Input System Profile by Patinya
Don't like coding ? We have UI for switching them.
GUI for switching between buttons on keyboard and mouse,then you can save them as a new profiles.
allow you to customize your own seting up to 5 profiles of keyboard provided.
Tapping function provided with every keys on keyboard and mouse.You can use to check if there is tapping of key occurs.
Holding time function provided the detail of how long the button has been pressed with any button on the keyboard and mouse.
This package allow you to customize your own keyboard with keys function,it allows you to switch between keys ex,You can switch R button with O button.
feeling like to press Shift for running instead of Alt ? this package allow you to do that.
furthermore this virtual keyboard allow you to check tapping of any buttons on the keyboard and mouse ,check holding time of any buttons including mouse too.
Price $40.00
Danger Unknown - Sci-Fi Horror Music Collection by Marcin Szmuc
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
This music collection will be perfect for space themed or supernatural horror game. Dark vibes will help you achieve a feeling of loneliness perfect for horror, RPG, story driven action game and more.
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READY TO GO
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Full tracks, loops, intros and endings included. Some of the tracks have additional variants.
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SAFE TO USE
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All of my music is royalty free and streaming friendly. You can be sure that streamers will not get copyright claim from YouTube, Twitch, etc. while streaming your game with my music.
Full tracklist:
1. The Mocker
- The_Mocker_FULL_TRACK
- The_Mocker_LOOP
- The_Mocker_LOOP_ENDING
- The_Mocker_LOOP_INTRO
2. Hunting
- Hunting_FULL_TRACK
- Hunting_LOOP
- Hunting_LOOP_ENDING
- Hunting_LOOP_INTRO
3. Shadows
- Shadows_FULL_TRACK
- Shadows_LOOP
- Shadows_LOOP_ENDING
- Shadows_LOOP_INTRO
4. Hunger
- Hunger_FULL_TRACK
- Hunger_LOOP
- Hunger_LOOP_ENDING
- Hunger_LOOP_INTRO
5. Deep Sleep
- Deep_Sleep_FULL_TRACK
- Deep_Sleep_LOOP
- Deep_Sleep_LOOP_ENDING
- Deep_Sleep_LOOP_INTRO
6. Sower
- Sower_FULL_TRACK
- Sower_LONG_LOOP
- Sower_LONG_LOOP_INTRO
- Sower_LONG_LOOP_ENDING
- Sower_SHORT_LOOP_1
- Sower_SHORT_LOOP_2
- Sower_SHORT_LOOP_3
- Sower_SHORT_LOOP_4
- Sower_SHORT_LOOP_5
- Sower_SHORT_LOOP_6
- Sower_SHORT_LOOP_7
7. Mutation
- Mutation_FULL_TRACK
- Mutation_FULL_TRACK_WITHOUT_BREATHERS
- Mutation_LOOP
- Mutation_LOOP_ENDING
- Mutation_LOOP_INTRO
- Mutation_LOOP_INTRO_WITHOUT_BREATHERS
8. Abyss
- Abyss_FULL_TRACK
- Abyss_LOOP
- Abyss_LOOP_ENDING
- Abyss_LOOP_INTRO
9. Hide and Seek
- Hide_and_Seek_FULL_TRACK
- Hide_and_Seek_LOOP
- Hide_and_Seek_LOOP_ENDING
- Hide_and_Seek_LOOP_INTRO
- Hide_and_Seek_AMBIENT_ONLY_FULL_TRACK
- Hide_and_Seek_AMBIENT_ONLY_LOOP
- Hide_and_Seek_AMBIENT_ONLY_LOOP_ENDING
- Hide_and_Seek_AMBIENT_ONLY_LOOP_INTRO
10. Gravity Anomaly
- Gravity_Anomaly_FULL_TRACK
- Gravity_Anomaly_LOOP
- Gravity_Anomaly_LOOP_ENDING
