Cartoon Race Track Hockenheim by RCC Design
Complete track geometry:
Polygons: 883 000
Triangles: 1 442 000
Edges: 1 692 000
Vertices: 855 000
22 Materials
1 Physical Material
28 Textures (including specular and normal maps) - sizes from 512x512px to
8192x8192px
UV mapping: overlapping
NOTICE: Package contains project with built-in RP setting, but it can be used with
URP and HDRP render pipelines. All my racetracks can be used in any RP, you just
need to switch the material type.
This is my cartoon style version of race circuit in Hockenheim, Germany.
Total length of track - 2015 meters, average width 12 meters.
Basic workflow description:
You can assemble a complete racetrack within few minutes by dragging and dropping a
set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners, buildings
* Trees
* Walls and barriers
* Buildings
After placing the pre-built track components you can easily turn off some of them if you
want to customize or optimize your scene.
I have made the grass, road, curbs and pavement as separate meshes. This way you
can add different sound effects when car is driving over them. You can use your scripts
and physics materials to make the grass mesh slippery, sand patches to slow the car
down etc.
Additionally, you can place individual objects to further change the appearance of the
environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* Over 20 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* Different types of walls - short, long, with or without safety fences
* Track crossing bridge
* Orange traffic cone
* 2 types of distance markers
* Start light set and pitlane exit light
* Lamp posts
* 2 types of floodlight poles
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats
* 2 white tents for mechanics or guests
* Safety blocks made of tyres
* 4 RVs
* 7 cars
* 4 trucks.
* Various location specific props and buildings
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to
make a race track. All you have to do is drag prefabs into an empty scene, and you have
a cool looking cartoon track with road, grass, mountains, trees, garages, walls and
everything else you might need. All what's left is to place your vehicle prefab and start
testing.
2. Safety. If you have a scene with track built from separate elements, there is always
possibility to corrupt the scene file, or run into compability issues after upgrading engine. If
you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will
always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track,
it's easy to turn off the elements, and place trees, walls, garages and everything else as
you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $22.00
2D Top Down Simple Weapon System by Billskills123
- Developer Tools
- Custom Editor
- Custom Editor Window
A simple top-down 2D weapons system.
It can rapidly create a range of weapons to be used throughout various games.
It also includes a character controller with options for sprinting and aiming along with a custom camera script.
Price $0.00
WorldMap Maker-HDRP by olivecrow
🟨Limitations & Known Issues
1. A bug in which the alpha channel of some of the style settings or some textures is not applied properly.
=> This problem appears very intermittently, and normal results are output when compiling the script or attempting to create the world map again.
It is presumed that there is a part where SRP is not initialized properly, but the exact reason is unknown.
This problem usually occurs when a world map is created for the first time after opening a project.
2. In HDRP, WaterDeformer is applied only when WaterMaterialType == Original.
=> This issue occurs because we currently do not have access to the water mesh generated by the WaterSurface script.
To include WaterDeformer in the world map, set Water Material Type to Original.
3. When the version of Unity changes, the output style changes slightly.
=> Unity's render pipeline changes quite a bit between versions, which can cause slightly different results even when using the same style settings.
For example, the opacity of the shadow may appear slightly different, or the brightness or saturation may appear slightly different.
Want to create a world map for your world?
Or do you need texture layers for each of the terrain, buildings, water areas and trees for direct editing?
Whatever the case, you can create your own world map with WorldMap Maker!
If you have any questions about WorldMap Maker or find a bug, please send an email to olivecrow.report@gmail.com. I will respond as quickly as possible.
📗 Easy to use
There is only one button.
You can create world maps for your project with the click of the button.
🔔WorldMap Maker has been tested on the following Unity versions:
- 2021 LTS
- 2022 LTS
- 2023.2
And WorldMap Maker will continue to support the latest versions to be released in the future.
🗺What WorldMap Maker supports:
- Create categorized texture layers
- Terrains
- Waters
- Trees
- Roads
- General objects
- Extra
- Create a final texture by combining each texture layer
- (HDRP) WaterSurface, WaterExcluder, WaterDeformer
- All kind of mesh renderer
- Terrain trees and instanced prefab trees
- Supports various sizes from 256x256 to 16,384x16,384
- Full sources code included
- Unity's Splines package to draw Roads or Borders
- Texts on map (TextMeshPro)
- Multi-Scene Editing
- Separated worlds with multiple scene assets
- Fully documented C# API
- You can also create a world map using only C#.
