Nature Renderer 6・Free by Visual Design Cafe
Supported Unity Versions:
✔ Unity 6
✖ Unity 2022 is not supported. Please use Nature Renderer 2022 instead.
✖ Unity 2021 is not supported. Please use Nature Renderer 2021 instead.
✖ Unity 2020 is not supported. Please use Nature Renderer 2020 instead.
ⓘ This version of Nature Renderer is a perpetual license for use with Unity 6.
Supported Render Pipelines:
✔ Built-In
✔ High-Definition
✔ Universal
Supported Graphics APIs:
✔ DirectX 11 and DirectX 12 on Windows
✔ OpenGL Core 4.1+/ES3.1+ on Windows, macOS, Linux, iOS and Android
✔ Metal on macOS and iOS
✔ Vulkan on Windows, Linux and Android
Support Platforms in Free:
✔ Windows, Mac, Linux
Support Platforms in Pro and Enterprise (View pricing):
✔ Android, iOS
✔ PlayStation, Xbox
✔ Nintendo Switch
✔ VR
Unsupported:
✖ WebGL is not supported due to the limitations of the platform.
Limitations:
* Source code is not included, upgrade to Pro or Enterprise to get source code access.
* Performance depends on the amount of grass and rendering features used. Better performance than Unity's renderer is not guaranteed.
* Only the latest LTS version of Unity is supported. Nature Renderer does not officially support Unity's Tech releases.
* LOD crossfade is not supported.
* Billboards using Unity's Billboard Renderer are not supported.
* Light probes and lightmaps are not supported.
* Raytracing in HDRP is not supported.
* The included demo scene is intended for mid to high-end PCs and consoles. It is not intended to run on mobile or low-end devices.
Render vast amounts of detailed vegetation.
Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain detail and tree system. Everything works with your existing data: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer.
Quickstart • Documentation • Pricing
Unity Verified Solution
Nature Renderer is trusted by over 25,000 developers and is a Unity Verified Solution Partner. You can expect a polished and well-optimized plugin, with extensive documentation.
Supports all render pipelines
All render pipelines are supported out-of-the-box and do not require any additional setup.
Easy Setup
Just add the Nature Renderer component to your terrain and everything works instantly. Any incompatible assets or shaders can be automatically patched to work with Nature Renderer.
Demo Scene Included
The demo scene and all assets shown in the screenshots are included.
Free License
You are looking at the free license for Nature Renderer 6. This license only supports desktop and does not include source code. Upgrade to a Pro or Enterprise license to get source code access and support for all platforms.
ⓘ Before purchasing, please make sure to check the Supported Unity Versions, and to read our Refund Policy and Support Policy.
★ ALL FEATURES
―――
Lightning Fast Performance
The entire render pipeline of Nature Renderer runs on the GPU to ensure fast performance and to free up your CPU to run game logic.
Frustum Culling
Nature Renderer accurately culls your vegetation to only render the objects that are within the view of the camera. The culling is calculated on the GPU for the best performance and accurate results.
Per-Object Settings
Tweak all render settings for each object separately. Change the render distance, shadow distance, density, and more to optimize performance.
Per-Camera Settings
Override render settings for specific cameras or exclude cameras completely.
Accurate Motion Vectors
Nature Renderer can render accurate motion vectors for your vegetation to support Motion Blur, Temporal Anti-Aliasing, and other temporal effects.
Profiling and Debugging
A custom profiler is included to accurately measure the performance of Nature Renderer on the GPU, with a breakdown for each individual object and camera.
Tree Rendering
Nature Renderer now renders both trees and detail objects. With separately optimized render pipelines for both.
Render Manually-Placed Objects
Nature Renderer can now render game objects in the same lightning fast render pipeline. Perfect for placing vegetation on rocks, cliffs, and other uneven surfaces that are not
supported by the terrain system.
LOD
Use Level-of-Detail on your vegetation to render extremely detailed objects while maintaining good performance.
Shadows
Enable shadows for grass, plants, and other vegetation. Shadow distance and settings can be easily adjusted for each individual object.
Physically Based Rendering
Get accurate lighting and more detail on your grass, vegetation, and terrain details. You can use full PBR shaders on your detail objects, such as the default Lit shader or any custom shader.
Dynamic Density
Nature Renderer dynamically reduces the density of your vegetation in the distance to optimize performance and reduce overdraw.
Align to terrain
Align your grass and objects to the terrain surface. No more floating grass or objects clipping through the terrain.
Familiar Tools
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow.
Live Editing
Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately.
Floating Origin
Nature Renderer supports floating origin for vast open worlds. It only requires one line of code and does not impact performance.
Multiple Cameras
Nature Renderer supports rendering vegetation for multiple cameras. With easy per-camera settings to optimize performance for each camera. Including reflection cameras and reflection probes.
Multiple Terrains
Nature Renderer handles multiple terrains seamlessly and optimizes draw calls accross terrains.
Optimized Memory Usage
Nature Renderer compressess all its data to minize the memory usage on the GPU.
Data-Oriented Design
Nature Renderer is optimized for high-performance code by laying out its internal data for efficient memory access.
