Mining Props / 42+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
44 meshes total 150 Prefabs
1 Terrain Mesh ( 2 064 512 tris)
Average poly count:
6857 tris per mesh
-Textures ( 256 - 4096 )
Number of Textures: 316
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 243
-Number of Shaders: 121
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $39.99
Masks / 10+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
10 meshes total 30 Prefabs
Average poly count:
3177 tris per mesh
-Textures ( 4096 - 4096 )
Number of Textures: 90
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 60
-Number of Shaders: 36
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $19.99
Ladders / 20+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
14 meshes total 45 Prefabs
Average poly count:
4276 tris per mesh
-Textures ( 512 - 4096 )
Number of Textures: 129
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 105
-Number of Shaders: 54
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $24.99
Japanese Dojo / 32+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
31 meshes total 99 Prefabs
Average poly count:
7080 tris per mesh
-Textures ( 512 - 4096 )
Number of Textures: 323
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 115
-Number of Shaders: 114
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $29.99
Hospital Room / 60+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
63 meshes total 192 Prefabs
Average poly count:
4403 tris per mesh
-Textures ( 128 - 4096 )
Number of Textures: 590
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 401
-Number of Shaders: 215
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $39.99
Horror House / 18+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
19 meshes total 57 Prefabs
Average poly count:
3812 tris per mesh
-Textures ( 4096 - 4096 )
Number of Textures: 162
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 60
-Number of Shaders: 60
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $39.99
Firestorm grids.xml at May 2024
Firestorm has a file named grids.xml giving an initial list of grids which can be selected in the “Grid” drop down menu for login. As at May 2024 it has about 25 OpenSim grids and the Second Life main (Agni) and Second Life Beta (Aditi) grids. Firestorm provided a web page where grid owners could ask for entries to be added (no longer active). But over the years the grid.xml list has contained little used and even no-longer exiting grids. The Firestorm development team commented that it was difficult to know which entries to add or remove and felt it would be something that the OpenSim community itself might be able to manage or assist with. This blog post provides resources that may be useful.
Latest Firestorm GitHub source location of grids.xml:
https://github.com/FirestormViewer/phoenix-firestorm/blob/master/indra/newview/app_settings/grids.xml
Grid Manager Grid List Presentation Process
user_settings grids.user.xml is seeded from app_settings grids.xml (minus all DEPRECATED entries) on first actual login (or change in the Preferences -> OpenSim grid list). New grid entries you add are placed in that file. Grid Manager entries you delete are marked as “USER_DELETED” in grids.user.xml and are hidden from the grids list presented to the user.
user_settings grids.remote.xml is created each time you run Firestorm and set from a remote file named http://phoenixviewer.com/app/fsdata/grids.xml on the Firestorm servers. It allows the Firestorm team to be able to remotely add new grids to the viewer grid manager without having to issue viewer updates. See https://wiki.firestormviewer.org/fsdata_communications
Each entry has a timestamp and that is used to determine the correct version of a given grid to use. That allows the Firestorm team to update on the website (historically) which would override the locals, but the more usual case is the locals override the server.
Any change to the app_settings grids.xml needs to be made also at http://phoenixviewer.com/app/fsdata/grids.xml or the remote entries will continue to show in the Grid Manager unless the user has explicitly deleted them in the Preferences -> OpenSim Grid manager list.
Firestorm app_settings: %programfiles%\FirestormOS-Betax64\app_settings
Firestorm user_settings: %AppData%\Roaming\Firestorm_x64\user_settings
Adding a Grid to the Grid list which Firestorm Uses
Firestorm menu Viewer -> Preferences -> OpenSim allows grids to be added just by entering their loginURI. This then asks the grid itself (which must be online at the time) for other information as needed.