- Pre-made style presets
- Detailed Documentation
- Style settings that can be created and managed as assets
- All Unity versions 2021 +
If you find an area that WorldMap Maker does not support, please send an email to olivecrow.report@gmail.com. I will support you as quickly as possible!
✨Customizable Styles
- Contour Lines for Terrains & Mesh Terrains
- Gradient colors depending on the height of Terrains & Mesh Terrains
- Satellite photography style
- Actual view, color tinted and shaded, simple and flattened view
- Outlines for buildings, trees and their color and thickness
- Gradient colors depending on the depth of the water areas
- Adjusting the angle and intensity of light
- Adjust the intensity of the shadows
- Custom materials for splines(roads, border) and objects
Whether you're a programmer or an artist, the fastest way to create a world map is with WorldMap Maker!
Price $50.00
WorldMap Maker-Builtin by olivecrow
🟨Limitations & Known Issues
1. A bug in which the alpha channel of some of the style settings or some textures is not applied properly.
=> This problem appears very intermittently, and normal results are output when compiling the script or attempting to create the world map again.
It is presumed that there is a part where SRP is not initialized properly, but the exact reason is unknown.
This problem usually occurs when a world map is created for the first time after opening a project.
2. In HDRP, WaterDeformer is applied only when WaterMaterialType == Original.
=> This issue occurs because we currently do not have access to the water mesh generated by the WaterSurface script.
To include WaterDeformer in the world map, set Water Material Type to Original.
3. When the version of Unity changes, the output style changes slightly.
=> Unity's render pipeline changes quite a bit between versions, which can cause slightly different results even when using the same style settings.
For example, the opacity of the shadow may appear slightly different, or the brightness or saturation may appear slightly different.
Want to create a world map for your world?
Or do you need texture layers for each of the terrain, buildings, water areas and trees for direct editing?
Whatever the case, you can create your own world map with WorldMap Maker!
If you have any questions about WorldMap Maker or find a bug, please send an email to olivecrow.report@gmail.com. I will respond as quickly as possible.
📗 Easy to use
There is only one button.
You can create world maps for your project with the click of the button.
🔔WorldMap Maker has been tested on the following Unity versions:
- 2021 LTS
- 2022 LTS
- 2023.2
And WorldMap Maker will continue to support the latest versions to be released in the future.
🗺What WorldMap Maker supports:
- Create categorized texture layers
- Terrains
- Waters
- Trees
- Roads
- General objects
- Extra
- Create a final texture by combining each texture layer
- (HDRP) WaterSurface, WaterExcluder, WaterDeformer
- All kind of mesh renderer
- Terrain trees and instanced prefab trees
- Supports various sizes from 256x256 to 16,384x16,384
- Full sources code included
- Unity's Splines package to draw Roads or Borders
- Texts on map (TextMeshPro)
- Multi-Scene Editing
- Separated worlds with multiple scene assets
- Fully documented C# API
- You can also create a world map using only C#.
- Pre-made style presets
- Detailed Documentation
- Style settings that can be created and managed as assets
- All Unity versions 2021 +
If you find an area that WorldMap Maker does not support, please send an email to olivecrow.report@gmail.com. I will support you as quickly as possible!
✨Customizable Styles
- Contour Lines for Terrains & Mesh Terrains
- Gradient colors depending on the height of Terrains & Mesh Terrains
- Satellite photography style
- Actual view, color tinted and shaded, simple and flattened view
- Outlines for buildings, trees and their color and thickness
- Gradient colors depending on the depth of the water areas
- Adjusting the angle and intensity of light
- Adjust the intensity of the shadows
- Custom materials for splines(roads, border) and objects
Whether you're a programmer or an artist, the fastest way to create a world map is with WorldMap Maker!
Price $50.00
WorldMap Maker-URP by olivecrow
🟨Limitations & Known Issues
1. A bug in which the alpha channel of some of the style settings or some textures is not applied properly.
=> This problem appears very intermittently, and normal results are output when compiling the script or attempting to create the world map again.
It is presumed that there is a part where SRP is not initialized properly, but the exact reason is unknown.
This problem usually occurs when a world map is created for the first time after opening a project.
2. In HDRP, WaterDeformer is applied only when WaterMaterialType == Original.
=> This issue occurs because we currently do not have access to the water mesh generated by the WaterSurface script.