Custom Shaders
Use any custom shader for your terrain details to achieve special effects. Custom shaders can be automatically patched to add support for Nature Renderer's GPU based render pipeline. No need to dig around shader source code, it's all automatic.
Shader Graph
Add the included custom node to your shader graph to easily add support for Nature Renderer's GPU based render pipeline.
VR
Optimized for VR and single-pass instanced rendering.
LICENSE
―――
This version of Nature Renderer is a perpetual license for use with Unity 6.
Available Licenses
- Nature Renderer 2020 - Perpetual license for Unity 2020
- Nature Renderer 2021 - Perpetual license for Unity 2021
- Nature Renderer 2022 - Perpetual license for Unity 2022
- Nature Renderer 6 - Perpetual license for Unity 6
- ...
Perpetual License
A perpetual license is a permanent license that can be used forever and is purchased once. Minor updates are included for free but major updates are a paid upgrade.
For example, upgrading from Nature Renderer 2021 to Nature Renderer 2022 is a paid upgrade.
Support
Customer support is not included with your purchase. If you are experiencing any issues, please file a bug report.
Upgrades
We make a major upgrade for Nature Renderer every year for new major Unity versions. (2022, 2023, 6...)
Third-Party Licenses
Some demo assets are included under the Unity Companion License. The licensing information is included in the relevant folders.
Price $0.00
Nature Renderer 6・Pro by Visual Design Cafe
Supported Unity Versions:
✔ Unity 6
✖ Unity 2022 is not supported. Please use Nature Renderer 2022 instead.
✖ Unity 2021 is not supported. Please use Nature Renderer 2021 instead.
✖ Unity 2020 is not supported. Please use Nature Renderer 2020 instead.
ⓘ This version of Nature Renderer is a perpetual license for use with Unity 6.
Supported Render Pipelines:
✔ Built-In
✔ High-Definition
✔ Universal
Supported Graphics APIs:
✔ DirectX 11 and DirectX 12 on Windows
✔ OpenGL Core 4.1+/ES3.1+ on Windows, macOS, Linux, iOS and Android
✔ Metal on macOS and iOS
✔ Vulkan on Windows, Linux and Android
Support Platforms:
✔ Windows, Mac, Linux
✔ Android, iOS
✔ PlayStation, Xbox
✔ Nintendo Switch
✔ VR
✖ WebGL is not supported due to the limitations of the platform.
Limitations:
* Performance depends on the amount of grass and rendering features used. Better performance than Unity's renderer is not guaranteed.
* Only the latest LTS version of Unity is supported. Nature Renderer does not officially support Unity's Tech releases.
* LOD crossfade is not supported.
* Billboards using Unity's Billboard Renderer are not supported.
* Light probes and lightmaps are not supported.
* Raytracing in HDRP is not supported.
* The included demo scene is intended for mid to high-end PCs and consoles. It is not intended to run on mobile or low-end devices.
Render vast amounts of detailed vegetation.
Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain detail and tree system. Everything works with your existing data: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer.
Quickstart • Documentation • Pricing
Unity Verified Solution
Nature Renderer is trusted by over 25,000 developers and is a Unity Verified Solution Partner. You can expect a polished and well-optimized plugin, with extensive documentation.
Supports all render pipelines
All render pipelines are supported out-of-the-box and do not require any additional setup.
Easy Setup
Just add the Nature Renderer component to your terrain and everything works instantly. Any incompatible assets or shaders can be automatically patched to work with Nature Renderer.
Source Code Included
The full source code for Nature Renderer is included.
Demo Scene Included
The demo scene and all assets shown in the screenshots are included.
Important
ⓘ You are currently looking at Nature Renderer 6, which is a perpetual license that is only compatible with Unity 6 LTS.
More licensing info can be found at the end of this description.
ⓘ Before purchasing, please make sure to check the Supported Unity Versions, and to read our Refund Policy and Support Policy.
★ ALL FEATURES
―――
Lightning Fast Performance
The entire render pipeline of Nature Renderer runs on the GPU to ensure fast performance and to free up your CPU to run game logic.
Frustum Culling
Nature Renderer accurately culls your vegetation to only render the objects that are within the view of the camera. The culling is calculated on the GPU for the best performance and accurate results.
Per-Object Settings
Tweak all render settings for each object separately. Change the render distance, shadow distance, density, and more to optimize performance.
Per-Camera Settings
Override render settings for specific cameras or exclude cameras completely.
Accurate Motion Vectors
Nature Renderer can render accurate motion vectors for your vegetation to support Motion Blur, Temporal Anti-Aliasing, and other temporal effects.
Profiling and Debugging
A custom profiler is included to accurately measure the performance of Nature Renderer on the GPU, with a breakdown for each individual object and camera.
Tree Rendering
Nature Renderer now renders both trees and detail objects. With separately optimized render pipelines for both.
Render Manually-Placed Objects
Nature Renderer can now render game objects in the same lightning fast render pipeline. Perfect for placing vegetation on rocks, cliffs, and other uneven surfaces that are not
supported by the terrain system.