Firestorm also provides a way for any grid owner or user to provide a link which when clicked will automatically add the grid to the list to be used by Firestorm for grid selection:
hop:///app/gridmanager/addgrid/http%3A%2F%2Fyour-grid.com%3A8002
Note the use of three slashes. The hop:// protocol is normally registered to launch the Firestorm viewer at the time it is installed. secondlife:// may also be used but you may have registered that to a Second Life only viewer. The last part of the URL is the URL-encoded grid login URL with : (%3A) / (%2F) and spaces (%20) encoded. Note the port is required even if the loginuri for the grid leaves it optional :80.
grids.xml as at Firestorm 7.1.7.73900 Beta (13-May-2024)
OpenSim Grids:
alternatemetaverse.com:8002
astralia.eu:8002
cc.opensimulator.org:8002
craft-world.org:8002
discoverygrid.net:8002
fireandicegrid.net:8002
gaynations.org:7002 (DEPRECATED)
goto.theencoreescape.com:8002
grid.3rdrockgrid.com:8002
grid.avacon.org:8002
grid.kitely.com:8002
grid.virtualife.cloud:8002
grid01.from-ne.com:8002 (DEPRECATED)
hypergrid.org:8002 (closed in June 2022)
islandoasisgrid.biz:8002
lfgrid.com:8002
login.aviworlds.com:8002
login.digiworldz.com:8002
login.francogrid.org:80
login.greatcanadiangrid.ca:8002 (DEPRECATED)
login.osgrid.org
login.ufsgrid.com:8002 (DEPRECATED)
login.zetaworlds.com
login.zonenations.com:8002
login.main.mobiusgrid.us:8002 (DEPRECATED)
partydestinationgrid.com:8002
tanglegrid.net:8002
thekazgrid.com:8002
grid.alifevirtual.com:8002 (DEPRECATED)
www.alifevirtual.com:8002
grid.avatarconnection.com:8002 (DEPRECATED)
grid.roleplayworlds.net:8002 (DEPRECATED)
inworldz.com:8002 (DEPRECATED)
login.avination.com(DEPRECATED)
login.danger.osgrid.org (DEPRECATED)
reactiongrid.com:8008 (DEPRECATED)
login.aurorascape.com:8002 (DEPRECATED)
vidadupla.com.br:8002
Second Life Grids:
util.aditi.lindenlab.com (Beta)
util.agni.lindenlab.com (Main)
Tidy Up Stages and Process
The initial idea is to simply do a tidy up and not try to remove any active entries already there.
- Leave all entries “as is” if the grid is not closed and if their loginURI or root web site is accessible, even if some are showing certificate or other issues currently. See checks below.
- List closed or inaccessible grids as “DEPRECATED”.
- PR 15 Addition (top recently active grid on Hypergrid Business OpenSim Statistics) – grid.wolfterritories.org:8002
- Add localhost:9000 to defaults grid list for easy “out of the box” OpenSim initial setups.
- Make a change to the splash page for Second Life Beta Grid. See below. NOT ENACTED after discussion and improvement to Firestorm custom splash page.
Other checks will depend on OpenSim community feedback and usage statistics and should be left to a later stage.
Entries No Longer Accessible marked as DEPRECATED
The following Grids had issues on test, but most had their base domain name still active. Only those actually closed down or whose domain is now not related to the OpenSim Grid will be removed in this phase.
3rd Rock Grid at grid.3rdrockgrid.com:8002
(Certificate error, web site still exists)
(Grid has indicated it is closed from May 2024)
(Community move to regions on ZetaWorlds.com)
Francogrid at francogrid.org
(Servers down since March 2022, site hopes to reopen)
Island Oasis at islandoasisgrid.biz:8002
(URL issue? Chrome security check issue)
Metropolis Metaversum at hypergrid.org:8002
(Grid closed in June 2022)
Tangle Grid at tanglegrid.net:8002
(Grid closed. Domain name for sale)
The Encore Escape at goto.theencoreescape.com:8002
(theencoreescape.com domain name sold to a legal business)
Virtuallife World at grid.virtualife.cloud:8002
(URL issue for loginpage page but server responds)
Zone Nations at login.zonenations.com:8002
(URL issue for loginpage page but server responds)
Hence only 3rd Rock Grid, Metropolis Metaversum, Tangle Grid and The Encore Escape should be marked as DEPRECATED at this stage. ZetaWorlds.com is being used as a 3rd Rock Grid community hub and some members have moved to (see this HG Safari Blog Post. It is already in the grid.xml list.