- Gravity_Anomaly_LOOP_INTRO
11. Shattered Echoes
- Shattered_Echoes_FULL_TRACK
- Shattered_Echoes_LOOP
- Shattered_Echoes_LOOP_ENDING
- Shattered_Echoes_LOOP_INTRO
12. Hidden Danger
- Hidden_Danger_FULL_TRACK
- Hidden_Danger_LOOP
- Hidden_Danger_LOOP_ENDING
- Hidden_Danger_LOOP_INTRO
13. Arise
- Arise_FULL_TRACK
- Arise_LOOP
- Arise_LOOP_ENDING
- Arise_LOOP_INTRO
14. Stasis
- Stasis_FULL_TRACK
- Stasis_LOOP
- Stasis_LOOP_ENDING
- Stasis_LOOP_INTRO
Price $39.99
STP Sci-Fi UI N Test Tones by AKiSSoundLAB
Number of Audio Waves: 204
Number of Audio Cues: 204
Sample rate / bit rate: 48 kHz / 24 Bit Wav Stereo
Do Sound FX loop: Some of them
Minutes of audio provided: 00:02:43 / HH:MM:SS
Supported Development Platforms:
Windows: Yes
Mac: Yes
In our pursuit of the ultimate question: 'How can we innovate and produce unmatched sound packs?' the vastness of the cosmos shared its hidden timbre. Channeling these cosmic sounds through every fiber of our being—soul, mind, heart, ears, and fingertips—we embarked on an unprecedented sonic expedition. Our journey's prologue was signified by the “Sound Toys Percussion Wooden" sound pack. Following the success of three distinct sound packs under the STP (Sound Toys Percussion) label, we proudly unveil the next chapter: the STP Sci-Fi series. Leading this new frontier is our flagship release: STP Sci-Fi UI N Test Tones. Delve into a collection of 204 precision-crafted Sci-Fi UI sounds, all impeccably produced at 48 kHz & 24 Bit. Engage with 02 minutes and 43 seconds of cosmic audio marvel. Join us in shaping the auditory landscapes of futuristic interfaces and unparalleled digital realms. We'll create future Love & Imagination.
Price $14.99
European Buildings Facades by Daniil Trusov
Texture Sizes:
- 1024
- 2048
Vertex Count:
- MIN : 198
- MAX : 3000
- AVG : 900
LODs: NO
Number of Meshes: 96
Number of Materials and Material Instances: 18
Number of Textures: 84
This is a set of modular European building facades and decorations.
All of the assets have their pivots placed in the same spot which makes it easy to prototype
The product does not include interiors
Many of the materials are set up with color tint in mind.
Price $50.00
Low-Poly Mega Pack by Warcool
• 1 Atlas texture - 512x512 px
• 4 Materials:
atlas_Built-in - Legacy Shaders/Self-Illumin/Diffuse
atlas_URP - Universal Render Pipline/Simple Lit
floor_Built-in - Standart
floor_URP - Universal Render Pipline/Lit
• 420 vertices, 280 Triangles - Average value
• Maximum 1924 vertices, 1242 Triangles (pipe_valve)
• Minimum 18 vertices, 8 Triangles (logicCube_tringle)
• UV mapping: Yes (Atlasmapping)
• Colliders
• Rigging: No
• LOD: No
• 500 models + optimized colliders
• 1 material is used for all models (Built-in, URP)
• 500 ready prefabs
• 24 demos scenes (Built-in, URP)
This asset contains the following assets:
Sports equipment - Low-Poly Big Pack
A diverse set of stylized models is perfect for mobile games or any project requiring vibrant low-poly 3D images. Its simplicity and versatility make it an excellent addition for developers who need performance-boosting assets.