LOD
Use Level-of-Detail on your vegetation to render extremely detailed objects while maintaining good performance.
Shadows
Enable shadows for grass, plants, and other vegetation. Shadow distance and settings can be easily adjusted for each individual object.
Physically Based Rendering
Get accurate lighting and more detail on your grass, vegetation, and terrain details. You can use full PBR shaders on your detail objects, such as the default Lit shader or any custom shader.
Dynamic Density
Nature Renderer dynamically reduces the density of your vegetation in the distance to optimize performance and reduce overdraw.
Align to terrain
Align your grass and objects to the terrain surface. No more floating grass or objects clipping through the terrain.
Familiar Tools
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow.
Live Editing
Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately.
Floating Origin
Nature Renderer supports floating origin for vast open worlds. It only requires one line of code and does not impact performance.
Multiple Cameras
Nature Renderer supports rendering vegetation for multiple cameras. With easy per-camera settings to optimize performance for each camera. Including reflection cameras and reflection probes.
Multiple Terrains
Nature Renderer handles multiple terrains seamlessly and optimizes draw calls accross terrains.
Optimized Memory Usage
Nature Renderer compressess all its data to minize the memory usage on the GPU.
Data-Oriented Design
Nature Renderer is optimized for high-performance code by laying out its internal data for efficient memory access.
Custom Shaders
Use any custom shader for your terrain details to achieve special effects. Custom shaders can be automatically patched to add support for Nature Renderer's GPU based render pipeline. No need to dig around shader source code, it's all automatic.
Shader Graph
Add the included custom node to your shader graph to easily add support for Nature Renderer's GPU based render pipeline.
VR
Optimized for VR and single-pass instanced rendering.
LICENSE
―――
This version of Nature Renderer is a perpetual license for use with Unity 6.
Available Licenses
- Nature Renderer 2020 - Perpetual license for Unity 2020
- Nature Renderer 2021 - Perpetual license for Unity 2021
- Nature Renderer 2022 - Perpetual license for Unity 2022
- Nature Renderer 6 - Perpetual license for Unity 6
- ...
Perpetual License
A perpetual license is a permanent license that can be used forever and is purchased once. Minor updates are included for free but major updates are a paid upgrade.
For example, upgrading from Nature Renderer 2021 to Nature Renderer 2022 is a paid upgrade.
Support
Customer support is not included with your purchase. If you are experiencing any issues, please file a bug report.
Upgrades
We make a major upgrade for Nature Renderer every year for new major Unity versions. (2022, 2023, 6...)
Third-Party Licenses
Some demo assets are included under the Unity Companion License. The licensing information is included in the relevant folders.
Price $199.00
InspectMe Lite by Divinity Codes
Key Features:
- Effortless Integration: Seamlessly blends into your Unity workflow, enabling quick setup and immediate usage.
- Exclusive Play Mode Support: Optimized for Play Mode, ensuring real-time data and behavior analysis without disrupting the game's flow.
- Inspect Anything: Dive deep into the inspection of scripts, objects, and components with unparalleled flexibility.
- Comprehensive Collection Support: Fully supports arrays and all generic collections, enhancing your ability to inspect complex data structures.
- Intuitive Tree-View: Navigate and debug your Unity projects with ease. The Tree-View presents a clear and organized view of your project's hierarchy, making it simpler to understand and navigate complex structures.
- Detailed Object and Script Inspection: Dive deep into the inner workings of your game objects and scripts. InspectMe offers thorough inspection capabilities, ensuring no detail is overlooked.
- Drag-and-Drop Inspection: Quickly inspect components and objects with a simple drag-and-drop. This feature adds convenience and speed to your workflow, perfect for fast-paced development environments.
- Multiple Inspection Methods: Catering to diverse debugging styles, InspectMe provides various ways to inspect elements, from traditional methods to more innovative approaches.
And Much More!
Supported OS: Windows / macOS
Link to documentation: https://divinitycodes.de
InspectMe is a transformative Unity plugin, engineered to elevate the debugging and inspection processes for Unity developers to unprecedented levels. This potent tool refines your interactions with game objects and scripts, offering profound insights into the mechanics of your Unity projects.
With InspectMe, your journey through Unity development becomes not just manageable but enjoyable. It's an invitation to not only enhance your projects but also to join a movement towards intuitive and accessible game development.
InspectMe continuously evolves, and we value your input for its growth. Head to our Discord or Reddit, or reach out through our support link, and let us know what features you'd like to see in future updates. Your suggestions shape InspectMe's journey!
Reflecting our dedication to a sleek and intuitive interface, InspectMe now exclusively features proprietary, custom-designed icons and leverages the Fira Mono font to bolster both functionality and aesthetic appeal. This transition to in-house visual elements ensures complete oversight over design consistency and quality. For comprehensive details on the implementation of the Fira Mono font and our visual assets, please consult the 'Third-Party Notices.txt' file at DivinityCodes/Third-Party Notices.txt in the package.
