Magic Teleport VFX by RealtimeVFXStore
- Custom shaders are included for the HDRP and URP pipeline particles.
- A script are included to contol the effect, triggered with the left mouse button.
- All texturesheets are provided at 4K resolution
A magic teleport effect comprised of multiple elements including smoke, spiralling light beams, vertical light beams, realtime lighting and multiple spark effects. Sound effects are also included.
A custom script is used to trigger the effect, also controlling the avatar animations and rematerialising the avatar.
Versions for the built-in, HDRP and URP pipelines are also included.
Please note that the avatar and animations are not included but are free to download here: https://www.mixamo.com
The hurricane weather effects were taken from this asset pack: https://assetstore.unity.com/packages/vfx/particles/environment/hurricane-weather-vfx-268851
Price $10.00
Blood VFX by RealtimeVFXStore
- The pack contains 10 demo scenes and 30 prefabs.
- Custom shaders are included for the HDRP and URP pipeline particles.
- Script are included to demonstrate the effects, triggered with the left mouse button.
- Neally all texturesheets are provided at 4K resolution
A large collection of blood and guts VFX. There are 10 different types of effect in this collection, with some containing multiple variations.
Each of the VFX have demo scenes to demonstrate their implementation, each with custom scripts to trigger the various effects. Prefabs of each separate effect are also included.
Blood Explosion
A dramatic blood and gore explosion, including multiple blood spray/spatter effects, blood mist, flesh pieces colliding with the environment (producing additional splashes) and large and small ground blood drops and splashes.
Blood Hit
A blood hit effect, useful when a weapon hits a character. The effect is comprised of multiple blood spray effects and can be scaled for any situation.
Blood Trail
A trail of blood marks and footprints that are left in the player's path. The ground decals are placed in random order and at random intervals. Simply parent the Blood Trail prefab to the avatar.
Blood Spatter - Bullet
This effect creates a pattern of drops and dripping blood spatter, designed to be placed against a wall or flat surface. Some additional elements include a bullet wound plus an exit wound blood spray.
Blood Spatter - Blade
This effect creates a dramatic cast off blood spatter, designed to be placed against a wall or flat surface. There's three different versions of the blood effect. The demo scene gives an example of how this could be implemented, with the avatar being damaged and then falling the floor with ragoll physics.
Brain Spatter
This effect creates a rather disgusting pattern of brain and blood spatter. Some additional elements include a bullet wound plus an exit wound blood spray.
Decapitation
This effect creates the effects for an avatar's head being cut off, including VFXs from both the neck and the severed head. The demo scene gives an example of how this could be implemented, with the avatar's head being separated and then falling to the floor with ragoll physics along with the body.
Head Explode
This effect creates the effects for an avatar head explosion.
Screen Blood
This effect creates an effect of blood spatter hitting the camera lens. Simply parent the effect to your camera. Two versions are included, one using texture sheet animations and one using single textures.
Please note that this pack doesn't offer a complete solution for avatar damage/deformation, although some examples are provided for demonstarton purposes. Scripts are included to transition from an avatar from animation to ragdoll however.
Versions for the built-in, HDRP and URP pipelines are also supplied.
Price $25.00
Waypoint Route VFX by RealtimeVFXStore
- 3 texture sheets are used, all supplied at 4K
- 2 custom scripts are included for the Bézier Path Creator and keyframed path solutions
- Custom shaders are included for the HDRP and URP pipeline particles
A collection of VFX to create a glowing magical trail to help guide the player to the next objective or waypoint.
There's two stages to the effect; an initial flash and burst of particles is then followed by a glowing orb following a pre-determined path, leaving a glowing trail of sparks and smoke in its wake.
Two solutions are included to demonstrate how a path could be implemented in your game, one using the free Bézier Path Creator (free on the Unity Asset Store) while a second uses keyframed animation. Please note that this pack doesn't offer a complete solution to plotting a route and path through a level to guide the player, instead it is a collection of VFX that can follow such a path once it has been established in your game.
Versions for the built-in, HDRP and URP pipelines are also included.
