Game Music Loops / Fast Electronic Vol 1 by cplomedia
Audio file types
Sample rate: 44.1kHz
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
Fast Electronic Vol 1 is a music compilation for games. Each song can be looped. The sound is fast, deep, and driving. Previously, the songs were produced for underground parties.
12 Tracks / 90 Minutes
Price $4.99
2D Pixel Art Skull Icons / Emblems by Screw and Tape
[Used source file(s)] sizes
File count: 115
Animated: No
Additional: Files are all pixel based.
- 100 png files are (64x64) Exported from Aesprite at scale 1000%
- 15 png files are (32x32) Exported from Aesprite at scale 1000%
All images have been upscaled from aesprite to improve quality at any scale in the Unity Editor. These assets are best suited in 2D elements such as a menu's or UI in 3D games or rather as assets in 2D games.
- All files come in (.png) format
- All files are easly editable in Aesprite or an edtor of your choice.
- All assets are hand-drawn
- All assets are free for comercal use upon purchase
15 (32x32):
- skull_Bblue_half32x32-export.png
- skull_blue_half32x32-export.png
- skull_brown_half32x32-export.png
- skull_cyan_half32x32-export.png
- skull_gold_half32x32-export.png
- skull_green_half32x32-export.png
- skull_green2_half32x32-export.png
- skull_orange_half32x32-export.png
- skull_orange2_half32x32-export.png
- skull_pink_half32x32-export.png
- skull_purple_half32x32-export.png
- skull_red_half32x32-export.png
- skull_tan_half32x32-export.png
- skull_white_half32x32-export.png
- skull_yellow_half32x32-export.png
- skull_yellow2_half32x32-export.png
100 (64x64):
- skull_Bblue_0-export.png
- skull_Bblue_1-export.png
- skull_Bblue_2-export.png
- skull_Bblue_3-export.png
- skull_Bblue_4-export.png
- skull_Bblue_5-export.png
- skull_Bblue_6-export.png
- skull_blue_0-export.png
- skull_blue_1-export.png
- skull_blue_2-export.png
- skull_blue_3-export.png
- skull_blue_4-export.png
- skull_blue_mushroom-export.png
- skull_brown_0-export.png
- skull_brown_1-export.png
- skull_brown_2-export.png
- skull_brown_3-export.png
- skull_brown_4-export.png
- skull_brown_5-export.png
- skull_brown_6-export.png
- skull_brown_7-export.png
- skull_brown_8-export.png
- skull_brown_mushroom-export.png
- skull_cyan_0-export.png
- skull_cyan_0.2-export.png
- skull_cyan_1-export.png
- skull_cyan_2-export.png
- skull_cyan_mushroom-export.png
- skull_gold_1-export.png
- skull_gold_2-export.png
- skull_gold_sword-export.png
- skull_gold_mushroom-export.png
- skull_gold_tree_0-export.png
- skull_gold_tree_1-export.png
- skull_gold_tree_2-export.png
- skull_half_1-export.png
- skull_half_2-export.png
- skull_green_0-export.png
- skull_green_1-export.png
- skull_green_2-export.png
- skull_green_3-export.png
- skull_green_4-export.png
- skull_green_5-export.png
- skull_green_6-export.png
- skull_green_7-export.png
- skull_green_8-export.png
- skull_green_9export.png
- skull_green_10-export.png
- skull_green_11-export.png
- skull_green_12-export.png
- skull_green_13-export.png
- skull_orange_0-export.png
- skull_orange_1-export.png
- skull_orange_2-export.png
- skull_orange_3-export.png
- skull_orange_4-export.png
- skull_orange_mushroom-export.png
- skull_orange2_0-export.png
- skull_orange2_1-export.png
- skull_orange2_2-export.png
- skull_orange2_3-export.png
- skull_pink_0-export.png
- skull_pink_1-export.png
- skull_pink_2-export.png
- skull_pink_3-export.png
- skull_pink_4-export.png
- skull_pink_5-export.png
- skull_pink_6-export.png
- skull_purple_0-export.png
- skull_purple_1-export.png
- skull_purple_2-export.png
- skull_purple_3-export.png
- skull_purple_4-export.png
- skull_purple_5-export.png
- skull_purple_6-export.png
- skull_red_0-export.png
- skull_red_1-export.png
- skull_red_2-export.png
- skull_red_3-export.png
- skull_red_4-export.png
- skull_red_5-export.png
- skull_red_6-export.png
- skull_red_7-export.png
- skull_red_8-export.png
- skull_red_9-export.png
- skull_tan_0-export.png
- skull_tan_1-export.png
- skull_tan_2-export.png
- skull_tan_3-export.png
- skull_white_0-export.png
- skull_white_1-export.png
- skull_white_2-export.png
- skull_white_3-export.png
- skull_white_4-export.png
- skull_white_5-export.png
- skull_yellow_0-export.png
- skull_yellow_1-export.png