To include WaterDeformer in the world map, set Water Material Type to Original.
3. When the version of Unity changes, the output style changes slightly.
=> Unity's render pipeline changes quite a bit between versions, which can cause slightly different results even when using the same style settings.
For example, the opacity of the shadow may appear slightly different, or the brightness or saturation may appear slightly different.
Want to create a world map for your world?
Or do you need texture layers for each of the terrain, buildings, water areas and trees for direct editing?
Whatever the case, you can create your own world map with WorldMap Maker!
If you have any questions about WorldMap Maker or find a bug, please send an email to olivecrow.report@gmail.com. I will respond as quickly as possible.
📗 Easy to use
There is only one button.
You can create world maps for your project with the click of the button.
🔔WorldMap Maker has been tested on the following Unity versions:
- 2021 LTS
- 2022 LTS
- 2023.2
And WorldMap Maker will continue to support the latest versions to be released in the future.
🗺What WorldMap Maker supports:
- Create categorized texture layers
- Terrains
- Waters
- Trees
- Roads
- General objects
- Extra
- Create a final texture by combining each texture layer
- (HDRP) WaterSurface, WaterExcluder, WaterDeformer
- All kind of mesh renderer
- Terrain trees and instanced prefab trees
- Supports various sizes from 256x256 to 16,384x16,384
- Full sources code included
- Unity's Splines package to draw Roads or Borders
- Texts on map (TextMeshPro)
- Multi-Scene Editing
- Separated worlds with multiple scene assets
- Fully documented C# API
- You can also create a world map using only C#.
- Pre-made style presets
- Detailed Documentation
- Style settings that can be created and managed as assets
- All Unity versions 2021 +
If you find an area that WorldMap Maker does not support, please send an email to olivecrow.report@gmail.com. I will support you as quickly as possible!
✨Customizable Styles
- Contour Lines for Terrains & Mesh Terrains
- Gradient colors depending on the height of Terrains & Mesh Terrains
- Satellite photography style
- Actual view, color tinted and shaded, simple and flattened view
- Outlines for buildings, trees and their color and thickness
- Gradient colors depending on the depth of the water areas
- Adjusting the angle and intensity of light
- Adjust the intensity of the shadows
- Custom materials for splines(roads, border) and objects
Whether you're a programmer or an artist, the fastest way to create a world map is with WorldMap Maker!
Price $50.00
CGC Environment Pack v1 by CGC Studio
- Key Features:
Rich Variety of Models: Includes two types of bushes, ferns, five types of grass, two types of ground covers, seven types of plants, vines, five types of rocks, three types of trees, plus special models like bamboo trees, tree stumps, and coconut trees, all available with multiple Levels of Detail (LODs).
High-Quality Textures: Each model comes with its own set of textures, including Albedo, Normal, and Height maps, ensuring that every detail is sharp and immersive.(Terrain textures are in 2992 x 2992, Rock textures are in 3000 x 3000)
Optimized for Performance: Enjoy highly optimized models with 3 LOD groups, designed to maintain high performance without compromising quality.
Models LOD’s average tris:
Trees :3656~26511
Plants:176~2024
Bushes:236~5020
Grass :48~100
Rocks :852~8951
Complete Demo Scene: Explore a full island demo scene in this version, complete with beach areas, lakes, waterfalls, and caves—perfect for understanding the potential of these assets in your projects.
HDRP Compatibility: Fully compatible with Unity's High Definition Render Pipeline (HDRP), ensuring stunning visuals and cutting-edge graphics.
Easy to Use: Designed with user-friendliness in mind, making it easy to integrate and use in your projects. Plus, comprehensive tutorials are available on our YouTube channel to help you get started.
This pack contains 34 carefully crafted prefabs, allowing for immediate use and easy customization. Ideal for game developers looking to enhance their environments with professional-quality assets, CGC Environment Pack v1 is your go-to resource for building dynamic, immersive game levels.
- Using CGC Environment Pack v1
Installation: Import the CGC Environment Pack v1 into your Unity project by downloading it from the Unity Asset Store and dragging the assets into your project folder.
Exploring Assets: Navigate to the CGC Environment Pack folder in Unity's Project tab and explore the various prefabs and textures available.
Scene Creation: Drag and drop prefabs into your scene to start building your environment. Adjust the position, rotation, and scale to fit your design.