Price $10.00
vfx_Stylized special effects shader by Lineage1990
Stylized special effects can achieve stylized flames and are very resource efficient. Stylized knife light, water effects, and other very interesting special effects
This resource package requires the special effects artist to create it themselves. There are some tutorials that can meet your needs
Price $8.00
Faceless 01 by ninj4ext
Number of textures 4
Texture dimensions 4096x4096
Polygon count 7216
Number of meshes/prefabs 3
Rigging: Yes
Animation count 12 (types: In-place)
UV mapping: Yes
Types of materials and texture maps: PBR metallic/roughnes
PBR metallic/roughness
Rigged to Humanoid Skeleton with additional bone(mouth)
Easy Animations retarget in Unity and Unreal Engine. Humanoid rig
Faces: 7216
Tris: 13372
Edges: 8276
4k textures: Albedo, Normal, MetallicSmoothness, AO
Price $30.00
3D Temple - Low poly by Tammy
Number of textures: 12
Texture dimensions: 1024 & 512
Polygon count of Temple: 1589
Minimum polygon count:
Maximum polygon count: 8110
Number of meshes/prefabs: 38
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: URP
3D Temple Low Poly, including particle effect on Unity
Price $6.50
Become A Tester by SIR Game Technologies
- Easy to install
- Customizable Login & Submit Report forms
Obtaining test reports for game projects is difficult for indie studios. We know. We are indie developers too. But we have a solution...
Become A Tester is an In-Game system to collect bug reports & suggestions from your gamers. Register your game at superindierush.com for free, add BAT to your game project, and prepare login & submit report forms. Thats it!
With BAT your gamers can send bug reports by with screenshots within your game. You can easly visualize all reports at superindierush.com
Price $0.00
Slice of Life: Cute Casual Gaming Music Pack by Aleksis Tristan Shaw
Audio file type: wav
Sample rate: 44.1 kHz
Bit depth: 16-bit
Loopable: Yes
This pack contains 13 seamlessly loopable music tracks (16-bit, 44.1kHz wav files) and 30 mins, 40 secs of original music.
An adorable collection of light, cheerful music tracks designed specifically with cute, casual games in mind. Whether it's an idle, incremental game, slice-of-life game, light rpg, visual novel or puzzle game, if your project has a cute aesthetic or light-hearted atmosphere, these tracks will help immerse your player in that mood. From dreamy and relaxing, to playful and upbeat, these 13 tracks are sure to put your player audience in a good mood! Includes 3 alternate versions.
TRACKLIST:
Happy Village [1:16]
Confectionery [2:46]
Toy Shop [2:52]
Whimsy (glockenspiel only) [0:20]
Whimsy [1:00]
Cozy Cottage [2:38]
Comfy Bedroom, v.1 [0:54]
Comfy Bedroom, v.2 [0:54]
Pixie Lullaby (A section only) [0:50]
Pixie Lullaby (B section only) [0:50]
Pixie Lullaby (full version) [1:40]
Sweet Dreams [2:47]
Wandering [3:39]
Tropical Paradise [3:54]
Soirée [1:19]
Stargazing [1:37]
Cloudweavers [4:10]
Price $15.00
Shotgun 12-Gauge - Sound Pack by Dramatic Cat
Number of Audio files: 138
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio Formats : Stereo / 5.1 / Mono
Loopable: No
Library of a 12-gauge semi-automatic shotgun. This rotating bolt, long-stroke gas piston operated firearm is visually modelled on the Kalashnikov assault rifle series.
Using a large array of various microphone configurations, we recorded shots in an open shooting range near Warsaw, and an extensive range of foley in our studio.
We used these recordings to carefully design the sound assets in this library. It includes powerful shots, 3 meticulously crafted types of tails (Wide, Urban and Interior) and punchy foleys (Charging handle cycles, magazine actions and aiming movements).
Foley assets are in mono, while shots are available in stereo and surround for 5.1 systems.
Audio demo >HERE<
Sound list with descriptions >HERE<
Price $29.99
Ancient Egypt Weapons Pack by Chicago Game Monster
Updates are expected thanks to which the pack will have new assents and PBRs.
Please give us your opinions, suggestions, and complaints so that we can improve the quality of our packs.