- skull_yellow_2-export.png
- skull_yellow_3-export.png
- skull_yellow_4-export.png
- skull_yellow_0-export.png
- skull_yellow_6-export.png
Price $6.99
Dwarven Dungeon (Throne Room) by Leartes Studios
Features:
- 101 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 190K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Candle, Banner, BonesPile, Crane, Pebbles, SmallRocks, Torches etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Stones, Walls, Floor Tiles, Columns, Arches, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 101 Unique Meshes
Number of Materials: 130
Number of Textures: 236
Supported Development Platforms: All Platforms
Dwarven Dungeon Environment with 102 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist “Ian Siraña Calpe”
Includes Showcased Preassembled Scene
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $79.99
Simple Tilemap Dungeon by Diutini Games
- Create a tile map with the entered values
Tile maps are created in equal proportions in width and length, and special tiles are created in the middle of the maps only when they are created in even numbers.
When the tile is opened, check the information on the tiles in four directions around the tile that is opened, and it is selected and opened from the rest of the tiles except for the parts without roads.
- Place and move players
Players can place up to 1 to 4 players and are placed random at the end corner of the dungeon created by each player.
Various Dungeon directional tile/player character images
Hello.
In this asset, we generate a square tile map tunnel of a certain numerical value as an asset that generates a four-way tile map tunnel.
Players start at the end corner of a dungeon created by 1 to 4 players.
The player moves one space per turn, and the length of the moved tile opens randomly.
In this asset, we create tile maps, place players, and even implement players taking turns moving to tiles.
Price $8.99
Sports Boy - 3D Casual Character by N2G Studio
Number of textures : 6
Texture dimensions : 1024x1024
Polygon count of Sports Girl : 24,225
Number of meshes/prefabs : 2
Rigging: Yes
Animation count : 11
Animation type list : Idle, Walking, Jogging, Running, FastRunning, Squat, Jump, JumppingJack, QuickStep, Pushup, Waving
UV mapping: Yes
LOD information (count, number of levels) : No
Types of materials and texture maps : Hand Paint
Game Ready Character.
6 Textures.
11 Animations Support Humanoid.
Price $4.99
Character Controller Plus by Toxic Cypher Games
Check out the Documentation!
⭐Make Your Games Standout
Make your game stand out from the crowd with Character Controller Plus by utilizing the wide array of character movements and states! This package has been carefully curated and designed to efficiently and reliably empower your character in any fashion that you choose! With this asset you will have access to over 20 unique and highly configurable player states.
⭐Completely Extensible
Intermediate to advanced users will have access to a fully extensible framework from which custom states can be created with ease, following a simple template. Check the documentation for more information.
⭐Inverse Kinematics
This asset ships with a pre-built IK setup for any humanoid characters to utilize if desired. Bring your characters to life with Character Controller Plus's IK system. Check the documentation and see how you can lay a foundation for your IK solution with Character Controller Plus.
✨Features✨
📦General Features
- State Machine
- Inverse Kinematics
- Third Person Camera Controller
- Fully Extensible Ability System
- Shipped Mouse & Controller Input System
📦Out-of-the-Box States
- Idle
- Walk
- Run
- Skid
- Jump
- Double Jump
- Aero Dash
- Fall
- Soft Land
- Hard Land
- Splat Land
- Get Up
- Roll
- Dodge
- Slide
- Crouch
- Ledge Climb
- Climbing
- Swim
- Dive
🦴Rigging & Animations
- Ships w/ Full Animator Mecanim Setup
- Animations Provided for all States
🤺Integrated Inverse Kinematics
- Leg IK
- Hand & Arm IK
🧰Bundled Utilities
- Platform Handling Utilities
- Kill Plane Utility
- Coroutine Callback System
X-Bot not included
Price $34.99
Currency Collect Helper by Holender Games
- The package supports 2d sprites as currencies on the scene (coins, crystals, etc...)
