performance)
4 PBR materials:
Two Bloody
and two just the same, but clean (not Bloody)
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Standard, URP and HDRP materials and prefabs
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
Price $20.00
Zombie Man B by New Punch
Number of textures: 18
Texture dimensions: 4096:4096
Polygon count: 4397
Number of meshes/prefabs: 2
Rigging: Yes
UV mapping: Yes
Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
4953 Verticles
8454 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096x4096 texture maps (can be scaled down for more performance)
4 PBR materials:
Two Bloody
and two the same, but clean (not Bloody)
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Standards, URP and HDRP materials and prefabs
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
Price $20.00
Zombie Man A by New Punch
Number of textures: 18
Texture dimensions: 4096x4096
Polygon count: 5000
Number of meshes/prefabs: 2
Rigging: Yes
UV mapping: Yes/
Types of materials and texture maps: Materials: PBR, Textures: 4k PNG files
Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
5771 Verticles
9517 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096x4096 texture maps (can be scaled down for more performance)
4 PBR materials:
Two Bloody
and two the same, but clean (not Bloody)
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Standards, URP and HDRP materials and prefabs
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
Price $20.00
Urban Roads and Traffic System by GameDevStuff
Key Features:
- Intuitive Node Placement: Easily place customizable nodes to represent road junctions, giving you total control over your urban layout.
- Seamless Roadway Connections: Connect different junctions effortlessly to design intricate road networks that bring your game world to life.
- Automatic Sidewalk Generation: Sidewalks automatically appear alongside your roadways, enhancing the urban feel with minimal effort.
- Easy Customization: Tailor every aspect of your roads, from lane widths and sidewalk sizes to the materials used, ensuring each road fits perfectly in your game’s aesthetic.
- One-Click Road Generation: Create complex road systems with a single click, saving time and streamlining the development process.
- Automated Traffic Node Placement: Traffic nodes are laid out automatically, ensuring smooth and realistic traffic flow in your game.
- Free Roaming Vehicle AI: Our asset includes a wheel collider-based vehicle AI that roams freely, adding a dynamic layer to your game world.
- Dynamic AI Spawning: Vehicle AIs spawn within a certain range of the player, keeping the game environment lively and interactive.
- Functional Traffic Signals: All road junctions feature working traffic lights, adding to the realism and complexity of your urban environments.
- Customizable Vehicle AI Pool: Choose and customize the types of vehicles that populate your roads, tailoring them to match the theme of your game.
The Urban Roads and Traffic System provides tools to create roads and sidewalks with easy controls. Number of lanes, lane width, sidewalk width, sidewalk elevation and materials are all customizable.
With the click of a button, the nodes and connections turn into road networks.
On top of that it lays down traffic nodes automatically based on the road junctions and connections.
Includes spawn logic and customizable vehicle pool from which vehicle AIs are randomly spawned near the player. The road junctions have a round-robin traffic signal logic.
The asset is Ideal for flat urban road network layout, traffic simulations, racing games, or any project that requires a touch of urban realism.
Price $30.00
Snooba Design's Fire Pack Vol 2 - Motion Vector Blended Flipbooks by Snooba Designs
All textures provided are 2048x2048.
URP compatible.
Easy to customize Shader Graph shaders.
Prefab examples are provided.
4 simple shaders are provided:
flipbook motion vector additive lit URP
flipbook motion vector additive unlit URP
flipbook motion vector alpha lit URP
flipbook motion vector alpha unlit URP
All flipbook textures provided are 2048x2048.
These are not finished drag&drop vfx, these are resources to help vfx artists make things look better, and simplify their work. Don't buy this if you want a VFX library to use in your game.
The shaders provided work in URP, buy you can easily edit them to make them work on the Built-in renderer or HDRP.
All the shaders are made using Shader Graph, and are very simple, so you can customize them for your specific needs.
Prefab examples are provided on how to set up Shuriken for these shaders to work, and a PDF readme with step by step instructions.
Price $20.00
Piano Music Album by Donát Baracsi
Number of Audio Wavs: 14
Sample rate / bit rate: 44,100 Hz, 16bit
Does music loop: Most of them yes
Minutes of audio provided: 37
Supported Development Platforms: All
Stereo
Hi!
I'm Donát Baracsi, a music composer from Hungary.
Music is a really big part of a game's soul, it can easily ruin even a triple A game, and can be a huge help to an indie game to achieve great heights ... I'd love to help you reach that height! : )
This music pack contains 14 relaxing piano tracks, I hope you'll love it!
The songs were made with a virtual piano called Noire.
Preview:
https://www.youtube.com/watch?v=3zkjueLhww4
Feel free to send me a message, if you've got any questions!
zensermusic@gmail.com
Price $25.00
Scifi Warrior bots by Sports-Actions
All the Bots were rigged and animated
Well detailed Texture in 2k , added albedo,Metalic, Normal,height,Emission maps.