Customization: Modify the assets using the provided textures and materials to suit your specific needs and artistic vision.
Optimization Tips: Utilize the included LODs to optimize your scene for better performance across different devices.
- Support and Resources
Tutorials: Visit our YouTube channel for detailed tutorials on how to effectively use and customize the assets in CGC Environment Pack v1.
Customer Support: For questions and support, please contact our dedicated support team provided in the documentation.
Empower your game development with CGC Environment Pack v1 and create stunning, realistic environments that captivate and engage!
Bring your game environments to life with CGC Environment Pack v1! Designed meticulously for Unity developers, this pack offers a comprehensive set of realistic, high-quality assets perfect for creating breathtaking scenes in any game level. Whether you're crafting serene natural landscapes or detailed fantasy worlds, the CGC Environment Pack v1 provides everything you need to build your own beautiful environment.
The CGC Environment Pack v1 includes:
Models: Includes bushes, ferns, grass types, ground covers, plants, vines, rocks, trees, bamboo trees, tree stumps, and coconut tree. Each model is equipped with colliders and is available with multiple Levels of Detail (LODs), ensuring ready integration into physics-based environments.
Textures: Features 12 different ground textures complete with Albedo, Normal, and Height maps for comprehensive visual detailing.
Prefabs: Offers 34 ready-to-use prefabs that are pre-configured with colliders for quick scene assembly and physical interaction.
Easy and clear documentation.
Price $17.00
Scary baby horror by EksisV
Full 3D Character: A 3D model to create a unique design effect for your game.
Universal design: The model is intended for use in various artistic contexts and is universal.
- Full Face-Rig
- 7 Skins Materials
Rigged: Yes
Rigged to Humanoid skeleton: Yes
IK bones are included: Yes
Animated: No
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
The Scary Baby character for Horror games
A unique character, The Scary Baby, specially created for your game, designed to be versatile for the modern game.
3d model of a realistic character of a The Scary Baby creature.
The character have detailed facial expressions. To do this, the character were equipped with additional bones:
c_eyebrow_full_l, c_eyebrow_01_end_l, c_eyebrow_01_l, c_eyebrow_02_l, c_eyebrow_03_l, c_eyebrow_full_r, c_eyebrow_01_end_r, c_eyebrow_01_r, c_eyebrow_02_r, c_eyebrow_03_r, c_jawbone_x, c_lips_smile_l, c_lips_smile_r, eyelid_bot_l, eyelid_bot_r, eyelid_top_l, eyelid_top_r.
________________________________________________________________________________________________
The Scary Baby has different PBR textures.
21 textures all 4096
7 materials
The Scary Baby
Faces: 22.730
Verts: 25.262
Tris: 45.443
☛ Key Features
☑ Low-poly
☑ Full Face-Rig
Price $49.99
Mighty golem by Dmitriy Dryzhak
Mighty golem model with a full pack of animaions (root motion animations are included), swords models could be turned off.
Support, URP and HDRP shaders are here:
My Discord group
Triangles count:
Golem_mesh - 33516 triangles
Sword_L_mesh - 1194 triangles
Animations list:
(Rootmotion versions are included)
Two different attacks on place
Attack in jump
Death
Idle calm and Idle battle
Walk
Run
Getting hit
Turns left and right
Strafe left and right
Jump on place
Jump forward
Price $30.00
EvaArchitecture by Roman Kuzmin
Eva does not create objects in memory for each new instance of event. It works very smartly and doesn't waste heap memory. All events are lightweight. You also don't need to care about the size of the stack segment.
Especially created for Unity3d engine, Eva has excellent optimization for slow mobile phones and devices.
Created for use in large projects, Eva works great with a large number of publishers and subscribers.
Eva Features:
- Publish & Subscribe Parallel events
- Async await events
- Coroutine IEnumerator events
- Usual events
- All in one event type: publish event and subscibe in Usual, Coroutine, Async, Parallel at the same time
- Publish events with any model type or without it
- Wait and receive result in List<object> from subscribers
- Liteweight events, no event instances creation, no extra use of heap or stack
- UiService included with often used components EvaButton, EvaText, EvaImage, etc.
- Fast Reference Finder included with additional mechanics to find events usages in the scenes, prefabs, components, and objects in event models.
- Log included which avoids overhead of string values calculations.
Eva does not use code generation and is compatible with a lot of frameworks.