Price $50.00
Items - Low-Poly Big Pack by Warcool
• 1 Atlas texture - 512x512 px
• 4 Materials:
atlas_Built-in - Legacy Shaders/Self-Illumin/Diffuse
atlas_URP - Universal Render Pipline/Simple Lit
floor_Built-in - Standart
floor_URP - Universal Render Pipline/Lit
• 400 vertices, 250 Triangles - Average value
• Maximum 579 vertices, 892 Triangles (virus)
• Minimum 36 vertices, 12 Triangles (crystal)
• 266 prefabs (100 Objects Items (URP material), 100 Objects Items (Built-in material), 62 Mesh Colliders), 4 prefabs (2 floor_cube, 2 Colliders_box)
• UV mapping: Yes (Atlasmapping)
• Rigging: No
• LOD: No
• 100 models + optimized colliders
• 1 material is used for all models (Built-in, URP)
• 100 ready prefabs
• 4 demos scenes (Built-in, URP)
A diverse set of stylized models is perfect for mobile games or any project requiring vibrant low-poly 3D images. Its simplicity and versatility make it an excellent addition for developers who need performance-boosting assets.
Price $15.00
2D Mineral Icons by Ilusdn
number of assets in the package: 54 2d sprites (.png)
image dimensions: 512x 512
color depth: 8 bits
transparency: yes
- Ideal for mobile game developers.
- Transparent background version for each icon.
- Suitable for any fantasy game or any genre and platform.
- 512 resolution
- Preview scene included
◼ Assets
- 6 gems
- 6 crafted materials
- 33 raw materials
- 9 products
⛔ Important
- Not included in the PSD
- The asset can't be used for NFT projects(please contact(email) us for Extended License)
Price $4.99
Easy Screenshot Tool by Quantum Forge studio
Screenshot Button for Unity is a powerful yet user-friendly tool designed for Unity developers who want to streamline their screenshot-taking process. With just a single click on the toolbar button, you can effortlessly capture stunning images of your game or scene in high-definition (1080p).
Whether you're capturing gameplay for marketing, documenting your development progress, or simply sharing your work with others, this tool makes it easier than ever. Screenshots are automatically saved in a designated folder, ensuring you stay organized and efficient.
Key Features:
- Quick Access: Easily take screenshots with a convenient toolbar button.
- Dynamic Screenshot Tool allows you to capture screenshots in Unity with a simple button in the toolbar. It adapts to the current game view resolution, ensuring your screenshots reflect the actual size and aspect ratio, whether you're in Full HD, 4K, or any other resolution.
- Automatic Organization: Screenshots are saved to a specific folder, with filenames timestamped for easy identification.
- Versatile Usage: Supports capturing screenshots in both the Unity editor and during Play mode.
Enhance your development workflow with the Easy Screenshot Tool and take your game visuals to the next level!
Price $0.00
Stretch Tool [MOKPO] by Mokpo
- Interactive Object Scaling: Easily scale objects along X, Y, and Z axes in both local and global space.
- Smooth Control: Adjustable smoothing factor for precise scaling adjustments.
- Incremental Scaling: Ctrl key support for scaling in defined steps, with customizable increments.
- Position Compensation: Automatically adjusts object position to maintain alignment during scaling.
- Undo Support: Fully integrated with Unity's undo system for safe and reversible changes.
- Custom Toolbar Icon: Seamless integration into Unity’s toolbar for easy access.
- Minimum Scale Limit: Ensures objects don’t scale below a certain customizable value.
The Stretch Tool is a versatile Unity Editor extension designed to simplify object scaling in 3D scenes. It allows users to stretch objects interactively along their axes (X, Y, Z) in both local and global space. The tool provides smooth control, incremental scaling (with Ctrl key support), and compensates object positions to maintain one side fixed during scaling.
Customizability:
- Adjustable Smoothing: You can tweak the smoothing factor to control how gradual scaling changes are.
- Incremental Scaling: The increment value for stretching can be customized, offering flexibility when adjusting object size.
- Minimum Scale: A minimum scale ensures objects don’t scale below a certain size, which can be changed based on project needs.
Use Cases:
This tool is genre-agnostic and can fit a wide variety of project types. Whether you're building platformers, simulation games, or architectural visualizations, the Stretch Tool aids in precise scene layout and object manipulation, speeding up the design workflow.