In case any of the four removed grids are needed in future, these are the “addgrid” links which will add them back to the Firestorm Grid Manager list.
3rd Rock Grid: grid.3rdrockgrid.com:8002
Metropolis Metversum: hypergrid.org:8002
TanGLe Grid: tanglegrid.net:8002
The Encore Escape: goto.theencoreescape.com:8002
hop:///app/gridmanager/addgrid/http%3A%2F%2Fgrid.3rdrockgrid.com%3A8002
hop:///app/gridmanager/addgrid/http%3A%2F%2Fhypergrid.org%3A8002
hop:///app/gridmanager/addgrid/http%3A%2F%2Ftanglegrid.net%3A8002
hop:///app/gridmanager/addgrid/http%3A%2F%2Fgoto.theencoreescape.com%3A8002
See this Wik page: https://github.com/metaverse-crossroads/hypergrid-junction/wiki/Links-to-Add-Grids-for-Viewers
Inclusion by Default of localhost:9000
I think it is useful to include the default (essentially “as it come out of the box”) locally hosted standalone variant of OpenSim (loginURI: localhost:9000), as that is a mode that an initial OpenSim server user may first try.
Refinement of handling of Second Life Beta Grid Entry/Splash Page (Aditi)
Firestorm uses a custom “loginpage” entry/splash page for the main (Agni) grid at https://phoenixviewer.com/app/loginV3/ rather than the usual Linden Lab provided entry at http://viewer-login.agni.lindenlab.com/
But it also uses this same URL for the Second Life Beta grid (Aditi) which I think is not as helpful as the display of a Beta grid specific entry page that is used from http://viewer-login.agni.lindenlab.com when the Second Life Beta grid is selected gives more useful user information when the Second Life Beta grid is selected.
This is part of the advice from the Discord Second Life Server “#viewers” channel on 17-May-2024 by Journey Bunny… To implement this the agni web page has a whole host of elements of class or id “non-prod-grid-msg”
Update 18-May-2024: NOT ENACTED after discussion and improvement to Firestorm custom splash page as in the following image:
Second Life Beta Grid loginpage: https://phoenixviewer.com/app/loginV3/
Second Life Main Grid loginpage: https://phoenixviewer.com/app/loginV3/?grid=Aditi
Potential resources to get input from the OpenSim Community
- Hypergrid Business – OpenSim Statistics
- OpenSim Wiki – Grid List
- GitHub Organization – Metaverse-Crossroads (Hypergrid Junction Repository)
- Discord – OpenSimulator Channel [Invite]
- OpenSim Mailing Lists (opensim-dev, opensim-users)
- Example requests to add to Firestorm grids.xml List – GitHub Pull Request 15, JIRA FIRE-32421
- Hypergrid Travellers: HG Safari, Hypergrid Adventurer’s Club and Discord (Hypergrid Explorers & Creators)
Update 2-Jun-2024: Firestorm Grid Add Mechanism Changed
On 2-Jun-2024 the Firestorm 7.1.8 Beta changed to include a mechanism for adding grids based on the Hypergrid Business monthly updated grids list. The page presented to the user when adding a grid uses a Python script to take the information in the Hypergrid Business monthly updated active grids list. The contents shown can be filtered by typing any partial grid name. Information on how to add your grid to this list is provided here. The web page presented is directly accessible at: https://phoenixviewer.com/app/fsdata/fs_grid_builder.html
Medieval Fantasy Weapons SFX: Pick Up, Equip, and Other Inventory Sounds by Cyberwave Orchestra
Number of Audio Files: 121
Sample rate/bit rate: Wav 16bit 44.100
Does music loop: No
Minutes of audio provided: 2 min, 31 sec
Supported Development Platforms: All
We meticulously planned, gathered props, recorded, selected, edited, and presented to create an outstanding medieval-themed weapons inventory sound pack. Experience rich, unique sounds with top audio quality. Our comprehensive weapon categories cover essential medieval weapons, supplemented by additional categories for crafting, repairing, upgrading, enhancing, and dismantling your items.