Eva itself does not increase the compilation time.
Note: Eva is reference based implementation and does not serialize events when they are published or received. This significantly increases execution speed and also minimizes overhead.
Important: Eva does not store event class names in string format in asset files. Instead, it uses Unity's built-in mechanics to store references. This way you can move events from one namespace to another or change the event name and it won't cause errors, unlike other frameworks that store class names in files as serialized strings.
Details:
https://telegra.ph/EvaArchitecture-03-04
EvaArchitecture implements Observer or Publish/subscribe pattern.
Publisher creates an event and subscribers listen and reacts on it
Eva also allows the publisher to get results from subscribers. This results are in form of List<object>. Subscribers do their work and add data to those results. The publisher waits for all subscribers to finish their work and receive results.
Eva also allows you not to wait for results and subscribers. This is known as FireAndForget.
Eva also allows you to Publish events using async await, coroutine or parallel (multi-threaded).
Eva includes its own:
- UiService: with often used components EvaButton, EvaText, EvaImage, etc.
- Reference and Event usages finder
Price $175.00
Aliens_Pack_1 by Ecliptica
Alien 7:
Number of textures: 50
Texture dimensions: (x50 textures in 2048 resolution)
Maximum polygon count: 13524
Number of meshes/prefabs: 2
Rigging: Yes
Animation count 13
- Attack (x3)
- Idle (x1)
- Walk(x1)
- Run(x1)
- Ram(x1)
- Take Damage(x3)
- Death(x3)
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
Alien 8:
Number of textures: 72
Texture dimensions: (x72 textures in 2048 resolution)
Maximum polygon count: 14944
Number of meshes/prefabs: 2
Rigging: Yes
Animation count 13
- Attack (x3)
- Idle (x1)
- Walk(x1)
- Run(x1)
- Ram(x1)
- Take Damage(x3)
- Death(x3)
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
Alien 9:
Number of textures: 70 (30 - for one model)
Texture dimensions: (x70 textures in 2048 resolution)
Maximum polygon count: 14944
Number of meshes/prefabs: 2
Rigging: Yes
Animation count 14
- Attack (x3)
- Idle (x1)
- Walk(x1)
- Run(x1)
- Ram(x1)
- Take Damage(x3)
- Death(x4)
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
Alien 10:
Number of textures: 60 (30 - for one model)
Texture dimensions: (x50 textures in 2048 resolution)
Maximum polygon count: 14037
Number of meshes/prefabs: 2
Rigging: Yes
Animation count 14
- Attack (x3)
- Idle (x1)
- Walk(x2)
- Run(x1)
- Ram(x1)
- Take Damage(x3)
- Death(x3)
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
Alien 11:
Number of textures: 50
Texture dimensions: (x50 textures in 2048 resolution)
Maximum polygon count: 8962
Number of meshes/prefabs: 2
Rigging: Yes
Animation count 13
- Attack (x3)
- Idle (x1)
- Walk(x1)
- Run(x1)
- Ram(x1)
- Take Damage(x3)
- Death(x3)
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
You can find the aliens separately here
Guys, I will be very glad to see your games with my mobs, send them to me by email))) 11KOROL12@mail.ru
Video preview of alien animations
Each model has 2 skins
Price $184.99
Cyber_Mutant by Ecliptica
Number of textures x7
Texture dimensions x5 (4096), x2 (1024)
Polygon count of [15031]
Number of meshes/prefabs x1
Rigging: Yes
Animation count x16
Animation type list: in place
UV mapping: Yes
LOD information (No)
Types of materials and texture maps (PBR)
Low-Poly model - 15031 polygons
- 14591 vertexes
- 28958 triangles
Animation: 16
- Attack (x5)
- Idle (x2)
- Walk(x3)
- Run(x1)
- Jump(x1)
- Take damage(x3)
- Death(x1)
Price $44.99
Baby Monster by Ecliptica
Number of textures x5
Texture dimensions x4096
Polygon count of [12354]
Number of meshes/prefabs x1
Rigging: Yes
Animation count x10
Animation type list: In-place
UV mapping: Yes
LOD information (No)
Types of materials and texture maps (PBR)
Low-Poly model - 12354 polygons
- 6211 vertexes
- 12354 triangles
Animation: 10
- Attack (x3)
- Idle (x1)
- Walk(x1)
- Run(x1)
- Take damage(x2)
- Death(x2)
Price $34.99
Korea Dance Challenge Mocap Pack #6 by ACHID
9 dance animations
https://youtu.be/OMIMvlXbIy0?si=YD4PiCbexri-mRwL
Preview video
This motion asset pack contains 9 “3D animation files of Korea Dance Challenge #6”, captured by professional dancer.