Mesh Count details for all the bots
MESH COUNT DETAILS:
anti aircraft
vert 15767
tris 29335
artillery_trooper
verts 13449
tris 25816
Assault Robot
verts 6738
tris 13380
Battle droid
verts 11703
tris 22881
Cyber Commando
verts 8297
tris 16458
Cyber Warrior
verts 6842
tris 13504
Cybermetric Primative
verts 6172
tris 11594
cyborgman
vert 14206
tris 27570
Glide Bot
verts: 18943
tris: 35288
Lycandroid
Verts: 7530
Tris : 14312
plasmagunner
verts: 8533
tris: 16550
War Breast
verts: 17046
tris: 32013
Animation List:
Idle, Aim ,Aim left, Aim Right, Aim Up , Aim Down, Shoot & Relaods
With
Strafe Variations
Walk Variations
Run Variations
Crouch Variations
All Together 60 Animations per each Robot
Please watch the videos to check the animations
This 3d assets can be used directly in game engine,
well detailed and optimized as per gaming pipeline.
Price $60.00
WebGL Video Player by Nfynt
While minimal, the plugin aims to be a complete video player for web across browsers and platforms. Key features include:
- Start, Stop, Pause, Resume, (Un)Mute, APIs along with respective callback events.
- Resampling of source video texture to preserve aspect ratio or arbitrarly stretch to match target texture size.
- Fetch and set video player timestamps.
- Supports both in-built and scriptable rendering pipeline.
If you find any limitation or want to request new feature, please submit an issue here on git repo. This package is meant for WebGL platform and you're encouraged to stick with Unity's default VideoPlayer for other native platforms. Thus it's also recommended to switch to WebGL platform from "Build Settings" before importing/installing this package to avoid any editor errors.
This plugin allows you to play any video in Unity WebGL build across mobile and standalone browsers. Unity's builtin VideoPlayer struggles with A/V on WebGL builds especially on mobile devices. This package uses HTML5 native video elements to load the video source and exposes the video AV with basic controls to Unity. You can use video URLs either from StreamingAssets path or external web servers (permissing CORS).
Test the project demo here.
This package has been tested across following platforms - iOS, Mac, Android, and Windows with following browsers - Chrome, Safari, Firefox and Brave.
Price $0.00
Burned Witch by Dary Palasky
Number of textures: 59
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 38047
Maximum polygon count: 38047
Number of meshes/prefabs: 3
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 54 Face blend shapes/morph target
- 6 ready-made facial emotions
- 25 Face blend shapes/morph target castomization
- Cloth physics simulation
- Blood mask:
- Face 8
- Hands 1
- Dress 1
- Changing color Skin/Eyes/Hair/Cloth
- Changing the dress/hair length
Polycount:
- Polygons: 38047
- Vertices: 46942
- Triangles: 75362
Price $85.00
Compact Events by GreenFrederik
- Collapsable UnityEvents
- Multiple element selection
- Grealty reduces clutter in your inspectors
- Designed to be simple and not over the top
Designed to be simple
Enhance the look and feel of the built-in UnityEvents by simply making them collapsable, to greatly reduce the amount of space they normally take up.
Multiple selection
Now you can select multiple elements in your events at once.
No setup required
Enjoy better UnityEvents without any setup. Simply import the asset and get going.
Free to use
Grab the asset for free, and enjoy compact events!
Price $0.00
Mesh Explosion Tool by Wu Haipeng
This is a very practical unity game development tool. It allows you to turn your game objects into pieces. It is also very simple to use. You only need to attach a script to your game object. It makes your game look cooler.
Features:
1. Very easy to use
2. Contains multiple adjustable parameters
3. Support URP, HDRP, Built-in render pipeline
4. Good support
Before importing this tool, you need to import another unity Asset
https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217
In order to better show you the game effect, I used "Cinemachine" when making the demo. Please import "Cinemachine" in the Package Manager before importing this package.
If you have any questions, please feel free to contact me
E-mail: wud02879@gmail.com
Price $15.00
Scene Notes - Integration for Codecks (tasks, issues, annotations) by Ciro Continisio
The tool comes as an embedded UPM package. This means that it won't drop in Assets, but will be installed in the Packages folder.
What does this do to your Codecks cards?
"Turning" a Codecks card into a Scene Note is not a destructive operation, so no cards are lost if you decide to stop using this integration. A Scene Note is nothing else than a regular card with a metadata string at the end of its content.
You can have a Codecks project that is partly regular cards, and partly Scene Notes. They can also be mixed in the same deck.
You can edit a Scene Note from within Unity, or from the Codecks website. Team members that are not Unity users can still edit, create or archive Scene Notes.
2D games
Codecks Scene Notes can also be used in 2D games.