This pack includes:
- Fantasy elements
- Low-poly elements detailed with the help of textures
There are 62 prefabs/models in 1 folder
-The folder is "Weapons", which contains different models of ancient Egyptian military weapons and their prototypes /62 models in total/.
There are numerous assets, which means you can create countless fascinating scenes; the only limit is your imagination!
Textures:
All textures are 8K.
The texture format is: Albedo
Instagram: _chicago__game_monster
Email: chicago.game.monster@gmail.com
With this pack, you can create ancient/medieval Egyptian villages, a Pharaonic city, and a market; they can be filled with traditional Egyptian flora, interesting ornaments, and weapons.
Number of textures: 1
Textures dimensions: 8K
Minimum polygon count: 74
Maximum polygon count: 291
Number of meshes/prefabs: 62
Rigging: No
Animation count: No
UV mapping: Yes
LOD information (count, number of levels): No LODs(count-1, number of
levels-1)
Types of materials and texture maps: albedo
Price $9.00
The Ancient City of the Pharaohs by Chicago Game Monster
Updates are expected thanks to which the pack will have new assents and PBRs.
Please give us your opinions, suggestions, and complaints so that we can improve the quality of our packs.
This pack includes:
- Fantasy elements
- Low-poly elements detailed with the help of textures
- HDRp-compatible models
- URp-compatible models
There are 154 prefabs/models in 1 folder
- Level 3 buildings are designed to create Pharaonic palaces /a total of 154 models/
There are numerous assets, which means you can create countless fascinating scenes; the only limit is your imagination!
Textures:
All textures are 8K.
The texture format is:
1. Albedo
2. Metalness (M) Roughness (A) Ambient Occlusion (B)
3. Normal
Level 3 buildings have HDRp and URP -compatible textures.
Instagram: _chicago__game_monster
Email: chicago.game.monster@gmail.com
With this pack, you can create ancient/medieval Egyptian villages, a Pharaonic city, and a market; they can be filled with traditional Egyptian flora, interesting ornaments, and weapons.
Number of textures: 6
Textures dimensions: 8K
Minimum polygon count: 4
Maximum polygon count: 3341
Number of meshes/prefabs: 154
Rigging: No
Animation count: No
UV mapping: Yes
LOD information (count, number of levels): No LODs(count-1, number of
levels-1)
Types of materials and texture maps: PBR materials and 8K resolution
textures (albedo,normal, masks maps (HDRP),(URP).
Price $19.00
Egyptian Legacy Assets by Chicago Game Monster
Updates are expected thanks to which the pack will have new assents and PBRs.
Please give us your opinions, suggestions, and complaints so that we can improve the quality of our packs.
This pack includes:
- Low-poly elements detailed with the help of textures
- HDRp-compatible models
There are 127 prefabs/models in 1 folder
- Level 2 buildings are designed to create poor-looking cities /a total of 127 models/
There are numerous assets, which means you can create countless fascinating scenes; the only limit is your imagination!
Textures:
All textures are 8K.
The texture format is:
1. Albedo
2. Metalness (M) Roughness (A) Ambient Occlusion (B)
3. Normal
Instagram: _chicago__game_monster
Email: chicago.game.monster@gmail.com
With this pack, you can create ancient/medieval Egyptian villages, a Pharaonic city, and a market; they can be filled with traditional Egyptian flora, interesting ornaments, and weapons.
Number of textures: 6
Textures dimensions: 8K
Minimum polygon count: 7
Maximum polygon count: 3449
Number of meshes/prefabs: 127
Rigging: No
Animation count: No
UV mapping: Yes
LOD information (count, number of levels): No LODs(count-1, number of
levels-1)
Types of materials and texture maps: PBR materials and 8K resolution
textures (albedo,normal, masks maps (HDRP).
Price $15.00
Music for Space Travel by Wonderful-Music
- Digital delivery only
- 15 tracks
- 44.1kHz, 16-bit audio files
- WAV format
- All tracksd are loopable
- All tracks are in stereo
"Music for Space Travel" contains 15 music soundtracks that fit into any science-fiction video game. All soundtracks are original, inspiring, dramatic electronic compositions. You can choose the right soundtrack for any number of game genres:
Cinematic trailers
Sci-fi
Adventure games
Action scenes
Strategy games
Some of the soundtracks are also appropriate for YouTube video productions.