———————————————♦︎ Description ♦︎—————————-————————
• Number of Assets : 9
• Length per Asset : 5~35 sec
• Mocap Equipment : 24 Optical Motion Capture Cameras (Vicon) & Motion Capture Gloves (Manus)
• Actor : Professional Dancer
01_See you again challenge
02_gi-yeok ni-eun challenge
03_The First Snow challenge
04_Because of you01
05_Because of you02
06_Nemo Eye Challenge
07_Are you T
08_Nowhere left to retreat
09_River Challenge
Price $149.99
Yoga Mocap Pack : Pose #1 by ACHID
25 animations
This motion asset pack contains 25 “3D animation files of Yoga : Pose”, captured by professional actor.
—————————————————♦︎ Description ♦︎——————————————————
• Number of Assets : 25
• Length per Asset : 10~60 sec
• Mocap Equipment : 24 Optical Motion Capture Cameras (Vicon) & Motion Capture Gloves (Manus)
• Actor : Professional actor
• 25 Yoga Pose animations
• Animation List:
01_Boat Pose
02_Butterfly Pose
03_Camel Pose
04_Cat Pose
05_Chair Pose
06_Cobra Pose
07_Cross-legged Sitting Pose
08_Dancer's Pose
09_Downward Dog Pose
10_Eagle Pose
11_High Lunge
12_Leg Shaking
13_Mermaid Pose
14_Namaste
15_Pigeon Pose
16_Royal Pigeon Pose
17_Shoulder Stand Pose
18_Tree Pose
19_Triangle Pose
20_Wheel Pose (Urdhva Dhanurasana)
21_Vinyasa Surya Namaskar A
22_Vinyasa Surya Namaskar B
23_Warrior Pose 1
24_Warrior Pose 2
25_Warrior Pose 3
Price $219.99
Yoga Mocap Pack : Stretching #2 by ACHID
15 animations
This motion asset pack contains 15 “3D animation files of Yoga : Stretching”, captured by professional actor.
————————————————♦︎ Description ♦︎——————————————————
• Number of Assets : 15
• Length per Asset : 10~100 sec
• Mocap Equipment : 24 Optical Motion Capture Cameras (Vicon) & Motion Capture Gloves (Manus)
• Actor : Professional actor
• 15 Yoga Stretching animations
• Animation List:
01_Front and Back Leg Split
02_Full Body Stretching Sequence
03_Lower Body Stretching - Front and Back Sequence
04_Lower Body Stretching - Lying Down
05_Pelvic Stretching 1 - Sitting (Butterfly Pose)
06_Pelvic Stretching 2 - Sitting (Hugging Bent Knee)
07_Pelvic Stretching 3 - Sitting (One Leg Back in Cross-legged Pose)
08_Pelvic Stretching 4 - Sitting (Cow Face Pose)
09_Pelvic Stretching 5 - Lying Down (Knee Hug)
10_Pelvic Stretching 6 - Lying Down Spinal Twist
11_Pelvic Stretching 7 - Lying Down (Twisting with Bent Knees)
12_Shoulder Stretching - Prone
13_Shoulder Stretching - Sitting
14_Wrist Stretching - Sitting
15_Neck Stretching
Price $239.99
Medieval soldier 3 by vrimen
Rate the asset and get a free coffee as a gift!(to do this, specify your email address in the review)
Thank you for your Review (If I see interest in the product, there will be new updates)
VIDEO PREVIEW: https://youtu.be/RgwTQSbBALk
!CUSTOMIZATION NOT CONFIGURATED (INCLUDED ID MASK)!
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🔔 Update (waiting)
New faces soon
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Main Features:
- Modular /customizible
- Color change with id mask
- Hunmanoid rig with additional bones
- Apple ARKitBlendshapes / Morph Targets / Facial Expressions
- Animations are included
- Physics and cloth simulation (not condigurated)
- Have version with skinned weapon
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Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Fully rigged (standart humanoid rig). Additional bones -Eyes, eyelids,helmet,dagger on pevis
Ready to retarget animations!