- The collection animation is moving towards a UI element of your choice in the Canvas.
- The UI Canvas should be set to ScreenSpace in with sorting layer behind the currency items in order for element to be seen on top (can use the DEMO scene for reference)
*not tested on 3d objects but should work fine.
Currency Collect Helper for Unity
Main Features
- Animated Counter for smooth user experience
- Animated Currency Collection: Linear Burst or any Shape Burst
- Customizable Shape Burst of currency/items
- In the demo 3 examples of shapes: Rectangle, Triangle, Smile emoji shape (But you can create any shape you want easily by dragging items)
- As a helper to demonstrate and initiate the animated pickup process, a mouse-click pickup is being used.
Not Included:
The package mainly consists of the visual and animated part of card handling. It does not include game logic or game specific collection methods.
Future Updates:
I plan to add more types of animations upon requests.
Feel free to message me with new ideas and features to add to this package,
I would love to assist!
Asset uses art and images generated by leonardo.ai with royalty-free license. see Third-Party License-Art.txt file in package for details.
Price $7.00
Text Animator | Typewriter | TextMeshPro by KornyAS
The asset makes you capable of decorating your ingame dialogs and texts to be much more attractive and enchance your game visual in just few seconds.
You could use 20+ preset animations to make your text looks much cool and of course you can change or create any animations you want. Simply add the component to your TextMeshPro text and you would be able to write a new set of tags in your text to animate it.
In the asset you would find multiple scenes with all functions it has and a fully commented code with a clear documentation on how to use the asset!
Be cool to watch the video above to see all the functions the asset has!
Works only with TextMeshPro
Features:
- 20+ preset animations for loop text and for the typewriter
- Combine any animations with no FPS drops
- Skip mechanic for the typewriter
- Pause/Resume typewriter at any position
- Call custom methods at any position in the typewriter
- Wait for any time at any position in the typewriter
- Combinate tags animations with the typewriter with ease
- Call method when every character appears
- Easy to customize and create your own animations
- Example scenes to show all animations and all possible mechanics
- One click setup
- Fully commented code
- Clear documentation
- Works with any TextMeshPro font
- Very oprimized code causes no lags even with a lot of animations and the long text
- Works on every platform
- Simple code
Requirements:
- TextMeshPro text
Price $40.00
Light Houses - Game-Ready Low-Poly Exteriors Pack by Kassya
In general, the houses have an average of about 1700 tris:
Each model has one texture with PBR maps (base color, normal, metalness), one material.
Texture size: 1024x1024.
Brighten up your virtual worlds effortlessly with the Light Houses pack. It includes 9 easy-to-use models, each with its own unique look and a playful style. These models are perfect for game developers, architects, and 3D enthusiasts who want to add a lively vibe to their projects.
Key Features:
🔹 9 simple lighthouses designed for smooth performance
🔹 High-quality PBR maps for realistic and vibrant textures
Don't miss out on this must-have addition to your collection. Get the Light Houses - Low Poly Exteriors Pack today and bring your virtual worlds to life with a playful twist!
If there are any issues with the models, mesh, or textures, please let me know so that I can address them and provide you with further updates. I'll be happy to help and cooperate!
Price $18.00
Realeyes Face Verification Plug-in for Unity by Realeyes
Features: Face Verification
Supported OS: Linux, Windows
Link to documentation: https://dev-experience.realeyesit.com/face-verification/GettingStarted.html?tabs=unity
This is a market leading plug-and-play face verification SDK and model that will allow you to differentiate and store unique anonymous identities of game players. Send frames captured from the player's available webcamera (desktop, laptop, tablet, mobile) into the model and retrieve a face embedding, which you can think of as the "unique math" of a person's face. With an additional demographic estimation model we will be releasing soon, you will be able to estimate the age and gender of the user as well.
You can compare face embeddings to ascertain the confidence that a user seen today is one of your known users, or if it's a new user. Build a database of the embeddings and you can search across a stored set of unique users and track them individual. Now your game knows who is playing.
Models running inside the SDK are downloadable per the documentation in the technical details.
Stay tuned for subsequent model releases including demographic estimation and real-time measurement of attention and emotion!