Price $0.00
USB hub port by lowpoly89
Number of textures: 8
Texture dimensions: 2048x2048
Number of Prefabs: 2
UV mapping: Yes
LODs: No
Texture maps: Ambient Occlusion, Metallic/Roughness, Bace color, Normal
Models polycount:
- USB_1 : 973
- USB_2 : 2482
The model has a minimal polygon count to maintain such a shape.
Standard shader is used
PBR textures are used in the TGA format.
Price $5.00
Chinese Stylized Shops and Market Props Collection by COMICOMI
Number of textures: 59
Texture dimensions: Mostly 2048*2048
Polygon count of Chinese Stylized Shops and Market Props: 116855
Number of meshes/prefabs: 25 meshes 25 prefabs
UV mapping: Yes
Types of materials and texture maps: PBR
Chinese Stylized Shops and Market Props Collection
This package only includes the stylized shop and market props in the beauty images.
Chinese Stylized Shops and Market Props Collection is designed and developed by COMICOMI. These building and prop assets are suitable for any Chinese stylized related environment which can help you build your metaverse or game experiences. It can be used in a stylized Chinese festival or market environment. It can also be used in Japanese/Korean/Asian environment since the culture are from China and developed domestically. With the help of these building and prop assets, you can decorate your market environment more easily.
These assets were developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.
This Package works only in Unity version 2021.3.6f1 and higher.
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $19.99
Iridescent Pearlescent Shell Shader by COMICOMI
Number of textures: 15
Number of materials: 5
Number of shaders: 3
Texture dimensions: 1024 ~ 2048
Number of meshes/prefabs: 1 prefab
Iridescent Pearlescent Shell Shader
This package includes the Iridescent pearlescent shell shader and the related tileable PBR textures.
Iridescent Pearlescent Shell Shader is designed and developed by COMICOMI. This shader is suitable for any iridescent or pearlescent surfaces, whether it’s a shell surface, beetle shell surface or special car paint surface. The principle is the same, once you replace the original shell texture with other types of material and play with the values of the shader, you can get another believable iridescent material. The textures are made to make them tileable. We are not using a non-PBR workflow by using a prebaked rainbow color/specular map. We are using the PBR workflow with dynamic iridescent effect. With the help of the shader and the tileable PBR textures, you can make any iridescent surface for your character or environment.
The textures were developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.
This Package works only in Unity version 2022.3.6f1 and higher.
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $9.99
Cyberpunk Booth Stand with Neon Light Pattern by COMICOMI
Number of textures: 9
Texture dimensions: Mostly 2048*2048
Polygon count of Cyberpunk Booth Stand Large: 744
Polygon count of Cyberpunk Booth Stand Small: 640
Number of meshes/prefabs: 8 meshes 8 prefab
UV mapping: Yes
Types of materials and texture maps: PBR
Cyberpunk Booth Stand with Neon Light
This package only includes the metaverse cyberpunk technology center which is the environment asset in the middle of the first beauty image. We might consider selling the whole environment as a bundle in the future.
Cyberpunk Booth Stand with Neon Light is designed and developed by COMICOMI.
This collection is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. With beautiful dynamic neon lighting effects, this asset can easily be a hero asset in the scene. You can use our texture and shader and make any billboard with dynamic neon light flow. You can also use our cyberpunk booth stand as a base for your needs, whether it’s a base for a shop, or any other assets that you want to place on our stand.
The cyberpunk booth stand asset was developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset.
This Package works only in Unity version 2022.3.6f1 and higher
The first release only includes Built-inversion, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $9.99
Neon Outline Shader by COMICOMI
Number of textures: 3
Texture dimensions: Mostly 1024*1024
Polygon count of COMICOMI Logo 1: 3208
Polygon count of COMICOMI Logo 2: 3520
Polygon count of COMICOMI Logo 3: 13602
Polygon count of the Pen: 204
Number of meshes/prefabs: 4 meshes 4 prefabs
UV mapping: Yes
Types of materials and texture maps: PBR
Neon Outline Shader
This package includes the neon outline shader, the COMICOMI logo assets and the pen asset.
Neon Outline Shader is designed and developed by COMICOMI. This shader is suitable for any stylized and realistic assets which can help you build your metaverse or game experiences. With beautiful neon lighting, this selected asset can easily be a visual targeted asset in the scene. There is no LOD for tht environment asset in the scene.
This Package works only in Unity version 2022.3.6f1 and higher.
The first release only includes Built-inversion, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $9.99
Chinese Stylized Goldfish Festival Lantern with Animation by COMICOMI
Number of textures: 12
Texture dimensions: Mostly 1024*1024
Polygon count of Chinese Stylized Goldfish Festival Lantern: 5948
Number of meshes/prefabs: 1 mesh 1 prefab
UV mapping: Yes
Types of materials and texture maps: PBR
Chinese Stylized Goldfish Festival Lantern with Animation
This package only includes the Chinese stylized goldfish festival lantern and its Animation.
Chinese Stylized Goldfish Festival Lantern with Animation is designed and developed by COMICOMI. This animal/prop asset is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences.