We appreciate hearing from our buyers and value your feedback! Leaving a review, providing suggestions, or reaching out to us directly helps us understand your needs and preferences better. As authors, we genuinely enjoy interacting with the developers who use our product.
Thank you,
Cyberwave Orchestra
cyberwaveorchestra@gmail.com
Price $24.00
InfinityStylizedWater by SmallBurger
- Dynamic pull depth
- Inifity Water
- Toon style rendering
- Integrate planar reflections
As you know, under the Mobile platform, the usage of vertex is one of the key points of optimization. If you want to look good on the undulating shore, you usually need more vertex, especially for large-scale water bodies. This problem will cause more trouble.
The InifityStylizedWater is used to solve this problem. You only need one quad (four points) to have smooth water surface ups and downs, which currently runs well on the SAMSUNG Galaxy S8.
Additionally, it provides related minimalist visual effects, including Sparkle Effect, Toon Noise(Wave) Foam, Toon Edge Foam, and more. Furthermore, it supports a variety of different wave modules and reflection modes for selection, all closely related to performance optimization.
- Four vertices (1 quad) - Infinite without boundaries:Utilizes a single quad to display an infinite body of water without boundaries, showcasing its undulating edge effect.
- Distant Disappearance Background Effect:Effectively eliminates the boundary between distant water bodies and the skybox.
- Four Blend Water Color:Blends ShallowColor, DeepColor, FarColor, and SubSurfaceReflectionColor to achieve a more vibrant water color effect.
- Sparkle:Similar to the shimmering effect of ripples.
- Noise(Wave)Foam:Cartoon-style noise(wave) foam effect.
- EdgeFoam:Cartoon-style edge foam effect.
- Reflection:Reflection effect supporting CubeMap and planar reflection modes.
- SunReflection:Simulates the reflection effect of the sun on the water surface.
- Caustics:Underwater caustics effect.
- Value Noise Module:Provides high-quality and non-repetitive random effects for edge foam and wave normal calculations, with excellent performance.
- Gerstner Waves Module:Provides better wave normal effects, but may have poorer performance and noticeable repetition.
Price $30.00
Character 2D human NPC portraits 100+ by AlesiTORU
Technical Details
- File Format: All portraits are provided in PNG format, ensuring high-quality visuals and compatibility with most game engines.
- The character is not animated. Just static sprites
- Resolution: Each portrait is 1024x1024 pixels.
- Background: All portraits have a transparent background.
Over 100 Unique Portraits: This pack includes more than 100 unique 2D human NPC portraits, providing a wide variety of man (60) and woman (60) characters.
Ease of Use
These portraits are ready to use out of the box. Simply import them into your project and assign them to your NPCs. The transparent background makes it easy to integrate these portraits into any scene or interface.
Updates and Support
This is the first version of this asset pack. I plan to update it regularly based on user feedback and needs. I also provide full support for this asset pack. Let me know if you need any changes [alesiarutsevich@gmail.com].
Feedback
We encourage users to leave reviews and ratings. Your feedback helps us improve our assets and create assets that better meet your needs.
Please note that this is a draft and may need further adjustments based on your specific needs. If you have any questions or need further assistance, feel free to ask.
Enjoy game developing!
Price $15.00
Stylized Little Hero - 3D Character by HandMadeStudio
Low-poly
Basic Animation.
Handpainted textures.
Adjustable colors for hair
12 + Weapons
10 + Hair
Face(Eye, Eyebrow , Mouth)
--Class(body)
- Basic
- Warrior
- Acher
- Thief
--Animaiton
- Idle
- Bore
- Walk
- Run
- Attack
- Attack_bow
- Damage
--TrisCount
- Basic Char : 3336
- Warrior Char(F) :3556
- Warrior Char(M) :3292
- Acher Char(F) : 3720
- Acher Char(M) : 3726
- Thief Char(F) : 3560
- Thief Char(M) : 3642
--Textuer
body : 512*512
Head : 512*512
Hair : 256*256 / 512*512
Aldedo Textuer
Price $35.00
EzTrigger by PhantomByte Entertainment
Features
- 3D trigger with enter,exit and stay events pipeline
- 2D trigger with enter,exit and stay events pipeline
- Editor component customization
- Custom Gizmos
EzTrigger
EzTrigger is a Unity package designed to simplify the process of creating and managing triggers in your Unity projects.