Price $0.00
This package contains idle motion data for 3D characters by Satoru Izumi
File Format:
- This package includes animation files in .anim format, contained within the Animation folder.
Compatibility:
- This animation is compatible with Unity version 2021.3.23f1 and later.
- It is optimized for humanoid characters and compatible with Unity's Mecanim animation system.
Animation Details:
- The animation is created at 60 FPS, providing smooth movement.
- It is designed to loop, making it suitable for scenes requiring continuous motion.
- Foot IK (Inverse Kinematics) is enabled by default, ensuring natural foot movements. The included sample animation controller also has foot IK enabled.
File Contents
◆SampleAnimation.unitypackage
Animation (Idle)
Model (DummyModel)
DemoSceneData
How to Use
Please import the unity package data file into your Unity project. Adjust the animation parameters as necessary.
Terms of Use
Commercial Use: This idle motion data is permitted for commercial projects. It can be freely used in games, video productions, and other media.
Redistribution Prohibited: Redistribution, sale, or sublicensing of this data is prohibited. Please direct others who need the asset to purchase directly from the Unity Asset Store.
Copyright Information: This idle motion data was produced by [creator's name]. All copyrights belong to [creator's name].
Asset Credit in Works: Credit is not required but appreciated if given.
Support
If you have questions or need support for the product, please contact (izumisatoru0000@gmail.com).
Version Information
Version 1.0
Release Date: [2024/04/03]
"This asset has been tested in Unity 2021.3.23f1 and confirmed to work in that version."
Price $0.00
Traversal - Fantasy RPG Exploration Music by Nick Harrison Palmer
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Runtime (Original Music): 24:46
Runtime (All Files): 1:12:42
Traversal is an orchestral music pack consisting of cinematic and ambient exploration tracks ideal for fantasy themed RPGs, adventure and open world games. The tracks feature sweeping strings, earthy woodwinds, medieval lutes, choirs and more, drawing inspiration from fantasy games such as The Witcher 3, Skyrim and Divinity: Original Sin.
HIGH-QUALITY MUSIC
- 1 hour and 12 minutes of audio (taken from 11 original compositions)
- 38 files including full mix with tail and multiple looped versions
- 5 audio stingers to accent gameplay actions
- Composed, mixed and mastered to a professional level using industry standard equipment.
TRACKLIST:
1. The Great Crossing
- The_Great_Crossing_FULL
- The_Great_Crossing_LOOP
- The_Great_Crossing_BED_LOOP
- The_Great_Crossing_STING
2. The Elven Glades
- The_Elven_Glades_FULL
- The_Elven_Glades_LOOP
- The_Elven_Glades_BED_LOOP
- The_Elven_Glades_STING
3. Frozen Lament
- Frozen_Lament_FULL
- Frozen_Lament_LOOP
- Frozen_Lament_BED_LOOP
- Frozen_Lament_STING
4. Forest Secrets
- Forest_Secrets_FULL
- Forest_Secrets_FULL
- Forest_Secrets_NO_PERC_LOOP
- Forest_Secrets_ALT_LOOP
5. Reunions
- Reunions_FULL
- Reunions_LOOP
- Reunions_ALT_LOOP
6. Woodland Creatures
- Woodland_Creatures_FULL
- Woodland_Creatures_LOOP
- Woodland_Creatures_BED_LOOP
- Woodland_Creatures_STING
7. Realm of Ice
- Realm_of_Ice_FULL
- Realm_of_Ice_LOOP
- Realm_of_Ice_BED_LOOP
- Realm_of_Ice_STING
8. Kingdom Outskirts
- Kingdom_Outskirts_FULL
- Kingdom_Outskirts_LOOP
- Kingdom_Outskirts_LUTE_LOOP
- Kingdom_Outskirts_LUTE_TAIL
9. Trail of Magic
- Trail_of_Magic_FULL
- Trail_of_Magic_LOOP
10. Vagrant’s Path
- Vagrants_Path_FULL
- Vagrants_Path_LOOP
- Vagrants_Path_BED_LOOP
11. Open Plains
- Open_Plains_FULL
- Open_Plains_LOOP
SAFE USAGE GUARANTEE
All tracks are 100% safe to use on YouTube and other video streaming platforms.