It can be used in a stylized Chinese festival environment. Combining a hologram shader, this asset can also be used in a cyberpunk city environment full of hologram effects. With beautiful dynamic effects and animation, this asset can easily be a hero asset in the scene.
This goldfish festival lantern asset was developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.
This Package works only in Unity version 2021.3.6f1 and higher.
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $14.99
Cyberpunk Conference Center by COMICOMI
Number of textures: 18
Texture dimensions: Mostly 2048*2048
Polygon count of Cyberpunk Conference Center: 21491
Number of meshes/prefabs: 3 meshes 2 prefabs
UV mapping: Yes
Types of materials and texture maps: PBR
Cyberpunk Conference Center
This package only includes the metaverse cyberpunk conference center which is the environment asset in the middle of the first beauty image. We might consider selling the whole environment as a bundle in the future.
Cyberpunk Conference Center is designed and developed by COMICOMI. This building asset is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. With beautiful dynamic effects and neon lighting, this asset can easily be a hero asset in the scene.
This asset was developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.
This Package works only in Unity version 2021.3.6f1 and higher
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $19.99
Monument Valley Style Multi-Sided Stylized Shader by COMICOMI
Polygon count of the low poly environment asset: 15314
Number of meshes/prefabs: 1 meshes 1 prefab
UV mapping: Yes
Types of materials and texture maps: Non PBR
Monument Valley Style Multi-Sided Stylized Low Poly Shader
This package includes the Monument Valley style shader and a low poly environment level.
Monument Valley Shader and the low poly environment level is designed and developed by COMICOMI. This shader and the environment asset is suitable for Monument Valley style or any other stylized low poly projects. It supports setting up different color for different sides of the asset. It can not only support the usual 6 sides of cube like assets but also any other low poly assets with visible sharp transition between faces. You can change the lerp value of the shader and make different faces filled with different colors. With the help of this shader, you can setup your Monument Valley style environment quickly.
There is no LOD for this environment asset. This Package works only in Unity version 2022.3.6f1 and higher.
The first release only includes the URP version.
This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)
Price $9.99
Cyberpunk Art Center by COMICOMI
Number of textures: 43
Texture dimensions: Mostly 1024*1024
Polygon count of Cyberpunk Art Center: 34707
Number of meshes/prefabs: 2 meshes 1 prefab
UV mapping: Yes
Types of materials and texture maps: PBR
Cyberpunk Art Center
This package only includes the metaverse cyberpunk art center which is the environment asset in the middle of the first beauty image. We might consider selling the whole environment as a bundle in the future.
Cyberpunk Art Center is designed and developed by COMICOMI. This building asset is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. With beautiful dynamic effects and neon lighting, this asset can easily be a hero asset in the scene.
This asset was developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.
This Package works only in Unity version 2021.3.6f1 and higher
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $19.99
Jungle Sequencer by Jacked Up Software LLC
✔️ Features:
- 100+ built-in nodes
- Simple and intuitive user interface
- Light and dark themes
- Built-in validation system
- Runtime editing support
- Custom node inspector support
- Editor gizmos support
🖥️ Supported OS:
- Supported by all platforms Unity can build to.
Jungle uses an intuitive node-based editor to help developers to effortlessly integrate complex game systems visually. With Jungle, creating missions, dialogues, cutscenes, tutorial systems, scripted events, and so much more, becomes a seamless process, all within a single unified editor. This approach not only enhances the development workflow but also empowers teams to experiment and iterate on gameplay elements with ease. By abstracting the technical complexities into visual nodes that can be easily connected together, Jungle facilitates a more collaborative and flexible development workflow, opening up new possibilities for game design and storytelling.
🌴 How it Works:
To create Jungle nodes, write a C# script inheriting from a Jungle Node type, each encapsulating a game function or logic piece. The editor automates node visualization and connection management. Nodes can be linked in a Jungle Tree to create sequences.
This workflow significantly simplifies the development process by delineating programming and design aspects, thereby enabling designers to actively engage with sequence creation. It effectively lowers the traditional programming hurdles, facilitating a more inclusive and collaborative development environment.
By abstracting complex code into visually manageable elements, Jungle ensures that the technical side of game development becomes more approachable for team members with varied skill sets. This approach not only accelerates the design process but also enhances creative freedom, allowing for the easy experimentation and iteration of game sequences.
Moreover, Jungle's system promotes a modular design philosophy. By treating each node as a distinct piece of logic or function, developers can build sophisticated game mechanics from simple, reusable components. This modularity benefits not just the initial development phase but also the maintenance and expansion stages of the project, as individual elements can be modified or extended without impacting the overall system unnecessarily.
Jungle offers a powerful toolset for bridging the gap between programming and creative design, enabling a smoother, more efficient pathway from concept to completion in game development.
🤝 Beginner Friendly:
Whether you're new to Unity or programming itself, Jungle is designed with simplicity in mind. The user-friendly interface makes it easy for anyone to start creating sequences without a steep learning curve. The drag & drop explorer allows you to quickly and easily build your trees, and the online documentation provides guidance every step of the way.