Features
- 3D trigger with enter,exit and stay events pipeline
- 2D trigger with enter,exit and stay events pipeline
- Editor component customization
- Custom Gizmos
How it Works
EzTrigger provides a streamlined interface for creating triggers in Unity. These triggers enable you to define specific conditions within your game environment that, when met, can initiate various actions or events.
Installation
To install EzTrigger, follow these simple steps:
- Download the EzTrigger package.
- Import the package into your Unity project by navigating to Assets > Import Package > Custom Package... and selecting the EzTrigger package file.
- Ensure that the package is successfully imported into your project.
Usage
Using EzTrigger in your Unity project is straightforward. Just follow these steps:
- Create a Trigger:Add an EzTrigger component to any GameObject in your scene by right-clicking in the Hierarchy panel and selecting Create Empty. Then, attach the EzTrigger script to the newly created GameObject.
- Define Trigger Conditions:With the EzTrigger component selected, define the conditions that must be met for the trigger to activate. This can include entering, exiting, or staying within a specified area, among other conditions.
- Define Trigger Actions:Once the trigger conditions are set, define the actions that should occur when those conditions are met. This can involve activating animations, playing sounds, spawning objects, or executing custom scripts.
- Customize Appearance:Customize the appearance of the trigger in your scene by adjusting properties such as opacity and color. This helps you visually distinguish triggers and organize your scene more effectively.
Price $5.99
Pixel Magical Potions Pack by Rubellite Studio
Size: 32x32 px.
No animation.
Transparent background.
A package of potions that comes in six different colors, red, cyan, orange, purple, green, and yellow. Available with and without an outline. Suitable for an RPG/Fantasy game. It comes in PNG formate with transparent background.
Price $0.00
2D Food Icons - 380 Dishes Set with Transparency by CosmoJulia
- 380 high-quality food icons
- Transparent backgrounds (PNG format)
- Each icon is 500x500 pixels
- Cartoon Game Art Style
Welcome to the delicious world of 2D Food Icons! This asset pack features a comprehensive collection of 380 mouth-watering food icons, each meticulously crafted with transparent backgrounds for seamless integration into your projects.
Key Features:
- 380 high-quality food icons covering a wide range of dishes, catering to diverse culinary preferences and game themes.
- Transparent backgrounds (PNG format) for easy integration into your game environment.
- Each icon is precisely designed at 500x500 pixels, ensuring crisp clarity and detail.
- Cartoon Game Art Style of these icons will add a fun and inviting atmosphere to your game.
Versatile Usage:
Ideal for various game genres including simulation, educational, puzzle, and casual games.
Ease of Integration:
The simplicity of the icons means you can easily drag and drop them into your project without additional editing.
UI Enhancements:
Perfect for menus, recipe books, inventory systems, and more, adding a visually appealing element to your user interface.
Ongoing Support and Updates:
This is the first version of our 2D Food Icons pack, and we are committed to providing regular updates and continuous support to our users. We value your feedback and suggestions for improvement.
Leave Your Feedback:
Your feedback is invaluable to us! Please feel free to leave a review and rating, or contact us directly with any questions, concerns, or requests. We're here to help you create appetizing experiences for your audience!
Contact Us:
For any inquiries or assistance, don't hesitate to contact us at j2liarozhkova@gmail.com We're always happy to hear from you!
Embrace the playful charm of 2D Food Icons pack and elevate your game's visual appeal today!
Price $11.99
Animated Stylized fantastic Beaver cartoon lowpoly gameready enemy character by Repose:Assets
INCLUDED:
- Gameready Prefab
- FBX (average up to 2000)
- Rigged/Skinned
- 5 animations in common use
- Materials
- Texture 2048x2048
ANIMATIONS:
- Walk
- Idle
- Attack
- Death
- Hurt
Animated Stylized fantastic Beaver cartoon lowpoly gameready enemy character. This low poly stylized character is ideal to build your game and has options and styles to customize the character the way you want.