Price $59.99
360 Container Yard by Giggle Star Studio
Polygon Count:
12 TRIS to 12,287 TRIS
Texture Maps:
Entire asset is using single texture map (128 X 128)
Render Pipeline Compatibility:
The Universal Render Pipeline (URP)
LODs' are available for few heavy triangle objects
For more Assets details you can view the sample scene.
Key Features:
=> Prefabs are added with colliders
=> The Wall floor and many other props are easy to snap on grid
=> Ready to use
=> Ship Containers with openable doors
=> Asset created with Real World Measurement
Assets Included:
=> Yard Walls & Floors
=> Mezzanine Floors Steps & Ramps
=> ForkLift Truck
=> Ship Containers
=> Hand Pallet Truck
=> Power Transformer & Generator
Available Props:
=> Fire Extinguisher (2 No's)
=> Wooden Pallet (2 No's)
=> Wooden Crates (4 No's)
=> Metal Barrels (3 No's)
=> Garbage bins (3 No's)
=> Chair
=> Ladders (2 No's)
=> Cone Barricades
=> Plastic Barricades
=> Jerry Can (2 No's)
=> Street Light
Find our other similar assets in the below links
Price $21.00
DragRace Bike Models by Sports-Actions
Mesh Details:
drag race bike 1
vert 12531
tris 22592
drag race bike 2
vert 10363
tris 18240
drag race bike 3
vert 16917
tris 31915
drag race bike 4
vert 13612
tris 24433
drag race bike 5
vert 11817
tris 21020
drag race bike 6
vert 13902
tris 25590
drag race bike 7
vert 12193
tris 22197
Textures:
each bike has two texture variations
All the textures are in 2k Res,
comes with albedo, metalic, Normal,Height maps..
RIgged for animation and simulation flexibility
This 3d assets can be used directly in game engine,
well detailed and optimized as per gaming pipeline.
Price $25.00
Tremble - Map Importer by Tiny Goose
Tremble is a custom importer for Quake-style .map files.
Full feature list:
- Support for TrenchBroom v2023 and v2024 on Windows and Mac (Linux is unsupported, for now)
- Supports TrenchBroom features such as layers (including omitting layers marked as "omit for export")
- Support for Unity 2021.3+ (Tremble will run faster on newer versions as new optimisations are available)
- Syncs to your map editor when compiling code (optional)
- Automatically imports maps on save from your map editor
- Automated generation and installation of game config and FGD files for TrenchBroom
- Support for "template" map files - create a single template to base all maps on to save initial work setting up common entities
- Supports point and brush entities from maps, mapped to MonoBehaviours
- Entities can be grouped
- Entities have full collision, UV2 for lightmaps, and are baked as static when appropriate
- Fully supports prefabs:
- Prefabs are displayed in your map 1:1 with Unity
- Entities can be parented to other entities
- Fully supports member variables/[SerializedField]s on entities
- Supported for prefabs and all other entities
- Supports basic types (string, int, float, bool, etc)
- Supports enums
- Supports custom types (extendable by user)
- Supports references between entities in map
- Supports ScriptableObjects - so you can wire your data up directly in maps
- Fully supports materials:
- Materials are displayed in your map 1:1 with Unity (including custom shaders)
- Materials can be grouped for ease of use
- "Special" coloured or checkerboard textures can be generated for your map editor for use with volumes and other invisible entities
- Live Update (experimental):
- Edit your map while in playmode and see changes instantly!
- Map Repair:
- Swap out broken textures and entities from maps
- Change every instance of a given texture in a mapfor another
- (experimental) Import map geometry and entities from other games!
- (experimental) Import FGD files from other games to generate entity classes!
- Customisable naming convention for materials, entities, materials, and fields
- Use snake_case, UpperCamel, lowerCamel, Human-readable or preserve your naming as-is from Unity
- Customisable import scale
- By default, 64 map units = 1 Unity meter, but you can use whatever makes sense for your game
Under the hood, it comprises 4 major parts, Map Sync, Map Import, Map Repair and Live Update.
Map Sync takes your Unity prefabs and materials, and creates a TrenchBroom "game" full of textures and entity definitions, and handles the installation and configuration of it. Within seconds, you can be editing a map full of your actual Unity assets in TrenchBroom! Map sync for a small project is instant, and for a medium-sized project takes around 2 seconds.