Is this a bug reporting tool?
Codecks Scene Notes is an Editor-only tool and does not work at runtime, so it's not a bug-reporting tool to be used in builds. The team at Codecks already provides such functionality, they call it User Reports.
Compatible Unity versions
Because it relies on Scene Overlays, this integration is compatible with Unity starting from 2022.x (2023.x, Unity 6, etc.)
Earlier versions (like 2021.3 LTS) are not supported.
Scene Note brings Codecks cards into the Unity editor. It allows to visualise and edit tasks, issues, docs or notes; directly from the Scene View.
Use cases:
- Level design tasks can be visualised exactly where they belong, next to the object or geometry to be changed. This is perfect for open-world games, MMOs, and in general games where space matters.
- QA can add positional data to bug reports, to help developers track them down.
- Game designers can write documentation or lore cards, and place them directly in the scene to provide context for environment artists.
- If you work with an outsourcing studio producing 3D models, you can leave revision notes directly next to each asset, in the showcase scene where they drop the models.
Create and edit Scene Notes
You can create new cards and edit them directly from Unity. Properties include:
- Title and Contents
- Priority
- Effort
- Status (To start, Started, Done)
- Ability to archive a card
(more properties will come in future releases, check out the Roadmap)
When you make a Codecks card into a Scene Note, you also get the ability to:
- Move it in space.
- Assign it to a scene. The Scene Note will only appear if the scene is loaded.
- Assign it to a "category" (the deck it is in). This can also be used to filter Scene Notes by category.
A practical toolbar
Scene Notes comes as a "Scene Overlay". You can dock the toolbar to a corner of the Scene View, and use it to:
- Hide/Show notes
- Filter them by category (the deck they are in)
- Create new Scene Notes
- Copy scene metadata to turn an existing card into a Scene Note
- Search for notes using their ID
- ... and more
Documentation
You can preview the documentation for Scene Notes and learn all about the functionality before you buy it.
Scene Notes is an unofficial integration, and is not associated with the Codecks team.
Price $24.99
Cinematic Explosions by Mirza Beig
💎 3 (2x voxel res) lit EXPLOSION + lighting prefabs.
💎 17 unlit EXPLOSION + lighting prefabs.
💎 1 lit SMOKE prefab.
💎 Demo scene with lit smoke and dynamic particles.
⭐ The effects are powered by Unity's particle system.
⭐ BONUS: camera shake system + realtime forces for VFX.
NOTE/TIP: For many realtime dynamic lights, use URP's Forward+ or Deferred renderer.
🔥 A high-quality, cinematic explosions asset, featuring lit smoke, dynamic lighting, camera shake, and particle force fields.
Start your next project with a 💥BANG💥!!
💎 Featuring 20+ prefabs of explosive goodness.
Watch how each preset generates it's own impulse, triggering a juicy camera shake and blasting away smoke and embers caught in the adjustable radius.
Everything seen in the first demo video is included!
> Mirza Beig/Cinematic Explosions/Scenes/...
Simply drag and drop the prefabs, and/or adjust them as needed.
> Mirza Beig/Cinematic Explosions/Prefabs/...
> Pairs well with Shockwave Distortion VFX (FREE!)
You can support us by leaving a review.
If there are any issues, please let us know!
🚀 Follow us for more! ✨
👇 Unity tutorials, assets, and VFX.
Price $20.00
Stylized Modular Fantasy Undead Abomination by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Prefabs: 20(10 with PC shader & 10 with Mobile shader)
Vertex Count: 9,272
Triangle Count: 15,586
Number of Textures: 8
Texture Resolutions: 2048x2048
Number of Materials: 10 (5 PC shaders & 5 Mobile shaders)
Number of Animations: 42
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
Various color Materials for wide customization included!