Anybody who needs futuristic sci-fi music can find plenty of soundtracks for their projects.
"Music for Space Travel" contains:
1) Coasting Along on Warp Drive (1:43)
2) Unknown Destination (3:46)
3) Lost in the Deep (3:25)
4) Streaming through Space (Synths) (3:12)
5) Streaming through Space (Vocals) (3:09)
6) Destination Fate (3:13)
7) Rhythmic Acceleration (2:10)
8) Dodging Asteroids (2:10)
9) Resistance is Futile (2:49)
10) Battling the Boss (1:44)
11) Drifting in Uncharted Space (2:10)
12) Falling into Oblivion (2:22)
13) Sirens of Andromeda (3:12)
14) Trapped in Dark Space (3:39)
15) Gliding at Warp Speed (2:45)
All tracks are loopable, in 44.1kHz, 16-bit WAV format.
Price $29.95
Low Poly Factory Machine Pack Demo by EK Studio
Polygon count 15k
Number of textures 3
Demo version of the LowPoly Factory Machine Pack series
Pack includes
- 2 unique machines(animated)
- 1 conveyor (texture animated)
- 5 different factory interior props
- Demo scene included
Full packs at:
Low Poly Factory Machine Pack Vol 2
Low Poly Factory Machine Pack Vol 3
- Unity 2017.1 above
- Universal Rendering Pipeline (URP)
- Easy to adapt to High Definition Rendering Pipeline (HDRP)
- Mobile friendly
Thank you all for purchasing this pack!
If you have questions or comments, feel free to send us an email to ekrem78ekrem@gmail.com
Discord
Price $0.00
Quarks by Hybel Studio
As a designer:
Create Quarks.
Switch between using a Variable or a Constant value.
Add simple modifications to an assigned Variable to procedurally alter its value relative to Variable's value.
Tooltips - You can write a description on your Variable and it shows up in the tooltips where the Variable is used!
Variables you can create:
Animation Curve Variable
Boolean Variable (toggle)
Bounds Variable (box)
BoundsInt Variable (box, but each value must be a whole number)
Color Variable
Double Variable (high precision decimal number)
Float Variable (normal decimal number)
Prefab Variable
Gradient Variable
Int Variable (whole number)
Layer Mask Variable
Long Variable (large whole numbers)
Rect Variable (rectangles)
RectInt Variable (rectangles, but each value must be a whole number)
String Variable (text)
Vector2 Variable (two dimentional coordinate)
Vector2Int Variable (two dimentional coordinate, but each value must be a whole number)
Vector3 Variable (three dimentional coordinate)
Vector3Int Variable (three dimentional coordinate, but each value must be a whole number)
Vector4 Variable (four dimentional coordinate)
As a developer:
Empower your designers by using the ValueRef types instead of the actual type you're need.
Each ValueRef has implicit casts to their containing type and wrapping methods for the type making it easy to use and maintains readability of your code.
You can easily set starting values to your ValueRef fields just like you would with the normal types.
Use the VariableOnly attribute to constrain the usage of your ValueRefs to only Variables.
Supported types:
AnimationCurveRef
BooleanRef
BoundsRef
BoundsIntRef
ColorRef
DoubleRef
FloatRef
PrefabRef
GradientRef
IntRef
LayerMaskRef
LongRef
RectRef
RectIntRef
StringRef
Vector2Ref
Vector2IntRef
Vector3Ref
Vector3IntRef
Vector4Ref
If your project requires a ValueRef for an enum type you've defined, derive the EnumVariable, EnumRef and EnumRefDrawer types. This will allow you to use the derived EnumRef type in the same way as the other ValueRef types.
If your project requires a ValueRef for a specific type which derives from the UnityEngine.Object type, derive the ObjectVariable, ObjectRef and ObjectRefDrawer types. This will allow you to use the derived ObjectRef type in the same way as the other ValueRef types.
You can also create your own types by extending the ValueAsset, ValueRef and optionally the ValueRefDrawer types. This requires some knowledge about editor scripting, but some defaults are provided if you don't care about how it looks.