Map Import takes your .map file from TrenchBroom, and converts it back to a Unity prefab, applying your original materials and spawning your linked prefabs into it automagically. In doing so it also optimises the map geometry to remove hidden faces and to combine faces wherever possible. Map import for a small project is instant, and for a medium-sized project takes around 2 seconds.
Map Repair takes a .map file which has broken textures or entity naming, and fixes them using values from your Unity project. It can be used to make wholesale swaps of textures and entities, or even to bring in maps from other games while swapping in your own prefabs. Map Repair for a small map is instant, and for a large map (such as Quake's E1M1) takes around 5 seconds.
Live Update watches for maps that are modified while your game is running (in playmode). When detected, it re-creates all worldspawn brushes, updates supported properties on all map entities, adds any newly-added entites in the map, and deletes any removed objects from the map. This enables quick iteration while the game is still running. Map Reinstance for a small project takes around 50ms, and for a medium-sized project takes around 1 second.
At runtime, Tremble steps aside and has zero overhead whatsoever. You can query your map for entities quickly if needed, but Tremble does not contain any Update code in your game and is zero-cost at runtime.
Supports all current Unity LTS releases (Unity 2021.3.x and above). When run against newer versions of Unity, additional optimisations are available and so it's recommended to use the latest LTS or Tech Stream release.
NOTE: Tremble supports Windows and macOS natively. Linux support is planned for future.
No matter what kind of game you're making, you'll need to make levels or maps. Whether you want to streamline your greyboxing workflow or fully produce levels using tried and tested editors like TrenchBroom, Tremble will import your maps instantly and precisely into Unity.
Note that, although Tremble is not designed to import maps from other games (like Quake, Half-Life), it does have an experiemental Map Repair function which will try to fix maps up so that they work with your game. Map Repair supports geometry and entities, but will often import very strange UVs, as it doesn't have the original textures for reference.
Tremble tries to remove every piece of friction, so that you can get creating within minutes and not have to deal with manually configuring textures and entity definitions (FGDs) yourself.
With Live Update, you can even make map edits while your game is in playmode - test out quick changes with ease!
Just install Tremble, create a new map from inside Unity, and you'll be creating in no time!
See Technical details below for the full list of supported features!
Join our Discord server at: https://discord.gg/aUTmYxbVHZ
Note: Tremble is not affiliated with, or sponsored by id Software or the authors of TrenchBroom.
Quake is a registered trademark of id Software LLC.
Half-Life is a registered trademark of Valve Corporation.
Price $10.00
Mini Tween Free by Mingames
Ability to test animations in the editor before play mode playback.
Tweeing
- position/localPosition.
- rotation/localRotation.
- lossyScale/localScale.
- RectTransform.anchoredPosition.
- RectTransform.sizeDelta.
- Color (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).
- Alpha (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).
Grouping and managing tweens.
When we changed the UI system from NGUI to UGUI, we unfortunately lost the tween system built into NGUI, so we created a tween that has a similar structure to the NGUI tween and is much better.
Price $0.00
Scene Notes - Tasks, Issues, Annotations by Ciro Continisio
Is this a bug reporting tool?
Scene Notes is an Editor-only tool and does not work at runtime, so it's not a bug-reporting tool to be used in builds.
What if I use multiple scenes at a time?
Scene Notes is fully compatible with multi-scene workflows, and additive scenes.
2D games
Scene Notes can be used just fine for 2D games.
Come as a Package Manager package
This asset comes as a PackageManager (UPM) package, so it doesn't pollute your Assets folder. To delete it, just remove the package folder from within /Packages, and the framework will be gone.
Compatible Unity versions
Because it relies on Scene Overlays, this tool is compatible with Unity starting from 2022.x (2023.x, Unity 6, etc.). Earlier versions (like 2021.3 LTS) are not supported.
Scene Notes allows to visualise and edit tasks, issues, docs or notes; directly from the Scene View. This allows easier communication within the team, without leaving the scene.
Programmers can request changes to level designers, or the design team can communicate internally by placing tasks exactly where they belong, next to the object or geometry to be changed.
Notes are stored locally as ScriptableObjects and not in the scene. This means that adding, modifying or deleting a note won't dirty the scene. This makes Scene Notes version control friendly, as it reduces the possibility of conflicts.
Scene Notes is a productivity boost for all games with 3D or 2D spaces, so you will never have to hear "Where is the thing I need to change?" again.