Character’s Rig has been tested with various animations
If there are problems with the eyes in the animations, you need to disable their automatic binding in the skeleton configuration
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Blendshapes
52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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Unity project
- Supported version: 2021.3.14f1 ++
- Render pipelines: Built-in, URP, HDRP(not configured- have textures for it)
- ID Maps textures for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately.Material Instances not configured for color change.
- Grey textures for better color change included.
- Physics is not included
- Blueprints are not included. Any Humanoid Animations from the store can be applied to this character.
- Have ready preset skeletal characters, skeletal separated parts and static meshes
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Textures
PBR Textures for URP and HDRP pipeline
4K or less for parts
Ambient occlusion, roughness, metallic, BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body, jaw, eye, helmet, alone mask, Hair, brows, armor,dagger,halberd
EASY color change with id mask (not configurated for materials)
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Animations
Number of Animations: Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3), T-pose)
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
*Have skeletal body parts
*Have ready preset skeletal characters
*Have static meshes
Screenshots where the checkered floor is a demonstration (this map is not included)
There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
Eye shader from video with live-link demo are not included
!Owerall from facical emotions video not included!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
POLYCOUNT : faces-31 360 tris-36 024 verts-19 475
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Price $29.99
Medieval soldier 2 by vrimen
Rate the asset and get a free coffee as a gift!(to do this, specify your email address in the review)
Thank you for your Review (If I see interest in the product, there will be new updates)
VIDEO PREVIEW: https://youtu.be/2imBR7w1Vno
!CUSTOMIZATION NOT CONFIGURATED (INCLUDED ID MASK)!
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🔔 Update (waiting)
New faces soon
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Main Features:
- Modular /customizible
- Color change with id mask
- Hunmanoid rig with additional bones
- Apple ARKitBlendshapes / Morph Targets / Facial Expressions
- Animations are included
- Physics (not condigurated)
- Have version with skinned weapon
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Fully rigged (standart humanoid rig). Additional bones -Eyes, eyelids,helmet,coat
Ready to retarget animations!
Character’s Rig has been tested with various animations
If there are problems with the eyes in the animations, you need to disable their automatic binding in the skeleton configuration
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Blendshapes
52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Unity project
- Supported version: 2021.3.14f1 ++
- Render pipelines: Built-in, URP, HDRP(not configured- have textures for it)
- ID Maps textures for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately.Material Instances not configured for color change.
- Grey textures for better color change included.
- Physics is not included
- Blueprints are not included. Any Humanoid Animations from the store can be applied to this character.
- Have ready preset skeletal characters, skeletal separated parts and static meshes
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Textures
PBR Textures for URP and HDRP pipeline
4K or less for parts
Ambient occlusion, roughness, metallic, BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body, jaw, eye, helmet, alone mask, Hair, brows, armor_sword,coat
EASY color change with id mask (not configurated for materials)
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Animations
Number of Animations: Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3), T-pose)
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
*Have skeletal body parts
*Have ready preset skeletal characters
*Have static meshes
Screenshots where the checkered floor is a demonstration (this map is not included)
There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
Eye shader from video with live-link demo are not included
!Owerall from facical emotions video not included!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
POLYCOUNT : faces-24 127 tris-28 182 verts-18 529
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Price $29.99
Medieval Sword Pack : Fantasy swords by Poseidon Studios
Maximum polygon count: 20k tris.
UV mapping:Yes
Number of prefabs: 8
Number of models: 8
Texture size : 2048 x 2048.
Customizable Parts.
Detailed but optimized.
Professionaly modelled topology
Another great asset by Poseidon Studios!!
One of the best collections of fantasy swords you will find in this awesome price!
Medieval sword pack : Fantasy swords
This asset has 8 AAA quality sword models, with highly detailed textures, and fantasy game aesthetics which are highly optimized thanks to it's efficient topology. All models in the package comes with ready to use prefabs specially designed for PC & Mobile devices.
Package Components:
The package comes with 8 Beautiful Fantasy swords.
Package folder also has a demo scene showcasing all swords and their features.
Check technicals details for more info about the polycounts & other features.
Features:
1. Professional topology.
2. Customizable hilt grips.
3. Optimized mesh.
Video and screenshots of the collection were made using the help of Post Processing effects.
☆☆☆☆☆ Don't forget to rate!! ☆☆☆☆☆
Price $15.00