Some normal attributes have new names
Inspired by the Unite Austin talk in 2017 by Ryan Hipple, this tool boosts you productivity massively. Create variables which exist across your whole project. By utilizing the two states; Constant, and Variable, you can easily test new values locally or globally by switching between them. It's a one-slider - larger explosions everywhere kinda thing.
Some Quarks have Mutators. These are simple operations done locally, only on that specific reference to the Quark. Use these to alter the resulting value relative to what the Quark's value is.
You can always be sure of what a Quark's value is with the preview provided behind the property and the Mutators.
This tool is presented with a basic, intuitive, Unity-like interface making it easy to learn and understand for anyone used to the Unity interface.
Price $15.00
Stylized Character Elf (Iris Shadewhisper) by SnackStore
Number of textures: 21
Texture dimensions: 4096 x 4096 (tga)
Polygon count of:
Сharacter Iris (🔹Tris: 12, 978🔹Quads: 6, 489)
Brass knuckles Iris (🔹Tris: 2, 752🔹Quads: 1, 376)
Kunai Iris (🔹Tris: 368🔹Quads: 184)
Minimum polygon count:
Character with 1 brass knuckles and remove the kunai, latches, earring (🔹Tris: 13, 542)
Maximum polygon count:
Character with 2 brass knuckles (🔹Tris: 18, 482)
Number of meshes/prefabs: 3/15
Rigging: Yes, Humanoid
Animation count: 0
Extra bones: latches_down_l, latches_down_r, buckle_1, kunai_01, kunai_02, kunai_03,
skirt_01_01, skirt_01_02, skirt_02_01, skirt_02_02, skirt_03_01, skirt_03_02, skirt_04_01, skirt_04_02, skirt_05_01, skirt_05_02, skirt_06_01, skirt_06_02, skirt_07_01, skirt_07_02, skirt_08_01, skirt_08_02, latches_top_l, latches_top_r, hairbangs_01_l, hairbangs_02_l, hairbangs_03_l, hairbangs_01_r, hairbangs_02_r, hairbangs_03_r, ponytail_01, ponytail_02, ponytail_03, ponytail_04, ponytail_05, ponytail_06, hairbangs_01_f, hairbangs_02_f, hairbangs_03_f, hairbangs_04_f, hairbangs_05_f, hairbangs_06_f, plate_1
UV mapping: Yes
Types of materials and texture maps PBR (🔹4096 x 4096🔹tga)
Rendering images poses: 30 PNG format, 6 poses each (4K)
🌗Meet Iris Shadewhisper, the elusive elf assassin. She prefers brass knuckles as her main weapon.
🟣 Asset Description:
Various color materials for wide color customization included and rendering images in different positions. You can use images according to your needs!
🟣 Set of models:
🔸Сharacter (🔹Faces: 6, 945🔹Tris: 12, 978🔹Verts: 6,568)
🔸1 Brass knuckles (🔹Faces: 1, 536🔹Tris: 2, 752🔹Verts: 1, 518)
🔸Kunai (🔹Faces: 212🔹Tris: 368🔹Verts: 191)
🔸Full set (🔹Faces: 8, 693🔹Tris: 16, 098🔹Verts: 8, 277)
🟣 PBR Stylized Material:
🔸Texture resolution (🔹4096 x 4096 🔹tga)
🔸5 Albedo Maps
🔸5 Normal Maps
🔸5 MetallicSmoothness Maps
🔸5 Emissive Map
🔸1 Ambient Occlusion Map (All)
🟣 Different character styles:
🔸Lake Elf
🔸Fire Elf
🔸Moon Elf
🔸Forest Elf
🔸Half-blood Elf
🟣Rendering images poses:
🔸30 formats in different styles, 6 poses each🎇 (🔹png🔹4K)
🌕Unity project
🔸Supported version: 2021.3.26f1 (and earlier versions)
🔸Render pipelines: Built-in, URP
🔸Texture Resolutions: PBR Textures
🔸This project is based on the humanoid rig, extra bones
🔸The project does not include animation.