Price $9.99
SimpleCity Pack by DHILRUBA
Number of textures : 1
Texture dimensions: 1024x1024
Polygon count of [School BasketBall Court]: 1829
Polygon count of [School Building]: 2505
Polygon count of [School Bus ]: 970
Polygon count of [School Parking]: 144
Polygon count of [School Yard]: 141
Polygon count of [Ambulance]: 2303
Polygon count of [Ambulance Parking]: 54
Polygon count of [Hospital Buiding]: 4853
Polygon count of [Hospital Yard]: 123
Polygon count of [Bank Building]: 620
Polygon count of [Bank Yard]: 164
Polygon count of [Library Building]: 2989
Polygon count of [Library Yard]: 164
Polygon count of [Supermarket Building]: 449
Polygon count of [Supermarket Yard]: 206
Polygon count of [Museum Building]: 1340
Polygon count of [Museum Yard]: 52
Polygon count of [Police Car]: 851
Polygon count of [Police Station Building]: 2779
Polygon count of [Police Station Yard]: 6
Polygon count of [Pizza Building]: 341
Polygon count of [Pizza Yard]: 234
Polygon count of [Burger Building]: 1432
Polygon count of [Burger Yard]: 24
Polygon count of [Coffee Building]: 639
Polygon count of [Coffee Yard]: 42
Polygon count of [Fire Station Building]: 1459
Polygon count of [Fire Station Yard]: 49
Polygon count of [Fire Truck]: 886
Polygon count of [Hotel Building]: 2757
Polygon count of [Hotel Yard]: 53
Polygon count of [Post Office Building]: 562
Polygon count of [Post Office Yard]: 7
Polygon count of [Office Building]: 614
Polygon count of [Office Yard]: 7
Polygon count of [Building Path]: 39
Polygon count of [Bus 1 ]: 668
Polygon count of [Bus 2 ]: 676
Polygon count of [Bus 3 ]: 832
Polygon count of [Bus 4 ]: 830
Polygon count of [Bus Stop ]: 364
Polygon count of [Car 1]: 559
Polygon count of [Car 2]: 562
Polygon count of [Car 3]: 366
Polygon count of [Car 4]: 364
Polygon count of [Car 5]: 372
Polygon count of [Car 6]: 371
Polygon count of [Car 8]: 426
Polygon count of [Car 9]: 361
Polygon count of [Car 10]: 362
Polygon count of [Fire Hydrant]: 394
Polygon count of [Flower Pot 1]: 66
Polygon count of [Flower Pot 2]: 219
Polygon count of [Parking 2]: 68
Polygon count of [Parking 3]: 54
Polygon count of [Parking 4]: 68
Polygon count of [Road 1]: 52
Polygon count of [Road 2]: 7
Polygon count of [Road 3]: 80
Polygon count of [Street Light 1]: 484
Polygon count of [Street Light 2]: 48
Polygon count of [Traffic Light]: 176
Polygon count of [Table And Chair 1]: 116
Polygon count of [Table And Chair 2]: 177
Polygon count of [Tree 1]: 109
Polygon count of [Tree 2]: 133
Polygon count of [Tree 3]: 244
Polygon count of [Tree 4]: 484
Polygon count of [Water Fountain ]: 62
Total Polygon count : 41,841
Number of meshes/prefabs : 69
Rigging: No
UV mapping: No
Types of materials and texture maps (e.g., PBR) : PNG
Simple City ; it contains enough objects to establish a city. School, Hospital, Bank, Library, Museum, Supermarket, Police Station, Pizza Shop, Burger Shop, Coffee Shop, Fire Station, Hotel, Office, Post Office, Cars, Buses, Bus Stops, Street Lights, Traffic Lights, which are indispensable for a city, are available here!
Built-in, URP supporting.
Price $4.99
Sensing Component 2D by 34IB Studio
The SensingComponent2D script offers robust 2D sensing capabilities for Unity, including vision and hearing detection. Key features include:
- Vision Detection: Configurable perception radius and angle, with detection and obstacle layers. Objects within the vision range trigger the OnVisionObjectDetected and OnVisionObjectForgotten events.
- Hearing Detection: Detects noises based on a specified threshold, triggering the OnNoiseHeard event.
- Customizable Parameters: Adjustable sensing interval, detection layers, and hearing threshold.