Price $39.99
OAR Converter
OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity or Unreal Engine scene. This blog post covers use converting an OpenSim OAR to Collada for use via Unity. It describes OAR Converter 1.7.* an update in June 2024 to replace the earlier version 1.0.6 from 2013-2017.
From Unity a range of virtual world or virtual reality experiences can be created. The converter has been created by Fumikazu Iseki (Avatar: @Fumi.Hax – @fumi_hax) and his colleagues at the Network Systems Laboratory of Tokyo University of Information Sciences (TUIS) in Japan with support from Austin Tate at the University of Edinburgh.
- OAR Converter from OpenSimulator Archive (OAR) to Collada files for use in Unity3D.
- Software developed by Fumi Iseki, Austin Tate, Daichi Mizumaki and Kohe Suzuki.
Download the OAR Converter for Windows latest version from https://blackjack.nsl.tuis.ac.jp/Download/Release/OARConverter/OARConvWin-1.7.9.zip
(file: OARConvWin-1.7.9.zip) [Local Copy]. Latest Version at the time of this blog post in June 2024 is v1.7.9 (at 15-Jun-2024).
This blog post is provided for convenience and using content from the original TUIS OAR Converter Japanese Web Site which should be considered definitive.
OAR Converter can run on Linux and Windows and source code is available. Full instructions for compiling and using the source code version on these platforms is available via the TUIS Wiki OAR Converter Page. For convenience a version with Windows UI is available as a ready to run package.
Note that an OAR file is actually a .tar.gz (.tgz) file, and hence is a Unix TAR format contents zipped to compress it to a smaller file. Sometimes downloading an OAR file can lead to the web server of underlying file save unzipping it automatically. Make sure you are using a normal OAR file or the OAR Converter will report the error message “File Extract Error”.
OAR Converter with Windows UI – Quick Start
Download the OAR Converter for Windows latest version from https://blackjack.nsl.tuis.ac.jp/Download/Release/OARConverter/OARConvWin-1.7.9.zip
[Local Copy]. Latest Version at the time of this blog post is v1.7.9 (at 15-Jun-2024).
For straightforward conversions, simply follow these steps:
- Place your OpenSim OAR file in a suitable directory. Using defaults, the conversions will be for Collada (DAE) and use in Unity, with the outputs placed in separate subdirectories of this same directory with names based on the OAR file name prefixed by OAR_ and DAE_
- You can use “Tools” -> “Output Format” and “Tools” -> “Settings” to change this.
- Run the OAR Converter and using “File” -> “Open OAR File” select the OAR file you wish to convert. This will create a directory called OAR_ with the unpacked contents of the OAR file ready for conversion.
- Now select “File” -> “Convert Data” from the OAR Converter File menu. This will create a directory called DAE_ with the converted content in it.
- The DAE_ directory created will contain the DAE/Collada objects for the conversion which have colliders (are solid) and one special DAE/Collada object for the terrain (named the same as the OpenSim region name). It will also have sub-directories for all Textures and for the Phantoms (objects with no collider).
Import to Unity3D
You could follow the video instructions in this YouTube video by Fumikazu Iseki. The first part of this video shows the use of the Linux version of the converter, but the part from [2:23] to [6:10] gives an example of importing the converted DAE/Collada folder contents and merging that with a Unity project/scene including adding a Unity Standard Asset water surface. Importing the included “UnityChan” character is shown in the last part of the video.
Import to Unity – Quick Start
- Ensure you add relevant parts of the contents of the “Unity” folder in the OAR Converter distribution into your Unity project, adding Editor/SelectOARShader.cs and Editor/SetLocationByParameter.cs at least.
- In your Unity project add an empty game object at 0,0,0 and name it the same as your OpenSim region name. Under this add three empty game objects named Solids, Phantoms and Terrain also at 0,0,0.
- Drag the DAE_ folder in its entirety onto the Unity “Project” (Assets) panel.
- Select all the objects in the top level of this directory except the Textures and Phantoms sub-directories and drag them onto the “Solids” game object in the Unity “Hierarchy” panel.
- Optional: As the (large) terrain object for the region is imported it is usually split automatically by Unity into three sub-meshes of less than 64k polygons. These are all under one object named the same as your OpenSim region and will have sub-mesh names starting “GEOMETRY_”. You may wish to move this terrain objects and its three parts to the “Terrain” object in the hierarchy for tidiness and ease of management.
- Select all the objects in the Phantom directory and drag them onto the “Phantoms” game object in the Unity “Hierarchy” panel.
- Look at the imported objects and if you see any that are not correctly textured (usually showing as magenta coloured items) perform a “Assets” -> “Reimport All” to fix that.
- Optional: Add a water layer at 0,0,0. [Instructions in YouTube Video][2:23] to [6:10].
- Optional: Add a ThirdPartyController/Avatar to be able to run the scene and view the contents. [Instructions in YouTube Video] after [6:10].
Project Base for OAR Converter Projects
Once you have successfully tried a conversion and understand the elements, you may wish to create a base for any future OAR conversion… which can include all the steps except for the drag and drop in of the actual DAE converted content. Do this yourself to incorporate the very latest OAR Converter content, scripts and Unity assets. You can if you wish save this as a “unitypackage” to incorporate into future Unity projects.