💌Contact us if you have any questions: snackstore.models@gmail.com
Price $25.00
Chill adventure music bundle by Donát Baracsi
Number of Audio Wavs: 16
Number of Audio Cues: 16
Sample rate / bit rate: 44,100 Hz, 16 bit
Does music loop: Yes
Minutes of audio provided: 31
Supported Development Platforms: All
Stereo
Hi!
I'm Donát Baracsi, a music composer from Hungary.
Music is a really big part of a game's soul, it can easily ruin even a triple A game, and can be a huge help to an indie game to achieve great heights ... I'd love to help you reach that height! : )
This music pack contains 16 unique, calm tracks, I hope you'll love it!
Preview:
https://www.youtube.com/playlist?list=PLZNWD7u0uDYbEzH0YfMoNmCspYVeO7Tvw
Feel free to send me a message, if you've got any questions!
zensermusic@gmail.com
Price $15.00
Dark Fantasy Weapons (Weapons, Weapon, Medieval Weapons, Fantasy Weapons, Bow) by Hivemind
Number of Unique Meshes: 15
Collision: (Yes automatically generated)
Vertex Count: 300 - 13k
LODs: (No)
Number of Materials and Material Instances: 34
Number of Textures: 88
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP but ShaderGraphs are supported all pipelines!
Features:
⚔️ Ranged System: Bow and crossbow work out of the box!
⚔️Blood Vertex Painting: You can now paint any of the meshes with a highly detailed blood texture!
⚔️VR Support: All weapons are ready for your VR games and experiences!
Weapon List (15 Unique Meshes):
⚔️ Bow (Fully setup and rigged)
⚔️ Cross Bow (Fully setup and rigged)
⚔️ Sword I
⚔️ Sword II
⚔️ Axe
⚔️ Scythe
⚔️ Shield I
⚔️ Shield II
⚔️ Spear
⚔️ Staff
⚔️ Dagger
⚔️ Mace
⚔️ Throwing Axe
⚔️ Arrow I
⚔️ Arrow II
Texture Sizes:
We Reduced Texture sizes (from 4096 to 1024) for this project because it wasn't within the upload limit. 4K textures link is included the package file!
Price $49.99
Gem Game full Pack 128px 256px full version by Flora
- Assets provided in two sizes: 128px and 256px, offering flexibility in resolution.
- Easy-to-use tile maps for streamlined integration into game environments.
- Comprehensive selection of assets suitable for various genres, including brick games, labyrinth adventures, match-3 puzzles, and medieval-themed environments.
- Customizable content to suit individual project requirements, allowing for personalized game development.
- Seamless compatibility with popular game development platforms for smooth integration into existing projects.
This package offers a comprehensive collection of assets tailored for game development. With customizable content ranging from bricks to labyrinth components, match-3 elements, gems, and medieval-style dungeon items, it caters to various genres. Whether you're crafting brick games, labyrinth adventures, or match-3 puzzles, or need to enrich your game environment with intricate medieval details, this package provides the versatility and flexibility you need to bring your vision to life.
Price $4.99
Railways Freight Car Model 11-217 by Priv Arter
Number of textures 18
Texture dimensions 4096x4096
Polygon count of vagon11217_LOD0
Minimum polygon count 110000
Maximum polygon count 11500
Number of meshes/prefabs 11/3
Rigging: Yes/No no
Animation count
Animation type list
UV mapping: Yes/No Yes
LOD information (count, number of levels) 5
Types of materials and texture maps (e.g., PBR) PBR
The asset contains a highly detailed model of a freight car, which is used on Russian railways. The reference used was a car model with number 11-217
The size of the model has real proportions. The length of the car is almost 15 meters. The car has an interior space. The doors can be opened and the interior space can be used for gameplay. The asset includes three albedo texture maps. You can create a train of cars from cars of different colors.
The package contains a model for collision and 4 models with a reduced number of polygons for using the lod mechanics
For quick use, I created three prefabs with carriages of different colors. To dock cars, you can use dummy objects, which are part of the collision mesh.
A package contains a straight section of railway track. There is a highly detailed model, models for lods and a prefab
I hope my asset will be useful for your projects
Price $35.00