- Easy Integration: Simply attach the component to your game object and configure the parameters in the Unity Editor.
The script utilizes Unity's physics system to detect objects within a specified radius and angle, and raycasting to determine line-of-sight for vision detection. It includes coroutine-based vision detection to manage performance efficiently. The component's hearing detection allows for dynamic sound event handling, making it perfect for creating immersive AI behaviors in 2D environments.
The SensingComponent2D provides a comprehensive solution for integrating vision and hearing detection into your 2D game. With customizable parameters for perception radius, angle, and detection layers, this component allows your game characters to detect and respond to visual and auditory stimuli. Use the built-in events to trigger specific actions when objects are detected or forgotten, and when noises are heard. Ideal for developers looking to add realistic AI perception to their projects.
Sensing Component 2D Documentation
Price $25.00
Sci-Fi Creatures Cryo Capsules Room 1 by Tirgames assets
Number of textures: 156
Texture dimensions: 2048
Polygon count: ~400k all demo scene
Number of meshes/prefabs: 27/27
Rigging: No
UV mapping: Yes
LOD information: No
Types of materials: PBR
Sci-Fi cryogenic room featuring cryo capsules containing 6 various creatures. Each capsule is designed with transparent, sleek surfaces that allow a clear view of the creatures in stasis. Perfect for VR experiences, TPS/FPS games set in Sci-Fi space stations, research facilities.
FEATURES:
- Meshes: Mid poly meshes with HQ PBR Materials
- Creatures: 6 alien creatures in static poses (not rigged)
- Colliders: Each prefab contains custom convex mesh colliders
- Shaders: Hologram, Display screen, Glass simulating liquid inside capsule
- Demo Scene: Game-ready level, baked lighting, two skins (white/metallic)
- RenderPipelines: Built-In+URP/HDRP upgrade packages
NOTES:
- Characters: All creatures are static meshes without rigs or animations
- Shaders: The product contains custom shaders made using Shader Graph, which may have limitations when used with VRChat and similar platforms. Replacing shaders with standard materials can resolve these issues.
SPECIAL OFFER:
Purchase the product, leave an honest review, and receive a 50% discount on any of my other Sci-Fi products by emailing me.
- Sci-Fi Creatures Exhibits
- Sci-Fi Living Room
- Sci-Fi Briefing & Auditorium Rooms
- Sci-Fi Conference Room
- Sci-Fi Bar Props
- Sci-Fi Furniture
- Sci-Fi Laboratory Props
- Sci-Fi Hospital Props
- Sci-Fi Stage Props
- Sci-Fi Weapons
- Sci-Fi Drones
- Sci-Fi Insects
Price $30.00
Desert Temple by Infinity3DGame
The total number of objects (prefabs):
This package contains: 91
1) Models:
- 11 Platforms (58 -17996 tris)
- 4 Walls (128 -804 tris)
- 9 Buildings (66 -8388 tris)
- 20 Desert Statues(96 -4184 tris)
- 6 Tiles (16 -56 tris)
- 4 Statue Stand (58 -258 tris)
- 4 Bridges (3180-11404 tris)
- 13 Others (10 -488 tris)
2) Textures:
- 8 Atlas textures (Diffuse Map) - resolution 4096x4096
3) Fire Particles system
Includes the following resources: Desert Statues
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-DefinitionRender Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $28.00
Extrude Handle by Octamodius
📧 Support e-mail: octamodius@yahoo.com | Docs
Extrude Handle extends the Unity Editor by adding a new tool/handle which can be activated from the Unity's Tools toolbar in the scene view.
This handle can be used to 'extrude' the object selection allowing you to quickly lay down floors and walls and similar structures. Ideal for creating tile based worlds, but it works with other types of objects too.
The plugin is automatically initialized when importing the package in your project, so no additional initialization steps are needed.
The handle can be activated by pressing the [U] key. This works just like any other handle (i.e. position, rotation, scale etc). It also takes the current pivot rotation into account: Local and Global.