Create and edit Scene Notes
Card properties include:
- Title and Contents
- Status (To start, Started, Done)
- Category
- Position in space
- Associated scene
A practical toolbar
Scene Notes comes as a "Scene Overlay". You can dock the toolbar to a corner of the Scene View, and use it to:
- Hide/Show notes
- Filter them by category
- Create new Scene Notes
Feedback
I'd like to hear from you how I can make Scene Notes better. You can write to buoybase@gmail.com or hop on my Discord to have a chat.
If you're looking for a powerful solution backed by a web interface, also consider checking out the Codecks version of Scene Notes.
Price $15.99
Effect Engine by Pampel Games
REQUIREMENTS
- Minimum Unity Version 2021.2 LTS +
DEPENDENCIES
- unity.mathematics
FEATURES
Get / Set Modules
- Volume
- Cinemachine
- Component
- Manual
- Material
- Method
Actions
- Animate
- Update
- Repeat
- Spawn Object
- Set
- Shake
- Wait
Modifier
- Lerp
- Multiply
- Remap Curve
- And many more...
Interruption
- Block all
- Consecutive
- Cooldown
- Duration longer / shorter
- Value higher / lower
Blending Modes
- Replace
- Add
- Min / Max
Event System
- Lots of Unity Events that can be added modularly in the inspector.
- Each event has an associated Unity Action if coding is preferred.
- OnExecutionStart
- OnSetValueOver / Under
- OnGetValueOver / Under
- And many more...
🧾 Full Source Code included
Minimum Unity Version 2021.2 LTS +
Documentation | Discord | Contact | Update Notes
Want to bring your project to the next level?
Effect Engine is not just a library; it's a fully generic tool that allows you to modify any custom components, materials or post-processing volumes to create the most awesome effects and combinations within minutes. All through a single inspector component and without the need to write a single line of code.
Choose from ready-made prefabs or craft your own effects from scratch. The setup is quick and simple, yet the modular architecture and numerous options provide near infinite artistic possibilities. Simply drag in a component and let your creativity run wild!
HIGHLIGHTS
This is Version 2 of the popular Effect Engine. A complete overhaul, introducing new features and placing a major focus on ease of use, aimed at getting users going as quickly and efficiently as possible.
💎 Powerful
- Modify any custom Components, Materials and Post-Processing Volumes.
- Combine any amount of Actions (Animate, Shake, Spawn Objects etc.).
- Connect different value types from different components.
- Automatic detection of hidden properties and fields.
- Usable with methods with up to 2 parameters.
- Global Interruption System.
- Comprehensive Event System.
- System Component to conveniently control multiple Engines.
✅ User Friendly
- Any Genre and Platform.
- Performant.
- Lightweight.
- Modular Architecture.
- Extensible.
- Runtime Profiler.
- Integrated Pooling.
- API.
☝ Support
- Up-to-date Online Documentation.
- Helpful Tooltips.
- Demo Scenes.
- Active Support (Discord, Email).
🧾 Full Source Code included
Price $55.95
Animated 2D Insect Enemies by BlackBird Team
File count: 9 optional jsons and prefabs
sizes: 4.3 mb
Animated: Yes
Additional: pixel based
Image size: 1024 pixels for each enemy
1. BEETLE: idle, walk, run, dash, attack, hurt, dead
2. DUAL SWORDS: idle, fly, attack, hurt, dead (dead, fall, fall to grounded).
3. CANON: idle, walk, run, shoot, hurt, dead
4. SCISSORS: idle, fly, attack, hurt, dead (dead, fall, fall to grounded)
5. FLY: idle, fly, shoot, hurt, dead (dead, fall, fall to grounded)
6. MANTIS: idle, walk, run, attack, hurt, dead
7. BOBOOM: idle, walk, run, hurt, dead (dead, warning, explode)
8. CENTIPEDE: donothing, attack.
9. SNAIL: idle, walk, jump, roll (idle to roll, roll, roll to idle), hurt, dead
Welcome! This insect package includes all the necessary animations which are enemies in your game.
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Unity 2022.3.16f1
Spine 4.1
Standard Pipeline
URP
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Note: That you don't need the Spine software to use this package. Only the Spine-Unity V4.1 package is required, which can be easily installed from here. The spine license details here.
Price $20.00