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Map
- 1 Ambient Occlusion Map
- 1 Metallic & Smoothness Map
- 2 Coloring Maps
Choose between different styles:
- Blue Abomination
- Green Abomination
- Red Abomination
+Bonus Skins:
- Black Abomination
- Cyan Abomination
ANIMATIONS LIST:
- Combat_Stun
- Combat_Unarmed_Attack
- Combat_Unarmed_Attack01
- Combat_Unarmed_Dodge
- Combat_Unarmed_Hit
- Combat_Unarmed_Ready
- Death
- Emote_Cry
- Emote_Laugh
- Emote_Roar
- Emote_Talk
- Emote_TalkQuestion
- Emote_Wave
- Idle
- Idle01
- Idle_Hit
- Idle_Dodge
- Jump_Start
- Jump_Loop
- Jump_End
- Run_Forward
- Run_Backwards
- Run_Left
- Run_Right
- Spell_Unarmed_Attack
- Spell_Unarmed_Cast_Forward_Start
- Spell_Unarmed_Cast_Forward_Loop
- Spell_Unarmed_Cast_Up_Start
- Spell_Unarmed_Cast_Up_Loop
- Spell_Unarmed_Dodge
- Spell_Unarmed_Hit
- Spell_Unarmed_Ready
- Swim_Idle
- Swim_Death
- Swim_Forward
- Swim_Backwards
- Swim_Left
- Swim_Right
- Walk_Forward
- Walk_Backwards
- Walk_Left
- Walk_Right
Price $24.99
Halloween Pumpkin with Hat by tatevrika
Pumpkin:
Number of Textures: 5
Texture Dimensions: 4K
Faces/Polygons: 11 438
Tris: 11 438
Verts: 5 728
Model Mesh: 2
Model Prefabs: 1
Rigged: No
Animated: No
UV Map: Yes, Non Overlapping
LOD: No
Types of Materials and Texture Maps: PBR
Hat:
Number of Textures: 4
Texture Dimensions: 4K
Faces/Polygons: 11 440
Tris: 11 440
Verts: 5 720
Model Mesh: 1
Model Prefabs: 1
Rigged: No
Animated: No
UV Map: Yes, Non Overlapping
LOD: No
Types of Materials and Texture Maps: PBR
Halloween Pumpkin with Hat
Price $5.00
Sci-Fi Living Room by Tirgames assets
Number of textures: 367
Texture dimensions: 1024-2048
Polygon count: Mid poly
Number of meshes/prefabs: 121/121
Rigging: No
UV mapping: Yes
LOD information: No
Types of materials: PBR
HQ modular Sci-Fi Living Room interior.
FEATURES:
- Two demo scenes: Futuristic and Sci-Fi skin (no external walls)
- Modular walls, ceiling, floor
- HQ PBR Materials
- Built-In pipeline (URP, HDRP compatable, but not included)
- Mid poly meshes with custom convex colliders
SCI-FI PRODUCTS:
Write a review, email me to get 50% OFF for any of listed products:
NOTES:
- The product include only room interior, there are no exterior walls!
- The product uses baked lighting, please bake lighting on any lighting issues
Price $30.00
LITTLE ZOOMBIE by Evin 3D Store Studio
Rigged: (Yes)
Animated: (Yes)
Number of Animations:20
Animation types (20 In-place):
Number of characters:1
Vertex counts of characters:26574
Number of Materials and Material Instances:11
Number of Textures:39
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
UV: Yes
Types of materials and texture maps: PBR
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
The model contains 20
punch 4
backwalk
scream
damage
death
idle 4
jump
punch 4
run
strafe r
strafe l
walk 2
kick
ceawl
bite
Price $29.00
KRAMPUS WITH GIRL by Evin 3D Store Studio
Rigged: (Yes)
Animated: (Yes)
Number of Animations:10
Animation types (10In-place):
Number of characters:1
Vertex counts of characters:20665
Number of Materials and Material Instances:4
Number of Textures:26
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes )
Mac: (Yes )
UV: Yes
Types of materials and texture maps: PBR
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
The model contains 10 animations .
attack
backwalk
damage
death
idle
jump
run
strafel
srafer
walk
Price $35.00
Pack - Great Amphipteran by Alcaboce
- Great Amphipteran Normal
- 20051 Polygons.
- Full Rigged 1.1 MB
- Full Animated
- Great Amphipteran Fire
- 19786 Polygons.
- Full Rigged 1.1 MB
- Full Animated
- Great Amphipteran Water
- 16832 Polygons.
- Full Rigged 1.02 MB
- Full Animated
- Great Amphipteran Forest
- 17060 Polygons.
- Full Rigged 1.1 MB
- Full Animated
- Great Amphipteran Thunder
- 23718 Polygons.
- Full Rigged 1.1 MB
- Full Animated
- Great Amphipteran Wind
- 26880 Polygons.
- Full Rigged 1.5 MB
- Full Animated
- Great Amphipteran Ground
- 19788 Polygons.
- Full Rigged 1.1 MB
- Full Animated
- Great Amphipteran Ice
- 23338 Polygons.
- Full Rigged 1.2 MB
- Full Animated
- Great Amphipteran Light
- 26222 Polygons.
- Full Rigged 1.3 MB
- Full Animated
- Great Amphipteran Dark
- 18364 Polygons.
- Full Rigged 1.0 MB
- Full Animated
Textures
- 10 Textures .PNG 1024x2048
- 40 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 116 Effects Sounds .WAV
Icons
- 40 Icons .PNG 64x64
Pack of 10 fully animated and textured characters. Its animation set includes animations for normal behavior, attack, flight, rest, and damage.
Includes Prefabs for their respective attacks, such as Flamethrowers, Fireballs, Explosions, Lightning Bolts, etc.
Each character has 85 different animation clips, saved as FBX files, and 4 icons.
Price $200.00