To use, simply drag the handle's widgets (cones/ticks) and release the mouse. Nice and easy! Works with 3D objects and sprites.
A slightly modified version of this plugin is included in GSpawn - Level Designer, a robust feature-rich level designer plugin.
You can also change the padding which controls the distance between successive objects.
The following assets were used in the doc and in images/screenshots:
- Voxel Blocks Pack by Tsunoa
- Multistory Dungeons by Mana Station
Enjoy!
📧 Support e-mail: octamodius@yahoo.com | Docs
Price $10.00
ZombieDiver by Andryuha1981
Textures pack map 4096x4096
three skins
7 materials
22 textures
extra bones
flipper_r1
flipper_r2
flipper_l2
flipper_l1
tube
jaw
Attention
The model is loaded and works in unreal engin 5 , But the skeleton has a structure from unreal engin 4 , be careful and consider this point
The model contains 18 animations
attack (x5)
Swim (x4)
idle (x3)
death (x3)
gethit(x3)
faces 27967
verts 27017
tris 52614
Price $40.00
Minions Series - Monsterset 18 by Downrain DC
All character’s texture size is 1024 x 1024
▶ HereticCultist (4784 triangles)
(Weapon can be removed)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ SkeleVampire (5742 triangles)
(Weapon can be removed)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ FallenZealot (4334 triangles)
(Weapon can be removed)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ ViciousNaga (5978 triangles)
(Weapon can be removed)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ CandleSkull (632 triangles)
9 basic animations
Stillness / Idle / Walk / Run / Jump / Attack x2 / Damage / Die
▶ MadKappa (4424 triangles)
(Weapon can be removed)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
Price $44.99
Sci-Fi Creatures Exhibits by Tirgames assets
Number of textures: 181
Texture dimensions: 2048-4096
Polygon count: 1.5M all scene
Number of meshes/prefabs: 78/79
Rigging: Yes (only dinosour)
Animation count: 1 (dinosour idle)
UV mapping: Yes
LOD information: No
Types of materials: PBR
Sci-Fi Creatures Exhibits is a collection of 8 alien lifeforms displayed within diverse biomes, all presented in a single museum-like exhibit room. Ideal for VR or TPS/FPS games as a room in a space station.
FEATURES:
- Meshes: Mid-poly meshes with high-quality PBR materials
- Characters: 1 animated dinosaur, 6 creatures in various static poses
- Shaders: Waterfall, lava, lake, display screen
- Colliders: Each prefab contains custom convex mesh colliders
- Demo Scene: Game-ready level, baked lighting, two skins (white/metallic)
- SRP Compatibility: URP upgrade included, HDRP not included but can be used via pipeline converter
LIMITATIONS:
- Exhibit: Each exhibit biome is a single mesh with 4k texture, designed for texture and performance optimization. It can't be modified or repurposed outside of this product!
- Characters: All characters are static meshes without rigs or animations, they appear in fixed poses. The only exception is the rigged and animated dinosaur!
- Shaders: The product contains custom shaders made using Shader Graph, which may have limitations when used with VRChat and similar platforms.
SPECIAL OFFER:
- Purchase the product, leave an honest review, and receive a 50% discount on any of my other sci-fi products by emailing me.
EXHIBITS:
- Crystal World: Glowing crystal landscape. Creature: Energy-absorbing alien.
- Desert Runes: Ancient desert with stone runes. Creature: Rune Guardian.
- Waterfall Jungle: Lush jungle with towering waterfalls. Creature: Reptilian
- Volcanic World: Fiery landscape of lava. Creature: Heat-resistant alien.
- Jungle: Dense, prehistoric forest. Creature: dinosaur.
- Swamp Forest: Dark, eerie swamp. Creature: Agile, goblin-like creatures.
- Frozen Cavern: Icy, glowing underground cave. Creature: Cold-adapted alien.
- Underground Cave: Dark, decaying cave. Creature: Zombie-like undead.
Price $40.00
OWA Exterior Urban Props Bundle by Bohn Studios
This massive exterior props bundle includes 20 packs containing thousands of prefabs fit for decorating multiple large cities with variety.