INCLUDED:
- Gameready Prefab
- FBX (average up to 2000)
- Rigged/Skinned
- 5 animations in common use
- Materials
- Texture 2048x2048
ANIMATIONS:
- Walk
- Idle
- Attack
- Death
- Hurt
Price $15.00
Juniper Village Music Pack (Casual/Sim) by Gabriel Mielnik
- 8 original songs split into 116 high-quality WAV tracks (24-bit / 44.1 kHz)
- 2h 20 min. of music
- 2.3GB file size
- 3 track types: Full, Loops and Short
- All tracks professionally mixed and mastered
- All-around Royalty-Free license
Dive into a world of captivating melodies and delightful tunes with Juniper Village Game Music Pack! With a focus on simplicity and authenticity, this pack features charming and upbeat tracks that can be used for games, trailers and more.
It contains 8 full tracks iterated into 116 variations, including loops, long versions and short versions of songs inspired by the classic feels of the casual/sim genre. These tracks offer a blend of upbeat, playful and quirky vibes, making them a great fit for games that fit genres such as puzzle, simulation, adventure and others.
// INSPIRED BY:
- Animal Crossing
- Stardew Valley
- The Sims
- Rune Factory
// WHY IS THIS PACK SPECIAL?
You're in control: every song is divided into several variations and iterations. Don't like an instrument or want to use the same motifs for different moments of your game/trailer? Just pick a different variation of that track and build a cohesive musical identity for your game!
AAA quality, indie pricing: Every asset offered has been professionally composed, recorded, mixed and mastered to industry standards in order to sound good in every device.
Motifs are the key: All tracks were exclusively designed to have memorable melodies and musical ideas, aimed at enhancing replayability while making a lasting impression on the listener.
Made exclusively for you: This is a collection of tracks made specifically for the Asset Store; no second-hand compositions, previously used tracks or reworked songs!
// WHO AM I?
With over 13 years working professionally, I'm a composer and sound designer for games, film, ads and records, based in Los Angeles.
I've had the opportunity of composing original music for renowned brands such as Apple, Google, Coca-Cola, Netflix, Prime Video, TikTok, Old Spice, Redbull and General Motors.
Price $21.99
SciFi Game Ui-custom Elements Pack by Graphic Products
Technical details
- Psd file size is 1920x1080.
- Unity size is 1920x1080.
- Png size b/w 1920x1080.
- Texture size: 2D
- Texture shape: 2D sprite and ui.
Description
- 50+ vectors.
- 50+ prefabs.
- Psd is included.
- High quality vectors.
- Easy to use prefabs.
- All png is included.
Price $8.99
MMORPG Characters - Medieval Fantasy Modular Bundle by Ida Faber
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
6 Characters, 6 Outfits
3 Swords + 3 Shields
19 Unique Hairstyles + 4 Unique Bangs
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Newbie Girl
Faces 34892 ・ Tris 66238 ・ Verts 38691
Newbie Boy
Faces 33682 ・ Tris 64012 ・ Verts 38420
Advanced Girl
Faces 46682 ・ Tris 88768 ・ Verts 50904
Advanced Boy
Faces 42108 ・ Tris 79162 ・ Verts 55149
Champion Girl
Faces 57474 ・ Tris 109668 ・ Verts 64883
Champion Boy
Faces 35530 ・ Tris 66368 ・ Verts 40239
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
21 Texture sets: Body, Head, Teeth, Eyes, Lashes,
Advanced (x2), Newbie (x2), Champion (x2), Weapons (x5), Hair (x5)
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
🔥 MMORPG Bundle contains 6 highly modular characters, divided by levels - Newbie, Advanced, and Champion. They've got a ton of customization options, advanced shaders, support for URP and HDRP, ARKit blendshapes, Humanoid Rig, Unique Hairstyles, many color options. Compatible with other of my models, and perfectly suits any game needs.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
6 Characters, 6 Outfits
3 Swords + 3 Shields
19 Unique Hairstyles + 4 Unique Bangs
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Newbie Girl
Faces 34892 ・ Tris 66238 ・ Verts 38691
Newbie Boy
Faces 33682 ・ Tris 64012 ・ Verts 38420
Advanced Girl
Faces 46682 ・ Tris 88768 ・ Verts 50904
Advanced Boy
Faces 42108 ・ Tris 79162 ・ Verts 55149
Champion Girl
Faces 57474 ・ Tris 109668 ・ Verts 64883
Champion Boy
Faces 35530 ・ Tris 66368 ・ Verts 40239
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found 🔗 here >
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
AllPartsTogether is included
Idle animation is included
Any other animations are not (!) included
Weapons are not (!) included
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not (!) included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
7 Texture sets: Body, Head, Teeth, Eyes, Lashes, Suit, Wavy Hair
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. Please refer to this compatibility list:
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package
Q: I don't need the advanced materials. How do I disable this feature?