For convenience my own base project is available at http://www.aiai.ed.ac.uk/~ai/unity/oarconv/ (file: Unity-OAR-Converter-Base.unitypackage). This can be loaded into a “New Project” made in Unity 6000.0 onwards. I use the 3D Template with the “Built-in Render Pipeline”. It provides Mixamo Xbot and Ybot avatars along with UnityChan movement animations and avatars linked cameras.
After that you can make a copy of the base project you created, or create a new unity project and import the unitypackage as a base, and then drag the OAR Converter produced “DAE” directory into the Unity Project Assets area, add the DAE folder assets and those in the DAE/Phantoms folder to the hierarchical view panel. Adjust the position of the chosen avatar and attached camera to suit the region, save the project, save the scene, and you should be good to go.
Advanced Uses – Settings
OAR Converter has Tools and Settings to allow for a range of more flexible uses. As well as Collada .DAE files it can create Wavefront OBJ, FBX (forthcoming) or .STL files (suitable to drive 3D printers).
Exported objects can be shifted in the X, Y and Z (up/down) directions, perhaps for multiple side by side regions on a 256mx256m grid. [Note: this is also easily done afterwards in the Unity editor also.]
Once objects are converted they can also be examined in a 3D viewer built into the tool.
Advanced Uses – Avatar Conversion
This version of OAR Converter can also help with importing OpenSim avatars into Unity. The avatar should be added into an OpenSim scene before making the OAR to make it available for the OAR Converter to use. the “Use Joints” checkbox must be ticked in Settings to allow this. The process is quite involved but instructions by Fumi are in this video: https://blackjack.nsl.tuis.ac.jp/video/PronamaChan_are_go.mp4
WebGL – Web Presentation of OAR Conversions via Unity
Once an OAR has been converted and imported to Unity, so long as you have installed the WebGL capability to Unity (it can be added if its not yet installed) you can make a WebGL build of your project. here are a couple of examples:OpenVCE – the Open Virtual Collaboration Environment as it appears on OSGrid; Marineville – an underwater build as it appears on OSGrid; and TUIS – Network Systems Laboratory of Tokyo University of Information Sciences. Click images below to open the WebGL experience.
As glTF becomes a mesh content format accessible in Second Life and OpenSim it might be useful to be able to take OAR Conversions to Unity and export to glTF. A glTF importer and exporter is available for Unity. Details of how to add it to your Unity Project and create a glTF export are at https://blog.inf.ed.ac.uk/atate/2024/04/29/gltf-exports-from-unity/. Once converted the glTF mesh can be imported to various platforms such as Blender or Second Life (via the Develop -> Render Tests -> glTF Mesh Preview or Develop -> GLTF -> Open capabilities in recent Second Life Viewers).
Technical Papers on 2017 version
Iseki, F., Tate, A., Mizumaki, D. and Suzuki, K. (2017) OpenSimulator and Unity as a Shared Development Environment, Journal of Tokyo University of Information Sciences, Vol. 21, No. 1, pp.81-87 (2017). [PDF Format]
Iseki, F., Tate, A., Mizumaki, D. and Suzuki, K. (2017) OAR Converter: Using OpenSimulator and Unity as a Shared Development Environment for Social Virtual Reality Environments, OpenSimulator Community Conference 2017 (OSCC-2017), 9th-10th December 2017. [PDF Format] [Presentation: PDF Format]
Further Information and Resources
- OpenSim OAR Convert to Unity Scene Blog Post by Austin Tate on 30th August 2015.
- OpenSim OAR Convert to Unity Scene with Windows Interface Blog Post by Austin Tate on 24th October 2015.
- YouTube: OAR Converter Instruction video by Fumikazu Iseki [10:34]
- YouTube: OAR Converter Presentation at OpenSimulator Community Conference 2017 (OASCC17) [25:51]
OAR Converter License
OAR Converter © 2014-2016 Fumi Iseki, Austin Tate, D.Mizumaki and K.Suzuki
License (2016 11/19) – http://www.nsl.tuis.ac.jp/, All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- Neither the name of the OAR Converter nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
- Please respect the copyright of content providers when using OAR Converter.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Slime Companions - 294 Variations by Piloto Studio
This Package Includes:
- HDRP, Standard & URP support.
- 294 Models
- 1 Texture for Models/Characters
- 1 Materials for Models/Characters
- 1 Shader for Models/Characters optimized for mobile
- Average Polycount: 2.991 tris
Each slime creature is animated, offering a variety of movements and expressions that will captivate players and enhance their gaming experience. From bouncy and playful to calm and serene, these slime companions are crafted with meticulous attention to detail, ensuring they seamlessly blend into your game's aesthetic and narrative.
Ideal for RPGs, adventure games, fantasy worlds, and more, the Companion Creatures Pack allows developers to add interactive and endearing sidekicks that enrich the player's journey. Whether they're acting as helpful guides, loyal pets, or quirky side characters, these slime creatures add depth and interaction to your game.