OWA Roof Modules 01 $40.00 (Jul 25, 2024)
OWA Pottery 01 $15.00 (July 24, 2024)
Thick Phat Grass $15.00 (July 17, 2024)
OWA Window Awnings Pack 01 $85.00 (Apr 1, 2024)
Signs for Storefronts $25.00 (Mar 29, 2024)
Signs for Storefronts Pack 02 $20.00 (Mar 29, 2024)
Signs for Storefronts Pack 03 $25.00 (Mar 29, 2024)
Signs for Storefronts Pack 04 $25.00 (Mar 29, 2024)
Signs for Storefronts Pack 05 $19.00 (Mar 29, 2024)
OWA Fences & Palisades $25.00 (Mar 29, 2024)
OWA Towers Pack 01 $75.00 (Mar 29, 2024)
OWA Lights 01: Wall & Ceiling $15.00 (Mar 29 2024)
OWA Rocks & Boulders $15.00 (Mar 29, 2024)
OWA Balconies & Scaffolding $15.00 (Mar 28, 2024)
OWA Tents, Awnings & Market Stalls $110.00 (Mar 28, 2024)
OWA Streets & Sidewalks $15.00 (Mar 28, 2024)
OWA BG Buildings 01 $15.00 (Mar 28, 2024)
OWA Gazebos & Pavilions $80.00 (Mar 26, 2024)
OWA Trees 01 $50.00 (Mar 25, 2024)
OWA Street Lights 01 $50.00 (Mar 25, 2024)
IMPORTANT: This is a bundle asset that grants access to the assets in the links above. After purchasing this asset, you must add the above assets to your shopping cart here on the Asset Store. When you checkout, you will be charged $0 for the assets, per this bundle license.
Price $200.00
Military Robot Sound Effect Pack by Dertien Studio
Audio file types : .Wav
Sample Rate : 44.1 kHz
Bit Depth : 24 Bits
Loopable : Some
Additional : Stereo
This Package Contains 140++ Military Robot Sound Effect Pack.
You can use for game like
FPS, Battle Royale, Adventure, RPG, and many more
The Library includes following categories:
- beeps
- cartridge case ejection
- impacts
- mechanical element
- radio transmission noises
- synthetic motor chains pitch
- weapon shots
See Preview Here
Price $16.66
Light Speed Prototyping Axis by Pec Rodrigues
Current Features
- Game templates / Scene templates
- Grid generation / update in editor and runtime
- Easily add objects with a variety of optional features/actions
- Easy default input setup ( Touch Gamepad / Keyboard / Gamepads )
- Terrain regions ( Effects and Events )
- Preset particle and sound effects
- Scoring and UI score easily made in hirerarchy
- Visual animated marker on objects ( Under / Front / Above )
- Material colors and texture offset animation & blinking
- Gestures and pointer handling (Also for camera control)
- Pathfinding ( Including teleports and repath awareness when blocked )
- Moving tiles / NavObject over NavObject
- Multi camera handling for splitscreen
- Unit placement / select
- GUI transition and flexible navigation made easy
Future Free Upgrade Features
- World building / unit placement
- Keymap and input setup runtime
- Gizmos render toggle in runtime for debug
- Multiplayer sync ( lan / netcode online )
- Behaviour AI ( based on actions order and target availability )
- Camera transitions ( between scenes / teleports )
- Turn based logic ( tactics / board )
- Matching tiles logic
- Kart race mechanics
Link to documentation
https://ax6.com.br/unity/manual
[ Homepage | Play Prototypes | Getting Started (PDF) | Manual | Docs ]
Prototyping tool designed to provide variety and speed in prototyping and game testing. Not just faster, but focused on creativity, scalability, rapid changes, tuning and maintenance.
I designed this tool with some personal game projects in mind, to provide variety and speed in prototyping and game testing. Pillars are: Acceleration, Scalability and Consistency.
I want to have a reliable and solid tool to prototype easily, also using the most out of default Unity built-in features, and I hope this serves you in the same way.
Price $140.00