A: Simply follow this instruction 🔗 here >
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
≽^·⩊·^≼
Thank you!
Price $349.99
Stylized Fantasy Dragons Pack by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Prefabs: 48(24 with PC shader & 24 with Mobile shader)
Character Triangle Count :
- Dragon Whelp - 12,660
- Drake - 22,320
- Dragon - 19,067
- Elder Dragon - 26,098
Number of Textures: 6
Texture Resolutions: 2048x2048, 4096x4096
Number of Materials: 48(24 PC shaders & 24 Mobile shaders)
Number of Animations:
- Dragon Whelp - 25
- Drake - 60
- Dragon - 63
- Elder Dragon - 60
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
This package is designed for stylized / fantasy games. This creature pack is well detailed and can be used for First Person camera.
Various color Materials for wide customization included!
PBR Stylized Material:
- 16 Hand-painted Diffuse Maps
- 4 Normal Maps
- 4 Emissive Maps
- 4 Smoothness Maps
- 4 Ambient Occlusion Maps
Choose between different styles:
- Green Dragon Whelp
- Golden Dragon Whelp
- Purple Dragon Whelp
- Red Dragon Whelp
- Green Drake
- Golden Drake
- Purple Drake
- Red Drake
- Green Dragon
- Golden Dragon
- Purple Dragon
- Red Dragon
- Green Elder Dragon
- Golden Elder Dragon
- Purple Elder Dragon
- Red Elder Dragon
+Bonus Skins:
- Black Dragon Whelp
- Blue Dragon Whelp
- Black Drake
- Blue Drake
- Black Dragon
- Blue Dragon
- Black Elder Dragon
- Blue Elder Dragon
Price $74.99
Simple Apple Sign-in by Hippo
Need sign-in for Google, Facebook, X (Twitter), Telegram or VK?
Important notice
The asset doesn't utilize native SDK that is available for iOS only. Users are redirected to Apple ID website to perform sign-in. If your app is primary for iOS, consider using native SDK.
Features
● Cross-platform user auth for cross-platform games and apps
● No plugins, no 3rd party auth libs, no dependencies
● Get access tokens for further API calls
● More security for client-server apps (it's possible to get all user data on a server to avoid tampering)
● SFSafariViewController is used on iOS (required by App Store review)
● Deep linking for Windows (UNITY_STANDALONE_WIN)
● JWT signing with p8 private key (ES256)
Setup steps
Please visit our GitHub for setup instructions.
How does it work?
● Your app navigates users to Apple Authorization Endpoint in a web browser
● Users perform sign-in using their login and password
● Apple Authorization Endpoint redirects users to Return URL (which is Authorization Middleware, or may be your website as well) and provides an authorization code (which can be later exhanged for access_token), id_token (if requested) and user info like first_name, last_name and email (if requested and only once at first sign-in)
● Authorization Middleware transmits the authorization code and user info to your app (using deep linking when possible, or with a web request made by the app when not)
● The app exchanges the code for access_token (and may receive id_token as well) by creating JWT signed with p8 private key (ES256)
Known issues
● Please refer to the section on GitHub
Support
● GitHub - Wiki
● GitHub - Bugs & requests
● Discord - Questions, live chat with developers
Price $19.90