Optimized for Unity, these animated companions are easy to integrate and customize, ensuring smooth performance across various platforms. Their flexible design makes them suitable for a wide range of art styles, from whimsical and cartoonish to more realistic environments.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $35.00
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This Package Includes:
- HDRP, Standard & URP support.
- 72 Models
- 1 Texture for Models/Characters
- 1 Materials for Models/Characters
- 1 Shader for Models/Characters optimized for mobile
- Average Polycount: 2.391 tris
Each creature is animated, offering a variety of movements and expressions that will captivate players and enhance their gaming experience. From bouncy and playful to calm and serene, these slime companions are crafted with meticulous attention to detail, ensuring they seamlessly blend into your game's aesthetic and narrative.
Ideal for RPGs, adventure games, fantasy worlds, and more, the Companion Creatures Pack allows developers to add interactive and endearing sidekicks that enrich the player's journey. Whether they're acting as helpful guides, loyal pets, or quirky side characters, these slime creatures add depth and interaction to your game.
Optimized for Unity, these animated companions are easy to integrate and customize, ensuring smooth performance across various platforms. Their flexible design makes them suitable for a wide range of art styles, from whimsical and cartoonish to more realistic environments.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $29.00
Slime and Creature Companions - 366 Variations by Piloto Studio
This Package Includes:
- HDRP, Standard & URP support.
- 366 Models
- 1 Texture for Models/Characters
- 1 Materials for Models/Characters
- 1 Shader for Models/Characters optimized for mobile
- Average Polycount: 2.873 tris
Each slime creature is animated, offering a variety of movements and expressions that will captivate players and enhance their gaming experience. From bouncy and playful to calm and serene, these slime companions are crafted with meticulous attention to detail, ensuring they seamlessly blend into your game's aesthetic and narrative.
Ideal for RPGs, adventure games, fantasy worlds, and more, the Companion Creatures Pack allows developers to add interactive and endearing sidekicks that enrich the player's journey. Whether they're acting as helpful guides, loyal pets, or quirky side characters, these slime creatures add depth and interaction to your game.
Optimized for Unity, these animated companions are easy to integrate and customize, ensuring smooth performance across various platforms. Their flexible design makes them suitable for a wide range of art styles, from whimsical and cartoonish to more realistic environments.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $49.00
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This Package Includes:
- HDRP, Standard & URP support.
- 150 Models
- 1 Texture for Models/Environments
- 1 Materials for Models/Environments
- 1 Shader for Models/Environments optimized for mobile
- Average Polycount: 1.282 - 26.869 tris
Transform your Unity projects with the Building Levels Asset Pack – a dynamic collection offering 30 stylized buildings with 5 levels each.
Craft immersive virtual worlds with ease, whether you're developing a bustling city simulation, a charming town builder, or a sprawling metropolis management game. Seamlessly integrate these stylized levels into your projects and customize them to suit your narrative and gameplay mechanics.
Optimized for mobile, these building levels ensure smooth performance across different platforms, allowing players to immerse themselves in captivating urban landscapes on any device. With their stylized aesthetics and versatile design, these packs offer the perfect backdrop for a wide range of game genres and art styles.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $65.00
15 Buildings Level Up Pack 2 - 75 Stages by Piloto Studio
This Package Includes:
- HDRP, Standard & URP support.
- 75 Models
- 1 Texture for Models/Environments
- 1 Materials for Models/Environments
- 1 Shader for Models/Environments optimized for mobile
- Average Polycount: 1.282 - 26.869 tris
Transform your Unity projects with the Building Levels Asset Pack – a dynamic collection offering 15 stylized buildings with 5 levels each.
Craft immersive virtual worlds with ease, whether you're developing a bustling city simulation, a charming town builder, or a sprawling metropolis management game. Seamlessly integrate these stylized levels into your projects and customize them to suit your narrative and gameplay mechanics.
Optimized for mobile, these building levels ensure smooth performance across different platforms, allowing players to immerse themselves in captivating urban landscapes on any device. With their stylized aesthetics and versatile design, these packs offer the perfect backdrop for a wide range of game genres and art styles.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $40.00
Tree Building Level Up - 5 Stages by Piloto Studio
This Package Includes:
- HDRP, Standard & URP support.
- 5 Models
- 1 Texture for Models/Environments
- 1 Materials for Models/Environments
- 1 Shader for Models/Environments optimized for mobile
- Average Polycount: 5.000 tris
Transform your Unity projects with the Building Levels Asset Pack – a dynamic collection offering five stylized levels of architectural environments that cater to simulation and city games.
Craft immersive virtual worlds with ease, whether you're developing a bustling city simulation, a charming town builder, or a sprawling metropolis management game. Seamlessly integrate these stylized levels into your projects and customize them to suit your narrative and gameplay mechanics.
Optimized for mobile, these building levels ensure smooth performance across different platforms, allowing players to immerse themselves in captivating urban landscapes on any device. With their stylized aesthetics and versatile design, these packs offer the perfect backdrop for a wide range of game genres and art styles.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $15.00